SNMetamorph
cf84ad12f1
engine: server: backported NAT bypass feature
2022-07-10 18:28:06 +03:00
SNMetamorph
ffe7114a47
engine: client: backported NAT bypass feature
2022-07-10 18:28:06 +03:00
SNMetamorph
6891ed8064
engine: common: net_ws: backported NAT bypass feature
2022-07-10 18:28:06 +03:00
SNMetamorph
8f91830997
engine: added changeport parameter for NET_Config
2022-07-10 18:28:06 +03:00
SNMetamorph
fbdfed84be
engine: platform: sdl: fixed bug with unhidable mouse cursor in center of screen
2022-07-09 00:31:49 +03:00
786c408f6e
engine: client: fix sprites array size, it wasn't meant to be increased after previous commit
2022-07-01 14:12:32 +03:00
6e031b518a
engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
...
higher part used for client sprites
map overview sprites are loaded as normal models
thus we have equal internal engine and hud sprite indices and it fixes compatibility issues
for mods like Half-Rats Parasomnia
2022-07-01 03:41:55 +03:00
64eb0a694d
engine: client: also drop loading plaque on toggleconsole, in case if it's stuck
2022-06-29 18:58:07 +03:00
d46d62bf03
engine: client: drop loading plaque on second signon, remove servercount check
2022-06-29 18:57:10 +03:00
95ed044fee
engine: common: disable cl_filterstuffcmd by default
2022-06-29 18:14:53 +03:00
2905f951bd
engine: menu_int: expose TF_EXPAND_SOURCE imagelib flag
2022-06-29 03:20:55 +03:00
79dc090aae
engine: platform: sdl: use SetClassLongPtr function to be compatible with 64-bit Windows API
2022-06-29 02:44:50 +03:00
af8febabd1
engine: client: make temp entity buffer larger in case of long textmessages
2022-06-26 15:10:21 +03:00
f0a856d9c8
engine: server: fix writing message size for engine messages, as it's expected to be 2-bytes
2022-06-26 15:05:06 +03:00
85895c5311
engine: pmove: initialize trace argument in PM_TraceModel
2022-06-26 04:39:52 +03:00
c076f4ff8e
engine: common: add generic trace_t initialize function
2022-06-26 04:39:15 +03:00
Andrey Akhmichin
87ce35b32d
engine: common: imagelib: img_utils.c: change formats priority.
2022-06-25 17:23:44 +03:00
5285f51a26
engine: platform: sdl: fix loading ICO when it's in RoDir
2022-06-25 17:12:08 +03:00
3e23634369
engine: platform: sdl: enable ICO support on Win64
2022-06-25 17:04:02 +03:00
36cec298c2
Revert "engine: common: imagelib: img_tga.c: fix broken tga flip."
...
This reverts commit 99de598ea4
.
2022-06-25 17:03:13 +03:00
6199426e5e
Revert "engine: common: imagelib: img_tga.c: fix broken tga flip again."
...
This reverts commit e5720cf8b9
.
2022-06-25 17:03:12 +03:00
4e295622be
Revert "engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons"
...
This reverts commit 2182ba9630
.
2022-06-25 17:03:11 +03:00
2182ba9630
engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons
2022-06-24 19:15:28 +03:00
Andrey Akhmichin
e5720cf8b9
engine: common: imagelib: img_tga.c: fix broken tga flip again.
2022-06-24 14:18:30 +03:00
Andrey Akhmichin
99de598ea4
engine: common: imagelib: img_tga.c: fix broken tga flip.
2022-06-24 07:38:21 +03:00
Jesse Buhagiar
b23d5ed354
Build: Add SerenityOS to list of compatible systems
...
This is required by the build system to spit out a library with
the correct name/platform.
2022-06-20 00:01:37 +03:00
Tim Schumacher
a1ce5faac2
Engine: Keep HTTP from endlessly formatting NaN values
...
For whatever reason, our progress count for HTTP downloads stays at 0.
This results in the engine calculating a NaN progress value many times
each frame, which results in a significant performance hit.
