df616b950d
engine: add NET_AdrToString to menu extended API, upgrade mainui submodule
2022-03-08 07:00:36 +03:00
37cf4da136
engine: client: switch to protocol info key in detecting old engine servers
2022-03-08 07:00:36 +03:00
668d528e3b
engine: client: delete unused function
2022-03-08 07:00:36 +03:00
85f99c723a
engine: add sys_timescale implementation
2022-03-03 05:38:36 +03:00
e07417aead
engine: client: fix sentence word splitted by contents inside parentheses
2022-02-28 04:29:32 +03:00
13b36e66b3
engine: client: workaround buggy position history times going backwards in interpolation code
2022-02-25 02:12:44 +03:00
7821f425e7
engine: client: position history indexes can't be negative, use unsigned with them
2022-02-24 05:45:41 +03:00
f0783ddee1
engine: client: fix comparing floats in interpolation code
2022-02-24 04:51:04 +03:00
d4d39c66fb
engine: client: fix double call to CL_ParametricMove
2022-02-24 02:49:10 +03:00
a2d8a47376
engine: client: fix misplaced arguments in memcpy
2022-02-24 02:47:54 +03:00
3f7773f83b
engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code
2022-02-22 09:40:15 +03:00
203afda053
engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons
2022-02-10 02:53:35 +03:00
Bien Pham
988183a96a
engine: implement support for secured client dlls
2022-02-01 05:56:54 +03:00
Bien Pham
3a55b9cd67
engine: make pfnDrawString & pfnDrawStringReverse return width
2022-01-29 00:36:43 +03:00
1bf08cc2c3
engine: touch: fix button deletion
2022-01-27 17:10:50 +03:00
0fa1b4f944
engine: client: refactor tempentity parsing, make multipliers close to GoldSrc
2022-01-27 03:32:52 +03:00
56103a90eb
engine: client: limit token size in client dll parsefile to 1024 (GoldSrc value)
2022-01-27 03:32:52 +03:00
0027678a56
engine: client: print which tempentity type was overflowed
2022-01-27 03:32:52 +03:00
df4f21680c
engine: client: apply local client effects only if it wasn't rejected by clientdll
2022-01-14 16:18:09 +03:00
2c1b862654
engine: client: ignore EF_BRIGHTFIELD for local client
...
It must be OK, because GoldSrc don't call similar function for local client
instead adds only flashlight and muzzleflash effects.
By adding this check, behavior must be close enough
2022-01-14 16:16:13 +03:00
22e770e4d4
engine: client: disable viewsize without requested Quake compatibility
2022-01-14 01:18:22 +03:00
aa5594d11f
engine: client: don't let servers clear console
2022-01-14 00:03:05 +03:00
c3513b1615
engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface
2022-01-13 16:18:23 +03:00
abbd0f92a4
engine: input: fix incorrect client notifying about mouse button states
2022-01-13 15:52:59 +03:00
a2f741fe8a
engine: platform: sdl: try to fix 1.2 build
2022-01-04 08:39:11 +03:00
d0a39ef492
engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
2022-01-04 08:39:11 +03:00
f63d2d747f
vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility
2022-01-04 08:39:11 +03:00
7e687b45bb
engine: client always uses SDL (virtually) on non-Win32 platforms
2022-01-04 08:39:11 +03:00
284eeea3c3
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
2022-01-04 08:39:11 +03:00
4ae608913b
console: fix Home and End buttons or equivalent hotkeys to always set start or end of input buffer
2022-01-04 03:01:59 +03:00
3351ecd754
console: ignore whitespace commands on history, ignore backslash
2022-01-04 02:31:07 +03:00
46fd27eb14
console: remove prepending backslashes
...
This is a leftover from Quake, where the console and chat were
in fact same entity. Because Xash splits it, there is no need
in prepending backslashes to separate commands from chat messages
2022-01-04 02:14:34 +03:00
947b94d29f
engine: client: delete unused test data :)
2021-12-31 04:10:06 +03:00
f007374866
engine: client: rewrite console history
...
