Commit Graph

881 Commits

Author SHA1 Message Date
766ef84af4 engine: ref: try to bruteforce all available renderers if we're failed to load requested one 2021-01-02 17:59:53 +03:00
61fe9fd1fe engine: fix some left shifts on signed integers 2021-01-02 05:01:51 +03:00
Gleb Mazovetskiy
33ba1f25f3 sys_linux.c: Increase buffer size for /proc/self/status
Fixes #263
2021-01-02 04:21:01 +03:00
Gleb Mazovetskiy
2106eef4b2 system.c: Fix Sys_Warn/Error text buffer sizes
This was using the wrong define
E.g. `-dev 2 -help` output did not fit into it
2021-01-02 03:43:17 +03:00
1332381e2d engine: server: simplified strings operations. 2020-12-29 20:20:25 +03:00
5aef09ce5d engine: client: simplified strings operations. 2020-12-29 01:07:00 +03:00
Gleb Mazovetskiy
69e15e9c7b gl4es: Fix so name and add to renderer collector
1. `libref_gles2_gl4es.so` -> `libref_gl4es.so` because this is what's
    passed to `R_LoadRenderer`.

2. Add `gl4es` to `DEFAULT_RENDERERS` so that `R_CollectRendererNames`
   finds it.
2020-12-29 00:44:42 +03:00
Gleb Mazovetskiy
5a36a26dd1 Fix SDL_GAMECONTROLLER handling
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
   game controller events to be disabled as well. Instead, filter these events out.

2. Fix button mapping (it was off by one).
2020-12-28 16:11:19 +03:00
7b127c23f5 client: fix vgui leaving text input move enabled (breaks CTRL in SDL2) 2020-12-13 10:11:32 +03:00
abd9778ef3 engine: common: simplified strings operations. 2020-11-28 23:20:14 +03:00
cdcd139171 engine: studio.h: rename unused fields as "unused".
engine: studio.h: add assimp-like comments.
2020-11-27 22:06:05 +03:00
88e1780c68 engine: studio.h: use vec_t instead of float. 2020-11-27 22:06:05 +03:00
68e10d7b53 engine: studio.h: use C99 types. 2020-11-27 22:06:05 +03:00
378b655cd2 engine: studio.h: add Paranoia 2: The Savior structures and macros. 2020-11-27 22:06:05 +03:00
c53985c0bc engine: common: imagelib: img_tga.c: refactor Targa encoder. 2020-11-18 18:54:25 +05:00
2aaa6c6e04 public: build: add ARMv8 32-bit support, in case of someone actually uses it 2020-09-28 16:17:08 +03:00
80a5c53cb2 engine: client: move ref state updating into standalone function 2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63 engine: client: update the ref state before R_NewMap is called
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
Logan
5cdb35f508 Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
03668116d7 platform: win32: COM_CheckLibraryDirectDependency fixes 2020-09-03 22:04:13 +03:00
f3d8a2bcb0 client: vgui: don't fail if client path not given 2020-09-03 19:22:22 +03:00
09ae961221 remove platform-specific macros 2020-08-24 21:22:02 +03:00
d015e97eae engine: client: m_rawinput support on windows 2020-08-24 21:22:02 +03:00
b4aecfbf23 engine: move some input code 2020-08-24 21:22:02 +03:00
d4003f9527 crashhandler: fix build 2020-08-23 20:33:17 +03:00
d30605c09f engine: fixes for dedicated 2020-08-23 19:02:15 +03:00
9ff6d44178 crashhandler: remove unknown arch error 2020-08-23 19:02:15 +03:00
065811cc46 engine: common: filesystem.c: do not load zip-archives with zip extension as bullet proof. 2020-07-27 18:59:50 +03:00
