Commit Graph

730 Commits

Author SHA1 Message Date
6199426e5e Revert "engine: common: imagelib: img_tga.c: fix broken tga flip again."
This reverts commit e5720cf8b9.
2022-06-25 17:03:12 +03:00
Andrey Akhmichin
e5720cf8b9 engine: common: imagelib: img_tga.c: fix broken tga flip again. 2022-06-24 14:18:30 +03:00
Andrey Akhmichin
99de598ea4 engine: common: imagelib: img_tga.c: fix broken tga flip. 2022-06-24 07:38:21 +03:00
Jesse Buhagiar
b23d5ed354 Build: Add SerenityOS to list of compatible systems
This is required by the build system to spit out a library with
the correct name/platform.
2022-06-20 00:01:37 +03:00
Tim Schumacher
a1ce5faac2 Engine: Keep HTTP from endlessly formatting NaN values
For whatever reason, our progress count for HTTP downloads stays at 0.
This results in the engine calculating a NaN progress value many times
each frame, which results in a significant performance hit.
2022-06-20 00:01:37 +03:00
463997da51 engine: common: delete unused Mod_Handle function 2022-06-15 13:54:54 +03:00
2218126c75 engine: disable stdout output and flush on Windows, Wcon already does the job 2022-06-14 04:41:37 +03:00
2388260848 engine: optimize colored output
* removed unneeded formatting for Android
* make generic function to output colorless and colorized strings
* disable color output on low memory devices to not waste CPU cycles on it
2022-06-14 04:23:09 +03:00
45bf927c74 engine: filesystem: avoid FS_SysFolderExists spam if stat returned ENOTDIR 2022-06-14 03:27:56 +03:00
347c6d6a91 engine: common: don't output log to stdout on Win32 where it's done by Wcon. Better colorcode filtration 2022-06-14 03:27:21 +03:00
402b38951d engine: better color code stripping 2022-06-13 23:36:13 +03:00
6807cf5849 engine: fix build on android 2022-06-13 23:36:13 +03:00
15dc25d2cd engine: rename Q_cleanstr to something more meaningful 2022-06-13 23:36:13 +03:00
568c7fd917 engine: strip color codes when writing to log 2022-06-13 23:36:13 +03:00
e5562a7b61 engine: whereami: fix C89 2022-06-13 04:33:12 +03:00
e44718d531 engine: fix build 2022-06-13 04:17:02 +03:00
e6a2c207de engine: implement change game with execv in-engine. For now it enabled for all platforms, will probably disabled selectively 2022-06-13 03:42:20 +03:00
df83b155a1 game_launch: rip out execv code 2022-06-13 03:26:44 +03:00
cc2c97cfad engine: include whereami library to detect current executable path, may be reworked later if needed 2022-06-13 03:07:37 +03:00
7c9f5f8ab1 engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now 2022-06-11 03:25:57 +03:00
Andrey Akhmichin
6b4f55c4bf engine: common: filesystem.c: do not load archives with zip extention again 2022-06-10 23:26:14 +03:00
f467d0c807 game_launch: fix Windows build (as suggested by @SNMetamorph) 2022-06-09 20:27:27 +03:00
a717b7fc49 game_launch: declare environ variable, by standard it must be declared by user program 2022-06-09 14:44:04 +03:00
07a9c4602d game_launch: change game with execve on supported platforms 2022-06-09 13:42:16 +03:00
2b8b3e1993 engine: server: new IP filter, rewritten with IPv6 in mind 2022-06-09 03:10:02 +03:00
b0a889d1a1 engine: bring back simple netadr_t, as we don't care about IPv4-to-IPv6 mapped addresses anymore 2022-06-09 03:10:02 +03:00
bd1bfea695 engine: second iteration of IPv6 support
Made code smaller
Fixed problem where v6 and v4 socket can't use same port
Added support for v4-to-v6 mapped addresses, although it's kept unused
Probably final version
2022-06-09 03:10:02 +03:00
1a5a76a201 engine: common: minor fixes to ipv6text library 2022-06-09 03:10:02 +03:00
b072b627a2 engine: enable getaddrinfo on Windows, fix build 2022-06-09 03:10:02 +03:00
5d18c6d678 engine: fix declaration-after-statement 2022-06-09 03:10:02 +03:00
