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424 Commits

Author SHA1 Message Date
Alibek Omarov f4a77308ec engine: soundlib: fix possible buffer overflow in Sound_ConvertUpsample 2024-05-06 15:45:49 +03:00
Alibek Omarov 103b9724f9 scripts: waifulib: compiler_optimizations: fix linking OpenMP 2024-05-06 15:36:26 +03:00
Alibek Omarov 75a315ecf0 engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
Alibek Omarov 63b3b9ef6d engine: client: fix missing upsampling for >32kHz sounds 2024-05-06 15:09:52 +03:00
Alibek Omarov a6c2cfe89b engine: avoid constants in Q_strncpy third argument, where possible 2024-05-06 14:27:26 +03:00
Alibek Omarov 5120657386 engine: fix possible buffer overflow in S_StreamGetCurrentState 2024-05-06 06:53:22 +03:00
Alibek Omarov e754de46d1 engine: client: fix buffer overflow in S_FindName 2024-05-06 06:42:47 +03:00
Alibek Omarov 5d718aa0d6 scripts: waifulib: compiler_optimizations: add flag for building with OpenMP (not used anywhere in the engine but let's keep it) 2024-05-06 06:42:15 +03:00
Alibek Omarov 55fcbc8880 engine: soundlib: implement linear interpolation in Sound_ResampleInternal
* split resampling into three functions
* added resampling using SDL_AudioCVT, it's slow, so isn't enabled by default
2024-05-06 06:41:23 +03:00
Alibek Omarov e19aa001b2 engine: client: ref_common: slight refactoring, reorder ref_state_t 2024-05-06 01:59:50 +03:00
Alibek Omarov b447ea9c18 engine: client: remove unused fields in client_static_t 2024-05-06 01:59:14 +03:00
Alibek Omarov 13274655d4 engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00
Alibek Omarov 3723ac60ef engine: client: s_mix: _inline -> static 2024-05-06 00:51:32 +03:00
Alibek Omarov da578f47f1 engine: client: fix sounds being paused in menu and then blasted all at the same time in multiplayer 2024-05-06 00:41:38 +03:00
Alibek Omarov 433e7de686 engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
Alibek Omarov e18e9ae2ea engine: platform: sdl: ignore keyboard events if text mode is active 2024-05-04 11:05:17 +03:00
Alibek Omarov 27d5123a61 mainui: update 2024-05-03 16:55:17 +03:00
Alibek Omarov 89b9f9ffe2 github: update SDL to 2.30.3 2024-05-03 16:04:13 +03:00
Alibek Omarov a17b8aaa13 public: fix parameter name omitted error for older compilers 2024-05-03 16:01:24 +03:00
Alibek Omarov e210969612 scripts: gha: build_linux: spew config.log on build failure 2024-05-03 15:57:26 +03:00
Alibek Omarov 1208356b92 ref: gl: gl2_shim: remove unused ALLOCA_H include 2024-05-03 15:53:57 +03:00
Alibek Omarov d7cd74fe2f wscript: no need to pass PACKAGING into env 2024-05-03 15:45:20 +03:00
Alibek Omarov 31b63e9939 wscript: exclude executing large file test for PSVita 2024-05-03 15:44:35 +03:00
Alibek Omarov b99c2c2df1 wscript: do not execute test for test for large files 2024-05-03 15:38:35 +03:00
Alibek Omarov 94d3eff9ce engine: host: fix build with Q_strchrnul returning const char * 2024-05-03 15:31:20 +03:00
Alibek Omarov b78e9961c6 public: fix build on Windows
stristr doesn't exist actually
2024-05-03 15:30:42 +03:00
Alibek Omarov b0704ca5d6 mainui: update 2024-05-03 06:38:21 +03:00
Alibek Omarov 31c0934108 engine: fix parsing -bugcomp flags, assume bugcomp flags only starts with alphabetic character 2024-05-03 06:28:48 +03:00
Alibek Omarov 37083c8aef ref: soft: mark sw_drawflat and sw_draworder as cheats 2024-05-01 00:52:45 +03:00
Alibek Omarov af23b0c67b public: crtlib: refactoring with new macros, use system strlcpy/strlcat if possible 2024-04-30 02:20:14 +03:00
Alibek Omarov a9e83fb9cf wscript: move std defining macros into libpublic's sdk_includes target, so we don't accidentally feed submodules our macros 2024-04-29 05:29:53 +03:00
Alibek Omarov 51126e1691 mainui: update 2024-04-29 05:28:41 +03:00
Alibek Omarov dd410a2de5 engine: implement small Message Rewrite Facitility that allows to run mods that directly write internal GoldSrc messages 2024-04-28 06:59:18 +03:00
Alibek Omarov 7ccb0b5c02 public: make simple ctype functions inlined 2024-04-28 06:59:18 +03:00
Alibek Omarov 7f3e62e456 public: remove unneeded copy in Q_atov 2024-04-28 06:59:18 +03:00
Alibek Omarov fcfc29d7ea public: fix variables types in COM_HashKey, they are all supposed to be unsigned integers 2024-04-28 06:59:18 +03:00
Alibek Omarov 2f3429a144 engine: common: base_cmd: use flexible array to store basecmd name 2024-04-28 06:59:18 +03:00
Alibek Omarov 20782693f4 engine: server: rename symbols for svs, sv and SV_DropClient to avoid AMXModX trying to acquire their pointers 2024-04-28 06:59:18 +03:00
Alibek Omarov 0cfb354374 common: add RENAME_SYMBOL macro that renames symbol for compatibility with nasty mods (also reformat this portion, while we're at it) 2024-04-28 06:59:18 +03:00
Alibek Omarov 9be5b7c6c9 engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK 2024-04-28 06:59:18 +03:00
Alibek Omarov e7653d2ea6 engine: soundlib: fix searching for a RIFF/WAVE chunks in streams 2024-04-27 10:51:56 +03:00
Alibek Omarov 1494887e29 engine: soundlib: snd_wav: replace strncmp by IsFourCC helper function 2024-04-26 06:29:38 +03:00
Alibek Omarov 42dab2b1a5 engine: soundlib: snd_wav: attempt to fix misleading warning about truncated file 2024-04-26 06:25:18 +03:00
Alibek Omarov 36a0c1fb17 ref: if the entity is opaque, check the renderfx too, it might become translucent 2024-04-26 04:15:21 +03:00
Alibek Omarov 60c6767337 filesystem: copy absolute path to library in FS_FindLibrary for compatibility
Extend fullPath for longer absolute paths.
2024-04-22 04:02:46 +03:00
Alibek Omarov 75451cc7fa engine: client: print correct message names in legacymode 2024-04-22 04:02:46 +03:00
Alibek Omarov db10035d9d engine: add GoldSrc protocol definitions 2024-04-22 04:02:46 +03:00
Alibek Omarov de21d845ec engine: don't forget to put newline at the end of overflowed console message 2024-04-21 20:21:17 +03:00
Alibek Omarov 320f8466e6 engine: hpak: don't print error about missing custom.hpak in quiet mode 2024-04-21 20:05:37 +03:00
Alibek Omarov f3208e95b2 engine: server: remove misleading message about interface version in case when GetEntityAPI2 has failed
Add message when GetEntityAPI was used instead
2024-04-21 20:05:34 +03:00
Alibek Omarov ea34bc8652 engine: turn bugcomp into flags that can be enabled/disabled separately 2024-04-21 16:52:15 +03:00
Alibek Omarov 3daf014af8 wscript: always enable -Werror=implicit-function-declaration 2024-04-20 20:48:01 +03:00
Alibek Omarov ca9d3d262a engine: common: net_encode: directly call MSG_ReadSBitLong for DT_TIMEWINDOW_*, don't do the multiplier check for DT_TIMEWINDOW_BIG 2024-04-20 20:48:01 +03:00
Alibek Omarov a08f5e439d engine: common: net_encode: fix comparing DT_TIMEWINDOW_* fields
Fixes: 35783bcec2 ("engine: common: net_encode: fix inaccuracy in DT_TIMEWINDOW_* encoding")
2024-04-19 01:51:25 +03:00
Alibek Omarov 8f6771dff4 engine: common: zone: check that Mem_FindPool might return NULL (it can if Sys_Error was called inside of a Sys_Error) 2024-04-19 00:14:26 +03:00
Alibek Omarov cd47c6b5b3 engine: common: zone: disallow migrating allocations from one pool to another, as this isn't practically used anywhere 2024-04-19 00:14:26 +03:00
Alibek Omarov 1f4f3d7fda engine: common: zone: remove mempool sentinels as pools aren't subject to buffer overflow or double free anymore 2024-04-19 00:14:26 +03:00
Alibek Omarov e81b5144b3 engine: common: zone: use realloc for managing mem pools
rearrange data in memheader_s to avoid unnecessary paddings
2024-04-19 00:14:26 +03:00
Alibek Omarov 9ec1caed53 engine: common: zone: implement dummy Q_realloc for XASH_CUSTOM_SWAP 2024-04-19 00:14:26 +03:00
Alibek Omarov ca3b4a9d7f engine: host: oops 2024-04-18 16:48:41 +03:00
Alibek Omarov 87ac217887 engine: common: net_encode: add bitmask operation to delta tests 2024-04-18 16:44:15 +03:00
Alibek Omarov 213650db8f engine: exit with non-zero return code if engine tests are failed 2024-04-18 16:36:18 +03:00
Alibek Omarov ac46164a6e engine: common: net_encode: implement basic delta tests 2024-04-17 20:27:22 +03:00
Alibek Omarov 6d12d84e94 engine: common: net_encode: apply post_multiplier to integer fields, like GoldSrc does 2024-04-17 06:23:22 +03:00
Alibek Omarov 2a18cde60c engine: common: net_encode: fix applying integer clamp before multiplier
Without this fix, data still might overflow after applying multiplier
and potentially send incorrect data.
2024-04-17 06:16:44 +03:00
Alibek Omarov 35783bcec2 engine: common: net_encode: fix inaccuracy in DT_TIMEWINDOW_* encoding
By avoiding double rounding, we get more accurate time on client when timebase
gets rounded down and target time gets rounded up:

```
>>> round(123.1) - round(124.51)
-2
>>> round(123.1 - 124.51)
-1
```
2024-04-17 06:09:52 +03:00
Alibek Omarov 1677835b45 engine: common: simplify bit buffer operations
Yields a small performance boost
2024-04-08 07:24:53 +03:00
Alibek Omarov 2f2780cb1b ref: null: fix crashes 2024-04-08 07:23:56 +03:00
Alibek Omarov 95b134b5a6 ci: fix cirrus CI configuration file 2024-04-06 06:58:15 +03:00
Alibek Omarov f60e856f35 engine: server: replace useless call to SV_Serverinfo to a direct access 2024-04-06 06:58:15 +03:00
Alibek Omarov 2ec0d25d85 Documentation: add note about environment variables 2024-04-05 20:15:38 +03:00
Alibek Omarov fcd0982524 engine: server: free 64-bit string pool last when unloading library 2024-04-05 19:45:24 +03:00
Alibek Omarov 6881ee742d engine: server: fix incorrect NULL check in pfnCvar_RegisterServerVariable 2024-04-05 18:45:15 +03:00
Alibek Omarov f070bbef3c engine: server: make EDICT_NUM inlined 2024-04-04 20:42:25 +03:00
Alibek Omarov dd8c66d90e engine: common: fix possible NULL dereference in LZSS_Compress 2024-04-04 20:42:25 +03:00
Alibek Omarov f995d055b5 filesystem: fix possible NULL dereference 2024-04-04 20:42:25 +03:00
Alibek Omarov fed65dd497 engine: imagelib: fix possible NULL dereference 2024-04-04 20:42:25 +03:00
Alibek Omarov c896425ad9 engine: server: make changelevel commands compatible with GoldSrc 2024-04-04 00:21:28 +03:00
Alibek Omarov 4107bd4e0f engine: common: quickly assume that map is valid when generating maps.lst if mpfilter is set or game is multiplayer only 2024-04-03 06:13:43 +03:00
Alibek Omarov 156b2b2b10 engine: server: remove MAP_HAS_SPAWNPOINT checks 2024-04-03 05:52:42 +03:00
Alibek Omarov 13a063bf7d mainui: update 2024-04-02 04:05:49 +03:00
Alibek Omarov ef786b7d79 engine: client: fix sprites transparency in Night at the Office 2024-04-02 02:18:49 +03:00
Alibek Omarov 5c0c1b1226 ref: gl: make g_posenum in alias renderer static 2024-03-30 03:52:50 +03:00
Alibek Omarov d041b2aa27 engine: fix error_on_exit data type 2024-03-26 17:15:34 +03:00
Alibek Omarov f6d489e038 engine: server: register str64stats command that prints string pool usage statistics 2024-03-26 17:15:15 +03:00
Alibek Omarov d34fedea69 engine: server: cleanup unused variables 2024-03-25 05:50:04 +03:00
Alibek Omarov 80b3f90091 engine: server: more accurate SV_ParseEdict
* Add removing trailing spaces, like GoldSrc does
* Pass classname first to allow game to override it
* Remove FL_CUSTOMENTITY flag usage, GoldSrc doesn't set this flag for "custom"
  export entities
* Fix possible memory leak
2024-03-25 05:49:59 +03:00
SNMetamorph 2a4fafc3f9 engine: voice: added voice_transmit_scale cvar to configure outcoming voice audio volume 2024-03-23 23:37:03 +03:00
SNMetamorph 9b3ccf5f04 engine: voice: output_buffer renamed to compress_buffer 2024-03-23 23:37:03 +03:00
SNMetamorph f59ac2360a engine: voice: made voice_scale to influence incoming voice audio volume 2024-03-23 23:37:03 +03:00
Alibek Omarov ff21fb42e6 engine: client: create separate Opus decoders for each player
Turns out, we can't re-use same decoder for different streams.
2024-03-20 18:41:52 +03:00
Alibek Omarov 288cac69de public: add small utility library for unicode stuff 2024-03-19 21:34:18 +03:00
Alibek Omarov 2640b6d869 engine: host: remove misleading message about TAB-autocompletion in dedicated mode 2024-03-19 21:24:21 +03:00
Alibek Omarov d8910b0e38 engine: platform: linux: do not search sd_notify if NOTIFY_SOCKET isn't set 2024-03-19 21:23:53 +03:00
Alibek Omarov 049bed555e engine: host: fit -help into 80 columns terminal 2024-03-19 21:13:28 +03:00
Alibek Omarov fe5944720b engine: use common strings to name the engine, makes branding easier for custom forks 2024-03-19 21:11:10 +03:00
Alibek Omarov 665c46b281 filesystem: minor logging opened archives change 2024-03-19 20:42:10 +03:00
Alibek Omarov 975ab6785e engine: make log starting and ending messages shorter, so it fits into standard 80 columns term 2024-03-19 20:41:46 +03:00
Alibek Omarov 6fa4dbfba2 public: build: use XASH_BUILD_BRANCH define set by Waf. Expect XASH_BUILD_{BRANCH,COMMIT} to be always set. 2024-03-19 19:34:30 +03:00
SNMetamorph 0506a1dfce engine: sys_con: added VCS branch name printing to log file header 2024-03-19 19:31:54 +03:00
SNMetamorph 908a9930e6 public: added Q_buildbranch function, needed for better logging 2024-03-19 19:31:54 +03:00
SNMetamorph 7d7e72196b engine: host: enabled printing current developer level 2024-03-19 19:31:54 +03:00
SNMetamorph 7cc67157e5 engine: sys_con: fixed incorrect logging init messages order 2024-03-19 19:31:54 +03:00
SNMetamorph b7ff9c7a24 engine: sys_con: added missing title for log messages 2024-03-19 19:31:54 +03:00
Alibek Omarov aab1fa1ba2 wscript: move gitversion load to libpublic, define XASH_BUILD_BRANCH, use unknown-{commit,branch} if detecting git version was failed 2024-03-19 19:30:52 +03:00
Alibek Omarov effeba2f44 waf: upgrade to waifu 1.2.0 2024-03-19 19:24:49 +03:00
Alibek Omarov e039ef35c0 filesystem: don't check for SDL whether we can load Android assets, because filesystem doesn't know anything about SDL
Replace it with runtime check instead.
2024-03-11 23:25:10 +03:00
Alibek Omarov 599a1f026e engine: client: fix missing comma 2024-03-11 22:56:52 +03:00
Alibek Omarov 39cba17f01 filesystem: android: try to fix compiling-in AAsset mounting code 2024-03-11 21:49:33 +03:00
SNMetamorph 17e106f96d ref: gl: invalidate texture units state cache when texture deletes 2024-03-09 22:12:35 +03:00
Alibek Omarov 081cf9132b engine: client: read console_history.txt as binary, skip empty and repeating lines, reimplement it through FS_Gets for fun 2024-03-08 15:25:36 +03:00
Alibek Omarov 6a7e027248 engine: common: add joy_ prefix to automatically filterable cvars 2024-03-08 15:25:36 +03:00
Alibek Omarov 27100e7751 engine: client: hook sensitivity cvar registration and make it priveleged cvar 2024-03-08 15:25:36 +03:00
Alibek Omarov 75d9ed341a
Create FUNDING.yml 2024-03-07 09:41:18 +03:00
Alibek Omarov 1a0867523d engine: system: parent messagebox to main window when dealing with Sys_Error 2024-03-05 17:12:51 +03:00
Alibek Omarov 7584bbe47e engine: client: fix sound mute when losing focus 2024-03-03 19:00:50 +03:00
Andrey Akhmichin 505b6cc264 utils: mdldec: boneweights fix. 2024-03-01 20:26:18 +03:00
Alibek Omarov 24f23908be engine: platform: stub Sys_DebuggerPresent on unsupported platforms 2024-02-27 05:17:01 +03:00
Alibek Omarov 43bd73f37b engine: platform: that's why commit --amend and/or rebase --interactive your fixes in your patches before proposing them 2024-02-27 04:59:54 +03:00
mittorn bb2753cbfc engine/system: add asm-based raise implementation for arm and aarch64, making Sys_DebugBreak more relevant, use tgkill instead of kill 2024-02-27 04:54:55 +03:00
mittorn 5568eccc8a ref/r_sprite: move dframetype to inner block 2024-02-27 04:17:21 +03:00
mittorn c3b2cc4423 waifulib/compiler_optimizations: disable no-semantic-interposition for gcc4 in release builds too 2024-02-27 04:16:14 +03:00
mittorn d84130219f crashhandler: set host.crashed before messagebox to allow platform code handle crashed state in different way 2024-02-27 04:14:37 +03:00
mittorn d97d4d6c42 filesystem: add XASH_ANDROID_ASSETS macro for aassets switch 2024-02-27 04:04:54 +03:00
mittorn 15798aaf52 ref/r_sprite: move dframetype to inner block 2024-02-27 04:04:54 +03:00
mittorn e53892e827 ref_gl: fix loop scope in ripple code 2024-02-27 04:04:54 +03:00
mittorn cb12af69ed gl2shim: add SOFTFP_LINK support for gles3compat 2024-02-27 04:04:54 +03:00
mittorn e82050a4bc gl2shim: fix gcc 4.9 build 2024-02-27 04:04:54 +03:00
mittorn e4edd2da45 platform/posix: check for non-zero dladdr ret 2024-02-27 04:04:54 +03:00
mittorn 4f80922358 waf/compiler_optimizations: remove no-semantic-interposition for gcc4 2024-02-27 04:04:54 +03:00
mittorn ae7ed03376 ref_soft: fix crash when y < -height 2024-02-27 04:04:54 +03:00
mittorn c082e46662 imagelib: fix for loop scope 2024-02-27 04:04:54 +03:00
mittorn b0bbcab6b4 ref_soft,ref_gl: fix unaligned read in sprite code 2024-02-27 04:04:54 +03:00
SNMetamorph 0fc83080ec engine: server: allowed bandwidth test on listen servers 2024-02-26 19:41:32 +03:00
SNMetamorph 73883b504f engine: client: improved bandwidth test logic 2024-02-26 19:41:32 +03:00
SNMetamorph 8efc9d74e8 engine: server: fixed test packet buffer was not being created 2024-02-26 19:41:32 +03:00
mittorn 373321ff00 ref/gl: do not set type on 1D textures on GLES (will fallback to 2D) 2024-02-26 16:08:37 +03:00
Alibek Omarov a508467aac engine: client: silently ignore if server didn't sent local player info in delta at spawn
The bug happens somewhere in server, not sure where or how. Remove Host_Error so mods
can be played again.
2024-02-26 11:48:46 +03:00
Alibek Omarov abbe993e80 3rdparty: gl4es: update 2024-02-26 11:20:04 +03:00
Alibek Omarov c644e4d569 3rdparty: nanogl: update, fix link error with missing glTexEnvfv 2024-02-26 11:06:09 +03:00
Alibek Omarov c200e008f1 wscript: disable gl-wes-v2 renderer from Android builds 2024-02-26 10:55:42 +03:00
Alibek Omarov e95a2da6d0 engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 2024-02-23 20:55:32 +03:00
Alibek Omarov 8afca1a79c engine: server: allow starting game from custom map 2024-02-23 20:54:32 +03:00
Alibek Omarov 827c9ca857 filesystem: restore original Xash behavior with unreferenced keys in gameinfo.txt/liblist.gam 2024-02-23 20:54:32 +03:00
Alibek Omarov 2416635ba3 common: validate extended surfaces size 2024-02-23 20:54:32 +03:00
Alibek Omarov 39eec89580 engine: increase elights limit up to 128 2024-02-23 20:54:32 +03:00
Sheridan Kane Rathbun 98d88266a6
engine: platform: sdl: fix incorrect mouse cursor positioning on high-dpi displays (#1623)
Signed-off-by: SheridanR <sheridan.rathbun@gmail.com>
2024-02-23 20:54:17 +03:00
mittorn 0f3359fc05 ref_gl: do not apply overbright color if lightscale correction used 2024-02-22 21:02:34 +03:00
mittorn 6c77608c34 ref_gl: implement color-modulate overbrigths with gl_vbo using texture GL_COMBINE 2024-02-22 21:02:34 +03:00
Alibek Omarov abdff6eff6 mainui: update 2024-02-22 15:43:49 +03:00
Alibek Omarov 95a75465c9 common: remove FORCEINLINE and NOINLINE macros, we don't use them in engine 2024-02-22 15:43:37 +03:00
Alibek Omarov 119926805f mainui: update 2024-02-21 03:39:11 +03:00
Alibek Omarov f749b5cb4b 3rdparty: nanogl: update 2024-02-21 02:57:18 +03:00
Alibek Omarov c29ad6b598 scripts: waifulib: compiler_optimizations: add option to use profiling 2024-02-21 02:57:07 +03:00
Alibek Omarov 4c5dfb963e engine: zone: few more tunings for realloc 2024-02-21 00:59:02 +03:00
Alibek Omarov e11f9e05d4 engine: server: add GetNativeObject to server's PhysicsAPI 2024-02-19 17:49:37 +03:00
Alibek Omarov 5c8b5b3511 Documentation: extensions: add doc about native-object 2024-02-19 17:49:37 +03:00
Alibek Omarov 2ea7162287 engine: gameui: add GetNativeObject to extended menu API 2024-02-19 17:49:37 +03:00
Alibek Omarov e62ab51842 engine: platforms: android: platforms aren't expected to get NULL or zero sized native object names anymore 2024-02-19 17:49:37 +03:00
Bohdan Shulyar f1bc9b87b1 platform: android: port to SDL 2024-02-19 17:47:40 +03:00
Alibek Omarov a9bddaac64 engine: platform: win32: do not call filesystem functions if filesystem_stdio was failed to load 2024-02-19 06:27:24 +03:00
Alibek Omarov 6cef6f6a75 engine: zone: refactoring 2024-02-19 06:13:54 +03:00
Alibek Omarov 25ea6ed500 scripts: waifulib: don't use relative path while creating ZIP file (so cwd might not be equal to sources path) 2024-02-19 05:00:12 +03:00
Alibek Omarov 3d5173f257 engine: zone: implement Mem_Realloc through standard realloc 2024-02-19 04:22:16 +03:00
Alibek Omarov 05ff0d6020 engine: cmd: remove unused global variable 2024-02-17 22:17:22 +03:00
Alibek Omarov 3cea12627e engine: client: add cl_trace_stufftext from old engine 2024-02-17 22:16:39 +03:00
Alibek Omarov b59b7c1a8d engine: server: better error message for missing spawn functions 2024-02-17 22:15:41 +03:00
Alibek Omarov dd2c369df3 engine: imagelib: fix integer overflow on huge images when calculating reflectivity 2024-02-17 22:14:27 +03:00
Andrey Akhmichin 8b79e49a0f engine: server: execute maps/<mapname>_unload.cfg on server deactivation. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin 4ea6eba8f2 engine: server: execute maps/<mapname>_load.cfg before entities precaching. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin f649076bc3 engine: server: execute map change config file before entities precaching. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin 8ecffa4663 engine: server: define new "disconcfgfile" cvar. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin e90b83849a engine: server: execute map change config file in singleplayer. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin d517b9717a engine: server: define new "_sv_override_scientist_mdl" cvar for Uplink's scientist model. 2024-02-16 17:57:26 +03:00
Alibek Omarov 2c0d6e06be engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated 2024-02-15 13:56:47 +03:00
Alibek Omarov dec71850a1 engine: console: allow changing background filtering 2024-02-13 15:34:33 +03:00
Alibek Omarov b1860972c6 engine: font: fix inverted check, fix potential division by zero 2024-02-13 15:33:51 +03:00
Alibek Omarov 1f4c9b67da engine: server: don't init or send voice chat in singleplayer 2024-02-13 15:09:26 +03:00
Alibek Omarov c2da125358 engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 2024-02-09 07:25:47 +03:00
Alibek Omarov 31fa990d44 engine: gamma: fix gamma changes not caught if gamma cvar was set during frame 2024-02-09 06:29:30 +03:00
Alibek Omarov d3e60c7d84 engine: gamma: higher brightness limit for compatibility 2024-02-09 06:28:31 +03:00
Alibek Omarov e2424b4303 engine: server: clean up userinfo and fullupdate throttle on client connect 2024-02-07 23:27:02 +03:00
Alibek Omarov 240563cd1b engine: client: set r_lighting_modulate to 0.6 and save it to config for old Xash mods that use it internally 2024-02-07 23:22:27 +03:00
Alibek Omarov d708cd58fb mainui: update 2024-02-07 23:22:27 +03:00
Alibek Omarov 491b503f96 engine: common: optimize COM_LoadFile/COM_LoadFileForMe removing double allocation 2024-02-07 23:22:27 +03:00
Alibek Omarov 636a2228f6 filesystem: add new API function LoadFileMalloc that returns a pointer that can be freed using standard free() 2024-02-07 23:22:27 +03:00
Alibek Omarov bb03e2597c filesystem: allow to pass custom allocation functions to LoadFile 2024-02-07 23:22:27 +03:00
Alibek Omarov 21c828ee40 engine: sounds: remove extra logging 2024-02-05 15:57:59 +03:00
Alibek Omarov 132c9de142 engine: host: add the most important command line flag help string 2024-02-05 15:28:18 +03:00
Alibek Omarov 9d9507d77f engine: change mobility API license to Unlicense, as with build.h
See GitHub issue: https://github.com/FWGS/hlsdk-portable/issues/259

Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
2024-02-05 15:01:03 +03:00
Alibek Omarov 7daa6c3451 engine: server: use soundlist to acquire random sounds for physics 2024-02-05 12:49:31 +03:00
Alibek Omarov c8e1ffe0dd engine: client: use soundlist to acquire random sounds for temp entities 2024-02-05 12:49:31 +03:00
Alibek Omarov b5f02324a6 engine: add basic sounds.lst implementation 2024-02-05 12:49:27 +03:00
Alibek Omarov 47f5dfdcfd common: define macros for color codes for easier access 2024-02-05 12:49:27 +03:00
Alibek Omarov 33da68b013 engine: client: move reseting gamma changed flag to the end of the frame for custom renderers 2024-02-05 03:41:15 +03:00
Alibek Omarov 618ec83c9d engine: client: don't trigger CheckGamma if there is no screenshot action 2024-02-05 03:40:14 +03:00
Alibek Omarov 85de61ebc8 engine: client: fix userid not being written to player info on userinfo change 2024-02-05 02:58:46 +03:00
Alibek Omarov 2feaae59f7 engine: client: bring back r_lighting_modulate, as a compatibility cvar 2024-02-02 13:52:17 +03:00
Alibek Omarov 2550d7fbd3 public: tests: remove linuxunkabi remnants 2024-02-01 02:54:22 +03:00
Alibek Omarov 565f717804 ref: add ref_null renderer that does nothing
This was sitting in my git stash for months. Let's publish it now.
2024-02-01 02:45:19 +03:00
Alibek Omarov b56c83a2f9 Documentation: add a note about musl 2024-01-31 23:59:28 +03:00
Alibek Omarov bf17996f72 public: remove linuxunkabi 2024-01-31 23:59:28 +03:00
Alibek Omarov a3acb1c85b engine: gamma: validate gamma cvars in local games too 2024-01-30 17:55:36 +03:00
Alibek Omarov d4d63301e0 mainui: update 2024-01-30 17:50:31 +03:00
Alibek Omarov e9af0c9810 ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake 2024-01-30 17:40:59 +03:00
Alibek Omarov 131ad9c790 3rdparty: update submodules 2024-01-30 17:28:12 +03:00
Alibek Omarov bfcaba54dc wscript: move werror flags into uselib 2024-01-30 17:24:17 +03:00
Alibek Omarov f67736180b engine: client: allow nearest filtering for loading and pause icons 2024-01-29 05:59:29 +03:00
Alibek Omarov 725b7ea7f9 common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 2024-01-29 05:59:06 +03:00
Alibek Omarov 600d574376 ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag 2024-01-29 05:50:59 +03:00
Alibek Omarov 04f42df7d5 common: render_api: new flag TF_ALLOW_NEAREST_TOGGLE that allows toggling nearest filtering for TF_NOMIPMAP textures 2024-01-29 05:48:42 +03:00
Alibek Omarov ab15662d78 ref: gl: fix toggling nearest filter on TF_NOMIPMAP textures 2024-01-29 05:48:08 +03:00
Alibek Omarov 072b0cef27 ref: gl: small refactoring on filter choosing for newly uploaded texture 2024-01-29 05:47:10 +03:00
Alibek Omarov e274c62cfc ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear 2024-01-29 05:44:14 +03:00
Alibek Omarov a28d45fdb2 engine: console: fix TF_NEAREST missing from quake fixed font 2024-01-29 05:42:22 +03:00
Alibek Omarov 6ca5f7c6fb engine: client: request if font texture has nearest filtering from the renderer 2024-01-29 05:41:16 +03:00
Alibek Omarov af316bff14 engine: client: add hud_scale_minimal_width to limit scaling factor and potentially avoid unsupported hud sprites resolutions 2024-01-29 04:58:07 +03:00
Alibek Omarov c8945caefc engine: net_buffer: remove unused MSG_SeekToByte 2024-01-28 20:01:29 +03:00
Alibek Omarov 8c61a2f021 engine: server: cleanup server.h header from unused functions prototypes 2024-01-28 11:35:53 +03:00
Alibek Omarov 0b24810927 engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file 2024-01-28 11:17:06 +03:00
Alibek Omarov b3d8fb03bf engine: client: add generic handler for simple types of screenshots commands 2024-01-28 10:43:37 +03:00
Alibek Omarov 02c5890c2f ref: soft: cleanup after RefAPI changes, remove unused functions 2024-01-28 10:00:51 +03:00
Alibek Omarov 0579e40857 engine: server: remove unused DumpHashString function 2024-01-28 10:00:51 +03:00
Alibek Omarov c77f290bc6 engine: remove Netsplit_SendLong, as we're not planning to support old protocol on server side 2024-01-28 10:00:51 +03:00
Alibek Omarov 7bf9407177 ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken) 2024-01-28 10:00:51 +03:00
Alibek Omarov b41fe076ae engine: server: exclude expired IP filters from check 2024-01-28 10:00:51 +03:00
Alibek Omarov a7c422fde6 engine: platform: make Platform_SetTimer static inline to not fix unused-function 2024-01-28 10:00:51 +03:00
Alibek Omarov 568a394a40 wscript: enable -Wunused-functions 2024-01-28 10:00:51 +03:00
Alibek Omarov 2b6a550405 engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 2024-01-28 10:00:17 +03:00
Alibek Omarov 7200f0da7e 3rdparty: gl-wes-v2: update 2024-01-28 09:55:18 +03:00
Alibek Omarov d3c3c26618 ref: gl: vgl_shim: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 7152393089 ref: soft: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 661e60720d ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov bf959da7ff engine: libmpg: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 75d476f9df engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov b077822f4d filesystem: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 6d3f188675 public: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 0231f5e8ac wscript: warn about missing-prototypes by default for C 2024-01-28 09:55:18 +03:00
Alibek Omarov 901b35d4b1 ref: soft: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view) 2024-01-27 17:31:34 +03:00
Alibek Omarov eaafd0ff13 ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view) 2024-01-27 17:31:26 +03:00
Alibek Omarov 963d9b8f2a ref: soft: remove useless R_CountDynamicLights function 2024-01-27 17:16:01 +03:00
Alibek Omarov 5696c9c96a ref: gl: remove useless R_CountDynamicLights function 2024-01-27 17:15:57 +03:00
Alibek Omarov 862b9e68be engine: server: fix possible null pointer dereference 2024-01-25 16:21:55 +03:00
Alibek Omarov 2f2890cd11 engine: client: use PARM_TEX_FILTERING to figure out whether we should apply half-texel trick to HUD textures when scaling 2024-01-25 05:50:11 +03:00
Alibek Omarov 482aa840e7 ref: soft: add PARM_TEX_FILTERING handler (stub) 2024-01-25 05:47:12 +03:00
Alibek Omarov 4599983c8e ref: gl: add PARM_TEX_FILTERING handler 2024-01-25 05:46:54 +03:00
Alibek Omarov 11172838f2 engine: ref_api: add PARM_TEX_FILTERING into RefAPI to query if filtering is enabled for selected texture 2024-01-25 05:43:51 +03:00
Alibek Omarov 47bc50b8c6 engine: client: fix taking console color from colors.lst 2024-01-25 04:22:20 +03:00
Alibek Omarov 7c82766a5c readme: add sourcehut builds badge [skip ci] 2024-01-24 21:10:21 +03:00
Alibek Omarov 5d6cf62405 engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect 2024-01-24 20:52:21 +03:00
Alibek Omarov edc08e39ef common: move FORCEINLINE from port.h to xash3d_types.h, alongside other compiler-specific attributes 2024-01-24 20:51:34 +03:00
Alibek Omarov a9846e765d waf: upgrade to latest waifu 2024-01-23 21:34:49 +03:00
Alibek Omarov aa54309d5c engine: wscript: fix pthreads check by explicitly checking it in C mode 2024-01-23 21:23:23 +03:00
Alibek Omarov 443317bedf wscript: fix RPATH under OpenBSD 2024-01-23 21:03:10 +03:00
Alibek Omarov ffd320507f ci: enable builds.sr.ht 2024-01-23 20:42:09 +03:00
Alibek Omarov 60df08c11c engine: crashhandler: fix build for NetBSD AMD64 2024-01-23 20:25:17 +03:00
Alibek Omarov 7d464df107 engine: platform: linux: define portability macro for sigevent (oh, glibc...) 2024-01-23 19:22:56 +03:00
Alibek Omarov 296f89acf9 engine: platform: linux: fix build with musl (and probably other libcs) using portability macro 2024-01-23 18:57:33 +03:00
mittorn 5f31417bae ref_gl: fix missing vboarray split transition on some maps 2024-01-19 21:28:49 +03:00
Alibek Omarov 150d98bd15 ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap 2024-01-19 09:57:11 +03:00
Alibek Omarov f162fbd806 ref: gl: fix fog with enabled overbrights and no vbo 2024-01-19 06:19:42 +03:00
Alibek Omarov 7d8ea61ac2 ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers 2024-01-17 02:46:38 +03:00
Alibek Omarov 40041e30eb engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font 2024-01-15 18:11:08 +03:00
Alibek Omarov a247e139bf engine: fix dedicated build 2024-01-15 02:08:30 +03:00
Alibek Omarov 00b2ca7f5a ref: gl: remove duplicates from gl_export.h 2024-01-15 02:08:30 +03:00
Alibek Omarov e58007aab3 wscript: disable /showIncludes based msvcdeps for now, it causes issues with non-English locales 2024-01-14 13:36:49 +03:00
Alibek Omarov dca862a838 engine: host: execute valid rc script if game was started from -game parameter using default launcher 2024-01-14 10:58:27 +03:00
Alibek Omarov 7e71e20714 engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!) 2024-01-14 10:58:04 +03:00
Alibek Omarov cee6862924 engine: client: try to prepend media/ if audio stream couldn't be opened 2024-01-14 10:58:04 +03:00
Alibek Omarov a8cc68f6b9 ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup 2024-01-14 10:56:58 +03:00
Alibek Omarov 2af0adb629 mainui: update 2024-01-13 05:51:39 +03:00
Alibek Omarov 628ac376ed engine: client: s_dsp: refactoring from hldsp 2024-01-13 05:29:43 +03:00
Alibek Omarov 251e6ac1dc engine: client: s_dsp: use Cvar_DirectSet 2024-01-13 05:29:12 +03:00
Alibek Omarov 9b6518376c engine: cvar: add Cvar_DirectSetValue function 2024-01-13 05:18:30 +03:00
Alibek Omarov 6c3fee7f27 engine: cvar: move common checks if cvar can be updated into generic function 2024-01-13 05:18:09 +03:00
Alibek Omarov c111a59639 github: set 32-bit windows builds to vs2019, upgrade SDL2 2024-01-13 05:05:54 +03:00
Alibek Omarov ba9bb70924 common: remove unused gamma definitions 2024-01-13 05:03:58 +03:00
Alibek Omarov 6acc97b0ef engine: client: restore my copyright on my DSP implementation from old engine branch 2024-01-13 00:56:03 +03:00
Alibek Omarov cd681d4303 engine: replace anorms.h with compatible header from GPL WinQuake sources 2024-01-12 23:13:22 +03:00
Alibek Omarov 46f30e215c common: replace netadr.h with compatible definition from GPL Quake-2 sources 2024-01-12 23:09:38 +03:00
Alibek Omarov 2ae038c01c common: fix broken STATIC_ASSERT macro again 2024-01-12 23:00:56 +03:00
Alibek Omarov aaa9fbd50f common: replace kbutton.h with compatible defintion from GPL WinQuake sources 2024-01-12 17:20:30 +03:00
Alibek Omarov 51d4716bcb engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch 2024-01-12 03:27:05 +03:00
Alibek Omarov 045caacfee engine: client: drop skipping random 0.1 second of an ambient sound 2024-01-12 03:27:05 +03:00
Andrey Akhmichin 95a5c670a2 utils: mdldec: res: activities.txt: remove completely useless ACT_VM_* activities. 2024-01-10 14:38:01 +03:00
Andrey Akhmichin 30259e1573 Documentation: opensource-mods.md: update. 2024-01-10 14:37:52 +03:00
Bohdan Shulyar 8b884132b7 ci: fix missing libs on nswitch 2024-01-10 14:37:43 +03:00
Alibek Omarov 266f9a6bc6 engine: client: add support for parsing IPv6 server list 2024-01-09 16:59:06 +03:00
Alibek Omarov 58177d9251 mainui: update 2024-01-09 04:58:11 +03:00
Alibek Omarov 69e801d6b8 engine: fix bug where user stucks after loading map/save while being connected to remote server 2024-01-09 04:16:52 +03:00
Alibek Omarov 388cc3061f mainui: update 2024-01-09 03:55:28 +03:00
Alibek Omarov c9d29b3955 ref: gl: fix overbrights with VBO 2024-01-09 03:55:07 +03:00
Alibek Omarov 371025dc8e engine: dedicated: add TextureToGamma stub for imagelib 2024-01-09 03:55:07 +03:00
Alibek Omarov cf7a79bff3 ref: gl: particles aren't supposed to care about gamma 2024-01-09 03:55:07 +03:00
Alibek Omarov 55dfa1bf44 ref: soft: reorder applying light gamma 2024-01-09 03:55:07 +03:00
Alibek Omarov 519c8a032a ref: soft: adapt studio renderer to new gamma implementation 2024-01-09 03:55:07 +03:00
Alibek Omarov c15822f375 ref: soft: don't depend on light gamma in recursive light point 2024-01-09 03:55:07 +03:00
Alibek Omarov 0e91deec19 ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles 2024-01-09 03:55:07 +03:00
Alibek Omarov 87b204c661 ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles 2024-01-09 03:55:07 +03:00
Alibek Omarov caefa0b7b9 engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 2024-01-09 03:55:07 +03:00
Alibek Omarov a311923d4e engine: imagelib: apply texgamma to palette (ideally should be applied only to BSP/WAD textures) 2024-01-09 03:55:07 +03:00
Alibek Omarov ee4cb39f3e ref: gl: adapt alias renderer to new gamma implementation (untested) 2024-01-09 03:55:07 +03:00
Alibek Omarov 18436a70eb ref: gl: support overbrights, change the gamma applying order closer to the original renderer 2024-01-09 03:55:00 +03:00
Alibek Omarov 8298053e6a ref: gl: don't depend on lightgamma in recursive light point 2024-01-09 03:33:39 +03:00
Alibek Omarov 9304a0041d ref: gl: support kRenderFxLightMultiplier
* add undocumented kRenderFxLightMultiplier to const.h
2024-01-09 03:33:39 +03:00
Alibek Omarov 64f92003fa ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
2024-01-09 03:33:39 +03:00
Alibek Omarov be0a241244 engine: client: add tests for new gamma implementation 2024-01-09 03:33:39 +03:00
Alibek Omarov df6546d5b1 engine: client: add new gamma implementation
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
Alibek Omarov a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 2024-01-07 03:35:23 +03:00
Alibek Omarov c0757bd84c ref: gl: remove vid_gamma/vid_brightness changed cvar value check 2024-01-07 03:35:23 +03:00
Alibek Omarov 9fa32a9cf4 ref: soft: remove vid_gamma/vid_brightness changed cvar value check 2024-01-07 03:35:23 +03:00
Ruslan Piasetskyi 15bc09b06b engine: platform: linux: Add gettid definition for old systems
The gettid() library support was added in glibc 2.30. Earlier glibc
versions did not provide a wrapper for this system call, necessitating
the use of syscall(2).

Also, put _GNU_SOURCE definition in the guard to avoid the warning:
  ../engine/platform/linux/sys_linux.c:16: warning: "_GNU_SOURCE" redefined
   #define _GNU_SOURCE

  <command-line>: note: this is the location of the previous definition
2024-01-06 13:43:35 +03:00
Alibek Omarov 315aea1991 filesystem: support mods liblist.gam/gameinfo.txt with relative paths to game libs 2024-01-05 04:34:33 +03:00
Alibek Omarov 380422a6dc engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
Some effects are meant only for playeres, others only for normal entities
2024-01-05 04:10:45 +03:00
Alibek Omarov be26ecf1c9 engine: client: don't spawn model effects for players, like GoldSrc 2024-01-05 04:09:20 +03:00
Alibek Omarov d2bbe9dfd2 engine: client: don't spawn multiple model effects 2024-01-05 04:08:52 +03:00
Alibek Omarov 9c929c1405 engine: client: don't spawn particles if time is stopped 2024-01-05 02:59:47 +03:00
Alibek Omarov 9551240680 engine: host: fix -Werror=parentheses 2024-01-05 02:35:16 +03:00
Alibek Omarov 6605d0456c engine: host: force ENGINE_STEP_POSHISTORY_LERP for Counter-Strike and Condition Zero 2024-01-05 02:27:37 +03:00
Alibek Omarov 99e8f7b486 engine: host: fix warning about incompatible features bits 2024-01-05 02:26:25 +03:00
Alibek Omarov 5ac8f63741 ref: soft: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 2024-01-05 02:25:18 +03:00
Alibek Omarov 9d3949a948 ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 2024-01-05 02:25:10 +03:00
Alibek Omarov 5bd1dd34b3 ci: disable freebsd-12 task 2024-01-04 22:15:08 +03:00
Alibek Omarov 6862b14e59 ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:14 +03:00
Alibek Omarov dc1d65f621 ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:09 +03:00
Alibek Omarov fba3a2b67f ref: soft: return NULL in GetEntityByIndex and ModelHandle 2024-01-04 21:47:03 +03:00
Alibek Omarov b946c8455d ref: gl: return NULL in GetEntityByIndex and ModelHandle just in case 2024-01-04 21:46:44 +03:00
Alibek Omarov c56e876043 engine: client: don't reset runfuncs for demoplayback 2024-01-04 06:11:15 +03:00
Alibek Omarov 9773d11464 engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them 2024-01-04 05:53:04 +03:00
Alibek Omarov 3c28b11754 engine: client: cl_demo: fix usercmd in demo playback
I have no explanation why this works but it kinda does?
2024-01-04 05:48:45 +03:00
Alibek Omarov f2584dcb9d engine: host: better engine features print 2024-01-04 05:31:01 +03:00
Alibek Omarov ce73838f1b engine: add a function that validates requested features bits 2024-01-04 05:30:18 +03:00
Alibek Omarov 49f972a7c9 engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history 2024-01-04 05:05:03 +03:00
Alibek Omarov 1ae01d89de engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled 2024-01-04 03:35:16 +03:00
Alibek Omarov 8e54e18c8f engine: client: disable STUDIO_INTERPOLATION_FIX 2024-01-04 03:32:59 +03:00
Alibek Omarov 18136e5320 engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar 2024-01-04 03:32:36 +03:00
Alibek Omarov a29f1899d3 engine: client: remove unused extrapolate variable in CL_PureOrigin 2024-01-03 19:06:46 +03:00
Alibek Omarov 0f804ffc30 engine: client: use extra precision for interpolation 2024-01-03 19:02:09 +03:00
Alibek Omarov 620a4b4894 engine: client: wrong check order, fix previous commit 2023-12-31 06:35:38 +03:00
Alibek Omarov 4cf87c2c23 engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn 2023-12-31 06:24:53 +03:00
Alibek Omarov f031c31b77 engine: client: try another workaround for backwards animtime 2023-12-31 06:12:00 +03:00
Alibek Omarov c2447d8634 engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod 2023-12-31 05:03:10 +03:00
Alibek Omarov ae9c1d9f18 engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER 2023-12-30 23:45:17 +03:00
Alibek Omarov 0132eb6e44 ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox 2023-12-30 16:55:31 +03:00
Alibek Omarov f12df54226 ref: soft: remove unused tr.fCustomSkybox 2023-12-30 16:54:56 +03:00
Alibek Omarov d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 2023-12-30 16:54:37 +03:00
Alibek Omarov 6059538d77 ref: gl: use direct host.features instead of PARM_FEATURES 2023-12-30 16:41:51 +03:00
Alibek Omarov 17deba0606 ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED 2023-12-30 16:41:39 +03:00
Alibek Omarov 82a2d272ad ref: gl: use direct host.features instead of PARM_FEATURES 2023-12-30 16:41:22 +03:00
Alibek Omarov 707a9228e1 engine: ref_api: draft RefAPI 6.
Remove timings from ref_globals_t struct

Remove R_UpdateRefState accordingly.