Fix duplicate and empty lines saved into history
Fix backup copied too early
Add tests
2021-12-31 03:49:11 +03:00
4f89288ccf
common: cleanup port.h
2021-12-23 19:17:11 +03:00
2df27e14a8
engine: client: make connect command available through stufftext, for future use
2021-12-23 01:25:03 +03:00
a777e7c80d
engine, ref: add sprite and studio cvars to shared cvars list
2021-12-06 05:17:25 +03:00
1350fd0b52
engine: ref: use right Cvar_Get function :)
2021-12-06 05:02:30 +03:00
d7db48ce4b
engine, ref: create shared cvars list, register them at engine side, make a generic macro to declare, define and get all pointers at ref side
2021-12-06 04:57:32 +03:00
SNMetamorph
f726793711
engine: client: cl_main: fixed compilation error
2021-11-23 13:10:39 +03:00
2356bc9905
engine: client: escape keybindings and rcon commands
2021-11-23 05:23:38 +03:00
9159d406e3
engine: client: fix #673
2021-11-23 05:23:38 +03:00
1de1852409
engine: client: fix build after merging into one ParseCvarValue function
2021-11-23 05:23:38 +03:00
664506f79e
engine: client: touch security, add unprivileged for buttons added from server, force it and client flags
2021-11-23 05:23:38 +03:00
06eb6838a9
engine: client: protect protected, privileged and server only cvars from server query
2021-11-23 05:23:38 +03:00
f2a9f805b8
engine: client: redefine some cvars as filterable
2021-11-23 05:23:38 +03:00
c6648a69ba
engine: client: protect messagemode from command injection too
2021-11-23 05:23:38 +03:00
3203d9a043
engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands
2021-11-23 05:23:38 +03:00
36702aafe7
engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED
2021-11-23 05:23:38 +03:00
c96f10d40b
engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value
2021-11-23 05:23:38 +03:00
8a9231628e
engine: restrict potentially harmful or related to user settings engine cvars
2021-11-23 05:23:38 +03:00
94dc74a37f
engine: restrict potentially harmful engine commands
2021-11-23 05:23:38 +03:00
c79a649d97
engine: client: implement pfnFilteredClientCmd
2021-11-23 05:23:38 +03:00
SNMetamorph
c366e25a10
ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
2021-11-23 05:17:19 +03:00
8ab97fbbf0
engine: client: Add svc_exec support ( #671 )
...
* Add svc_exec support
* engine: client: add gamedir check for svc_exec
2021-11-14 00:55:15 +03:00
39893609fd
engine: touch: cosmetical touch code refactoring
2021-11-10 01:06:56 +03:00
b9901bcb70
engine: client: forgot to register s_warn_late_precache cvar
2021-11-01 14:49:30 +06:00
6571c78ed4
engine: client: hide late precache warning under s_warn_late_precache cvar
...
This warn is valid mostly for multiplayer games.
In singleplayer games, this is a false-positive as sentences are hot loaded
2021-10-31 21:06:54 +06:00
Владислав Сухов
1042291ad6
client: Don't change loading bar color
...
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
2021-10-25 00:48:36 +06:00
Владислав Сухов
c9e4912a2a
client: backport con_fontnum from old engine
2021-10-12 13:43:23 +03:00
621399c49b
engine: add safe ParseFile to client MobilityAPI
2021-10-08 17:31:32 +03:00
f3fedbfdba
engine: add safe ParseFile to menu extended API
2021-10-08 17:31:32 +03:00
4ba95277b9
engine: client: fix ParseFile calls
2021-10-08 17:31:32 +03:00
9e5d5e0ea3
public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
2021-10-08 17:31:32 +03:00
a3a8acfe6c
engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code
2021-10-04 05:43:35 +03:00
9e4e9cab04
engine: restore optional upscaling depending on SOUND_DMA_SPEED value :)
2021-10-04 05:43:35 +03:00
08c04200fb
engine: use GCC provided offsetof implementation
2021-10-03 04:26:22 +03:00
91f845c335
engine: client: fix paused icon drawn when levelshots are disabled
2021-09-30 16:43:21 +03:00
32068d8090
client: fix wrong paused icon
2021-08-27 18:09:07 +03:00
013918a371
console: redefine con_color as cvar
2021-08-27 17:05:02 +03:00
SNMetamorph
8c351d9255
engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported
2021-07-31 13:47:43 +03:00
SNMetamorph
c4ef42009c
engine: client: fixed height argument writing in Con_DrawStringLen
2021-07-31 01:23:56 +03:00
88ce5fd0b6
engine: modify NetAPI to follow const qualifiers
2021-07-20 16:10:32 +03:00
0efc5e82ec
engine: fix some const qualifier lose and pointer-to-int casts
2021-07-20 16:03:06 +03:00
Nord1cWarr1or
8d793521c4
engine: keys: fix misleading comment
...