59fba30a52 engine: IPv6 support
* v6 equivalent cvars
* hostname resolving for v6
* fix for nonblocking hostname resolve (inverted check)
* enabled by default, probably should be disabled for dedicated servers
2022-06-09 03:10:02 +03:00
193cde83b6 engine: add IPv6 address parsing/printing library from GameNetworkingSockets 2022-06-09 03:10:02 +03:00
6f36edfd16 engine: various const qualifier fixes 2022-05-29 04:22:43 +03:00
86a777880f engine: common: mark AbortCurrentFrame as NORETURN, fix noreturn warnings 2022-05-29 01:58:56 +03:00
843c9abf9b engine: common: fix array underrun 2022-05-25 03:38:19 +03:00
924e895753 engine: common: set Host_Error and Sys_Error as NORETURN 2022-05-25 03:38:02 +03:00
51526948c0 engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
Add new undocumented GoldSrc eiface function, PEntityOfEntIndexAllEntities,
a bug-free version of PEntityOfEntIndex

Ref: https://github.com/ValveSoftware/halflife/issues/2272
2022-05-21 03:03:59 +03:00
4fbd96d201 engine: common: filesystem: speed up directory existense check on POSIX by using stat() instead of opendir() 2022-05-09 07:45:51 +03:00
81b01ac561 engine: common: remove NaN check, it's mostly useless on text data 2022-05-09 05:01:20 +03:00
771c359ed0 engine: common: make blue-shift map detect more robust 2022-05-09 05:01:20 +03:00
SNMetamorph
d1a5c33bf1 engine: common: removed unused function Sys_SetClipboardData 2022-05-02 03:29:24 +03:00
SNMetamorph
15eb6808c4 engine: platform: updated clipboard read/write functions 2022-05-02 03:29:24 +03:00
691a305f8e engine: common: reorder cmd_t fields to be compatible with GoldSrc 2022-04-09 19:38:22 +03:00
SNMetamorph
95ee88720c engine: platform: win32: major refactoring of console code 2022-04-06 15:17:15 +03:00
SNMetamorph
58dbc1ba31 engine: system: disabled skipping color codes for Wcon_WinPrint 2022-04-06 15:17:15 +03:00
fc7fb8b62d engine: masterlist: replace master server domain by mentality.rip
It is essentially the same as ms.xash.su but due to current situation, it is known to be blocked on some Ukrainian ISPs.

ms2.xash.su is retired for now.
2022-03-19 01:58:10 +03:00
SNMetamorph
65d624140e engine: filesystem: fixed FS_Search algorithm for ZIP files (fix #796) 2022-03-15 23:11:00 +03:00
SNMetamorph
cd2720ba81 engine: common: imagelib: fixed loading BMP files with v4/v5 headers 2022-03-13 01:50:30 +03:00
fba323cf1f engine: common: cosmetic changes to usage string generating code 2022-03-10 04:52:16 +03:00
f67d0ffa5a engine: common: fix broken function name and strings after find&replace in socket code 2022-03-10 04:51:38 +03:00
df616b950d engine: add NET_AdrToString to menu extended API, upgrade mainui submodule 2022-03-08 07:00:36 +03:00
SNMetamorph
6473efa995 engine: added support for BC7 and BC6H compression formats of DDS textures 2022-03-07 02:03:40 +03:00
85f99c723a engine: add sys_timescale implementation 2022-03-03 05:38:36 +03:00
SNMetamorph
edc171be04 engine: common: fixed lightmap shift again 2022-02-28 19:56:28 +03:00
SNMetamorph
24ea8fba4b engine: common: fixed lightmap shifting caused by insufficent precision in Mod_CalcSurfaceExtents 2022-02-28 16:54:28 +03:00
3f7773f83b engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code 2022-02-22 09:40:15 +03:00
18933e7981 engine: ensure all data was written to stdout when exiting 2022-02-22 09:40:15 +03:00
203afda053 engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons 2022-02-10 02:53:35 +03:00
a6b43fbfff engine: show additional errno string when log file cannot be opened 2022-01-29 03:04:54 +03:00
61643585e0 engine: fix NULL ptr dereference when log file cannot be opened 2022-01-29 03:04:00 +03:00
ffea7d9729 engine: add host_lowmemorymode cvar to indicate low memory mode level 2022-01-27 03:32:52 +03:00
