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Commit Graph

611 Commits

Author SHA1 Message Date
df616b950d engine: add NET_AdrToString to menu extended API, upgrade mainui submodule 2022-03-08 07:00:36 +03:00
37cf4da136 engine: client: switch to protocol info key in detecting old engine servers 2022-03-08 07:00:36 +03:00
668d528e3b engine: client: delete unused function 2022-03-08 07:00:36 +03:00
85f99c723a engine: add sys_timescale implementation 2022-03-03 05:38:36 +03:00
e07417aead engine: client: fix sentence word splitted by contents inside parentheses 2022-02-28 04:29:32 +03:00
13b36e66b3 engine: client: workaround buggy position history times going backwards in interpolation code 2022-02-25 02:12:44 +03:00
7821f425e7 engine: client: position history indexes can't be negative, use unsigned with them 2022-02-24 05:45:41 +03:00
f0783ddee1 engine: client: fix comparing floats in interpolation code 2022-02-24 04:51:04 +03:00
d4d39c66fb engine: client: fix double call to CL_ParametricMove 2022-02-24 02:49:10 +03:00
a2d8a47376 engine: client: fix misplaced arguments in memcpy 2022-02-24 02:47:54 +03:00
3f7773f83b engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code 2022-02-22 09:40:15 +03:00
203afda053 engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons 2022-02-10 02:53:35 +03:00
Bien Pham
988183a96a engine: implement support for secured client dlls 2022-02-01 05:56:54 +03:00
Bien Pham
3a55b9cd67 engine: make pfnDrawString & pfnDrawStringReverse return width 2022-01-29 00:36:43 +03:00
1bf08cc2c3 engine: touch: fix button deletion 2022-01-27 17:10:50 +03:00
0fa1b4f944 engine: client: refactor tempentity parsing, make multipliers close to GoldSrc 2022-01-27 03:32:52 +03:00
56103a90eb engine: client: limit token size in client dll parsefile to 1024 (GoldSrc value) 2022-01-27 03:32:52 +03:00
0027678a56 engine: client: print which tempentity type was overflowed 2022-01-27 03:32:52 +03:00
df4f21680c engine: client: apply local client effects only if it wasn't rejected by clientdll 2022-01-14 16:18:09 +03:00
2c1b862654 engine: client: ignore EF_BRIGHTFIELD for local client
It must be OK, because GoldSrc don't call similar function for local client
instead adds only flashlight and muzzleflash effects.

By adding this check, behavior must be close enough
2022-01-14 16:16:13 +03:00
22e770e4d4 engine: client: disable viewsize without requested Quake compatibility 2022-01-14 01:18:22 +03:00
aa5594d11f engine: client: don't let servers clear console 2022-01-14 00:03:05 +03:00
c3513b1615 engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface 2022-01-13 16:18:23 +03:00
abbd0f92a4 engine: input: fix incorrect client notifying about mouse button states 2022-01-13 15:52:59 +03:00
a2f741fe8a engine: platform: sdl: try to fix 1.2 build 2022-01-04 08:39:11 +03:00
d0a39ef492 engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls 2022-01-04 08:39:11 +03:00
f63d2d747f vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility 2022-01-04 08:39:11 +03:00
7e687b45bb engine: client always uses SDL (virtually) on non-Win32 platforms 2022-01-04 08:39:11 +03:00
284eeea3c3 engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used 2022-01-04 08:39:11 +03:00