Update keys.c (#514 )
2021-06-28 20:10:41 +03:00
79f3a6f60e
engine: sound: code style fix
2021-06-22 00:49:22 +03:00
SNMetamorph
a2c83144c0
engine: sound: warn about late precached sounds in developer mode
2021-06-22 00:48:02 +03:00
SNMetamorph
6ceb101ba1
engine: client: correctly named values in net_speeds stats
2021-06-18 08:58:46 +03:00
SNMetamorph
f7f069a38b
engine: client: added Host_Error for CL_EDICT_NUM (hotfix for issue #434 )
2021-06-18 08:58:46 +03:00
32e96bdad1
engine: support legacy net protocol in demos
2021-06-08 01:04:18 +03:00
c50f73b892
engine: fix brush model sound spatialization
2021-06-07 22:54:41 +03:00
9313f7e80e
engine: replace pool pointer by pool handle
2021-06-07 02:33:15 +03:00
ad4062969b
engine: client: fix warnings in cl_pmove
2021-06-07 02:22:08 +03:00
60c10333aa
engine: client: fix sound not spatialized correctly, remove unused field from rawchan
2021-06-07 02:21:46 +03:00
0f84ce40f0
engine: client: fix cl_smoothtime, don't smooth movements when running local server(singleplayer, listenserve, etc)
2021-06-06 16:22:04 +03:00
3894edcb98
engine: client: enhance cl_showevents for reverse-engineering needs
2021-06-06 16:22:04 +03:00
5b387ba36a
engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482
2021-06-06 16:22:04 +03:00
d011dccaab
engine: client: remove redundant index check
2021-06-06 15:51:41 +03:00
13a3f22001
engine: client: netgraph: add in_graph kbutton support, staticify netgraph
2021-06-01 17:57:03 +03:00
SNMetamorph
386ae2067b
engine: client: another interpolation fix
2021-05-30 09:40:03 +03:00
SNMetamorph
b289de26a6
engine: client: added cvar cl_nointerp for disabling interpolation
2021-05-30 09:40:03 +03:00
SNMetamorph
415f5baa1c
engine: client: CL_LerpPoint hotfix
2021-05-30 09:40:03 +03:00
4f31d7504a
ref_api: fix remap info allocation ( fixes #200 )
2021-05-02 20:02:04 +03:00
ed0ca2b2d2
engine: fix predicting oldbuttons
2021-03-12 00:10:51 +03:00
a93d9ac71c
engine: platform: simplify sound code
...
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
2021-03-10 00:16:13 +03:00
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
4db2aaffc4
client: port fix of spk/speak commands from old engine
2021-03-09 23:34:12 +03:00
155eb1ba58
engine: fix various warnings
2021-03-07 03:40:01 +03:00
0a818f3f3f
client: add waveplaylen console command like in GoldSrc
2021-03-07 02:51:03 +03:00
a813be7d54
client: add cl_showpos
2021-03-07 00:03:19 +03:00
e77957bc81
client: decrease visibility of some cvars
2021-03-06 23:40:04 +03:00
58edfbc485
engine: move cvars that expected to exist by client.dll from render dll to engine
...