0e286f31c5 engine: client: fix DT_TIMEWINDOW_* signedness 2022-01-24 17:31:36 +03:00
5aa6bfee85 engine: first attempts on fuzzing the engine 2022-01-15 06:24:57 +03:00
ea5937bce0 engine: net_encode: remove naive clientdata/weapondata copy, only copy fields explicitly listed in deltalst 2022-01-14 14:46:52 +03:00
6e4ab74694 engine: net_encode: split delta "no changes" copy into separate function 2022-01-14 14:33:13 +03:00
1f26710bd0 engine: fix add command error messages 2022-01-14 01:06:52 +03:00
96f35f76e1 engine: filesystem: fix creating directories with roDir 2022-01-14 00:42:24 +03:00
fa37d153c8 engine: common: restrict alias/unalias and stuffcmds from executing by server 2022-01-14 00:26:26 +03:00
13cf909b99 engine: filesystem: allow extras ZIPs 2022-01-13 18:22:06 +03:00
606b5354e6 engine: filesystem: fix loading ZIP files 2022-01-13 17:46:54 +03:00
e29dcb4125 engine: filesystem: accept ZIP files with zip extension, do not assert with NULL free in Zip_Close 2022-01-13 16:44:45 +03:00
f9d0fba05f wscript: remove duplicated branches diagnostic for good 2022-01-04 09:01:08 +03:00
1ffe050205 engine: print only command name in Unknown command message, rather than a full line 2022-01-04 09:01:08 +03:00
a2f741fe8a engine: platform: sdl: try to fix 1.2 build 2022-01-04 08:39:11 +03:00
01b2266b7e engine: net_encode: minor code style fix 2022-01-04 04:30:47 +03:00
295adcf222 engine: con_utils: don't also prepend backslash in autocompletion~ 2022-01-04 02:31:41 +03:00
210137c325 engine: increase model limit to the possible maximum without breaking the protocol 2022-01-03 23:07:33 +03:00
f007374866 engine: client: rewrite console history
Fix duplicate and empty lines saved into history
Fix backup copied too early
Add tests
2021-12-31 03:49:11 +03:00
4f89288ccf common: cleanup port.h 2021-12-23 19:17:11 +03:00
764ef93984 common: add fs_size_t typedef, for read()/write() return value 2021-12-23 01:21:33 +03:00
d8b3ab4dcc engine: filesystem: fix unused result warnings 2021-12-22 05:03:06 +03:00
08e72bad35 engine: crashhandler: clean up code 2021-12-22 05:02:34 +03:00
7e574ea42e engine: filesystem: do not create folders for files in rodir mode 2021-12-22 01:52:47 +03:00
0963e05716 engine: restore lumps after swapping them for blue shift maps
Mod_TestBmodelLumps may modify srclumps data, which is essential for
brush model loader. BlueShift maps have swapped lumps for some reason
Restoring them to default is fix for now
2021-12-20 18:12:36 +03:00
37aa5b1e99 engine: gamma: use FBitSet 2021-12-08 20:28:30 +03:00
SNMetamorph
aa07dab8ab engine: added feature flag ENGINE_LINEAR_GAMMA_SPACE 2021-12-08 20:27:02 +03:00
e0efe0aa23 engine: remove emboss filter. There seems no real use for it. 2021-12-07 09:09:45 +03:00
293482fbd5 engine: FCVAR_GLCONFIG are not readonly anymore. To make truly readonly cvar for renderer, one must apply FCVAR_READ_ONLY flag 2021-12-06 03:56:18 +03:00
07f1f7ded1 engine: launcher: use our Q_strncpy instead of standard strncpy 2021-12-03 09:41:58 +03:00
1cac321c00 engine: enable filtered command buffer for dedicated to pass the tests 2021-12-03 09:41:23 +03:00
aa7bfb4819 engine: check for non-standard alloca header 2021-12-03 09:22:40 +03:00
0c18a06946 engine: sequence: use Q_strncpy instead of standard strcpy 2021-12-03 09:22:40 +03:00
24edcf7d9e engine: swap lumps back after they were swapped for blue-shift maps 2021-11-29 16:28:42 +03:00
c00e77c02e engine: fix const qualifier discard 2021-11-27 05:27:45 +03:00
1944f48516 engine: common: allow unlimited commands for unprivileged mode at this time to not break mods like GGM 2021-11-23 05:23:38 +03:00
992bcd89ef engine: add cmd and cvar tests for privileged mode 2021-11-23 05:23:38 +03:00