e69956c9ea engine: common: imagelib: img_png.c: set IMAGE_HAS_ALPHA flag only for RGBA images. 2020-07-22 14:37:40 +03:00
e96271a8a9 platform/android: make host.state actual in Android_UpdateSurface call 2020-07-12 05:16:08 +07:00
f0c9aa1585 vid_android: workaround small output buffer 2020-07-10 09:51:00 +07:00
4515d3e3cb platform/android: implement native software blitter, fix lost context on resize, fix safegl 2020-07-08 08:48:46 +07:00
bef873e1f8 platform/android: enable dynamic dladdr, fix build 2020-07-08 08:45:24 +07:00
98ffbaf87a android: fix fallbacks 2020-07-07 00:22:01 +07:00
0db1a7743d engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this 2020-05-12 02:00:34 +03:00
a641488b98 engine: imagelib: img_bmp: add paranoid checks for estimated file size to not exceed real buffer. Needs proper testing. 2020-05-11 03:02:13 +03:00
46b0590e4e engine: imagelib: refactor to use stdint.h definitions, use spaces for alignment instead of tabs 2020-05-11 02:28:04 +03:00
9b22149509 engine: host: execute server.cfg right before main loop starts 2020-05-02 19:26:41 +03:00
ce1fc386a2 engine: server: reformat SV_Init 2020-05-02 19:14:23 +03:00
77bebe3000 engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine. 2020-05-02 19:08:43 +03:00
e0dfc4c0b4 launcher: oops, enable NOCONHOST only for Win32 2020-04-30 20:48:33 +03:00
80a806aaad engine: wscript: remove non-actual comment line about include dirs order 2020-04-25 21:28:20 +03:00
732cb925e5 launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv 2020-04-25 21:28:19 +03:00
lewa_j
deb7591d1e Fix SaveBMP 2020-04-25 21:19:58 +03:00
82c54b1b54 engine: disallow zero-width strings for getenv() 2020-04-19 13:02:51 +03:00
8d942bcc86 xash3d_types: start refactoring engine to use stdint.h types 2020-04-19 13:02:51 +03:00
c39d42cc62 avi: replace longs by ints 2020-04-19 13:02:51 +03:00
51a45d745e engine: userconfig.d support from old engine 2020-04-14 20:08:08 +03:00
e06518c594 engine: studio: fix signed left shift to unsigned left shift 2020-03-30 00:48:17 +03:00
dc2ab714f6 mpg123: backport some UB fixes from upstream 2020-03-30 00:46:39 +03:00
4c6fd79f07 tgmath: remove including tgmath.h in everything that uses xash3d_mathlib, as it's included already 2020-03-30 00:42:10 +03:00
88ab42cc15 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs 2020-03-29 17:46:12 +03:00
89ca0dec5e platform: android: slightly more verbosity 2020-03-29 17:44:23 +03:00
FOTMarut
79a7b7b1a3 engine: platform: sdl: Fix mousewheel in SDL2
- See issue 143
- Tested on SDL2
- Untested on SDL1.2
2020-03-29 11:27:08 +03:00
87340ceca8 engine: server: fix godmode behavior. 2020-03-12 05:48:51 +06:00
7a58813254 utils: add studio model decompiler. 2020-03-04 09:23:12 +03:00
3d9c482eae host: add -help, fix #136 2020-03-04 08:55:22 +03:00
5d97a293fe menu_int: add DoubleTime extension 2020-03-04 07:23:38 +03:00
3c8ce640c4 Merge neko/mathlib into master 2020-03-04 05:38:30 +03:00
248c8a745c engine: common: imagelib: split imagelib.h. 2020-03-03 05:03:15 +05:00
7c47bfd0db
Merge pull request #122 from nekonomicon/palette