Fixes #316
2021-03-01 20:03:32 +03:00
cf5ebd128c
client: fix XASH_64BIT check
2021-02-26 16:04:45 +03:00
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
SNMetamorph
8d50049db7
netgraph: fixed data usage graphs rendering
2021-02-20 14:22:20 +03:00
SNMetamorph
cba9fb1a07
vid_common: added vid_mode cvar for proper working VideoModes menu in game settings
2021-02-20 14:22:20 +03:00
8090db2e75
netgraph: change netgraph buffer size for low memory mode
2021-02-01 10:06:55 +03:00
Gleb Mazovetskiy
c95e847890
Fix joystick trigger thresholds
...
They were negative by default but they should've been positive:
> a value ranging from -32768 to 32767. Triggers, however, range from 0 to 32767 (they never return a negative value).
https://wiki.libsdl.org/SDL_GameControllerGetAxis
This fixes LTRIGGER and RTRIGGER (L2/Zl and R2/Zr on most gamepads)
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
4daa7c23a0
SDL2 GameController: Map axes to engine explicitly
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
3e8e751dc7
GameController: Add separate D-Pad bindings
...
1. Adds separate D-Pad bindings so that they don't conflict with arrow
keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
12b579bc34
Fix R_CollectRendererNames
...
Previously R_CollectRendererNames left gaps in the `ref` subarrays.
This caused `R_Init` to fail in some cases because it iterates between `0` and `ref.numRenderers`.
2021-01-07 17:34:34 +03:00
Gleb Mazovetskiy
6d614e028a
Fix COM_LibraryError newline handling
...
1. Do not append a trailing newline to the result of COM_GetLibraryError.
2. Fix call sites.
2021-01-07 17:33:09 +03:00
Gleb Mazovetskiy
a234888d44
Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER
...
This is no longer needed as we now use DEFAULT_RENDERERS order priority
and only try to load the detected renderers.
2021-01-07 17:31:56 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Gleb Mazovetskiy
3af742f103
in_touch.c: Fix -Wpointer-to-int-cast
2021-01-02 18:01:53 +03:00
766ef84af4
engine: ref: try to bruteforce all available renderers if we're failed to load requested one
2021-01-02 17:59:53 +03:00
5aef09ce5d
engine: client: simplified strings operations.
2020-12-29 01:07:00 +03:00
7b127c23f5
client: fix vgui leaving text input move enabled (breaks CTRL in SDL2)
2020-12-13 10:11:32 +03:00
80a5c53cb2
engine: client: move ref state updating into standalone function
2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63
engine: client: update the ref state before R_NewMap is called
...
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
Logan
5cdb35f508
Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
...
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
f3d8a2bcb0
client: vgui: don't fail if client path not given
2020-09-03 19:22:22 +03:00
09ae961221
remove platform-specific macros
2020-08-24 21:22:02 +03:00
d015e97eae
engine: client: m_rawinput support on windows
2020-08-24 21:22:02 +03:00
b4aecfbf23
engine: move some input code
2020-08-24 21:22:02 +03:00
0db1a7743d
engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this
2020-05-12 02:00:34 +03:00
c39d42cc62
avi: replace longs by ints
2020-04-19 13:02:51 +03:00
5d97a293fe
menu_int: add DoubleTime extension
2020-03-04 07:23:38 +03:00
3c8ce640c4
Merge neko/mathlib into master
2020-03-04 05:38:30 +03:00
8f8c8e6614
ref: add export that returns GL_GetProcAddress for renderapi
2020-02-25 12:59:04 +07:00
e3b547c8a9
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
3e3aff040e
platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c
