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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-30 22:20:31 +01:00
Commit Graph

1678 Commits

Author SHA1 Message Date
9f92e2a1f7 engine: client: console: do not save history if nothing was executed in console 2023-04-30 10:14:02 +03:00
710b234493 engine: add new pretty --help output 2023-04-30 10:14:02 +03:00
75759530e3 engine: remove doublecolons from MSGBOX macros 2023-04-30 10:14:02 +03:00
5162ab62fd engine: filesystem: do not crash if engine was shutdown before filesystem was loaded 2023-04-30 10:14:02 +03:00
3e2a215c15 engine: client: in_joy: rename -nojoy to -noenginejoy to avoid conflict with client.dll's joystick support 2023-04-30 10:14:02 +03:00
07fd4f37ef engine: remove unused -caseinsensitive command line argument 2023-04-30 10:14:02 +03:00
cb3b16e2ec engine: client: implement v_dark in engine, instead of making it ref-specific 2023-04-28 16:52:22 +03:00
bd3dc71f39 engine: server: refactor banid, explicitly does not allow ban using userid for now 2023-04-28 16:24:41 +03:00
48176233bd public: move FOV calculating functions out of libpublic, as they are very specific to engine view 2023-04-26 05:22:34 +03:00
a292d2fd53 platform: win32: replace Q_sprintf calls by Q_snprintf 2023-04-26 05:20:45 +03:00
ec2951cf45 engine: add size argument to COM_Default/ReplaceExtension calls 2023-04-26 05:20:45 +03:00
8c7db8499f engine: add size argument to COM_FileBase calls 2023-04-26 05:20:45 +03:00
8f207362a5 public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead 2023-04-26 05:20:45 +03:00
b16fa8eddc public: remove Q_strcat and Q_strcpy, and patch the code that uses it 2023-04-26 05:20:45 +03:00
b72033eb74 engine: client: fix master server query through NetAPI 2023-04-23 22:05:11 +03:00
096ee34f67 public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
Fixes weird off by one error caused by glibc updates? I didn't tracked
what causes it exactly but replacing it seems to work. Anyway, we should
remove all 99999 hacks in libpublic.
2023-04-23 18:19:28 +03:00
5b52a9a19f engine: protocol: increase MAX_LIGHTSTYLES from 64 to 256, protocol limit as it encoded as unsigned byte 2023-04-20 10:35:21 +03:00
cacfff008f engine: common: enable autocomplete for mp3 command 2023-04-19 17:54:45 +03:00
398cec626e engine: client: remove media/ prefix for CD tracks, add it while parsing cdaudio.txt for compatibility 2023-04-19 17:54:28 +03:00
1affc36f06 engine: client: more accurate ScreenShake implementation, thanks @vasiavasiavasia95 for sharing it 2023-04-18 17:28:27 +03:00
8d6ac3fad4 engine: common: net_encode: cosmetic changes, static-ize functions, move private macros 2023-04-18 05:16:57 +03:00
41025c0049 engine: client: reset connection retries counter on changelevel
Fixes an issue when connection retry counter near the failure state
and the server changes level
2023-04-18 04:45:27 +03:00
Tim Schumacher
6518a5cf8b engine: whereami: Add SerenityOS 2023-04-17 19:30:11 +03:00
248be5458f engine: common: hpak: do not print hashpak contents in quiet mode 2023-04-17 04:39:21 +03:00
2e7306e96a engine: network: fix missing newline in IP port allocation error message 2023-04-17 04:37:16 +03:00
101a7a1240 engine: client: try to fix random crash in CL_ClearWorld when using legacy protocol 2023-04-15 04:08:40 +03:00
25d6b2b069 engine: client: fix FlushEntityPacket message overflow on legacy servers 2023-04-15 04:08:40 +03:00
f67b97e63c engine: common: mod_bmodel: remove useless copy before Q_strnlwr, as Q_strnlwr already copies string 2023-04-15 04:08:40 +03:00
9a24cb8c96 engine: client: console: remove useless function Con_StringLength 2023-04-15 04:08:40 +03:00
de88aec958 filesystem: restore DarkPlaces contributors copyrights lost in filesystem_stdio
* Add Xash3D FWGS contributors copyrights
2023-04-15 02:39:38 +03:00
7f31871b5a engine: common: zone: restore Id Software and Darkplaces copyrights, add Xash3D FWGS copyrights 2023-04-15 02:39:16 +03:00
824a34ee1e engine: common: imgelib: fix declaration after statement in test code 2023-04-14 18:58:43 +03:00
4d4162336a engine: common: mod_bmodel: apply code style fixes to match existing code, for consistency 2023-04-11 03:11:23 +03:00
Jonathan Poncelet
372514151d engine: common: mod_bmodel: Fixed default texture name check
REF_DEFAULT_TEXTURE defines the canonical name, so is used
instead of a string literal.