4ae608913b console: fix Home and End buttons or equivalent hotkeys to always set start or end of input buffer 2022-01-04 03:01:59 +03:00
3351ecd754 console: ignore whitespace commands on history, ignore backslash 2022-01-04 02:31:07 +03:00
46fd27eb14 console: remove prepending backslashes
This is a leftover from Quake, where the console and chat were
in fact same entity. Because Xash splits it, there is no need
in prepending backslashes to separate commands from chat messages
2022-01-04 02:14:34 +03:00
947b94d29f engine: client: delete unused test data :) 2021-12-31 04:10:06 +03:00
f007374866 engine: client: rewrite console history
Fix duplicate and empty lines saved into history
Fix backup copied too early
Add tests
2021-12-31 03:49:11 +03:00
4f89288ccf common: cleanup port.h 2021-12-23 19:17:11 +03:00
2df27e14a8 engine: client: make connect command available through stufftext, for future use 2021-12-23 01:25:03 +03:00
a777e7c80d engine, ref: add sprite and studio cvars to shared cvars list 2021-12-06 05:17:25 +03:00
1350fd0b52 engine: ref: use right Cvar_Get function :) 2021-12-06 05:02:30 +03:00
d7db48ce4b engine, ref: create shared cvars list, register them at engine side, make a generic macro to declare, define and get all pointers at ref side 2021-12-06 04:57:32 +03:00
SNMetamorph
f726793711 engine: client: cl_main: fixed compilation error 2021-11-23 13:10:39 +03:00
2356bc9905 engine: client: escape keybindings and rcon commands 2021-11-23 05:23:38 +03:00
9159d406e3 engine: client: fix #673 2021-11-23 05:23:38 +03:00
1de1852409 engine: client: fix build after merging into one ParseCvarValue function 2021-11-23 05:23:38 +03:00
664506f79e engine: client: touch security, add unprivileged for buttons added from server, force it and client flags 2021-11-23 05:23:38 +03:00
06eb6838a9 engine: client: protect protected, privileged and server only cvars from server query 2021-11-23 05:23:38 +03:00
f2a9f805b8 engine: client: redefine some cvars as filterable 2021-11-23 05:23:38 +03:00
c6648a69ba engine: client: protect messagemode from command injection too 2021-11-23 05:23:38 +03:00
3203d9a043 engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands 2021-11-23 05:23:38 +03:00
36702aafe7 engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED 2021-11-23 05:23:38 +03:00
c96f10d40b engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value 2021-11-23 05:23:38 +03:00
8a9231628e engine: restrict potentially harmful or related to user settings engine cvars 2021-11-23 05:23:38 +03:00
94dc74a37f engine: restrict potentially harmful engine commands 2021-11-23 05:23:38 +03:00
c79a649d97 engine: client: implement pfnFilteredClientCmd 2021-11-23 05:23:38 +03:00
SNMetamorph
c366e25a10 ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples 2021-11-23 05:17:19 +03:00
8ab97fbbf0
engine: client: Add svc_exec support (#671)
* Add svc_exec support

* engine: client: add gamedir check for svc_exec
2021-11-14 00:55:15 +03:00
39893609fd engine: touch: cosmetical touch code refactoring 2021-11-10 01:06:56 +03:00
b9901bcb70 engine: client: forgot to register s_warn_late_precache cvar 2021-11-01 14:49:30 +06:00
6571c78ed4 engine: client: hide late precache warning under s_warn_late_precache cvar
This warn is valid mostly for multiplayer games.