508eb7ab5f engine: restore command escaping 2021-11-23 05:23:38 +03:00
f2a9f805b8 engine: client: redefine some cvars as filterable 2021-11-23 05:23:38 +03:00
8599119c8d engine: add filterable flag support for cvars and cmds 2021-11-23 05:23:38 +03:00
36702aafe7 engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED 2021-11-23 05:23:38 +03:00
b93938956e engine: allow exec command with config filenames whitelist 2021-11-23 05:23:38 +03:00
c96f10d40b engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value 2021-11-23 05:23:38 +03:00
8a9231628e engine: restrict potentially harmful or related to user settings engine cvars 2021-11-23 05:23:38 +03:00
66d66eb835 common: define FCVAR_LOCALONLY the same bit used in GoldSource, move FCVAR_MOVEVARS into internal engine flags 2021-11-23 05:23:38 +03:00
9a4dec64f9 engine: describe protected and privileged cvars 2021-11-23 05:23:38 +03:00
94dc74a37f engine: restrict potentially harmful engine commands 2021-11-23 05:23:38 +03:00
b24c1a51d3 engine: try to mitigate outdated client.dll vulnerabilities 2021-11-23 05:23:38 +03:00
f9d1d14848 engine: disable filtered command buffer for dedicated 2021-11-23 05:23:38 +03:00
1a1d81de62 engine: add stuffcmd filtering, not wired to ClientCmd yet 2021-11-23 05:23:38 +03:00
8ab97fbbf0
engine: client: Add svc_exec support (#671)
* Add svc_exec support

* engine: client: add gamedir check for svc_exec
2021-11-14 00:55:15 +03:00
e8cd6e9d65 engine: build: add RISC-V support(based on @archanox patches), add MIPS64 support 2021-10-27 20:59:02 +03:00
29a8bfb1dc engine: common: fix ParseFile calls 2021-10-08 17:31:32 +03:00
004e190435 engine: common: test ParseFile length return value 2021-10-08 17:31:32 +03:00
9e5d5e0ea3 public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking 2021-10-08 17:31:32 +03:00
a235bec5f1 engine: introduce COM_ParseFileSafe, add tests 2021-10-08 17:31:32 +03:00
SNMetamorph
e4ad8def0d engine: filesystem: fixed current directory changing for Windows 2021-10-03 12:28:59 +03:00
SNMetamorph
ec95948b69 engine: server: implemented instant game library loading 2021-10-03 04:38:05 +03:00
08c04200fb engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
3b933eabf5 engine: make test assert failure more pretty 2021-09-30 15:59:14 +03:00
fe0da74e75 engine: fix build with tests on 2021-09-30 15:58:32 +03:00
901e52615b engine: fix Com_ParseFile call 2021-07-20 16:26:17 +03:00
0efc5e82ec engine: fix some const qualifier lose and pointer-to-int casts 2021-07-20 16:03:06 +03:00
a547526e86 engine: fix some signed char cases 2021-07-20 15:18:55 +03:00
SNMetamorph
09d647182d engine: net_encode: equality comparisions replaced with Q_equal macros 2021-07-09 14:57:49 +03:00
SNMetamorph
8b76ab93fb engine: net_encode: made delta more GoldSrc consistant 2021-07-09 14:57:49 +03:00
15ec6539e3 engine: filesystem: fix custom loader enabled by mistype 2021-07-02 19:26:01 +03:00
2147542e33 engine: all user libraries packed inside archives are now deprecated 2021-06-27 00:20:23 +03:00
a0af256641 engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 2021-06-27 00:03:39 +03:00
21174dc9cf engine: library: fix missing return 2021-06-27 00:02:41 +03:00
894726d699 engine: disable custom DLL loader for everything except 32-bit x86 2021-06-27 00:02:16 +03:00
4abe1a77f4 engine: filesystem: fix missing newline in debug message 2021-06-22 11:31:53 +03:00
6e0d372504 engine: fix FunctionFromName on MSVC, fix memory leak 2021-06-21 10:20:29 +03:00
91ee9bd32a engine: merge tests for imagelib 2021-06-20 20:26:22 +03:00
6ea25b8194 engine: add simple unit-testing (v3?) 2021-06-20 19:59:16 +03:00
5bc4359a2f engine: implement platform neutral saves, now we can load saves made in Linux on Windows and vice-versa 2021-06-20 19:59:16 +03:00
