766ef84af4
engine: ref: try to bruteforce all available renderers if we're failed to load requested one
2021-01-02 17:59:53 +03:00
61fe9fd1fe
engine: fix some left shifts on signed integers
2021-01-02 05:01:51 +03:00
Gleb Mazovetskiy
33ba1f25f3
sys_linux.c: Increase buffer size for /proc/self/status
...
Fixes #263
2021-01-02 04:21:01 +03:00
Gleb Mazovetskiy
2106eef4b2
system.c: Fix Sys_Warn/Error
text buffer sizes
...
This was using the wrong define
E.g. `-dev 2 -help` output did not fit into it
2021-01-02 03:43:17 +03:00
1332381e2d
engine: server: simplified strings operations.
2020-12-29 20:20:25 +03:00
5aef09ce5d
engine: client: simplified strings operations.
2020-12-29 01:07:00 +03:00
Gleb Mazovetskiy
69e15e9c7b
gl4es: Fix so
name and add to renderer collector
...
1. `libref_gles2_gl4es.so` -> `libref_gl4es.so` because this is what's
passed to `R_LoadRenderer`.
2. Add `gl4es` to `DEFAULT_RENDERERS` so that `R_CollectRendererNames`
finds it.
2020-12-29 00:44:42 +03:00
Gleb Mazovetskiy
5a36a26dd1
Fix SDL_GAMECONTROLLER handling
...
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
game controller events to be disabled as well. Instead, filter these events out.
2. Fix button mapping (it was off by one).
2020-12-28 16:11:19 +03:00
7b127c23f5
client: fix vgui leaving text input move enabled (breaks CTRL in SDL2)
2020-12-13 10:11:32 +03:00
abd9778ef3
engine: common: simplified strings operations.
2020-11-28 23:20:14 +03:00
cdcd139171
engine: studio.h: rename unused fields as "unused".
...
engine: studio.h: add assimp-like comments.
2020-11-27 22:06:05 +03:00
88e1780c68
engine: studio.h: use vec_t instead of float.
2020-11-27 22:06:05 +03:00
68e10d7b53
engine: studio.h: use C99 types.
2020-11-27 22:06:05 +03:00
378b655cd2
engine: studio.h: add Paranoia 2: The Savior structures and macros.
2020-11-27 22:06:05 +03:00
c53985c0bc
engine: common: imagelib: img_tga.c: refactor Targa encoder.
2020-11-18 18:54:25 +05:00
2aaa6c6e04
public: build: add ARMv8 32-bit support, in case of someone actually uses it
2020-09-28 16:17:08 +03:00
80a5c53cb2
engine: client: move ref state updating into standalone function
2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63
engine: client: update the ref state before R_NewMap is called
...
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
Logan
5cdb35f508
Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
...
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
03668116d7
platform: win32: COM_CheckLibraryDirectDependency fixes
2020-09-03 22:04:13 +03:00
f3d8a2bcb0
client: vgui: don't fail if client path not given
2020-09-03 19:22:22 +03:00
09ae961221
remove platform-specific macros
2020-08-24 21:22:02 +03:00
d015e97eae
engine: client: m_rawinput support on windows
2020-08-24 21:22:02 +03:00
b4aecfbf23
engine: move some input code
2020-08-24 21:22:02 +03:00
d4003f9527
crashhandler: fix build
2020-08-23 20:33:17 +03:00
d30605c09f
engine: fixes for dedicated
2020-08-23 19:02:15 +03:00
9ff6d44178
crashhandler: remove unknown arch error
2020-08-23 19:02:15 +03:00
065811cc46
engine: common: filesystem.c: do not load zip-archives with zip extension as bullet proof.
2020-07-27 18:59:50 +03:00
e69956c9ea
engine: common: imagelib: img_png.c: set IMAGE_HAS_ALPHA flag only for RGBA images.