2022-06-20 00:01:37 +03:00
SNMetamorph
afaabe26a6
engine: client: cl_netgraph: fixed netgraph position calculation in center mode
2022-06-16 00:44:23 +04:00
SNMetamorph
a68afcc672
engine: client: cl_netgraph: added kilobytes per seconds unit to in/out fields
2022-06-16 00:42:57 +04:00
SNMetamorph
d4bb5423ae
engine: client: cl_netgraph: set rendermode to transparent instead additive
2022-06-16 00:41:11 +04:00
SNMetamorph
ce8e5880e2
engine: client: cl_netgraph: added clamp for bars height
2022-06-16 00:39:48 +04:00
SNMetamorph
0cef18af86
engine: client: cl_netgraph: fixed uninitialized alpha in netcolors
2022-06-16 00:37:38 +04:00
fa09854671
engine: client: deprecate and remove ChangeInstance menu call
2022-06-15 18:22:57 +03:00
463997da51
engine: common: delete unused Mod_Handle function
2022-06-15 13:54:54 +03:00
SNMetamorph
fef0993f54
engine: client: cl_game: fixed hudGetModelByIndex function in client API ( fix #518 )
2022-06-15 13:53:53 +03:00
2218126c75
engine: disable stdout output and flush on Windows, Wcon already does the job
2022-06-14 04:41:37 +03:00
2388260848
engine: optimize colored output
...
* removed unneeded formatting for Android
* make generic function to output colorless and colorized strings
* disable color output on low memory devices to not waste CPU cycles on it
2022-06-14 04:23:09 +03:00
40298cefb6
engine: client: don't save configs if shutdown was issued before client was initialized. Remove dead ucmd
2022-06-14 03:30:14 +03:00
45bf927c74
engine: filesystem: avoid FS_SysFolderExists spam if stat returned ENOTDIR
2022-06-14 03:27:56 +03:00
347c6d6a91
engine: common: don't output log to stdout on Win32 where it's done by Wcon. Better colorcode filtration
2022-06-14 03:27:21 +03:00
402b38951d
engine: better color code stripping
2022-06-13 23:36:13 +03:00
6807cf5849
engine: fix build on android
2022-06-13 23:36:13 +03:00
15dc25d2cd
engine: rename Q_cleanstr to something more meaningful
2022-06-13 23:36:13 +03:00
568c7fd917
engine: strip color codes when writing to log
2022-06-13 23:36:13 +03:00
e5562a7b61
engine: whereami: fix C89
2022-06-13 04:33:12 +03:00
ac308f7298
engine: platform: sdl: fix SDL1.2 build
2022-06-13 04:27:54 +03:00
e44718d531
engine: fix build
2022-06-13 04:17:02 +03:00
e6a2c207de
engine: implement change game with execv in-engine. For now it enabled for all platforms, will probably disabled selectively
2022-06-13 03:42:20 +03:00
df83b155a1
game_launch: rip out execv code
2022-06-13 03:26:44 +03:00
cc2c97cfad
engine: include whereami library to detect current executable path, may be reworked later if needed
2022-06-13 03:07:37 +03:00
5524aaae1e
engine: server: fix server dll leak when no map was loaded
2022-06-12 03:07:09 +03:00
6c7d57e1eb
engine: client: move vgui deinitialization out of CL_UnloadProgs. Delete cls.initialized check in CL_Shutdown, that used to shutdown various client-side subsystems that usually have needed checks by themselves
2022-06-12 03:06:03 +03:00
7c9f5f8ab1
engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now
2022-06-11 03:25:57 +03:00
Andrey Akhmichin
6b4f55c4bf
engine: common: filesystem.c: do not load archives with zip extention again
2022-06-10 23:26:14 +03:00
437630d26d
platform: win32: remove forgotten code
2022-06-10 23:25:43 +03:00
341c9dae39
paltform: win32: fix typo >_<
2022-06-10 23:25:43 +03:00
4c7bf1ff44
platform: win32: improve error reporting when loading DLLs and move custom DLL loader to a separate file
2022-06-10 23:25:43 +03:00
f467d0c807
game_launch: fix Windows build (as suggested by @SNMetamorph )
2022-06-09 20:27:27 +03:00
a717b7fc49
game_launch: declare environ variable, by standard it must be declared by user program
2022-06-09 14:44:04 +03:00
07a9c4602d
game_launch: change game with execve on supported platforms
2022-06-09 13:42:16 +03:00
eeb170af22
engine: client: set failed status for vgui_support if we wasn't able to load one. Unload library in case of error
2022-06-09 13:41:37 +03:00
c532c3032c
engine: menu_int: hack to compile on MotoMAGX
2022-06-09 03:28:38 +03:00
2b8b3e1993
engine: server: new IP filter, rewritten with IPv6 in mind
2022-06-09 03:10:02 +03:00
b0a889d1a1
engine: bring back simple netadr_t, as we don't care about IPv4-to-IPv6 mapped addresses anymore
2022-06-09 03:10:02 +03:00
bd1bfea695
engine: second iteration of IPv6 support
...