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 21:44:32 +03:00
e96ea719d5 engine: common: imagelib: use rgba_t as RGBA palette type. 2020-03-02 15:07:54 +05:00
84a3f6883d sdl: add EGL hint 2020-02-25 12:59:04 +07:00
8f8c8e6614 ref: add export that returns GL_GetProcAddress for renderapi 2020-02-25 12:59:04 +07:00
3ce16227ba
Merge pull request #123 from nekonomicon/tga
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-18 03:52:09 +07:00
4021d7bf5c imagelib: fix unaligned access 2020-02-17 23:25:39 +03:00
68472f90eb filesystem: disable XASH_REDUCE_FD where it not needed, fix null pointer deference 2020-02-14 21:48:26 +07:00
e3b547c8a9 public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
01e2ea24da engine: common: imagelib: img_png.c: add a missing return statement. 2020-02-11 17:06:41 +03:00
f5783ae1df engine: common: imagelib: img_tga.c: check pixel type before buffer allocation. 2020-02-11 15:39:05 +05:00
27da2e10ff filesystem: fix const cast 2020-02-09 00:29:56 +07:00
7d0e45b507 network: restore WSAsize_t define for win32 2020-02-08 23:59:43 +07:00
02c68c3a70 platform/sdl: add missing Platform_Shutdown 2020-02-08 23:48:52 +07:00
a0d09c9954 lib_static: fix warnings 2020-02-08 23:39:35 +07:00
c7e3eae9dd filesystem: fix wrong types 2020-02-08 23:38:45 +07:00
70cc52e203 posix/sdl: fix build 2020-02-08 23:38:19 +07:00
51849c6140 platform: DOS4GW port 2020-02-08 23:15:40 +07:00
d8f20f3642 common: add DOS4GW platform 2020-02-08 23:15:40 +07:00
3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 2020-02-08 23:15:40 +07:00
adc718f4d5 public: add XASH_POSIX platform define 2020-02-08 23:15:40 +07:00
22c148a39e filesystem: refactor zip/pak loading, partially fix reading files from zip, add option to reduce FD usage, remove dup() dependency 2020-02-08 23:15:40 +07:00
70cddcb9ca client: fix assert when sprite exist, but not loadable 2020-02-08 23:15:40 +07:00
2b90790071 network: add stub for systems without BSD sockets, WATTCP support 2020-02-08 23:15:40 +07:00
070272489d library: fix saverestore offsets code from old engine 2020-02-08 23:15:40 +07:00
538d8a6fb4 network: fix NET_MAX_FRAGMENT limit 2020-02-08 23:15:40 +07:00
303a88730c server: fix crash when sorting entities on watcom libc 2020-02-08 23:15:40 +07:00
26a1ba543f client: add some useful keys to Key_ToUpper 2020-02-08 23:15:40 +07:00
2e2a716710 ref_api: fix remap code 2020-01-30 07:15:23 +07:00
dce35f453d wscript: fix build without DLLEMU 2020-01-19 08:28:37 +07:00
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
bbd033c254 lib: restore dll loader support 2020-01-19 07:38:37 +07:00
22dc5b7416 Merge branch 'lib' of https://github.com/FWGS/xash3d-fwgs 2020-01-18 07:15:45 +07:00
40c73719c0 engine: remove useless defines 2020-01-12 03:56:53 +03:00
022792709d engine: fix build 2020-01-12 03:56:53 +03:00
b9ec7ac886 engine: fix dedicated server crash 2020-01-12 03:56:53 +03:00
5d8b770e6c engine: client: declare CL_Quit_f as noreturn 2019-12-24 02:57:08 +03:00
0fe18ae6dc engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
d0dbd185ad engine: android: fix enum-conversion 2019-12-23 06:55:00 +03:00
e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