In singleplayer games, this is a false-positive as sentences are hot loaded
2021-10-31 21:06:54 +06:00
Владислав Сухов
1042291ad6 client: Don't change loading bar color
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
2021-10-25 00:48:36 +06:00
Владислав Сухов
c9e4912a2a client: backport con_fontnum from old engine 2021-10-12 13:43:23 +03:00
621399c49b engine: add safe ParseFile to client MobilityAPI 2021-10-08 17:31:32 +03:00
f3fedbfdba engine: add safe ParseFile to menu extended API 2021-10-08 17:31:32 +03:00
4ba95277b9 engine: client: fix ParseFile calls 2021-10-08 17:31:32 +03:00
9e5d5e0ea3 public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking 2021-10-08 17:31:32 +03:00
a3a8acfe6c engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code 2021-10-04 05:43:35 +03:00
9e4e9cab04 engine: restore optional upscaling depending on SOUND_DMA_SPEED value :) 2021-10-04 05:43:35 +03:00
08c04200fb engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
91f845c335 engine: client: fix paused icon drawn when levelshots are disabled 2021-09-30 16:43:21 +03:00
32068d8090 client: fix wrong paused icon 2021-08-27 18:09:07 +03:00
013918a371 console: redefine con_color as cvar 2021-08-27 17:05:02 +03:00
SNMetamorph
8c351d9255 engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported 2021-07-31 13:47:43 +03:00
SNMetamorph
c4ef42009c engine: client: fixed height argument writing in Con_DrawStringLen 2021-07-31 01:23:56 +03:00
88ce5fd0b6 engine: modify NetAPI to follow const qualifiers 2021-07-20 16:10:32 +03:00
0efc5e82ec engine: fix some const qualifier lose and pointer-to-int casts 2021-07-20 16:03:06 +03:00
Nord1cWarr1or
8d793521c4
engine: keys: fix misleading comment
Update keys.c (#514)
2021-06-28 20:10:41 +03:00
79f3a6f60e
engine: sound: code style fix 2021-06-22 00:49:22 +03:00
SNMetamorph
a2c83144c0 engine: sound: warn about late precached sounds in developer mode 2021-06-22 00:48:02 +03:00
SNMetamorph
6ceb101ba1 engine: client: correctly named values in net_speeds stats 2021-06-18 08:58:46 +03:00
SNMetamorph
f7f069a38b engine: client: added Host_Error for CL_EDICT_NUM (hotfix for issue #434) 2021-06-18 08:58:46 +03:00
32e96bdad1 engine: support legacy net protocol in demos 2021-06-08 01:04:18 +03:00
c50f73b892 engine: fix brush model sound spatialization 2021-06-07 22:54:41 +03:00
9313f7e80e engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
ad4062969b engine: client: fix warnings in cl_pmove 2021-06-07 02:22:08 +03:00
60c10333aa engine: client: fix sound not spatialized correctly, remove unused field from rawchan 2021-06-07 02:21:46 +03:00
0f84ce40f0 engine: client: fix cl_smoothtime, don't smooth movements when running local server(singleplayer, listenserve, etc) 2021-06-06 16:22:04 +03:00
3894edcb98 engine: client: enhance cl_showevents for reverse-engineering needs 2021-06-06 16:22:04 +03:00
5b387ba36a engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482 2021-06-06 16:22:04 +03:00
d011dccaab engine: client: remove redundant index check 2021-06-06 15:51:41 +03:00
13a3f22001 engine: client: netgraph: add in_graph kbutton support, staticify netgraph 2021-06-01 17:57:03 +03:00
SNMetamorph
386ae2067b engine: client: another interpolation fix 2021-05-30 09:40:03 +03:00
SNMetamorph
b289de26a6 engine: client: added cvar cl_nointerp for disabling interpolation 2021-05-30 09:40:03 +03:00
SNMetamorph
415f5baa1c engine: client: CL_LerpPoint hotfix 2021-05-30 09:40:03 +03:00
4f31d7504a ref_api: fix remap info allocation (fixes #200) 2021-05-02 20:02:04 +03:00
ed0ca2b2d2 engine: fix predicting oldbuttons 2021-03-12 00:10:51 +03:00
a93d9ac71c engine: platform: simplify sound code
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
2021-03-10 00:16:13 +03:00
3d9a4560d5 client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 2021-03-09 23:59:29 +03:00
4db2aaffc4 client: port fix of spk/speak commands from old engine 2021-03-09 23:34:12 +03:00
155eb1ba58 engine: fix various warnings 2021-03-07 03:40:01 +03:00
0a818f3f3f client: add waveplaylen console command like in GoldSrc 2021-03-07 02:51:03 +03:00
a813be7d54 client: add cl_showpos 2021-03-07 00:03:19 +03:00
e77957bc81 client: decrease visibility of some cvars 2021-03-06 23:40:04 +03:00
58edfbc485 engine: move cvars that expected to exist by client.dll from render dll to engine
Fixes #316
2021-03-01 20:03:32 +03:00
cf5ebd128c client: fix XASH_64BIT check 2021-02-26 16:04:45 +03:00
Ivan Avdeev
1b426b67e7 partially fix amd64 build on windows
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).