Made code smaller
Fixed problem where v6 and v4 socket can't use same port
Added support for v4-to-v6 mapped addresses, although it's kept unused
Probably final version
2022-06-09 03:10:02 +03:00
1a5a76a201
engine: common: minor fixes to ipv6text library
2022-06-09 03:10:02 +03:00
b072b627a2
engine: enable getaddrinfo on Windows, fix build
2022-06-09 03:10:02 +03:00
5d18c6d678
engine: fix declaration-after-statement
2022-06-09 03:10:02 +03:00
59fba30a52
engine: IPv6 support
...
* v6 equivalent cvars
* hostname resolving for v6
* fix for nonblocking hostname resolve (inverted check)
* enabled by default, probably should be disabled for dedicated servers
2022-06-09 03:10:02 +03:00
193cde83b6
engine: add IPv6 address parsing/printing library from GameNetworkingSockets
2022-06-09 03:10:02 +03:00
13f93412cd
engine: platform: sdl: forgot to add an include, sorry\!
2022-06-02 03:01:58 +03:00
b82d0bad7a
engine: client: vgui: unload client DLLL if no vgui_support export was found
2022-05-30 22:41:28 +03:00
d1de9e2802
engine: platform: sdl: proper cursors allocation and free
2022-05-30 03:33:03 +03:00
6f36edfd16
engine: various const qualifier fixes
2022-05-29 04:22:43 +03:00
dd29e705f8
engine: menu_int: add _format and NORETURN attributes to MenuAPI
2022-05-29 02:33:28 +03:00
8445567ab4
engine: server: remove unused arguments passed to Con_Printf
2022-05-29 02:27:39 +03:00
11d4cb0f1e
engine: client: securedstub: cosmetic changes
2022-05-29 02:27:02 +03:00
db48d0ded7
engine: server: fix useless double assignment
2022-05-29 01:59:15 +03:00
86a777880f
engine: common: mark AbortCurrentFrame as NORETURN, fix noreturn warnings
2022-05-29 01:58:56 +03:00
0d195ee6fe
engine: server: fix output of maps command
2022-05-29 01:29:51 +03:00
5e4996b119
engine: server: fix bot count
2022-05-28 22:16:08 +03:00
f25254369d
engine: set useful format attribute for RefAPI, set Host_Error as NORETURN
2022-05-28 17:58:17 +03:00
33d79ddb24
engine: server: fix possible array overruns
2022-05-25 17:57:47 +03:00
52d1383f14
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
2022-05-25 03:50:06 +03:00
843c9abf9b
engine: common: fix array underrun
2022-05-25 03:38:19 +03:00
924e895753
engine: common: set Host_Error and Sys_Error as NORETURN
2022-05-25 03:38:02 +03:00
ac40badaa5
engine: client: fix array overruns
2022-05-25 03:36:33 +03:00
51526948c0
engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
...
Add new undocumented GoldSrc eiface function, PEntityOfEntIndexAllEntities,
a bug-free version of PEntityOfEntIndex
Ref: https://github.com/ValveSoftware/halflife/issues/2272
2022-05-21 03:03:59 +03:00
4fbd96d201
engine: common: filesystem: speed up directory existense check on POSIX by using stat() instead of opendir()
2022-05-09 07:45:51 +03:00
81b01ac561
engine: common: remove NaN check, it's mostly useless on text data
2022-05-09 05:01:20 +03:00
771c359ed0
engine: common: make blue-shift map detect more robust
2022-05-09 05:01:20 +03:00
SNMetamorph
d1a5c33bf1
engine: common: removed unused function Sys_SetClipboardData
2022-05-02 03:29:24 +03:00
SNMetamorph
641f0632ef
engine: client: fixed compilation errors on Android
2022-05-02 03:29:24 +03:00
SNMetamorph
87ceb0f9cb
engine: client: fixed checking client library for vgui_support interface export
2022-05-02 03:29:24 +03:00
SNMetamorph
cfcd58dd78
engine: client: extended VGUI API interface
2022-05-02 03:29:24 +03:00
SNMetamorph
8044d23e7f
engine: platform: sdl: fixed Key_Event callback when text input enabled
2022-05-02 03:29:24 +03:00
SNMetamorph
b175d6d95f
engine: client: fixed forced text input turn off in Key_EnableTextInput
2022-05-02 03:29:24 +03:00
SNMetamorph
d3e213aa1b
engine: platform: added Platform_GetKeyModifiers
2022-05-02 03:29:24 +03:00
SNMetamorph
26e09c240a
engine: platform: added Platform_SetCursorType
2022-05-02 03:29:24 +03:00
SNMetamorph
15eb6808c4
engine: platform: updated clipboard read/write functions
2022-05-02 03:29:24 +03:00
SNMetamorph
9c85d114e7
engine: client: fixed TriWorldToScreen behavior to match GoldSrc