Remove unused PARMs

Remove reduntant functions
2023-12-30 16:36:13 +03:00
Alibek Omarov 59ddfb787f ref: soft: remove GetPredictedOrigin() call 2023-12-30 16:36:13 +03:00
Alibek Omarov acdf1da995 ref: soft: remove GetMoveVars() call 2023-12-30 16:36:13 +03:00
Alibek Omarov f1cdab91eb ref: soft: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 2023-12-30 16:36:13 +03:00
Alibek Omarov 05d5abe4db ref: soft: remove usage of PARM_MAX_CLIENTS 2023-12-30 16:36:13 +03:00
Alibek Omarov 44e017a410 ref: soft: convert to usage of ref_host_t to get real engine time 2023-12-30 16:36:13 +03:00
Alibek Omarov 64f3884f23 ref: soft: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
Alibek Omarov 6386782674 ref: soft: acquire engine pointers 2023-12-30 16:36:13 +03:00
Alibek Omarov 8084687e50 ref: gl: remove GetPredictedOrigin call 2023-12-30 16:36:13 +03:00
Alibek Omarov 6c16de55c0 ref: gl: remove GetMoveVars() call 2023-12-30 16:36:13 +03:00
Alibek Omarov 537237ef62 ref: gl: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 2023-12-30 16:36:13 +03:00
Alibek Omarov 4dfc3f34cb ref: gl: remove usage of PARM_MAX_CLIENTS 2023-12-30 16:36:13 +03:00
Alibek Omarov d22bbb4213 ref: gl: remove usage of PARM_WORLD_VERSION 2023-12-30 16:36:13 +03:00
Alibek Omarov 0e3b14e9a5 ref: gl: remove usage of PARM_NUMMODELS 2023-12-30 16:36:13 +03:00
Alibek Omarov afb0540aa3 ref: gl: convert to usage of ref_host_t to get real engine time 2023-12-30 16:36:13 +03:00
Alibek Omarov 4d802d8901 ref: gl: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
Alibek Omarov 6a4bf4965f ref: gl: acquire engine pointers 2023-12-30 16:36:13 +03:00
Alibek Omarov a3c9538d12 engine: client: add support for new PARMs
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
Alibek Omarov 632264809f engine: ref_api: add PARMs to get pointers to engine data like cl, host, world, etc. Partially expose cl and host. 2023-12-30 16:36:13 +03:00
Alibek Omarov bcfabbe802 engine: do not save configs when we closing because of the errors 2023-12-28 22:42:12 +03:00
Alibek Omarov c244cfc937 engine: do not save configs when we closing because of the errors 2023-12-28 22:40:10 +03:00
Andrey Akhmichin 520fc33394 utils: mdldec: fix wrong conditions. 2023-12-28 20:36:39 +03:00
Alibek Omarov f705a7cd26 common: xash3d_types: another attempt to properly check static asserts availability 2023-12-28 17:32:07 +03:00
Alibek Omarov 65bfff69d0 engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation 2023-12-27 04:14:19 +03:00
Alibek Omarov 9d8ba03f5e common: xash3d_types: fix static_assert macro 2023-12-27 03:10:41 +03:00
Alibek Omarov 778b8ede58 engine: platform: linux: add forgotten _GNU_SOURCE at the top of the file to enable gettid extension 2023-12-27 03:10:20 +03:00
Alibek Omarov f8a1a2ed71 engine: platform: linux: add missing math.h include 2023-12-26 18:56:30 +03:00
mittorn b4a7c266b5 platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger 2023-12-25 14:22:20 +03:00
mittorn a488f79852 ref_gl: workaround freezes on adreno with vbo on dlighted decals 2023-12-25 14:21:21 +03:00
Alibek Omarov b290046503 ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer 2023-12-19 17:55:10 +03:00
Dmitry Toroshchin e8409cee8b ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante) 2023-12-19 17:55:10 +03:00
mittorn 1d4d355b38 ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter 2023-12-19 17:55:10 +03:00
mittorn dfe12535a5 ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed 2023-12-19 17:55:10 +03:00
mittorn 74946100f1 ref_gl: fix not restoring static lightmap after decals 2023-12-19 17:55:10 +03:00
mittorn 9a1717915c ref_gl: vbo: apply a1batross's patch for uint index switch 2023-12-19 17:55:10 +03:00
mittorn 3691eb6e48 ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO 2023-12-19 17:55:10 +03:00
mittorn 3bb7471fd3 ref_gl: vbo: fix lightmap0 processing, remove ilightmap 2023-12-19 17:55:10 +03:00
mittorn 74e09ddb12 ref_gl: change state management in vbo renderer 2023-12-19 17:55:10 +03:00
mittorn 6b73d056b2 ref_gl: vbo dlights refactiring 2023-12-19 17:55:10 +03:00
mittorn 3e7847551a ref_gl: add ability to skip uploading unused data (disabled) 2023-12-19 17:55:10 +03:00
mittorn 91d92935fa ref_gl: try avoid gpu locking on dlights in vbo renderer 2023-12-19 17:55:10 +03:00
mittorn eff033298a ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 2023-12-19 17:55:10 +03:00
mittorn 3a8f4961bc ref_gl: fix rarely broken texturechain on some big maps 2023-12-19 17:55:10 +03:00
mittorn b81f94518a ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix 2023-12-19 17:55:10 +03:00
Alibek Omarov 96f7f5457d engine: print all supported and enabled features 2023-12-17 17:51:15 +03:00
Alibek Omarov 498ec6b4f1 engine: client: print enabled features after server connect if it's not a local game 2023-12-17 17:44:05 +03:00
Alibek Omarov 607e62a1ae engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
2023-12-17 17:44:05 +03:00
Alibek Omarov d41a80bc2c engine: add mask to sanitize possible engine features bits 2023-12-17 17:43:51 +03:00
Alibek Omarov 643bec4071 engine: client: set max FPS when recording with fps_max 0 2023-12-16 22:02:26 +03:00
Alibek Omarov a7e84230c3 ref: gl: use world version to enable large lightmaps for BSP2 automatically 2023-12-15 07:38:25 +03:00
Alibek Omarov c96cf7e22d engine: expose world version through RefAPI 2023-12-15 07:38:07 +03:00
Alibek Omarov 46c61660cf engine: expose world BSP version through world global structure 2023-12-15 07:37:40 +03:00
Alibek Omarov f6fecce52b wscript: do not recurse into ref_soft when BSP2 is enabled 2023-12-15 07:29:38 +03:00
Alibek Omarov 54a5947a3c engine: remove MSGBOX macro 2023-12-15 06:40:04 +03:00
Andrey Akhmichin 521bc675a2 utils: mdldec: smd.c: simplify proper bone rotation code. 2023-12-14 14:55:40 +03:00
Andrey Akhmichin 845cee2578 utils: mdldec: smd.c: prevent division by zero. 2023-12-14 14:54:49 +03:00
Alibek Omarov 93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
2023-12-14 03:12:47 +03:00
Alibek Omarov 13aab4e59c engine: server: fix off-by-one error in Voice_Set/GetClientListening 2023-12-13 14:56:55 +03:00
Alibek Omarov 36c2f9e9f2 engine: refactor rcon redirect, don't make it depend on global object 2023-12-13 14:56:27 +03:00
Alibek Omarov 514da0ffa9 engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame 2023-12-11 07:12:44 +03:00
Alibek Omarov 37b8d5da79 mainui: update 2023-12-11 07:12:30 +03:00
Alibek Omarov b5d602d953 wscript: enable -Werror=alloc-size and -Walloc-zero 2023-12-11 07:11:40 +03:00
Alibek Omarov c926fee13c filesystem: report an error when opening file was unsuccessful, with the exception for non-existent files 2023-12-11 07:10:51 +03:00
Alibek Omarov a675806c91 engine: imagelib: img_ktx2: don't allow to load images with no mip levels 2023-12-11 07:06:12 +03:00
Alibek Omarov 683c4874f8 common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 2023-12-09 19:00:25 +03:00
Alibek Omarov 20ced857b4 engine: client: use physents array when tracing physents =/ 2023-12-09 16:45:35 +03:00
Alibek Omarov c6c86f9665 public: make hash case-insensitive again 2023-12-07 06:46:49 +03:00
Alibek Omarov 1e0107944f engine: make sys_timescale non-cheat, like host_framerate 2023-12-07 00:50:56 +03:00
Alibek Omarov 21797f9ac8 ref: gl: fix solor to color 2023-12-06 05:22:02 +03:00
mittorn c800b34cd4 ref_api: add R_Flush method 2023-12-06 04:13:27 +03:00
Alibek Omarov 1612e2d669 engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 2023-12-06 04:13:27 +03:00
Alibek Omarov 26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
Alibek Omarov 67737446ac mainui: update 2023-12-06 04:12:33 +03:00
254 changed files with 9116 additions and 5506 deletions

27
.builds/alpine.yml Normal file
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@ -0,0 +1,27 @@
image: alpine/latest
packages:
- build-base
- sdl2-dev
- freetype-dev
- fontconfig-dev
- opus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-alpine-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-alpine-amd64.tar.bz2

30
.builds/debian-arm64.yml Normal file
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@ -0,0 +1,30 @@
image: debian/sid
arch: amd64
packages:
- build-essential
- python-is-python3
- libsdl2-dev
- libfreetype-dev
- libfontconfig-dev
- libopus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-debian-arm64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-debian-arm64.tar.bz2

29
.builds/debian.yml Normal file
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@ -0,0 +1,29 @@
image: debian/sid
packages:
- build-essential
- python-is-python3
- libsdl2-dev
- libfreetype-dev
- libfontconfig-dev
- libopus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-debian-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-debian-amd64.tar.bz2

29
.builds/freebsd.yml Normal file
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@ -0,0 +1,29 @@
image: freebsd/latest
packages:
- lang/python
- devel/pkgconf
- devel/sdl20
- print/freetype2
- x11-fonts/fontconfig
- audio/opus
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-freebsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-freebsd-amd64.tar.bz2

29
.builds/netbsd.yml Normal file
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@ -0,0 +1,29 @@
image: netbsd/latest
packages:
- python311
- SDL2
- freetype2
- fontconfig
- libopus
- pkgconf
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
python3.11 waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
python3.11 waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-netbsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-netbsd-amd64.tar.bz2

26
.builds/openbsd.yml Normal file
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@ -0,0 +1,26 @@
image: openbsd/latest
packages:
- python3
- sdl2
- opus
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
python3 waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
python3 waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-openbsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-openbsd-amd64.tar.bz2

View File

@ -1,15 +1,3 @@
task:
name: freebsd-12-amd64
freebsd_instance:
image_family: freebsd-12-4
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-13-amd64
freebsd_instance:
@ -25,7 +13,7 @@ task:
task:
name: freebsd-14-amd64
freebsd_instance:
image_family: freebsd-14-0-snap
image_family: freebsd-14-0
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus

1
.github/FUNDING.yml vendored Normal file
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@ -0,0 +1 @@
custom: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/donate.md

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@ -24,14 +24,9 @@ jobs:
# - os: ubuntu-aarch64-20.04
# targetos: linux
# targetarch: aarch64
# - os: ubuntu-20.04
# targetos: android
# targetarch: 32
# - os: ubuntu-20.04
# targetos: android
# targetarch: 64
- os: ubuntu-20.04
targetos: android
targetarch: multiarch
# - os: ubuntu-20.04
# targetos: motomagx
# targetarch: armv6
@ -45,13 +40,12 @@ jobs:
- os: windows-latest
targetos: win32
targetarch: amd64
- os: windows-latest
- os: windows-2019 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes
targetos: win32
targetarch: i386
env:
SDL_VERSION: 2.28.1
SDL_VERSION: 2.30.3
GH_CPU_ARCH: ${{ matrix.targetarch }}
ANDROID_SDK_TOOLS_VER: 4333796
steps:
- name: Checkout
uses: actions/checkout@v3

5
.gitignore vendored
View File

@ -54,6 +54,11 @@ CMakeFiles
Makefile
cmake_install.cmake
install_manifest.txt
CMakeLists.txt*
CMakeScripts
Testing
compile_commands.json
_deps
# makedepend
Makefile.dep
*.bak

2
3rdparty/gl-wes-v2 vendored

@ -1 +1 @@
Subproject commit 7ba4631bf5e921284100d10923b6980af66d98e8
Subproject commit 2d9b5afe109ab9f1f7f39754a5ba550e8cffa80a

@ -1 +1 @@
Subproject commit 5226f5f9370eebe874dae0525ad5d878a3b66faf
Subproject commit e39434a2b17d12be569a1406f3bd23ac6a231347

View File

@ -18,7 +18,7 @@ def build(bld):
target = 'gl4es',
features = 'c',
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'EXTERNAL_GETPROCADDRESS=GL4ES_GetProcAddress', 'NO_LOADER', 'STATICLIB'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'],
cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'],
subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = '.')

2
3rdparty/mainui vendored

@ -1 +1 @@
Subproject commit d2544938fad58126af486e99845e9be105b9fdd3
Subproject commit 2c0f1e26bd32d6297ab3eae69fa3db9d6bccd55a

2
3rdparty/nanogl vendored

@ -1 +1 @@
Subproject commit 6b6a947ee0c32abceea3e111364b0225af36df61
Subproject commit e75792de037ee141f7d596b95cf17bef23b119e2

@ -1 +1 @@
Subproject commit f85d64c1490b0ee74d146adca5811251d6ee1deb
Subproject commit a2a7b9073f89aeb479911f4c25bb03ebeb25bf63

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@ -1,17 +1,16 @@
# Bug-compatibility in Xash3D FWGS
Xash3D FWGS has special mode for games that rely on original engine bugs.
In this mode, we emulate the behaviour of selected functions that may help running mods relying on engine bugs, but enabling them by default may break majority of other games.
Xash3D FWGS has special mode for games that rely on original engine bugs. In this mode, we emulate the behaviour of selected functions that may help running mods relying on engine bugs, but enabling them by default may break majority of other games.
At this time, we only have implemented GoldSrc bug-compatibility. It can be enabled with `-bugcomp` command line switch.
When `-bugcomp` is specified without argument, it enables everything. This behavior might be changed or removed in future versions.
When `-bugcomp` is specified with argument, it interpreted as flags separated with `+`. This way it's possible to combine multiple levels of bug-compatibility.
## GoldSrc bug-compatibility
### Emulated bugs
* `pfnPEntityOfEntIndex` in GoldSrc returns NULL for last player due to incorrect player index comparison
### Games and mods that require this
* Counter-Strike: Condition Zero - Deleted Scenes
| Flag | Description | Games that require this flag |
| ------- | ----------- | ---------------------------- |
| `peoei` | Reverts `pfnPEntityOfEntIndex` behavior to GoldSrc, where it returns NULL for last player due to incorrect player index comparison | * Counter-Strike: Condition Zero - Deleted Scenes |
| `gsmrf` | Rewrites message at the moment when Game DLL attempts to write an internal engine message, usually specific to GoldSrc protocol. Right now only supports `svc_spawnstaticsound`, more messages added by request. | * MetaMod/AMXModX based mods |

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@ -0,0 +1,21 @@
## Environment variables
#### Xash3D FWGS
The engine respects these environment variables:
| Variable | Type | Description |
| --------------------- | ---------- | ----------- |
| `XASH3D_GAME` | _string_ | Overrides default game directory. Ignored if `-game` command line argument is set |
| `XASH3D_BASEDIR` | _string_ | Sets path to base (root) directory, instead of current working directory |
| `XASH3D_RODIR` | _string_ | Sets path to read-only base (root) directory. Ignored if `-rodir` command line argument is set |
| `XASH3D_EXTRAS_PAK1` | _string_ | Archive file from specified path will be added to virtual filesystem search path in the lowest possible priority |
| `XASH3D_EXTRAS_PAK2` | _string_ | Similar to `XASH3D_EXTRAS_PAK1` but next to it in priority list |
Environment variables NOT listed in the table above are used internally, and aren't considered as stable interface.
#### mdldec
| Variable | Type | Description |
| --------------------- | ---------- | ----------- |
| `MDLDEC_ACT_PATH` | _string_ | If set, will read activities list from this path |

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@ -0,0 +1,25 @@
# GetNativeObject API
To be able to use platform-specific features or get optional engine interfaces, we've added a simple call to MobilityAPI on client DLL and PhysicsAPI for server DLL and extended MenuAPI for menu DLL.
It's defined like this:
```
void *pfnGetNativeObject( const char *name );
```
#### Cross-platform objects
Only these objects are guaranteed to be available on all targets.
| Object name | Interface |
|-------------|-----------|
| `VFileSystem009` | Provides C++ interface to filesystem, binary-compatible with Valve's VFileSystem009. |
| `XashFileSystemXXX` | Provides C interface to filesystem. This interface is unstable and not recommended for generic use, outside of engine internals. For more info about current version look into `filesystem.h`. |
#### Android-specific objects
| Object name | Interface |
|-------------|-----------|
| `JNIEnv` | Allows interfacing with Java Native Interface. |
| `ActivityClass` | Returns JNI object for engine Android activity class. |

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@ -0,0 +1,65 @@
# sounds.lst.md
Using sounds.lst located in scripts folder, modder can override some of the hardcoded sounds in temp entities and server physics.
File format:
```
<group name>
{
<path1>
<path2>
<path3>
}
<group2 name> <path with %d> <min number> <max number>
```
* Sounds can use any supported sound format (WAV or MP3).
* The path must be relative to the sounds/ folder in the game or base directory root, addon folder, or archive root.
* Groups can be empty or omitted from the file to load no sound.
* Groups can either list a set of files or specify a format string and a range.
* Anything after // will be considered a comment and ignored.
* Behavior is undefined if the group was listed multiple times.
Currently supported groups are:
|Group name|Usage|
|----------|-----|
|`BouncePlayerShell`|Used for BOUNCE_SHELL tempentity hitsound|
|`BounceWeaponShell`|Used for BOUCNE_SHOTSHELL tempentity hitsound|
|`BounceConcrete`|Used for BOUNCE_CONCRETE tempentity hitsound|
|`BounceGlass`|Used for BOUCNE_GLASS|
|`BounceMetal`|Used for BOUNCE_METAL|
|`BounceFlesh`|Used for BOUNCE_FLESH|
|`BounceWood`|Used for BOUNCE_WOOD|
|`Ricochet`|Used for BOUNCE_SHRAP and ricochet tempentities|
|`Explode`|Used for tempentity explosions|
|`EntityWaterEnter`|Used for entity entering water|
|`EntityWaterExit`|Used for entity exiting water|
|`PlayerWaterEnter`|Used for player entering water|
|`PlayerWaterExit`|Used for player exiting water|
## Example
This example is based on defaults sounds used in Half-Life:
```
BouncePlayerShell "player/pl_shell%d.wav" 1 3
BounceWeaponShell "weapons/sshell%d.wav" 1 3
BounceConcrete "debris/concrete%d.wav" 1 3
BounceGlass "debris/glass%d.wav" 1 4
BounceMetal "debris/metal%d.wav" 1 6
BounceFlesh "debris/flesh%d.wav" 1 7
BounceWood "debris/wood%d.wav" 1 4
Ricochet "weapons/ric%d.wav" 1 5
Explode "weapons/explode%d.wav" 3 5
EntityWaterEnter "player/pl_wade%d.wav" 1 4
EntityWaterExit "player/pl_wade%d.wav" 1 4
PlayerWaterEnter
{
"player/pl_wade1.wav"
}
PlayerWaterExit
{
"player/pl_wade2.wav"
}
```

15
Documentation/musl.md Normal file
View File

@ -0,0 +1,15 @@
# Xash3D FWGS on `musl`
Xash3D FWGS works on `musl` out of the box. However, the engine doesn't try to differentiate glibc and musl anymore. If you see error similar to:
```
Host_InitError: can't initialize cl_dlls/client.so: Error relocating valve/cl_dlls/client.so: __sprintf_chk: symbol not found
```
... or you know that the game you're running is linked against glibc, you can try using `libgcompat`, like this:
```
$ LD_PRELOAD=/lib/libgcompat.so.0 ./xash3d ...
```
It will automatically add the missing symbols that glibc binaries usually need. In the future we might automatically link engine against `libgcompat` for better compatibility with prebuilt or closed-source games, if there will be any use for this.

View File

@ -240,6 +240,8 @@ CSO-like Xash3D-based mod, CSMoE - https://github.com/MoeMod/CSMoE
## Crack-Life: Campaign Mode
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life
Reverse-engineered code: branch **clcampaign** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/clcampaign
## Escape from the Darkness
malortie's recreation - https://github.com/malortie/hl-eftd

View File

@ -1,5 +1,5 @@
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
[![builds.sr.ht status](https://builds.sr.ht/~a1batross/xash3d-fwgs.svg)](https://builds.sr.ht/~a1batross/xash3d-fwgs?) [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.

View File

@ -534,5 +534,14 @@ typedef struct
#define MAX_EFRAGS 8192 // Arcane Dimensions required
#define MAX_REQUESTS 64
#if ! XASH_64BIT
STATIC_ASSERT( sizeof( mextrasurf_t ) == 324, "mextrasurf_t unexpected size" );
STATIC_ASSERT( sizeof( decal_t ) == 60, "decal_t unexpected size");
STATIC_ASSERT( sizeof( mfaceinfo_t ) == 176, "mfaceinfo_t unexpected size");
#else
STATIC_ASSERT( sizeof( mextrasurf_t) == 496, "mextrasurf_t unexpected size");
STATIC_ASSERT( sizeof( decal_t ) == 88, "decal_t unexpected size");
STATIC_ASSERT( sizeof( mfaceinfo_t ) == 304, "mfaceinfo_t unexpected size");
#endif
#endif//COM_MODEL_H

View File

@ -717,6 +717,7 @@ enum
kRenderFxExplode, // Scale up really big!
kRenderFxGlowShell, // Glowing Shell
kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!)
kRenderFxLightMultiplier,
};
typedef int func_t;

View File

@ -27,4 +27,19 @@ GNU General Public License for more details.
#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
#define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer
#define ENGINE_STEP_POSHISTORY_LERP (1U<<31) // enable MOVETYPE_STEP interpolation based on position history. Incompatible with ENGINE_COMPUTE_STUDIO_LERP!
// adjust the mask when features will be added or removed
#define ENGINE_FEATURES_MASK \
( ENGINE_WRITE_LARGE_COORD \
| ENGINE_QUAKE_COMPATIBLE \
| ENGINE_LOAD_DELUXEDATA \
| ENGINE_PHYSICS_PUSHER_EXT \
| ENGINE_LARGE_LIGHTMAPS \
| ENGINE_COMPENSATE_QUAKE_BUG \
| ENGINE_IMPROVED_LINETRACE \
| ENGINE_COMPUTE_STUDIO_LERP \
| ENGINE_LINEAR_GAMMA_SPACE \
| ENGINE_STEP_POSHISTORY_LERP )
#endif//FEATURES_H

View File

@ -1,18 +1,35 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
/*
Copyright (C) 1996-1997 Id Software, Inc.
#if !defined( KBUTTONH )
#define KBUTTONH
#pragma once
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
typedef struct kbutton_s
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef KBUTTON_H
#define KBUTTON_H
// a1ba: copied from WinQuake/client.h
//
// cl_input
//
typedef struct
{
int down[2]; // key nums holding it down
int state; // low bit is down state
} kbutton_t;
#endif // !KBUTTONH
STATIC_ASSERT( sizeof( kbutton_t ) == 12, "kbutton_t isn't 12 bytes!" );
#endif // KBUTTON_H

View File

@ -1,76 +1,74 @@
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
Copyright (C) 1997-2001 Id Software, Inc.
#ifndef NETADR_H
#define NETADR_H
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef NET_ADR_H
#define NET_ADR_H
#include "build.h"
#include STDINT_H
typedef enum
{
NA_UNUSED = 0,
NA_LOOPBACK,
NA_BROADCAST,
NA_IP,
NA_IPX,
NA_BROADCAST_IPX,
NA_IP6,
NA_MULTICAST_IP6, // all nodes multicast
} netadrtype_t;
// net.h -- quake's interface to the networking layer
// a1ba: copied from Quake-2/qcommon/qcommon.h and modified to support IPv6
// Original structure:
// typedef struct netadr_s
// {
// netadrtype_t type;
// unsigned char ip[4];
// unsigned char ipx[10];
// unsigned short port;
// } netadr_t;
#define PORT_ANY -1
typedef enum {NA_LOOPBACK = 1, NA_BROADCAST, NA_IP, NA_IPX, NA_BROADCAST_IPX, NA_IP6, NA_MULTICAST_IP6} netadrtype_t;
/*
Original Quake-2 structure:
typedef struct
{
netadrtype_t type;
byte ip[4];
byte ipx[10];
unsigned short port;
} netadr_t;
*/
#pragma pack( push, 1 )
typedef struct netadr_s
{
union
{
// IPv6 struct
struct
{
uint32_t type;
uint16_t type6;
uint8_t ip6[16];
};
struct
{
uint32_t type; // must be netadrtype_t but will break with short enums
union
{
uint8_t ip[4];
uint32_t ip4;
uint8_t ip[4];
uint32_t ip4; // for easier conversions
};
uint8_t ipx[10];
};
struct
{
#if XASH_LITTLE_ENDIAN
uint16_t type6;
uint8_t ip6[16];
#elif XASH_BIG_ENDIAN
uint8_t ip6_0[2];
uint16_t type6;
uint8_t ip6_2[14];
#endif
uint8_t ipx[10];
};
};
uint16_t port;
uint16_t port;
} netadr_t;
#pragma pack( pop )
STATIC_ASSERT( sizeof( netadr_t ) == 20, "invalid netadr_t size" );
STATIC_ASSERT( sizeof( netadr_t ) == 20, "netadr_t isn't 20 bytes!" );
#endif//NETADR_H
#endif // NET_ADR_H

View File

@ -35,7 +35,6 @@ GNU General Public License for more details.
#define __cdecl
#define __stdcall
#define _inline static inline
#define FORCEINLINE inline __attribute__((always_inline))
#if XASH_POSIX
#include <unistd.h>
@ -63,13 +62,6 @@ GNU General Public License for more details.
int x, y;
} POINT;
#else // WIN32
#ifdef __MINGW32__
#define _inline static inline
#define FORCEINLINE inline __attribute__((always_inline))
#else
#define FORCEINLINE __forceinline
#endif
#define open _open
#define read _read
#define alloca _alloca

View File

@ -107,7 +107,8 @@ typedef enum
TF_ARB_FLOAT = (1<<26), // float textures
TF_NOCOMPARE = (1<<27), // disable comparing for depth textures
TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24)
TF_MULTISAMPLE = (1<<29) // multisampling texture
TF_MULTISAMPLE = (1<<29), // multisampling texture
TF_ALLOW_NEAREST = (1<<30), // allows toggling nearest filtering for TF_NOMIPMAP textures
} texFlags_t;
typedef enum
@ -229,7 +230,7 @@ typedef struct render_api_s
void (*R_Reserved0)( void );
// static allocations
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
// engine utils (not related with render API but placed here)

View File

@ -28,11 +28,7 @@ typedef byte rgb_t[3]; // unsigned byte colorpack
typedef vec_t matrix3x4[3][4];
typedef vec_t matrix4x4[4][4];
#if XASH_64BIT
typedef uint32_t poolhandle_t;
#else
typedef void* poolhandle_t;
#endif
#undef true
#undef false
@ -58,9 +54,6 @@ typedef uint64_t longtime_t;
#define BIT( n ) ( 1U << ( n ))
#define BIT64( n ) ( 1ULL << ( n ))
#define GAMMA ( 2.2f ) // Valve Software gamma
#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0
#define TEXGAMMA ( 0.9f ) // compensate dim textures
#define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits))
#define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits))
#define FBitSet( iBitVector, bit ) ((iBitVector) & (bit))
@ -77,51 +70,62 @@ typedef uint64_t longtime_t;
#define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' )
#define ColorIndex( c ) ((( c ) - '0' ) & 7 )
#if defined(__GNUC__)
#ifdef __i386__
#define EXPORT __attribute__ ((visibility ("default"),force_align_arg_pointer))
#define GAME_EXPORT __attribute((force_align_arg_pointer))
#if defined( __GNUC__ )
#if defined( __i386__ )
#define EXPORT __attribute__(( visibility( "default" ), force_align_arg_pointer ))
#define GAME_EXPORT __attribute(( force_align_arg_pointer ))
#else
#define EXPORT __attribute__ ((visibility ("default")))
#define EXPORT __attribute__(( visibility ( "default" )))
#define GAME_EXPORT
#endif
#define _format(x) __attribute__((format(printf, x, x+1)))
#define NORETURN __attribute__((noreturn))
#define NONNULL __attribute__((nonnull))
#elif defined(_MSC_VER)
#define EXPORT __declspec( dllexport )
#define GAME_EXPORT
#define _format(x)
#define NORETURN
#define NONNULL
#define NORETURN __attribute__(( noreturn ))
#define NONNULL __attribute__(( nonnull ))
#define _format( x ) __attribute__(( format( printf, x, x + 1 )))
#define ALLOC_CHECK( x ) __attribute__(( alloc_size( x )))
#define RENAME_SYMBOL( x ) asm( x )
#else
#define EXPORT
#if defined( _MSC_VER )
#define EXPORT __declspec( dllexport )
#else
#define EXPORT
#endif
#define GAME_EXPORT
#define _format(x)
#define NORETURN
#define NONNULL
#define _format( x )
#define ALLOC_CHECK( x )
#define RENAME_SYMBOL( x )
#endif
#if ( __GNUC__ >= 3 )
#define unlikely(x) __builtin_expect(x, 0)
#define likely(x) __builtin_expect(x, 1)
#define unlikely( x ) __builtin_expect( x, 0 )
#define likely( x ) __builtin_expect( x, 1 )
#elif defined( __has_builtin )
#if __has_builtin( __builtin_expect )
#define unlikely(x) __builtin_expect(x, 0)
#define likely(x) __builtin_expect(x, 1)
#define unlikely( x ) __builtin_expect( x, 0 )
#define likely( x ) __builtin_expect( x, 1 )
#else
#define unlikely(x) (x)
#define likely(x) (x)
#define unlikely( x ) ( x )
#define likely( x ) ( x )
#endif
#else
#define unlikely(x) (x)
#define likely(x) (x)
#define unlikely( x ) ( x )
#define likely( x ) ( x )
#endif
#if defined( static_assert ) // C11 static_assert
#define STATIC_ASSERT static_assert
#if __STDC_VERSION__ >= 202311L || __cplusplus >= 201103L // C23 or C++ static_assert is a keyword
#define STATIC_ASSERT_( ignore, x, y ) static_assert( x, y )
#define STATIC_ASSERT static_assert
#elif __STDC_VERSION__ >= 201112L // in C11 it's _Static_assert
#define STATIC_ASSERT_( ignore, x, y ) _Static_assert( x, y )
#define STATIC_ASSERT _Static_assert
#else
#define STATIC_ASSERT( x, y ) extern int _static_assert_##__LINE__[( x ) ? 1 : -1]
#define STATIC_ASSERT_( id, x, y ) extern int id[( x ) ? 1 : -1]
// need these to correctly expand the line macro
#define STATIC_ASSERT_3( line, x, y ) STATIC_ASSERT_( static_assert_ ## line, x, y )
#define STATIC_ASSERT_2( line, x, y ) STATIC_ASSERT_3( line, x, y )
#define STATIC_ASSERT( x, y ) STATIC_ASSERT_2( __LINE__, x, y )
#endif
#ifdef XASH_BIG_ENDIAN

View File

@ -1,177 +1,181 @@
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
Copyright (C) 1996-1997 Id Software, Inc.
{-0.525731, 0.000000, 0.850651},
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{-0.295242, 0.000000, 0.955423},
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{-0.162460, 0.262866, 0.951056},
{0.000000, 0.000000, 1.000000},
{0.000000, 0.850651, 0.525731},
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{-0.238856, 0.864188, -0.442863},
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{0.238856, 0.864188, 0.442863},
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{0.500000, 0.809017, 0.309017},
{0.238856, 0.864188, -0.442863},
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{0.850651, 0.525731, 0.000000},
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{0.425325, 0.688191, 0.587785},
{0.864188, 0.442863, 0.238856},
{0.688191, 0.587785, 0.425325},
{0.809017, 0.309017, 0.500000},
{0.681718, 0.147621, 0.716567},
{0.587785, 0.425325, 0.688191},
{0.955423, 0.295242, 0.000000},
{1.000000, 0.000000, 0.000000},
{0.951056, 0.162460, 0.262866},
{0.850651, -0.525731, 0.000000},
{0.955423, -0.295242, 0.000000},
{0.864188, -0.442863, 0.238856},
{0.951056, -0.162460, 0.262866},
{0.809017, -0.309017, 0.500000},
{0.681718, -0.147621, 0.716567},
{0.850651, 0.000000, 0.525731},
{0.864188, 0.442863, -0.238856},
{0.809017, 0.309017, -0.500000},
{0.951056, 0.162460, -0.262866},
{0.525731, 0.000000, -0.850651},
{0.681718, 0.147621, -0.716567},
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{0.850651, 0.000000, -0.525731},
{0.809017, -0.309017, -0.500000},
{0.864188, -0.442863, -0.238856},
{0.951056, -0.162460, -0.262866},
{0.147621, 0.716567, -0.681718},
{0.309017, 0.500000, -0.809017},
{0.425325, 0.688191, -0.587785},
{0.442863, 0.238856, -0.864188},
{0.587785, 0.425325, -0.688191},
{0.688191, 0.587785, -0.425325},
{-0.147621, 0.716567, -0.681718},
{-0.309017, 0.500000, -0.809017},
{0.000000, 0.525731, -0.850651},
{-0.525731, 0.000000, -0.850651},
{-0.442863, 0.238856, -0.864188},
{-0.295242, 0.000000, -0.955423},
{-0.162460, 0.262866, -0.951056},
{0.000000, 0.000000, -1.000000},
{0.295242, 0.000000, -0.955423},
{0.162460, 0.262866, -0.951056},
{-0.442863, -0.238856, -0.864188},
{-0.309017, -0.500000, -0.809017},
{-0.162460, -0.262866, -0.951056},
{0.000000, -0.850651, -0.525731},
{-0.147621, -0.716567, -0.681718},
{0.147621, -0.716567, -0.681718},
{0.000000, -0.525731, -0.850651},
{0.309017, -0.500000, -0.809017},
{0.442863, -0.238856, -0.864188},
{0.162460, -0.262866, -0.951056},
{0.238856, -0.864188, -0.442863},
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{0.425325, -0.688191, -0.587785},
{0.716567, -0.681718, -0.147621},
{0.688191, -0.587785, -0.425325},
{0.587785, -0.425325, -0.688191},
{0.000000, -0.955423, -0.295242},
{0.000000, -1.000000, 0.000000},
{0.262866, -0.951056, -0.162460},
{0.000000, -0.850651, 0.525731},
{0.000000, -0.955423, 0.295242},
{0.238856, -0.864188, 0.442863},
{0.262866, -0.951056, 0.162460},
{0.500000, -0.809017, 0.309017},
{0.716567, -0.681718, 0.147621},
{0.525731, -0.850651, 0.000000},
{-0.238856, -0.864188, -0.442863},
{-0.500000, -0.809017, -0.309017},
{-0.262866, -0.951056, -0.162460},
{-0.850651, -0.525731, 0.000000},
{-0.716567, -0.681718, -0.147621},
{-0.716567, -0.681718, 0.147621},
{-0.525731, -0.850651, 0.000000},
{-0.500000, -0.809017, 0.309017},
{-0.238856, -0.864188, 0.442863},
{-0.262866, -0.951056, 0.162460},
{-0.864188, -0.442863, 0.238856},
{-0.809017, -0.309017, 0.500000},
{-0.688191, -0.587785, 0.425325},
{-0.681718, -0.147621, 0.716567},
{-0.442863, -0.238856, 0.864188},
{-0.587785, -0.425325, 0.688191},
{-0.309017, -0.500000, 0.809017},
{-0.147621, -0.716567, 0.681718},
{-0.425325, -0.688191, 0.587785},
{-0.162460, -0.262866, 0.951056},
{0.442863, -0.238856, 0.864188},
{0.162460, -0.262866, 0.951056},
{0.309017, -0.500000, 0.809017},
{0.147621, -0.716567, 0.681718},
{0.000000, -0.525731, 0.850651},
{0.425325, -0.688191, 0.587785},
{0.587785, -0.425325, 0.688191},
{0.688191, -0.587785, 0.425325},
{-0.955423, 0.295242, 0.000000},
{-0.951056, 0.162460, 0.262866},
{-1.000000, 0.000000, 0.000000},
{-0.850651, 0.000000, 0.525731},
{-0.955423, -0.295242, 0.000000},
{-0.951056, -0.162460, 0.262866},
{-0.864188, 0.442863, -0.238856},
{-0.951056, 0.162460, -0.262866},
{-0.809017, 0.309017, -0.500000},
{-0.864188, -0.442863, -0.238856},
{-0.951056, -0.162460, -0.262866},
{-0.809017, -0.309017, -0.500000},
{-0.681718, 0.147621, -0.716567},
{-0.681718, -0.147621, -0.716567},
{-0.850651, 0.000000, -0.525731},
{-0.688191, 0.587785, -0.425325},
{-0.587785, 0.425325, -0.688191},
{-0.425325, 0.688191, -0.587785},
{-0.425325, -0.688191, -0.587785},
{-0.587785, -0.425325, -0.688191},
{-0.688191, -0.587785, -0.425325},
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
{-0.525731, 0.000000, 0.850651},
{-0.442863, 0.238856, 0.864188},
{-0.295242, 0.000000, 0.955423},
{-0.309017, 0.500000, 0.809017},
{-0.162460, 0.262866, 0.951056},
{0.000000, 0.000000, 1.000000},
{0.000000, 0.850651, 0.525731},
{-0.147621, 0.716567, 0.681718},
{0.147621, 0.716567, 0.681718},
{0.000000, 0.525731, 0.850651},
{0.309017, 0.500000, 0.809017},
{0.525731, 0.000000, 0.850651},
{0.295242, 0.000000, 0.955423},
{0.442863, 0.238856, 0.864188},
{0.162460, 0.262866, 0.951056},
{-0.681718, 0.147621, 0.716567},
{-0.809017, 0.309017, 0.500000},
{-0.587785, 0.425325, 0.688191},
{-0.850651, 0.525731, 0.000000},
{-0.864188, 0.442863, 0.238856},
{-0.716567, 0.681718, 0.147621},
{-0.688191, 0.587785, 0.425325},
{-0.500000, 0.809017, 0.309017},
{-0.238856, 0.864188, 0.442863},
{-0.425325, 0.688191, 0.587785},
{-0.716567, 0.681718, -0.147621},
{-0.500000, 0.809017, -0.309017},
{-0.525731, 0.850651, 0.000000},
{0.000000, 0.850651, -0.525731},
{-0.238856, 0.864188, -0.442863},
{0.000000, 0.955423, -0.295242},
{-0.262866, 0.951056, -0.162460},
{0.000000, 1.000000, 0.000000},
{0.000000, 0.955423, 0.295242},
{-0.262866, 0.951056, 0.162460},
{0.238856, 0.864188, 0.442863},
{0.262866, 0.951056, 0.162460},
{0.500000, 0.809017, 0.309017},
{0.238856, 0.864188, -0.442863},
{0.262866, 0.951056, -0.162460},
{0.500000, 0.809017, -0.309017},
{0.850651, 0.525731, 0.000000},
{0.716567, 0.681718, 0.147621},
{0.716567, 0.681718, -0.147621},
{0.525731, 0.850651, 0.000000},
{0.425325, 0.688191, 0.587785},
{0.864188, 0.442863, 0.238856},
{0.688191, 0.587785, 0.425325},
{0.809017, 0.309017, 0.500000},
{0.681718, 0.147621, 0.716567},
{0.587785, 0.425325, 0.688191},
{0.955423, 0.295242, 0.000000},
{1.000000, 0.000000, 0.000000},
{0.951056, 0.162460, 0.262866},
{0.850651, -0.525731, 0.000000},
{0.955423, -0.295242, 0.000000},
{0.864188, -0.442863, 0.238856},
{0.951056, -0.162460, 0.262866},
{0.809017, -0.309017, 0.500000},
{0.681718, -0.147621, 0.716567},
{0.850651, 0.000000, 0.525731},
{0.864188, 0.442863, -0.238856},
{0.809017, 0.309017, -0.500000},
{0.951056, 0.162460, -0.262866},
{0.525731, 0.000000, -0.850651},
{0.681718, 0.147621, -0.716567},
{0.681718, -0.147621, -0.716567},
{0.850651, 0.000000, -0.525731},
{0.809017, -0.309017, -0.500000},
{0.864188, -0.442863, -0.238856},
{0.951056, -0.162460, -0.262866},
{0.147621, 0.716567, -0.681718},
{0.309017, 0.500000, -0.809017},
{0.425325, 0.688191, -0.587785},
{0.442863, 0.238856, -0.864188},
{0.587785, 0.425325, -0.688191},
{0.688191, 0.587785, -0.425325},
{-0.147621, 0.716567, -0.681718},
{-0.309017, 0.500000, -0.809017},
{0.000000, 0.525731, -0.850651},
{-0.525731, 0.000000, -0.850651},
{-0.442863, 0.238856, -0.864188},
{-0.295242, 0.000000, -0.955423},
{-0.162460, 0.262866, -0.951056},
{0.000000, 0.000000, -1.000000},
{0.295242, 0.000000, -0.955423},
{0.162460, 0.262866, -0.951056},
{-0.442863, -0.238856, -0.864188},
{-0.309017, -0.500000, -0.809017},
{-0.162460, -0.262866, -0.951056},
{0.000000, -0.850651, -0.525731},
{-0.147621, -0.716567, -0.681718},
{0.147621, -0.716567, -0.681718},
{0.000000, -0.525731, -0.850651},
{0.309017, -0.500000, -0.809017},
{0.442863, -0.238856, -0.864188},
{0.162460, -0.262866, -0.951056},
{0.238856, -0.864188, -0.442863},
{0.500000, -0.809017, -0.309017},
{0.425325, -0.688191, -0.587785},
{0.716567, -0.681718, -0.147621},
{0.688191, -0.587785, -0.425325},
{0.587785, -0.425325, -0.688191},
{0.000000, -0.955423, -0.295242},
{0.000000, -1.000000, 0.000000},
{0.262866, -0.951056, -0.162460},
{0.000000, -0.850651, 0.525731},
{0.000000, -0.955423, 0.295242},
{0.238856, -0.864188, 0.442863},
{0.262866, -0.951056, 0.162460},
{0.500000, -0.809017, 0.309017},
{0.716567, -0.681718, 0.147621},
{0.525731, -0.850651, 0.000000},
{-0.238856, -0.864188, -0.442863},
{-0.500000, -0.809017, -0.309017},
{-0.262866, -0.951056, -0.162460},
{-0.850651, -0.525731, 0.000000},
{-0.716567, -0.681718, -0.147621},
{-0.716567, -0.681718, 0.147621},
{-0.525731, -0.850651, 0.000000},
{-0.500000, -0.809017, 0.309017},
{-0.238856, -0.864188, 0.442863},
{-0.262866, -0.951056, 0.162460},
{-0.864188, -0.442863, 0.238856},
{-0.809017, -0.309017, 0.500000},
{-0.688191, -0.587785, 0.425325},
{-0.681718, -0.147621, 0.716567},
{-0.442863, -0.238856, 0.864188},
{-0.587785, -0.425325, 0.688191},
{-0.309017, -0.500000, 0.809017},
{-0.147621, -0.716567, 0.681718},
{-0.425325, -0.688191, 0.587785},
{-0.162460, -0.262866, 0.951056},
{0.442863, -0.238856, 0.864188},
{0.162460, -0.262866, 0.951056},
{0.309017, -0.500000, 0.809017},
{0.147621, -0.716567, 0.681718},
{0.000000, -0.525731, 0.850651},
{0.425325, -0.688191, 0.587785},
{0.587785, -0.425325, 0.688191},
{0.688191, -0.587785, 0.425325},
{-0.955423, 0.295242, 0.000000},
{-0.951056, 0.162460, 0.262866},
{-1.000000, 0.000000, 0.000000},
{-0.850651, 0.000000, 0.525731},
{-0.955423, -0.295242, 0.000000},
{-0.951056, -0.162460, 0.262866},
{-0.864188, 0.442863, -0.238856},
{-0.951056, 0.162460, -0.262866},
{-0.809017, 0.309017, -0.500000},
{-0.864188, -0.442863, -0.238856},
{-0.951056, -0.162460, -0.262866},
{-0.809017, -0.309017, -0.500000},
{-0.681718, 0.147621, -0.716567},
{-0.681718, -0.147621, -0.716567},
{-0.850651, 0.000000, -0.525731},
{-0.688191, 0.587785, -0.425325},
{-0.587785, 0.425325, -0.688191},
{-0.425325, 0.688191, -0.587785},
{-0.425325, -0.688191, -0.587785},
{-0.587785, -0.425325, -0.688191},
{-0.688191, -0.587785, -0.425325},

View File

@ -157,32 +157,12 @@ void CL_PlayCDTrack_f( void )
CL_ScreenshotGetName
==================
*/
static qboolean CL_ScreenshotGetName( int lastnum, char *filename, size_t size )
static qboolean CL_ScreenshotGetName( const char *fmt, int lastnum, char *filename, size_t size )
{
if( lastnum < 0 || lastnum > 9999 )
{
Con_Printf( S_ERROR "unable to write screenshot\n" );
return false;
}
return Q_snprintf( filename, size, "scrshots/%s_shot%04d.png", clgame.mapname, lastnum ) > 0;
}
/*
==================
CL_SnapshotGetName
==================
*/
static qboolean CL_SnapshotGetName( int lastnum, char *filename, size_t size )
{
if( lastnum < 0 || lastnum > 9999 )
{
Con_Printf( S_ERROR "unable to write snapshot\n" );
FS_AllowDirectPaths( false );
return false;
}
return Q_snprintf( filename, size, "../%s_%04d.png", clgame.mapname, lastnum ) > 0;
return Q_snprintf( filename, size, fmt, clgame.mapname, lastnum ) > 0;
}
/*
@ -192,127 +172,6 @@ static qboolean CL_SnapshotGetName( int lastnum, char *filename, size_t size )
==============================================================================
*/
/*
==================
CL_ScreenShot_f
normal screenshot
==================
*/
void CL_ScreenShot_f( void )
{
int i;
string checkname;
if( CL_IsDevOverviewMode() == 1 )
{
// special case for write overview image and script file
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
cls.scrshot_action = scrshot_mapshot; // build new frame for mapshot
}
else
{
// scan for a free filename
for( i = 0; i < 9999; i++ )
{
if( !CL_ScreenshotGetName( i, checkname, sizeof( checkname )))
return; // no namespace
if( !FS_FileExists( checkname, true ))
break;
}
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
cls.scrshot_action = scrshot_normal; // build new frame for screenshot
}
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_SnapShot_f
save screenshots into root dir
==================
*/
void CL_SnapShot_f( void )
{
int i;
string checkname;
if( CL_IsDevOverviewMode() == 1 )
{
// special case for write overview image and script file
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
cls.scrshot_action = scrshot_mapshot; // build new frame for mapshot
}
else
{
FS_AllowDirectPaths( true );
// scan for a free filename
for( i = 0; i < 9999; i++ )
{
if( !CL_SnapshotGetName( i, checkname, sizeof( checkname )))
return; // no namespace
if( !FS_FileExists( checkname, true ))
break;
}
FS_AllowDirectPaths( false );
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
cls.scrshot_action = scrshot_snapshot; // build new frame for screenshot
}
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_EnvShot_f
cubemap view
==================
*/
void CL_EnvShot_f( void )
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "envshot <shotname>\n" );
return;
}
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "gfx/env/%s", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_envshot; // build new frame for envshot
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_SkyShot_f
skybox view
==================
*/
void CL_SkyShot_f( void )
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "skyshot <shotname>\n" );
return;
}
Q_snprintf( cls.shotname, sizeof( cls.shotname ),"gfx/env/%s", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_skyshot; // build new frame for skyshot
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_LevelShot_f
@ -355,23 +214,100 @@ void CL_LevelShot_f( void )
else cls.scrshot_action = scrshot_inactive; // disable - not needs
}
/*
==================
CL_SaveShot_f
mini-pic in loadgame menu
==================
*/
void CL_SaveShot_f( void )
static scrshot_t CL_GetScreenshotTypeFromString( const char *string )
{
if( Cmd_Argc() < 2 )
if( !Q_stricmp( string, "snapshot" ))
return scrshot_snapshot;
if( !Q_stricmp( string, "screenshot" ))
return scrshot_normal;
if( !Q_stricmp( string, "saveshot" ))
return scrshot_savegame;
if( !Q_stricmp( string, "envshot" ))
return scrshot_envshot;
if( !Q_stricmp( string, "skyshot" ))
return scrshot_skyshot;
return scrshot_inactive;
}
void CL_GenericShot_f( void )
{
const char *argv0 = Cmd_Argv( 0 );
scrshot_t type;
type = CL_GetScreenshotTypeFromString( argv0 );
if( type == scrshot_normal || type == scrshot_snapshot )
{
Con_Printf( S_USAGE "saveshot <savename>\n" );
return;
if( CL_IsDevOverviewMode() == 1 )
type = scrshot_mapshot;
}
else
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "%s <shotname>\n", argv0 );
return;
}
}
Q_snprintf( cls.shotname, sizeof( cls.shotname ), DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_savegame; // build new frame for saveshot
switch( type )
{
case scrshot_envshot:
case scrshot_skyshot:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "gfx/env/%s", Cmd_Argv( 1 ));
break;
case scrshot_savegame:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ));
break;
case scrshot_mapshot:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
break;
case scrshot_normal:
case scrshot_snapshot:
{
const char *fmt;
string checkname;
int i;
if( type == scrshot_snapshot )
{
fmt = "../%s_%04d.png";
FS_AllowDirectPaths( true );
}
else fmt = "scrshots/%s_shot%04d.png";
for( i = 0; i < 9999; i++ )
{
if( !CL_ScreenshotGetName( fmt, i, checkname, sizeof( checkname )))
{
Con_Printf( S_ERROR "unable to write %s\n", argv0 );
FS_AllowDirectPaths( false );
return;
}
if( !FS_FileExists( checkname, true ))
break;
}
FS_AllowDirectPaths( false );
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
break;
}
case scrshot_inactive:
case scrshot_plaque:
default:
return; // shouldn't happen
}
cls.scrshot_action = type; // build new frame for saveshot
cls.envshot_vieworg = NULL;
cls.envshot_viewsize = 0;
}
/*