2023-04-11 01:41:20 +03:00
Jonathan Poncelet
6c9ce478a9 engine: common: mod_bmodel: Fixed Con_Printf warnings
Some formatting characters did not match up with their
values.
2023-04-11 01:41:20 +03:00
Jonathan Poncelet
78555ab125 engine: common: mod_bmodel: Tidied texture loading procedure 2023-04-11 01:41:20 +03:00
129de871e3 engine: common: hpak: use statically allocated hpk_maxsize cvar because gamedll can re-register it for some reason 2023-04-03 06:22:55 +03:00
c24a1fafc5 engine: add missing HPAK_CheckSize/Integrity calls 2023-04-03 06:04:48 +03:00
cee3757e6f engine: common: hpak: add hpak deletion in validate function 2023-04-03 06:04:18 +03:00
12ed092446 engine: client: register VGui surface cvars 2023-04-03 06:03:29 +03:00
dc0982932b engine: common: sequence: static-ize private functions 2023-04-03 04:33:19 +03:00
5d387101b9 engine: client: remove unused Key_IsBind 2023-04-03 04:33:19 +03:00
eef1e1868a engine: common: remove unused BaseCmd_Replace 2023-04-03 04:33:19 +03:00
4005ef831a engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function 2023-04-03 04:33:19 +03:00
b0c71c598f engine: common: remove unused Mod_AmbientLevels 2023-04-03 04:33:19 +03:00
d7848b7b8d engine: client: efx: remove unused CL_FreeParticle 2023-04-03 04:33:19 +03:00
9cdce1ce69 engine: network: remove unused MSG_Read/WriteBitFloat 2023-04-03 04:17:54 +03:00
84edd9d0c4 engine: client: use ReadVec3Angles in svc_setangle, as server uses WriteVec3Angles 2023-04-03 04:17:02 +03:00
d8355a651f engine: add missing Sequence_Init and Sequence_OnLevelLoad calls 2023-04-03 04:12:47 +03:00
004ac8105e engine: common: identification: static-ize all functions 2023-04-03 04:04:25 +03:00
2e8ab13242 engine: client: fix parsing svc_spawnentity on old protocol 2023-04-03 03:56:31 +03:00
27d9fc0afe engine: client: sound: remove unused functions 2023-04-03 03:55:57 +03:00
192d510924 engine: client: remove unused function CL_FreeEntity and everything that used it 2023-04-03 03:55:57 +03:00
3614cfa878 engine: client: avi: remove unused function 2023-04-03 03:55:57 +03:00
12efcf1c44 engine: network: remove some totally ununsed functions 2023-04-03 03:13:50 +03:00
a8de11643c engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static 2023-04-03 03:13:33 +03:00
597027277c engine: server: remove some totally unused functions 2023-04-03 03:12:52 +03:00
48988e66bd engine: client: fix missing HTTP_ResetProcessState call 2023-04-03 03:11:39 +03:00
01e0542223 engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master 2023-04-03 00:57:47 +03:00
93a7ccd14f engine: network: add net_gai_state_t enum for NET_StringToAdrNB result value 2023-04-03 00:15:35 +03:00
892e5c59eb engine: server: convert public_server cvar to static allocation 2023-04-02 22:48:47 +03:00
c2992afb4a engine: network: make all HTTP commands and cvars restricted, except http_addcustomserver. Also zero http_useragent by default (it's autogenerated now) 2023-03-31 01:22:41 +03:00
b99e7a6304 engine: network: include build info to default HTTP useragent 2023-03-31 01:16:17 +03:00
8888b456df engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions 2023-03-30 04:42:48 +03:00
53987f47e2 engine: client: use alternative ease-in ease-out function in sound fade 2023-03-30 04:40:54 +03:00
6c62136f11 engine: client: avi: convert filename to wide characters before passing it into VFW API 2023-03-28 22:42:16 +03:00
f34b35be5a engine: client: avi: re-attribute AVI support code by restoring original author copyright 2023-03-28 22:42:16 +03:00
4b5ee87de1 engine: client: adapt to RefAPI 4 changes. Fix interpolation issue after reloading a save 2023-03-28 21:34:51 +03:00