e424112020 engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else 2019-12-23 06:32:39 +03:00
4a56dfcd00 engine: fix extra zeros in %0 2019-12-23 06:29:20 +03:00
dd1daa5bff engine: correctly validate blueshift maps 2019-12-03 02:27:08 +03:00
154dd5c9ae engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures 2019-12-03 02:17:12 +03:00
3da10f28c4 engine: restored BShift maps support 2019-12-02 02:14:02 +03:00
612e7560ae engine: client: fix r_showtextures 2019-12-02 02:13:41 +03:00
8399107826 engine: platform: android: remake video backend to use EGL through Java code 2019-12-02 01:01:39 +03:00
077bc7323c engine: host: fix crash 2019-12-02 01:01:39 +03:00
6f2b559c5a engine: common: cfgscript.c: change wrong variable type to fix compilation. 2019-12-01 17:30:48 +03:00
fec0a6baf6 engine: platform: android: change package name 2019-12-01 02:17:51 +03:00
0991255534 engine: dedicated: fix dedicated build 2019-11-28 19:23:34 +03:00
c07109e69c engine: fix -Wincompatible-pointer-types, add it to Werror list 2019-11-28 19:18:50 +03:00
08e7bb1bf4 engine: common: enable our own build number counter, move legacy to Q_buildnum_compat 2019-11-28 17:49:14 +03:00
d0010cf9cb engine: don't call SCR_VidInit too soon 2019-11-28 17:43:06 +03:00
ecd675926a engine: cvar: add null checks as these functions are passed to user's DLL 2019-11-26 02:48:16 +03:00
0c3be639c5 engine: reliably tell client.dll about vid mode changes 2019-11-26 02:47:48 +03:00
3a9801853d engine: client: detailed message if menu failed to load 2019-11-26 02:47:25 +03:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
ac4a14ef6c engine: host: support DEFAULT_DEV macro 2019-11-24 03:02:12 +03:00
c613118199 defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING) 2019-11-24 03:01:50 +03:00
f56887bde9 engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87 2019-11-24 02:12:17 +03:00
23fe1c0985 engine: use appropriate path array length 2019-11-24 02:10:52 +03:00
744f75d4a3
engine: linux: simplify Platform_DoubleTime 2019-11-20 16:45:55 +03:00
37435365e2 platform/posix: fix _GNU_SOURCE define in lib_posix 2019-11-18 23:48:49 +07:00
94fc0febc7 fix some comments 2019-11-18 21:13:21 +07:00
177f8ed653 platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options 2019-11-18 03:31:55 +07:00
7afee98f99 engine: ref: check if refdll was initialized before freeing texture 2019-11-17 18:05:05 +03:00
0636dc45bd engine: sdl: fix resizing event handling 2019-11-12 02:04:18 +03:00
db39f0cc88 engine: client: combine loading or paused icon drawing 2019-11-08 01:28:01 +03:00
3f48bce7da engine: client: fix #79 2019-11-08 01:09:55 +03:00
936b491248 engine: dedicated: remove unused stub 2019-11-08 01:09:55 +03:00
428e8ef427 engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro 2019-11-08 01:09:55 +03:00
tyabus
934dffd273 engine: common: fix message formating 2019-11-07 23:26:11 +03:00
0c34a5081c engine: client: make the code that generates screenshots and demos names simpler. 2019-11-07 23:12:34 +03:00
4b930c7854 Revert "engine: platform: magx: add pre-init platform-specific hook"
This reverts commit 2958b14cc2.