2022-04-13 09:12:12 +03:00
81c4acab66
platform: sdl: fix right mouse button issuing wrong key code
2022-04-10 19:40:11 +03:00
SNMetamorph
6f2fda427e
engine: keydefs: fixed mouse buttons code to match GoldSrc
2022-04-10 16:50:23 +03:00
SNMetamorph
09b7f22cee
engine: cl_frame: fixed segfault in CL_UpdatePositions
2022-04-10 16:31:02 +03:00
691a305f8e
engine: common: reorder cmd_t fields to be compatible with GoldSrc
2022-04-09 19:38:22 +03:00
SNMetamorph
66dc20dc2d
engine: platform: con_win: fixed console window visibility without developer mode ( fix #818 )
2022-04-08 14:18:38 +03:00
SNMetamorph
9515cccb94
engine: client: cl_frame: fixed position history animtime for non-brush entities
2022-04-07 21:56:37 +03:00
SNMetamorph
22815d2784
engine: server: sv_main: added status line for dedicated server console
2022-04-06 15:17:15 +03:00
SNMetamorph
95ee88720c
engine: platform: win32: major refactoring of console code
2022-04-06 15:17:15 +03:00
SNMetamorph
58dbc1ba31
engine: system: disabled skipping color codes for Wcon_WinPrint
2022-04-06 15:17:15 +03:00
SNMetamorph
d7431783d4
engine: sv_save: added entity_state_t->startpos to save fields
2022-04-06 14:28:13 +03:00
c8410f7e46
engine: server: don't issue an assert on invalid client names
2022-04-02 13:36:53 +03:00
fc7fb8b62d
engine: masterlist: replace master server domain by mentality.rip
...
It is essentially the same as ms.xash.su but due to current situation, it is known to be blocked on some Ukrainian ISPs.
ms2.xash.su is retired for now.
2022-03-19 01:58:10 +03:00
SNMetamorph
65d624140e
engine: filesystem: fixed FS_Search algorithm for ZIP files ( fix #796 )
2022-03-15 23:11:00 +03:00
SNMetamorph
cd2720ba81
engine: common: imagelib: fixed loading BMP files with v4/v5 headers
2022-03-13 01:50:30 +03:00
fba323cf1f
engine: common: cosmetic changes to usage string generating code
2022-03-10 04:52:16 +03:00
f67d0ffa5a
engine: common: fix broken function name and strings after find&replace in socket code
2022-03-10 04:51:38 +03:00
df616b950d
engine: add NET_AdrToString to menu extended API, upgrade mainui submodule
2022-03-08 07:00:36 +03:00
37cf4da136
engine: client: switch to protocol info key in detecting old engine servers
2022-03-08 07:00:36 +03:00
668d528e3b
engine: client: delete unused function
2022-03-08 07:00:36 +03:00
12da44a3d7
engine: server: send protocol version to distinguish old engine and new
2022-03-08 07:00:36 +03:00
SNMetamorph
6473efa995
engine: added support for BC7 and BC6H compression formats of DDS textures
2022-03-07 02:03:40 +03:00
85f99c723a
engine: add sys_timescale implementation
2022-03-03 05:38:36 +03:00
SNMetamorph
edc171be04
engine: common: fixed lightmap shift again
2022-02-28 19:56:28 +03:00
SNMetamorph
24ea8fba4b
engine: common: fixed lightmap shifting caused by insufficent precision in Mod_CalcSurfaceExtents
2022-02-28 16:54:28 +03:00
e07417aead
engine: client: fix sentence word splitted by contents inside parentheses
2022-02-28 04:29:32 +03:00
13b36e66b3
engine: client: workaround buggy position history times going backwards in interpolation code
2022-02-25 02:12:44 +03:00
7821f425e7
engine: client: position history indexes can't be negative, use unsigned with them
2022-02-24 05:45:41 +03:00
f0783ddee1
engine: client: fix comparing floats in interpolation code
2022-02-24 04:51:04 +03:00
d4d39c66fb
engine: client: fix double call to CL_ParametricMove
2022-02-24 02:49:10 +03:00
a2d8a47376
engine: client: fix misplaced arguments in memcpy
2022-02-24 02:47:54 +03:00
3f7773f83b
engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code
2022-02-22 09:40:15 +03:00
18933e7981
engine: ensure all data was written to stdout when exiting
2022-02-22 09:40:15 +03:00
203afda053
engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons
2022-02-10 02:53:35 +03:00
Bien Pham
988183a96a
engine: implement support for secured client dlls
2022-02-01 05:56:54 +03:00
a6b43fbfff
engine: show additional errno string when log file cannot be opened