f1487cf576 engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument 2023-03-28 20:42:18 +03:00
SNMetamorph
b2ea8c9d18 engine: platform: win32: enabled attaching to existing console instead of creating new 2023-03-27 20:31:52 +03:00
6e27926a10 engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value 2023-03-27 17:28:19 +03:00
96c30371b7 engine: client: better specify rawinput enabling condition on Win32 2023-03-27 17:22:48 +03:00
9a42f4149f engine: client: disable enabling mouse cursor in key_message (typing in chat) 2023-03-27 17:22:48 +03:00
SNMetamorph
3361e74f54 engine: client: console: fixed console scrolling on psvita platform 2023-03-27 03:52:51 +03:00
SNMetamorph
48e199bfa1 engine: common: enabled printing logs to stderr for psvita platform only in developer mode 2023-03-27 03:52:51 +03:00
SNMetamorph
575179dbf5 engine: client: added default dead zone values for psvita platform 2023-03-27 03:52:51 +03:00
SNMetamorph
e024a67436 engine: platform: psvita: fixed vrtld error reporting 2023-03-27 03:52:51 +03:00
SNMetamorph
e3103249f4 engine: platform: psvita: added developer mode button to launcher 2023-03-27 03:52:51 +03:00
SNMetamorph
0746cb5365 engine: platform: psvita: disabled back touch sensor 2023-03-27 03:52:51 +03:00
fcda7517fe engine: common: soundlib: add support for MP3 looping through custom ID3v2.4.0 tagging 2023-03-27 03:51:42 +03:00
2c77f4c566 engine: client: notify client.dll about local player in firstplayer mode for use in custom renderers 2023-03-27 03:47:42 +03:00
1caa276531 engine: common: imagelib: fix loading cubemaps
Loop break was a bug that was added after refactoring imagelib loader.

In fact, it was mindlessly copypasted from old code, where same break was
used to quickly exit from inner format bruteforcing loop, than outer cubemap
loading loop.
2023-03-25 07:02:29 +03:00
3ccbc7a28c engine: client: ref_common: r_refdll is not a VIDRESTART cvar 2023-03-24 18:03:06 +03:00
8bb5ec5e26 ref: remove renderer description export, it's unused now 2023-03-24 02:54:14 +03:00
ec355a83d1 engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead 2023-03-24 01:52:14 +03:00
182d8edb42 engine: wscript: define enabled renderers as macros 2023-03-24 01:50:53 +03:00
098c4c009b engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call 2023-03-21 05:16:07 +03:00
dca637d4bb engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan 2023-03-21 04:25:32 +03:00
SNMetamorph
eac8c116a8 engine: server: sv_init: compiling error fix & minor cleanup 2023-03-20 16:29:43 +03:00
SNMetamorph
a03019f5e4 engine: server: sv_init: enabled handling sound resources specifically
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2023-03-20 16:29:43 +03:00
SNMetamorph
714b4f45e4 engine: common: added COM_GetResourceTypeName function 2023-03-20 16:29:43 +03:00
SNMetamorph
68be8157ea engine: common: soundlib: added Sound_SupportedFileFormat function 2023-03-20 16:29:43 +03:00
8c80d3b85d engine: common: cvar: add exception for cl_dodmusic cvar to fix Day of Defeat Beta 1.3 music issue 2023-03-18 20:34:30 +03:00
33c0764e65
engine: common: system: fix inverted COM_CheckStringEmpty in Sys_GetCurrentUser for Vita
Thanks @fgsfdsfgs for pointing out
2023-03-17 17:29:40 +03:00
4ada40e8a8 engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod 2023-03-15 06:28:20 +03:00
1630d87c0d engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod 2023-03-15 04:58:33 +03:00
3a956a1ad3 engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails 2023-03-15 04:58:00 +03:00
fec3d33dcf engine: client: cl_securedstub: fix strict aliasing in secured module initializing 2023-03-14 21:29:35 +03:00