2020-07-22 14:37:40 +03:00
e96271a8a9
platform/android: make host.state actual in Android_UpdateSurface call
2020-07-12 05:16:08 +07:00
f0c9aa1585
vid_android: workaround small output buffer
2020-07-10 09:51:00 +07:00
4515d3e3cb
platform/android: implement native software blitter, fix lost context on resize, fix safegl
2020-07-08 08:48:46 +07:00
bef873e1f8
platform/android: enable dynamic dladdr, fix build
2020-07-08 08:45:24 +07:00
98ffbaf87a
android: fix fallbacks
2020-07-07 00:22:01 +07:00
0db1a7743d
engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this
2020-05-12 02:00:34 +03:00
a641488b98
engine: imagelib: img_bmp: add paranoid checks for estimated file size to not exceed real buffer. Needs proper testing.
2020-05-11 03:02:13 +03:00
46b0590e4e
engine: imagelib: refactor to use stdint.h definitions, use spaces for alignment instead of tabs
2020-05-11 02:28:04 +03:00
9b22149509
engine: host: execute server.cfg right before main loop starts
2020-05-02 19:26:41 +03:00
ce1fc386a2
engine: server: reformat SV_Init
2020-05-02 19:14:23 +03:00
77bebe3000
engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine.
2020-05-02 19:08:43 +03:00
e0dfc4c0b4
launcher: oops, enable NOCONHOST only for Win32
2020-04-30 20:48:33 +03:00
80a806aaad
engine: wscript: remove non-actual comment line about include dirs order
2020-04-25 21:28:20 +03:00
732cb925e5
launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv
2020-04-25 21:28:19 +03:00
lewa_j
deb7591d1e
Fix SaveBMP
2020-04-25 21:19:58 +03:00
82c54b1b54
engine: disallow zero-width strings for getenv()
2020-04-19 13:02:51 +03:00
8d942bcc86
xash3d_types: start refactoring engine to use stdint.h types
2020-04-19 13:02:51 +03:00
c39d42cc62
avi: replace longs by ints
2020-04-19 13:02:51 +03:00
51a45d745e
engine: userconfig.d support from old engine
2020-04-14 20:08:08 +03:00
e06518c594
engine: studio: fix signed left shift to unsigned left shift
2020-03-30 00:48:17 +03:00
dc2ab714f6
mpg123: backport some UB fixes from upstream
2020-03-30 00:46:39 +03:00
4c6fd79f07
tgmath: remove including tgmath.h in everything that uses xash3d_mathlib, as it's included already
2020-03-30 00:42:10 +03:00
88ab42cc15
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs
2020-03-29 17:46:12 +03:00
89ca0dec5e
platform: android: slightly more verbosity
2020-03-29 17:44:23 +03:00
FOTMarut
79a7b7b1a3
engine: platform: sdl: Fix mousewheel in SDL2
...
- See issue 143
- Tested on SDL2
- Untested on SDL1.2
2020-03-29 11:27:08 +03:00
87340ceca8
engine: server: fix godmode behavior.
2020-03-12 05:48:51 +06:00
7a58813254
utils: add studio model decompiler.
2020-03-04 09:23:12 +03:00
3d9c482eae
host: add -help, fix #136
2020-03-04 08:55:22 +03:00
5d97a293fe
menu_int: add DoubleTime extension
2020-03-04 07:23:38 +03:00
3c8ce640c4
Merge neko/mathlib into master
2020-03-04 05:38:30 +03:00
248c8a745c
engine: common: imagelib: split imagelib.h.
2020-03-03 05:03:15 +05:00
7c47bfd0db
Merge pull request #122 from nekonomicon/palette
...
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 21:44:32 +03:00
e96ea719d5
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 15:07:54 +05:00
84a3f6883d
sdl: add EGL hint
2020-02-25 12:59:04 +07:00
8f8c8e6614
ref: add export that returns GL_GetProcAddress for renderapi
2020-02-25 12:59:04 +07:00
3ce16227ba
Merge pull request #123 from nekonomicon/tga
...