This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.

This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
SNMetamorph
8d50049db7 netgraph: fixed data usage graphs rendering 2021-02-20 14:22:20 +03:00
SNMetamorph
cba9fb1a07 vid_common: added vid_mode cvar for proper working VideoModes menu in game settings 2021-02-20 14:22:20 +03:00
8090db2e75 netgraph: change netgraph buffer size for low memory mode 2021-02-01 10:06:55 +03:00
Gleb Mazovetskiy
c95e847890 Fix joystick trigger thresholds
They were negative by default but they should've been positive:

> a value ranging from -32768 to 32767. Triggers, however, range from 0 to 32767 (they never return a negative value).
https://wiki.libsdl.org/SDL_GameControllerGetAxis

This fixes LTRIGGER and RTRIGGER (L2/Zl and R2/Zr on most gamepads)
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
3e8e751dc7 GameController: Add separate D-Pad bindings
1. Adds separate D-Pad bindings so that they don't conflict with arrow
   keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
12b579bc34 Fix R_CollectRendererNames
Previously R_CollectRendererNames left gaps in the `ref` subarrays.
This caused `R_Init` to fail in some cases because it iterates between `0` and `ref.numRenderers`.
2021-01-07 17:34:34 +03:00
Gleb Mazovetskiy
6d614e028a Fix COM_LibraryError newline handling
1. Do not append a trailing newline to the result of COM_GetLibraryError.
2. Fix call sites.
2021-01-07 17:33:09 +03:00
Gleb Mazovetskiy
a234888d44 Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER
This is no longer needed as we now use DEFAULT_RENDERERS order priority
and only try to load the detected renderers.
2021-01-07 17:31:56 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Gleb Mazovetskiy
3af742f103 in_touch.c: Fix -Wpointer-to-int-cast 2021-01-02 18:01:53 +03:00
766ef84af4 engine: ref: try to bruteforce all available renderers if we're failed to load requested one 2021-01-02 17:59:53 +03:00
5aef09ce5d engine: client: simplified strings operations. 2020-12-29 01:07:00 +03:00
7b127c23f5 client: fix vgui leaving text input move enabled (breaks CTRL in SDL2) 2020-12-13 10:11:32 +03:00
80a5c53cb2 engine: client: move ref state updating into standalone function 2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63 engine: client: update the ref state before R_NewMap is called
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
Logan
5cdb35f508 Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
f3d8a2bcb0 client: vgui: don't fail if client path not given 2020-09-03 19:22:22 +03:00
09ae961221 remove platform-specific macros 2020-08-24 21:22:02 +03:00
d015e97eae engine: client: m_rawinput support on windows 2020-08-24 21:22:02 +03:00
b4aecfbf23 engine: move some input code 2020-08-24 21:22:02 +03:00
0db1a7743d engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this 2020-05-12 02:00:34 +03:00
c39d42cc62 avi: replace longs by ints 2020-04-19 13:02:51 +03:00
5d97a293fe menu_int: add DoubleTime extension 2020-03-04 07:23:38 +03:00
3c8ce640c4 Merge neko/mathlib into master 2020-03-04 05:38:30 +03:00
8f8c8e6614 ref: add export that returns GL_GetProcAddress for renderapi 2020-02-25 12:59:04 +07:00
e3b547c8a9 public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 2020-02-08 23:15:40 +07:00
70cddcb9ca client: fix assert when sprite exist, but not loadable 2020-02-08 23:15:40 +07:00
26a1ba543f client: add some useful keys to Key_ToUpper 2020-02-08 23:15:40 +07:00