View File

@ -127,7 +127,7 @@ void CL_MoveToOnHandList( resource_t *pResource )
CL_AddToResourceList( pResource, &cl.resourcesonhand );
}
void CL_ClearResourceList( resource_t *pList )
static void CL_ClearResourceList( resource_t *pList )
{
resource_t *p, *n;

View File

@ -50,7 +50,15 @@ const char *CL_MsgInfo( int cmd )
if( cmd >= 0 && cmd <= svc_lastmsg )
{
// get engine message name
Q_strncpy( sz, svc_strings[cmd], sizeof( sz ));
const char *svc_string = NULL;
if( cls.legacymode )
svc_string = svc_legacy_strings[cmd];
if( !svc_string )
svc_string = svc_strings[cmd];
Q_strncpy( sz, svc_string, sizeof( sz ));
}
else if( cmd > svc_lastmsg && cmd <= ( svc_lastmsg + MAX_USER_MESSAGES ))
{

View File

@ -107,6 +107,8 @@ struct
int angle_position;
} demo;
static qboolean CL_NextDemo( void );
/*
====================
CL_StartupDemoHeader
@ -156,7 +158,7 @@ CL_GetDemoRecordClock
write time while demo is recording
====================
*/
float CL_GetDemoRecordClock( void )
static float CL_GetDemoRecordClock( void )
{
return cl.mtime[0];
}
@ -168,7 +170,7 @@ CL_GetDemoPlaybackClock
overwrite host.realtime
====================
*/
float CL_GetDemoPlaybackClock( void )
static float CL_GetDemoPlaybackClock( void )
{
return host.realtime + host.frametime;
}
@ -194,7 +196,7 @@ CL_WriteDemoCmdHeader
Writes the demo command header and time-delta
====================
*/
void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
static void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
{
float dt;
@ -267,7 +269,7 @@ Save state of cls.netchan sequences
so that we can play the demo correctly.
====================
*/
void CL_WriteDemoSequence( file_t *file )
static void CL_WriteDemoSequence( file_t *file )
{
Assert( file != NULL );
@ -348,7 +350,7 @@ CL_WriteDemoHeader
Write demo header
====================
*/
void CL_WriteDemoHeader( const char *name )
static void CL_WriteDemoHeader( const char *name )
{
int copysize;
int savepos;
@ -372,7 +374,7 @@ void CL_WriteDemoHeader( const char *name )
demo.header.id = IDEMOHEADER;
demo.header.dem_protocol = DEMO_PROTOCOL;
demo.header.net_protocol = cls.legacymode ? PROTOCOL_LEGACY_VERSION : PROTOCOL_VERSION;
demo.header.host_fps = bound( MIN_FPS, host_maxfps.value, MAX_FPS );
demo.header.host_fps = host_maxfps.value ? bound( MIN_FPS, host_maxfps.value, MAX_FPS ) : MAX_FPS;
Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname ));
Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment ));
Q_strncpy( demo.header.gamedir, FS_Gamedir(), sizeof( demo.header.gamedir ));
@ -436,7 +438,7 @@ CL_StopRecord
finish recording demo
=================
*/
void CL_StopRecord( void )
static void CL_StopRecord( void )
{
int i, curpos;
float stoptime;
@ -518,7 +520,7 @@ CL_ReadDemoCmdHeader
read the demo command
=================
*/
qboolean CL_ReadDemoCmdHeader( byte *cmd, float *dt )
static qboolean CL_ReadDemoCmdHeader( byte *cmd, float *dt )
{
// read the command
// HACKHACK: skip NOPs
@ -548,7 +550,7 @@ read the demo usercmd for predicting
and smooth movement during playback the demo
=================
*/
void CL_ReadDemoUserCmd( qboolean discard )
static void CL_ReadDemoUserCmd( qboolean discard )
{
byte data[1024];
int cmdnumber;
@ -570,6 +572,9 @@ void CL_ReadDemoUserCmd( qboolean discard )
memset( &nullcmd, 0, sizeof( nullcmd ));
MSG_Init( &buf, "UserCmd", data, sizeof( data ));
// a1ba: I have no proper explanation why
cmdnumber++;
pcmd = &cl.commands[cmdnumber & CL_UPDATE_MASK];
pcmd->processedfuncs = false;
pcmd->senttime = 0.0f;
@ -610,7 +615,7 @@ CL_ReadDemoSequence
read netchan sequences
=================
*/
void CL_ReadDemoSequence( qboolean discard )
static void CL_ReadDemoSequence( qboolean discard )
{
int incoming_sequence;
int incoming_acknowledged;
@ -644,7 +649,7 @@ void CL_ReadDemoSequence( qboolean discard )
CL_DemoStartPlayback
=================
*/
void CL_DemoStartPlayback( int mode )
static void CL_DemoStartPlayback( int mode )
{
if( cls.changedemo )
{
@ -689,7 +694,7 @@ void CL_DemoStartPlayback( int mode )
CL_DemoAborted
=================
*/
void CL_DemoAborted( void )
static void CL_DemoAborted( void )
{
if( cls.demofile )
FS_Close( cls.demofile );
@ -729,7 +734,7 @@ returns true on success, false on failure
g-cont. probably captain obvious mode is ON
=================
*/
qboolean CL_DemoMoveToNextSection( void )
static qboolean CL_DemoMoveToNextSection( void )
{
if( ++demo.entryIndex >= demo.directory.numentries )
{
@ -751,7 +756,7 @@ qboolean CL_DemoMoveToNextSection( void )
return true;
}
qboolean CL_ReadRawNetworkData( byte *buffer, size_t *length )
static qboolean CL_ReadRawNetworkData( byte *buffer, size_t *length )
{
int msglen = 0;
@ -802,7 +807,7 @@ CL_DemoReadMessageQuake
reads demo data and write it to client
=================
*/
qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
static qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
{
vec3_t viewangles;
int msglen = 0;
@ -1017,7 +1022,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
return CL_ReadRawNetworkData( buffer, length );
}
void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t **prev, demoangle_t **next )
static void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t **prev, demoangle_t **next )
{
int i, i0, i1, imod;
float at;
@ -1112,7 +1117,7 @@ CL_FinishTimeDemo
show stats
==============
*/
void CL_FinishTimeDemo( void )
static void CL_FinishTimeDemo( void )
{
int frames;
double time;
@ -1261,7 +1266,7 @@ CL_NextDemo
Called when a demo finishes
==================
*/
qboolean CL_NextDemo( void )
static qboolean CL_NextDemo( void )
{
char str[MAX_QPATH];

View File

@ -175,7 +175,7 @@ particle_t * GAME_EXPORT R_AllocParticle( void (*callback)( particle_t*, float )
return NULL;
// never alloc particles when we not in game
// if( tr.frametime == 0.0 ) return NULL;
if( cl_clientframetime() == 0.0 ) return NULL;
if( !cl_free_particles )
{
@ -218,7 +218,7 @@ R_AllocTracer
can return NULL if particles is out
================
*/
particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
static particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
{
particle_t *p;
@ -226,7 +226,7 @@ particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
return NULL;
// never alloc particles when we not in game
//if( tr.frametime == 0.0 ) return NULL;
if( cl_clientframetime() == 0.0 ) return NULL;
if( !cl_free_particles )
{
@ -300,7 +300,7 @@ R_BeamAlloc
==============
*/
BEAM *R_BeamAlloc( void )
static BEAM *R_BeamAlloc( void )
{
BEAM *pBeam;
@ -323,7 +323,7 @@ R_BeamFree
==============
*/
void R_BeamFree( BEAM *pBeam )
static void R_BeamFree( BEAM *pBeam )
{
// free particles that have died off.
R_FreeDeadParticles( &pBeam->particles );
@ -605,7 +605,7 @@ CL_BeamAttemptToDie
Check for expired beams
==============
*/
qboolean CL_BeamAttemptToDie( BEAM *pBeam )
static qboolean CL_BeamAttemptToDie( BEAM *pBeam )
{
Assert( pBeam != NULL );
@ -2040,7 +2040,7 @@ void CL_ReadPointFile_f( void )
else Con_Printf( "map %s has no leaks!\n", clgame.mapname );
}
void CL_FreeDeadBeams( void )
static void CL_FreeDeadBeams( void )
{
BEAM *pBeam, *pNext, *pPrev = NULL;
// draw temporary entity beams

View File

@ -40,7 +40,7 @@ CL_CalcPlayerVelocity
compute velocity for a given client
=============
*/
void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
static void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
{
clientdata_t *pcd;
vec3_t delta;
@ -78,7 +78,7 @@ CL_DescribeEvent
=============
*/
void CL_DescribeEvent( event_info_t *ei, int slot )
static void CL_DescribeEvent( event_info_t *ei, int slot )
{
int idx = (slot & 63) * 2;
con_nprint_t info;
@ -192,7 +192,7 @@ void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func )
ev = clgame.events[lastnum];
// NOTE: ev->index will be set later
Q_strncpy( ev->name, szEvName, MAX_QPATH );
Q_strncpy( ev->name, szEvName, sizeof( ev->name ));
ev->func = func;
}
@ -202,7 +202,7 @@ CL_FireEvent
=============
*/
qboolean CL_FireEvent( event_info_t *ei, int slot )
static qboolean CL_FireEvent( event_info_t *ei, int slot )
{
cl_user_event_t *ev;
const char *name;
@ -292,7 +292,7 @@ CL_FindEvent
find first empty event
=============
*/
event_info_t *CL_FindEmptyEvent( void )
static event_info_t *CL_FindEmptyEvent( void )
{
int i;
event_state_t *es;
@ -320,7 +320,7 @@ CL_FindEvent
replace only unreliable events
=============
*/
event_info_t *CL_FindUnreliableEvent( void )
static event_info_t *CL_FindUnreliableEvent( void )
{
event_state_t *es;
event_info_t *ei;
@ -350,7 +350,7 @@ CL_QueueEvent
=============
*/
void CL_QueueEvent( int flags, int index, float delay, event_args_t *args )
static void CL_QueueEvent( int flags, int index, float delay, event_args_t *args )
{
event_info_t *ei;

View File

@ -46,10 +46,35 @@ static int CL_LoadFontTexture( const char *fontname, uint texFlags, int *width )
return tex;
}
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags )
static int CL_FontRenderMode( convar_t *fontrender )
{
switch((int)fontrender->value )
{
case 0:
return kRenderTransAdd;
case 1:
return kRenderTransAlpha;
case 2:
return kRenderTransTexture;
default:
Cvar_DirectSet( fontrender, fontrender->def_string );
}
return kRenderTransTexture;
}
void CL_SetFontRendermode( cl_font_t *font )
{
ref.dllFuncs.GL_SetRenderMode( CL_FontRenderMode( font->rendermode ));
}
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags )
{
int font_width, i;
if( !rendermode )
return false;
if( font->valid )
return true; // already loaded
@ -60,7 +85,6 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
font->type = FONT_FIXED;
font->valid = true;
font->scale = scale;
font->nearest = FBitSet( texFlags, TF_NEAREST );
font->rendermode = rendermode;
font->charHeight = Q_rint( font_width / 16 * scale );
@ -77,13 +101,16 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
return true;
}
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags )
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags )
{
fs_offset_t length;
qfont_t src;
byte *pfile;
int font_width, i;
if( !rendermode )
return false;
if( font->valid )
return true;
@ -106,8 +133,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
font->type = FONT_VARIABLE;
font->valid = true;
font->scale = scale;
font->nearest = FBitSet( texFlags, TF_NEAREST );
font->scale = scale ? scale : 1.0f;
font->rendermode = rendermode;
font->charHeight = Q_rint( src.rowheight * scale );
@ -179,7 +205,8 @@ int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *fon
return font->charWidths[number];
rc = &font->fontRc[number];
if( font->nearest || font->scale <= 1.0f )
if( font->scale <= 1.f || !REF_GET_PARM( PARM_TEX_FILTERING, font->hFontTexture ))
half = 0;
s1 = ((float)rc->left + half ) / texw;
@ -193,7 +220,7 @@ int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *fon
SPR_AdjustSize( &x, &y, &w, &h );
if( !FBitSet( flags, FONT_DRAW_NORENDERMODE ))
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
CL_SetFontRendermode( font );
// don't apply color to fixed fonts it's already colored
if( font->type != FONT_FIXED || REF_GET_PARM( PARM_TEX_GLFORMAT, font->hFontTexture ) == 0x8045 ) // GL_LUMINANCE8_ALPHA8
@ -216,7 +243,7 @@ int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *fon
Con_UtfProcessChar( 0 ); // clear utf state
if( !FBitSet( flags, FONT_DRAW_NORENDERMODE ))
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
CL_SetFontRendermode( font );
Vector4Copy( color, current_color );

View File

@ -24,7 +24,7 @@ GNU General Public License for more details.
#include "sound.h"
#include "input.h"
#define STUDIO_INTERPOLATION_FIX
// #define STUDIO_INTERPOLATION_FIX
/*
==================
@ -52,19 +52,30 @@ CL_UpdatePositions
Store another position into interpolation circular buffer
==================
*/
void CL_UpdatePositions( cl_entity_t *ent )
static void CL_UpdatePositions( cl_entity_t *ent )
{
position_history_t *ph;
position_history_t *ph, *prev;
prev = &ent->ph[ent->current_position];
ent->current_position = (ent->current_position + 1) & HISTORY_MASK;
ph = &ent->ph[ent->current_position];
VectorCopy( ent->curstate.origin, ph->origin );
VectorCopy( ent->curstate.angles, ph->angles );
if( ent->model && ent->model->type == mod_brush )
ph->animtime = ent->curstate.animtime;
else
ph->animtime = cl.time;
ph->animtime = ent->curstate.animtime;
// a1ba: for some reason, this sometimes still may happen
// at this time, I'm not sure whether this bug happens in delta readwrite code
// or server just decides to go backwards and really sends these values
if( ph->animtime < prev->animtime )
{
// try to deduce real animtime by looking up the difference between
// server messages (cl.mtime is never modified ny the interpolation code)
float diff = Q_max( 0, ent->curstate.msg_time - ent->prevstate.msg_time );
ph->animtime = prev->animtime + diff;
}
}
/*
@ -74,7 +85,7 @@ CL_ResetPositions
Interpolation init or reset after teleporting
==================
*/
void CL_ResetPositions( cl_entity_t *ent )
static void CL_ResetPositions( cl_entity_t *ent )
{
position_history_t store;
@ -96,7 +107,7 @@ check for instant movement in case
we don't want interpolate this
==================
*/
qboolean CL_EntityTeleported( cl_entity_t *ent )
static qboolean CL_EntityTeleported( cl_entity_t *ent )
{
float len, maxlen;
vec3_t delta;
@ -117,7 +128,7 @@ CL_CompareTimestamps
round-off floating errors
==================
*/
qboolean CL_CompareTimestamps( float t1, float t2 )
static qboolean CL_CompareTimestamps( float t1, float t2 )
{
int iTime1 = t1 * 1000;
int iTime2 = t2 * 1000;
@ -132,7 +143,7 @@ CL_EntityIgnoreLerp
some ents will be ignore lerping
==================
*/
qboolean CL_EntityIgnoreLerp( cl_entity_t *e )
static qboolean CL_EntityIgnoreLerp( cl_entity_t *e )
{
if( cl_nointerp.value > 0.f )
return true;
@ -149,7 +160,7 @@ CL_EntityCustomLerp
==================
*/
qboolean CL_EntityCustomLerp( cl_entity_t *e )
static qboolean CL_EntityCustomLerp( cl_entity_t *e )
{
switch( e->curstate.movetype )
{
@ -159,6 +170,13 @@ qboolean CL_EntityCustomLerp( cl_entity_t *e )
case MOVETYPE_FLY:
case MOVETYPE_COMPOUND:
return false;
// ABSOLUTELY STUPID HACK TO ALLOW MONSTERS
// INTERPOLATION IN GRAVGUNMOD COOP
// MUST BE REMOVED ONCE WE REMOVE 48 PROTO SUPPORT
case MOVETYPE_TOSS:
if( cls.legacymode && e->model && e->model->type == mod_studio )
return false;
}
return true;
@ -171,7 +189,7 @@ CL_ParametricMove
check for parametrical moved entities
==================
*/
qboolean CL_ParametricMove( cl_entity_t *ent )
static qboolean CL_ParametricMove( cl_entity_t *ent )
{
float frac, dt, t;
vec3_t delta;
@ -208,7 +226,7 @@ CL_UpdateLatchedVars
====================
*/
void CL_UpdateLatchedVars( cl_entity_t *ent )
static void CL_UpdateLatchedVars( cl_entity_t *ent )
{
if( !ent->model || ( ent->model->type != mod_alias && ent->model->type != mod_studio ))
return; // below fields used only for alias and studio interpolation
@ -303,7 +321,7 @@ CL_ProcessEntityUpdate
apply changes since new frame received
==================
*/
void CL_ProcessEntityUpdate( cl_entity_t *ent )
static void CL_ProcessEntityUpdate( cl_entity_t *ent )
{
qboolean parametric;
@ -349,11 +367,10 @@ CL_FindInterpolationUpdates
find two timestamps
==================
*/
qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, float targettime, position_history_t **ph0, position_history_t **ph1 )
static qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, double targettime, position_history_t **ph0, position_history_t **ph1 )
{
qboolean extrapolate = true;
uint i, i0, i1, imod;
float at;
imod = ent->current_position;
i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end)
@ -361,8 +378,10 @@ qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, float targettime, positi
for( i = 1; i < HISTORY_MAX - 1; i++ )
{
at = ent->ph[( imod - i ) & HISTORY_MASK].animtime;
if( at == 0.0f ) break;
double at = ent->ph[( imod - i ) & HISTORY_MASK].animtime;
if( at == 0.0f )
break;
if( targettime > at )
{
@ -387,15 +406,14 @@ CL_PureOrigin
non-local players interpolation
==================
*/
void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangles )
static void CL_PureOrigin( cl_entity_t *ent, double t, vec3_t outorigin, vec3_t outangles )
{
qboolean extrapolate;
float t1, t0, frac;
double t1, t0, frac;
position_history_t *ph0, *ph1;
vec3_t delta;
// NOTE: ph0 is next, ph1 is a prev
extrapolate = CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 );
CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 );
if ( !ph0 || !ph1 )
return;
@ -403,7 +421,7 @@ void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangle
t0 = ph0->animtime;
t1 = ph1->animtime;
if( t0 != 0.0f )
if( t0 != 0.0 )
{
vec4_t q, q1, q2;
@ -411,9 +429,9 @@ void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangle
if( !Q_equal( t0, t1 ))
frac = ( t - t1 ) / ( t0 - t1 );
else frac = 1.0f;
else frac = 1.0;
frac = bound( 0.0f, frac, 1.2f );
frac = bound( 0.0, frac, 1.2 );
VectorMA( ph1->origin, frac, delta, outorigin );
@ -437,11 +455,11 @@ CL_InterpolateModel
non-players interpolation
==================
*/
int CL_InterpolateModel( cl_entity_t *e )
static int CL_InterpolateModel( cl_entity_t *e )
{
position_history_t *ph0 = NULL, *ph1 = NULL;
vec3_t origin, angles, delta;
float t, t1, t2, frac;
double t, t1, t2, frac;
vec4_t q, q1, q2;
VectorCopy( e->curstate.origin, e->origin );
@ -489,9 +507,7 @@ int CL_InterpolateModel( cl_entity_t *e )
return 0;
}
// HACKHACK: workaround buggy position history animtime
// going backward sometimes
if( Q_equal( t2, t1 ) || t2 < t1 )
if( Q_equal( t2, t1 ))
{
VectorCopy( ph0->origin, e->origin );
VectorCopy( ph0->angles, e->angles );
@ -529,7 +545,7 @@ interpolate non-local clients
*/
void CL_ComputePlayerOrigin( cl_entity_t *ent )
{
float targettime;
double targettime;
vec4_t q, q1, q2;
vec3_t origin;
vec3_t angles;
@ -569,7 +585,7 @@ CL_ProcessPlayerState
process player states after the new packet has received
=================
*/
void CL_ProcessPlayerState( int playerindex, entity_state_t *state )
static void CL_ProcessPlayerState( int playerindex, entity_state_t *state )
{
entity_state_t *ps;
@ -589,7 +605,7 @@ reset latched state if this frame entity was teleported
or just EF_NOINTERP was set
=================
*/
void CL_ResetLatchedState( int pnum, frame_t *frame, cl_entity_t *ent )
static void CL_ResetLatchedState( int pnum, frame_t *frame, cl_entity_t *ent )
{
if( CHECKVISBIT( frame->flags, pnum ))
{
@ -679,7 +695,7 @@ CL_FlushEntityPacket
Read and ignore whole entity packet.
=================
*/
void CL_FlushEntityPacket( sizebuf_t *msg )
static void CL_FlushEntityPacket( sizebuf_t *msg )
{
int newnum;
entity_state_t from, to;
@ -709,7 +725,7 @@ CL_DeltaEntity
processing delta update
=================
*/
void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t *old, qboolean has_update )
static void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t *old, qboolean has_update )
{
cl_entity_t *ent;
entity_state_t *state;
@ -1041,7 +1057,7 @@ CL_LinkCustomEntity
Add server beam to draw list
=============
*/
void CL_LinkCustomEntity( cl_entity_t *ent, entity_state_t *state )
static void CL_LinkCustomEntity( cl_entity_t *ent, entity_state_t *state )
{
ent->curstate.movetype = state->modelindex; // !!!
@ -1064,7 +1080,7 @@ Create visible entities in the correct position
for all current players
=============
*/
void CL_LinkPlayers( frame_t *frame )
static void CL_LinkPlayers( frame_t *frame )
{
entity_state_t *state;
cl_entity_t *ent;
@ -1147,7 +1163,7 @@ CL_LinkPacketEntities
===============
*/
void CL_LinkPacketEntities( frame_t *frame )
static void CL_LinkPacketEntities( frame_t *frame )
{
cl_entity_t *ent;
entity_state_t *state;
@ -1212,17 +1228,33 @@ void CL_LinkPacketEntities( frame_t *frame )
#else
if( ent->lastmove >= cl.time )
{
float at = ent->curstate.animtime;
CL_ResetLatchedVars( ent, true );
if( cl_fixmodelinterpolationartifacts.value )
ent->latched.prevanimtime = ent->curstate.animtime = at;
VectorCopy( ent->curstate.origin, ent->latched.prevorigin );
VectorCopy( ent->curstate.angles, ent->latched.prevangles );
// disable step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_NONE;
if( !FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ))
{
// disable step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_NONE;
}
}
else
{
// restore step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_STEP;
if( FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ))
{
interpolate = true;
}
else
{
// restore step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_STEP;
}
}
#endif
}
@ -1247,11 +1279,24 @@ void CL_LinkPacketEntities( frame_t *frame )
if ( !CL_InterpolateModel( ent ))
continue;
}
else if( ent->curstate.movetype == MOVETYPE_STEP && !NET_IsLocalAddress( cls.netchan.remote_address ))
// a1ba: in GoldSrc this is done for cstrike and czero
// but let modders use this as an engine feature
else if( FBitSet( host.features, ENGINE_STEP_POSHISTORY_LERP ) &&
ent->curstate.movetype == MOVETYPE_STEP && !NET_IsLocalAddress( cls.netchan.remote_address ))
{
if( !CL_InterpolateModel( ent ))
continue;
}
#if 0
// ABSOLUTELY STUPID HACK TO ALLOW MONSTERS
// INTERPOLATION IN GRAVGUNMOD COOP
// MUST BE REMOVED ONCE WE REMOVE 48 PROTO SUPPORT
else if( cls.legacymode && ent->model->type == mod_studio && ent->curstate.movetype == MOVETYPE_TOSS )
{
if( !CL_InterpolateModel( ent ))
continue;
}
#endif
else
{
// no interpolation right now
@ -1447,9 +1492,3 @@ qboolean CL_GetMovieSpatialization( rawchan_t *ch )
return true;
}
void CL_ExtraUpdate( void )
{
clgame.dllFuncs.IN_Accumulate();
S_ExtraUpdate();
}

View File

@ -357,20 +357,23 @@ void SPR_AdjustSize( float *x, float *y, float *w, float *h )
*h *= yscale;
}
void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float *s2, float *t2 )
static void SPR_AdjustTexCoords( int texnum, float width, float height, float *s1, float *t1, float *s2, float *t2 )
{
if( refState.width != clgame.scrInfo.iWidth )
if( REF_GET_PARM( PARM_TEX_FILTERING, texnum ))
{
// align to texel if scaling
*s1 += 0.5f;
*s2 -= 0.5f;
}
if( refState.width != clgame.scrInfo.iWidth )
{
// align to texel if scaling
*s1 += 0.5f;
*s2 -= 0.5f;
}
if( refState.height != clgame.scrInfo.iHeight )
{
// align to texel if scaling
*t1 += 0.5f;
*t2 -= 0.5f;
if( refState.height != clgame.scrInfo.iHeight )
{
// align to texel if scaling
*t1 += 0.5f;
*t2 -= 0.5f;
}
}
*s1 /= width;
@ -402,6 +405,8 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
height = h;
}
texnum = ref.dllFuncs.R_GetSpriteTexture( clgame.ds.pSprite, frame );
if( prc )
{
wrect_t rc = *prc;
@ -418,7 +423,7 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
t2 = rc.bottom;
// calc user-defined rectangle
SPR_AdjustTexCoords( width, height, &s1, &t1, &s2, &t2 );
SPR_AdjustTexCoords( texnum, width, height, &s1, &t1, &s2, &t2 );
width = rc.right - rc.left;
height = rc.bottom - rc.top;
}
@ -434,7 +439,6 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
// scale for screen sizes
SPR_AdjustSize( &x, &y, &width, &height );
texnum = ref.dllFuncs.R_GetSpriteTexture( clgame.ds.pSprite, frame );
ref.dllFuncs.Color4ub( clgame.ds.spriteColor[0], clgame.ds.spriteColor[1], clgame.ds.spriteColor[2], clgame.ds.spriteColor[3] );
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, texnum );
}
@ -470,8 +474,7 @@ void CL_DrawCenterPrint( void )
pText = clgame.centerPrint.message;
CL_DrawCharacterLen( font, 0, NULL, &charHeight );
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
CL_SetFontRendermode( font );
for( i = 0; i < clgame.centerPrint.lines; i++ )
{
lineLength = 0;
@ -547,7 +550,7 @@ fill screen with specfied color
can be modulated
=============
*/
void CL_DrawScreenFade( void )
static void CL_DrawScreenFade( void )
{
screenfade_t *sf = &clgame.fade;
int alpha;
@ -763,7 +766,7 @@ CL_SoundFromIndex
return soundname from index
====================
*/
const char *CL_SoundFromIndex( int index )
static const char *CL_SoundFromIndex( int index )
{
sfx_t *sfx = NULL;
int hSound;
@ -909,7 +912,7 @@ CL_DrawCrosshair
Render crosshair
====================
*/
void CL_DrawCrosshair( void )
static void CL_DrawCrosshair( void )
{
int x, y, width, height;
float xscale, yscale;
@ -1109,12 +1112,12 @@ void CL_InitEdicts( int maxclients )
clgame.remap_info = (remap_info_t **)Mem_Calloc( clgame.mempool, sizeof( remap_info_t* ) * clgame.maxRemapInfos );
}
ref.dllFuncs.R_ProcessEntData( true );
ref.dllFuncs.R_ProcessEntData( true, clgame.entities, clgame.maxEntities );
}
void CL_FreeEdicts( void )
{
ref.dllFuncs.R_ProcessEntData( false );
ref.dllFuncs.R_ProcessEntData( false, NULL, 0 );
if( clgame.entities )
Mem_Free( clgame.entities );
@ -1235,11 +1238,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
{
char name[MAX_QPATH];
model_t *mod;
int i;
// use high indices for client sprites
// for GoldSrc bug-compatibility
const int start = type != SPR_HUDSPRITE ? MAX_CLIENT_SPRITES / 2 : 0;
int i, start;
if( !COM_CheckString( filename ))
{
@ -1250,7 +1249,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
Q_strncpy( name, filename, sizeof( name ));
COM_FixSlashes( name );
for( i = 0, mod = clgame.sprites + start; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
for( i = 0, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ )
{
if( !Q_stricmp( mod->name, name ))
{
@ -1267,8 +1266,15 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
}
// find a free model slot spot
for( i = 0, mod = clgame.sprites + start; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
if( !mod->name[0] ) break; // this is a valid spot
// use low indices only for HUD sprites
// for GoldSrc bug compatibility
start = type == SPR_HUDSPRITE ? 0 : MAX_CLIENT_SPRITES / 2;
for( i = 0, mod = &clgame.sprites[start]; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
{
if( !mod->name[0] )
break; // this is a valid spot
}
if( i == MAX_CLIENT_SPRITES / 2 )
{
@ -1323,6 +1329,7 @@ pfnSPR_Load
function exported for support GoldSrc Monitor utility
=========
*/
HSPRITE EXPORT pfnSPR_Load( const char *szPicName );
HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{
model_t *spr;
@ -1372,6 +1379,7 @@ pfnSPR_Frames
function exported for support GoldSrc Monitor utility
=========
*/
int EXPORT pfnSPR_Frames( HSPRITE hPic );
int EXPORT pfnSPR_Frames( HSPRITE hPic )
{
int numFrames = 0;
@ -1440,7 +1448,7 @@ pfnSPR_Draw
*/
static void GAME_EXPORT pfnSPR_Draw( int frame, int x, int y, const wrect_t *prc )
{
ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
ref.dllFuncs.GL_SetRenderMode( kRenderTransAlpha );
SPR_DrawGeneric( frame, x, y, -1, -1, prc );
}
@ -1590,7 +1598,7 @@ CL_FillRGBA
=============
*/
void GAME_EXPORT CL_FillRGBA( int x, int y, int w, int h, int r, int g, int b, int a )
static void GAME_EXPORT CL_FillRGBA( int x, int y, int w, int h, int r, int g, int b, int a )
{
float _x = x, _y = y, _w = w, _h = h;
@ -1632,6 +1640,7 @@ get actual screen info
*/
int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo )
{
qboolean apply_scale_factor = false;
float scale_factor = hud_scale.value;
if( FBitSet( hud_fontscale.flags, FCVAR_CHANGED ))
@ -1646,17 +1655,24 @@ int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo )
clgame.scrInfo.iSize = sizeof( clgame.scrInfo );
clgame.scrInfo.iFlags = SCRINFO_SCREENFLASH;
if( scale_factor && scale_factor != 1.0f)
if( scale_factor && scale_factor != 1.0f )
{
float scaled_width = (float)refState.width / scale_factor;
if( scaled_width >= hud_scale_minimal_width.value )
apply_scale_factor = true;
}
if( apply_scale_factor )
{
clgame.scrInfo.iWidth = (float)refState.width / scale_factor;
clgame.scrInfo.iHeight = (float)refState.height / scale_factor;
clgame.scrInfo.iFlags |= SCRINFO_STRETCHED;
SetBits( clgame.scrInfo.iFlags, SCRINFO_STRETCHED );
}
else
{
clgame.scrInfo.iWidth = refState.width;
clgame.scrInfo.iHeight = refState.height;
clgame.scrInfo.iFlags &= ~SCRINFO_STRETCHED;
ClearBits( clgame.scrInfo.iFlags, SCRINFO_STRETCHED );
}
if( !pscrinfo ) return 0;
@ -1697,7 +1713,8 @@ pfnCvar_RegisterVariable
static cvar_t *GAME_EXPORT pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags )
{
// a1ba: try to mitigate outdated client.dll vulnerabilities
if( !Q_stricmp( szName, "motdfile" ))
if( !Q_stricmp( szName, "motdfile" )
|| !Q_stricmp( szName, "sensitivity" ))
flags |= FCVAR_PRIVILEGED;
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_CLIENTDLL ));
@ -2118,7 +2135,7 @@ pfnGetViewModel
=============
*/
cl_entity_t* GAME_EXPORT CL_GetViewModel( void )
static cl_entity_t* GAME_EXPORT CL_GetViewModel( void )
{
return &clgame.viewent;
}
@ -2467,6 +2484,36 @@ static physent_t *pfnGetVisent( int idx )
return NULL;
}
static int GAME_EXPORT CL_TestLine( const vec3_t start, const vec3_t end, int flags )
{
return PM_TestLineExt( clgame.pmove, clgame.pmove->physents, clgame.pmove->numphysent, start, end, flags );
}
/*
=============
CL_PushTraceBounds
=============
*/
static void GAME_EXPORT CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs )
{
hullnum = bound( 0, hullnum, 3 );
VectorCopy( mins, clgame.pmove->player_mins[hullnum] );
VectorCopy( maxs, clgame.pmove->player_maxs[hullnum] );
}
/*
=============
CL_PopTraceBounds
=============
*/
static void GAME_EXPORT CL_PopTraceBounds( void )
{
memcpy( clgame.pmove->player_mins, host.player_mins, sizeof( host.player_mins ));
memcpy( clgame.pmove->player_maxs, host.player_maxs, sizeof( host.player_maxs ));
}
/*
=============
pfnSetTraceHull
@ -2662,6 +2709,48 @@ static model_t *pfnLoadMapSprite( const char *filename )
return NULL;
}
/*
=============
COM_AddAppDirectoryToSearchPath
=============
*/
static void GAME_EXPORT COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName )
{
FS_AddGameHierarchy( pszBaseDir, FS_NOWRITE_PATH );
}
/*
===========
COM_ExpandFilename
Finds the file in the search path, copies over the name with the full path name.
This doesn't search in the pak file.
===========
*/
static int GAME_EXPORT COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize )
{
char result[MAX_SYSPATH];
if( !COM_CheckString( fileName ) || !nameOutBuffer || nameOutBufferSize <= 0 )
return 0;
// filename examples:
// media\sierra.avi - D:\Xash3D\valve\media\sierra.avi
// models\barney.mdl - D:\Xash3D\bshift\models\barney.mdl
if( g_fsapi.GetFullDiskPath( result, sizeof( result ), fileName, false ))
{
// check for enough room
if( Q_strlen( result ) > nameOutBufferSize )
return 0;
Q_strncpy( nameOutBuffer, result, nameOutBufferSize );
return 1;
}
return 0;
}
/*
=============
PlayerInfo_ValueForKey

View File

@ -542,7 +542,7 @@ pfnPIC_Set
=========
*/
void GAME_EXPORT pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a )
static void GAME_EXPORT pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a )
{
gameui.ds.gl_texturenum = hPic;
r = bound( 0, r, 255 );
@ -558,7 +558,7 @@ pfnPIC_Draw
=========
*/
void GAME_EXPORT pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc )
static void GAME_EXPORT pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc )
{
ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
PIC_DrawGeneric( x, y, width, height, prc );
@ -570,7 +570,7 @@ pfnPIC_DrawTrans
=========
*/
void GAME_EXPORT pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc )
static void GAME_EXPORT pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc )
{
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
PIC_DrawGeneric( x, y, width, height, prc );
@ -582,7 +582,7 @@ pfnPIC_DrawHoles
=========
*/
void GAME_EXPORT pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc )
static void GAME_EXPORT pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc )
{
ref.dllFuncs.GL_SetRenderMode( kRenderTransAlpha );
PIC_DrawGeneric( x, y, width, height, prc );
@ -594,7 +594,7 @@ pfnPIC_DrawAdditive
=========
*/
void GAME_EXPORT pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc )
static void GAME_EXPORT pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc )
{
ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
PIC_DrawGeneric( x, y, width, height, prc );
@ -984,7 +984,7 @@ pfnCheckGameDll
=========
*/
int GAME_EXPORT pfnCheckGameDll( void )
static int GAME_EXPORT pfnCheckGameDll( void )
{
#ifdef XASH_INTERNAL_GAMELIBS
return true;
@ -1092,6 +1092,11 @@ static int pfnDelete( const char *path )
return FS_Delete( path );
}
static void GAME_EXPORT pfnCon_DefaultColor( int r, int g, int b )
{
Con_DefaultColor( r, g, b, true );
}
// engine callbacks
static ui_enginefuncs_t gEngfuncs =
{
@ -1131,7 +1136,7 @@ static ui_enginefuncs_t gEngfuncs =
UI_DrawConsoleString,
UI_DrawSetTextColor,
Con_DrawStringLen,
Con_DefaultColor,
pfnCon_DefaultColor,
pfnGetPlayerModel,
pfnSetPlayerModel,
pfnClearScene,
@ -1215,6 +1220,7 @@ static ui_extendedfuncs_t gExtendedfuncs =
pfnParseFileSafe,
NET_AdrToString,
NET_CompareAdrSort,
Sys_GetNativeObject,
};
void UI_UnloadProgs( void )