d4610e30fd engine: common: net_encode: fix strict aliasing by converting it to use float_bits_t union 2023-03-14 21:29:35 +03:00
885cda971d engine: common: net_buffer: fix strict aliasing by converting it to use float_bits_t union 2023-03-14 21:29:35 +03:00
da5ec56567 engine: common: con_utils: fix const qualifier discard in Con_CheckName 2023-03-14 00:35:07 +03:00
e664e80b27 engine: common: mod_bmodel: replace few more obvious va calls by temp buffer and Q_snprintf 2023-03-13 06:25:57 +03:00
d177b6f528 engine: cvar: consolidate auto description for GLCONFIG cvars
Fix bug when GLCONFIG cvars didn't had it's respective CLIENTDLL or GAMEUIDLL flags
2023-03-13 06:22:54 +03:00
2ef3d78d9f engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf 2023-03-13 06:16:17 +03:00
5ea5e1167b engine: client: font: add CL_DrawStringf wrapper 2023-03-13 06:15:45 +03:00
116a605248 engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code 2023-03-13 06:08:36 +03:00
9690fe9334 engine: client: replace some obvious va uses by temp buffer and Q_snprintf 2023-03-13 06:03:44 +03:00
a81fa84321 engine: server: replace some obvious va uses to temp buffer and Q_snprintf 2023-03-13 06:00:38 +03:00
5ef97ae99e engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf 2023-03-13 05:37:45 +03:00
d667845777 engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2023-03-13 05:31:27 +03:00
b12b2aaf79 engine: common: cmd: add Cbuf_AddTextf wrapper 2023-03-13 05:28:53 +03:00
6b62f9c1b9 engine: convert Cvar_Get with va to Cvar_Getf 2023-03-13 05:19:32 +03:00
ba1cf25314 engine: convert MSG_WriteString with va to MSG_WriteStringf 2023-03-13 05:13:52 +03:00
fb2ba6a6e2 engine: common: net_buffer: add MSG_WriteStringf wrapper 2023-03-13 05:12:46 +03:00
fb6e310eab public: move va() function back to engine, it's not recommended to use in shared modules 2023-03-13 02:44:59 +03:00
bcbd1a59c6 engine: common: base_cmd: add a simple benchmark within basecmd_test command 2023-03-13 02:40:48 +03:00
8e45a43ad2 engine: common: base_cmd: alphabetically order inserts for faster lookups 2023-03-13 02:39:54 +03:00
115ed82c19 engine: common: base_cmd: static-ize internal fuctions 2023-03-13 02:39:02 +03:00
SNMetamorph
f9205825b6 engine: platform: sdl: fixed psvita & nswitch platform initializing 2023-03-12 16:09:20 +03:00
Andrey Akhmichin
9e9703e6de engine: common: imagelib: replace va function calls. 2023-03-11 17:37:16 +03:00
Andrey Akhmichin
6486533355 engine: platform: android: replace va function calls. 2023-03-11 16:29:55 +03:00
Andrey Akhmichin
daaaa324bd engine: platform: emscripten: replace va function calls. 2023-03-11 15:32:14 +03:00
Andrey Akhmichin
249ce6bca1 engine: platform: win32: replace va function calls. 2023-03-11 15:30:56 +03:00
Andrey Akhmichin
b648c74815 engine: platform: posix: replace va function calls. 2023-03-11 15:30:29 +03:00
Andrey Akhmichin
a2d459ae84 engine: common: add printf-like version of Cvar_Get function. 2023-03-11 15:29:54 +03:00
Andrey Akhmichin
573781b45d engine: platform: sdl: replace va function calls. 2023-03-11 15:29:34 +03:00
Andrey Akhmichin
3299999f3d engine: common: add printf-like version of Info_SetValueForKey function. 2023-03-11 15:28:54 +03:00
91be4f6521 engine: common: cmd: fix inverted check in apropos 2023-03-11 07:50:33 +03:00
fgsfds
70a73e47a7 psvita: use crtlib where possible 2023-03-11 07:09:19 +03:00
fgsfds
fe3f15ad33 engine: input: psvita: reimplement OSK manually 2023-03-11 07:09:19 +03:00
fgsfds
66f625f840 engine: psvita: use a macro for ioctlsocket like on all other platforms 2023-03-11 07:09:19 +03:00
fgsfds