2019-11-07 05:06:24 +03:00
62cdf2ae5b engine: input: hide SDL_ functions under XASH_SDL macro 2019-11-07 04:44:24 +03:00
13ed8d4529 wscript: move motomagx options to root wscript, disable PIC for this old machine, set default options 2019-11-06 23:14:20 +03:00
0cb591821a Merge sdl12-port into master 2019-11-06 22:29:04 +03:00
15924aebaa xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 2019-11-05 01:41:35 +03:00
b79c95d295 engine: wscript: fix typo, use pthreads.py tool 2019-11-05 01:40:06 +03:00
453c0d890d engine: wscript: rename fbdev to enable-fbdev for great consistency, check definition instead of putting vars into env 2019-11-05 01:35:20 +03:00
79adaa11e0 lowmemory: merge 2019-11-05 01:15:31 +03:00
d2740f78c1 wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling 2019-11-05 01:01:33 +03:00
6953e829c4 lowmemory: prevent redefines 2019-11-04 22:34:08 +07:00
1365020302 ref: add enum for screen rotation 2019-11-04 20:27:46 +07:00
0e7013eeb0 lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer 2019-11-04 19:58:45 +07:00
1f308a43c8 engine: fix build after lowmemory rebase 2019-11-02 08:56:07 +03:00
2062e55c6a lowmemory: cut up netgraph buffers 2019-11-02 08:56:07 +03:00
9aff6ca633 engine: wscript: support building for MotoMAGX 2019-11-02 08:56:07 +03:00
2958b14cc2 engine: platform: magx: add pre-init platform-specific hook 2019-11-02 08:56:07 +03:00
aa6674b032 engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00
7a7bca2991 engine: wscript: always add librt on linux if it was checked before 2019-11-02 08:56:07 +03:00
5e8373fa46 engine: slightly update RefAPI 2019-11-02 08:56:07 +03:00
9d826016b0 engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
4d5e7c0557 platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished) 2019-11-02 08:56:07 +03:00
9e99a2bc37 engine: dirty sdl1.2 port 2019-11-02 08:56:07 +03:00
8dafbaeda2 engine: platform: sdl: dirty wip sdl1.2 port 2019-11-02 08:56:07 +03:00
ae35f15f15 engine: wscript: add option to build against sdl1.2 2019-11-02 08:56:07 +03:00
0dd91ceda2 xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
d6f8112860 gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64 2019-11-02 12:46:11 +07:00
a1db6c6a9b lowmemory: remove datagram limit 2019-11-01 13:49:53 +07:00
271d15f989 client: prevent precache overflow 2019-11-01 13:41:30 +07:00
Aimless-Wanderer
00e5d42459 platform: android: fix macros 2019-10-31 18:42:34 +03:00
291fdfac68 platform/evdev: add some keys, add keyevent debug 2019-10-31 13:22:58 +07:00
5e31e3fad0 keys: rotation support 2019-10-31 13:22:58 +07:00
7f6395fa7d ref: display transformation API 2019-10-31 01:36:07 +07:00
e3c3b05396 engine: platform: android: don't check if XASH_ENGLIBDIR and XASH_GAMELIBDIR are null. Load library by direct path if PATH_SPLITTER was found. Partially fixes #74 2019-10-30 16:55:00 +03:00
6e637456ef platform: define platform-specific posix-compatible library loaders as macros to reduce macros hell in lib_posix.c 2019-10-30 16:46:18 +03:00
5e5ffec67d lowmemory: tweak some protocol limits for HL1, restore bit counts (maybe even restore multiplayer compatibility) 2019-10-29 11:35:02 +07:00
06cadacb59 lowmemory: cut resources array for legacy mode, only related to downloads 2019-10-29 11:32:32 +07:00
b3a5283517 lowmemory: rename waf options 2019-10-28 12:31:29 +07:00
5348046109 lowmemory: increase decals limit 2019-10-28 12:29:44 +07:00
57d48b64eb keys: add OSK 2019-10-28 12:28:52 +07:00
5145b1956c zone; revert removing clean check 2019-10-28 12:25:20 +07:00
bb48e5209e console: fix wrong line width on start, remove some hard-coded sizes 2019-10-28 12:14:19 +07:00