2e2a716710 ref_api: fix remap code 2020-01-30 07:15:23 +07:00
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
bbd033c254 lib: restore dll loader support 2020-01-19 07:38:37 +07:00
40c73719c0 engine: remove useless defines 2020-01-12 03:56:53 +03:00
022792709d engine: fix build 2020-01-12 03:56:53 +03:00
b9ec7ac886 engine: fix dedicated server crash 2020-01-12 03:56:53 +03:00
5d8b770e6c engine: client: declare CL_Quit_f as noreturn 2019-12-24 02:57:08 +03:00
e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
e424112020 engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else 2019-12-23 06:32:39 +03:00
4a56dfcd00 engine: fix extra zeros in %0 2019-12-23 06:29:20 +03:00
154dd5c9ae engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures 2019-12-03 02:17:12 +03:00
612e7560ae engine: client: fix r_showtextures 2019-12-02 02:13:41 +03:00
c07109e69c engine: fix -Wincompatible-pointer-types, add it to Werror list 2019-11-28 19:18:50 +03:00
d0010cf9cb engine: don't call SCR_VidInit too soon 2019-11-28 17:43:06 +03:00
0c3be639c5 engine: reliably tell client.dll about vid mode changes 2019-11-26 02:47:48 +03:00
3a9801853d engine: client: detailed message if menu failed to load 2019-11-26 02:47:25 +03:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
7afee98f99 engine: ref: check if refdll was initialized before freeing texture 2019-11-17 18:05:05 +03:00
db39f0cc88 engine: client: combine loading or paused icon drawing 2019-11-08 01:28:01 +03:00
3f48bce7da engine: client: fix #79 2019-11-08 01:09:55 +03:00
0c34a5081c engine: client: make the code that generates screenshots and demos names simpler. 2019-11-07 23:12:34 +03:00
62cdf2ae5b engine: input: hide SDL_ functions under XASH_SDL macro 2019-11-07 04:44:24 +03:00
0cb591821a Merge sdl12-port into master 2019-11-06 22:29:04 +03:00
79adaa11e0 lowmemory: merge 2019-11-05 01:15:31 +03:00
6953e829c4 lowmemory: prevent redefines 2019-11-04 22:34:08 +07:00
0e7013eeb0 lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer 2019-11-04 19:58:45 +07:00
2062e55c6a lowmemory: cut up netgraph buffers 2019-11-02 08:56:07 +03:00
aa6674b032 engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00
9d826016b0 engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
9e99a2bc37 engine: dirty sdl1.2 port 2019-11-02 08:56:07 +03:00
0dd91ceda2 xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
d6f8112860 gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64 2019-11-02 12:46:11 +07:00
271d15f989 client: prevent precache overflow 2019-11-01 13:41:30 +07:00
5e31e3fad0 keys: rotation support 2019-10-31 13:22:58 +07:00
7f6395fa7d ref: display transformation API 2019-10-31 01:36:07 +07:00
06cadacb59 lowmemory: cut resources array for legacy mode, only related to downloads 2019-10-29 11:32:32 +07:00
57d48b64eb keys: add OSK 2019-10-28 12:28:52 +07:00
bb48e5209e console: fix wrong line width on start, remove some hard-coded sizes 2019-10-28 12:14:19 +07:00
37cba10c14 lowmemory: fix sentences 2019-10-28 12:07:15 +07:00
1decb1c7fb xash3d-fwgs: append missing new line at the end of file 2019-10-27 22:29:03 +03:00
114a256675 Implement XASH_LOW_MEMORY, memory-reduced configuration 2019-10-26 07:06:26 +07:00
2897e5f17e input: fix evdev macro 2019-10-26 06:53:24 +07:00
iZarif
bf8b87c29d engine: client/common: fix a few more format warnings 2019-10-22 17:56:08 +03:00
803c396fa2 platform: new fbdev bakend, move in_evdev to bakends 2019-10-22 01:42:02 +07:00