3e1833722f engine: psvita: check req in ioctlsocket() 2023-03-11 07:09:19 +03:00
fgsfds
4b8e11f561 engine: remove stray #if XASH_PSVITA 2023-03-11 07:09:19 +03:00
fgsfds
41c819f3d3 engine: psvita: keep old arguments in Sys_NewInstance 2023-03-11 07:09:19 +03:00
fgsfds
957154f097 scripts: psvita: move TITLEID and APPNAME to engine elf build arguments 2023-03-11 07:09:19 +03:00
fgsfds
47a6be86b1 engine: psvita: export stpcpy 2023-03-11 07:09:18 +03:00
fgsfds
287688d985 engine: psvita: implement Sys_NewInstance 2023-03-11 07:09:18 +03:00
fgsfds
610d528042 engine: psvita: implement Sys_GetCurrentUser 2023-03-11 07:09:18 +03:00
fgsfds
5a3e3b3977 ref: gl: add immediate mode shim for psvita 2023-03-11 07:09:18 +03:00
fgsfds
5c56b51044 engine: client: don't pop up OSK during loading screens on the PSVita either 2023-03-11 07:09:18 +03:00
fgsfds
5beed5ab29 engine: psvita: rebalance memory pools a bit 2023-03-11 07:09:18 +03:00
fgsfds
6304b51f32 psvita: fno-short-enums, make ref_gl function somewhat 2023-03-11 07:09:18 +03:00
fgsfds
97a7de3377 engine: server: remove duplicate registration for sv_autosave 2023-03-11 07:09:18 +03:00
fgsfds
7424b29e56 engine: initial psvita build support 2023-03-11 07:09:14 +03:00
1274fa13c8 engine: common: cmd: slightly simplify apropos taking all arguments and checking for filtering symbols 2023-03-11 05:38:28 +03:00
SNMetamorph
e37c07f44f engine: crashhandler: added support for minidumps generation 2023-03-11 04:28:25 +03:00
SNMetamorph
214a3cce73 engine: host: added -minidumps startup parameter for win32 platform 2023-03-11 04:28:25 +03:00
48ca8f9a70 engine: server: fix call to non existent function, in this tree it's called IsMasterAdr 2023-03-02 17:36:56 +03:00
474833a3bf engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value 2023-03-01 15:57:30 +03:00
602f23fbdf engine: server: check if we got info request from master server, that acts as a bridge for NAT servers 2023-03-01 15:57:30 +03:00
7e9d46689c engine: client: fix multiline CenterPrint 2023-02-24 19:46:02 +03:00
b6347d17c9 engine: client: sound: don't print sound/ twice in soundlist command 2023-02-19 12:25:03 +03:00
8293bc91d4 engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left 2023-02-18 03:37:20 +03:00
fb0f184d6b engine: common: lib_common: fix offset by one UB 2023-02-17 22:51:56 +03:00
58e95c7d6f engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug 2023-02-17 22:50:42 +03:00
7a5381e658 engine: common: mod_studio: fix uninitialized adj array 2023-02-17 22:50:12 +03:00
375c06400c engine: server: avoid unaligned access in pfnMessageEnd 2023-02-17 22:48:56 +03:00
e481c86ba2 engine: client: console: fix NXPrintf newlines, small refactoring 2023-02-15 05:53:39 +03:00
21b9f07323 engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl 2023-02-14 18:52:51 +03:00
0bff62e696 engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
858597832d engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
f4069de7f2 engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
0984368a31 engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2023-02-11 07:22:04 +03:00
f4961d9da7 engine: client: return empty string in pfnGetLevelName if no map is loaded yet 2023-02-11 06:50:46 +03:00
f42a174482 engine: client: empty current map name in CL_ClearState 2023-02-11 06:45:20 +03:00
13bf607031 engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility 2023-02-11 06:43:38 +03:00
3cfdb1213b engine: client: consolidate modern and legacy protocol parsing functions, if possible 2023-02-11 06:06:21 +03:00
fccf044976 engine: initialize network buffers used on player connect and after 2023-02-09 17:57:45 +03:00