2020-02-08 23:15:40 +07:00
70cddcb9ca
client: fix assert when sprite exist, but not loadable
2020-02-08 23:15:40 +07:00
26a1ba543f
client: add some useful keys to Key_ToUpper
2020-02-08 23:15:40 +07:00
2e2a716710
ref_api: fix remap code
2020-01-30 07:15:23 +07:00
3a416636f1
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
bbd033c254
lib: restore dll loader support
2020-01-19 07:38:37 +07:00
40c73719c0
engine: remove useless defines
2020-01-12 03:56:53 +03:00
022792709d
engine: fix build
2020-01-12 03:56:53 +03:00
b9ec7ac886
engine: fix dedicated server crash
2020-01-12 03:56:53 +03:00
5d8b770e6c
engine: client: declare CL_Quit_f as noreturn
2019-12-24 02:57:08 +03:00
e11a08064d
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
2019-12-23 06:48:17 +03:00
e424112020
engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else
2019-12-23 06:32:39 +03:00
4a56dfcd00
engine: fix extra zeros in %0
2019-12-23 06:29:20 +03:00
154dd5c9ae
engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures
2019-12-03 02:17:12 +03:00
612e7560ae
engine: client: fix r_showtextures
2019-12-02 02:13:41 +03:00
c07109e69c
engine: fix -Wincompatible-pointer-types, add it to Werror list
2019-11-28 19:18:50 +03:00
d0010cf9cb
engine: don't call SCR_VidInit too soon
2019-11-28 17:43:06 +03:00
0c3be639c5
engine: reliably tell client.dll about vid mode changes
2019-11-26 02:47:48 +03:00
3a9801853d
engine: client: detailed message if menu failed to load
2019-11-26 02:47:25 +03:00
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
2019-11-24 03:52:08 +03:00
7afee98f99
engine: ref: check if refdll was initialized before freeing texture
2019-11-17 18:05:05 +03:00
db39f0cc88
engine: client: combine loading or paused icon drawing
2019-11-08 01:28:01 +03:00
3f48bce7da
engine: client: fix #79
2019-11-08 01:09:55 +03:00
0c34a5081c
engine: client: make the code that generates screenshots and demos names simpler.
2019-11-07 23:12:34 +03:00
62cdf2ae5b
engine: input: hide SDL_ functions under XASH_SDL macro
2019-11-07 04:44:24 +03:00
0cb591821a
Merge sdl12-port into master
2019-11-06 22:29:04 +03:00
79adaa11e0
lowmemory: merge
2019-11-05 01:15:31 +03:00
6953e829c4
lowmemory: prevent redefines
2019-11-04 22:34:08 +07:00
0e7013eeb0
lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer
2019-11-04 19:58:45 +07:00
2062e55c6a
lowmemory: cut up netgraph buffers
2019-11-02 08:56:07 +03:00
aa6674b032
engine: support compiling with gcc3
2019-11-02 08:56:07 +03:00
9d826016b0
engine: finish sdl1.2 port
2019-11-02 08:56:07 +03:00
9e99a2bc37
engine: dirty sdl1.2 port
2019-11-02 08:56:07 +03:00
0dd91ceda2
xash3d-fwgs: append missing new line at the end of file
2019-11-02 08:56:07 +03:00
d6f8112860
gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64
2019-11-02 12:46:11 +07:00
271d15f989
client: prevent precache overflow
2019-11-01 13:41:30 +07:00
5e31e3fad0
keys: rotation support
2019-10-31 13:22:58 +07:00
7f6395fa7d
ref: display transformation API
2019-10-31 01:36:07 +07:00
06cadacb59
lowmemory: cut resources array for legacy mode, only related to downloads
2019-10-29 11:32:32 +07:00
57d48b64eb
keys: add OSK
2019-10-28 12:28:52 +07:00
bb48e5209e
console: fix wrong line width on start, remove some hard-coded sizes
2019-10-28 12:14:19 +07:00
37cba10c14
lowmemory: fix sentences
2019-10-28 12:07:15 +07:00
1decb1c7fb
xash3d-fwgs: append missing new line at the end of file
2019-10-27 22:29:03 +03:00
114a256675
Implement XASH_LOW_MEMORY, memory-reduced configuration
2019-10-26 07:06:26 +07:00
2897e5f17e
input: fix evdev macro
2019-10-26 06:53:24 +07:00
iZarif