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-18 03:52:09 +07:00
4021d7bf5c
imagelib: fix unaligned access
2020-02-17 23:25:39 +03:00
68472f90eb
filesystem: disable XASH_REDUCE_FD where it not needed, fix null pointer deference
2020-02-14 21:48:26 +07:00
e3b547c8a9
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
01e2ea24da
engine: common: imagelib: img_png.c: add a missing return statement.
2020-02-11 17:06:41 +03:00
f5783ae1df
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-11 15:39:05 +05:00
27da2e10ff
filesystem: fix const cast
2020-02-09 00:29:56 +07:00
7d0e45b507
network: restore WSAsize_t define for win32
2020-02-08 23:59:43 +07:00
02c68c3a70
platform/sdl: add missing Platform_Shutdown
2020-02-08 23:48:52 +07:00
a0d09c9954
lib_static: fix warnings
2020-02-08 23:39:35 +07:00
c7e3eae9dd
filesystem: fix wrong types
2020-02-08 23:38:45 +07:00
70cc52e203
posix/sdl: fix build
2020-02-08 23:38:19 +07:00
51849c6140
platform: DOS4GW port
2020-02-08 23:15:40 +07:00
d8f20f3642
common: add DOS4GW platform
2020-02-08 23:15:40 +07:00
3e3aff040e
platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c
2020-02-08 23:15:40 +07:00
adc718f4d5
public: add XASH_POSIX platform define
2020-02-08 23:15:40 +07:00
22c148a39e
filesystem: refactor zip/pak loading, partially fix reading files from zip, add option to reduce FD usage, remove dup() dependency
2020-02-08 23:15:40 +07:00
70cddcb9ca
client: fix assert when sprite exist, but not loadable
2020-02-08 23:15:40 +07:00
2b90790071
network: add stub for systems without BSD sockets, WATTCP support
2020-02-08 23:15:40 +07:00
070272489d
library: fix saverestore offsets code from old engine
2020-02-08 23:15:40 +07:00
538d8a6fb4
network: fix NET_MAX_FRAGMENT limit
2020-02-08 23:15:40 +07:00
303a88730c
server: fix crash when sorting entities on watcom libc
2020-02-08 23:15:40 +07:00
26a1ba543f
client: add some useful keys to Key_ToUpper
2020-02-08 23:15:40 +07:00
2e2a716710
ref_api: fix remap code
2020-01-30 07:15:23 +07:00
dce35f453d
wscript: fix build without DLLEMU
2020-01-19 08:28:37 +07:00
3a416636f1
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
bbd033c254
lib: restore dll loader support
2020-01-19 07:38:37 +07:00
22dc5b7416
Merge branch 'lib' of https://github.com/FWGS/xash3d-fwgs
2020-01-18 07:15:45 +07:00
40c73719c0
engine: remove useless defines
2020-01-12 03:56:53 +03:00
022792709d
engine: fix build
2020-01-12 03:56:53 +03:00
b9ec7ac886
engine: fix dedicated server crash
2020-01-12 03:56:53 +03:00
5d8b770e6c
engine: client: declare CL_Quit_f as noreturn
2019-12-24 02:57:08 +03:00
0fe18ae6dc
engine: fix -Wmaybe-uninitialized
2019-12-24 02:47:51 +03:00
d0dbd185ad
engine: android: fix enum-conversion
2019-12-23 06:55:00 +03:00
e11a08064d
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
2019-12-23 06:48:17 +03:00
e424112020
engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else
2019-12-23 06:32:39 +03:00
4a56dfcd00
engine: fix extra zeros in %0
2019-12-23 06:29:20 +03:00
dd1daa5bff
engine: correctly validate blueshift maps
2019-12-03 02:27:08 +03:00
154dd5c9ae
engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures
2019-12-03 02:17:12 +03:00
3da10f28c4
engine: restored BShift maps support
2019-12-02 02:14:02 +03:00
612e7560ae
engine: client: fix r_showtextures
2019-12-02 02:13:41 +03:00
8399107826
engine: platform: android: remake video backend to use EGL through Java code
2019-12-02 01:01:39 +03:00
077bc7323c
engine: host: fix crash
2019-12-02 01:01:39 +03:00
6f2b559c5a
engine: common: cfgscript.c: change wrong variable type to fix compilation.