View File

@ -28,7 +28,6 @@ GNU General Public License for more details.
#define MAX_CMD_BUFFER 8000
#define CONNECTION_PROBLEM_TIME 15.0 // 15 seconds
#define CL_CONNECTION_RETRIES 10
#define CL_TEST_RETRIES_NORESPONCE 3
#define CL_TEST_RETRIES 5
CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
@ -61,7 +60,9 @@ CVAR_DEFINE_AUTO( cl_smoothtime, "0.1", FCVAR_ARCHIVE, "time to smooth up" );
CVAR_DEFINE_AUTO( cl_clockreset, "0.1", FCVAR_ARCHIVE, "frametime delta maximum value before reset" );
CVAR_DEFINE_AUTO( cl_fixtimerate, "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" );
CVAR_DEFINE_AUTO( hud_fontscale, "1.0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud font texture" );
CVAR_DEFINE_AUTO( hud_fontrender, "0", FCVAR_ARCHIVE, "hud font render mode (0: additive, 1: holes, 2: trans)" );
CVAR_DEFINE_AUTO( hud_scale, "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" );
CVAR_DEFINE_AUTO( hud_scale_minimal_width, "640", FCVAR_ARCHIVE|FCVAR_LATCH, "if hud_scale results in a HUD virtual screen smaller than this value, it won't be applied" );
CVAR_DEFINE_AUTO( cl_solid_players, "1", 0, "Make all players not solid (can't traceline them)" );
CVAR_DEFINE_AUTO( cl_updaterate, "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" );
CVAR_DEFINE_AUTO( cl_showevents, "0", FCVAR_ARCHIVE, "show events playback" );
@ -73,11 +74,14 @@ static CVAR_DEFINE_AUTO( cl_upmax, "1200", FCVAR_ARCHIVE, "max allowed incoming
CVAR_DEFINE_AUTO( cl_lw, "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable client weapon predicting" );
CVAR_DEFINE_AUTO( cl_charset, "utf-8", FCVAR_ARCHIVE, "1-byte charset to use (iconv style)" );
CVAR_DEFINE_AUTO( cl_trace_messages, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable message names tracing (good for developers)");
CVAR_DEFINE_AUTO( cl_trace_events, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable events tracing (good for developers)");
CVAR_DEFINE_AUTO( cl_trace_stufftext, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable stufftext (server-to-client console commands) tracing (good for developers)" );
CVAR_DEFINE_AUTO( cl_trace_messages, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable message names tracing (good for developers)" );
CVAR_DEFINE_AUTO( cl_trace_events, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable events tracing (good for developers)" );
static CVAR_DEFINE_AUTO( cl_nat, "0", 0, "show servers running under NAT" );
CVAR_DEFINE_AUTO( hud_utf8, "0", FCVAR_ARCHIVE, "Use utf-8 encoding for hud text" );
CVAR_DEFINE_AUTO( ui_renderworld, "0", FCVAR_ARCHIVE, "render world when UI is visible" );
static CVAR_DEFINE_AUTO( cl_maxframetime, "0", 0, "set deadline timer for client rendering to catch freezes" );
CVAR_DEFINE_AUTO( cl_fixmodelinterpolationartifacts, "1", 0, "try to fix up models interpolation on a moving platforms (monsters on trains for example)" );
//
// userinfo
@ -176,7 +180,7 @@ finalize connection process and begin new frame
with new cls.state
===============
*/
void CL_CheckClientState( void )
static void CL_CheckClientState( void )
{
// first update is the pre-final signon stage
if(( cls.state == ca_connected || cls.state == ca_validate ) && ( cls.signon == SIGNONS ))
@ -276,7 +280,7 @@ CL_DriftInterpolationAmount
Drift interpolation value (this is used for server unlag system)
===============
*/
int CL_DriftInterpolationAmount( int goal )
static int CL_DriftInterpolationAmount( int goal )
{
float fgoal, maxmove, diff;
int msec;
@ -304,7 +308,7 @@ CL_ComputeClientInterpolationAmount
Validate interpolation cvars, calc interpolation window
===============
*/
void CL_ComputeClientInterpolationAmount( usercmd_t *cmd )
static void CL_ComputeClientInterpolationAmount( usercmd_t *cmd )
{
const float epsilon = 0.001f; // to avoid float invalid comparision
float min_interp;
@ -350,7 +354,7 @@ CL_ComputePacketLoss
=================
*/
void CL_ComputePacketLoss( void )
static void CL_ComputePacketLoss( void )
{
int i, frm;
frame_t *frame;
@ -395,7 +399,7 @@ void CL_UpdateFrameLerp( void )
cl.commands[(cls.netchan.outgoing_sequence - 1) & CL_UPDATE_MASK].frame_lerp = cl.lerpFrac;
}
void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev, pred_viewangle_t **next )
static void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev, pred_viewangle_t **next )
{
int i, i0, i1, imod;
float at;
@ -437,7 +441,7 @@ void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev,
*frac = bound( 0.0f, *frac, 1.0f );
}
void CL_ApplyAddAngle( void )
static void CL_ApplyAddAngle( void )
{
pred_viewangle_t *prev = NULL, *next = NULL;
float addangletotal = 0.0f;
@ -473,7 +477,7 @@ CL_ProcessShowTexturesCmds
navigate around texture atlas
===============
*/
qboolean CL_ProcessShowTexturesCmds( usercmd_t *cmd )
static qboolean CL_ProcessShowTexturesCmds( usercmd_t *cmd )
{
static int oldbuttons;
int changed;
@ -502,7 +506,7 @@ CL_ProcessOverviewCmds
Transform user movement into overview adjust
===============
*/
qboolean CL_ProcessOverviewCmds( usercmd_t *cmd )
static qboolean CL_ProcessOverviewCmds( usercmd_t *cmd )
{
ref_overview_t *ov = &clgame.overView;
int sign = 1;
@ -554,7 +558,7 @@ CL_UpdateClientData
tell the client.dll about player origin, angles, fov, etc
=================
*/
void CL_UpdateClientData( void )
static void CL_UpdateClientData( void )
{
client_data_t cdat;
@ -581,7 +585,7 @@ void CL_UpdateClientData( void )
CL_CreateCmd
=================
*/
void CL_CreateCmd( void )
static void CL_CreateCmd( void )
{
usercmd_t nullcmd, *cmd;
runcmd_t *pcmd;
@ -605,10 +609,10 @@ void CL_CreateCmd( void )
// message we are constructing.
i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
pcmd = &cl.commands[i];
pcmd->processedfuncs = false;
if( !cls.demoplayback )
{
pcmd->processedfuncs = false;
pcmd->senttime = host.realtime;
memset( &pcmd->cmd, 0, sizeof( pcmd->cmd ));
pcmd->receivedtime = -1.0;
@ -685,7 +689,7 @@ Create and send the command packet to the server
Including both the reliable commands and the usercmds
===================
*/
void CL_WritePacket( void )
static void CL_WritePacket( void )
{
sizebuf_t buf;
qboolean send_command = false;
@ -877,7 +881,7 @@ CL_SendCommand
Called every frame to builds and sends a command packet to the server.
=================
*/
void CL_SendCommand( void )
static void CL_SendCommand( void )
{
// we create commands even if a demo is playing,
CL_CreateCmd();
@ -891,7 +895,7 @@ void CL_SendCommand( void )
CL_BeginUpload_f
==================
*/
void CL_BeginUpload_f( void )
static void CL_BeginUpload_f( void )
{
const char *name;
resource_t custResource;
@ -988,7 +992,7 @@ We have gotten a challenge from the server, so try and
connect.
======================
*/
void CL_SendConnectPacket( void )
static void CL_SendConnectPacket( void )
{
char protinfo[MAX_INFO_STRING];
const char *qport;
@ -1067,6 +1071,22 @@ void CL_SendConnectPacket( void )
cls.timestart = Sys_DoubleTime();
}
/*
=================
CL_GetTestFragmentSize
Returns bandwidth test fragment size
=================
*/
static int CL_GetTestFragmentSize( void )
{
const int fragmentSizes[CL_TEST_RETRIES] = { 64000, 32000, 10666, 5200, 1400 };
if( cls.connect_retry >= 0 && cls.connect_retry < CL_TEST_RETRIES )
return bound( FRAGMENT_MIN_SIZE, fragmentSizes[cls.connect_retry], FRAGMENT_MAX_SIZE );
else
return FRAGMENT_MIN_SIZE;
}
/*
=================
CL_CheckForResend
@ -1074,12 +1094,13 @@ CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend( void )
static void CL_CheckForResend( void )
{
netadr_t adr;
net_gai_state_t res;
float resendTime;
qboolean bandwidthTest;
if( cls.internetservers_wait )
CL_SendMasterServerScanRequest();
@ -1105,7 +1126,10 @@ void CL_CheckForResend( void )
else if( cl_resend.value > CL_MAX_RESEND_TIME )
Cvar_SetValue( "cl_resend", CL_MAX_RESEND_TIME );
if(( host.realtime - cls.connect_time ) < cl_resend.value )
bandwidthTest = !cls.legacymode && cl_test_bandwidth.value && cls.connect_retry <= CL_TEST_RETRIES;
resendTime = bandwidthTest ? 1.0f : cl_resend.value;
if(( host.realtime - cls.connect_time ) < resendTime )
return;
res = NET_StringToAdrNB( cls.servername, &adr );
@ -1132,10 +1156,11 @@ void CL_CheckForResend( void )
if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER );
if( cls.connect_retry == CL_TEST_RETRIES_NORESPONCE )
if( cls.connect_retry == CL_TEST_RETRIES )
{
// too many fails use default connection method
Con_Printf( "hi-speed connection is failed, use default method\n" );
Con_Printf( "Bandwidth test failed, fallback to default connecting method\n" );
Con_Printf( "Connecting to %s... (retry #%i)\n", cls.servername, cls.connect_retry + 1 );
Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" );
Cvar_SetValue( "cl_dlmax", FRAGMENT_MIN_SIZE );
cls.connect_time = host.realtime;
@ -1143,16 +1168,15 @@ void CL_CheckForResend( void )
return;
}
bandwidthTest = !cls.legacymode && cl_test_bandwidth.value;
cls.serveradr = adr;
cls.max_fragment_size = Q_min( FRAGMENT_MAX_SIZE, cls.max_fragment_size / (cls.connect_retry + 1));
cls.max_fragment_size = CL_GetTestFragmentSize();
cls.connect_time = host.realtime; // for retransmit requests
cls.connect_retry++;
if( bandwidthTest )
Con_Printf( "Connecting to %s... [retry #%i, max fragment size %i]\n", cls.servername, cls.connect_retry, cls.max_fragment_size );
Con_Printf( "Connecting to %s... (retry #%i, fragment size %i)\n", cls.servername, cls.connect_retry, cls.max_fragment_size );
else
Con_Printf( "Connecting to %s... [retry #%i]\n", cls.servername, cls.connect_retry );
Con_Printf( "Connecting to %s... (retry #%i)\n", cls.servername, cls.connect_retry );
if( bandwidthTest )
Netchan_OutOfBandPrint( NS_CLIENT, adr, "bandwidth %i %i\n", PROTOCOL_VERSION, cls.max_fragment_size );
@ -1160,7 +1184,7 @@ void CL_CheckForResend( void )
Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" );
}
resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qboolean bFatalIfMissing, int index )
static resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qboolean bFatalIfMissing, int index )
{
resource_t *r = &cl.resourcelist[cl.num_resources];
@ -1177,7 +1201,7 @@ resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qbo
return r;
}
void CL_CreateResourceList( void )
static void CL_CreateResourceList( void )
{
char szFileName[MAX_OSPATH];
byte rgucMD5_hash[16];
@ -1225,7 +1249,7 @@ CL_Connect_f
================
*/
void CL_Connect_f( void )
static void CL_Connect_f( void )
{
string server;
qboolean legacyconnect = false;
@ -1272,7 +1296,7 @@ Send the rest of the command line over as
an unconnected command.
=====================
*/
void CL_Rcon_f( void )
static void CL_Rcon_f( void )
{
char message[1024];
netadr_t to;
@ -1379,7 +1403,7 @@ CL_SendDisconnectMessage
Sends a disconnect message to the server
=====================
*/
void CL_SendDisconnectMessage( void )
static void CL_SendDisconnectMessage( void )
{
sizebuf_t buf;
byte data[32];
@ -1424,7 +1448,7 @@ CL_Reconnect
build a request to reconnect client
=====================
*/
void CL_Reconnect( qboolean setup_netchan )
static void CL_Reconnect( qboolean setup_netchan )
{
if( setup_netchan )
{
@ -1551,7 +1575,7 @@ void CL_Crashed( void )
CL_LocalServers_f
=================
*/
void CL_LocalServers_f( void )
static void CL_LocalServers_f( void )
{
netadr_t adr;
@ -1620,7 +1644,7 @@ static void CL_SendMasterServerScanRequest( void )
CL_InternetServers_f
=================
*/
void CL_InternetServers_f( void )
static void CL_InternetServers_f( void )
{
qboolean nat = cl_nat.value != 0.0f;
uint32_t key;
@ -1649,7 +1673,7 @@ CL_Reconnect_f
The server is changing levels
=================
*/
void CL_Reconnect_f( void )
static void CL_Reconnect_f( void )
{
if( cls.state == ca_disconnected )
return;
@ -1686,7 +1710,7 @@ CL_FixupColorStringsForInfoString
all the keys and values must be ends with ^7
=================
*/
void CL_FixupColorStringsForInfoString( const char *in, char *out )
static void CL_FixupColorStringsForInfoString( const char *in, char *out )
{
qboolean hasPrefix = false;
qboolean endOfKeyVal = false;
@ -1750,7 +1774,7 @@ CL_ParseStatusMessage
Handle a reply from a info
=================
*/
void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
static void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
{
static char infostring[MAX_INFO_STRING+8];
char *s = MSG_ReadString( msg );
@ -1799,7 +1823,7 @@ CL_ParseNETInfoMessage
Handle a reply from a netinfo
=================
*/
void CL_ParseNETInfoMessage( netadr_t from, sizebuf_t *msg, const char *s )
static void CL_ParseNETInfoMessage( netadr_t from, sizebuf_t *msg, const char *s )
{
net_request_t *nr;
static char infostring[MAX_INFO_STRING+8];
@ -1854,7 +1878,7 @@ CL_ProcessNetRequests
check for timeouts
=================
*/
void CL_ProcessNetRequests( void )
static void CL_ProcessNetRequests( void )
{
net_request_t *nr;
int i;
@ -1936,7 +1960,7 @@ CL_ConnectionlessPacket
Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
{
char *args;
const char *c;
@ -2189,9 +2213,20 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
// serverlist got from masterserver
while( MSG_GetNumBitsLeft( msg ) > 8 )
{
MSG_ReadBytes( msg, servadr.ip, sizeof( servadr.ip )); // 4 bytes for IP
uint8_t addr[16];
if( from.type6 == NA_IP6 ) // IPv6 master server only sends IPv6 addresses
{
MSG_ReadBytes( msg, addr, sizeof( addr ));
NET_IP6BytesToNetadr( &servadr, addr );
servadr.type6 = NA_IP6;
}
else
{
MSG_ReadBytes( msg, servadr.ip, sizeof( servadr.ip )); // 4 bytes for IP
servadr.type = NA_IP;
}
servadr.port = MSG_ReadShort( msg ); // 2 bytes for Port
servadr.type = NA_IP;
// list is ends here
if( !servadr.port )
@ -2222,7 +2257,7 @@ CL_GetMessage
Handles recording and playback of demos, on top of NET_ code
====================
*/
int CL_GetMessage( byte *data, size_t *length )
static int CL_GetMessage( byte *data, size_t *length )
{
if( cls.demoplayback )
{
@ -2241,7 +2276,7 @@ int CL_GetMessage( byte *data, size_t *length )
CL_ReadNetMessage
=================
*/
void CL_ReadNetMessage( void )
static void CL_ReadNetMessage( void )
{
size_t curSize;
@ -2325,7 +2360,7 @@ Updates the local time and reads/handles messages
on client net connection.
=================
*/
void CL_ReadPackets( void )
static void CL_ReadPackets( void )
{
// decide the simulation time
cl.oldtime = cl.time;
@ -2389,7 +2424,7 @@ CL_CleanFileName
Replace the displayed name for some resources
====================
*/
const char *CL_CleanFileName( const char *filename )
static const char *CL_CleanFileName( const char *filename )
{
if( COM_CheckString( filename ) && filename[0] == '!' )
return "customization";
@ -2405,7 +2440,7 @@ CL_RegisterCustomization
register custom resource for player
====================
*/
void CL_RegisterCustomization( resource_t *resource )
static void CL_RegisterCustomization( resource_t *resource )
{
qboolean bFound = false;
customization_t *pList;
@ -2611,7 +2646,7 @@ void CL_ServerCommand( qboolean reliable, const char *fmt, ... )
CL_SetInfo_f
==============
*/
void CL_SetInfo_f( void )
static void CL_SetInfo_f( void )
{
convar_t *var;
@ -2651,7 +2686,7 @@ void CL_SetInfo_f( void )
CL_Physinfo_f
==============
*/
void CL_Physinfo_f( void )
static void CL_Physinfo_f( void )
{
Con_Printf( "Phys info settings:\n" );
Info_Print( cls.physinfo );
@ -2806,7 +2841,7 @@ CL_FullServerinfo_f
Sent by server when serverinfo changes
==================
*/
void CL_FullServerinfo_f( void )
static void CL_FullServerinfo_f( void )
{
if( Cmd_Argc() != 2 )
{
@ -2824,7 +2859,7 @@ CL_Escape_f
Escape to menu from game
=================
*/
void CL_Escape_f( void )
static void CL_Escape_f( void )
{
if( cls.key_dest == key_menu )
return;
@ -2842,7 +2877,7 @@ void CL_Escape_f( void )
CL_InitLocal
=================
*/
void CL_InitLocal( void )
static void CL_InitLocal( void )
{
cls.state = ca_disconnected;
cls.signon = 0;
@ -2877,6 +2912,7 @@ void CL_InitLocal( void )
Cvar_RegisterVariable( &rcon_address );
Cvar_RegisterVariable( &cl_trace_stufftext );
Cvar_RegisterVariable( &cl_trace_messages );
Cvar_RegisterVariable( &cl_trace_events );
@ -2912,15 +2948,15 @@ void CL_InitLocal( void )
Cvar_RegisterVariable( &cl_clockreset );
Cvar_RegisterVariable( &cl_fixtimerate );
Cvar_RegisterVariable( &hud_fontscale );
Cvar_RegisterVariable( &hud_fontrender );
Cvar_RegisterVariable( &hud_scale );
Cvar_RegisterVariable( &hud_scale_minimal_width );
Cvar_Get( "cl_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" );
Cvar_RegisterVariable( &cl_showevents );
Cvar_Get( "lastdemo", "", FCVAR_ARCHIVE, "last played demo" );
Cvar_RegisterVariable( &ui_renderworld );
// these two added to shut up CS 1.5 about 'unknown' commands
Cvar_Get( "lightgamma", "1", FCVAR_ARCHIVE, "ambient lighting level (legacy, unused)" );
Cvar_Get( "direct", "1", FCVAR_ARCHIVE, "direct lighting level (legacy, unused)" );
Cvar_RegisterVariable( &cl_maxframetime );
Cvar_RegisterVariable( &cl_fixmodelinterpolationartifacts );
// server commands
Cmd_AddCommand ("noclip", NULL, "enable or disable no clipping mode" );
@ -2970,12 +3006,12 @@ void CL_InitLocal( void )
Cmd_AddRestrictedCommand ("quit", CL_Quit_f, "quit from game" );
Cmd_AddRestrictedCommand ("exit", CL_Quit_f, "quit from game" );
Cmd_AddCommand ("screenshot", CL_ScreenShot_f, "takes a screenshot of the next rendered frame" );
Cmd_AddCommand ("snapshot", CL_SnapShot_f, "takes a snapshot of the next rendered frame" );
Cmd_AddCommand ("envshot", CL_EnvShot_f, "takes a six-sides cubemap shot with specified name" );
Cmd_AddCommand ("skyshot", CL_SkyShot_f, "takes a six-sides envmap (skybox) shot with specified name" );
Cmd_AddCommand ("screenshot", CL_GenericShot_f, "takes a screenshot of the next rendered frame" );
Cmd_AddCommand ("snapshot", CL_GenericShot_f, "takes a snapshot of the next rendered frame" );
Cmd_AddCommand ("envshot", CL_GenericShot_f, "takes a six-sides cubemap shot with specified name" );
Cmd_AddCommand ("skyshot", CL_GenericShot_f, "takes a six-sides envmap (skybox) shot with specified name" );
Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" );
Cmd_AddCommand ("saveshot", CL_SaveShot_f, "used for create save previews with LoadGame menu" );
Cmd_AddCommand ("saveshot", CL_GenericShot_f, "used for create save previews with LoadGame menu" );
Cmd_AddCommand ("connect", CL_Connect_f, "connect to a server by hostname" );
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" );
@ -2994,7 +3030,7 @@ slowly adjuct client clock
to smooth lag effect
==================
*/
void CL_AdjustClock( void )
static void CL_AdjustClock( void )
{
if( cl.timedelta == 0.0f || !cl_fixtimerate.value )
return;
@ -3057,6 +3093,8 @@ void Host_ClientFrame( void )
{
// if client is not active, do nothing
if( !cls.initialized ) return;
if( cls.key_dest == key_game && cls.state == ca_active && !Con_Visible() )
Platform_SetTimer( cl_maxframetime.value );
// if running the server remotely, send intentions now after
// the incoming messages have been read
@ -3126,7 +3164,7 @@ void CL_Init( void )
VID_Init(); // init video
S_Init(); // init sound
Voice_Init( VOICE_DEFAULT_CODEC, 3 ); // init voice
Voice_Init( VOICE_DEFAULT_CODEC, 3, true ); // init voice (do not open the device)
// unreliable buffer. unsed for unreliable commands and voice stream
MSG_Init( &cls.datagram, "cls.datagram", cls.datagram_buf, sizeof( cls.datagram_buf ));

View File

@ -387,7 +387,7 @@ static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int coun
// move rolling average
framerate = FRAMERATE_AVG_FRAC * host.frametime + ( 1.0f - FRAMERATE_AVG_FRAC ) * framerate;
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
CL_SetFontRendermode( font );
if( framerate > 0.0f )
{

View File

@ -21,7 +21,6 @@ GNU General Public License for more details.
#include "shake.h"
#include "hltv.h"
#include "input.h"
#include "server.h"
#if XASH_LOW_MEMORY != 2
int CL_UPDATE_BACKUP = SINGLEPLAYER_BACKUP;
#endif
@ -32,7 +31,7 @@ CL_UserMsgStub
Default stub for missed callbacks
===============
*/
int CL_UserMsgStub( const char *pszName, int iSize, void *pbuf )
static int CL_UserMsgStub( const char *pszName, int iSize, void *pbuf )
{
return 1;
}
@ -58,7 +57,7 @@ CL_ParseSoundPacket
==================
*/
void CL_ParseSoundPacket( sizebuf_t *msg )
static void CL_ParseSoundPacket( sizebuf_t *msg )
{
vec3_t pos;
int chan, sound;
@ -305,7 +304,7 @@ CL_ParseStaticEntity
static client entity
==================
*/
void CL_ParseStaticEntity( sizebuf_t *msg )
static void CL_ParseStaticEntity( sizebuf_t *msg )
{
int i, newnum;
entity_state_t from, to;
@ -619,7 +618,7 @@ static void CL_StartResourceDownloading( const char *pszMessage, qboolean bCusto
CL_BatchResourceRequest( !bCustom );
}
customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type )
static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type )
{
customization_t *pList;
@ -631,7 +630,7 @@ customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type
return NULL;
}
void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove )
static void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove )
{
customization_t *pList;
customization_t *pNext;
@ -802,7 +801,7 @@ CL_CreateCustomizationList
loading custom decal for self
==================
*/
void CL_CreateCustomizationList( void )
static void CL_CreateCustomizationList( void )
{
resource_t *pResource;
player_info_t *pPlayer;
@ -903,7 +902,7 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
background = MSG_ReadOneBit( msg );
Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder ));
host.features = (uint)MSG_ReadLong( msg );
Host_ValidateEngineFeatures( MSG_ReadDword( msg ));
if( !legacy )
{
@ -1383,9 +1382,13 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
if( slot >= MAX_CLIENTS )
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" );
player = &cl.players[slot];
if( !legacy )
id = MSG_ReadLong( msg ); // unique user ID
player = &cl.players[slot];
else
id = 0; // bogus
active = MSG_ReadOneBit( msg ) ? true : false;
if( active )
@ -1407,6 +1410,10 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
memset( player, 0, sizeof( *player ));
}
// in GoldSrc userinfo might be empty but userid is always sent as separate value
// thus avoids clean up even after client disconnect
player->userid = id;
}
/*
@ -1494,7 +1501,7 @@ void CL_UpdateUserPings( sizebuf_t *msg )
}
}
void CL_SendConsistencyInfo( sizebuf_t *msg )
static void CL_SendConsistencyInfo( sizebuf_t *msg )
{
qboolean user_changed_diskfile;
vec3_t mins, maxs;
@ -1638,9 +1645,6 @@ void CL_RegisterResources( sizebuf_t *msg )
CL_ClearWorld ();
// update the ref state.
R_UpdateRefState ();
// tell rendering system we have a new set of models.
ref.dllFuncs.R_NewMap ();
@ -1674,7 +1678,7 @@ void CL_RegisterResources( sizebuf_t *msg )
}
}
void CL_ParseConsistencyInfo( sizebuf_t *msg )
static void CL_ParseConsistencyInfo( sizebuf_t *msg )
{
int lastcheck;
int delta;
@ -1739,7 +1743,7 @@ CL_ParseResourceList
==============
*/
void CL_ParseResourceList( sizebuf_t *msg )
static void CL_ParseResourceList( sizebuf_t *msg )
{
resource_t *pResource;
int i, total;
@ -1776,12 +1780,12 @@ CL_ParseVoiceInit
==================
*/
void CL_ParseVoiceInit( sizebuf_t *msg )
static void CL_ParseVoiceInit( sizebuf_t *msg )
{
char *pszCodec = MSG_ReadString( msg );
int quality = MSG_ReadByte( msg );
Voice_Init( pszCodec, quality );
Voice_Init( pszCodec, quality, false ); // init requested codec and the device
}
/*
@ -1790,7 +1794,7 @@ CL_ParseVoiceData
==================
*/
void CL_ParseVoiceData( sizebuf_t *msg )
static void CL_ParseVoiceData( sizebuf_t *msg )
{
int size, idx, frames;
byte received[8192];
@ -1873,8 +1877,12 @@ void CL_ParseHLTV( sizebuf_t *msg )
break;
case HLTV_LISTEN:
cls.signon = SIGNONS;
#if 1
MSG_ReadString( msg );
#else
NET_StringToAdr( MSG_ReadString( msg ), &cls.hltv_listen_address );
// NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address );
NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address );
#endif
SCR_EndLoadingPlaque();
break;
default:
@ -1907,7 +1915,7 @@ CL_ParseScreenShake
Set screen shake
==============
*/
void CL_ParseScreenShake( sizebuf_t *msg )
static void CL_ParseScreenShake( sizebuf_t *msg )
{
float amplitude = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 ));
float duration = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 ));
@ -1930,7 +1938,7 @@ CL_ParseScreenFade
Set screen fade
==============
*/
void CL_ParseScreenFade( sizebuf_t *msg )
static void CL_ParseScreenFade( sizebuf_t *msg )
{
float duration, holdTime;
screenfade_t *sf = &clgame.fade;
@ -2029,7 +2037,7 @@ CL_ParseExec
Exec map/class specific configs
==============
*/
void CL_ParseExec( sizebuf_t *msg )
static void CL_ParseExec( sizebuf_t *msg )
{
qboolean is_class;
int class_idx;
@ -2325,11 +2333,18 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
break;
case svc_stufftext:
s = MSG_ReadString( msg );
if( cl_trace_stufftext.value )
{
size_t len = Q_strlen( s );
Con_Printf( "Stufftext: %s%c", s, len && s[len-1] == '\n' ? '\0' : '\n' );
}
#ifdef HACKS_RELATED_HLMODS
// disable Cry Of Fear antisave protection
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
break; // too early
#endif
Cbuf_AddFilteredText( s );
break;
case svc_setangle:

View File

@ -30,7 +30,7 @@ CL_ParseStaticEntity
static client entity
==================
*/
void CL_LegacyParseStaticEntity( sizebuf_t *msg )
static void CL_LegacyParseStaticEntity( sizebuf_t *msg )
{
int i;
entity_state_t state;
@ -98,7 +98,7 @@ void CL_LegacyParseStaticEntity( sizebuf_t *msg )
R_AddEfrags( ent ); // add link
}
void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient )
static void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient )
{
vec3_t pos;
int chan, sound;
@ -167,7 +167,7 @@ CL_PrecacheSound
prceache sound from server
================
*/
void CL_LegacyPrecacheSound( sizebuf_t *msg )
static void CL_LegacyPrecacheSound( sizebuf_t *msg )
{
int soundIndex;
@ -184,7 +184,7 @@ void CL_LegacyPrecacheSound( sizebuf_t *msg )
cl.sound_index[soundIndex] = S_RegisterSound( cl.sound_precache[soundIndex] );
}
void CL_LegacyPrecacheModel( sizebuf_t *msg )
static void CL_LegacyPrecacheModel( sizebuf_t *msg )
{
int modelIndex;
string model;
@ -194,7 +194,7 @@ void CL_LegacyPrecacheModel( sizebuf_t *msg )
if( modelIndex < 0 || modelIndex >= MAX_MODELS )
Host_Error( "CL_PrecacheModel: bad modelindex %i\n", modelIndex );
Q_strncpy( model, MSG_ReadString( msg ), MAX_STRING );
Q_strncpy( model, MSG_ReadString( msg ), sizeof( model ));
//Q_strncpy( cl.model_precache[modelIndex], BF_ReadString( msg ), sizeof( cl.model_precache[0] ));
// when we loading map all resources is precached sequentially
@ -214,7 +214,7 @@ void CL_LegacyPrecacheModel( sizebuf_t *msg )
cl.nummodels = Q_max( cl.nummodels, modelIndex );
}
void CL_LegacyPrecacheEvent( sizebuf_t *msg )
static void CL_LegacyPrecacheEvent( sizebuf_t *msg )
{
int eventIndex;
@ -242,7 +242,7 @@ CL_ParseResourceList
==============
*/
void CL_LegacyParseResourceList( sizebuf_t *msg )
static void CL_LegacyParseResourceList( sizebuf_t *msg )
{
int i = 0;
static struct
@ -261,7 +261,7 @@ void CL_LegacyParseResourceList( sizebuf_t *msg )
for( i = 0; i < reslist.rescount; i++ )
{
reslist.restype[i] = MSG_ReadWord( msg );
Q_strncpy( reslist.resnames[i], MSG_ReadString( msg ), MAX_QPATH );
Q_strncpy( reslist.resnames[i], MSG_ReadString( msg ), sizeof( reslist.resnames[i] ));
}
if( CL_IsPlaybackDemo() )
@ -443,13 +443,17 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
break;
case svc_stufftext:
s = MSG_ReadString( msg );
if( cl_trace_stufftext.value )
{
size_t len = Q_strlen( s );
Con_Printf( "Stufftext: %s%c", s, len && s[len-1] == '\n' ? '\0' : '\n' );
}
#ifdef HACKS_RELATED_HLMODS
// disable Cry Of Fear antisave protection
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
break; // too early
#endif
Con_Reportf( "Stufftext: %s", s );
Cbuf_AddFilteredText( s );
break;
case svc_setangle:
@ -660,9 +664,6 @@ void CL_LegacyPrecache_f( void )
if( clgame.entities )
clgame.entities->model = cl.worldmodel;
// update the ref state.
R_UpdateRefState ();
// tell rendering system we have a new set of models.
ref.dllFuncs.R_NewMap ();

View File

@ -54,31 +54,6 @@ void GAME_EXPORT CL_PopPMStates( void )
clgame.pushed = false;
}
/*
=============
CL_PushTraceBounds
=============
*/
void GAME_EXPORT CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs )
{
hullnum = bound( 0, hullnum, 3 );
VectorCopy( mins, clgame.pmove->player_mins[hullnum] );
VectorCopy( maxs, clgame.pmove->player_maxs[hullnum] );
}
/*
=============
CL_PopTraceBounds
=============
*/
void GAME_EXPORT CL_PopTraceBounds( void )
{
memcpy( clgame.pmove->player_mins, host.player_mins, sizeof( host.player_mins ));
memcpy( clgame.pmove->player_maxs, host.player_maxs, sizeof( host.player_maxs ));
}
/*
===============
CL_IsPredicted
@ -417,7 +392,7 @@ CL_AddLinksToPmove
collect solid entities
====================
*/
void CL_AddLinksToPmove( frame_t *frame )
static void CL_AddLinksToPmove( frame_t *frame )
{
entity_state_t *state;
model_t *model;
@ -687,11 +662,6 @@ cl_entity_t *CL_GetWaterEntity( const float *rgflPos )
return CL_GetEntityByIndex( entnum );
}
int GAME_EXPORT CL_TestLine( const vec3_t start, const vec3_t end, int flags )
{
return PM_TestLineExt( clgame.pmove, clgame.pmove->physents, clgame.pmove->numphysent, start, end, flags );
}
static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace )
{
return PM_TestPlayerPosition( clgame.pmove, pos, ptrace, NULL );
@ -824,6 +794,16 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
cd = &from->client;
pmove->player_index = ps->number - 1;
// a1ba: workaround bug where the server refuse to send our local player in delta
// cl.playernum, in theory, must be equal to our local player index anyway
//
// this might not be a real solution, since everything else will be bogus
// but we need to properly run prediction and avoid potential memory
// corruption
if( pmove->player_index < 0 )
pmove->player_index = bound( 0, cl.playernum, cl.maxclients - 1 );
pmove->multiplayer = (cl.maxclients > 1);
pmove->runfuncs = runfuncs;
pmove->time = time * 1000.0f;
@ -873,10 +853,10 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
VectorCopy( cd->vuser4, pmove->vuser4 );
pmove->cmd = *ucmd; // copy current cmds
Q_strncpy( pmove->physinfo, cls.physinfo, MAX_INFO_STRING );
Q_strncpy( pmove->physinfo, cls.physinfo, sizeof( pmove->physinfo ));
}
const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to )
static const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to )
{
entity_state_t *ps;
clientdata_t *cd;
@ -929,7 +909,7 @@ CL_RunUsercmd
Runs prediction code for user cmd
=================
*/
void CL_RunUsercmd( local_state_t *from, local_state_t *to, usercmd_t *u, qboolean runfuncs, double *time, unsigned int random_seed )
static void CL_RunUsercmd( local_state_t *from, local_state_t *to, usercmd_t *u, qboolean runfuncs, double *time, unsigned int random_seed )
{
usercmd_t cmd;

View File

@ -211,7 +211,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
clgame.maxEntities = GI->max_edicts;
clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS );
clgame.maxModels = MAX_MODELS;
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING );
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
// Re-init hud video, especially if we changed game directories
clgame.dllFuncs.pfnVidInit();
@ -414,7 +414,7 @@ If an entities model or origin changes from frame to frame, it must be
relinked. Other attributes can change without relinking.
==================
*/
void CL_ParseQuakeEntityData( sizebuf_t *msg, int bits )
static void CL_ParseQuakeEntityData( sizebuf_t *msg, int bits )
{
int i, newnum, pack;
qboolean forcelink;
@ -565,7 +565,7 @@ CL_ParseQuakeParticles
==================
*/
void CL_ParseQuakeParticle( sizebuf_t *msg )
static void CL_ParseQuakeParticle( sizebuf_t *msg )
{
int count, color;
vec3_t org, dir;
@ -587,7 +587,7 @@ CL_ParseQuakeStaticSound
===================
*/
void CL_ParseQuakeStaticSound( sizebuf_t *msg )
static void CL_ParseQuakeStaticSound( sizebuf_t *msg )
{
int sound_num;
float vol, attn;
@ -816,7 +816,7 @@ CL_QuakeStuffText
==================
*/
void CL_QuakeStuffText( const char *text )
static void CL_QuakeStuffText( const char *text )
{
Q_strncat( cmd_buf, text, sizeof( cmd_buf ));
@ -831,7 +831,7 @@ CL_QuakeExecStuff
==================
*/
void CL_QuakeExecStuff( void )
static void CL_QuakeExecStuff( void )
{
char *text = cmd_buf;
char token[256];

View File

@ -78,7 +78,7 @@ CL_CreateRawTextureFromPixels
Convert texture_t struct into mstudiotexture_t prototype
====================
*/
byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
static byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
{
static mstudiotexture_t pin;
byte *pal;
@ -111,7 +111,7 @@ CL_DuplicateTexture
Dupliacte texture with remap pixels
====================
*/
void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
static void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{
const char *name;
texture_t *tx = NULL;
@ -154,7 +154,7 @@ CL_UpdateStudioTexture
Update texture top and bottom colors
====================
*/
void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{
rgbdata_t *pic;
texture_t *tx = NULL;
@ -215,7 +215,7 @@ CL_UpdateAliasTexture
Update texture top and bottom colors
====================
*/
void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
static void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
{
char texname[MAX_QPATH];
rgbdata_t skin, *pic;
@ -247,6 +247,68 @@ void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int sk
ref.dllFuncs.GL_ProcessTexture( *texture, -1.0f, topcolor, bottomcolor );
}
/*
====================
CL_FreeRemapInfo
Release remap info per entity
====================
*/
static void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
}
if( info->textures[i] != 0 )
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
}
Mem_Free( info ); // release struct
}
/*
====================
CL_UpdateRemapInfo
Update all remaps per entity
====================
*/
static void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
{
remap_info_t *info;
int i;
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
info = clgame.remap_info[i];
if( !info ) return; // no remap info
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
return; // values is valid
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
}
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
}
info->topcolor = topcolor;
info->bottomcolor = bottomcolor;
}
/*
====================
CL_AllocRemapInfo
@ -255,7 +317,7 @@ Allocate new remap info per entity
and make copy of remap textures
====================
*/
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
static void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
{
remap_info_t *info;
studiohdr_t *phdr;
@ -362,68 +424,6 @@ void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int b
info->model = model;
}
/*
====================
CL_UpdateRemapInfo
Update all remaps per entity
====================
*/
void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
{
remap_info_t *info;
int i;
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
info = clgame.remap_info[i];
if( !info ) return; // no remap info
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
return; // values is valid
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
}
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
}
info->topcolor = topcolor;
info->bottomcolor = bottomcolor;
}
/*
====================
CL_FreeRemapInfo
Release remap info per entity
====================
*/
void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
}
if( info->textures[i] != 0 )
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
}
Mem_Free( info ); // release struct
}
/*
====================
CL_ClearAllRemaps
@ -446,3 +446,21 @@ void CL_ClearAllRemaps( void )
}
clgame.remap_info = NULL;
}
/*
=============
CL_EntitySetRemapColors
=============
*/
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom )
{
CL_AllocRemapInfo( e, mod, top, bottom );
if( CL_GetRemapInfoForEntity( e ))
{
CL_UpdateRemapInfo( e, top, bottom );
return true;
}
return false;
}

View File

@ -126,7 +126,7 @@ CL_GenericHandle
=============
*/
const char *CL_GenericHandle( int fileindex )
static const char *CL_GenericHandle( int fileindex )
{
if( fileindex < 0 || fileindex >= MAX_CUSTOM )
return 0;
@ -142,8 +142,6 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
return 1;
#endif
return 0;
case PARM_SKY_SPHERE:
return FBitSet( world.flags, FWORLD_SKYSPHERE ) && !FBitSet( world.flags, FWORLD_CUSTOM_SKYBOX );
case PARAM_GAMEPAUSED:
return cl.paused;
case PARM_CLIENT_INGAME:
@ -187,26 +185,30 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
return CL_IsThirdPerson();
case PARM_QUAKE_COMPATIBLE:
return Host_IsQuakeCompatible();
case PARM_PLAYER_INDEX:
return cl.playernum + 1;
case PARM_VIEWENT_INDEX:
return cl.viewentity;
case PARM_CONNSTATE:
return (int)cls.state;
case PARM_PLAYING_DEMO:
return cls.demoplayback;
case PARM_WATER_LEVEL:
return cl.local.waterlevel;
case PARM_MAX_CLIENTS:
return cl.maxclients;
case PARM_LOCAL_HEALTH:
return cl.local.health;
case PARM_LOCAL_GAME:
return Host_IsLocalGame();
case PARM_NUMENTITIES:
return pfnNumberOfEntities();
case PARM_NUMMODELS:
return cl.nummodels;
case PARM_GET_CLIENT_PTR:
return (intptr_t)&cl.time; // with the offset
case PARM_GET_HOST_PTR:
return (intptr_t)&host.realtime; // with the offset
case PARM_GET_WORLD_PTR:
return (intptr_t)&world;
case PARM_GET_MOVEVARS_PTR:
return (intptr_t)&clgame.movevars;
case PARM_GET_PALETTE_PTR:
return (intptr_t)&clgame.palette;
case PARM_GET_VIEWENT_PTR:
return (intptr_t)&clgame.viewent;
}
}
return 0;

View File

@ -252,7 +252,7 @@ VID_WriteOverviewScript
Create overview script file
===============
*/
void VID_WriteOverviewScript( void )
static void VID_WriteOverviewScript( void )
{
ref_overview_t *ov = &clgame.overView;
string filename;
@ -288,10 +288,15 @@ void SCR_MakeScreenShot( void )
qboolean iRet = false;
int viewsize;
if( cls.scrshot_action == scrshot_inactive )
return;
if( cls.envshot_viewsize > 0 )
viewsize = cls.envshot_viewsize;
else viewsize = cl_envshot_size.value;
V_CheckGamma();
switch( cls.scrshot_action )
{
case scrshot_normal:
@ -317,8 +322,6 @@ void SCR_MakeScreenShot( void )
if( iRet )
VID_WriteOverviewScript(); // store overview script too
break;
case scrshot_inactive:
return;
}
// report
@ -342,7 +345,7 @@ void SCR_MakeScreenShot( void )
SCR_DrawPlaque
================
*/
void SCR_DrawPlaque( void )
static void SCR_DrawPlaque( void )
{
if(( cl_allow_levelshots.value && !cls.changelevel ) || cl.background )
{
@ -413,7 +416,7 @@ void SCR_EndLoadingPlaque( void )
SCR_AddDirtyPoint
=================
*/
void SCR_AddDirtyPoint( int x, int y )
static void SCR_AddDirtyPoint( int x, int y )
{
if( x < scr_dirty.x1 ) scr_dirty.x1 = x;
if( x > scr_dirty.x2 ) scr_dirty.x2 = x;
@ -570,15 +573,15 @@ void SCR_LoadCreditsFont( void )
"creditsfont_%s.fnt", Cvar_VariableString( "con_charset" )) > 0 )
{
if( FS_FileExists( charsetFnt, false ))
success = Con_LoadVariableWidthFont( charsetFnt, font, scale, kRenderTransAdd, TF_FONT );
success = Con_LoadVariableWidthFont( charsetFnt, font, scale, &hud_fontrender, TF_FONT );
}
}
if( !success )
success = Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, scale, kRenderTransAdd, TF_FONT );
success = Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, scale, &hud_fontrender, TF_FONT );
if( !success )
success = Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransAdd, TF_FONT );
success = Con_LoadFixedWidthFont( "gfx/conchars", font, scale, &hud_fontrender, TF_FONT );
// copy font size for client.dll
if( success )
@ -600,7 +603,7 @@ SCR_InstallParticlePalette
INTERNAL RESOURCE
================
*/
void SCR_InstallParticlePalette( void )
static void SCR_InstallParticlePalette( void )
{
rgbdata_t *pic;
int i;
@ -646,21 +649,21 @@ void SCR_RegisterTextures( void )
// register gfx.wad images
if( FS_FileExists( "gfx/paused.lmp", false ))
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/paused.lmp", NULL, 0, TF_IMAGE );
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/paused.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
else if( FS_FileExists( "gfx/pause.lmp", false ))
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/pause.lmp", NULL, 0, TF_IMAGE );
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/pause.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
if( FS_FileExists( "gfx/lambda.lmp", false ))
{
if( cl_allow_levelshots.value )
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE );
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE );
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE|TF_ALLOW_NEAREST );
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
}
else if( FS_FileExists( "gfx/loading.lmp", false ))
{
if( cl_allow_levelshots.value )
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE );
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE );
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE|TF_ALLOW_NEAREST );
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
}
cls.tileImage = ref.dllFuncs.GL_LoadTexture( "gfx/backtile.lmp", NULL, 0, TF_NOMIPMAP );
@ -673,7 +676,7 @@ SCR_SizeUp_f
Keybinding command
=================
*/
void SCR_SizeUp_f( void )
static void SCR_SizeUp_f( void )
{
Cvar_SetValue( "viewsize", Q_min( scr_viewsize.value + 10, 120 ));
}
@ -686,7 +689,7 @@ SCR_SizeDown_f
Keybinding command
=================
*/
void SCR_SizeDown_f( void )
static void SCR_SizeDown_f( void )
{
Cvar_SetValue( "viewsize", Q_max( scr_viewsize.value - 10, 30 ));
}

View File

@ -57,35 +57,7 @@ const char *cl_default_sprites[] =
"sprites/shellchrome.spr",
};
const char *cl_player_shell_sounds[] =
{
"player/pl_shell1.wav",
"player/pl_shell2.wav",
"player/pl_shell3.wav",
};
const char *cl_weapon_shell_sounds[] =
{
"weapons/sshell1.wav",
"weapons/sshell2.wav",
"weapons/sshell3.wav",
};
const char *cl_ricochet_sounds[] =
{
"weapons/ric1.wav",
"weapons/ric2.wav",
"weapons/ric3.wav",
"weapons/ric4.wav",
"weapons/ric5.wav",
};
const char *cl_explode_sounds[] =
{
"weapons/explode3.wav",
"weapons/explode4.wav",
"weapons/explode5.wav",
};
static void CL_PlayerDecal( int playerIndex, int textureIndex, int entityIndex, float *pos );
/*
================
@ -146,6 +118,7 @@ client resources not precached by server
*/
void CL_AddClientResources( void )
{
const char *snd;
char filepath[MAX_QPATH];
int i;
@ -161,37 +134,37 @@ void CL_AddClientResources( void )
}
// then check sounds
for( i = 0; i < ARRAYSIZE( cl_player_shell_sounds ); i++ )
for( i = 0; ( snd = SoundList_Get( BouncePlayerShell, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_player_shell_sounds[i] );
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_player_shell_sounds[i], t_sound );
CL_AddClientResource( snd, t_sound );
}
for( i = 0; i < ARRAYSIZE( cl_weapon_shell_sounds ); i++ )
for( i = 0; ( snd = SoundList_Get( BounceWeaponShell, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_weapon_shell_sounds[i] );
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_weapon_shell_sounds[i], t_sound );
CL_AddClientResource( snd, t_sound );
}
for( i = 0; i < ARRAYSIZE( cl_explode_sounds ); i++ )
for( i = 0; ( snd = SoundList_Get( Explode, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_explode_sounds[i] );
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_explode_sounds[i], t_sound );
CL_AddClientResource( snd, t_sound );
}
#if 0 // ric sounds was precached by server-side
for( i = 0; i < ARRAYSIZE( cl_ricochet_sounds ); i++ )
for( i = 0; ( snd = SoundList_Get( Ricochet, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_ricochet_sounds[i] );
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_ricochet_sounds[i], t_sound );
CL_AddClientResource( snd, t_sound );
}
#endif
}
@ -255,7 +228,7 @@ CL_PrepareTEnt
set default values
==============
*/
void CL_PrepareTEnt( TEMPENTITY *pTemp, model_t *pmodel )
static void CL_PrepareTEnt( TEMPENTITY *pTemp, model_t *pmodel )
{
int frameCount = 0;
int modelIndex = 0;
@ -296,10 +269,10 @@ CL_TempEntPlaySound
play collide sound
==============
*/
void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
{
float fvol;
char soundname[32];
const char *soundname = NULL;
qboolean isshellcasing = false;
int zvel;
@ -310,36 +283,39 @@ void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
switch( pTemp->hitSound )
{
case BOUNCE_GLASS:
Q_snprintf( soundname, sizeof( soundname ), "debris/glass%i.wav", COM_RandomLong( 1, 4 ));
soundname = SoundList_GetRandom( BounceGlass );
break;
case BOUNCE_METAL:
Q_snprintf( soundname, sizeof( soundname ), "debris/metal%i.wav", COM_RandomLong( 1, 6 ));
soundname = SoundList_GetRandom( BounceMetal );
break;
case BOUNCE_FLESH:
Q_snprintf( soundname, sizeof( soundname ), "debris/flesh%i.wav", COM_RandomLong( 1, 7 ));
soundname = SoundList_GetRandom( BounceFlesh );
break;
case BOUNCE_WOOD:
Q_snprintf( soundname, sizeof( soundname ), "debris/wood%i.wav", COM_RandomLong( 1, 4 ));
soundname = SoundList_GetRandom( BounceWood );
break;
case BOUNCE_SHRAP:
Q_strncpy( soundname, cl_ricochet_sounds[COM_RandomLong( 0, 4 )], sizeof( soundname ) );
soundname = SoundList_GetRandom( Ricochet );
break;
case BOUNCE_SHOTSHELL:
Q_strncpy( soundname, cl_weapon_shell_sounds[COM_RandomLong( 0, 2 )], sizeof( soundname ) );
soundname = SoundList_GetRandom( BounceWeaponShell );
isshellcasing = true; // shell casings have different playback parameters
fvol = 0.5f;
break;
case BOUNCE_SHELL:
Q_strncpy( soundname, cl_player_shell_sounds[COM_RandomLong( 0, 2 )], sizeof( soundname ) );
soundname = SoundList_GetRandom( BouncePlayerShell );
isshellcasing = true; // shell casings have different playback parameters
break;
case BOUNCE_CONCRETE:
Q_snprintf( soundname, sizeof( soundname ), "debris/concrete%i.wav", COM_RandomLong( 1, 3 ));
soundname = SoundList_GetRandom( BounceConcrete );
break;
default: // null sound
return;
}
if( !soundname )
return;
zvel = abs( pTemp->entity.baseline.origin[2] );
// only play one out of every n
@ -380,7 +356,7 @@ CL_TEntAddEntity
add entity to renderlist
==============
*/
int CL_TempEntAddEntity( cl_entity_t *pEntity )
static int CL_TempEntAddEntity( cl_entity_t *pEntity )
{
vec3_t mins, maxs;
@ -432,7 +408,7 @@ CL_TEntAddEntity
free the first low priority tempent it finds.
==============
*/
qboolean CL_FreeLowPriorityTempEnt( void )
static qboolean CL_FreeLowPriorityTempEnt( void )
{
TEMPENTITY *pActive = cl_active_tents;
TEMPENTITY *pPrev = NULL;
@ -1489,7 +1465,7 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
===============
R_SparkEffect
Create a streaks + richochet sprite
Create a streaks + ricochet sprite
===============
*/
void GAME_EXPORT R_SparkEffect( const vec3_t pos, int count, int velocityMin, int velocityMax )
@ -1505,18 +1481,25 @@ R_RicochetSound
Make a random ricochet sound
==============
*/
static void R_RicochetSound_( const vec3_t pos, int sound )
static void R_RicochetSoundByName( const vec3_t pos, const char *name )
{
sound_t handle;
handle = S_RegisterSound( cl_ricochet_sounds[sound] );
sound_t handle;
handle = S_RegisterSound( name );
S_StartSound( pos, 0, CHAN_AUTO, handle, VOL_NORM, 1.0, 100, 0 );
}
static void R_RicochetSoundByIndex( const vec3_t pos, int idx )
{
const char *name = SoundList_Get( Ricochet, idx );
if( name )
R_RicochetSoundByName( pos, name );
}
void GAME_EXPORT R_RicochetSound( const vec3_t pos )
{
R_RicochetSound_( pos, COM_RandomLong( 0, 4 ));
const char *name = SoundList_GetRandom( Ricochet );
if( name )
R_RicochetSoundByName( pos, name );
}
/*
@ -1663,8 +1646,12 @@ void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerat
if( !FBitSet( flags, TE_EXPLFLAG_NOSOUND ))
{
hSound = S_RegisterSound( cl_explode_sounds[COM_RandomLong( 0, 2 )] );
S_StartSound( pos, 0, CHAN_STATIC, hSound, VOL_NORM, 0.3f, PITCH_NORM, 0 );
const char *name = SoundList_GetRandom( Explode );
if( name )
{
hSound = S_RegisterSound( name );
S_StartSound( pos, 0, CHAN_STATIC, hSound, VOL_NORM, 0.3f, PITCH_NORM, 0 );
}
}
}
@ -1907,6 +1894,7 @@ void CL_ParseTempEntity( sizebuf_t *msg )
cl_entity_t *pEnt;
dlight_t *dl;
sound_t hSound;
const char *name;
if( cls.legacymode )
iSize = MSG_ReadByte( msg );
@ -1966,8 +1954,11 @@ void CL_ParseTempEntity( sizebuf_t *msg )
pos[2] = MSG_ReadCoord( &buf );
R_BlobExplosion( pos );
hSound = S_RegisterSound( cl_explode_sounds[0] );
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 1.0f, PITCH_NORM, 0 );
if(( name = SoundList_Get( Explode, 0 )))
{
hSound = S_RegisterSound( name );
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 1.0f, PITCH_NORM, 0 );
}
break;
case TE_SMOKE:
pos[0] = MSG_ReadCoord( &buf );
@ -2020,8 +2011,11 @@ void CL_ParseTempEntity( sizebuf_t *msg )
dl->die = cl.time + 0.5;
dl->decay = 300;
hSound = S_RegisterSound( cl_explode_sounds[0] );
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 0.6f, PITCH_NORM, 0 );
if(( name = SoundList_Get( Explode, 0 )))
{
hSound = S_RegisterSound( name );
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 1.0f, PITCH_NORM, 0 );
}
break;
case TE_BSPDECAL:
case TE_DECAL:
@ -2249,8 +2243,8 @@ void CL_ParseTempEntity( sizebuf_t *msg )
CL_DecalShoot( CL_DecalIndex( decalIndex ), entityIndex, 0, pos, 0 );
R_BulletImpactParticles( pos );
flags = COM_RandomLong( 0, 0x7fff );
if( flags < 0x3fff )
R_RicochetSound_( pos, flags % 5 );
if( flags < 0x3fff && ( count = SoundList_Count( Ricochet )))
R_RicochetSoundByIndex( pos, flags % count );
break;
case TE_SPRAY:
case TE_SPRITE_SPRAY:
@ -2414,7 +2408,7 @@ LIGHT STYLE MANAGEMENT
CL_ClearLightStyles
================
*/
void CL_ClearLightStyles( void )
static void CL_ClearLightStyles( void )
{
memset( cl.lightstyles, 0, sizeof( cl.lightstyles ));
}
@ -2472,7 +2466,7 @@ dlight_t cl_elights[MAX_ELIGHTS];
CL_ClearDlights
================
*/
void CL_ClearDlights( void )
static void CL_ClearDlights( void )
{
memset( cl_dlights, 0, sizeof( cl_dlights ));
memset( cl_elights, 0, sizeof( cl_elights ));
@ -2624,7 +2618,7 @@ CL_UpdateFlashlight
update client flashlight
================
*/
void CL_UpdateFlashlight( cl_entity_t *ent )
static void CL_UpdateFlashlight( cl_entity_t *ent )
{
vec3_t forward, view_ofs;
vec3_t vecSrc, vecEnd;
@ -2665,7 +2659,7 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
// update flashlight endpos
dl = CL_AllocDlight( ent->index );
#if 1
hit = CL_GetEntityByIndex( clgame.pmove->visents[trace.ent].info );
hit = CL_GetEntityByIndex( clgame.pmove->physents[trace.ent].info );
if( hit && hit->model && ( hit->model->type == mod_alias || hit->model->type == mod_studio ))
VectorCopy( hit->origin, dl->origin );
else VectorCopy( trace.endpos, dl->origin );
@ -2684,6 +2678,41 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
dl->radius = 80;
}
static void R_EntityDimlight( cl_entity_t *ent, int key )
{
dlight_t *dl = CL_AllocDlight( key );
VectorCopy( ent->origin, dl->origin );
dl->color.r = dl->color.g = dl->color.b = 100;
dl->radius = COM_RandomFloat( 200.0f, 231.0f );
dl->die = cl.time + 0.001;
}
static void R_EntityLight( cl_entity_t *ent, int key )
{
dlight_t *dl = CL_AllocDlight( key );
VectorCopy( ent->origin, dl->origin );
dl->color.r = dl->color.g = dl->color.b = 100;
dl->radius = 200;
dl->die = cl.time + 0.001;
R_RocketFlare( ent->origin );
}
static void R_EntityBrightlight( cl_entity_t *ent, int key, int radius )
{
dlight_t *dl = CL_AllocDlight( key );
VectorCopy( ent->origin, dl->origin );
dl->origin[2] += 16.0f;
dl->color.r = dl->color.g = dl->color.b = 250;
if( !radius )
dl->radius = COM_RandomFloat( 400.0f, 431.0f );
else dl->radius = 400;
dl->die = cl.time + 0.001;
}
/*
================
CL_AddEntityEffects
@ -2693,50 +2722,41 @@ apply various effects to entity origin or attachment
*/
void CL_AddEntityEffects( cl_entity_t *ent )
{
// yellow flies effect 'monster stuck in the wall'
if( FBitSet( ent->curstate.effects, EF_BRIGHTFIELD ) && !RP_LOCALCLIENT( ent ))
R_EntityParticles( ent );
if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
// players have special set of effects, from CL_LinkPlayers
if( ent->player && ent->index != cl.viewentity )
{
if( ent->player && !Host_IsQuakeCompatible( ))
{
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
R_EntityBrightlight( ent, ent->index /* 4 in GoldSrc */, 0 );
if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
R_EntityDimlight( ent, ent->index /* 4 in GoldSrc */ );
}
else if( RP_LOCALCLIENT( ent ))
{
// from CL_PlayerFlashlight
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
R_EntityBrightlight( ent, ent->index /* 1 in GoldSrc */, 400 );
else if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
CL_UpdateFlashlight( ent );
}
else
{
dlight_t *dl = CL_AllocDlight( ent->index );
dl->color.r = dl->color.g = dl->color.b = 100;
dl->radius = COM_RandomFloat( 200, 231 );
VectorCopy( ent->origin, dl->origin );
dl->die = cl.time + 0.001;
}
}
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
else
{
dlight_t *dl = CL_AllocDlight( ent->index );
dl->color.r = dl->color.g = dl->color.b = 250;
if( ent->player ) dl->radius = 400; // don't flickering
else dl->radius = COM_RandomFloat( 400, 431 );
VectorCopy( ent->origin, dl->origin );
dl->die = cl.time + 0.001;
dl->origin[2] += 16.0f;
}
// from CL_LinkPacketEntities
if( FBitSet( ent->curstate.effects, EF_BRIGHTFIELD ))
R_EntityParticles( ent );
// add light effect
if( FBitSet( ent->curstate.effects, EF_LIGHT ))
{
dlight_t *dl = CL_AllocDlight( ent->index );
dl->color.r = dl->color.g = dl->color.b = 100;
VectorCopy( ent->origin, dl->origin );
R_RocketFlare( ent->origin );
dl->die = cl.time + 0.001;
dl->radius = 200;
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
R_EntityBrightlight( ent, ent->index, 0 );
if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
R_EntityDimlight( ent, ent->index );
if( FBitSet( ent->curstate.effects, EF_LIGHT ))
R_EntityLight( ent, ent->curstate.number );
}
// studio models are handle muzzleflashes difference
if( FBitSet( ent->curstate.effects, EF_MUZZLEFLASH ) && Mod_AliasExtradata( ent->model ))
if( FBitSet( ent->curstate.effects, EF_MUZZLEFLASH ) && ent->model && ent->model->type == mod_alias )
{
dlight_t *dl = CL_AllocDlight( ent->index );
vec3_t fv;
@ -2765,15 +2785,11 @@ void CL_AddModelEffects( cl_entity_t *ent )
vec3_t neworigin;
vec3_t oldorigin;
if( !ent->model ) return;
if( !ent->model || ent->player )
return;
switch( ent->model->type )
{
case mod_alias:
case mod_studio:
break;
default: return;
}
if( ent->model->type != mod_alias && ent->model->type != mod_studio )
return;
if( cls.demoplayback == DEMO_QUAKE1 )
{
@ -2793,19 +2809,15 @@ void CL_AddModelEffects( cl_entity_t *ent )
if( FBitSet( ent->model->flags, STUDIO_GIB ))
R_RocketTrail( oldorigin, neworigin, 2 );
if( FBitSet( ent->model->flags, STUDIO_ZOMGIB ))
else if( FBitSet( ent->model->flags, STUDIO_ZOMGIB ))
R_RocketTrail( oldorigin, neworigin, 4 );
if( FBitSet( ent->model->flags, STUDIO_TRACER ))
else if( FBitSet( ent->model->flags, STUDIO_TRACER ))
R_RocketTrail( oldorigin, neworigin, 3 );
if( FBitSet( ent->model->flags, STUDIO_TRACER2 ))
else if( FBitSet( ent->model->flags, STUDIO_TRACER2 ))
R_RocketTrail( oldorigin, neworigin, 5 );
if( FBitSet( ent->model->flags, STUDIO_ROCKET ))
else if( FBitSet( ent->model->flags, STUDIO_ROCKET ))
{
dlight_t *dl = CL_AllocDlight( ent->index );
dlight_t *dl = CL_AllocDlight( ent->curstate.number );
dl->color.r = dl->color.g = dl->color.b = 200;
VectorCopy( ent->origin, dl->origin );
@ -2819,11 +2831,9 @@ void CL_AddModelEffects( cl_entity_t *ent )
R_RocketTrail( oldorigin, neworigin, 0 );
}
if( FBitSet( ent->model->flags, STUDIO_GRENADE ))
else if( FBitSet( ent->model->flags, STUDIO_GRENADE ))
R_RocketTrail( oldorigin, neworigin, 1 );
if( FBitSet( ent->model->flags, STUDIO_TRACER3 ))
else if( FBitSet( ent->model->flags, STUDIO_TRACER3 ))
R_RocketTrail( oldorigin, neworigin, 6 );
}
@ -2903,7 +2913,7 @@ CL_PlayerDecal
spray custom colored decal (clan logo etc)
===============
*/
void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos )
static void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos )
{
int textureIndex = 0;
customization_t *pCust = NULL;