bf8b87c29d
engine: client/common: fix a few more format warnings
2019-10-22 17:56:08 +03:00
803c396fa2
platform: new fbdev bakend, move in_evdev to bakends
2019-10-22 01:42:02 +07:00
78baf568ae
engine: more double promotion fixes
2019-10-18 16:46:54 +03:00
c67f065d90
engine: client: explicitly cast literals to floats
2019-10-18 16:46:54 +03:00
880dd2546f
engine: client: fix wrong type in DSP
2019-10-18 08:11:05 +03:00
c2063c869d
engine: client: fix demoplayback type from qboolean to int(can exceed false and true)
2019-10-18 08:04:00 +03:00
e0b8c338a8
engine: ref: more verbose refdll loading
2019-10-11 11:46:59 +03:00
fa622168a0
engine: fix style, disable XASH_USE_SELECT
2019-10-11 08:51:30 +03:00
eff814b148
engine: ref: remove redutant continue, return false in case of failed renderer initialization
2019-10-11 07:57:59 +03:00
898b697b70
engine: ref: allow to set r_refdll or -ref with ref_ prefix
2019-10-11 05:36:17 +03:00
6d8026cd81
engine: ref: fix spamming in console when getting human readable renderer names
2019-10-11 05:11:45 +03:00
ff1b28244b
engine: client: port ui_renderworld from old engine
2019-10-11 04:12:52 +03:00
Wei Mingzhi
88772a1c34
engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
2019-10-07 16:08:10 +03:00
d2a8cfe614
Revert "engine: client: implement connectionprogress partially"
...
This reverts commit cb417a3d51
.
This commit breaks demo playback. Figure out why, then revert it back.
2019-10-06 07:45:32 +03:00
dc207a449c
engine: fix -Werror=strict-prototypes
2019-10-05 02:09:45 +03:00
c0043a5467
touch: implement wheel
2019-09-28 19:35:30 +07:00
7770b1a82b
input: improve touch emulation
2019-09-28 19:33:57 +07:00
dba757f0c2
touch: fix wrong dx/dy sign
2019-09-27 02:25:38 +07:00
7f3ee9ca71
input: merge touch support again. Fix m_ignore, fix EngineAppendMove
2019-09-27 02:19:03 +07:00
13c1e807ad
engine: s_mouth: fix another signed char
2019-09-25 04:10:47 +03:00
e8006c3253
engine: move ShellExecute to client, as it cannot be used in dedicated
2019-09-19 17:09:18 +03:00
8323df240b
engine: implement menu extensions to allow choosing renderers from GUI
2019-08-09 04:44:50 +03:00
a1ae770f70
engine: ref: add optional export to determine actual human readable renderer name
2019-08-09 03:39:24 +03:00
8bb6aa2c51
engine: don't include windows headers, as they globally included by port.h already
2019-08-09 02:46:29 +03:00
cb417a3d51
engine: client: implement connectionprogress partially
2019-08-08 07:19:08 +03:00
01dcb52b4c
mainui: update submodule, add connectionprogress calls to engine
2019-08-08 07:18:02 +03:00
f9269dcc1c
engine: ref: implement executing renderer config before creating context from engine and video config before loading refdll, update api, add r_refdll cvar to video.cfg
2019-07-28 00:23:22 +03:00
8f9800eb3c
ref: move R_DrawTree from refdll to engine, implement using ref's triapi
2019-07-27 13:27:40 +03:00
938a9f372f
engine: add stub function for new undocumented function in clientdll api
2019-07-26 14:51:21 +03:00
d9545e5e78
cl_game: fix missing }
2019-07-20 05:09:24 +03:00
2f8fec6b70
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
2019-07-19 20:23:08 +03:00
4beba75159
engine: fix various compiler warnings
2019-07-13 23:25:03 +03:00
9662ab106f
engine: client: implement errormsg, secure client by checking server IP address we're connected to
2019-07-13 20:54:16 +03:00
04ee7c3a55
engine: fix build
2019-07-12 22:43:58 +03:00
a85a856215
engine: implement connection warning dialog showing up, update menu
2019-07-12 22:42:13 +03:00
9e30fc253f