78baf568ae engine: more double promotion fixes 2019-10-18 16:46:54 +03:00
c67f065d90 engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
880dd2546f engine: client: fix wrong type in DSP 2019-10-18 08:11:05 +03:00
c2063c869d engine: client: fix demoplayback type from qboolean to int(can exceed false and true) 2019-10-18 08:04:00 +03:00
e0b8c338a8 engine: ref: more verbose refdll loading 2019-10-11 11:46:59 +03:00
fa622168a0 engine: fix style, disable XASH_USE_SELECT 2019-10-11 08:51:30 +03:00
eff814b148 engine: ref: remove redutant continue, return false in case of failed renderer initialization 2019-10-11 07:57:59 +03:00
898b697b70 engine: ref: allow to set r_refdll or -ref with ref_ prefix 2019-10-11 05:36:17 +03:00
6d8026cd81 engine: ref: fix spamming in console when getting human readable renderer names 2019-10-11 05:11:45 +03:00
ff1b28244b engine: client: port ui_renderworld from old engine 2019-10-11 04:12:52 +03:00
Wei Mingzhi
88772a1c34 engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 2019-10-07 16:08:10 +03:00
d2a8cfe614 Revert "engine: client: implement connectionprogress partially"
This reverts commit cb417a3d51.

This commit breaks demo playback. Figure out why, then revert it back.
2019-10-06 07:45:32 +03:00
dc207a449c engine: fix -Werror=strict-prototypes 2019-10-05 02:09:45 +03:00
c0043a5467 touch: implement wheel 2019-09-28 19:35:30 +07:00
7770b1a82b input: improve touch emulation 2019-09-28 19:33:57 +07:00
dba757f0c2 touch: fix wrong dx/dy sign 2019-09-27 02:25:38 +07:00
7f3ee9ca71 input: merge touch support again. Fix m_ignore, fix EngineAppendMove 2019-09-27 02:19:03 +07:00
13c1e807ad engine: s_mouth: fix another signed char 2019-09-25 04:10:47 +03:00
e8006c3253 engine: move ShellExecute to client, as it cannot be used in dedicated 2019-09-19 17:09:18 +03:00
8323df240b engine: implement menu extensions to allow choosing renderers from GUI 2019-08-09 04:44:50 +03:00
a1ae770f70 engine: ref: add optional export to determine actual human readable renderer name 2019-08-09 03:39:24 +03:00
8bb6aa2c51 engine: don't include windows headers, as they globally included by port.h already 2019-08-09 02:46:29 +03:00
cb417a3d51 engine: client: implement connectionprogress partially 2019-08-08 07:19:08 +03:00
01dcb52b4c mainui: update submodule, add connectionprogress calls to engine 2019-08-08 07:18:02 +03:00
f9269dcc1c engine: ref: implement executing renderer config before creating context from engine and video config before loading refdll, update api, add r_refdll cvar to video.cfg 2019-07-28 00:23:22 +03:00
8f9800eb3c ref: move R_DrawTree from refdll to engine, implement using ref's triapi 2019-07-27 13:27:40 +03:00
938a9f372f engine: add stub function for new undocumented function in clientdll api 2019-07-26 14:51:21 +03:00
d9545e5e78 cl_game: fix missing } 2019-07-20 05:09:24 +03:00
2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
4beba75159 engine: fix various compiler warnings 2019-07-13 23:25:03 +03:00
9662ab106f engine: client: implement errormsg, secure client by checking server IP address we're connected to 2019-07-13 20:54:16 +03:00
04ee7c3a55 engine: fix build 2019-07-12 22:43:58 +03:00
a85a856215 engine: implement connection warning dialog showing up, update menu 2019-07-12 22:42:13 +03:00
9e30fc253f engine: gameui: add new extended API and declare old engine menu extensions deprecated 2019-07-12 22:42:13 +03:00