c23396f533 engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause 2023-02-09 06:32:14 +03:00
33c9f7118b engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2023-02-09 06:31:19 +03:00
c741ec223f engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
d6d98bd297 engine: platform: sdl: minor style changes 2023-02-09 05:59:34 +03:00
5e1b5d89f7 engine: client: console: allow opening OSK and existing console with gamepads for all platforms 2023-02-09 05:58:54 +03:00
a0edfd28b2 engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state 2023-02-09 05:56:11 +03:00
2aeee59a31 Merge remote-tracking branch 'fgsfds/switch_newer' 2023-02-09 05:18:06 +03:00
b5b6b8b785 engine: network: fix some unitialized sockaddr_storage's 2023-02-08 20:00:51 +03:00
fgsfds
b2cc96cf0d scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment 2023-02-08 01:37:35 +01:00
fgsfds
0e7ebf6d44 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-08 00:56:20 +01:00
fgsfds
69607d7890 nswitch: do not link libstdc++ into dynamic libraries
instead only link it to the main executable with --whole-archive, letting the dynamic libs import anything they want from it
2023-02-08 00:52:48 +01:00
5ba2449d10 engine: common: static-ify functions in mod_studio.c 2023-02-08 00:03:15 +03:00
fgsfds
65095df124 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:15:01 +01:00
fgsfds
ee370ea007 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:14:47 +01:00
05016f8639 engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
634574f249 engine: platform: sdl: don't enable text mode with cursor??? 2023-02-06 00:29:14 +03:00
fgsfds
f782d444a8 engine: platform: posix: don't redefine _GNU_SOURCE 2023-02-06 00:05:41 +03:00
fgsfds
b68def2b9c engine: touch: only pop up touch keyboard on FINGERDOWN events 2023-02-06 00:05:32 +03:00
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d944301a60 engine: client: add barebones gamepad controls to input fields 2023-02-06 00:05:28 +03:00
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15ba932046 engine: server: add sv_autosave cvar
* a1ba: added FCVAR_PRIVILEGED just in case
2023-02-06 00:05:20 +03:00
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b73c16c216 engine: net_ws: pass correct sockaddr lengths where needed 2023-02-05 23:51:48 +03:00
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0ba4ef678c engine: net_ws: pass correct sockaddr lengths where needed 2023-02-05 03:39:32 +01:00
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6557ac7fb4 server: add sv_autosave cvar 2023-02-05 02:29:22 +01:00
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f3e50b5500 add barebones gamepad controls for input fields and console 2023-02-05 02:27:12 +01:00
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705f252ed8 nswitch: don't automatically pop up OSK when opening console 2023-02-05 02:26:48 +01:00
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cb28101732 touch: only pop up OSK on FINGERDOWN events 2023-02-05 02:26:17 +01:00
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f87863b8bc nswitch: always enable console 2023-02-05 02:18:11 +01:00
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36e7856b9c don't redefine _GNU_SOURCE 2023-02-05 02:16:38 +01:00
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25a1cb8ce7 Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
f910f4896c engine: client: font: finally add support for tab character in engine 2023-02-04 22:53:10 +03:00
6eae3471cf engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2023-02-04 21:59:46 +03:00
c0fa91bec9 engine: client: consolidate client and menu scissor functions 2023-02-04 21:24:19 +03:00