2019-12-01 17:30:48 +03:00
fec0a6baf6
engine: platform: android: change package name
2019-12-01 02:17:51 +03:00
0991255534
engine: dedicated: fix dedicated build
2019-11-28 19:23:34 +03:00
c07109e69c
engine: fix -Wincompatible-pointer-types, add it to Werror list
2019-11-28 19:18:50 +03:00
08e7bb1bf4
engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
2019-11-28 17:49:14 +03:00
d0010cf9cb
engine: don't call SCR_VidInit too soon
2019-11-28 17:43:06 +03:00
ecd675926a
engine: cvar: add null checks as these functions are passed to user's DLL
2019-11-26 02:48:16 +03:00
0c3be639c5
engine: reliably tell client.dll about vid mode changes
2019-11-26 02:47:48 +03:00
3a9801853d
engine: client: detailed message if menu failed to load
2019-11-26 02:47:25 +03:00
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
2019-11-24 03:52:08 +03:00
ac4a14ef6c
engine: host: support DEFAULT_DEV macro
2019-11-24 03:02:12 +03:00
c613118199
defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
2019-11-24 03:01:50 +03:00
f56887bde9
engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
2019-11-24 02:12:17 +03:00
23fe1c0985
engine: use appropriate path array length
2019-11-24 02:10:52 +03:00
744f75d4a3
engine: linux: simplify Platform_DoubleTime
2019-11-20 16:45:55 +03:00
37435365e2
platform/posix: fix _GNU_SOURCE define in lib_posix
2019-11-18 23:48:49 +07:00
94fc0febc7
fix some comments
2019-11-18 21:13:21 +07:00
177f8ed653
platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options
2019-11-18 03:31:55 +07:00
7afee98f99
engine: ref: check if refdll was initialized before freeing texture
2019-11-17 18:05:05 +03:00
0636dc45bd
engine: sdl: fix resizing event handling
2019-11-12 02:04:18 +03:00
db39f0cc88
engine: client: combine loading or paused icon drawing
2019-11-08 01:28:01 +03:00
3f48bce7da
engine: client: fix #79
2019-11-08 01:09:55 +03:00
936b491248
engine: dedicated: remove unused stub
2019-11-08 01:09:55 +03:00
428e8ef427
engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro
2019-11-08 01:09:55 +03:00
tyabus
934dffd273
engine: common: fix message formating
2019-11-07 23:26:11 +03:00
0c34a5081c
engine: client: make the code that generates screenshots and demos names simpler.
2019-11-07 23:12:34 +03:00
4b930c7854
Revert "engine: platform: magx: add pre-init platform-specific hook"
...
This reverts commit 2958b14cc2
.
2019-11-07 05:06:24 +03:00
62cdf2ae5b
engine: input: hide SDL_ functions under XASH_SDL macro
2019-11-07 04:44:24 +03:00
13ed8d4529
wscript: move motomagx options to root wscript, disable PIC for this old machine, set default options
2019-11-06 23:14:20 +03:00
0cb591821a
Merge sdl12-port into master
2019-11-06 22:29:04 +03:00
15924aebaa
xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined
2019-11-05 01:41:35 +03:00
b79c95d295
engine: wscript: fix typo, use pthreads.py tool
2019-11-05 01:40:06 +03:00
453c0d890d
engine: wscript: rename fbdev to enable-fbdev for great consistency, check definition instead of putting vars into env
2019-11-05 01:35:20 +03:00
79adaa11e0
lowmemory: merge
2019-11-05 01:15:31 +03:00
d2740f78c1
wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling
2019-11-05 01:01:33 +03:00
6953e829c4
lowmemory: prevent redefines
2019-11-04 22:34:08 +07:00
1365020302
ref: add enum for screen rotation
2019-11-04 20:27:46 +07:00
0e7013eeb0
lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer
2019-11-04 19:58:45 +07:00
1f308a43c8
engine: fix build after lowmemory rebase
2019-11-02 08:56:07 +03:00
2062e55c6a
lowmemory: cut up netgraph buffers
2019-11-02 08:56:07 +03:00
9aff6ca633
engine: wscript: support building for MotoMAGX
2019-11-02 08:56:07 +03:00
2958b14cc2
engine: platform: magx: add pre-init platform-specific hook
2019-11-02 08:56:07 +03:00
aa6674b032
engine: support compiling with gcc3
2019-11-02 08:56:07 +03:00
7a7bca2991
engine: wscript: always add librt on linux if it was checked before
2019-11-02 08:56:07 +03:00
5e8373fa46
engine: slightly update RefAPI
2019-11-02 08:56:07 +03:00
9d826016b0
engine: finish sdl1.2 port
2019-11-02 08:56:07 +03:00
4d5e7c0557
platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished)
2019-11-02 08:56:07 +03:00
9e99a2bc37
engine: dirty sdl1.2 port
2019-11-02 08:56:07 +03:00
8dafbaeda2
engine: platform: sdl: dirty wip sdl1.2 port
2019-11-02 08:56:07 +03:00
ae35f15f15
engine: wscript: add option to build against sdl1.2
2019-11-02 08:56:07 +03:00
0dd91ceda2
xash3d-fwgs: append missing new line at the end of file
2019-11-02 08:56:07 +03:00
d6f8112860
gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64
2019-11-02 12:46:11 +07:00
a1db6c6a9b
lowmemory: remove datagram limit
2019-11-01 13:49:53 +07:00
271d15f989
client: prevent precache overflow
2019-11-01 13:41:30 +07:00
Aimless-Wanderer
00e5d42459
platform: android: fix macros
2019-10-31 18:42:34 +03:00
291fdfac68
platform/evdev: add some keys, add keyevent debug
2019-10-31 13:22:58 +07:00
5e31e3fad0
keys: rotation support
2019-10-31 13:22:58 +07:00
7f6395fa7d
ref: display transformation API
2019-10-31 01:36:07 +07:00
e3c3b05396
engine: platform: android: don't check if XASH_ENGLIBDIR and XASH_GAMELIBDIR are null. Load library by direct path if PATH_SPLITTER was found. Partially fixes #74
2019-10-30 16:55:00 +03:00
6e637456ef
platform: define platform-specific posix-compatible library loaders as macros to reduce macros hell in lib_posix.c
2019-10-30 16:46:18 +03:00
5e5ffec67d
lowmemory: tweak some protocol limits for HL1, restore bit counts (maybe even restore multiplayer compatibility)
2019-10-29 11:35:02 +07:00
06cadacb59
lowmemory: cut resources array for legacy mode, only related to downloads
2019-10-29 11:32:32 +07:00
b3a5283517
lowmemory: rename waf options
2019-10-28 12:31:29 +07:00
5348046109
lowmemory: increase decals limit
2019-10-28 12:29:44 +07:00
57d48b64eb
keys: add OSK
2019-10-28 12:28:52 +07:00
5145b1956c
zone; revert removing clean check
2019-10-28 12:25:20 +07:00
bb48e5209e
console: fix wrong line width on start, remove some hard-coded sizes
2019-10-28 12:14:19 +07:00
37cba10c14
lowmemory: fix sentences
2019-10-28 12:07:15 +07:00
1decb1c7fb
xash3d-fwgs: append missing new line at the end of file
2019-10-27 22:29:03 +03:00
ba1347a8ce
wscript: add options for low memory, async ns resolve and swap allocator
2019-10-26 12:12:59 +07:00
feb01b270e
zone, platform: add swap allocator
2019-10-26 12:10:50 +07:00
114a256675
Implement XASH_LOW_MEMORY, memory-reduced configuration
2019-10-26 07:06:26 +07:00
2897e5f17e
input: fix evdev macro
2019-10-26 06:53:24 +07:00
6723758edc
platform/alsa: fix case when buffer size is POT, improve latency, calculate sample count
2019-10-26 05:49:23 +07:00
23956a0b82