37cba10c14 lowmemory: fix sentences 2019-10-28 12:07:15 +07:00
1decb1c7fb xash3d-fwgs: append missing new line at the end of file 2019-10-27 22:29:03 +03:00
ba1347a8ce wscript: add options for low memory, async ns resolve and swap allocator 2019-10-26 12:12:59 +07:00
feb01b270e zone, platform: add swap allocator 2019-10-26 12:10:50 +07:00
114a256675 Implement XASH_LOW_MEMORY, memory-reduced configuration 2019-10-26 07:06:26 +07:00
2897e5f17e input: fix evdev macro 2019-10-26 06:53:24 +07:00
6723758edc platform/alsa: fix case when buffer size is POT, improve latency, calculate sample count 2019-10-26 05:49:23 +07:00
23956a0b82 platform: alsa support 2019-10-25 09:04:52 +07:00
8905e7cbb7 wscript: fix stdin input wasn't enabled for dedicated. Fix single-binary help string 2019-10-23 20:47:49 +03:00
iZarif
bf8b87c29d engine: client/common: fix a few more format warnings 2019-10-22 17:56:08 +03:00
803c396fa2 platform: new fbdev bakend, move in_evdev to bakends 2019-10-22 01:42:02 +07:00
78baf568ae engine: more double promotion fixes 2019-10-18 16:46:54 +03:00
531c6cc375 engine: server: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
edf3fcd398 engine: common: explicitly cast literals to floats, include tgmath when needed 2019-10-18 16:46:54 +03:00
c67f065d90 engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
880dd2546f engine: client: fix wrong type in DSP 2019-10-18 08:11:05 +03:00
c2063c869d engine: client: fix demoplayback type from qboolean to int(can exceed false and true) 2019-10-18 08:04:00 +03:00
8be58bcd21 engine: android: fix EGL context create error condition 2019-10-11 17:36:56 +03:00
06e38b45c8 engine: android: don't throw host error when initializing software renderer on Android 2019-10-11 11:53:52 +03:00
d3dd671759 engine: android: quick hack to load libraries on aarch64 until we don't symlinking lib folder 2019-10-11 11:50:21 +03:00
e0b8c338a8 engine: ref: more verbose refdll loading 2019-10-11 11:46:59 +03:00
fa622168a0 engine: fix style, disable XASH_USE_SELECT 2019-10-11 08:51:30 +03:00
eff814b148 engine: ref: remove redutant continue, return false in case of failed renderer initialization 2019-10-11 07:57:59 +03:00
898b697b70 engine: ref: allow to set r_refdll or -ref with ref_ prefix 2019-10-11 05:36:17 +03:00
6d8026cd81 engine: ref: fix spamming in console when getting human readable renderer names 2019-10-11 05:11:45 +03:00
ff1b28244b engine: client: port ui_renderworld from old engine 2019-10-11 04:12:52 +03:00
ae624801ac wscript: proper default showing in help 2019-10-11 03:46:17 +03:00
8889bda261 wscript: use ConfigurationContext.define instead of appending to env['DEFINES'] 2019-10-11 03:42:20 +03:00
Wei Mingzhi
88772a1c34 engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 2019-10-07 16:08:10 +03:00
d2a8cfe614 Revert "engine: client: implement connectionprogress partially"
This reverts commit cb417a3d51.

This commit breaks demo playback. Figure out why, then revert it back.
2019-10-06 07:45:32 +03:00
d382f6886d engine: fix build 2019-10-05 04:02:25 +03:00
6e2dbd4e1c engine: android: get rid of VLA 2019-10-05 03:33:13 +03:00
67cdbef833 engine: fix signed char in studio 2019-10-05 03:33:00 +03:00
d6bb72f772 engine: dedicated: fix old-style-definitions 2019-10-05 03:17:38 +03:00
cb5e282af4 engine: sequence: fix condition 2019-10-05 02:22:46 +03:00
b175d8a0cb engine: net_encode: due to bug in GCC <9, disable duplicated-branches here 2019-10-05 02:22:10 +03:00
fbb88a55cb engine: linux: fix C89 2019-10-05 02:10:46 +03:00