View File

@ -81,7 +81,6 @@ void R_DebugParticle( const vec3_t pos, byte r, byte g, byte b );
void R_RicochetSound( const vec3_t pos );
struct dlight_s *CL_AllocDlight( int key );
struct dlight_s *CL_AllocElight( int key );
void CL_UpdateFlashlight( cl_entity_t *pEnt );
void CL_AddEntityEffects( cl_entity_t *ent );
void CL_AddModelEffects( cl_entity_t *ent );
void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags );

View File

@ -68,7 +68,7 @@ qboolean SCR_NextMovie( void )
return true;
}
void SCR_CreateStartupVids( void )
static void SCR_CreateStartupVids( void )
{
file_t *f;

View File

@ -29,7 +29,7 @@ V_CalcViewRect
calc frame rectangle (Quake1 style)
===============
*/
void V_CalcViewRect( void )
static void V_CalcViewRect( void )
{
qboolean full = false;
int sb_lines;
@ -88,7 +88,7 @@ void V_CalcViewRect( void )
V_SetupViewModel
===============
*/
void V_SetupViewModel( void )
static void V_SetupViewModel( void )
{
cl_entity_t *view = &clgame.viewent;
player_info_t *info = &cl.players[cl.playernum];
@ -118,7 +118,7 @@ void V_SetupViewModel( void )
V_SetRefParams
===============
*/
void V_SetRefParams( ref_params_t *fd )
static void V_SetRefParams( ref_params_t *fd )
{
memset( fd, 0, sizeof( ref_params_t ));
@ -182,7 +182,7 @@ V_MergeOverviewRefdef
merge refdef with overview settings
===============
*/
void V_RefApplyOverview( ref_viewpass_t *rvp )
static void V_RefApplyOverview( ref_viewpass_t *rvp )
{
ref_overview_t *ov = &clgame.overView;
float aspect;
@ -281,7 +281,7 @@ static void V_AdjustFov( float *fov_x, float *fov_y, float width, float height,
V_GetRefParams
=============
*/
void V_GetRefParams( ref_params_t *fd, ref_viewpass_t *rvp )
static void V_GetRefParams( ref_params_t *fd, ref_viewpass_t *rvp )
{
// part1: deniable updates
VectorCopy( fd->simvel, cl.simvel );
@ -347,6 +347,8 @@ qboolean V_PreRender( void )
return false;
}
V_CheckGamma();
ref.dllFuncs.R_BeginFrame( !cl.paused && ( cls.state == ca_active ));
GL_UpdateSwapInterval( );
@ -406,14 +408,14 @@ void V_RenderView( void )
#define NODE_INTERVAL_X(x) (x * 16.0f)
#define NODE_INTERVAL_Y(x) (x * 16.0f)
void R_DrawLeafNode( float x, float y, float scale )
static void R_DrawLeafNode( float x, float y, float scale )
{
float downScale = scale * 0.25f;// * POINT_SIZE;
ref.dllFuncs.R_DrawStretchPic( x - downScale * 0.5f, y - downScale * 0.5f, downScale, downScale, 0, 0, 1, 1, R_GetBuiltinTexture( REF_PARTICLE_TEXTURE ) );
}
void R_DrawNodeConnection( float x, float y, float x2, float y2 )
static void R_DrawNodeConnection( float x, float y, float x2, float y2 )
{
ref.dllFuncs.Begin( TRI_LINES );
ref.dllFuncs.Vertex3f( x, y, 0 );
@ -421,7 +423,7 @@ void R_DrawNodeConnection( float x, float y, float x2, float y2 )
ref.dllFuncs.End( );
}
void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes, mleaf_t *viewleaf )
static void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes, mleaf_t *viewleaf )
{
float downScale = scale * 0.8f;
@ -468,7 +470,7 @@ void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes,
world.recursion_level--;
}
void R_ShowTree( void )
static void R_ShowTree( void )
{
float x = (float)((refState.width - (int)POINT_SIZE) >> 1);
float y = NODE_INTERVAL_Y(1.0f);
@ -549,5 +551,8 @@ void V_PostRender( void )
SCR_MakeScreenShot();
ref.dllFuncs.R_AllowFog( true );
Platform_SetTimer( 0.0f );
ref.dllFuncs.R_EndFrame();
V_CheckGammaEnd();
}

View File

@ -174,6 +174,26 @@ typedef struct
// at every server map change
typedef struct
{
// ==== shared through RefAPI's ref_client_t ====
double time; // this is the time value that the client
// is rendering at. always <= cls.realtime
// a lerp point for other data
double oldtime; // previous cl.time, time-oldtime is used
// to decay light values and smooth step ups
int viewentity;
// server state information
int playernum;
int maxclients;
int nummodels;
model_t *models[MAX_MODELS+1]; // precached models (plus sentinel slot)
qboolean paused;
vec3_t simorg; // predicted origin
// ==== shared through RefAPI's ref_client_t ===
int servercount; // server identification for prespawns
int validsequence; // this is the sequence number of the last good
// world snapshot/update we got. If this is 0, we can't
@ -183,7 +203,6 @@ typedef struct
qboolean video_prepped; // false if on new level or new ref dll
qboolean audio_prepped; // false if on new level or new snd dll
qboolean paused;
int delta_sequence; // acknowledged sequence number
@ -205,11 +224,6 @@ typedef struct
runcmd_t commands[MULTIPLAYER_BACKUP]; // each mesage will send several old cmds
local_state_t predicted_frames[MULTIPLAYER_BACKUP]; // local client state
double time; // this is the time value that the client
// is rendering at. always <= cls.realtime
// a lerp point for other data
double oldtime; // previous cl.time, time-oldtime is used
// to decay light values and smooth step ups
double timedelta; // floating delta between two updates
char serverinfo[MAX_SERVERINFO_STRING];
@ -223,7 +237,6 @@ typedef struct
// player final info
usercmd_t *cmd; // cl.commands[outgoing_sequence].cmd
int viewentity;
vec3_t viewangles;
vec3_t viewheight;
vec3_t punchangle;
@ -236,14 +249,9 @@ typedef struct
float addangletotal;
float prevaddangletotal;
// predicted origin and velocity
vec3_t simorg;
// predicted velocity
vec3_t simvel;
// server state information
int playernum;
int maxclients;
entity_state_t instanced_baseline[MAX_CUSTOM_BASELINES];
int instanced_baseline_count;
@ -251,8 +259,6 @@ typedef struct
char event_precache[MAX_EVENTS][MAX_QPATH];
char files_precache[MAX_CUSTOM][MAX_QPATH];
lightstyle_t lightstyles[MAX_LIGHTSTYLES];
model_t *models[MAX_MODELS+1]; // precached models (plus sentinel slot)
int nummodels;
int numfiles;
consistency_t consistency_list[MAX_MODELS];
@ -336,8 +342,7 @@ typedef struct
byte charWidths[256]; // scaled widths
int charHeight; // scaled height
int type; // fixed width font or variable
int rendermode; // default rendermode
qboolean nearest; // nearest filtering enabled
convar_t *rendermode; // user-defined default rendermode
qboolean valid; // all rectangles are valid
} cl_font_t;
@ -534,12 +539,8 @@ typedef struct
poolhandle_t mempool; // client premamnent pool: edicts etc
netadr_t hltv_listen_address;
int signon; // 0 to SIGNONS, for the signon sequence.
int quakePort; // a 16 bit value that allows quake servers
// to work around address translating routers
// g-cont. this port allow many copies of engine in multiplayer game
// connection information
char servername[MAX_QPATH]; // name of server from original connect
double connect_time; // for connection retransmits
@ -676,11 +677,14 @@ extern convar_t cl_draw_beams;
extern convar_t cl_clockreset;
extern convar_t cl_fixtimerate;
extern convar_t hud_fontscale;
extern convar_t hud_fontrender;
extern convar_t hud_scale;
extern convar_t hud_scale_minimal_width;
extern convar_t r_showtextures;
extern convar_t cl_bmodelinterp;
extern convar_t cl_lw; // local weapons
extern convar_t cl_charset;
extern convar_t cl_trace_stufftext;
extern convar_t cl_trace_messages;
extern convar_t cl_trace_events;
extern convar_t hud_utf8;
@ -694,11 +698,11 @@ extern convar_t rate;
extern convar_t m_ignore;
extern convar_t r_showtree;
extern convar_t ui_renderworld;
extern convar_t cl_fixmodelinterpolationartifacts;
//=============================================================================
void CL_SetLightstyle( int style, const char* s, float f );
void CL_RunLightStyles( void );
void CL_DecayLights( void );
dlight_t *CL_GetDynamicLight( int number );
dlight_t *CL_GetEntityLight( int number );
@ -709,12 +713,8 @@ dlight_t *CL_GetEntityLight( int number );
// cl_cmds.c
//
void CL_Quit_f( void );
void CL_ScreenShot_f( void );
void CL_SnapShot_f( void );
void CL_GenericShot_f( void );
void CL_PlayCDTrack_f( void );
void CL_EnvShot_f( void );
void CL_SkyShot_f( void );
void CL_SaveShot_f( void );
void CL_LevelShot_f( void );
void CL_SetSky_f( void );
void SCR_Viewpos_f( void );
@ -735,8 +735,6 @@ void CL_ClearResourceLists( void );
void CL_Parse_Debug( qboolean enable );
void CL_Parse_RecordCommand( int cmd, int startoffset );
void CL_ResetFrame( frame_t *frame );
void CL_WriteMessageHistory( void );
const char *CL_MsgInfo( int cmd );
//
// cl_efx.c
@ -747,7 +745,6 @@ void CL_Particle( const vec3_t org, int color, float life, int zpos, int zvel );
// cl_main.c
//
void CL_Init( void );
void CL_SendCommand( void );
void CL_Disconnect_f( void );
void CL_ProcessFile( qboolean successfully_received, const char *filename );
void CL_WriteUsercmd( sizebuf_t *msg, int from, int to );
@ -756,7 +753,6 @@ qboolean CL_PrecacheResources( void );
void CL_SetupOverviewParams( void );
void CL_UpdateFrameLerp( void );
int CL_IsDevOverviewMode( void );
void CL_PingServers_f( void );
void CL_SignonReply( void );
void CL_ClearState( void );
@ -774,8 +770,6 @@ void CL_CheckStartupDemos( void );
void CL_WriteDemoJumpTime( void );
void CL_CloseDemoHeader( void );
void CL_DemoCompleted( void );
void CL_StopPlayback( void );
void CL_StopRecord( void );
void CL_PlayDemo_f( void );
void CL_TimeDemo_f( void );
void CL_StartDemos_f( void );
@ -783,6 +777,7 @@ void CL_Demos_f( void );
void CL_DeleteDemo_f( void );
void CL_Record_f( void );
void CL_Stop_f( void );
int CL_GetDemoComment( const char *demoname, char *comment );
//
// cl_events.c
@ -790,12 +785,9 @@ void CL_Stop_f( void );
void CL_ParseEvent( sizebuf_t *msg );
void CL_ParseReliableEvent( sizebuf_t *msg );
void CL_SetEventIndex( const char *szEvName, int ev_index );
void CL_QueueEvent( int flags, int index, float delay, event_args_t *args );
void CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin,
float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func );
void CL_BatchResourceRequest( qboolean initialize );
int CL_EstimateNeededResources( void );
void CL_ResetEvent( event_info_t *ei );
word CL_EventIndex( const char *name );
void CL_FireEvents( void );
@ -804,9 +796,10 @@ void CL_FireEvents( void );
// cl_font.c
//
qboolean CL_FixedFont( cl_font_t *font );
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags );
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags );
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags );
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags );
void CL_FreeFont( cl_font_t *font );
void CL_SetFontRendermode( cl_font_t *font );
int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *font, int flags );
int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *font, int flags );
void CL_DrawCharacterLen( cl_font_t *font, int number, int *width, int *height );
@ -819,10 +812,7 @@ int CL_DrawStringf( cl_font_t *font, float x, float y, rgba_t color, int flags,
//
void CL_UnloadProgs( void );
qboolean CL_LoadProgs( const char *name );
void CL_ParseUserMessage( sizebuf_t *msg, int svc_num );
void CL_LinkUserMessage( char *pszName, const int svc_num, int iSize );
void CL_ParseFinaleCutscene( sizebuf_t *msg, int level );
void CL_ParseTextMessage( sizebuf_t *msg );
void CL_DrawHUD( int state );
void CL_InitEdicts( int maxclients );
void CL_FreeEdicts( void );
@ -839,20 +829,17 @@ model_t *CL_LoadClientSprite( const char *filename );
model_t *CL_LoadModel( const char *modelname, int *index );
HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags );
void SPR_AdjustSize( float *x, float *y, float *w, float *h );
void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float *s2, float *t2 );
int CL_GetScreenInfo( SCREENINFO *pscrinfo );
void CL_FillRGBA( int x, int y, int width, int height, int r, int g, int b, int a );
pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
const char *PM_CL_TraceTexture( int ground, float *vstart, float *vend );
int PM_CL_PointContents( const float *p, int *truecontents );
void CL_GetMousePosition( int *mx, int *my ); // TODO: move to input
cl_entity_t* CL_GetViewModel( void );
physent_t *pfnGetPhysent( int idx );
struct msurface_s *pfnTraceSurface( int ground, float *vstart, float *vend );
movevars_t *pfnGetMoveVars( void );
void CL_EnableScissor( scissor_state_t *scissor, int x, int y, int width, int height );
void CL_DisableScissor( scissor_state_t *scissor );
qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 );
struct cl_entity_s *CL_GetEntityByIndex( int index );
_inline cl_entity_t *CL_EDICT_NUM( int n )
{
@ -904,6 +891,11 @@ qboolean CL_RequestMissingResources( void );
void CL_RegisterResources ( sizebuf_t *msg );
void CL_ParseViewEntity( sizebuf_t *msg );
void CL_ParseServerTime( sizebuf_t *msg );
void CL_ParseUserMessage( sizebuf_t *msg, int svc_num );
void CL_ParseFinaleCutscene( sizebuf_t *msg, int level );
void CL_ParseTextMessage( sizebuf_t *msg );
void CL_BatchResourceRequest( qboolean initialize );
int CL_EstimateNeededResources( void );
//
// cl_parse_48.c
@ -917,8 +909,6 @@ void CL_LegacyPrecache_f( void );
void SCR_VidInit( void );
void SCR_TileClear( void );
void SCR_DirtyScreen( void );
void SCR_AddDirtyPoint( int x, int y );
void SCR_InstallParticlePalette( void );
void SCR_EndLoadingPlaque( void );
void SCR_RegisterTextures( void );
void SCR_LoadCreditsFont( void );
@ -954,20 +944,17 @@ void CL_InitClientMove( void );
void CL_PredictMovement( qboolean repredicting );
void CL_CheckPredictionError( void );
qboolean CL_IsPredicted( void );
int CL_TruePointContents( const vec3_t p );
int CL_WaterEntity( const float *rgflPos );
cl_entity_t *CL_GetWaterEntity( const float *rgflPos );
int CL_TestLine( const vec3_t start, const vec3_t end, int flags );
pmtrace_t *CL_VisTraceLine( vec3_t start, vec3_t end, int flags );
pmtrace_t CL_TraceLine( vec3_t start, vec3_t end, int flags );
void CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs );
void CL_PopTraceBounds( void );
void CL_MoveSpectatorCamera( void );
void CL_SetLastUpdate( void );
void CL_RedoPrediction( void );
void CL_PushPMStates( void );
void CL_PopPMStates( void );
void CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient );
void CL_SetIdealPitch( void );
//
// cl_qparse.c
@ -984,21 +971,17 @@ qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType );
void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset );
qboolean CL_GetEntitySpatialization( struct channel_s *ch );
qboolean CL_GetMovieSpatialization( struct rawchan_s *ch );
void CL_ProcessPlayerState( int playerindex, entity_state_t *state );
void CL_ComputePlayerOrigin( cl_entity_t *clent );
void CL_ProcessPacket( frame_t *frame );
void CL_MoveThirdpersonCamera( void );
qboolean CL_IsPlayerIndex( int idx );
void CL_SetIdealPitch( void );
void CL_EmitEntities( void );
//
// cl_remap.c
//
remap_info_t *CL_GetRemapInfoForEntity( cl_entity_t *e );
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
void CL_FreeRemapInfo( remap_info_t *info );
void CL_UpdateRemapInfo( cl_entity_t *ent, int topcolor, int bottomcolor );
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom );
void CL_ClearAllRemaps( void );
//
@ -1015,6 +998,7 @@ const ref_overview_t *GL_GetOverviewParms( void );
//
void R_StoreEfrags( efrag_t **ppefrag, int framecount );
void R_AddEfrags( cl_entity_t *ent );
//
// cl_tent.c
//
@ -1025,7 +1009,6 @@ void CL_ClearEfrags( void );
void CL_TestLights( void );
void CL_FireCustomDecal( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags, float scale );
void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags );
void CL_PlayerDecal( int playerIndex, int textureIndex, int entityIndex, float *pos );
void R_FreeDeadParticles( struct particle_s **ppparticles );
void CL_AddClientResource( const char *filename, int type );
void CL_AddClientResources( void );
@ -1047,7 +1030,6 @@ void CL_ReadPointFile_f( void );
void CL_DrawEFX( float time, qboolean fTrans );
void CL_ThinkParticle( double frametime, particle_t *p );
void CL_ReadLineFile_f( void );
void CL_RunLightStyles( void );
//
// console.c
@ -1067,27 +1049,23 @@ int Con_UtfProcessChar( int in );
int Con_UtfProcessCharForce( int in );
int Con_UtfMoveLeft( char *str, int pos );
int Con_UtfMoveRight( char *str, int pos, int length );
void Con_DefaultColor( int r, int g, int b );
void Con_InvalidateFonts( void );
void Con_DefaultColor( int r, int g, int b, qboolean gameui );
cl_font_t *Con_GetCurFont( void );
cl_font_t *Con_GetFont( int num );
void Con_DrawCharacterLen( int number, int *width, int *height );
int Con_DrawString( int x, int y, const char *string, rgba_t setColor ); // legacy, use cl_font.c
void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height ); // legacy, use cl_font.c
void Con_CharEvent( int key );
void Con_RestoreFont( void );
void Key_Console( int key );
void Key_Message( int key );
void Con_FastClose( void );
void Con_Bottom( void );
void Con_Top( void );
void Con_PageDown( int lines );
void Con_PageUp( int lines );
//
// s_main.c
//
void S_StreamRawSamples( int samples, int rate, int width, int channels, const byte *data );
void S_StreamAviSamples( void *Avi, int entnum, float fvol, float attn, float synctime );
void S_StartBackgroundTrack( const char *intro, const char *loop, int position, qboolean fullpath );
void S_StopBackgroundTrack( void );
@ -1134,11 +1112,6 @@ void UI_ConnectionProgress_Precache( void );
void UI_ConnectionProgress_Connect( const char *server );
void UI_ConnectionProgress_ChangeLevel( void );
void UI_ConnectionProgress_ParseServerInfo( const char *server );
void pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a );
void pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc );
void pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc );
void pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc );
void pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc );
//
// cl_mobile.c

View File

@ -25,11 +25,13 @@ GNU General Public License for more details.
static CVAR_DEFINE_AUTO( scr_conspeed, "600", FCVAR_ARCHIVE, "console moving speed" );
static CVAR_DEFINE_AUTO( con_notifytime, "3", FCVAR_ARCHIVE, "notify time to live" );
CVAR_DEFINE_AUTO( con_fontsize, "1", FCVAR_ARCHIVE, "console font number (0, 1 or 2)" );
static CVAR_DEFINE_AUTO( con_fontrender, "2", FCVAR_ARCHIVE, "console font render mode (0: additive, 1: holes, 2: trans)" );
static CVAR_DEFINE_AUTO( con_charset, "cp1251", FCVAR_ARCHIVE, "console font charset (only cp1251 supported now)" );
static CVAR_DEFINE_AUTO( con_fontscale, "1.0", FCVAR_ARCHIVE, "scale font texture" );
static CVAR_DEFINE_AUTO( con_fontnum, "-1", FCVAR_ARCHIVE, "console font number (0, 1 or 2), -1 for autoselect" );
static CVAR_DEFINE_AUTO( con_color, "240 180 24", FCVAR_ARCHIVE, "set a custom console color" );
static CVAR_DEFINE_AUTO( scr_drawversion, "1", FCVAR_ARCHIVE, "draw version in menu or screenshots, doesn't affect console" );
static CVAR_DEFINE_AUTO( con_oldfont, "0", 0, "use legacy font from gfx.wad, might be missing or broken" );
static int g_codepage = 0;
static qboolean g_utf8 = false;
@ -139,8 +141,9 @@ typedef struct
static console_t con;
void Con_ClearField( field_t *edit );
void Field_CharEvent( field_t *edit, int ch );
static void Con_ClearField( field_t *edit );
static void Field_CharEvent( field_t *edit, int ch );
static void Con_InvalidateFonts( void );
static void Con_LoadHistory( con_history_t *self );
static void Con_SaveHistory( con_history_t *self );
@ -150,7 +153,7 @@ static void Con_SaveHistory( con_history_t *self );
Con_Clear_f
================
*/
void Con_Clear_f( void )
static void Con_Clear_f( void )
{
con.lines_count = 0;
con.backscroll = 0; // go to end
@ -174,10 +177,10 @@ static void Con_SetColor( void )
switch( num )
{
case 1:
Con_DefaultColor( r, r, r );
Con_DefaultColor( r, r, r, false );
break;
case 3:
Con_DefaultColor( r, g, b );
Con_DefaultColor( r, g, b, false );
break;
default:
Cvar_DirectSet( &con_color, con_color.def_string );
@ -205,7 +208,7 @@ void Con_ClearNotify( void )
Con_ClearTyping
================
*/
void Con_ClearTyping( void )
static void Con_ClearTyping( void )
{
Con_ClearField( &con.input );
con.input.widthInChars = con.linewidth;
@ -218,7 +221,7 @@ void Con_ClearTyping( void )
Con_MessageMode_f
================
*/
void Con_MessageMode_f( void )
static void Con_MessageMode_f( void )
{
g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged();
@ -234,7 +237,7 @@ void Con_MessageMode_f( void )
Con_MessageMode2_f
================
*/
void Con_MessageMode2_f( void )
static void Con_MessageMode2_f( void )
{
g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged();
@ -279,7 +282,7 @@ void Con_ToggleConsole_f( void )
Con_SetTimes_f
================
*/
void Con_SetTimes_f( void )
static void Con_SetTimes_f( void )
{
int newtimes;
@ -302,7 +305,7 @@ Notifies the console code about the current time
went backwards)
================
*/
void Con_FixTimes( void )
static void Con_FixTimes( void )
{
double diff;
int i;
@ -323,7 +326,7 @@ Con_DeleteLine
Deletes the first line from the console history.
================
*/
void Con_DeleteLine( void )
static void Con_DeleteLine( void )
{
if( con.lines_count == 0 )
return;
@ -338,7 +341,7 @@ Con_DeleteLastLine
Deletes the last line from the console history.
================
*/
void Con_DeleteLastLine( void )
static void Con_DeleteLastLine( void )
{
if( con.lines_count == 0 )
return;
@ -397,7 +400,7 @@ Con_AddLine
Appends a given string as a new line to the console.
================
*/
void Con_AddLine( const char *line, int length, qboolean newline )
static void Con_AddLine( const char *line, int length, qboolean newline )
{
char *putpos;
con_lineinfo_t *p;
@ -443,7 +446,7 @@ Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize( void )
static void Con_CheckResize( void )
{
int charWidth = 8;
int i, width;
@ -492,7 +495,7 @@ void Con_PageDown( int lines )
Con_Top
================
*/
void Con_Top( void )
static void Con_Top( void )
{
con.backscroll = CON_MAXLINES;
}
@ -543,10 +546,9 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
if( font->valid )
return; // already loaded
// loading conchars
if( Sys_CheckParm( "-oldfont" ))
if( con_oldfont.value )
{
success = Con_LoadVariableWidthFont( "gfx/conchars.fnt", font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST );
success = Con_LoadVariableWidthFont( "gfx/conchars.fnt", font, scale, &con_fontrender, TF_FONT|TF_NEAREST );
}
else
{
@ -559,14 +561,14 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
if( Q_snprintf( path, sizeof( path ),
"font%i_%s.fnt", fontNumber, Cvar_VariableString( "con_charset" )) > 0 )
{
success = Con_LoadVariableWidthFont( path, font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST );
success = Con_LoadVariableWidthFont( path, font, scale, &con_fontrender, TF_FONT|TF_NEAREST );
}
}
if( !success )
{
Q_snprintf( path, sizeof( path ), "fonts/font%i", fontNumber );
success = Con_LoadVariableWidthFont( path, font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST );
success = Con_LoadVariableWidthFont( path, font, scale, &con_fontrender, TF_FONT|TF_NEAREST );
}
}
@ -574,7 +576,7 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
{
// quake fixed font as fallback
// keep source to print directly into conback image
if( !Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransTexture, TF_FONT|TF_KEEP_SOURCE ))
if( !Con_LoadFixedWidthFont( "gfx/conchars", font, scale, &con_fontrender, TF_FONT|TF_NEAREST|TF_KEEP_SOURCE ))
Con_DPrintf( S_ERROR "failed to load console font\n" );
}
}
@ -839,8 +841,11 @@ void Con_Init( void )
Cvar_RegisterVariable( &con_fontsize );
Cvar_RegisterVariable( &con_charset );
Cvar_RegisterVariable( &con_fontscale );
Cvar_RegisterVariable( &con_fontrender );
Cvar_RegisterVariable( &con_fontnum );
Cvar_RegisterVariable( &con_color );
Cvar_RegisterVariable( &scr_drawversion );
Cvar_RegisterVariable( &con_oldfont );
// init the console buffer
con.bufsize = CON_TEXTSIZE;
@ -1118,9 +1123,9 @@ EDIT FIELDS
Con_ClearField
================
*/
void Con_ClearField( field_t *edit )
static void Con_ClearField( field_t *edit )
{
memset( edit->buffer, 0, MAX_STRING );
memset( edit->buffer, 0, sizeof( edit->buffer ));
edit->cursor = 0;
edit->scroll = 0;
}
@ -1133,7 +1138,7 @@ Field_Set
static void Field_Set( field_t *f, const char *string )
{
f->scroll = 0;
f->cursor = Q_strncpy( f->buffer, string, MAX_STRING );
f->cursor = Q_strncpy( f->buffer, string, sizeof( f->buffer ));
}
/*
@ -1141,7 +1146,7 @@ static void Field_Set( field_t *f, const char *string )
Field_Paste
================
*/
void Field_Paste( field_t *edit )
static void Field_Paste( field_t *edit )
{
char *cbd;
int i, pasteLen;
@ -1177,7 +1182,7 @@ in-game talk, and menu fields
Key events are used for non-printable characters, others are gotten from char events.
=================
*/
void Field_KeyDownEvent( field_t *edit, int key )
static void Field_KeyDownEvent( field_t *edit, int key )
{
int len;
@ -1248,7 +1253,7 @@ void Field_KeyDownEvent( field_t *edit, int key )
Field_CharEvent
==================
*/
void Field_CharEvent( field_t *edit, int ch )
static void Field_CharEvent( field_t *edit, int ch )
{
int len;
@ -1309,7 +1314,7 @@ void Field_CharEvent( field_t *edit, int ch )
Field_DrawInputLine
==================
*/
void Field_DrawInputLine( int x, int y, field_t *edit )
static void Field_DrawInputLine( int x, int y, field_t *edit )
{
int len, cursorChar;
int drawLen;
@ -1439,36 +1444,49 @@ static void Con_HistoryAppend( con_history_t *self, field_t *from )
static void Con_LoadHistory( con_history_t *self )
{
const byte *aFile = FS_LoadFile( "console_history.txt", NULL, true );
const char *pLine, *pFile;
int i, len;
field_t *f;
file_t *fd;
int i;
if( !aFile )
fd = FS_Open( "console_history.txt", "rb", true );
if( !fd )
return;
for( pFile = pLine = (char *)aFile; *pFile; pFile++ )
while( !FS_Eof( fd ))
{
if( *pFile != '\n' )
f = &self->lines[self->next % CON_HISTORY];
Con_ClearField( f );
f->widthInChars = con.linewidth;
FS_Gets( fd, f->buffer, sizeof( f->buffer ));
f->cursor = Q_strlen( f->buffer );
// skip empty lines
if( f->cursor == 0 )
continue;
Con_ClearField( &self->lines[self->next] );
len = Q_min( pFile - pLine + 1, sizeof( f->buffer ));
f = &self->lines[self->next % CON_HISTORY];
f->widthInChars = con.linewidth;
f->cursor = len - 1;
Q_strncpy( f->buffer, pLine, len);
// skip repeating lines
if( self->next > 0 )
{
field_t *prev;
prev = &self->lines[(self->next - 1) % CON_HISTORY];
if( !Q_stricmp( prev->buffer, f->buffer ))
continue;
}
self->next++;
pLine = pFile + 1;
}
FS_Close( fd );
for( i = self->next; i < CON_HISTORY; i++ )
{
Con_ClearField( &self->lines[i] );
self->lines[i].widthInChars = con.linewidth;
f = &self->lines[i];
Con_ClearField( f );
f->widthInChars = con.linewidth;
}
self->line = self->next;
@ -1486,7 +1504,7 @@ static void Con_SaveHistory( con_history_t *self )
if( historyStart < 0 )
historyStart = 0;
f = FS_Open( "console_history.txt", "w", true );
f = FS_Open( "console_history.txt", "wb", true );
for( i = historyStart; i < self->next; i++ )
FS_Printf( f, "%s\n", self->lines[i % CON_HISTORY].buffer );
@ -1681,7 +1699,7 @@ Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
void Con_DrawInput( int lines )
static void Con_DrawInput( int lines )
{
int y;
@ -1701,7 +1719,7 @@ Con_DrawDebugLines
Custom debug messages
================
*/
int Con_DrawDebugLines( void )
static int Con_DrawDebugLines( void )
{
notify_t *notify = con.notify;
int i, count = 0;
@ -1786,7 +1804,7 @@ Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify( void )
static void Con_DrawNotify( void )
{
double time = cl.time;
int i, x, y = 0;
@ -1838,7 +1856,7 @@ If alpha is 0, the line is not drawn, but still wrapped and its height
returned.
================
*/
int Con_DrawConsoleLine( int y, int lineno )
static int Con_DrawConsoleLine( int y, int lineno )
{
con_lineinfo_t *li = &CON_LINES( lineno );
@ -1893,7 +1911,7 @@ Con_DrawConsole
Draws the console with the solid background
================
*/
void Con_DrawSolidConsole( int lines )
static void Con_DrawSolidConsole( int lines )
{
int i, x, y;
float fraction;
@ -2047,26 +2065,30 @@ void Con_DrawVersion( void )
byte *color = g_color_table[7];
int stringLen, charH = 0;
int start, height = refState.height;
qboolean draw_version = false;
string curbuild;
switch( cls.scrshot_action )
{
case scrshot_normal:
case scrshot_snapshot:
draw_version = true;
break;
}
if( host.force_draw_version_time > host.realtime )
draw_version = true;
if(( cls.key_dest != key_menu && !draw_version ) || CL_IsDevOverviewMode() == 2 || net_graph.value )
if( !scr_drawversion.value || CL_IsDevOverviewMode() == 2 || net_graph.value )
return;
if( draw_version )
Q_snprintf( curbuild, MAX_STRING, XASH_ENGINE_NAME " v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
else Q_snprintf( curbuild, MAX_STRING, "v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
if( cls.key_dest == key_menu )
{
Q_snprintf( curbuild, sizeof( curbuild ),
"v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
}
else
{
qboolean draw_version;
draw_version = cls.scrshot_action == scrshot_normal
|| cls.scrshot_action == scrshot_snapshot
|| host.force_draw_version_time > host.realtime;
if( !draw_version )
return;
Q_snprintf( curbuild, sizeof( curbuild ),
XASH_ENGINE_NAME " v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
}
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = refState.width - stringLen * 1.05f;
@ -2091,9 +2113,13 @@ void Con_RunConsole( void )
// decide on the destination height of the console
if( host.allow_console && cls.key_dest == key_console )
{
#if XASH_MOBILE_PLATFORM
con.showlines = refState.height; // always full screen on mobile devices
#else
if( cls.state < ca_active || cl.first_frame )
con.showlines = refState.height; // full screen
else con.showlines = (refState.height >> 1); // half screen
#endif
}
else con.showlines = 0; // none visible
@ -2112,10 +2138,7 @@ void Con_RunConsole( void )
con.vislines = con.showlines;
}
if( FBitSet( con_charset.flags, FCVAR_CHANGED ) ||
FBitSet( con_fontscale.flags, FCVAR_CHANGED ) ||
FBitSet( con_fontnum.flags, FCVAR_CHANGED ) ||
FBitSet( cl_charset.flags, FCVAR_CHANGED ))
if( FBitSet( con_charset.flags|con_fontscale.flags|con_fontnum.flags|cl_charset.flags|con_oldfont.flags, FCVAR_CHANGED ))
{
// update codepage parameters
if( !Q_stricmp( con_charset.string, "cp1251" ))
@ -2141,6 +2164,7 @@ void Con_RunConsole( void )
ClearBits( con_fontnum.flags, FCVAR_CHANGED );
ClearBits( con_fontscale.flags, FCVAR_CHANGED );
ClearBits( cl_charset.flags, FCVAR_CHANGED );
ClearBits( con_oldfont.flags, FCVAR_CHANGED );
}
}
@ -2180,12 +2204,17 @@ INTERNAL RESOURCE
*/
void Con_VidInit( void )
{
const uint flags = TF_IMAGE|TF_ALLOW_NEAREST;
if( !con.historyLoaded )
{
Con_LoadHistory( &con.history );
con.historyLoaded = true;
}
if( Sys_CheckParm( "-oldfont" ))
Cvar_DirectSet( &con_oldfont, "1" );
Con_LoadConchars();
Con_CheckResize();
#if XASH_LOW_MEMORY
@ -2196,28 +2225,28 @@ void Con_VidInit( void )
{
// trying to load truecolor image first
if( FS_FileExists( "gfx/shell/conback.bmp", false ) || FS_FileExists( "gfx/shell/conback.tga", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, TF_IMAGE );
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, flags );
if( !con.background )
{
if( FS_FileExists( "cached/conback640", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, TF_IMAGE );
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, flags );
else if( FS_FileExists( "cached/conback", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, TF_IMAGE );
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, flags );
}
}
else
{
// trying to load truecolor image first
if( FS_FileExists( "gfx/shell/loading.bmp", false ) || FS_FileExists( "gfx/shell/loading.tga", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, TF_IMAGE );
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, flags );
if( !con.background )
{
if( FS_FileExists( "cached/loading640", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, TF_IMAGE );
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, flags );
else if( FS_FileExists( "cached/loading", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, TF_IMAGE );
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, flags );
}
}
@ -2303,11 +2332,20 @@ Con_DefaultColor
called from MainUI
=========
*/
void GAME_EXPORT Con_DefaultColor( int r, int g, int b )
void Con_DefaultColor( int r, int g, int b, qboolean gameui )
{
r = bound( 0, r, 255 );
g = bound( 0, g, 255 );
b = bound( 0, b, 255 );
// gameui wants to override console color... check if it's not default
if( gameui && ( g_color_table[7][0] != r || g_color_table[7][1] != g || g_color_table[7][2] != b ))
{
// yes, different from default orange, disable con_color
SetBits( con_color.flags, FCVAR_READ_ONLY );
ClearBits( con_color.flags, FCVAR_CHANGED );
}
MakeRGBA( g_color_table[7], r, g, b, 255 );
}