platform: alsa support
2019-10-25 09:04:52 +07:00
8905e7cbb7
wscript: fix stdin input wasn't enabled for dedicated. Fix single-binary help string
2019-10-23 20:47:49 +03:00
iZarif
bf8b87c29d
engine: client/common: fix a few more format warnings
2019-10-22 17:56:08 +03:00
803c396fa2
platform: new fbdev bakend, move in_evdev to bakends
2019-10-22 01:42:02 +07:00
78baf568ae
engine: more double promotion fixes
2019-10-18 16:46:54 +03:00
531c6cc375
engine: server: explicitly cast literals to floats
2019-10-18 16:46:54 +03:00
edf3fcd398
engine: common: explicitly cast literals to floats, include tgmath when needed
2019-10-18 16:46:54 +03:00
c67f065d90
engine: client: explicitly cast literals to floats
2019-10-18 16:46:54 +03:00
880dd2546f
engine: client: fix wrong type in DSP
2019-10-18 08:11:05 +03:00
c2063c869d
engine: client: fix demoplayback type from qboolean to int(can exceed false and true)
2019-10-18 08:04:00 +03:00
8be58bcd21
engine: android: fix EGL context create error condition
2019-10-11 17:36:56 +03:00
06e38b45c8
engine: android: don't throw host error when initializing software renderer on Android
2019-10-11 11:53:52 +03:00
d3dd671759
engine: android: quick hack to load libraries on aarch64 until we don't symlinking lib folder
2019-10-11 11:50:21 +03:00
e0b8c338a8
engine: ref: more verbose refdll loading
2019-10-11 11:46:59 +03:00
fa622168a0
engine: fix style, disable XASH_USE_SELECT
2019-10-11 08:51:30 +03:00
eff814b148
engine: ref: remove redutant continue, return false in case of failed renderer initialization
2019-10-11 07:57:59 +03:00
898b697b70
engine: ref: allow to set r_refdll or -ref with ref_ prefix
2019-10-11 05:36:17 +03:00
6d8026cd81
engine: ref: fix spamming in console when getting human readable renderer names
2019-10-11 05:11:45 +03:00
ff1b28244b
engine: client: port ui_renderworld from old engine
2019-10-11 04:12:52 +03:00
ae624801ac
wscript: proper default showing in help
2019-10-11 03:46:17 +03:00
8889bda261
wscript: use ConfigurationContext.define instead of appending to env['DEFINES']
2019-10-11 03:42:20 +03:00
Wei Mingzhi
88772a1c34
engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
2019-10-07 16:08:10 +03:00
d2a8cfe614
Revert "engine: client: implement connectionprogress partially"
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This reverts commit cb417a3d51
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This commit breaks demo playback. Figure out why, then revert it back.
2019-10-06 07:45:32 +03:00
d382f6886d
engine: fix build
2019-10-05 04:02:25 +03:00
6e2dbd4e1c
engine: android: get rid of VLA
2019-10-05 03:33:13 +03:00
67cdbef833
engine: fix signed char in studio
2019-10-05 03:33:00 +03:00
d6bb72f772
engine: dedicated: fix old-style-definitions
2019-10-05 03:17:38 +03:00
cb5e282af4
engine: sequence: fix condition
2019-10-05 02:22:46 +03:00
b175d8a0cb
engine: net_encode: due to bug in GCC <9, disable duplicated-branches here
2019-10-05 02:22:10 +03:00
fbb88a55cb
engine: linux: fix C89
2019-10-05 02:10:46 +03:00
f3a40ac794
engine: cfgscript: fix userinfo cvars wrong dump to config
2019-10-05 02:10:09 +03:00
dc207a449c
engine: fix -Werror=strict-prototypes
2019-10-05 02:09:45 +03:00
409eee3bb4
engine: fix gameinfo parsing
2019-10-04 11:58:14 +03:00
cb0791c915
http: do not continue after HTTP_Free, fix potential buffer overflow