37c5dfa49f engine: generalize maps command and map command autocompletion 2021-06-18 00:05:34 +03:00
9b1fccd1fa engine: move Cbuf_Execute to ClientBegin stub for dedicated server, to avoid confusion 2021-06-08 01:08:06 +03:00
exstrim401
db3e71bfcc engine: Removed unused Haiku variables 2021-06-07 19:39:52 +03:00
exstrim401
2b436dced0 engine: Remove XASH3D_MIRRORDIR
also make XASH3D_GAME for all platforms
2021-06-07 19:39:52 +03:00
exstrim401
a89f9fa181 engine: Haiku BeGameLauncher support 2021-06-07 19:39:52 +03:00
6063149b93 engine: match DT_TIMEWINDOW_* behaviour to GoldSrc: it's always signed and it's more of an integer than float value 2021-06-07 17:31:54 +03:00
a28d15e519 engine: match DT_TIMEWINDOW_* behaviour to GoldSrc: it's always signed and it's more of an integer than float value 2021-06-07 17:30:40 +03:00
94959110f6 engine: fix typo, #488 2021-06-07 15:53:20 +03:00
9313f7e80e engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
43f1137565 engine: use substring search for mpfilter 2021-06-07 02:23:44 +03:00
exstrim401
b7922368bd
engine: Haiku OS support (#478) 2021-06-05 10:54:37 +03:00
ddd48c420b engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all 2021-06-01 21:52:33 +03:00
d54a648792 engine: common: avoid sign bit loss in MSG_WriteBitLong 2021-06-01 17:57:54 +03:00
585955eb19 engine: filesystem: add an error message if we're trying to get a handle of a compressed file in ZIP archive 2021-05-02 01:20:18 +03:00
ddc4d76668
engine: common: add quote symbol escaping support (#411) 2021-04-04 22:03:02 +03:00
f5e400de69 server: fix wrong xashid key on server, it's uuid now 2021-03-28 01:57:40 +03:00
9c8059ea96 engine: imagelib: add BGRA saving for PNG
Fix incorrect output, when input format has alpha but flags don't
have set IMAGE_HAS_ALPHA.
Flags are meant to control output format, but input format may be arbitrary,
as usually given by video driver(screenshots, etc)
2021-03-28 00:34:42 +03:00
c62db950f1 server: implement rcon redirection, add redirect command from old engine 2021-03-27 23:46:57 +03:00
acaf15c5d2 engine: increase MAX_LEGACY_SERVERS limit 2021-03-27 23:22:51 +03:00
23974d24c3
engine: try to avoid broken -Werror=duplicated-branches for old GCCs 2 2021-03-24 19:11:17 +03:00
868947cbb4
engine: try to avoid broken -Werror=duplicated-branches for old GCCs 2021-03-23 23:49:08 +03:00
f2ab4c0d0e engine: cfgscript: don't let scr vars overwrite existing variables
we don't use them for storing settings anyway
only for reference in UI
2021-03-15 03:39:20 +03:00
0ba1a8e7bc engine: cfgscript: reduce copypasted code 2021-03-15 03:38:10 +03:00
26404315cb engine: filesystem: avoid unnecessary padding in private structs 2021-03-11 21:46:00 +03:00
be1958473b engine: filesystem: fix liblistgam converting to gameinfo when rodir was enabled 2021-03-11 21:42:35 +03:00
331a2046c8 engine: net: fix delta incorrect casts when field is signed 2021-03-10 21:51:21 +03:00
9120d40ce5 engine: redefine CVAR_DEFINE_AUTO through CVAR_DEFINE macro 2021-03-09 23:58:21 +03:00
155eb1ba58 engine: fix various warnings 2021-03-07 03:40:01 +03:00
efaf7ac622 engine: fix UB on MSG_BigShort 2021-03-07 03:39:16 +03:00
fe2c4af8c2 engine: soundlib: make Sound_GetApproxWavePlayLen behave like in GoldSrc 2021-03-07 02:49:40 +03:00
3e7dd30fd7 engine: soundlib: use stdint definitions for WAV headers 2021-03-07 02:48:56 +03:00
e77957bc81 client: decrease visibility of some cvars 2021-03-06 23:40:04 +03:00
75210b1ff6 engine: common: filesystem.c: add binary search for files from zip-archives. 2021-03-01 19:53:07 +03:00
Ivan Avdeev
1b426b67e7 partially fix amd64 build on windows
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).