438
engine/client/gamma.c Normal file
View File

@ -0,0 +1,438 @@
/*
gamma.c - gamma routines
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "xash3d_mathlib.h"
#include "enginefeatures.h"
//-----------------------------------------------------------------------------
// Gamma conversion support
//-----------------------------------------------------------------------------
static qboolean gamma_rebuilt;
static byte texgammatable[256];
static uint lightgammatable[1024];
static uint lineargammatable[1024];
static uint screengammatable[1024];
static CVAR_DEFINE( v_direct, "direct", "0.9", 0, "direct studio lighting" );
static CVAR_DEFINE( v_texgamma, "texgamma", "2.0", 0, "texgamma amount" );
static CVAR_DEFINE( v_lightgamma, "lightgamma", "2.5", 0, "lightgamma amount" );
static CVAR_DEFINE( v_brightness, "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" );
static CVAR_DEFINE( v_gamma, "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
static void BuildGammaTable( const float gamma, const float brightness, const float texgamma, const float lightgamma )
{
float g1, g2, g3;
int i;
if( gamma != 0.0 )
g1 = 1.0 / gamma;
else g1 = 0.4;
g2 = g1 * texgamma;
if( brightness <= 0.0 )
g3 = 0.125;
else if( brightness <= 1.0 )
g3 = 0.125 - brightness * brightness * 0.075;
else
g3 = 0.05;
for( i = 0; i < 256; i++ )
{
double d = pow( i / 255.0, (double)g2 );
int inf = d * 255.0;
texgammatable[i] = bound( 0, inf, 255 );
}
for( i = 0; i < 1024; i++ )
{
double d;
float f = pow( i / 1023.0, (double)lightgamma );
int inf;
if( brightness > 1.0 )
f *= brightness;
if( f <= g3 )
f = ( f / g3 ) * 0.125;
else
f = (( f - g3 ) / ( 1.0 - g3 )) * 0.875 + 0.125;
d = pow( (double)f, (double)g1 ); // do not remove the cast, or tests fail
inf = d * 1023.0;
lightgammatable[i] = bound( 0, inf, 1023 );
// do these calculations in the same loop...
lineargammatable[i] = pow( i / 1023.0, (double)gamma ) * 1023.0;
screengammatable[i] = pow( i / 1023.0, 1.0 / gamma ) * 1023.0;
}
}
static void V_ValidateGammaCvars( void )
{
if( v_gamma.value < 1.8f )
Cvar_DirectSet( &v_gamma, "1.8" );
else if( v_gamma.value > 3.0f )
Cvar_DirectSet( &v_gamma, "3" );
if( v_texgamma.value < 1.8f )
Cvar_DirectSet( &v_texgamma, "1.8" );
else if( v_texgamma.value > 3.0f )
Cvar_DirectSet( &v_texgamma, "3" );
if( v_lightgamma.value < 1.8f )
Cvar_DirectSet( &v_lightgamma, "1.8" );
else if( v_lightgamma.value > 3.0f )
Cvar_DirectSet( &v_lightgamma, "3" );
if( v_brightness.value < 0.0f )
Cvar_DirectSet( &v_brightness, "0" );
else if( v_brightness.value > 3.0f )
Cvar_DirectSet( &v_brightness, "3" );
}
void V_CheckGamma( void )
{
static qboolean dirty = false;
// because these cvars were defined as archive
// but wasn't doing anything useful
// reset them into default values
// this might be removed after a while
if( v_direct.value == 1.0f || v_lightgamma.value == 1.0f )
{
Cvar_DirectSet( &v_direct, "0.9" );
Cvar_DirectSet( &v_lightgamma, "2.5" );
}
if( cls.scrshot_action == scrshot_envshot || cls.scrshot_action == scrshot_skyshot )
{
dirty = true; // force recalculate next normal frame
BuildGammaTable( 1.8f, 0.0f, 2.0f, 2.5f );
if( ref.initialized )
ref.dllFuncs.R_GammaChanged( true );
return;
}
if( dirty || FBitSet( v_texgamma.flags|v_lightgamma.flags|v_brightness.flags|v_gamma.flags, FCVAR_CHANGED ))
{
V_ValidateGammaCvars();
dirty = false;
gamma_rebuilt = true;
BuildGammaTable( v_gamma.value, v_brightness.value, v_texgamma.value, v_lightgamma.value );
// force refdll to recalculate lightmaps
if( ref.initialized )
ref.dllFuncs.R_GammaChanged( false );
}
}
void V_CheckGammaEnd( void )
{
// don't reset changed flag if it was set during frame
// keep it for next frame
if( !gamma_rebuilt )
return;
gamma_rebuilt = false;
// keep the flags until the end of frame so client.dll will catch these changes
if( FBitSet( v_texgamma.flags|v_lightgamma.flags|v_brightness.flags|v_gamma.flags, FCVAR_CHANGED ))
{
ClearBits( v_texgamma.flags, FCVAR_CHANGED );
ClearBits( v_lightgamma.flags, FCVAR_CHANGED );
ClearBits( v_brightness.flags, FCVAR_CHANGED );
ClearBits( v_gamma.flags, FCVAR_CHANGED );
}
}
void V_Init( void )
{
Cvar_RegisterVariable( &v_texgamma );
Cvar_RegisterVariable( &v_lightgamma );
Cvar_RegisterVariable( &v_brightness );
Cvar_RegisterVariable( &v_gamma );
Cvar_RegisterVariable( &v_direct );
// force gamma init
SetBits( v_gamma.flags, FCVAR_CHANGED );
V_CheckGamma();
}
byte TextureToGamma( byte b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
return texgammatable[b];
}
byte LightToTexGamma( byte b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
// 255 << 2 is 1020, impossible to overflow
return lightgammatable[b << 2] >> 2;
}
uint LightToTexGammaEx( uint b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
if( unlikely( b > ARRAYSIZE( lightgammatable )))
return 0;
return lightgammatable[b];
}
uint ScreenGammaTable( uint b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
if( unlikely( b > ARRAYSIZE( screengammatable )))
return 0;
return screengammatable[b];
}
uint LinearGammaTable( uint b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
if( unlikely( b > ARRAYSIZE( lineargammatable )))
return 0;
return lineargammatable[b];
}
#if XASH_ENGINE_TESTS
#include "tests.h"
typedef struct precomputed_gamma_tables_s
{
float gamma;
float brightness;
float texgamma;
float lightgamma;
byte texgammatable[256];
int lightgammatable[1024];
int lineargammatable[1024];
int screengammatable[1024];
} precomputed_gamma_tables_t;
// put at the end of the file, to not confuse Qt Creator's parser
precomputed_gamma_tables_t *Test_GetGammaTables( int i );
static void Test_PrecomputedGammaTables( void )
{
precomputed_gamma_tables_t *data;
int i = 0;
while(( data = Test_GetGammaTables( i )))
{
int j;
BuildGammaTable( data->gamma, data->brightness, data->texgamma, data->lightgamma );
for( j = 0; j < 1024; j++ )
{
if( j < 256 )
{
TASSERT_EQi( texgammatable[j], data->texgammatable[j] );
}
TASSERT_EQi( lightgammatable[j], data->lightgammatable[j] );
TASSERT_EQi( lineargammatable[j], data->lineargammatable[j] );
TASSERT_EQi( screengammatable[j], data->screengammatable[j] );
}
i++;
}
}
void Test_RunGamma( void )
{
TRUN( Test_PrecomputedGammaTables() );
}
precomputed_gamma_tables_t *Test_GetGammaTables( int i )
{
static precomputed_gamma_tables_t precomputed_data[] = {
{
.gamma = 2.5,
.brightness = 0.0,
.texgamma = 2.0,
.lightgamma = 2.5,
.texgammatable = {
0, 3, 5, 7, 9, 10, 12, 14, 15, 17, 19, 20, 22, 23, 25, 26, 27, 29, 30, 31, 33, 34, 35, 37, 38, 39, 41, 42, 43, 44, 46, 47, 48, 49, 50, 52, 53, 54, 55, 56, 57, 59, 60, 61, 62, 63, 64, 65, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 79, 80, 81, 82, 83, 84,
85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 132, 133, 134, 135, 136, 137, 138,
139, 140, 141, 142, 143, 144, 145, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 165, 166, 167, 168, 169, 170, 171, 172, 172, 173, 174, 175, 176, 177, 178, 179, 180, 180, 181, 182, 183, 184, 185,
186, 186, 187, 188, 189, 190, 191, 192, 192, 193, 194, 195, 196, 197, 198, 198, 199, 200, 201, 202, 203, 204, 204, 205, 206, 207, 208, 209, 209, 210, 211, 212, 213, 214, 214, 215, 216, 217, 218, 219, 219, 220, 221, 222, 223, 224, 224, 225, 226, 227, 228, 229,
229, 230, 231, 232, 233, 233, 234, 235, 236, 237, 238, 238, 239, 240, 241, 242, 242, 243, 244, 245, 246, 246, 247, 248, 249, 250, 250, 251, 252, 253, 254, 255
},
.lightgammatable = {
0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123,
124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227,
228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279,
280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327, 328, 329, 330, 331,
332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 343, 343, 344, 345, 346, 347, 348, 349, 350, 351, 353, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 376, 376, 377, 379, 379, 380, 381, 382, 383,
384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435,
436, 437, 438, 439, 440, 441, 442, 443, 444, 446, 446, 447, 449, 449, 450, 451, 452, 453, 455, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 468, 469, 470, 470, 472, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485, 486, 487,
488, 489, 490, 491, 493, 493, 494, 495, 496, 498, 498, 499, 500, 502, 502, 503, 504, 505, 507, 508, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 520, 521, 521, 522, 523, 524, 525, 526, 527, 528, 530, 530, 531, 532, 533, 534, 536, 536, 537, 538, 539,
540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 552, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 564, 564, 565, 566, 567, 568, 570, 571, 571, 572, 573, 574, 576, 576, 577, 578, 579, 580, 581, 583, 583, 584, 585, 586, 587, 588, 590, 591, 591,
593, 593, 594, 596, 596, 597, 598, 600, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 611, 611, 612, 613, 615, 615, 616, 618, 618, 620, 621, 621, 622, 624, 625, 626, 627, 627, 628, 629, 630, 632, 633, 633, 634, 635, 636, 638, 638, 639, 641, 642, 643, 643,
644, 645, 646, 648, 648, 650, 651, 651, 652, 654, 655, 656, 656, 658, 658, 660, 660, 662, 662, 664, 664, 665, 666, 668, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 682, 682, 683, 684, 685, 686, 687, 688, 690, 690, 691, 692, 693, 695, 696,
696, 697, 698, 699, 700, 701, 702, 703, 705, 706, 706, 707, 708, 709, 710, 711, 712, 713, 715, 716, 716, 717, 718, 719, 721, 721, 722, 724, 724, 725, 727, 727, 728, 729, 730, 731, 733, 733, 734, 735, 736, 737, 738, 740, 740, 741, 743, 744, 744, 745, 747, 747,
748, 749, 750, 752, 753, 753, 755, 755, 757, 757, 758, 759, 760, 761, 762, 764, 764, 766, 766, 767, 769, 770, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 782, 783, 784, 784, 785, 786, 788, 789, 790, 791, 792, 792, 794, 794, 796, 796, 797, 799, 800,
801, 801, 802, 803, 804, 805, 806, 807, 809, 810, 810, 811, 813, 813, 815, 815, 816, 817, 819, 819, 820, 822, 823, 823, 824, 825, 826, 827, 829, 829, 830, 832, 832, 833, 835, 835, 837, 837, 839, 840, 840, 841, 842, 843, 844, 845, 847, 847, 849, 849, 850, 851,
852, 854, 854, 856, 856, 857, 859, 859, 860, 861, 862, 864, 864, 865, 867, 867, 868, 870, 870, 872, 872, 874, 875, 875, 876, 877, 879, 880, 881, 881, 882, 883, 885, 885, 886, 887, 888, 890, 891, 891, 893, 893, 894, 895, 897, 898, 899, 900, 901, 902, 902, 903,
904, 905, 907, 907, 908, 910, 910, 911, 912, 914, 914, 915, 917, 918, 919, 920, 921, 922, 922, 923, 925, 925, 926, 927, 928, 930, 931, 932, 932, 933, 935, 936, 936, 937, 939, 940, 940, 942, 942, 944, 944, 946, 947, 948, 949, 949, 950, 952, 952, 953, 955, 956,
957, 958, 959, 959, 960, 962, 962, 964, 965, 965, 967, 967, 969, 970, 971, 972, 973, 973, 975, 975, 976, 977, 978, 979, 980, 982, 982, 984, 984, 986, 986, 988, 988, 990, 991, 992, 993, 993, 994, 995, 996, 998, 999, 999, 1000, 1002, 1002, 1004, 1005, 1005,
1006, 1007, 1008, 1010, 1011, 1011, 1013, 1014, 1015, 1016, 1017, 1018, 1018, 1019, 1020, 1021, 1023
},
.lineargammatable = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 11, 11,
11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 18, 18, 18, 18, 19, 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 23, 23, 23, 23, 24, 24, 24, 25, 25,
25, 25, 26, 26, 26, 26, 27, 27, 27, 28, 28, 28, 29, 29, 29, 29, 30, 30, 30, 31, 31, 31, 32, 32, 32, 32, 33, 33, 33, 34, 34, 34, 35, 35, 35, 36, 36, 36, 37, 37, 37, 38, 38, 39, 39, 39, 40, 40, 40, 41, 41, 41, 42, 42, 43, 43, 43, 44, 44, 44, 45, 45, 46, 46, 46,
47, 47, 48, 48, 48, 49, 49, 50, 50, 50, 51, 51, 52, 52, 52, 53, 53, 54, 54, 55, 55, 55, 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 60, 61, 61, 62, 62, 63, 63, 64, 64, 65, 65, 66, 66, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71, 72, 72, 73, 73, 74, 74, 75, 75, 76, 76,
77, 77, 78, 78, 79, 79, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 86, 86, 87, 87, 88, 88, 89, 90, 90, 91, 91, 92, 92, 93, 94, 94, 95, 95, 96, 97, 97, 98, 99, 99, 100, 100, 101, 102, 102, 103, 104, 104, 105, 105, 106, 107, 107, 108, 109, 109, 110, 111, 111, 112,
113, 113, 114, 115, 115, 116, 117, 117, 118, 119, 119, 120, 121, 122, 122, 123, 124, 124, 125, 126, 126, 127, 128, 129, 129, 130, 131, 132, 132, 133, 134, 134, 135, 136, 137, 137, 138, 139, 140, 140, 141, 142, 143, 144, 144, 145, 146, 147, 147, 148, 149, 150,
151, 151, 152, 153, 154, 155, 155, 156, 157, 158, 159, 159, 160, 161, 162, 163, 164, 164, 165, 166, 167, 168, 169, 169, 170, 171, 172, 173, 174, 175, 176, 176, 177, 178, 179, 180, 181, 182, 183, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 193, 194,
195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246,
247, 248, 249, 250, 251, 252, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 265, 266, 267, 268, 269, 270, 271, 272, 274, 275, 276, 277, 278, 279, 280, 282, 283, 284, 285, 286, 287, 289, 290, 291, 292, 293, 294, 296, 297, 298, 299, 300, 302, 303, 304, 305,
306, 308, 309, 310, 311, 312, 314, 315, 316, 317, 319, 320, 321, 322, 324, 325, 326, 327, 329, 330, 331, 333, 334, 335, 336, 338, 339, 340, 342, 343, 344, 345, 347, 348, 349, 351, 352, 353, 355, 356, 357, 359, 360, 361, 363, 364, 365, 367, 368, 369, 371, 372,
373, 375, 376, 378, 379, 380, 382, 383, 384, 386, 387, 389, 390, 391, 393, 394, 396, 397, 399, 400, 401, 403, 404, 406, 407, 409, 410, 411, 413, 414, 416, 417, 419, 420, 422, 423, 425, 426, 428, 429, 431, 432, 434, 435, 437, 438, 440, 441, 443, 444, 446, 447,
449, 450, 452, 453, 455, 456, 458, 459, 461, 462, 464, 466, 467, 469, 470, 472, 473, 475, 477, 478, 480, 481, 483, 485, 486, 488, 489, 491, 493, 494, 496, 497, 499, 501, 502, 504, 506, 507, 509, 511, 512, 514, 515, 517, 519, 520, 522, 524, 525, 527, 529, 531,
532, 534, 536, 537, 539, 541, 542, 544, 546, 548, 549, 551, 553, 554, 556, 558, 560, 561, 563, 565, 567, 568, 570, 572, 574, 575, 577, 579, 581, 583, 584, 586, 588, 590, 592, 593, 595, 597, 599, 601, 602, 604, 606, 608, 610, 612, 613, 615, 617, 619, 621, 623,
625, 626, 628, 630, 632, 634, 636, 638, 639, 641, 643, 645, 647, 649, 651, 653, 655, 657, 659, 660, 662, 664, 666, 668, 670, 672, 674, 676, 678, 680, 682, 684, 686, 688, 690, 692, 694, 696, 698, 700, 702, 704, 706, 708, 710, 712, 714, 716, 718, 720, 722, 724,
726, 728, 730, 732, 734, 736, 738, 740, 742, 744, 746, 748, 750, 753, 755, 757, 759, 761, 763, 765, 767, 769, 771, 773, 776, 778, 780, 782, 784, 786, 788, 791, 793, 795, 797, 799, 801, 803, 806, 808, 810, 812, 814, 816, 819, 821, 823, 825, 827, 830, 832, 834,
836, 839, 841, 843, 845, 847, 850, 852, 854, 856, 859, 861, 863, 865, 868, 870, 872, 874, 877, 879, 881, 884, 886, 888, 890, 893, 895, 897, 900, 902, 904, 907, 909, 911, 914, 916, 918, 921, 923, 925, 928, 930, 932, 935, 937, 940, 942, 944, 947, 949, 952, 954,
956, 959, 961, 964, 966, 968, 971, 973, 976, 978, 981, 983, 985, 988, 990, 993, 995, 998, 1000, 1003, 1005, 1008, 1010, 1013, 1015, 1018, 1020, 1023
},
.screengammatable = {
0, 63, 84, 99, 111, 121, 130, 139, 146, 154, 160, 166, 172, 178, 183, 188, 193, 198, 203, 207, 212, 216, 220, 224, 228, 231, 235, 239, 242, 245, 249, 252, 255, 259, 262, 265, 268, 271, 274, 276, 279, 282, 285, 287, 290, 293, 295, 298, 300, 303, 305, 308,
310, 313, 315, 317, 320, 322, 324, 326, 328, 331, 333, 335, 337, 339, 341, 343, 345, 347, 349, 351, 353, 355, 357, 359, 361, 363, 365, 367, 369, 370, 372, 374, 376, 378, 379, 381, 383, 385, 386, 388, 390, 392, 393, 395, 397, 398, 400, 401, 403, 405, 406, 408,
409, 411, 413, 414, 416, 417, 419, 420, 422, 423, 425, 426, 428, 429, 431, 432, 434, 435, 436, 438, 439, 441, 442, 444, 445, 446, 448, 449, 450, 452, 453, 455, 456, 457, 459, 460, 461, 463, 464, 465, 466, 468, 469, 470, 472, 473, 474, 475, 477, 478, 479, 480,
482, 483, 484, 485, 487, 488, 489, 490, 491, 493, 494, 495, 496, 497, 499, 500, 501, 502, 503, 504, 505, 507, 508, 509, 510, 511, 512, 513, 515, 516, 517, 518, 519, 520, 521, 522, 523, 524, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539,
540, 541, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565, 566, 567, 568, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581, 582, 583, 584, 585, 585, 586, 587, 588, 589, 590,
591, 592, 593, 594, 595, 595, 596, 597, 598, 599, 600, 601, 602, 603, 603, 604, 605, 606, 607, 608, 609, 610, 610, 611, 612, 613, 614, 615, 616, 616, 617, 618, 619, 620, 621, 622, 622, 623, 624, 625, 626, 627, 627, 628, 629, 630, 631, 632, 632, 633, 634, 635,
636, 637, 637, 638, 639, 640, 641, 641, 642, 643, 644, 645, 645, 646, 647, 648, 649, 649, 650, 651, 652, 652, 653, 654, 655, 656, 656, 657, 658, 659, 659, 660, 661, 662, 663, 663, 664, 665, 666, 666, 667, 668, 669, 669, 670, 671, 672, 672, 673, 674, 675, 675,
676, 677, 678, 678, 679, 680, 681, 681, 682, 683, 684, 684, 685, 686, 686, 687, 688, 689, 689, 690, 691, 692, 692, 693, 694, 694, 695, 696, 697, 697, 698, 699, 699, 700, 701, 701, 702, 703, 704, 704, 705, 706, 706, 707, 708, 708, 709, 710, 711, 711, 712, 713,
713, 714, 715, 715, 716, 717, 717, 718, 719, 719, 720, 721, 721, 722, 723, 723, 724, 725, 725, 726, 727, 727, 728, 729, 729, 730, 731, 731, 732, 733, 733, 734, 735, 735, 736, 737, 737, 738, 739, 739, 740, 741, 741, 742, 743, 743, 744, 745, 745, 746, 746, 747,
748, 748, 749, 750, 750, 751, 752, 752, 753, 753, 754, 755, 755, 756, 757, 757, 758, 758, 759, 760, 760, 761, 762, 762, 763, 763, 764, 765, 765, 766, 767, 767, 768, 768, 769, 770, 770, 771, 771, 772, 773, 773, 774, 774, 775, 776, 776, 777, 778, 778, 779, 779,
780, 781, 781, 782, 782, 783, 784, 784, 785, 785, 786, 786, 787, 788, 788, 789, 789, 790, 791, 791, 792, 792, 793, 794, 794, 795, 795, 796, 796, 797, 798, 798, 799, 799, 800, 801, 801, 802, 802, 803, 803, 804, 805, 805, 806, 806, 807, 807, 808, 809, 809, 810,
810, 811, 811, 812, 813, 813, 814, 814, 815, 815, 816, 816, 817, 818, 818, 819, 819, 820, 820, 821, 821, 822, 823, 823, 824, 824, 825, 825, 826, 826, 827, 828, 828, 829, 829, 830, 830, 831, 831, 832, 832, 833, 834, 834, 835, 835, 836, 836, 837, 837, 838, 838,
839, 839, 840, 841, 841, 842, 842, 843, 843, 844, 844, 845, 845, 846, 846, 847, 848, 848, 849, 849, 850, 850, 851, 851, 852, 852, 853, 853, 854, 854, 855, 855, 856, 856, 857, 857, 858, 859, 859, 860, 860, 861, 861, 862, 862, 863, 863, 864, 864, 865, 865, 866,
866, 867, 867, 868, 868, 869, 869, 870, 870, 871, 871, 872, 872, 873, 873, 874, 874, 875, 875, 876, 876, 877, 877, 878, 878, 879, 879, 880, 880, 881, 881, 882, 882, 883, 883, 884, 884, 885, 885, 886, 886, 887, 887, 888, 888, 889, 889, 890, 890, 891, 891, 892,
892, 893, 893, 894, 894, 895, 895, 896, 896, 897, 897, 898, 898, 899, 899, 900, 900, 901, 901, 902, 902, 903, 903, 904, 904, 904, 905, 905, 906, 906, 907, 907, 908, 908, 909, 909, 910, 910, 911, 911, 912, 912, 913, 913, 914, 914, 915, 915, 915, 916, 916, 917,
917, 918, 918, 919, 919, 920, 920, 921, 921, 922, 922, 922, 923, 923, 924, 924, 925, 925, 926, 926, 927, 927, 928, 928, 929, 929, 929, 930, 930, 931, 931, 932, 932, 933, 933, 934, 934, 935, 935, 935, 936, 936, 937, 937, 938, 938, 939, 939, 940, 940, 940, 941,
941, 942, 942, 943, 943, 944, 944, 944, 945, 945, 946, 946, 947, 947, 948, 948, 949, 949, 949, 950, 950, 951, 951, 952, 952, 953, 953, 953, 954, 954, 955, 955, 956, 956, 957, 957, 957, 958, 958, 959, 959, 960, 960, 961, 961, 961, 962, 962, 963, 963, 964, 964,
964, 965, 965, 966, 966, 967, 967, 968, 968, 968, 969, 969, 970, 970, 971, 971, 971, 972, 972, 973, 973, 974, 974, 974, 975, 975, 976, 976, 977, 977, 977, 978, 978, 979, 979, 980, 980, 980, 981, 981, 982, 982, 983, 983, 983, 984, 984, 985, 985, 986, 986, 986,
987, 987, 988, 988, 988, 989, 989, 990, 990, 991, 991, 991, 992, 992, 993, 993, 993, 994, 994, 995, 995, 996, 996, 996, 997, 997, 998, 998, 998, 999, 999, 1000, 1000, 1001, 1001, 1001, 1002, 1002, 1003, 1003, 1003, 1004, 1004, 1005, 1005, 1005, 1006, 1006,
1007, 1007, 1008, 1008, 1008, 1009, 1009, 1010, 1010, 1010, 1011, 1011, 1012, 1012, 1012, 1013, 1013, 1014, 1014, 1014, 1015, 1015, 1016, 1016, 1016, 1017, 1017, 1018, 1018, 1018, 1019, 1019, 1020, 1020, 1020, 1021, 1021, 1022, 1022, 1023
},
}, {
.gamma = 2.2,
.brightness = 1.0,
.texgamma = 2.2,
.lightgamma = 2.4,
.texgammatable = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123,
124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227,
228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255
},
.lightgammatable = {
0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 23, 24, 25, 27, 28, 29, 30, 31, 33, 34, 35, 36, 37, 39, 40, 41, 42, 43, 45, 46, 47, 48, 50, 51, 52, 53, 55, 56, 57, 58, 60, 61, 62, 63, 65, 66, 67, 69, 70, 71, 72, 74, 75, 76,
78, 79, 80, 81, 83, 84, 85, 87, 88, 89, 91, 92, 93, 94, 96, 97, 98, 100, 101, 102, 104, 105, 106, 108, 109, 110, 112, 113, 114, 116, 117, 118, 120, 121, 122, 124, 125, 126, 128, 129, 130, 132, 133, 134, 136, 137, 138, 140, 141, 142, 144, 145, 147, 148, 149,
151, 152, 153, 155, 156, 157, 159, 160, 162, 163, 164, 166, 167, 168, 170, 171, 173, 174, 175, 177, 178, 179, 181, 182, 184, 185, 186, 188, 189, 191, 192, 193, 195, 196, 198, 199, 200, 202, 203, 204, 206, 207, 209, 210, 211, 213, 214, 216, 217, 219, 220, 221,
223, 224, 226, 227, 228, 230, 231, 233, 234, 235, 237, 238, 240, 241, 243, 244, 245, 247, 248, 250, 251, 252, 254, 255, 257, 258, 260, 261, 262, 264, 265, 267, 268, 270, 271, 272, 274, 275, 277, 278, 280, 281, 282, 284, 285, 287, 288, 290, 291, 293, 294, 295,
297, 298, 300, 301, 303, 304, 306, 307, 308, 310, 311, 313, 314, 316, 317, 319, 320, 321, 323, 324, 326, 327, 329, 330, 332, 333, 335, 336, 337, 339, 340, 342, 343, 345, 346, 348, 349, 351, 352, 354, 355, 356, 358, 359, 361, 362, 364, 365, 367, 368, 370, 371,
373, 374, 376, 377, 378, 380, 381, 383, 384, 386, 387, 389, 390, 392, 393, 395, 396, 397, 398, 398, 399, 399, 400, 401, 401, 402, 402, 403, 403, 404, 404, 405, 406, 406, 407, 407, 408, 408, 409, 410, 410, 411, 411, 412, 413, 413, 414, 414, 415, 416, 416, 417,
417, 418, 419, 419, 420, 420, 421, 422, 422, 423, 423, 424, 425, 425, 426, 427, 427, 428, 428, 429, 430, 430, 431, 432, 432, 433, 433, 434, 435, 435, 436, 437, 437, 438, 439, 439, 440, 441, 441, 442, 443, 443, 444, 445, 445, 446, 447, 447, 448, 449, 449, 450,
451, 451, 452, 453, 453, 454, 455, 455, 456, 457, 457, 458, 459, 459, 460, 461, 461, 462, 463, 464, 464, 465, 466, 466, 467, 468, 468, 469, 470, 471, 471, 472, 473, 473, 474, 475, 476, 476, 477, 478, 478, 479, 480, 481, 481, 482, 483, 483, 484, 485, 486, 486,
487, 488, 489, 489, 490, 491, 492, 492, 493, 494, 495, 495, 496, 497, 498, 498, 499, 500, 501, 501, 502, 503, 504, 504, 505, 506, 507, 507, 508, 509, 510, 510, 511, 512, 513, 513, 514, 515, 516, 517, 517, 518, 519, 520, 520, 521, 522, 523, 524, 524, 525, 526,
527, 527, 528, 529, 530, 531, 531, 532, 533, 534, 535, 535, 536, 537, 538, 538, 539, 540, 541, 542, 542, 543, 544, 545, 546, 546, 547, 548, 549, 550, 550, 551, 552, 553, 554, 555, 555, 556, 557, 558, 559, 559, 560, 561, 562, 563, 564, 564, 565, 566, 567, 568,
568, 569, 570, 571, 572, 573, 573, 574, 575, 576, 577, 578, 578, 579, 580, 581, 582, 583, 583, 584, 585, 586, 587, 588, 588, 589, 590, 591, 592, 593, 593, 594, 595, 596, 597, 598, 599, 599, 600, 601, 602, 603, 604, 605, 605, 606, 607, 608, 609, 610, 611, 611,
612, 613, 614, 615, 616, 617, 617, 618, 619, 620, 621, 622, 623, 623, 624, 625, 626, 627, 628, 629, 629, 630, 631, 632, 633, 634, 635, 636, 636, 637, 638, 639, 640, 641, 642, 643, 643, 644, 645, 646, 647, 648, 649, 650, 651, 651, 652, 653, 654, 655, 656, 657,
658, 658, 659, 660, 661, 662, 663, 664, 665, 666, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693, 693, 694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 703,
704, 705, 706, 707, 708, 709, 710, 711, 712, 713, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 724, 725, 726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 736, 737, 738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 749, 750, 751,
752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 795, 796, 797, 798, 799, 800,
801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 814, 815, 816, 817, 818, 819, 820, 821, 822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 836, 837, 838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850,
851, 852, 853, 854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 863, 864, 865, 866, 867, 868, 869, 870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885, 886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 900,
901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917, 918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933, 934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949, 950, 951, 952,
953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965, 966, 967, 968, 969, 970, 971, 972, 973, 974, 974, 975, 976, 977, 978, 979, 980, 981, 982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997, 998, 999, 1000, 1001, 1002,
1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014, 1015, 1016, 1017, 1018, 1019, 1020, 1021, 1023
},
.lineargammatable = {
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4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
17, 17, 17, 17, 18, 18, 18, 18, 19, 19, 19, 19, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 23, 23, 23, 24, 24, 24, 24, 25, 25, 25, 26, 26, 26, 26, 27, 27, 27, 28, 28, 28, 29, 29, 29, 30, 30, 30, 31, 31, 31, 32, 32, 32, 33, 33, 33, 34, 34, 34, 35, 35, 35, 36,
36, 36, 37, 37, 38, 38, 38, 39, 39, 39, 40, 40, 40, 41, 41, 42, 42, 42, 43, 43, 44, 44, 44, 45, 45, 46, 46, 46, 47, 47, 48, 48, 48, 49, 49, 50, 50, 51, 51, 51, 52, 52, 53, 53, 54, 54, 55, 55, 55, 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 61, 62, 62, 63,
63, 64, 64, 65, 65, 66, 66, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71, 72, 72, 73, 73, 74, 75, 75, 76, 76, 77, 77, 78, 78, 79, 79, 80, 80, 81, 82, 82, 83, 83, 84, 84, 85, 86, 86, 87, 87, 88, 88, 89, 90, 90, 91, 91, 92, 93, 93, 94, 94, 95, 96, 96, 97, 97, 98, 99,
99, 100, 100, 101, 102, 102, 103, 104, 104, 105, 105, 106, 107, 107, 108, 109, 109, 110, 111, 111, 112, 113, 113, 114, 115, 115, 116, 117, 117, 118, 119, 119, 120, 121, 121, 122, 123, 123, 124, 125, 126, 126, 127, 128, 128, 129, 130, 131, 131, 132, 133, 133,
134, 135, 136, 136, 137, 138, 139, 139, 140, 141, 142, 142, 143, 144, 145, 145, 146, 147, 148, 148, 149, 150, 151, 151, 152, 153, 154, 155, 155, 156, 157, 158, 159, 159, 160, 161, 162, 163, 163, 164, 165, 166, 167, 167, 168, 169, 170, 171, 172, 172, 173, 174,
175, 176, 177, 177, 178, 179, 180, 181, 182, 183, 183, 184, 185, 186, 187, 188, 189, 190, 190, 191, 192, 193, 194, 195, 196, 197, 198, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221,
222, 223, 224, 225, 226, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273,
274, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 288, 289, 290, 291, 292, 293, 294, 295, 296, 298, 299, 300, 301, 302, 303, 304, 305, 307, 308, 309, 310, 311, 312, 313, 315, 316, 317, 318, 319, 320, 322, 323, 324, 325, 326, 328, 329, 330, 331, 332,
333, 335, 336, 337, 338, 339, 341, 342, 343, 344, 346, 347, 348, 349, 350, 352, 353, 354, 355, 357, 358, 359, 360, 362, 363, 364, 365, 367, 368, 369, 370, 372, 373, 374, 375, 377, 378, 379, 381, 382, 383, 384, 386, 387, 388, 390, 391, 392, 393, 395, 396, 397,
399, 400, 401, 403, 404, 405, 407, 408, 409, 411, 412, 413, 415, 416, 417, 419, 420, 421, 423, 424, 426, 427, 428, 430, 431, 432, 434, 435, 437, 438, 439, 441, 442, 443, 445, 446, 448, 449, 450, 452, 453, 455, 456, 458, 459, 460, 462, 463, 465, 466, 468, 469,
470, 472, 473, 475, 476, 478, 479, 481, 482, 483, 485, 486, 488, 489, 491, 492, 494, 495, 497, 498, 500, 501, 503, 504, 506, 507, 509, 510, 512, 513, 515, 516, 518, 519, 521, 522, 524, 525, 527, 528, 530, 532, 533, 535, 536, 538, 539, 541, 542, 544, 545, 547,
549, 550, 552, 553, 555, 556, 558, 560, 561, 563, 564, 566, 568, 569, 571, 572, 574, 576, 577, 579, 580, 582, 584, 585, 587, 589, 590, 592, 593, 595, 597, 598, 600, 602, 603, 605, 607, 608, 610, 612, 613, 615, 617, 618, 620, 622, 623, 625, 627, 628, 630, 632,
633, 635, 637, 639, 640, 642, 644, 645, 647, 649, 650, 652, 654, 656, 657, 659, 661, 663, 664, 666, 668, 670, 671, 673, 675, 677, 678, 680, 682, 684, 685, 687, 689, 691, 692, 694, 696, 698, 700, 701, 703, 705, 707, 709, 710, 712, 714, 716, 718, 719, 721, 723,
725, 727, 729, 730, 732, 734, 736, 738, 740, 741, 743, 745, 747, 749, 751, 753, 754, 756, 758, 760, 762, 764, 766, 767, 769, 771, 773, 775, 777, 779, 781, 783, 785, 786, 788, 790, 792, 794, 796, 798, 800, 802, 804, 806, 808, 809, 811, 813, 815, 817, 819, 821,
823, 825, 827, 829, 831, 833, 835, 837, 839, 841, 843, 845, 847, 849, 851, 853, 855, 857, 859, 861, 863, 865, 867, 869, 871, 873, 875, 877, 879, 881, 883, 885, 887, 889, 891, 893, 895, 897, 899, 901, 903, 905, 907, 910, 912, 914, 916, 918, 920, 922, 924, 926,
928, 930, 932, 934, 937, 939, 941, 943, 945, 947, 949, 951, 953, 956, 958, 960, 962, 964, 966, 968, 970, 973, 975, 977, 979, 981, 983, 985, 988, 990, 992, 994, 996, 998, 1001, 1003, 1005, 1007, 1009, 1012, 1014, 1016, 1018, 1020, 1023
},
.screengammatable = {
0, 43, 60, 72, 82, 91, 98, 106, 112, 118, 124, 130, 135, 140, 145, 150, 154, 158, 163, 167, 171, 174, 178, 182, 185, 189, 192, 196, 199, 202, 205, 208, 211, 214, 217, 220, 223, 226, 228, 231, 234, 237, 239, 242, 244, 247, 249, 252, 254, 257, 259, 261,
264, 266, 268, 270, 273, 275, 277, 279, 281, 283, 286, 288, 290, 292, 294, 296, 298, 300, 302, 304, 306, 308, 310, 311, 313, 315, 317, 319, 321, 323, 324, 326, 328, 330, 331, 333, 335, 337, 338, 340, 342, 343, 345, 347, 348, 350, 352, 353, 355, 357, 358, 360,
361, 363, 365, 366, 368, 369, 371, 372, 374, 375, 377, 378, 380, 381, 383, 384, 386, 387, 389, 390, 392, 393, 394, 396, 397, 399, 400, 401, 403, 404, 406, 407, 408, 410, 411, 412, 414, 415, 416, 418, 419, 420, 422, 423, 424, 426, 427, 428, 430, 431, 432, 433,
435, 436, 437, 438, 440, 441, 442, 443, 445, 446, 447, 448, 450, 451, 452, 453, 454, 456, 457, 458, 459, 460, 462, 463, 464, 465, 466, 467, 469, 470, 471, 472, 473, 474, 475, 477, 478, 479, 480, 481, 482, 483, 484, 486, 487, 488, 489, 490, 491, 492, 493, 494,
495, 497, 498, 499, 500, 501, 502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 516, 517, 518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 545, 546, 547,
548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 574, 575, 576, 577, 578, 579, 580, 581, 582, 583, 583, 584, 585, 586, 587, 588, 589, 590, 591, 591, 592, 593, 594, 595,
596, 597, 598, 598, 599, 600, 601, 602, 603, 604, 604, 605, 606, 607, 608, 609, 609, 610, 611, 612, 613, 614, 615, 615, 616, 617, 618, 619, 620, 620, 621, 622, 623, 624, 624, 625, 626, 627, 628, 629, 629, 630, 631, 632, 633, 633, 634, 635, 636, 637, 637, 638,
639, 640, 641, 641, 642, 643, 644, 645, 645, 646, 647, 648, 649, 649, 650, 651, 652, 652, 653, 654, 655, 656, 656, 657, 658, 659, 659, 660, 661, 662, 663, 663, 664, 665, 666, 666, 667, 668, 669, 669, 670, 671, 672, 672, 673, 674, 675, 675, 676, 677, 678, 678,
679, 680, 681, 681, 682, 683, 684, 684, 685, 686, 686, 687, 688, 689, 689, 690, 691, 692, 692, 693, 694, 694, 695, 696, 697, 697, 698, 699, 700, 700, 701, 702, 702, 703, 704, 705, 705, 706, 707, 707, 708, 709, 709, 710, 711, 712, 712, 713, 714, 714, 715, 716,
716, 717, 718, 719, 719, 720, 721, 721, 722, 723, 723, 724, 725, 725, 726, 727, 728, 728, 729, 730, 730, 731, 732, 732, 733, 734, 734, 735, 736, 736, 737, 738, 738, 739, 740, 740, 741, 742, 742, 743, 744, 744, 745, 746, 746, 747, 748, 748, 749, 750, 750, 751,
752, 752, 753, 754, 754, 755, 756, 756, 757, 758, 758, 759, 759, 760, 761, 761, 762, 763, 763, 764, 765, 765, 766, 767, 767, 768, 769, 769, 770, 770, 771, 772, 772, 773, 774, 774, 775, 776, 776, 777, 777, 778, 779, 779, 780, 781, 781, 782, 782, 783, 784, 784,
785, 786, 786, 787, 787, 788, 789, 789, 790, 791, 791, 792, 792, 793, 794, 794, 795, 795, 796, 797, 797, 798, 799, 799, 800, 800, 801, 802, 802, 803, 803, 804, 805, 805, 806, 806, 807, 808, 808, 809, 809, 810, 811, 811, 812, 812, 813, 814, 814, 815, 815, 816,
817, 817, 818, 818, 819, 820, 820, 821, 821, 822, 823, 823, 824, 824, 825, 825, 826, 827, 827, 828, 828, 829, 830, 830, 831, 831, 832, 833, 833, 834, 834, 835, 835, 836, 837, 837, 838, 838, 839, 839, 840, 841, 841, 842, 842, 843, 843, 844, 845, 845, 846, 846,
847, 847, 848, 849, 849, 850, 850, 851, 851, 852, 853, 853, 854, 854, 855, 855, 856, 857, 857, 858, 858, 859, 859, 860, 860, 861, 862, 862, 863, 863, 864, 864, 865, 865, 866, 867, 867, 868, 868, 869, 869, 870, 870, 871, 872, 872, 873, 873, 874, 874, 875, 875,
876, 876, 877, 878, 878, 879, 879, 880, 880, 881, 881, 882, 882, 883, 884, 884, 885, 885, 886, 886, 887, 887, 888, 888, 889, 889, 890, 891, 891, 892, 892, 893, 893, 894, 894, 895, 895, 896, 896, 897, 898, 898, 899, 899, 900, 900, 901, 901, 902, 902, 903, 903,
904, 904, 905, 905, 906, 906, 907, 908, 908, 909, 909, 910, 910, 911, 911, 912, 912, 913, 913, 914, 914, 915, 915, 916, 916, 917, 917, 918, 918, 919, 920, 920, 921, 921, 922, 922, 923, 923, 924, 924, 925, 925, 926, 926, 927, 927, 928, 928, 929, 929, 930, 930,
931, 931, 932, 932, 933, 933, 934, 934, 935, 935, 936, 936, 937, 937, 938, 938, 939, 939, 940, 940, 941, 941, 942, 942, 943, 943, 944, 944, 945, 945, 946, 946, 947, 947, 948, 948, 949, 949, 950, 950, 951, 951, 952, 952, 953, 953, 954, 954, 955, 955, 956, 956,
957, 957, 958, 958, 959, 959, 960, 960, 961, 961, 962, 962, 963, 963, 964, 964, 965, 965, 966, 966, 967, 967, 968, 968, 969, 969, 969, 970, 970, 971, 971, 972, 972, 973, 973, 974, 974, 975, 975, 976, 976, 977, 977, 978, 978, 979, 979, 980, 980, 981, 981, 982,
982, 982, 983, 983, 984, 984, 985, 985, 986, 986, 987, 987, 988, 988, 989, 989, 990, 990, 991, 991, 991, 992, 992, 993, 993, 994, 994, 995, 995, 996, 996, 997, 997, 998, 998, 999, 999, 999, 1000, 1000, 1001, 1001, 1002, 1002, 1003, 1003, 1004, 1004, 1005,
1005, 1006, 1006, 1006, 1007, 1007, 1008, 1008, 1009, 1009, 1010, 1010, 1011, 1011, 1012, 1012, 1012, 1013, 1013, 1014, 1014, 1015, 1015, 1016, 1016, 1017, 1017, 1017, 1018, 1018, 1019, 1019, 1020, 1020, 1021, 1021, 1022, 1022, 1023
},
}
};
if( i < 0 || i >= ARRAYSIZE( precomputed_data ))
return NULL;
return &precomputed_data[i];
}
#endif

View File

@ -252,7 +252,7 @@ Touch_DumpConfig
Dump config to file
=================
*/
qboolean Touch_DumpConfig( const char *name, const char *profilename )
static qboolean Touch_DumpConfig( const char *name, const char *profilename )
{
file_t *f;
touch_button_t *button;
@ -2029,10 +2029,18 @@ int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx
{
touch.move_finger = touch.resize_finger = touch.look_finger = -1;
// Hack for keyboard, hope it help
// a1ba: this is absolutely horrible
if( cls.key_dest == key_console || cls.key_dest == key_message )
{
if ( type == event_down ) // don't pop it again on event_up
static float x1 = 0.0f;
x1 += dx;
if( type == event_up ) // don't show keyboard on every tap
{
Key_EnableTextInput( true, true );
x1 = 0.0f;
}
if( cls.key_dest == key_console )
{
static float y1 = 0;
@ -2054,6 +2062,13 @@ int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx
// exit of console area
if( type == event_down && x < 0.1f && y > 0.9f )
Cbuf_AddText( "escape\n" );
// swipe from edge to exit console/chat
if(( x > 0.8f && x1 < -0.1f ) || ( x < 0.2f && x1 > 0.1f ))
{
Cbuf_AddText( "escape\n" );
x1 = 0.0f;
}
}
UI_MouseMove( TO_SCRN_X(x), TO_SCRN_Y(y) );
//MsgDev( D_NOTE, "touch %d %d\n", TO_SCRN_X(x), TO_SCRN_Y(y) );

View File

@ -107,7 +107,7 @@ void IN_LockInputDevices( qboolean lock )
IN_StartupMouse
===========
*/
void IN_StartupMouse( void )
static void IN_StartupMouse( void )
{
Cvar_RegisterVariable( &m_ignore );
@ -206,7 +206,7 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
}
}
void IN_CheckMouseState( qboolean active )
static void IN_CheckMouseState( qboolean active )
{
static qboolean s_bRawInput, s_bMouseGrab;
@ -313,7 +313,7 @@ void IN_DeactivateMouse( void )
IN_MouseMove
================
*/
void IN_MouseMove( void )
static void IN_MouseMove( void )
{
int x, y;
@ -588,7 +588,7 @@ void IN_EngineAppendMove( float frametime, void *cmd1, qboolean active )
}
}
void IN_Commands( void )
static void IN_Commands( void )
{
#if XASH_USE_EVDEV
IN_EvdevFrame();

View File

@ -332,7 +332,7 @@ int Key_GetKey( const char *pBinding )
Key_Unbind_f
===================
*/
void Key_Unbind_f( void )
static void Key_Unbind_f( void )
{
int b;
@ -358,7 +358,7 @@ void Key_Unbind_f( void )
Key_Unbindall_f
===================
*/
void Key_Unbindall_f( void )
static void Key_Unbindall_f( void )
{
int i;
@ -378,7 +378,7 @@ void Key_Unbindall_f( void )
Key_Reset_f
===================
*/
void Key_Reset_f( void )
static void Key_Reset_f( void )
{
keyname_t *kn;
int i;
@ -400,7 +400,7 @@ void Key_Reset_f( void )
Key_Bind_f
===================
*/
void Key_Bind_f( void )
static void Key_Bind_f( void )
{
char cmd[1024];
int i, c, b;
@ -473,7 +473,7 @@ Key_Bindlist_f
============
*/
void Key_Bindlist_f( void )
static void Key_Bindlist_f( void )
{
int i;
@ -523,7 +523,7 @@ void Key_Init( void )
Key_AddKeyCommands
===================
*/
void Key_AddKeyCommands( int key, const char *kb, qboolean down )
static void Key_AddKeyCommands( int key, const char *kb, qboolean down )
{
char button[1024];
char *buttonPtr;

View File

@ -18,6 +18,31 @@ CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BS
static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" );
// there is no need to expose whole host and cl structs into the renderer
// but we still need to update timings accurately as possible
// this looks horrible but the only other option would be passing four
// time pointers and then it's looks even worse with dereferences everywhere
#define STATIC_OFFSET_CHECK( s1, s2, field, base, msg ) \
STATIC_ASSERT( offsetof( s1, field ) == offsetof( s2, field ) - offsetof( s2, base ), msg )
#define REF_CLIENT_CHECK( field ) \
STATIC_OFFSET_CHECK( ref_client_t, client_t, field, time, "broken ref_client_t offset" ); \
STATIC_ASSERT_( szchk_##__LINE__, sizeof(((ref_client_t *)0)->field ) == sizeof( cl.field ), "broken ref_client_t size" )
#define REF_HOST_CHECK( field ) \
STATIC_OFFSET_CHECK( ref_host_t, host_parm_t, field, realtime, "broken ref_client_t offset" ); \
STATIC_ASSERT_( szchk_##__LINE__, sizeof(((ref_host_t *)0)->field ) == sizeof( host.field ), "broken ref_client_t size" )
REF_CLIENT_CHECK( time );
REF_CLIENT_CHECK( oldtime );
REF_CLIENT_CHECK( viewentity );
REF_CLIENT_CHECK( playernum );
REF_CLIENT_CHECK( maxclients );
REF_CLIENT_CHECK( models );
REF_CLIENT_CHECK( paused );
REF_CLIENT_CHECK( simorg );
REF_HOST_CHECK( realtime );
REF_HOST_CHECK( frametime );
REF_HOST_CHECK( features );
void R_GetTextureParms( int *w, int *h, int texnum )
{
if( w ) *w = REF_GET_PARM( PARM_TEX_WIDTH, texnum );
@ -42,18 +67,8 @@ void GAME_EXPORT GL_FreeImage( const char *name )
ref.dllFuncs.GL_FreeTexture( texnum );
}
void R_UpdateRefState( void )
{
refState.time = cl.time;
refState.oldtime = cl.oldtime;
refState.realtime = host.realtime;
refState.frametime = host.frametime;
}
void GL_RenderFrame( const ref_viewpass_t *rvp )
{
R_UpdateRefState();
VectorCopy( rvp->vieworigin, refState.vieworg );
VectorCopy( rvp->viewangles, refState.viewangles );
@ -65,11 +80,6 @@ static intptr_t pfnEngineGetParm( int parm, int arg )
return CL_RenderGetParm( parm, arg, false ); // prevent recursion
}
static world_static_t *pfnGetWorld( void )
{
return &world;
}
static void pfnStudioEvent( const mstudioevent_t *event, const cl_entity_t *e )
{
clgame.dllFuncs.pfnStudioEvent( event, e );
@ -99,14 +109,10 @@ static void *pfnMod_Extradata( int type, model_t *m )
return NULL;
}
static void pfnGetPredictedOrigin( vec3_t v )
static void CL_ExtraUpdate( void )
{
VectorCopy( cl.simorg, v );
}
static color24 *pfnCL_GetPaletteColor( int color ) // clgame.palette[color]
{
return &clgame.palette[color];
clgame.dllFuncs.IN_Accumulate();
S_ExtraUpdate();
}
static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL
@ -158,11 +164,6 @@ static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s
0;
}
static poolhandle_t pfnImage_GetPool( void )
{
return host.imagepool;
}
static const bpc_desc_t *pfnImage_GetPFDesc( int idx )
{
return &PFDesc[idx];
@ -183,25 +184,6 @@ static screenfade_t *pfnRefGetScreenFade( void )
return &clgame.fade;
}
/*
===============
R_DoResetGamma
gamma will be reset for
some type of screenshots
===============
*/
static qboolean R_DoResetGamma( void )
{
switch( cls.scrshot_action )
{
case scrshot_envshot:
case scrshot_skyshot:
return true;
default:
return false;
}
}
static qboolean R_Init_Video_( const int type )
{
host.apply_opengl_config = true;
@ -246,16 +228,12 @@ static ref_api_t gEngfuncs =
Con_DrawString,
CL_DrawCenterPrint,
CL_GetLocalPlayer,
CL_GetViewModel,
CL_GetEntityByIndex,
R_BeamGetEntity,
CL_GetWaterEntity,
CL_AddVisibleEntity,
Mod_SampleSizeForFace,
Mod_BoxVisible,
pfnGetWorld,
Mod_PointInLeaf,
Mod_CreatePolygonsForHull,
@ -272,12 +250,9 @@ static ref_api_t gEngfuncs =
Mod_ForName,
pfnMod_Extradata,
CL_ModelHandle,
CL_EntitySetRemapColors,
CL_GetRemapInfoForEntity,
CL_AllocRemapInfo,
CL_FreeRemapInfo,
CL_UpdateRemapInfo,
CL_ExtraUpdate,
Host_Error,
@ -285,9 +260,6 @@ static ref_api_t gEngfuncs =
COM_RandomFloat,
COM_RandomLong,
pfnRefGetScreenFade,
CL_TextMessageGet,
pfnGetPredictedOrigin,
pfnCL_GetPaletteColor,
pfnCL_GetScreenInfo,
pfnSetLocalLightLevel,
Sys_CheckParm,
@ -321,9 +293,11 @@ static ref_api_t gEngfuncs =
SW_LockBuffer,
SW_UnlockBuffer,
BuildGammaTable,
LightToTexGamma,
R_DoResetGamma,
LightToTexGammaEx,
TextureToGamma,
ScreenGammaTable,
LinearGammaTable,
CL_GetLightStyle,
CL_GetDynamicLight,
@ -337,7 +311,6 @@ static ref_api_t gEngfuncs =
PM_CL_TraceLine,
CL_VisTraceLine,
CL_TraceLine,
pfnGetMoveVars,
Image_AddCmdFlags,
Image_SetForceFlags,
@ -349,7 +322,6 @@ static ref_api_t gEngfuncs =
FS_CopyImage,
FS_FreeImage,
Image_SetMDLPointer,
pfnImage_GetPool,
pfnImage_GetPFDesc,
pfnDrawNormalTriangles,
@ -431,7 +403,7 @@ static qboolean R_LoadProgs( const char *name )
// make local copy of engfuncs to prevent overwrite it with user dll
memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
if( !GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ))
if( GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ) != REF_API_VERSION )
{
COM_FreeLibrary( ref.hInstance );
Con_Reportf( "R_LoadProgs: can't init renderer API: wrong version\n" );
@ -593,7 +565,7 @@ static void R_CollectRendererNames( void )
"GL4ES",
#endif
#if XASH_REF_GLES3COMPAT_ENABLED
"GLES3 (gl2_shim)"
"GLES3 (gl2_shim)",
#endif
#if XASH_REF_SOFT_ENABLED
"Software",
@ -639,6 +611,7 @@ qboolean R_Init( void )
// cvars that are expected to exist by client.dll
// refdll should just get pointer to them
Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "compatibility cvar, does nothing" );
Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" );
Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" );

View File

@ -18,19 +18,18 @@ GNU General Public License for more details.
#include "ref_api.h"
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( cl.playernum + 1 ) && e->player )
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( cl.playernum + 1 ) && e->player )
struct ref_state_s
{
qboolean initialized;
HINSTANCE hInstance;
HINSTANCE hInstance;
qboolean initialized;
int numRenderers;
ref_interface_t dllFuncs;
// depends on build configuration
int numRenderers;
const char **shortNames;
const char **readableNames;
const char **shortNames;
const char **readableNames;
};
extern struct ref_state_s ref;
@ -46,13 +45,12 @@ void R_GetTextureParms( int *w, int *h, int texnum );
void GL_RenderFrame( const struct ref_viewpass_s *rvp );
// common engine and renderer cvars
extern convar_t r_decals;
extern convar_t r_adjust_fov;
extern convar_t r_decals;
extern convar_t r_adjust_fov;
extern convar_t gl_clear;
qboolean R_Init( void );
void R_Shutdown( void );
void R_UpdateRefState( void );
extern triangleapi_t gTriApi;