b2895770b8 platform: remove unneeded argument from SNDDMA_Init 2019-07-12 22:42:13 +03:00
3bf5f19446 keys: fix default binding of ESC button after unbindall command 2019-07-11 03:57:09 +03:00
62fb743a20 engine: sound: clear leftovers from previous commit 2019-07-09 13:24:24 +03:00
40211efa9a engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 2019-07-09 13:17:10 +03:00
3e4bd20919 engine: client: implement sending input devices list to server, using protinfo 2019-07-09 03:48:09 +03:00
7d10660b87 engine: keys: give gamepad keys names 2019-07-09 03:48:09 +03:00
6aa4765c3e engine: input: implement input devices collecting 2019-07-09 03:48:09 +03:00
fa68108907 engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations 2019-07-09 03:48:09 +03:00
d347096396 engine: sound: allow cubic sound interpolation 2019-07-07 02:48:19 +03:00
54920f13df engine: rename library naming function, as it returns a full path and not just library name 2019-07-07 02:47:45 +03:00
6197ba8af6 engine: ref: remove redutant LoadLibrary call 2019-07-01 05:50:31 +03:00
89a3fd6323 engine: make use of platform-unique library naming scheme 2019-07-01 05:50:04 +03:00
0579ecd30f engine: check if client.dll linked to SDL2.dll (#37) 2019-06-29 23:56:50 +03:00
bcb4c9a722 Merge remote-tracking branch 'nekonomicon/png' 2019-06-29 20:41:53 +03:00
4eee187f1b engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images. 2019-06-22 16:06:44 +05:00
3ae7ecaeb3 engine: patched to compile, moved gl_clear to engine 2019-06-17 08:37:34 +03:00
f2c927906f Merge 4511 update 2019-06-17 07:36:46 +03:00
b16529cc65 Apply 4511 update 2019-06-17 07:05:36 +03:00
76dae35955 ref: remove COM_HashKey API call 2019-06-06 04:34:28 +03:00
Mr0maks
3023c8a72b
Merge branch 'master' into master 2019-05-30 21:25:56 +05:00
86d823b877 engine: client: fix demo playback on ARM 2019-05-28 03:45:02 +03:00
Mr0maks
671c247381 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs 2019-05-25 22:54:42 +05:00
b797e0af1a Merge 4483 update 2019-05-25 02:44:24 +03:00
Mr0maks
85b5b4e965 filesystem: add support for zip files 2019-05-24 21:13:03 +05:00
c215b89923 Apply 4483 update 2019-05-19 15:01:23 +03:00
d14ce61520 engine: no return type for RenderFrame 2019-05-12 03:09:40 +03:00
5af6506d86 engine: ensure that we loading same client library 2019-05-12 03:08:51 +03:00
4819790272 engine: console: fix invalid REF_GET_PARM call 2019-05-11 18:52:32 +03:00
fe14a360b4 engine: fix fs_offset_t/size_t conversion, const qualifiers 2019-05-02 19:12:23 +03:00
ab7a67464b engine: fix long<->int conversion UBs 2019-05-02 19:05:09 +03:00
3fef353291 android: initial port 2019-05-02 18:07:03 +03:00
2c17af4850
engine: ref: fix possible null dereference, if client doesn't export studio renderer 2019-04-16 23:39:37 +03:00
7d8b63fd88 ref: get rid of R_IncrementSpeedsCounter 2019-04-15 02:17:43 +03:00
5be982cc72 ref: remove shared textures enum, instead use hardcoded texture names 2019-04-15 01:43:43 +03:00
4d9563ea03 ref: make api thinner by removing IsNormalPass and moving CL_FxBlend to refdll 2019-04-15 01:19:05 +03:00
d62a12dd9a ref: allow to use shortened name when specifying -ref in command line 2019-04-14 22:04:32 +03:00
d5b6ccb3e2 ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer 2019-04-11 22:19:08 +07:00
3c1c13850e vgui_support: remove utl dependency, by porting new vgui support code from original engine, remove dead function definitions, remove dead vgui_main.h header from engine 2019-04-11 01:12:52 +03:00