2022-01-29 03:04:54 +03:00
61643585e0
engine: fix NULL ptr dereference when log file cannot be opened
2022-01-29 03:04:00 +03:00
Bien Pham
3a55b9cd67
engine: make pfnDrawString & pfnDrawStringReverse return width
2022-01-29 00:36:43 +03:00
89baa633c8
engine: sdl: fix mouse activated when focus gained but not game is active
2022-01-28 01:20:14 +03:00
1bf08cc2c3
engine: touch: fix button deletion
2022-01-27 17:10:50 +03:00
36d757c74a
engine: server: fix message trace output
2022-01-27 03:48:54 +03:00
0fa1b4f944
engine: client: refactor tempentity parsing, make multipliers close to GoldSrc
2022-01-27 03:32:52 +03:00
56103a90eb
engine: client: limit token size in client dll parsefile to 1024 (GoldSrc value)
2022-01-27 03:32:52 +03:00
2fa964e939
engine: server: restore sv_trace_messages from old engine
2022-01-27 03:32:52 +03:00
0027678a56
engine: client: print which tempentity type was overflowed
2022-01-27 03:32:52 +03:00
ffea7d9729
engine: add host_lowmemorymode cvar to indicate low memory mode level
2022-01-27 03:32:52 +03:00
0e286f31c5
engine: client: fix DT_TIMEWINDOW_* signedness
2022-01-24 17:31:36 +03:00
5aa6bfee85
engine: first attempts on fuzzing the engine
2022-01-15 06:24:57 +03:00
df4f21680c
engine: client: apply local client effects only if it wasn't rejected by clientdll
2022-01-14 16:18:09 +03:00
2c1b862654
engine: client: ignore EF_BRIGHTFIELD for local client
...
It must be OK, because GoldSrc don't call similar function for local client
instead adds only flashlight and muzzleflash effects.
By adding this check, behavior must be close enough
2022-01-14 16:16:13 +03:00
ea5937bce0
engine: net_encode: remove naive clientdata/weapondata copy, only copy fields explicitly listed in deltalst
2022-01-14 14:46:52 +03:00
6e4ab74694
engine: net_encode: split delta "no changes" copy into separate function
2022-01-14 14:33:13 +03:00
22e770e4d4
engine: client: disable viewsize without requested Quake compatibility
2022-01-14 01:18:22 +03:00
1f26710bd0
engine: fix add command error messages
2022-01-14 01:06:52 +03:00
96f35f76e1
engine: filesystem: fix creating directories with roDir
2022-01-14 00:42:24 +03:00
fa37d153c8
engine: common: restrict alias/unalias and stuffcmds from executing by server
2022-01-14 00:26:26 +03:00
aa5594d11f
engine: client: don't let servers clear console
2022-01-14 00:03:05 +03:00
13cf909b99
engine: filesystem: allow extras ZIPs
2022-01-13 18:22:06 +03:00
606b5354e6
engine: filesystem: fix loading ZIP files
2022-01-13 17:46:54 +03:00
e29dcb4125
engine: filesystem: accept ZIP files with zip extension, do not assert with NULL free in Zip_Close
2022-01-13 16:44:45 +03:00
c3513b1615
engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface
2022-01-13 16:18:23 +03:00
abbd0f92a4
engine: input: fix incorrect client notifying about mouse button states
2022-01-13 15:52:59 +03:00
f9d0fba05f
wscript: remove duplicated branches diagnostic for good
2022-01-04 09:01:08 +03:00
1ffe050205
engine: print only command name in Unknown command message, rather than a full line
2022-01-04 09:01:08 +03:00
a2f741fe8a
engine: platform: sdl: try to fix 1.2 build
2022-01-04 08:39:11 +03:00
d0a39ef492
engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
2022-01-04 08:39:11 +03:00
f63d2d747f
vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility
2022-01-04 08:39:11 +03:00
7e687b45bb
engine: client always uses SDL (virtually) on non-Win32 platforms
2022-01-04 08:39:11 +03:00
284eeea3c3
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
2022-01-04 08:39:11 +03:00
01b2266b7e
engine: net_encode: minor code style fix
2022-01-04 04:30:47 +03:00
4ae608913b
console: fix Home and End buttons or equivalent hotkeys to always set start or end of input buffer
2022-01-04 03:01:59 +03:00
295adcf222
engine: con_utils: don't also prepend backslash in autocompletion~
2022-01-04 02:31:41 +03:00
3351ecd754
console: ignore whitespace commands on history, ignore backslash
2022-01-04 02:31:07 +03:00
46fd27eb14
console: remove prepending backslashes
...