This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.

This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
d7b3c7b681 engine: proper order for XASH_LOW_MEMORY definitions 2021-01-29 03:24:41 +03:00
Gleb Mazovetskiy
6d614e028a Fix COM_LibraryError newline handling
1. Do not append a trailing newline to the result of COM_GetLibraryError.
2. Fix call sites.
2021-01-07 17:33:09 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
766ef84af4 engine: ref: try to bruteforce all available renderers if we're failed to load requested one 2021-01-02 17:59:53 +03:00
61fe9fd1fe engine: fix some left shifts on signed integers 2021-01-02 05:01:51 +03:00
Gleb Mazovetskiy
2106eef4b2 system.c: Fix Sys_Warn/Error text buffer sizes
This was using the wrong define
E.g. `-dev 2 -help` output did not fit into it
2021-01-02 03:43:17 +03:00
Gleb Mazovetskiy
69e15e9c7b gl4es: Fix so name and add to renderer collector
1. `libref_gles2_gl4es.so` -> `libref_gl4es.so` because this is what's
    passed to `R_LoadRenderer`.

2. Add `gl4es` to `DEFAULT_RENDERERS` so that `R_CollectRendererNames`
   finds it.
2020-12-29 00:44:42 +03:00
abd9778ef3 engine: common: simplified strings operations. 2020-11-28 23:20:14 +03:00
c53985c0bc engine: common: imagelib: img_tga.c: refactor Targa encoder. 2020-11-18 18:54:25 +05:00
2aaa6c6e04 public: build: add ARMv8 32-bit support, in case of someone actually uses it 2020-09-28 16:17:08 +03:00
d4003f9527 crashhandler: fix build 2020-08-23 20:33:17 +03:00
d30605c09f engine: fixes for dedicated 2020-08-23 19:02:15 +03:00
9ff6d44178 crashhandler: remove unknown arch error 2020-08-23 19:02:15 +03:00
065811cc46 engine: common: filesystem.c: do not load zip-archives with zip extension as bullet proof. 2020-07-27 18:59:50 +03:00
e69956c9ea engine: common: imagelib: img_png.c: set IMAGE_HAS_ALPHA flag only for RGBA images. 2020-07-22 14:37:40 +03:00
bef873e1f8 platform/android: enable dynamic dladdr, fix build 2020-07-08 08:45:24 +07:00
0db1a7743d engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this 2020-05-12 02:00:34 +03:00
a641488b98 engine: imagelib: img_bmp: add paranoid checks for estimated file size to not exceed real buffer. Needs proper testing. 2020-05-11 03:02:13 +03:00
46b0590e4e engine: imagelib: refactor to use stdint.h definitions, use spaces for alignment instead of tabs 2020-05-11 02:28:04 +03:00
9b22149509 engine: host: execute server.cfg right before main loop starts 2020-05-02 19:26:41 +03:00
e0dfc4c0b4 launcher: oops, enable NOCONHOST only for Win32 2020-04-30 20:48:33 +03:00
732cb925e5 launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv 2020-04-25 21:28:19 +03:00
lewa_j
deb7591d1e Fix SaveBMP 2020-04-25 21:19:58 +03:00
82c54b1b54 engine: disallow zero-width strings for getenv() 2020-04-19 13:02:51 +03:00
8d942bcc86 xash3d_types: start refactoring engine to use stdint.h types 2020-04-19 13:02:51 +03:00
51a45d745e engine: userconfig.d support from old engine 2020-04-14 20:08:08 +03:00
dc2ab714f6 mpg123: backport some UB fixes from upstream 2020-03-30 00:46:39 +03:00
4c6fd79f07 tgmath: remove including tgmath.h in everything that uses xash3d_mathlib, as it's included already 2020-03-30 00:42:10 +03:00
3d9c482eae host: add -help, fix #136 2020-03-04 08:55:22 +03:00
3c8ce640c4 Merge neko/mathlib into master 2020-03-04 05:38:30 +03:00
248c8a745c engine: common: imagelib: split imagelib.h. 2020-03-03 05:03:15 +05:00
7c47bfd0db
Merge pull request #122 from nekonomicon/palette
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 21:44:32 +03:00
e96ea719d5 engine: common: imagelib: use rgba_t as RGBA palette type. 2020-03-02 15:07:54 +05:00
3ce16227ba
Merge pull request #123 from nekonomicon/tga
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-18 03:52:09 +07:00
4021d7bf5c imagelib: fix unaligned access 2020-02-17 23:25:39 +03:00