View File

@ -1,6 +1,7 @@
/*
s_dsp.c - digital signal processing algorithms for audio FX
Copyright (C) 2009 Uncle Mike
Copyright (C) 2016-2024 Alibek Omarov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -333,7 +334,7 @@ DLY_MovePointer
Checks overflow and moves pointer
============
*/
_inline void DLY_MovePointer( dly_t *dly )
static void DLY_MovePointer( dly_t *dly )
{
if( ++dly->idelayinput >= dly->cdelaysamplesmax )
dly->idelayinput = 0;
@ -806,13 +807,9 @@ DSP_Process
(xash dsp interface)
===========
*/
void DSP_Process( int idsp, portable_samplepair_t *pbfront, int sampleCount )
void DSP_Process( portable_samplepair_t *pbfront, int sampleCount )
{
if( dsp_off.value )
return;
// don't process DSP while in menu
if( cls.key_dest == key_menu || !sampleCount )
if( dsp_off.value || !sampleCount )
return;
// preset is already installed by CheckNewDspPresets
@ -833,7 +830,7 @@ DSP_ClearState
*/
void DSP_ClearState( void )
{
Cvar_SetValue( "room_type", 0.0f );
Cvar_DirectSet( &room_type, "0" );
SX_ReloadRoomFX();
}
@ -892,15 +889,15 @@ void CheckNewDspPresets( void )
cur = ptable + idsp_room;
Cvar_SetValue( "room_lp", cur->room_lp );
Cvar_SetValue( "room_mod", cur->room_mod );
Cvar_SetValue( "room_size", cur->room_size );
Cvar_SetValue( "room_refl", cur->room_refl );
Cvar_SetValue( "room_rvblp", cur->room_rvblp );
Cvar_SetValue( "room_delay", cur->room_delay );
Cvar_SetValue( "room_feedback", cur->room_feedback );
Cvar_SetValue( "room_dlylp", cur->room_dlylp );
Cvar_SetValue( "room_left", cur->room_left );
Cvar_DirectSetValue( &sxmod_lowpass, cur->room_lp );
Cvar_DirectSetValue( &sxmod_mod, cur->room_mod );
Cvar_DirectSetValue( &sxrvb_size, cur->room_size );
Cvar_DirectSetValue( &sxrvb_feedback, cur->room_refl );
Cvar_DirectSetValue( &sxrvb_lp, cur->room_rvblp );
Cvar_DirectSetValue( &sxdly_delay, cur->room_delay );
Cvar_DirectSetValue( &sxdly_feedback, cur->room_feedback );
Cvar_DirectSetValue( &sxdly_lp, cur->room_dlylp );
Cvar_DirectSetValue( &sxste_delay, cur->room_left );
}
room_typeprev = idsp_room;
@ -929,7 +926,7 @@ static void SX_Profiling_f( void )
if( Cmd_Argc() > 1 )
{
Cvar_SetValue( "room_type", Q_atof( Cmd_Argv( 1 )));
Cvar_DirectSetValue( &room_type, Q_atof( Cmd_Argv( 1 )));
SX_ReloadRoomFX();
CheckNewDspPresets(); // we just need idsp_room immediately, for message below
}
@ -939,7 +936,7 @@ static void SX_Profiling_f( void )
start = Sys_DoubleTime();
for( calls = 10000; calls; calls-- )
{
DSP_Process( idsp_room, testbuffer, 512 );
DSP_Process( testbuffer, 512 );
}
end = Sys_DoubleTime();
@ -947,7 +944,7 @@ static void SX_Profiling_f( void )
if( Cmd_Argc() > 1 )
{
Cvar_SetValue( "room_type", oldroom );
Cvar_DirectSetValue( &room_type, oldroom );
SX_ReloadRoomFX();
CheckNewDspPresets();
}

View File

@ -52,8 +52,11 @@ void S_SoundList_f( void )
{
totalSize += sc->size;
if( sc->loopStart >= 0 ) Con_Printf( "L" );
else Con_Printf( " " );
if( FBitSet( sc->flags, SOUND_LOOPED ))
Con_Printf( "L" );
else
Con_Printf( " " );
if( sfx->name[0] == '*' || !Q_strncmp( sfx->name, DEFAULT_SOUNDPATH, sizeof( DEFAULT_SOUNDPATH ) - 1 ))
Con_Printf( " (%2db) %s : %s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
else Con_Printf( " (%2db) %s : " DEFAULT_SOUNDPATH "%s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
@ -110,7 +113,7 @@ static wavdata_t *S_CreateDefaultSound( void )
sc->width = 2;
sc->channels = 1;
sc->loopStart = -1;
sc->loopStart = 0;
sc->rate = SOUND_DMA_SPEED;
sc->samples = SOUND_DMA_SPEED;
sc->size = sc->samples * sc->width * sc->channels;
@ -155,7 +158,7 @@ wavdata_t *S_LoadSound( sfx_t *sfx )
Sound_Process( &sc, SOUND_11k, sc->width, SOUND_RESAMPLE );
else if( sc->rate > SOUND_11k && sc->rate < SOUND_22k ) // some bad sounds
Sound_Process( &sc, SOUND_22k, sc->width, SOUND_RESAMPLE );
else if( sc->rate > SOUND_22k && sc->rate <= SOUND_32k ) // some bad sounds
else if( sc->rate > SOUND_22k && sc->rate < SOUND_44k ) // some bad sounds
Sound_Process( &sc, SOUND_44k, sc->width, SOUND_RESAMPLE );
sfx->cache = sc;
@ -218,7 +221,7 @@ sfx_t *S_FindName( const char *pname, int *pfInCache )
sfx = &s_knownSfx[i];
memset( sfx, 0, sizeof( *sfx ));
if( pfInCache ) *pfInCache = false;
Q_strncpy( sfx->name, name, MAX_STRING );
Q_strncpy( sfx->name, name, sizeof( sfx->name ));
sfx->servercount = cl.servercount;
sfx->hashValue = COM_HashKey( sfx->name, MAX_SFX_HASH );
@ -377,7 +380,7 @@ S_InitSounds
void S_InitSounds( void )
{
// create unused 0-entry
Q_strncpy( s_knownSfx->name, "*default", MAX_QPATH );
Q_strncpy( s_knownSfx->name, "*default", sizeof( s_knownSfx->name ));
s_knownSfx->hashValue = COM_HashKey( s_knownSfx->name, MAX_SFX_HASH );
s_knownSfx->hashNext = s_sfxHashList[s_knownSfx->hashValue];
s_sfxHashList[s_knownSfx->hashValue] = s_knownSfx;

View File

@ -43,7 +43,7 @@ CVAR_DEFINE_AUTO( s_lerping, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "apply interpo
static CVAR_DEFINE( s_ambient_level, "ambient_level", "0.3", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "volume of environment noises (water and wind)" );
static CVAR_DEFINE( s_ambient_fade, "ambient_fade", "1000", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "rate of volume fading when client is moving" );
static CVAR_DEFINE_AUTO( s_combine_sounds, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "combine channels with same sounds" );
CVAR_DEFINE_AUTO( snd_mute_losefocus, "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "silence the audio when game window loses focus" );
static CVAR_DEFINE_AUTO( snd_mute_losefocus, "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "silence the audio when game window loses focus" );
CVAR_DEFINE_AUTO( s_test, "0", 0, "engine developer cvar for quick testing new features" );
CVAR_DEFINE_AUTO( s_samplecount, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "sample count (0 for default value)" );
CVAR_DEFINE_AUTO( s_warn_late_precache, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "warn about late precached sounds on client-side" );
@ -64,6 +64,18 @@ float S_GetMasterVolume( void )
{
float scale = 1.0f;
if( host.status == HOST_NOFOCUS && snd_mute_losefocus.value != 0.0f )
{
// we return zero volume to keep sounds running
return 0.0f;
}
if( s_listener.inmenu && !ui_renderworld.value && !Host_IsLocalGame( ))
{
// mute sounds in menu when it's not transparent and we're in multiplayer
return 0.0f;
}
if( !s_listener.inmenu && soundfade.percent != 0 )
{
scale = bound( 0.0f, soundfade.percent / 100.0f, 1.0f );
@ -91,7 +103,7 @@ void S_FadeClientVolume( float fadePercent, float fadeOutSeconds, float holdTime
S_IsClient
=================
*/
qboolean S_IsClient( int entnum )
static qboolean S_IsClient( int entnum )
{
return ( entnum == s_listener.entnum );
}
@ -124,7 +136,7 @@ void S_FreeChannel( channel_t *ch )
S_UpdateSoundFade
=================
*/
void S_UpdateSoundFade( void )
static void S_UpdateSoundFade( void )
{
float f, totaltime, elapsed;
@ -184,7 +196,7 @@ override any other sound playing on the same channel (see code comments below fo
exceptions).
=================
*/
qboolean SND_FStreamIsPlaying( sfx_t *sfx )
static qboolean SND_FStreamIsPlaying( sfx_t *sfx )
{
int ch_idx;
@ -322,7 +334,7 @@ channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean
// don't restart looping sounds for the same entity
wavdata_t *sc = channels[first_to_die].sfx->cache;
if( sc && sc->loopStart != -1 )
if( sc && FBitSet( sc->flags, SOUND_LOOPED ))
{
channel_t *ch = &channels[first_to_die];
@ -399,7 +411,7 @@ returns TRUE if sound was altered,
returns FALSE if sound was not found (sound is not playing)
=================
*/
int S_AlterChannel( int entnum, int channel, sfx_t *sfx, int vol, int pitch, int flags )
static int S_AlterChannel( int entnum, int channel, sfx_t *sfx, int vol, int pitch, int flags )
{
channel_t *ch;
int i;
@ -457,7 +469,7 @@ int S_AlterChannel( int entnum, int channel, sfx_t *sfx, int vol, int pitch, int
S_SpatializeChannel
=================
*/
void S_SpatializeChannel( int *left_vol, int *right_vol, int master_vol, float gain, float dot, float dist )
static void S_SpatializeChannel( int *left_vol, int *right_vol, int master_vol, float gain, float dot, float dist )
{
float lscale, rscale, scale;
@ -480,7 +492,7 @@ void S_SpatializeChannel( int *left_vol, int *right_vol, int master_vol, float g
SND_Spatialize
=================
*/
void SND_Spatialize( channel_t *ch )
static void SND_Spatialize( channel_t *ch )
{
vec3_t source_vec;
float dist, dot, gain = 1.0f;
@ -497,7 +509,7 @@ void SND_Spatialize( channel_t *ch )
pSource = ch->sfx->cache;
if( ch->use_loop && pSource && pSource->loopStart != -1 )
if( ch->use_loop && pSource && FBitSet( pSource->flags, SOUND_LOOPED ))
looping = true;
if( !ch->staticsound )
@ -635,7 +647,7 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
if( !target_chan->leftvol && !target_chan->rightvol )
{
// looping sounds don't use this optimization because they should stick around until they're killed.
if( !sfx->cache || sfx->cache->loopStart == -1 )
if( !sfx->cache || !FBitSet( sfx->cache->flags, SOUND_LOOPED ))
{
// if this is a streaming sound, play the whole thing.
if( chan != CHAN_STREAM )
@ -648,20 +660,6 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
// Init client entity mouth movement vars
SND_InitMouth( ent, chan );
for( ch_idx = NUM_AMBIENTS, check = channels + NUM_AMBIENTS; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++, check++)
{
if( check == target_chan ) continue;
if( check->sfx == sfx && !check->pMixer.sample )
{
// skip up to 0.1 seconds of audio
int skip = COM_RandomLong( 0, (long)( 0.1f * check->sfx->cache->rate ));
S_SetSampleStart( check, sfx->cache, skip );
break;
}
}
}
/*
@ -901,7 +899,7 @@ int S_GetCurrentStaticSounds( soundlist_t *pout, int size )
VectorCopy( channels[i].origin, pout->origin );
pout->volume = (float)channels[i].master_vol / 255.0f;
pout->attenuation = channels[i].dist_mult * SND_CLIP_DISTANCE;
pout->looping = ( channels[i].use_loop && channels[i].sfx->cache->loopStart != -1 );
pout->looping = ( channels[i].use_loop && FBitSet( channels[i].sfx->cache->flags, SOUND_LOOPED ));
pout->pitch = channels[i].basePitch;
pout->channel = channels[i].entchannel;
pout->wordIndex = channels[i].wordIndex;
@ -936,7 +934,7 @@ int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
if( !channels[i].sfx || !channels[i].sfx->name[0] || !Q_stricmp( channels[i].sfx->name, "*default" ))
continue; // don't serialize default sounds
looped = ( channels[i].use_loop && channels[i].sfx->cache->loopStart != -1 );
looped = ( channels[i].use_loop && FBitSet( channels[i].sfx->cache->flags, SOUND_LOOPED ));
if( channels[i].entchannel == CHAN_STATIC && looped && !Host_IsQuakeCompatible())
continue; // never serialize static looped sounds. It will be restoring in game code
@ -967,7 +965,7 @@ int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
S_InitAmbientChannels
===================
*/
void S_InitAmbientChannels( void )
static void S_InitAmbientChannels( void )
{
int ambient_channel;
channel_t *chan;
@ -989,7 +987,7 @@ void S_InitAmbientChannels( void )
S_UpdateAmbientSounds
===================
*/
void S_UpdateAmbientSounds( void )
static void S_UpdateAmbientSounds( void )
{
mleaf_t *leaf;
float vol;
@ -1421,7 +1419,7 @@ static void S_FreeRawChannels( void )
S_ClearBuffer
==================
*/
void S_ClearBuffer( void )
static void S_ClearBuffer( void )
{
S_ClearRawChannels();
@ -1520,7 +1518,7 @@ static int S_GetSoundtime( void )
}
//=============================================================================
void S_UpdateChannels( void )
static void S_UpdateChannels( void )
{
uint endtime;
int samps;
@ -1607,7 +1605,6 @@ void SND_UpdateSound( void )
// release raw-channels that no longer used more than 10 secs
S_FreeIdleRawChannels();
VectorCopy( cl.simvel, s_listener.velocity );
s_listener.frametime = (cl.time - cl.oldtime);
s_listener.waterlevel = cl.local.waterlevel;
s_listener.active = CL_IsInGame();
@ -1709,7 +1706,7 @@ console functions
===============================================================================
*/
void S_Play_f( void )
static void S_Play_f( void )
{
if( Cmd_Argc() == 1 )
{
@ -1720,7 +1717,7 @@ void S_Play_f( void )
S_StartLocalSound( Cmd_Argv( 1 ), VOL_NORM, false );
}
void S_Play2_f( void )
static void S_Play2_f( void )
{
int i = 1;
@ -1737,7 +1734,7 @@ void S_Play2_f( void )
}
}
void S_PlayVol_f( void )
static void S_PlayVol_f( void )
{
if( Cmd_Argc() == 1 )
{
@ -1763,7 +1760,7 @@ static void S_Say( const char *name, qboolean reliable )
S_StartLocalSound( sentence, 1.0f, reliable );
}
void S_Say_f( void )
static void S_Say_f( void )
{
if( Cmd_Argc() == 1 )
{
@ -1774,7 +1771,7 @@ void S_Say_f( void )
S_Say( Cmd_Argv( 1 ), false );
}
void S_SayReliable_f( void )
static void S_SayReliable_f( void )
{
if( Cmd_Argc() == 1 )
{
@ -1790,7 +1787,7 @@ void S_SayReliable_f( void )
S_Music_f
=================
*/
void S_Music_f( void )
static void S_Music_f( void )
{
int c = Cmd_Argc();
@ -1854,7 +1851,7 @@ void S_Music_f( void )
S_StopSound_f
=================
*/
void S_StopSound_f( void )
static void S_StopSound_f( void )
{
S_StopAllSounds( true );
}
@ -1864,7 +1861,7 @@ void S_StopSound_f( void )
S_SoundFade_f
=================
*/
void S_SoundFade_f( void )
static void S_SoundFade_f( void )
{
int c = Cmd_Argc();
float fadeTime = 5.0f;
@ -1898,7 +1895,7 @@ void S_SoundInfo_f( void )
S_VoiceRecordStart_f
=================
*/
void S_VoiceRecordStart_f( void )
static void S_VoiceRecordStart_f( void )
{
if( cls.state != ca_active || cls.legacymode )
return;
@ -1911,7 +1908,7 @@ void S_VoiceRecordStart_f( void )
S_VoiceRecordStop_f
=================
*/
void S_VoiceRecordStop_f( void )
static void S_VoiceRecordStop_f( void )
{
if( cls.state != ca_active || !Voice_IsRecording() )
return;

View File

@ -17,30 +17,56 @@ GNU General Public License for more details.
#include "sound.h"
#include "client.h"
#define IPAINTBUFFER 0
#define IROOMBUFFER 1
#define ISTREAMBUFFER 2
enum
{
IPAINTBUFFER = 0,
IROOMBUFFER,
ISTREAMBUFFER,
CPAINTBUFFERS,
};
#define FILTERTYPE_NONE 0
#define FILTERTYPE_LINEAR 1
#define FILTERTYPE_CUBIC 2
enum
{
FILTERTYPE_NONE = 0,
FILTERTYPE_LINEAR,
FILTERTYPE_CUBIC,
};
#define CCHANVOLUMES 2
#define SND_SCALE_BITS 7
#define SND_SCALE_SHIFT (8 - SND_SCALE_BITS)
#define SND_SCALE_LEVELS (1 << SND_SCALE_BITS)
#define SND_SCALE_BITS 7
#define SND_SCALE_SHIFT ( 8 - SND_SCALE_BITS )
#define SND_SCALE_LEVELS ( 1 << SND_SCALE_BITS )
portable_samplepair_t *g_curpaintbuffer;
portable_samplepair_t streambuffer[(PAINTBUFFER_SIZE+1)];
portable_samplepair_t paintbuffer[(PAINTBUFFER_SIZE+1)];
portable_samplepair_t roombuffer[(PAINTBUFFER_SIZE+1)];
portable_samplepair_t facingbuffer[(PAINTBUFFER_SIZE+1)];
portable_samplepair_t temppaintbuffer[(PAINTBUFFER_SIZE+1)];
paintbuffer_t paintbuffers[CPAINTBUFFERS];
// sound mixing buffer
#define CPAINTFILTERMEM 3
#define CPAINTFILTERS 4 // maximum number of consecutive upsample passes per paintbuffer
int snd_scaletable[SND_SCALE_LEVELS][256];
// fixed point stuff for real-time resampling
#define FIX_BITS 28
#define FIX_SCALE ( 1 << FIX_BITS )
#define FIX_MASK (( 1 << FIX_BITS ) - 1 )
#define FIX_FLOAT( a ) ((int)(( a ) * FIX_SCALE ))
#define FIX( a ) (((int)( a )) << FIX_BITS )
#define FIX_INTPART( a ) (((int)( a )) >> FIX_BITS )
#define FIX_FRACPART( a ) (( a ) & FIX_MASK )
typedef struct
{
qboolean factive; // if true, mix to this paintbuffer using flags
portable_samplepair_t *pbuf; // front stereo mix buffer, for 2 or 4 channel mixing
int ifilter; // current filter memory buffer to use for upsampling pass
portable_samplepair_t fltmem[CPAINTFILTERS][CPAINTFILTERMEM];
} paintbuffer_t;
static portable_samplepair_t *g_curpaintbuffer;
static portable_samplepair_t streambuffer[(PAINTBUFFER_SIZE+1)];
static portable_samplepair_t paintbuffer[(PAINTBUFFER_SIZE+1)];
static portable_samplepair_t roombuffer[(PAINTBUFFER_SIZE+1)];
static portable_samplepair_t temppaintbuffer[(PAINTBUFFER_SIZE+1)];
static paintbuffer_t paintbuffers[CPAINTBUFFERS];
static int snd_scaletable[SND_SCALE_LEVELS][256];
void S_InitScaletable( void )
{
int i, j;
@ -58,7 +84,7 @@ S_TransferPaintBuffer
===================
*/
void S_TransferPaintBuffer( int endtime )
static void S_TransferPaintBuffer( int endtime )
{
int *snd_p, snd_linear_count;
int lpos, lpaintedtime;
@ -67,7 +93,7 @@ void S_TransferPaintBuffer( int endtime )
dword *pbuf;
pbuf = (dword *)dma.buffer;
snd_p = (int *)PAINTBUFFER;
snd_p = (int *)g_curpaintbuffer;
lpaintedtime = paintedtime;
sampleMask = ((dma.samples >> 1) - 1);
@ -111,20 +137,20 @@ void S_TransferPaintBuffer( int endtime )
//===============================================================================
// Activate a paintbuffer. All active paintbuffers are mixed in parallel within
// MIX_MixChannelsToPaintbuffer, according to flags
_inline void MIX_ActivatePaintbuffer( int ipaintbuffer )
static void MIX_ActivatePaintbuffer( int ipaintbuffer )
{
Assert( ipaintbuffer < CPAINTBUFFERS );
paintbuffers[ipaintbuffer].factive = true;
}
_inline void MIX_SetCurrentPaintbuffer( int ipaintbuffer )
static void MIX_SetCurrentPaintbuffer( int ipaintbuffer )
{
Assert( ipaintbuffer < CPAINTBUFFERS );
g_curpaintbuffer = paintbuffers[ipaintbuffer].pbuf;
Assert( g_curpaintbuffer != NULL );
}
_inline int MIX_GetCurrentPaintbufferIndex( void )
static int MIX_GetCurrentPaintbufferIndex( void )
{
int i;
@ -136,7 +162,7 @@ _inline int MIX_GetCurrentPaintbufferIndex( void )
return 0;
}
_inline paintbuffer_t *MIX_GetCurrentPaintbufferPtr( void )
static paintbuffer_t *MIX_GetCurrentPaintbufferPtr( void )
{
int ipaint = MIX_GetCurrentPaintbufferIndex();
@ -145,7 +171,7 @@ _inline paintbuffer_t *MIX_GetCurrentPaintbufferPtr( void )
}
// Don't mix into any paintbuffers
_inline void MIX_DeactivateAllPaintbuffers( void )
static void MIX_DeactivateAllPaintbuffers( void )
{
int i;
@ -154,7 +180,7 @@ _inline void MIX_DeactivateAllPaintbuffers( void )
}
// set upsampling filter indexes back to 0
_inline void MIX_ResetPaintbufferFilterCounters( void )
static void MIX_ResetPaintbufferFilterCounters( void )
{
int i;
@ -163,13 +189,13 @@ _inline void MIX_ResetPaintbufferFilterCounters( void )
}
// return pointer to front paintbuffer pbuf, given index
_inline portable_samplepair_t *MIX_GetPFrontFromIPaint( int ipaintbuffer )
static portable_samplepair_t *MIX_GetPFrontFromIPaint( int ipaintbuffer )
{
Assert( ipaintbuffer < CPAINTBUFFERS );
return paintbuffers[ipaintbuffer].pbuf;
}
_inline paintbuffer_t *MIX_GetPPaintFromIPaint( int ipaint )
static paintbuffer_t *MIX_GetPPaintFromIPaint( int ipaint )
{
Assert( ipaint < CPAINTBUFFERS );
return &paintbuffers[ipaint];
@ -201,7 +227,7 @@ CHANNEL MIXING
===============================================================================
*/
void S_PaintMonoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount )
static void S_PaintMonoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount )
{
int *lscale, *rscale;
int i, data;
@ -217,7 +243,7 @@ void S_PaintMonoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, in
}
}
void S_PaintStereoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount )
static void S_PaintStereoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount )
{
int *lscale, *rscale;
uint left, right;
@ -237,7 +263,7 @@ void S_PaintStereoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData,
}
}
void S_PaintMonoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount )
static void S_PaintMonoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount )
{
int left, right;
int i, data;
@ -252,7 +278,7 @@ void S_PaintMonoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData,
}
}
void S_PaintStereoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount )
static void S_PaintStereoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount )
{
uint *data;
int left, right;
@ -273,11 +299,11 @@ void S_PaintStereoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData
}
}
void S_Mix8MonoTimeCompress( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress )
static void S_Mix8MonoTimeCompress( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress )
{
}
void S_Mix8Mono( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress )
static void S_Mix8Mono( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress )
{
int i, sampleIndex = 0;
uint sampleFrac = inputOffset;
@ -309,7 +335,7 @@ void S_Mix8Mono( portable_samplepair_t *pbuf, int *volume, byte *pData, int inpu
}
}
void S_Mix8Stereo( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount )
static void S_Mix8Stereo( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount )
{
int i, sampleIndex = 0;
uint sampleFrac = inputOffset;
@ -335,7 +361,7 @@ void S_Mix8Stereo( portable_samplepair_t *pbuf, int *volume, byte *pData, int in
}
}
void S_Mix16Mono( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount )
static void S_Mix16Mono( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount )
{
int i, sampleIndex = 0;
uint sampleFrac = inputOffset;
@ -357,7 +383,7 @@ void S_Mix16Mono( portable_samplepair_t *pbuf, int *volume, short *pData, int in
}
}
void S_Mix16Stereo( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount )
static void S_Mix16Stereo( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount )
{
int i, sampleIndex = 0;
uint sampleFrac = inputOffset;
@ -379,7 +405,7 @@ void S_Mix16Stereo( portable_samplepair_t *pbuf, int *volume, short *pData, int
}
}
void S_MixChannel( channel_t *pChannel, void *pData, int outputOffset, int inputOffset, uint fracRate, int outCount, int timecompress )
static void S_MixChannel( channel_t *pChannel, void *pData, int outputOffset, int inputOffset, uint fracRate, int outCount, int timecompress )
{
int pvol[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
@ -496,7 +522,7 @@ int S_MixDataToDevice( channel_t *pChannel, int sampleCount, int outRate, int ou
return outOffset - startingOffset;
}
qboolean S_ShouldContinueMixing( channel_t *ch )
static qboolean S_ShouldContinueMixing( channel_t *ch )
{
if( ch->isSentence )
{
@ -517,12 +543,13 @@ qboolean S_ShouldContinueMixing( channel_t *ch )
// this routine will fill the paintbuffer to endtime. Otherwise, fewer samples are mixed.
// if( endtime - paintedtime ) is not aligned on boundaries of 4,
// we'll miss data if outputRate < SOUND_DMA_SPEED!
void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
static void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
{
channel_t *ch;
wavdata_t *pSource;
int i, sampleCount;
qboolean bZeroVolume;
qboolean local = Host_IsLocalGame();
// mix each channel into paintbuffer
ch = channels;
@ -549,7 +576,7 @@ void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
{
// play, playvol
}
else if(( s_listener.inmenu || s_listener.paused ) && !ch->localsound )
else if(( s_listener.inmenu || s_listener.paused ) && !ch->localsound && local )
{
// play only local sounds, keep pause for other
continue;
@ -567,6 +594,7 @@ void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
// Don't mix sound data for sounds with zero volume. If it's a non-looping sound,
// just remove the sound when its volume goes to zero.
bZeroVolume = !ch->leftvol && !ch->rightvol;
if( !bZeroVolume )
@ -576,7 +604,7 @@ void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
bZeroVolume = true;
}
if( !pSource || ( bZeroVolume && pSource->loopStart == -1 ))
if( !pSource || ( bZeroVolume && !FBitSet( pSource->flags, SOUND_LOOPED )))
{
if( !pSource )
{
@ -629,7 +657,7 @@ void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
}
// pass in index -1...count+2, return pointer to source sample in either paintbuffer or delay buffer
_inline portable_samplepair_t *S_GetNextpFilter( int i, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem )
static portable_samplepair_t *S_GetNextpFilter( int i, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem )
{
// The delay buffer is assumed to precede the paintbuffer by 6 duplicated samples
if( i == -1 ) return (&(pfiltermem[0]));
@ -647,7 +675,7 @@ _inline portable_samplepair_t *S_GetNextpFilter( int i, portable_samplepair_t *p
// if NULL then perform no filtering.
// count: how many samples to upsample. will become count*2 samples in buffer, in place.
void S_Interpolate2xCubic( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count )
static void S_Interpolate2xCubic( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count )
{
// implement cubic interpolation on 2x upsampled buffer. Effectively delays buffer contents by 2 samples.
@ -740,7 +768,7 @@ void S_Interpolate2xCubic( portable_samplepair_t *pbuffer, portable_samplepair_t
// prevfilter: filter memory. NOTE: this must match the filtertype ie: filterlinear[] for FILTERTYPE_LINEAR
// if NULL then perform no filtering.
// count: how many samples to upsample. will become count*2 samples in buffer, in place.
void S_Interpolate2xLinear( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count )
static void S_Interpolate2xLinear( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count )
{
int i, upCount = count<<1;
@ -769,7 +797,7 @@ void S_Interpolate2xLinear( portable_samplepair_t *pbuffer, portable_samplepair_
// if NULL then perform no filtering.
// cfltmem: max number of sample pairs filter can use
// filtertype: FILTERTYPE_NONE, _LINEAR, _CUBIC etc. Must match prevfilter.
void S_MixBufferUpsample2x( int count, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int filtertype )
static void S_MixBufferUpsample2x( int count, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int filtertype )
{
int upCount = count<<1;
int i, j;
@ -822,7 +850,7 @@ void MIX_ClearAllPaintBuffers( int SampleCount, qboolean clearFilters )
// mixes pbuf1 + pbuf2 into pbuf3, count samples
// fgain is output gain 0-1.0
// NOTE: pbuf3 may equal pbuf1 or pbuf2!
void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgain )
static void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgain )
{
portable_samplepair_t *pbuf1, *pbuf2, *pbuf3;
int i, gain;
@ -838,6 +866,14 @@ void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgai
pbuf2 = paintbuffers[ibuf2].pbuf;
pbuf3 = paintbuffers[ibuf3].pbuf;
if( !gain )
{
// do not mix buf2 into buf3, just copy
if( pbuf1 != pbuf3 )
memcpy( pbuf3, pbuf1, sizeof( *pbuf1 ) * count );
return;
}
// destination buffer stereo - average n chans down to stereo
// destination 2ch:
@ -855,7 +891,7 @@ void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgai
}
}
void MIX_CompressPaintbuffer( int ipaint, int count )
static void MIX_CompressPaintbuffer( int ipaint, int count )
{
portable_samplepair_t *pbuf;
paintbuffer_t *ppaint;
@ -871,7 +907,7 @@ void MIX_CompressPaintbuffer( int ipaint, int count )
}
}
void S_MixUpsample( int sampleCount, int filtertype )
static void S_MixUpsample( int sampleCount, int filtertype )
{
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
int ifilter = ppaint->ifilter;
@ -884,7 +920,7 @@ void S_MixUpsample( int sampleCount, int filtertype )
ppaint->ifilter++;
}
void MIX_MixRawSamplesBuffer( int end )
static void MIX_MixRawSamplesBuffer( int end )
{
portable_samplepair_t *pbuf, *roombuf, *streambuf;
uint i, j, stop;
@ -928,7 +964,7 @@ void MIX_MixRawSamplesBuffer( int end )
// IROOMBUFFER, IFACINGBUFFER, IFACINGAWAY
// dsp fx are then applied to these buffers by the caller.
// caller also remixes all into final IPAINTBUFFER output.
void MIX_UpsampleAllPaintbuffers( int end, int count )
static void MIX_UpsampleAllPaintbuffers( int end, int count )
{
// 11khz sounds are mixed into 3 buffers based on distance from listener, and facing direction
// These buffers are facing, facingaway, room
@ -999,7 +1035,8 @@ void MIX_PaintChannels( int endtime )
MIX_UpsampleAllPaintbuffers( end, count );
// process all sounds with DSP
DSP_Process( idsp_room, MIX_GetPFrontFromIPaint( IROOMBUFFER ), count );
if( cls.key_dest != key_menu )
DSP_Process( MIX_GetPFrontFromIPaint( IROOMBUFFER ), count );
// add music or soundtrack from movie (no dsp)
MIX_MixPaintbuffers( IPAINTBUFFER, IROOMBUFFER, IPAINTBUFFER, count, S_GetMasterVolume() );

View File

@ -96,6 +96,7 @@ void S_StartBackgroundTrack( const char *introTrack, const char *mainTrack, int
// open stream
s_bgTrack.stream = FS_OpenStream( introTrack );
Q_strncpy( s_bgTrack.current, introTrack, sizeof( s_bgTrack.current ));
memset( &musicfade, 0, sizeof( musicfade )); // clear any soundfade
s_bgTrack.source = cls.key_dest;
@ -141,7 +142,7 @@ S_StreamGetCurrentState
save\restore code
=================
*/
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position )
qboolean S_StreamGetCurrentState( char *currentTrack, size_t currentTrackSize, char *loopTrack, size_t loopTrackSize, int *position )
{
if( !s_bgTrack.stream )
return false; // not active
@ -149,15 +150,15 @@ qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *posi
if( currentTrack )
{
if( s_bgTrack.current[0] )
Q_strncpy( currentTrack, s_bgTrack.current, MAX_STRING );
else Q_strncpy( currentTrack, "*", MAX_STRING ); // no track
Q_strncpy( currentTrack, s_bgTrack.current, currentTrackSize );
else Q_strncpy( currentTrack, "*", currentTrackSize ); // no track
}
if( loopTrack )
{
if( s_bgTrack.loopName[0] )
Q_strncpy( loopTrack, s_bgTrack.loopName, MAX_STRING );
else Q_strncpy( loopTrack, "*", MAX_STRING ); // no track
Q_strncpy( loopTrack, s_bgTrack.loopName, loopTrackSize );
else Q_strncpy( loopTrack, "*", loopTrackSize ); // no track
}
if( position )

View File

@ -16,204 +16,6 @@ GNU General Public License for more details.
#include "common.h"
#include "sound.h"
// hardcoded macros to test for zero crossing
#define ZERO_X_8( b ) (( b ) < 2 && ( b ) > -2 )
#define ZERO_X_16( b ) (( b ) < 512 && ( b ) > -512 )
//-----------------------------------------------------------------------------
// Purpose: Search backward for a zero crossing starting at sample
// Input : sample - starting point
// Output : position of zero crossing
//-----------------------------------------------------------------------------
int S_ZeroCrossingBefore( wavdata_t *pWaveData, int sample )
{
if( pWaveData == NULL )
return sample;
if( pWaveData->type == WF_PCMDATA )
{
int sampleSize;
sampleSize = pWaveData->width * pWaveData->channels;
// this can never be zero -- other functions divide by this.
// This should never happen, but avoid crashing
if( sampleSize <= 0 ) sampleSize = 1;
if( pWaveData->width == 1 )
{
signed char *pData = (signed char *)(pWaveData->buffer + sample * sampleSize);
qboolean zero = false;
if( pWaveData->channels == 1 )
{
while( sample > 0 && !zero )
{
if( ZERO_X_8( *pData ))
{
zero = true;
}
else
{
sample--;
pData--;
}
}
}
else
{
while( sample > 0 && !zero )
{
if( ZERO_X_8( *pData ) && ZERO_X_8( pData[1] ))
{
zero = true;
}
else
{
sample--;
pData--;
}
}
}
}
else
{
short *pData = (short *)(pWaveData->buffer + sample * sampleSize);
qboolean zero = false;
if( pWaveData->channels == 1 )
{
while( sample > 0 && !zero )
{
if( ZERO_X_16(*pData ))
{
zero = true;
}
else
{
pData--;
sample--;
}
}
}
else
{
while( sample > 0 && !zero )
{
if( ZERO_X_16( *pData ) && ZERO_X_16( pData[1] ))
{
zero = true;
}
else
{
sample--;
pData--;
}
}
}
}
}
return sample;
}
//-----------------------------------------------------------------------------
// Purpose: Search forward for a zero crossing
// Input : sample - starting point
// Output : position of found zero crossing
//-----------------------------------------------------------------------------
int S_ZeroCrossingAfter( wavdata_t *pWaveData, int sample )
{
if( pWaveData == NULL )
return sample;
if( pWaveData->type == WF_PCMDATA )
{
int sampleSize;
sampleSize = pWaveData->width * pWaveData->channels;
// this can never be zero -- other functions divide by this.
// This should never happen, but avoid crashing
if( sampleSize <= 0 ) sampleSize = 1;
if( pWaveData->width == 1 ) // 8-bit
{
signed char *pData = (signed char *)(pWaveData->buffer + sample * sampleSize);
qboolean zero = false;
if( pWaveData->channels == 1 )
{
while( sample < pWaveData->samples && !zero )
{
if( ZERO_X_8( *pData ))
{
zero = true;
}
else
{
sample++;
pData++;
}
}
}
else
{
while( sample < pWaveData->samples && !zero )
{
if( ZERO_X_8( *pData ) && ZERO_X_8( pData[1] ))
{
zero = true;
}
else
{
sample++;
pData++;
}
}
}
}
else
{
short *pData = (short *)(pWaveData->buffer + sample * sampleSize);
qboolean zero = false;
if( pWaveData->channels == 1 )
{
while( sample > 0 && !zero )
{
if( ZERO_X_16( *pData ))
{
zero = true;
}
else
{
pData++;
sample++;
}
}
}
else
{
while( sample > 0 && !zero )
{
if( ZERO_X_16( *pData ) && ZERO_X_16( pData[1] ))
{
zero = true;
}
else
{
sample++;
pData++;
}
}
}
}
}
return sample;
}
//-----------------------------------------------------------------------------
// Purpose: wrap the position wrt looping
// Input : samplePosition - absolute position
@ -225,7 +27,7 @@ int S_ConvertLoopedPosition( wavdata_t *pSource, int samplePosition, qboolean us
// convert to a position within the loop
// At the end of the loop, we return a short buffer, and subsequent call
// will loop back and get the rest of the buffer
if( pSource->loopStart >= 0 && samplePosition >= pSource->samples && use_loop )
if( FBitSet( pSource->flags, SOUND_LOOPED ) && samplePosition >= pSource->samples && use_loop )
{
// size of loop
int loopSize = pSource->samples - pSource->loopStart;
@ -279,28 +81,3 @@ int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int s
return sampleCount;
}
// move the current position to newPosition
void S_SetSampleStart( channel_t *pChan, wavdata_t *pSource, int newPosition )
{
if( pSource )
newPosition = S_ZeroCrossingAfter( pSource, newPosition );
pChan->pMixer.sample = newPosition;
}
// end playback at newEndPosition
void S_SetSampleEnd( channel_t *pChan, wavdata_t *pSource, int newEndPosition )
{
// forced end of zero means play the whole sample
if( !newEndPosition ) newEndPosition = 1;
if( pSource )
newEndPosition = S_ZeroCrossingBefore( pSource, newEndPosition );
// past current position? limit.
if( newEndPosition < pChan->pMixer.sample )
newEndPosition = pChan->pMixer.sample;
pChan->pMixer.forcedEndSample = newEndPosition;
}

View File

@ -18,10 +18,126 @@ GNU General Public License for more details.
#include "const.h"
#include <ctype.h>
#define TRIM_SCAN_MAX 255
#define TRIM_SAMPLES_BELOW_8 2
#define TRIM_SAMPLES_BELOW_16 512 // 65k * 2 / 256
#define CVOXFILESENTENCEMAX 4096
static int cszrawsentences = 0;
static char *rgpszrawsentence[CVOXFILESENTENCEMAX];
static const char *voxperiod = "_period", *voxcomma = "_comma";
static qboolean S_ShouldTrimSample8( const int8_t *buf, int channels )
{
if( abs( buf[0] ) > TRIM_SAMPLES_BELOW_8 )
return false;
if( channels >= 2 && abs( buf[1] ) > TRIM_SAMPLES_BELOW_8 )
return false;
return true;
}
static qboolean S_ShouldTrimSample16( const int16_t *buf, int channels )
{
if( abs( buf[0] ) > TRIM_SAMPLES_BELOW_16 )
return false;
if( channels >= 2 && abs( buf[1] ) > TRIM_SAMPLES_BELOW_16 )
return false;
return true;
}
static int S_TrimStart( const wavdata_t *wav, int start )
{
size_t channels = wav->channels, width = wav->width, i;
if( wav->type != WF_PCMDATA )
return start;
if( width == 1 )
{
const int8_t *data = (const int8_t *)&wav->buffer[channels * width * start];
for( i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
{
if( !S_ShouldTrimSample8( data, wav->channels ))
break;
start += channels;
data += channels;
}
}
else if( width == 2 )
{
const int16_t *data = (const int16_t *)&wav->buffer[channels * width * start];
for( i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
{
if( !S_ShouldTrimSample16( data, wav->channels ))
break;
start += channels;
data += channels;
}
}
return start;
}
static int S_TrimEnd( const wavdata_t *wav, int end )
{
size_t channels = wav->channels, width = wav->width, i;
if( wav->type != WF_PCMDATA )
return end;
if( width == 1 )
{
const int8_t *data = (const int8_t *)&wav->buffer[channels * width * end];
for( i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
{
if( !S_ShouldTrimSample8( data, wav->channels ))
break;
end -= channels;
data -= channels;
}
}
else if( width == 2 )
{
const int16_t *data = (const int16_t *)&wav->buffer[channels * width * end];
for( i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
{
if( !S_ShouldTrimSample16( data, wav->channels ))
break;
end -= channels;
data -= channels;
}
}
return end;
}
static void S_TrimStartEndTimes( channel_t *ch, wavdata_t *wav, int start, int end )
{
ch->pMixer.sample = start = S_TrimStart( wav, start );
// don't overrun the buffer while trimming end
if( end == 0 )
end = wav->samples - wav->channels;
if( end < start )
end = start;
ch->pMixer.forcedEndSample = S_TrimEnd( wav, end );
}
// return number of samples mixed
int VOX_MixDataToDevice( channel_t *pchan, int sampleCount, int outputRate, int outputOffset )
{
@ -78,11 +194,7 @@ void VOX_LoadWord( channel_t *ch )
if( end <= start ) end = 0;
if( start )
S_SetSampleStart( ch, data, start * 0.01f * samples );
if( end )
S_SetSampleEnd( ch, data, end * 0.01f * samples );
S_TrimStartEndTimes( ch, data, start * 0.01f * samples, end * 0.01f * samples );
}
void VOX_FreeWord( channel_t *ch )