2019-09-29 01:42:17 +07:00
da11da97ad
android: enable touch support
2019-09-28 20:09:26 +07:00
c0043a5467
touch: implement wheel
2019-09-28 19:35:30 +07:00
7770b1a82b
input: improve touch emulation
2019-09-28 19:33:57 +07:00
0afc3d83c6
android: add stub for Platform_PreCreateMove
2019-09-28 04:26:19 +07:00
5040cb83d0
engine: win32: lib: oops, fix wrong sizeof
2019-09-27 17:02:04 +03:00
2b385ff1f4
engine: win32: lib: try to fix crash when checking dependencies
2019-09-27 16:56:20 +03:00
dba757f0c2
touch: fix wrong dx/dy sign
2019-09-27 02:25:38 +07:00
7f3ee9ca71
input: merge touch support again. Fix m_ignore, fix EngineAppendMove
2019-09-27 02:19:03 +07:00
9a1414505a
imagelib: support for 16-bit transparent tga
2019-09-27 02:12:35 +07:00
13c1e807ad
engine: s_mouth: fix another signed char
2019-09-25 04:10:47 +03:00
4049c54511
engine: android: fix video backend not compiled
2019-09-19 18:17:56 +03:00
e8006c3253
engine: move ShellExecute to client, as it cannot be used in dedicated
2019-09-19 17:09:18 +03:00
07aa9595c0
engine: android: allow building dedicated on Android
2019-09-19 17:09:18 +03:00
b91e97ca53
wscript: remove DEST_OS2
2019-09-19 17:09:18 +03:00
3032ce3bee
engine: android: fix building dlsym_weak on latest NDK
2019-09-10 11:15:48 +06:00
8323df240b
engine: implement menu extensions to allow choosing renderers from GUI
2019-08-09 04:44:50 +03:00
a1ae770f70
engine: ref: add optional export to determine actual human readable renderer name
2019-08-09 03:39:24 +03:00
56938344b8
engine: win32: include shellapi.h
2019-08-09 03:07:56 +03:00
00b9ac676e
engine: win32: fix inconsistent dll linkage
2019-08-09 02:51:15 +03:00
8bb6aa2c51
engine: don't include windows headers, as they globally included by port.h already
2019-08-09 02:46:29 +03:00
505392c2f8
imagelib: png: include correct winsock
2019-08-09 02:35:53 +03:00
ee2c1ad8fa
engine: net_ws: include engine headers first
2019-08-08 16:09:32 +03:00
7771356e66
engine: net_ws: fix dedicated build
2019-08-08 07:33:47 +03:00
cb417a3d51
engine: client: implement connectionprogress partially
2019-08-08 07:19:08 +03:00
01dcb52b4c
mainui: update submodule, add connectionprogress calls to engine
2019-08-08 07:18:02 +03:00
7be094b563
sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
2019-08-03 19:01:35 +03:00
386a68e334
engine: fix wrong function called on closing socket on Win32
2019-07-30 18:41:24 +03:00
ca57c8424d
filesystem: follow C89
2019-07-30 18:20:54 +03:00
Jonathan Poncelet
214f53b8a7
SV_DropClient: Prevented transmission to fake clients
2019-07-30 15:46:10 +03:00
0eb1d4c7c0
engine: build: fix armhf compiling
2019-07-29 06:53:18 +03:00
d790292829
engine: replace CFG_END macro with function, add saving support for R_GetConfigName
2019-07-28 00:27:35 +03:00
f9269dcc1c
engine: ref: implement executing renderer config before creating context from engine and video config before loading refdll, update api, add r_refdll cvar to video.cfg
2019-07-28 00:23:22 +03:00
4b163e6d30
engine: hide FCVAR_RENDERINFO from renderdll, remove OpenGLConfigHack from engine functions, add GetConfigName to renderdll functions
2019-07-28 00:13:40 +03:00
b1f23f9ff6
engine: patch dedicated to build
2019-07-27 15:40:57 +03:00
8f9800eb3c
ref: move R_DrawTree from refdll to engine, implement using ref's triapi
2019-07-27 13:27:40 +03:00