engine: gameui: add new extended API and declare old engine menu extensions deprecated
2019-07-12 22:42:13 +03:00
b2895770b8
platform: remove unneeded argument from SNDDMA_Init
2019-07-12 22:42:13 +03:00
3bf5f19446
keys: fix default binding of ESC button after unbindall command
2019-07-11 03:57:09 +03:00
62fb743a20
engine: sound: clear leftovers from previous commit
2019-07-09 13:24:24 +03:00
40211efa9a
engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
2019-07-09 13:17:10 +03:00
3e4bd20919
engine: client: implement sending input devices list to server, using protinfo
2019-07-09 03:48:09 +03:00
7d10660b87
engine: keys: give gamepad keys names
2019-07-09 03:48:09 +03:00
6aa4765c3e
engine: input: implement input devices collecting
2019-07-09 03:48:09 +03:00
fa68108907
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
2019-07-09 03:48:09 +03:00
d347096396
engine: sound: allow cubic sound interpolation
2019-07-07 02:48:19 +03:00
54920f13df
engine: rename library naming function, as it returns a full path and not just library name
2019-07-07 02:47:45 +03:00
6197ba8af6
engine: ref: remove redutant LoadLibrary call
2019-07-01 05:50:31 +03:00
89a3fd6323
engine: make use of platform-unique library naming scheme
2019-07-01 05:50:04 +03:00
0579ecd30f
engine: check if client.dll linked to SDL2.dll ( #37 )
2019-06-29 23:56:50 +03:00
bcb4c9a722
Merge remote-tracking branch 'nekonomicon/png'
2019-06-29 20:41:53 +03:00
4eee187f1b
engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images.
2019-06-22 16:06:44 +05:00
3ae7ecaeb3
engine: patched to compile, moved gl_clear to engine
2019-06-17 08:37:34 +03:00
f2c927906f
Merge 4511 update
2019-06-17 07:36:46 +03:00
b16529cc65
Apply 4511 update
2019-06-17 07:05:36 +03:00
76dae35955
ref: remove COM_HashKey API call
2019-06-06 04:34:28 +03:00
Mr0maks
3023c8a72b
Merge branch 'master' into master
2019-05-30 21:25:56 +05:00
86d823b877
engine: client: fix demo playback on ARM
2019-05-28 03:45:02 +03:00
Mr0maks
671c247381
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs
2019-05-25 22:54:42 +05:00
b797e0af1a
Merge 4483 update
2019-05-25 02:44:24 +03:00
Mr0maks
85b5b4e965
filesystem: add support for zip files
2019-05-24 21:13:03 +05:00
c215b89923
Apply 4483 update
2019-05-19 15:01:23 +03:00
d14ce61520
engine: no return type for RenderFrame
2019-05-12 03:09:40 +03:00
5af6506d86
engine: ensure that we loading same client library
2019-05-12 03:08:51 +03:00
4819790272
engine: console: fix invalid REF_GET_PARM call
2019-05-11 18:52:32 +03:00
fe14a360b4
engine: fix fs_offset_t/size_t conversion, const qualifiers
2019-05-02 19:12:23 +03:00
ab7a67464b
engine: fix long<->int conversion UBs
2019-05-02 19:05:09 +03:00
3fef353291
android: initial port
2019-05-02 18:07:03 +03:00
2c17af4850
engine: ref: fix possible null dereference, if client doesn't export studio renderer
2019-04-16 23:39:37 +03:00
7d8b63fd88
ref: get rid of R_IncrementSpeedsCounter
2019-04-15 02:17:43 +03:00
5be982cc72
ref: remove shared textures enum, instead use hardcoded texture names
2019-04-15 01:43:43 +03:00
4d9563ea03
ref: make api thinner by removing IsNormalPass and moving CL_FxBlend to refdll
2019-04-15 01:19:05 +03:00
d62a12dd9a
ref: allow to use shortened name when specifying -ref in command line
2019-04-14 22:04:32 +03:00
d5b6ccb3e2
ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer
2019-04-11 22:19:08 +07:00
3c1c13850e
vgui_support: remove utl dependency, by porting new vgui support code from original engine, remove dead function definitions, remove dead vgui_main.h header from engine
2019-04-11 01:12:52 +03:00