f3a40ac794 engine: cfgscript: fix userinfo cvars wrong dump to config 2019-10-05 02:10:09 +03:00
dc207a449c engine: fix -Werror=strict-prototypes 2019-10-05 02:09:45 +03:00
409eee3bb4 engine: fix gameinfo parsing 2019-10-04 11:58:14 +03:00
cb0791c915 http: do not continue after HTTP_Free, fix potential buffer overflow 2019-09-29 01:42:17 +07:00
da11da97ad android: enable touch support 2019-09-28 20:09:26 +07:00
c0043a5467 touch: implement wheel 2019-09-28 19:35:30 +07:00
7770b1a82b input: improve touch emulation 2019-09-28 19:33:57 +07:00
0afc3d83c6 android: add stub for Platform_PreCreateMove 2019-09-28 04:26:19 +07:00
5040cb83d0 engine: win32: lib: oops, fix wrong sizeof 2019-09-27 17:02:04 +03:00
2b385ff1f4 engine: win32: lib: try to fix crash when checking dependencies 2019-09-27 16:56:20 +03:00
dba757f0c2 touch: fix wrong dx/dy sign 2019-09-27 02:25:38 +07:00
7f3ee9ca71 input: merge touch support again. Fix m_ignore, fix EngineAppendMove 2019-09-27 02:19:03 +07:00
9a1414505a imagelib: support for 16-bit transparent tga 2019-09-27 02:12:35 +07:00
13c1e807ad engine: s_mouth: fix another signed char 2019-09-25 04:10:47 +03:00
4049c54511 engine: android: fix video backend not compiled 2019-09-19 18:17:56 +03:00
e8006c3253 engine: move ShellExecute to client, as it cannot be used in dedicated 2019-09-19 17:09:18 +03:00
07aa9595c0 engine: android: allow building dedicated on Android 2019-09-19 17:09:18 +03:00
b91e97ca53 wscript: remove DEST_OS2 2019-09-19 17:09:18 +03:00
3032ce3bee engine: android: fix building dlsym_weak on latest NDK 2019-09-10 11:15:48 +06:00
8323df240b engine: implement menu extensions to allow choosing renderers from GUI 2019-08-09 04:44:50 +03:00
a1ae770f70 engine: ref: add optional export to determine actual human readable renderer name 2019-08-09 03:39:24 +03:00
56938344b8 engine: win32: include shellapi.h 2019-08-09 03:07:56 +03:00
00b9ac676e engine: win32: fix inconsistent dll linkage 2019-08-09 02:51:15 +03:00
8bb6aa2c51 engine: don't include windows headers, as they globally included by port.h already 2019-08-09 02:46:29 +03:00
505392c2f8 imagelib: png: include correct winsock 2019-08-09 02:35:53 +03:00
ee2c1ad8fa engine: net_ws: include engine headers first 2019-08-08 16:09:32 +03:00
7771356e66 engine: net_ws: fix dedicated build 2019-08-08 07:33:47 +03:00
cb417a3d51 engine: client: implement connectionprogress partially 2019-08-08 07:19:08 +03:00
01dcb52b4c mainui: update submodule, add connectionprogress calls to engine 2019-08-08 07:18:02 +03:00
7be094b563 sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes 2019-08-03 19:01:35 +03:00
386a68e334 engine: fix wrong function called on closing socket on Win32 2019-07-30 18:41:24 +03:00
ca57c8424d filesystem: follow C89 2019-07-30 18:20:54 +03:00
Jonathan Poncelet
214f53b8a7 SV_DropClient: Prevented transmission to fake clients 2019-07-30 15:46:10 +03:00
0eb1d4c7c0 engine: build: fix armhf compiling 2019-07-29 06:53:18 +03:00
d790292829 engine: replace CFG_END macro with function, add saving support for R_GetConfigName 2019-07-28 00:27:35 +03:00
f9269dcc1c engine: ref: implement executing renderer config before creating context from engine and video config before loading refdll, update api, add r_refdll cvar to video.cfg 2019-07-28 00:23:22 +03:00
4b163e6d30 engine: hide FCVAR_RENDERINFO from renderdll, remove OpenGLConfigHack from engine functions, add GetConfigName to renderdll functions 2019-07-28 00:13:40 +03:00
b1f23f9ff6 engine: patch dedicated to build 2019-07-27 15:40:57 +03:00
8f9800eb3c ref: move R_DrawTree from refdll to engine, implement using ref's triapi 2019-07-27 13:27:40 +03:00