68472f90eb filesystem: disable XASH_REDUCE_FD where it not needed, fix null pointer deference 2020-02-14 21:48:26 +07:00
e3b547c8a9 public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
01e2ea24da engine: common: imagelib: img_png.c: add a missing return statement. 2020-02-11 17:06:41 +03:00
f5783ae1df engine: common: imagelib: img_tga.c: check pixel type before buffer allocation. 2020-02-11 15:39:05 +05:00
27da2e10ff filesystem: fix const cast 2020-02-09 00:29:56 +07:00
7d0e45b507 network: restore WSAsize_t define for win32 2020-02-08 23:59:43 +07:00
c7e3eae9dd filesystem: fix wrong types 2020-02-08 23:38:45 +07:00
d8f20f3642 common: add DOS4GW platform 2020-02-08 23:15:40 +07:00
3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 2020-02-08 23:15:40 +07:00
adc718f4d5 public: add XASH_POSIX platform define 2020-02-08 23:15:40 +07:00
22c148a39e filesystem: refactor zip/pak loading, partially fix reading files from zip, add option to reduce FD usage, remove dup() dependency 2020-02-08 23:15:40 +07:00
2b90790071 network: add stub for systems without BSD sockets, WATTCP support 2020-02-08 23:15:40 +07:00
070272489d library: fix saverestore offsets code from old engine 2020-02-08 23:15:40 +07:00
538d8a6fb4 network: fix NET_MAX_FRAGMENT limit 2020-02-08 23:15:40 +07:00
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
bbd033c254 lib: restore dll loader support 2020-01-19 07:38:37 +07:00
0fe18ae6dc engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
dd1daa5bff engine: correctly validate blueshift maps 2019-12-03 02:27:08 +03:00
3da10f28c4 engine: restored BShift maps support 2019-12-02 02:14:02 +03:00
077bc7323c engine: host: fix crash 2019-12-02 01:01:39 +03:00
6f2b559c5a engine: common: cfgscript.c: change wrong variable type to fix compilation. 2019-12-01 17:30:48 +03:00
0991255534 engine: dedicated: fix dedicated build 2019-11-28 19:23:34 +03:00
c07109e69c engine: fix -Wincompatible-pointer-types, add it to Werror list 2019-11-28 19:18:50 +03:00
08e7bb1bf4 engine: common: enable our own build number counter, move legacy to Q_buildnum_compat 2019-11-28 17:49:14 +03:00
ecd675926a engine: cvar: add null checks as these functions are passed to user's DLL 2019-11-26 02:48:16 +03:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
ac4a14ef6c engine: host: support DEFAULT_DEV macro 2019-11-24 03:02:12 +03:00
f56887bde9 engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87 2019-11-24 02:12:17 +03:00
23fe1c0985 engine: use appropriate path array length 2019-11-24 02:10:52 +03:00
936b491248 engine: dedicated: remove unused stub 2019-11-08 01:09:55 +03:00
tyabus
934dffd273 engine: common: fix message formating 2019-11-07 23:26:11 +03:00
0cb591821a Merge sdl12-port into master 2019-11-06 22:29:04 +03:00
15924aebaa xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 2019-11-05 01:41:35 +03:00
79adaa11e0 lowmemory: merge 2019-11-05 01:15:31 +03:00
6953e829c4 lowmemory: prevent redefines 2019-11-04 22:34:08 +07:00
0e7013eeb0 lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer 2019-11-04 19:58:45 +07:00
1f308a43c8 engine: fix build after lowmemory rebase 2019-11-02 08:56:07 +03:00
aa6674b032 engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00
9d826016b0 engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
9e99a2bc37 engine: dirty sdl1.2 port 2019-11-02 08:56:07 +03:00
0dd91ceda2 xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
d6f8112860 gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64 2019-11-02 12:46:11 +07:00
a1db6c6a9b lowmemory: remove datagram limit 2019-11-01 13:49:53 +07:00
5e5ffec67d lowmemory: tweak some protocol limits for HL1, restore bit counts (maybe even restore multiplayer compatibility) 2019-10-29 11:35:02 +07:00
5348046109 lowmemory: increase decals limit 2019-10-28 12:29:44 +07:00