This is a leftover from Quake, where the console and chat were
in fact same entity. Because Xash splits it, there is no need
in prepending backslashes to separate commands from chat messages
2022-01-04 02:14:34 +03:00
210137c325
engine: increase model limit to the possible maximum without breaking the protocol
2022-01-03 23:07:33 +03:00
947b94d29f
engine: client: delete unused test data :)
2021-12-31 04:10:06 +03:00
f007374866
engine: client: rewrite console history
...
Fix duplicate and empty lines saved into history
Fix backup copied too early
Add tests
2021-12-31 03:49:11 +03:00
7cb06956c2
engine: platform: win32: fix compile
2021-12-28 00:16:06 +03:00
ebfa8e6ffc
engine: platform: android: fix compile
2021-12-27 03:19:50 +03:00
4f89288ccf
common: cleanup port.h
2021-12-23 19:17:11 +03:00
2df27e14a8
engine: client: make connect command available through stufftext, for future use
2021-12-23 01:25:03 +03:00
764ef93984
common: add fs_size_t typedef, for read()/write() return value
2021-12-23 01:21:33 +03:00
d8b3ab4dcc
engine: filesystem: fix unused result warnings
2021-12-22 05:03:06 +03:00
08e72bad35
engine: crashhandler: clean up code
2021-12-22 05:02:34 +03:00
7e574ea42e
engine: filesystem: do not create folders for files in rodir mode
2021-12-22 01:52:47 +03:00
0963e05716
engine: restore lumps after swapping them for blue shift maps
...
Mod_TestBmodelLumps may modify srclumps data, which is essential for
brush model loader. BlueShift maps have swapped lumps for some reason
Restoring them to default is fix for now
2021-12-20 18:12:36 +03:00
ca3544d559
engine: server: don't assert for NULL player in FatPAS/PVS if we don't need it
2021-12-18 03:32:40 +03:00
37aa5b1e99
engine: gamma: use FBitSet
2021-12-08 20:28:30 +03:00
SNMetamorph
aa07dab8ab
engine: added feature flag ENGINE_LINEAR_GAMMA_SPACE
2021-12-08 20:27:02 +03:00
e0efe0aa23
engine: remove emboss filter. There seems no real use for it.
2021-12-07 09:09:45 +03:00
a777e7c80d
engine, ref: add sprite and studio cvars to shared cvars list
2021-12-06 05:17:25 +03:00
1350fd0b52
engine: ref: use right Cvar_Get function :)
2021-12-06 05:02:30 +03:00
d7db48ce4b
engine, ref: create shared cvars list, register them at engine side, make a generic macro to declare, define and get all pointers at ref side
2021-12-06 04:57:32 +03:00
293482fbd5
engine: FCVAR_GLCONFIG are not readonly anymore. To make truly readonly cvar for renderer, one must apply FCVAR_READ_ONLY flag
2021-12-06 03:56:18 +03:00
07f1f7ded1
engine: launcher: use our Q_strncpy instead of standard strncpy
2021-12-03 09:41:58 +03:00
1cac321c00
engine: enable filtered command buffer for dedicated to pass the tests
2021-12-03 09:41:23 +03:00
aa7bfb4819
engine: check for non-standard alloca header
2021-12-03 09:22:40 +03:00
0c18a06946
engine: sequence: use Q_strncpy instead of standard strcpy
2021-12-03 09:22:40 +03:00
24edcf7d9e
engine: swap lumps back after they were swapped for blue-shift maps
2021-11-29 16:28:42 +03:00
c00e77c02e
engine: fix const qualifier discard
2021-11-27 05:27:45 +03:00