View File

@ -20,208 +20,179 @@ extern poolhandle_t sndpool;
#include "xash3d_mathlib.h"
// sound engine rate defines
#define SOUND_DMA_SPEED 44100 // hardware playback rate
#define SOUND_11k 11025 // 11khz sample rate
#define SOUND_16k 16000 // 16khz sample rate
#define SOUND_22k 22050 // 22khz sample rate
#define SOUND_32k 32000 // 32khz sample rate
#define SOUND_44k 44100 // 44khz sample rate
#define DMA_MSEC_PER_SAMPLE ((float)(1000.0 / SOUND_DMA_SPEED))
#define XASH_AUDIO_CD_QUALITY 1 // some platforms might need this
// fixed point stuff for real-time resampling
#define FIX_BITS 28
#define FIX_SCALE (1 << FIX_BITS)
#define FIX_MASK ((1 << FIX_BITS)-1)
#define FIX_FLOAT(a) ((int)((a) * FIX_SCALE))
#define FIX(a) (((int)(a)) << FIX_BITS)
#define FIX_INTPART(a) (((int)(a)) >> FIX_BITS)
#define FIX_FRACTION(a,b) (FIX(a)/(b))
#define FIX_FRACPART(a) ((a) & FIX_MASK)
// sound engine rate defines
#if XASH_AUDIO_CD_QUALITY
#define SOUND_11k 11025 // 11khz sample rate
#define SOUND_22k 22050 // 22khz sample rate
#define SOUND_44k 44100 // 44khz sample rate
#else // XASH_AUDIO_CD_QUALITY
#define SOUND_11k 12000 // 11khz sample rate
#define SOUND_22k 24000 // 22khz sample rate
#define SOUND_44k 48000 // 44khz sample rate
#endif // XASH_AUDIO_CD_QUALITY
#define SOUND_DMA_SPEED SOUND_44k // hardware playback rate
// NOTE: clipped sound at 32760 to avoid overload
#define CLIP( x ) (( x ) > 32760 ? 32760 : (( x ) < -32760 ? -32760 : ( x )))
#define CLIP( x ) (( x ) > 32760 ? 32760 : (( x ) < -32760 ? -32760 : ( x )))
#define PAINTBUFFER_SIZE 1024 // 44k: was 512
#define PAINTBUFFER (g_curpaintbuffer)
#define CPAINTBUFFERS 3
#define PAINTBUFFER_SIZE 1024 // 44k: was 512
// sound mixing buffer
#define CPAINTFILTERMEM 3
#define CPAINTFILTERS 4 // maximum number of consecutive upsample passes per paintbuffer
#define S_RAW_SOUND_IDLE_SEC 10 // time interval for idling raw sound before it's freed
#define S_RAW_SOUND_BACKGROUNDTRACK -2
#define S_RAW_SOUND_SOUNDTRACK -1
#define S_RAW_SAMPLES_PRECISION_BITS 14
#define CIN_FRAMETIME (1.0f / 30.0f)
#define S_RAW_SOUND_IDLE_SEC 10 // time interval for idling raw sound before it's freed
#define S_RAW_SOUND_BACKGROUNDTRACK -2
#define S_RAW_SOUND_SOUNDTRACK -1
#define S_RAW_SAMPLES_PRECISION_BITS 14
typedef struct
{
int left;
int right;
int left;
int right;
} portable_samplepair_t;
typedef struct
{
qboolean factive; // if true, mix to this paintbuffer using flags
portable_samplepair_t *pbuf; // front stereo mix buffer, for 2 or 4 channel mixing
int ifilter; // current filter memory buffer to use for upsampling pass
portable_samplepair_t fltmem[CPAINTFILTERS][CPAINTFILTERMEM];
} paintbuffer_t;
typedef struct sfx_s
{
char name[MAX_QPATH];
wavdata_t *cache;
char name[MAX_QPATH];
wavdata_t *cache;
int servercount;
uint hashValue;
struct sfx_s *hashNext;
int servercount;
uint hashValue;
struct sfx_s *hashNext;
} sfx_t;
extern portable_samplepair_t paintbuffer[];
extern portable_samplepair_t roombuffer[];
extern portable_samplepair_t temppaintbuffer[];
extern portable_samplepair_t *g_curpaintbuffer;
extern paintbuffer_t paintbuffers[];
// structure used for fading in and out client sound volume.
typedef struct
{
float initial_percent;
float percent; // how far to adjust client's volume down by.
float starttime; // GetHostTime() when we started adjusting volume
float fadeouttime; // # of seconds to get to faded out state
float holdtime; // # of seconds to hold
float fadeintime; // # of seconds to restore
float initial_percent;
float percent; // how far to adjust client's volume down by.
float starttime; // GetHostTime() when we started adjusting volume
float fadeouttime; // # of seconds to get to faded out state
float holdtime; // # of seconds to hold
float fadeintime; // # of seconds to restore
} soundfade_t;
typedef struct
{
float percent;
float percent;
} musicfade_t;
typedef struct snd_format_s
{
unsigned int speed;
unsigned int width;
unsigned int channels;
uint speed;
byte width;
byte channels;
} snd_format_t;
typedef struct
{
snd_format_t format;
int samples; // mono samples in buffer
int samplepos; // in mono samples
byte *buffer;
qboolean initialized; // sound engine is active
const char *backendName;
snd_format_t format;
int samples; // mono samples in buffer
int samplepos; // in mono samples
qboolean initialized; // sound engine is active
byte *buffer;
const char *backendName;
} dma_t;
#include "vox.h"
typedef struct
{
double sample;
wavdata_t *pData;
double forcedEndSample;
qboolean finished;
double sample;
wavdata_t *pData;
double forcedEndSample;
qboolean finished;
} mixer_t;
typedef struct rawchan_s
{
int entnum;
int master_vol;
int leftvol; // 0-255 left volume
int rightvol; // 0-255 right volume
float dist_mult; // distance multiplier (attenuation/clipK)
vec3_t origin; // only use if fixed_origin is set
volatile uint s_rawend;
wavdata_t sound_info; // advance play position
float oldtime; // catch time jumps
size_t max_samples; // buffer length
portable_samplepair_t rawsamples[1]; // variable sized
int entnum;
int master_vol;
int leftvol; // 0-255 left volume
int rightvol; // 0-255 right volume
float dist_mult; // distance multiplier (attenuation/clipK)
vec3_t origin; // only use if fixed_origin is set
volatile uint s_rawend;
float oldtime; // catch time jumps
wavdata_t sound_info; // advance play position
size_t max_samples; // buffer length
portable_samplepair_t rawsamples[1]; // variable sized
} rawchan_t;
typedef struct channel_s
{
char name[16]; // keept sentence name
sfx_t *sfx; // sfx number
char name[16]; // keep sentence name
sfx_t *sfx; // sfx number
int leftvol; // 0-255 left volume
int rightvol; // 0-255 right volume
int leftvol; // 0-255 left volume
int rightvol; // 0-255 right volume
int entnum; // entity soundsource
int entchannel; // sound channel (CHAN_STREAM, CHAN_VOICE, etc.)
vec3_t origin; // only use if fixed_origin is set
float dist_mult; // distance multiplier (attenuation/clipK)
int master_vol; // 0-255 master volume
qboolean isSentence; // bit who indicated sentence
int basePitch; // base pitch percent (100% is normal pitch playback)
float pitch; // real-time pitch after any modulation or shift by dynamic data
qboolean use_loop; // don't loop default and local sounds
qboolean staticsound; // use origin instead of fetching entnum's origin
qboolean localsound; // it's a local menu sound (not looped, not paused)
mixer_t pMixer;
int entnum; // entity soundsource
int entchannel; // sound channel (CHAN_STREAM, CHAN_VOICE, etc.)
vec3_t origin; // only use if fixed_origin is set
float dist_mult; // distance multiplier (attenuation/clipK)
int master_vol; // 0-255 master volume
int basePitch; // base pitch percent (100% is normal pitch playback)
float pitch; // real-time pitch after any modulation or shift by dynamic data
qboolean use_loop; // don't loop default and local sounds
qboolean staticsound; // use origin instead of fetching entnum's origin
qboolean localsound; // it's a local menu sound (not looped, not paused)
mixer_t pMixer;
// sentence mixer
int wordIndex;
mixer_t *currentWord; // NULL if sentence is finished
voxword_t words[CVOXWORDMAX];
qboolean isSentence; // bit indicating sentence
int wordIndex;
mixer_t *currentWord; // NULL if sentence is finished
voxword_t words[CVOXWORDMAX];
} channel_t;
typedef struct
{
vec3_t origin; // simorg + view_ofs
vec3_t velocity;
vec3_t forward;
vec3_t right;
vec3_t up;
vec3_t origin; // simorg + view_ofs
vec3_t forward;
vec3_t right;
vec3_t up;
int entnum;
int waterlevel;
float frametime; // used for sound fade
qboolean active;
qboolean inmenu; // listener in-menu ?
qboolean paused;
qboolean streaming; // playing AVI-file
qboolean stream_paused; // pause only background track
int entnum;
int waterlevel;
float frametime; // used for sound fade
qboolean active;
qboolean inmenu; // listener in-menu ?
qboolean paused;
qboolean streaming; // playing AVI-file
qboolean stream_paused; // pause only background track
} listener_t;
typedef struct
{
string current; // a currently playing track
string loopName; // may be empty
stream_t *stream;
int source; // may be game, menu, etc
string current; // a currently playing track
string loopName; // may be empty
stream_t *stream;
int source; // may be game, menu, etc
} bg_track_t;
//====================================================================
#define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS)
#define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp
#define MAX_RAW_CHANNELS 48
#define MAX_RAW_SAMPLES 8192
#define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS)
#define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp
#define MAX_RAW_CHANNELS 48
#define MAX_RAW_SAMPLES 8192
extern sound_t ambient_sfx[NUM_AMBIENTS];
extern qboolean snd_ambient;
extern channel_t channels[MAX_CHANNELS];
extern rawchan_t *raw_channels[MAX_RAW_CHANNELS];
extern int total_channels;
extern int paintedtime;
extern int soundtime;
extern listener_t s_listener;
extern int idsp_room;
extern dma_t dma;
extern sound_t ambient_sfx[NUM_AMBIENTS];
extern qboolean snd_ambient;
extern channel_t channels[MAX_CHANNELS];
extern rawchan_t *raw_channels[MAX_RAW_CHANNELS];
extern int total_channels;
extern int paintedtime;
extern int soundtime;
extern listener_t s_listener;
extern int idsp_room;
extern dma_t dma;
extern convar_t s_musicvolume;
extern convar_t s_lerping;
extern convar_t s_test; // cvar to testify new effects
extern convar_t s_musicvolume;
extern convar_t s_lerping;
extern convar_t s_test; // cvar to test new effects
extern convar_t s_samplecount;
extern convar_t snd_mute_losefocus;
extern convar_t s_warn_late_precache;
void S_InitScaletable( void );
@ -255,8 +226,7 @@ void S_InitSounds( void );
void SX_Init( void );
void SX_Free( void );
void CheckNewDspPresets( void );
void DSP_Process( int idsp, portable_samplepair_t *pbfront, int sampleCount );
float DSP_GetGain( int idsp );
void DSP_Process( portable_samplepair_t *pbfront, int sampleCount );
void DSP_ClearState( void );
qboolean S_Init( void );
@ -294,7 +264,6 @@ void SND_ForceCloseMouth( int entnum );
//
void S_StreamSoundTrack( void );
void S_StreamBackgroundTrack( void );
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
void S_PrintBackgroundTrackState( void );
void S_FadeMusicVolume( float fadePercent );
@ -305,8 +274,6 @@ int S_ZeroCrossingAfter( wavdata_t *pWaveData, int sample );
int S_ZeroCrossingBefore( wavdata_t *pWaveData, int sample );
int S_ConvertLoopedPosition( wavdata_t *pSource, int samplePosition, qboolean use_loop );
int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int sampleCount, qboolean use_loop );
void S_SetSampleStart( channel_t *pChan, wavdata_t *pSource, int newPosition );
void S_SetSampleEnd( channel_t *pChan, wavdata_t *pSource, int newEndPosition );
//
// s_vox.c

View File

@ -20,10 +20,6 @@ GNU General Public License for more details.
#include "vid_common.h"
#include "platform/platform.h"
static CVAR_DEFINE( window_width, "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" );
static CVAR_DEFINE( window_height, "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" );
static CVAR_DEFINE( vid_brightness, "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" );
static CVAR_DEFINE( vid_gamma, "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
static CVAR_DEFINE_AUTO( vid_mode, "0", FCVAR_RENDERINFO, "current video mode index (used only for storage)" );
static CVAR_DEFINE_AUTO( vid_rotate, "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen rotation (0-3)" );
static CVAR_DEFINE_AUTO( vid_scale, "1.0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "pixel scale" );
@ -31,24 +27,13 @@ static CVAR_DEFINE_AUTO( vid_scale, "1.0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "p
CVAR_DEFINE_AUTO( vid_highdpi, "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" );
CVAR_DEFINE_AUTO( vid_maximized, "0", FCVAR_RENDERINFO, "window maximized state, read-only" );
CVAR_DEFINE( vid_fullscreen, "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen state (0 windowed, 1 fullscreen, 2 borderless)" );
CVAR_DEFINE( window_width, "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" );
CVAR_DEFINE( window_height, "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" );
CVAR_DEFINE( window_xpos, "_window_xpos", "-1", FCVAR_RENDERINFO, "window position by horizontal" );
CVAR_DEFINE( window_ypos, "_window_ypos", "-1", FCVAR_RENDERINFO, "window position by vertical" );
glwstate_t glw_state;
/*
=================
VID_StartupGamma
=================
*/
void VID_StartupGamma( void )
{
BuildGammaTable( vid_gamma.value, vid_brightness.value );
Con_Reportf( "VID_StartupGamma: gamma %g brightness %g\n", vid_gamma.value, vid_brightness.value );
ClearBits( vid_brightness.flags, FCVAR_CHANGED );
ClearBits( vid_gamma.flags, FCVAR_CHANGED );
}
/*
=================
VID_InitDefaultResolution
@ -224,8 +209,6 @@ void VID_Init( void )
Cvar_RegisterVariable( &vid_scale );
Cvar_RegisterVariable( &vid_fullscreen );
Cvar_RegisterVariable( &vid_maximized );
Cvar_RegisterVariable( &vid_brightness );
Cvar_RegisterVariable( &vid_gamma );
Cvar_RegisterVariable( &window_xpos );
Cvar_RegisterVariable( &window_ypos );
@ -233,5 +216,6 @@ void VID_Init( void )
// but supported mode list is filled by backends, so numbers are not portable any more
Cmd_AddRestrictedCommand( "vid_setmode", VID_Mode_f, "display video mode" );
V_Init(); // init gamma
R_Init(); // init renderer
}

View File

@ -38,6 +38,8 @@ extern glwstate_t glw_state;
extern convar_t vid_fullscreen;
extern convar_t vid_maximized;
extern convar_t vid_highdpi;
extern convar_t window_width;
extern convar_t window_height;
extern convar_t window_xpos;
extern convar_t window_ypos;
extern convar_t gl_msaa_samples;
@ -46,6 +48,5 @@ void R_SaveVideoMode( int w, int h, int render_w, int render_h, qboolean maximiz
void VID_SetDisplayTransform( int *render_w, int *render_h );
void VID_CheckChanges( void );
const char *VID_GetModeString( int vid_mode );
void VID_StartupGamma( void );
#endif // VID_COMMON

View File

@ -25,11 +25,12 @@ voice_state_t voice = { 0 };
CVAR_DEFINE_AUTO( voice_enable, "1", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "enable voice chat" );
CVAR_DEFINE_AUTO( voice_loopback, "0", FCVAR_PRIVILEGED, "loopback voice back to the speaker" );
CVAR_DEFINE_AUTO( voice_scale, "1.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "incoming voice volume scale" );
CVAR_DEFINE_AUTO( voice_transmit_scale, "1.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "outcoming voice volume scale" );
CVAR_DEFINE_AUTO( voice_avggain, "0.5", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "automatic voice gain control (average)" );
CVAR_DEFINE_AUTO( voice_maxgain, "5.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "automatic voice gain control (maximum)" );
CVAR_DEFINE_AUTO( voice_inputfromfile, "0", FCVAR_PRIVILEGED, "input voice from voice_input.wav" );
static void Voice_ApplyGainAdjust( int16_t *samples, int count );
static void Voice_ApplyGainAdjust( int16_t *samples, int count, float scale );
/*
===============================================================================
@ -39,6 +40,25 @@ static void Voice_ApplyGainAdjust( int16_t *samples, int count );
===============================================================================
*/
static qboolean Voice_InitCustomMode( void )
{
int err = 0;
voice.width = sizeof( opus_int16 );
voice.samplerate = VOICE_OPUS_CUSTOM_SAMPLERATE;
voice.frame_size = VOICE_OPUS_CUSTOM_FRAME_SIZE;
voice.custom_mode = opus_custom_mode_create( SOUND_44k, voice.frame_size, &err );
if( !voice.custom_mode )
{
Con_Printf( S_ERROR "Can't create Opus Custom mode: %s\n", opus_strerror( err ));
return false;
}
return true;
}
/*
=========================
Voice_InitOpusDecoder
@ -47,24 +67,17 @@ Voice_InitOpusDecoder
*/
static qboolean Voice_InitOpusDecoder( void )
{
int err;
int err = 0;
voice.width = sizeof( opus_int16 );
voice.samplerate = VOICE_OPUS_CUSTOM_SAMPLERATE;
voice.frame_size = VOICE_OPUS_CUSTOM_FRAME_SIZE;
voice.custom_mode = opus_custom_mode_create( SOUND_44k, voice.frame_size, &err );
if( !voice.custom_mode )
for( int i = 0; i < cl.maxclients; i++ )
{
Con_Printf( S_ERROR "Can't create Opus Custom mode: %s\n", opus_strerror( err ));
return false;
}
voice.decoders[i] = opus_custom_decoder_create( voice.custom_mode, VOICE_PCM_CHANNELS, &err );
voice.decoder = opus_custom_decoder_create( voice.custom_mode, VOICE_PCM_CHANNELS, &err );
if( !voice.decoder )
{
Con_Printf( S_ERROR "Can't create Opus encoder: %s\n", opus_strerror( err ));
return false;
if( !voice.decoders[i] )
{
Con_Printf( S_ERROR "Can't create Opus decoder for %i: %s\n", i, opus_strerror( err ));
return false;
}
}
return true;
@ -78,7 +91,7 @@ Voice_InitOpusEncoder
*/
static qboolean Voice_InitOpusEncoder( int quality )
{
int err;
int err = 0;
voice.encoder = opus_custom_encoder_create( voice.custom_mode, VOICE_PCM_CHANNELS, &err );
if( !voice.encoder )
@ -117,10 +130,13 @@ Voice_ShutdownOpusDecoder
*/
static void Voice_ShutdownOpusDecoder( void )
{
if( voice.decoder )
for( int i = 0; i < MAX_CLIENTS; i++ )
{
opus_custom_decoder_destroy( voice.decoder );
voice.decoder = NULL;
if( !voice.decoders[i] )
continue;
opus_custom_decoder_destroy( voice.decoders[i] );
voice.decoders[i] = NULL;
}
}
@ -137,7 +153,10 @@ static void Voice_ShutdownOpusEncoder( void )
opus_custom_encoder_destroy( voice.encoder );
voice.encoder = NULL;
}
}
static void Voice_ShutdownCustomMode( void )
{
if( voice.custom_mode )
{
opus_custom_mode_destroy( voice.custom_mode );
@ -184,7 +203,7 @@ static uint Voice_GetOpusCompressedData( byte *out, uint maxsize, uint *frames )
if( !voice.input_file )
{
// adjust gain before encoding, but only for input from voice
Voice_ApplyGainAdjust((opus_int16*)(voice.input_buffer + ofs), voice.frame_size);
Voice_ApplyGainAdjust((opus_int16*)(voice.input_buffer + ofs), voice.frame_size, voice_transmit_scale.value);
}
#endif
@ -238,10 +257,10 @@ Voice_ApplyGainAdjust
=========================
*/
static void Voice_ApplyGainAdjust( int16_t *samples, int count )
static void Voice_ApplyGainAdjust( int16_t *samples, int count, float scale )
{
float gain, modifiedMax;
int average, adjustedSample, blockOffset = 0;
int average, blockOffset = 0;
for( ;; )
{
@ -260,10 +279,8 @@ static void Voice_ApplyGainAdjust( int16_t *samples, int count )
localMax = absSample;
localSum += absSample;
gain = voice.autogain.current_gain + i * voice.autogain.gain_multiplier;
adjustedSample = Q_min( SHRT_MAX, Q_max(( int )( sample * gain ), SHRT_MIN ));
samples[blockOffset + i] = adjustedSample;
samples[blockOffset + i] = bound( SHRT_MIN, (int)( sample * gain ), SHRT_MAX );
}
if( blockOffset % voice.autogain.block_size == 0 )
@ -271,9 +288,9 @@ static void Voice_ApplyGainAdjust( int16_t *samples, int count )
average = localSum / blockSize;
modifiedMax = average + ( localMax - average ) * voice_avggain.value;
voice.autogain.current_gain = voice.autogain.next_gain * voice_scale.value;
voice.autogain.next_gain = Q_min( (float)SHRT_MAX / modifiedMax, voice_maxgain.value ) * voice_scale.value;
voice.autogain.gain_multiplier = ( voice.autogain.next_gain - voice.autogain.current_gain ) / ( voice.autogain.block_size - 1 );
voice.autogain.current_gain = voice.autogain.next_gain * scale;
voice.autogain.next_gain = Q_min( (float)SHRT_MAX / modifiedMax, voice_maxgain.value ) * scale;
voice.autogain.gain_multiplier = ( voice.autogain.next_gain - voice.autogain.current_gain ) / ( blockSize - 1 );
}
blockOffset += blockSize;
}
@ -428,6 +445,9 @@ void Voice_Disconnect( void )
voice.players_status[i].talking_ack = false;
}
}
VoiceCapture_Shutdown();
voice.device_opened = false;
}
/*
@ -440,7 +460,7 @@ Feed the decoded data to engine sound subsystem
static void Voice_StartChannel( uint samples, byte *data, int entnum )
{
SND_ForceInitMouth( entnum );
S_RawEntSamples( entnum, samples, voice.samplerate, voice.width, VOICE_PCM_CHANNELS, data, 255 );
S_RawEntSamples( entnum, samples, voice.samplerate, voice.width, VOICE_PCM_CHANNELS, data, bound( 0, 255 * voice_scale.value, 255 ));
}
/*
@ -452,10 +472,11 @@ Received encoded voice data, decode it
*/
void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames )
{
const int playernum = ent - 1;
int samples = 0;
int ofs = 0;
if( !voice.decoder )
if( playernum < 0 || playernum >= cl.maxclients || !voice.decoders[playernum] )
return;
// decode frame by frame
@ -475,7 +496,7 @@ void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames )
if( ofs + compressed_size > size )
break;
frame_samples = opus_custom_decode( voice.decoder, data + ofs, compressed_size,
frame_samples = opus_custom_decode( voice.decoders[playernum], data + ofs, compressed_size,
(opus_int16*)voice.decompress_buffer + samples, voice.frame_size );
ofs += compressed_size;
@ -499,8 +520,8 @@ void CL_AddVoiceToDatagram( void )
if( cls.state != ca_active || !Voice_IsRecording() || !voice.encoder )
return;
size = Voice_GetOpusCompressedData( voice.output_buffer, sizeof( voice.output_buffer ), &frames );
size = Voice_GetOpusCompressedData( voice.compress_buffer, sizeof( voice.compress_buffer ), &frames );
if( size > 0 && MSG_GetNumBytesLeft( &cls.datagram ) >= size + 32 )
{
@ -508,7 +529,7 @@ void CL_AddVoiceToDatagram( void )
MSG_WriteByte( &cls.datagram, voice_loopback.value != 0 );
MSG_WriteByte( &cls.datagram, frames );
MSG_WriteShort( &cls.datagram, size );
MSG_WriteBytes( &cls.datagram, voice.output_buffer, size );
MSG_WriteBytes( &cls.datagram, voice.compress_buffer, size );
}
}
@ -524,6 +545,7 @@ void Voice_RegisterCvars( void )
Cvar_RegisterVariable( &voice_enable );
Cvar_RegisterVariable( &voice_loopback );
Cvar_RegisterVariable( &voice_scale );
Cvar_RegisterVariable( &voice_transmit_scale );
Cvar_RegisterVariable( &voice_avggain );
Cvar_RegisterVariable( &voice_maxgain );
Cvar_RegisterVariable( &voice_inputfromfile );
@ -541,8 +563,9 @@ static void Voice_Shutdown( void )
int i;
Voice_RecordStop();
Voice_ShutdownOpusEncoder();
Voice_ShutdownOpusDecoder();
Voice_ShutdownOpusEncoder();
Voice_ShutdownCustomMode();
VoiceCapture_Shutdown();
if( voice.local.talking_ack )
@ -588,48 +611,62 @@ Voice_Init
Initialize the voice subsystem
=========================
*/
qboolean Voice_Init( const char *pszCodecName, int quality )
qboolean Voice_Init( const char *pszCodecName, int quality, qboolean preinit )
{
if( !voice_enable.value )
return false;
if( Q_strcmp( pszCodecName, VOICE_OPUS_CUSTOM_CODEC ))
{
Con_Printf( S_ERROR "Server requested unsupported codec: %s\n", pszCodecName );
return false;
}
// reinitialize only if codec parameters are different
if( !Q_strcmp( voice.codec, pszCodecName ) && voice.quality == quality )
return true;
Voice_Shutdown();
voice.autogain.block_size = 128;
if( !Voice_InitOpusDecoder( ))
if( Q_strcmp( pszCodecName, voice.codec ) || voice.quality != quality )
{
// no reason to init encoder and open audio device
// if we can't hear other players
Con_Printf( S_ERROR "Voice chat disabled.\n" );
Voice_Shutdown();
return false;
if( Q_strcmp( pszCodecName, VOICE_OPUS_CUSTOM_CODEC ))
{
Con_Printf( S_ERROR "Server requested unsupported codec: %s\n", pszCodecName );
return false;
}
voice.autogain.block_size = 128;
if( !Voice_InitCustomMode( ))
{
// no reason to init encoder and open audio device
// if we can't hear other players
Voice_Shutdown();
return false;
}
// we can hear others players, so it's fine to fail now
voice.initialized = true;
Q_strncpy( voice.codec, pszCodecName, sizeof( voice.codec ));
if( !Voice_InitOpusEncoder( quality ))
{
Con_Printf( S_WARN "Other players will not be able to hear you.\n" );
return false;
}
voice.quality = quality;
}
// we can hear others players, so it's fine to fail now
voice.initialized = true;
Q_strncpy( voice.codec, pszCodecName, sizeof( voice.codec ));
if( !Voice_InitOpusEncoder( quality ))
if( !preinit )
{
Con_Printf( S_WARN "Other players will not be able to hear you.\n" );
return false;
Voice_ShutdownOpusDecoder();
if( !Voice_InitOpusDecoder())
{
// no reason to init encoder and open audio device
// if we can't hear other players
Con_Printf( S_ERROR "Can't create decoders, voice chat is disabled.\n" );
Voice_Shutdown();
return false;
}
voice.device_opened = VoiceCapture_Init();
if( !voice.device_opened )
Con_Printf( S_WARN "No microphone is available.\n" );
}
voice.quality = quality;
if( !VoiceCapture_Init( ))
Con_Printf( S_WARN "No microphone is available.\n" );
return true;
}

View File

@ -31,7 +31,7 @@ typedef struct OpusCustomMode OpusCustomMode;
#define VOICE_PCM_CHANNELS 1 // always mono
// never change these parameters when using opuscustom
#define VOICE_OPUS_CUSTOM_SAMPLERATE SOUND_44k
#define VOICE_OPUS_CUSTOM_SAMPLERATE 44100
// must follow opus custom requirements
// also be divisible with MAX_RAW_SAMPLES
#define VOICE_OPUS_CUSTOM_FRAME_SIZE 1024
@ -53,6 +53,7 @@ typedef struct voice_state_s
qboolean initialized;
qboolean is_recording;
qboolean device_opened;
double start_time;
voice_status_t local;
@ -61,7 +62,7 @@ typedef struct voice_state_s
// opus stuff
OpusCustomMode *custom_mode;
OpusCustomEncoder *encoder;
OpusCustomDecoder *decoder;
OpusCustomDecoder *decoders[MAX_CLIENTS];
// audio info
uint width;
@ -70,7 +71,7 @@ typedef struct voice_state_s
// buffers
byte input_buffer[MAX_RAW_SAMPLES];
byte output_buffer[MAX_RAW_SAMPLES];
byte compress_buffer[MAX_RAW_SAMPLES];
byte decompress_buffer[MAX_RAW_SAMPLES];
fs_offset_t input_buffer_pos; // in bytes
@ -92,7 +93,7 @@ extern voice_state_t voice;
void CL_AddVoiceToDatagram( void );
void Voice_RegisterCvars( void );
qboolean Voice_Init( const char *pszCodecName, int quality );
qboolean Voice_Init( const char *pszCodecName, int quality, qboolean preinit );
void Voice_Idle( double frametime );
qboolean Voice_IsRecording( void );
void Voice_RecordStop( void );

View File

@ -16,22 +16,20 @@ GNU General Public License for more details.
#ifndef VOX_H
#define VOX_H
#define CVOXWORDMAX 64
#define CVOXFILESENTENCEMAX 4096
#define SENTENCE_INDEX -99999 // unique sentence index
#define CVOXWORDMAX 64
#define SENTENCE_INDEX -99999 // unique sentence index
typedef struct voxword_s
{
int volume; // increase percent, ie: 125 = 125% increase
int pitch; // pitch shift up percent
int start; // offset start of wave percent
int end; // offset end of wave percent
int cbtrim; // end of wave after being trimmed to 'end'
int fKeepCached; // 1 if this word was already in cache before sentence referenced it
int samplefrac; // if pitch shifting, this is position into wav * 256
int timecompress; // % of wave to skip during playback (causes no pitch shift)
sfx_t *sfx; // name and cache pointer
int volume; // increase percent, ie: 125 = 125% increase
int pitch; // pitch shift up percent
int start; // offset start of wave percent
int end; // offset end of wave percent
int cbtrim; // end of wave after being trimmed to 'end'
int fKeepCached; // 1 if this word was already in cache before sentence referenced it
int samplefrac; // if pitch shifting, this is position into wav * 256
int timecompress; // % of wave to skip during playback (causes no pitch shift)
sfx_t *sfx; // name and cache pointer
} voxword_t;
struct channel_s;

View File

@ -19,13 +19,15 @@ GNU General Public License for more details.
#define HASH_SIZE 128 // 128 * 4 * 4 == 2048 bytes
typedef struct base_command_hashmap_s
typedef struct base_command_hashmap_s base_command_hashmap_t;
struct base_command_hashmap_s
{
base_command_t *basecmd; // base command: cvar, alias or command
const char *name; // key for searching
base_command_type_e type; // type for faster searching
struct base_command_hashmap_s *next;
} base_command_hashmap_t;
base_command_t *basecmd; // base command: cvar, alias or command
base_command_hashmap_t *next;
base_command_type_e type; // type for faster searching
char name[1]; // key for searching
};
static base_command_hashmap_t *hashed_cmds[HASH_SIZE];
@ -124,11 +126,12 @@ void BaseCmd_Insert( base_command_type_e type, base_command_t *basecmd, const ch
{
base_command_hashmap_t *elem, *cur, *find;
uint hash = BaseCmd_HashKey( name );
size_t len = Q_strlen( name );
elem = Z_Malloc( sizeof( base_command_hashmap_t ) );
elem = Z_Malloc( sizeof( base_command_hashmap_t ) + len );
elem->basecmd = basecmd;
elem->type = type;
elem->name = name;
Q_strncpy( elem->name, name, len + 1 );
// link the variable in alphanumerical order
for( cur = NULL, find = hashed_cmds[hash];

View File

@ -31,8 +31,6 @@ typedef enum base_command_type
typedef void base_command_t;
void BaseCmd_Init( void );
base_command_t *BaseCmd_Find( base_command_type_e type, const char *name );
void BaseCmd_FindAll( const char *name,

View File

@ -52,7 +52,7 @@ CSCR_ExpectString
Return true if next token is pExpext and skip it
===================
*/
qboolean CSCR_ExpectString( parserstate_t *ps, const char *pExpect, qboolean skip, qboolean error )
static qboolean CSCR_ExpectString( parserstate_t *ps, const char *pExpect, qboolean skip, qboolean error )
{
char *tmp = COM_ParseFile( ps->buf, ps->token, sizeof( ps->token ));
@ -75,7 +75,7 @@ CSCR_ParseType
Determine script variable type
===================
*/
cvartype_t CSCR_ParseType( parserstate_t *ps )
static cvartype_t CSCR_ParseType( parserstate_t *ps )
{
int i;
@ -96,7 +96,7 @@ cvartype_t CSCR_ParseType( parserstate_t *ps )
CSCR_ParseSingleCvar
=========================
*/
qboolean CSCR_ParseSingleCvar( parserstate_t *ps, scrvardef_t *result )
static qboolean CSCR_ParseSingleCvar( parserstate_t *ps, scrvardef_t *result )
{
// read the name
ps->buf = COM_ParseFile( ps->buf, result->name, sizeof( result->name ));
@ -170,7 +170,7 @@ CSCR_ParseHeader
Check version and seek to first cvar name
======================
*/
qboolean CSCR_ParseHeader( parserstate_t *ps )
static qboolean CSCR_ParseHeader( parserstate_t *ps )
{
if( !CSCR_ExpectString( ps, "VERSION", false, true ))
return false;

View File

@ -53,7 +53,7 @@ static void Cmd_ExecuteStringWithPrivilegeCheck( const char *text, qboolean isPr
Cbuf_Init
============
*/
void Cbuf_Init( void )
static void Cbuf_Init( void )
{
cmd_text.data = cmd_text_buf;
filteredcmd_text.data = filteredcmd_text_buf;
@ -79,7 +79,7 @@ void Cbuf_Clear( void )
Cbuf_GetSpace
============
*/
void *Cbuf_GetSpace( cmdbuf_t *buf, int length )
static void *Cbuf_GetSpace( cmdbuf_t *buf, int length )
{
void *data;
@ -176,7 +176,7 @@ void Cbuf_InsertText( const char *text )
Cbuf_Execute
============
*/
void Cbuf_ExecuteCommandsFromBuffer( cmdbuf_t *buf, qboolean isPrivileged, int cmdsToExecute )
static void Cbuf_ExecuteCommandsFromBuffer( cmdbuf_t *buf, qboolean isPrivileged, int cmdsToExecute )
{
char *text;
char line[MAX_CMD_LINE];
@ -356,7 +356,7 @@ hl.exe -dev 3 +map c1a0d
hl.exe -nosound -game bshift
===============
*/
void Cmd_StuffCmds_f( void )
static void Cmd_StuffCmds_f( void )
{
host.stuffcmds_pending = true;
}
@ -370,7 +370,7 @@ next frame. This allows commands like:
bind g "cmd use rocket ; +attack ; wait ; -attack ; cmd use blaster"
============
*/
void Cmd_Wait_f( void )
static void Cmd_Wait_f( void )
{
cmd_wait = true;
}
@ -382,7 +382,7 @@ Cmd_Echo_f
Just prints the rest of the line to the console
===============
*/
void Cmd_Echo_f( void )
static void Cmd_Echo_f( void )
{
int i;
@ -398,7 +398,7 @@ Cmd_Alias_f
Creates a new command that executes a command string (possibly ; seperated)
===============
*/
void Cmd_Alias_f( void )
static void Cmd_Alias_f( void )
{
cmdalias_t *a;
char cmd[MAX_CMD_LINE];
@ -529,7 +529,6 @@ typedef struct cmd_s
static int cmd_argc;
static const char *cmd_args = NULL;
static char *cmd_argv[MAX_CMD_TOKENS];
static char cmd_tokenized[MAX_CMD_BUFFER]; // will have 0 bytes inserted
static cmd_t *cmd_functions; // possible commands to execute
/*
@ -882,7 +881,7 @@ Cmd_If_f
Compare and et condition bit if true
============
*/
void Cmd_If_f( void )
static void Cmd_If_f( void )
{
// reset bit first
cmd_condition &= ~BIT( cmd_condlevel );
@ -943,14 +942,14 @@ Cmd_Else_f
Invert condition bit
============
*/
void Cmd_Else_f( void )
static void Cmd_Else_f( void )
{
cmd_condition ^= BIT( cmd_condlevel );
}
static qboolean Cmd_ShouldAllowCommand( cmd_t *cmd, qboolean isPrivileged )
{
const char *prefixes[] = { "cl_", "gl_", "r_", "m_", "hud_" };
const char *prefixes[] = { "cl_", "gl_", "r_", "m_", "hud_", "joy_" };
int i;
// always allow local commands
@ -1016,7 +1015,7 @@ static void Cmd_ExecuteStringWithPrivilegeCheck( const char *text, qboolean isPr
*ptoken++ = *text++;
*ptoken = 0;
len += Q_strncpy( pcmd, Cvar_VariableString( token ), MAX_CMD_LINE - len );
len += Q_strncpy( pcmd, Cvar_VariableString( token ), sizeof( token ) - len );
pcmd = command + len;
if( !*text ) break;
@ -1179,7 +1178,7 @@ void Cmd_ForwardToServer( void )
Cmd_List_f
============
*/
void Cmd_List_f( void )
static void Cmd_List_f( void )
{
cmd_t *cmd;
int i = 0;

View File

@ -17,15 +17,24 @@ GNU General Public License for more details.
#define COM_STRINGS_H
// default colored message headers
#define S_NOTE "^2Note:^7 "
#define S_WARN "^3Warning:^7 "
#define S_ERROR "^1Error:^7 "
#define S_USAGE "Usage: "
#define S_USAGE_INDENT " "
#define S_BLACK "^0"
#define S_RED "^1"
#define S_GREEN "^2"
#define S_YELLOW "^3"
#define S_BLUE "^4"
#define S_CYAN "^5"
#define S_MAGENTA "^6"
#define S_DEFAULT "^7"
#define S_OPENGL_NOTE "^2OpenGL Note:^7 "
#define S_OPENGL_WARN "^3OpenGL Warning:^7 "
#define S_OPENGL_ERROR "^3OpenGL Error:^7 "
#define S_NOTE S_GREEN "Note: " S_DEFAULT
#define S_WARN S_YELLOW "Warning: " S_DEFAULT
#define S_ERROR S_RED "Error: " S_DEFAULT
#define S_USAGE "Usage: "
#define S_USAGE_INDENT "\t"
#define S_OPENGL_NOTE S_GREEN "OpenGL Note: " S_DEFAULT
#define S_OPENGL_WARN S_YELLOW "OpenGL Warning: " S_DEFAULT
#define S_OPENGL_ERROR S_RED "OpenGL Error: " S_DEFAULT
// end game final default message
#define DEFAULT_ENDGAME_MESSAGE "The End"
@ -65,6 +74,7 @@ GNU General Public License for more details.
#define DEFAULT_UPDATE_PAGE "https://github.com/FWGS/xash3d-fwgs/releases/latest"
#define XASH_ENGINE_NAME "Xash3D FWGS"
#define XASH_DEDICATED_SERVER_NAME "XashDS"
#define XASH_VERSION "0.20" // engine current version
#define XASH_COMPAT_VERSION "0.99" // version we are based on

View File

@ -390,6 +390,9 @@ byte *LZSS_Compress( byte *pInput, int inputLength, uint *pOutputSize )
byte *pFinal = NULL;
lzss_state_t state;
if( !pStart )
return NULL;
memset( &state, 0, sizeof( state ));
state.window_size = LZSS_WINDOW_SIZE;
@ -531,47 +534,6 @@ int GAME_EXPORT COM_FileSize( const char *filename )
return FS_FileSize( filename, false );
}
/*
=============
COM_AddAppDirectoryToSearchPath
=============
*/
void GAME_EXPORT COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName )
{
FS_AddGameHierarchy( pszBaseDir, FS_NOWRITE_PATH );
}
/*
===========
COM_ExpandFilename
Finds the file in the search path, copies over the name with the full path name.
This doesn't search in the pak file.
===========
*/
int GAME_EXPORT COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize )
{
char result[MAX_SYSPATH];
if( !COM_CheckString( fileName ) || !nameOutBuffer || nameOutBufferSize <= 0 )
return 0;
// filename examples:
// media\sierra.avi - D:\Xash3D\valve\media\sierra.avi
// models\barney.mdl - D:\Xash3D\bshift\models\barney.mdl
if( g_fsapi.GetFullDiskPath( result, sizeof( result ), fileName, false ))
{
// check for enough room
if( Q_strlen( result ) > nameOutBufferSize )
return 0;
Q_strncpy( nameOutBuffer, result, nameOutBufferSize );
return 1;
}
return 0;
}
/*
=============
COM_TrimSpace
@ -734,7 +696,7 @@ COM_LoadFileForMe
byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
{
string name;
byte *file, *pfile;
byte *pfile;
fs_offset_t iLength;
if( !COM_CheckString( filename ))
@ -747,21 +709,9 @@ byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
Q_strncpy( name, filename, sizeof( name ));
COM_FixSlashes( name );
pfile = FS_LoadFile( name, &iLength, false );
pfile = g_fsapi.LoadFileMalloc( name, &iLength, false );
if( pLength ) *pLength = (int)iLength;
if( pfile )
{
file = malloc( iLength + 1 );
if( file != NULL )
{
memcpy( file, pfile, iLength );
file[iLength] = '\0';
}
Mem_Free( pfile );
pfile = file;
}
return pfile;
}
@ -869,18 +819,6 @@ cvar_t *GAME_EXPORT pfnCVarGetPointer( const char *szVarName )
return (cvar_t *)Cvar_FindVar( szVarName );
}
/*
=============
pfnCVarDirectSet
allow to set cvar directly
=============
*/
void GAME_EXPORT pfnCVarDirectSet( cvar_t *var, const char *szValue )
{
Cvar_DirectSet( (convar_t *)var, szValue );
}
/*
=============
COM_CompareFileTime
@ -996,21 +934,6 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
return true;
}
const char *COM_GetResourceTypeName( resourcetype_t restype )
{
switch( restype )
{
case t_decal: return "decal";
case t_eventscript: return "eventscript";
case t_generic: return "generic";
case t_model: return "model";
case t_skin: return "skin";
case t_sound: return "sound";
case t_world: return "world";
default: return "unknown";
}
}
char *_copystring( poolhandle_t mempool, const char *s, const char *filename, int fileline )
{
size_t size;

View File

@ -273,12 +273,12 @@ typedef struct
typedef enum bugcomp_e
{
// default mode, we assume that user dlls are not relying on engine bugs
BUGCOMP_OFF,
// reverts fix for pfnPEntityOfEntIndex for bug compatibility with GoldSrc
BUGCOMP_PENTITYOFENTINDEX_FLAG = BIT( 0 ),
// GoldSrc mode, user dlls are relying on GoldSrc specific bugs
// but fixing them may break regular Xash games
BUGCOMP_GOLDSRC,
// rewrites mod's attempts to write GoldSrc-specific messages into Xash protocol
// (new wrappers are added by request)
BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG = BIT( 1 ),
} bugcomp_t;
typedef struct host_parm_s
@ -302,8 +302,12 @@ typedef struct host_parm_s
int argc;
char **argv;
// ==== shared through RefAPI's ref_host_t
double realtime; // host.curtime
double frametime; // time between engine frames
uint features; // custom features that enables by mod-maker request
// ==== shared through RefAPI's ref_host_t
double realframetime; // for some system events, e.g. console animations
uint framecount; // global framecount
@ -344,8 +348,6 @@ typedef struct host_parm_s
poolhandle_t imagepool; // imagelib mempool
poolhandle_t soundpool; // soundlib mempool
uint features; // custom features that enables by mod-maker request
// for IN_MouseMove() easy access
int window_center_x;
int window_center_y;
@ -354,7 +356,7 @@ typedef struct host_parm_s
int numdecals;
// bug compatibility level, for very "special" games
bugcomp_t bugcomp;
uint32_t bugcomp;
// measure time to first frame
double starttime;
@ -386,7 +388,6 @@ void *FS_GetNativeObject( const char *obj );
//
// cmd.c
//
void Cbuf_Init( void );
void Cbuf_Clear( void );
void Cbuf_AddText( const char *text );
void Cbuf_AddTextf( const char *text, ... ) _format( 1 );
@ -410,9 +411,6 @@ void Cmd_RemoveCommand( const char *cmd_name );
qboolean Cmd_Exists( const char *cmd_name );
void Cmd_LookupCmds( void *buffer, void *ptr, setpair_t callback );
int Cmd_ListMaps( search_t *t , char *lastmapname, size_t len );
qboolean Cmd_GetMapList( const char *s, char *completedname, int length );
qboolean Cmd_GetDemoList( const char *s, char *completedname, int length );
qboolean Cmd_GetMovieList( const char *s, char *completedname, int length );
void Cmd_TokenizeString( const char *text );
void Cmd_ExecuteString( const char *text );
void Cmd_ForwardToServer( void );
@ -422,8 +420,8 @@ void Cmd_Escape( char *newCommand, const char *oldCommand, int len );
// zone.c
//
void Memory_Init( void );
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline );
void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline );
void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline );
@ -459,13 +457,12 @@ void FS_FreeImage( rgbdata_t *pack );
extern const bpc_desc_t PFDesc[]; // image get pixelformat
qboolean Image_Process( rgbdata_t **pix, int width, int height, uint flags, float reserved );
void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int pal_size );
void Image_PaletteTranslate( byte *palSrc, int top, int bottom, int pal_size );
void Image_SetForceFlags( uint flags ); // set image force flags on loading
size_t Image_DXTGetLinearSize( int type, int width, int height, int depth );
qboolean Image_CustomPalette( void );
void Image_ClearForceFlags( void );
void Image_SetMDLPointer( byte *p );
void Image_CheckPaletteQ1( void );
/*
========================================================================
@ -482,14 +479,6 @@ typedef enum
WF_TOTALCOUNT, // must be last
} sndformat_t;
// soundlib global settings
typedef enum
{
SL_USE_LERPING = BIT(0), // lerping sounds during resample
SL_KEEP_8BIT = BIT(1), // don't expand 8bit sounds automatically up to 16 bit
SL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored sounds
} slFlags_t;
// wavdata output flags
typedef enum
{
@ -498,21 +487,20 @@ typedef enum
SOUND_STREAM = BIT( 1 ), // this is a streaminfo, not a real sound
// Sound_Process manipulation flags
SOUND_RESAMPLE = BIT(12), // resample sound to specified rate
SOUND_CONVERT16BIT = BIT(13), // change sound resolution from 8 bit to 16
SOUND_RESAMPLE = BIT( 12 ), // resample sound to specified rate
} sndFlags_t;
typedef struct
{
word rate; // num samples per second (e.g. 11025 - 11 khz)
byte width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2)
byte channels; // num channels (1 - mono, 2 - stereo)
int loopStart; // offset at this point sound will be looping while playing more than only once
int samples; // total samplecount in wav
uint type; // compression type
uint flags; // misc sound flags
byte *buffer; // sound buffer
size_t size; // for bounds checking
word rate; // num samples per second (e.g. 11025 - 11 khz)
byte width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2)
byte channels; // num channels (1 - mono, 2 - stereo)
uint loopStart; // offset at this point sound will be looping while playing more than only once
uint samples; // total samplecount in wav
uint type; // compression type
uint flags; // misc sound flags
byte *buffer; // sound buffer
size_t size; // for bounds checking
} wavdata_t;
//
@ -541,7 +529,6 @@ qboolean Host_IsQuakeCompatible( void );
void EXPORT Host_Shutdown( void );
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func );
int Host_CompareFileTime( int ft1, int ft2 );
void Host_NewInstance( const char *name, const char *finalmsg );
void Host_EndGame( qboolean abort, const char *message, ... ) _format( 2 );
void Host_AbortCurrentFrame( void ) NORETURN;
void Host_WriteServerConfig( const char *name );
@ -552,9 +539,8 @@ qboolean Host_IsLocalGame( void );
qboolean Host_IsLocalClient( void );
void Host_ShutdownServer( void );
void Host_Error( const char *error, ... ) _format( 1 );
void Host_PrintEngineFeatures( void );
void Host_ValidateEngineFeatures( uint32_t features );
void Host_Frame( float time );
void Host_InitDecals( void );
void Host_Credits( void );
//
@ -598,7 +584,6 @@ void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput );
int COM_SaveFile( const char *filename, const void *data, int len );
byte* COM_LoadFileForMe( const char *filename, int *pLength );
qboolean COM_IsSafeFileToDownload( const char *filename );
const char *COM_GetResourceTypeName( resourcetype_t restype );
cvar_t *pfnCVarGetPointer( const char *szVarName );
int pfnDrawConsoleString( int x, int y, char *string );
void pfnDrawSetTextColor( float r, float g, float b );
@ -606,7 +591,6 @@ void pfnDrawConsoleStringLen( const char *pText, int *length, int *height );
void *Cache_Check( poolhandle_t mempool, struct cache_user_s *c );
void COM_TrimSpace( const char *source, char *dest );
void pfnGetModelBounds( model_t *mod, float *mins, float *maxs );
void pfnCVarDirectSet( cvar_t *var, const char *szValue );
int COM_CheckParm( char *parm, char **ppnext );
void pfnGetGameDir( char *szGetGameDir );
int pfnGetModelType( model_t *mod );
@ -648,7 +632,6 @@ void pfnResetTutorMessageDecayData( void );
//
// con_utils.c
//
qboolean Cmd_AutocompleteName( const char *source, int arg, char *buffer, size_t bufsize );
void Con_CompleteCommand( field_t *field );
void Cmd_AutoComplete( char *complete_string );
void Cmd_AutoCompleteClear( void );
@ -704,24 +687,15 @@ void CL_LegacyUpdateInfo( void );
void CL_CharEvent( int key );
qboolean CL_DisableVisibility( void );
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength );
int CL_GetDemoComment( const char *demoname, char *comment );
void COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName );
int COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize );
struct cmd_s *Cmd_GetFirstFunctionHandle( void );
struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd );
struct cmdalias_s *Cmd_AliasGetList( void );
const char *Cmd_GetName( struct cmd_s *cmd );
void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale );
void Log_Printf( const char *fmt, ... ) _format( 1 );
void SV_BroadcastCommand( const char *fmt, ... ) _format( 1 );
qboolean SV_RestoreCustomDecal( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent );
void SV_BroadcastPrintf( struct sv_client_s *ignore, const char *fmt, ... ) _format( 2 );
int R_CreateDecalList( struct decallist_s *pList );
void R_ClearAllDecals( void );
void CL_ClearStaticEntities( void );
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
struct cl_entity_s *CL_GetEntityByIndex( int index );
qboolean S_StreamGetCurrentState( char *currentTrack, size_t currentTrackSize, char *loopTrack, size_t loopTrackSize, int *position );
void CL_ServerCommand( qboolean reliable, const char *fmt, ... ) _format( 2 );
void CL_HudMessage( const char *pMessage );
const char *CL_MsgInfo( int cmd );
@ -730,17 +704,14 @@ void SV_DrawOrthoTriangles( void );
double CL_GetDemoFramerate( void );
qboolean UI_CreditsActive( void );
void CL_StopPlayback( void );
void CL_ExtraUpdate( void );
int CL_GetMaxClients( void );
int SV_GetMaxClients( void );
qboolean CL_IsRecordDemo( void );
qboolean CL_IsTimeDemo( void );
qboolean CL_IsPlaybackDemo( void );
qboolean SV_Initialized( void );
qboolean CL_LoadProgs( const char *name );
void CL_ProcessFile( qboolean successfully_received, const char *filename );
int SV_GetSaveComment( const char *savename, char *comment );
qboolean SV_NewGame( const char *mapName, qboolean loadGame );
void SV_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
void CL_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
void SV_SysError( const char *error_string );
@ -749,11 +720,9 @@ void SV_ExecLoadLevel( void );
void SV_ExecLoadGame( void );
void SV_ExecChangeLevel( void );
void CL_WriteMessageHistory( void );
void CL_SendCmd( void );
void CL_Disconnect( void );
void CL_ClearEdicts( void );
void CL_Crashed( void );
qboolean CL_NextDemo( void );
char *SV_Serverinfo( void );
void CL_Drop( void );
void Con_Init( void );
@ -778,7 +747,6 @@ qboolean Info_SetValueForStarKey( char *s, const char *key, const char *value, i
qboolean Info_IsValid( const char *s );
void Info_WriteVars( file_t *f );
void Info_Print( const char *s );
void Cmd_WriteVariables( file_t *f );
int Cmd_CheckMapsList( int fRefresh );
void COM_SetRandomSeed( int lSeed );
int COM_RandomLong( int lMin, int lMax );
@ -793,13 +761,14 @@ void VID_Init( void );
void UI_SetActiveMenu( qboolean fActive );
void UI_ShowConnectionWarning( void );
void Cmd_Null_f( void );
void Rcon_Print( const char *pMsg );
void Rcon_Print( host_redirect_t *rd, const char *pMsg );
qboolean COM_ParseVector( char **pfile, float *v, size_t size );
void COM_NormalizeAngles( vec3_t angles );
int COM_FileSize( const char *filename );
void COM_FreeFile( void *buffer );
int COM_CompareFileTime( const char *filename1, const char *filename2, int *iCompare );
char *va( const char *format, ... ) _format( 1 );
qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer );
// soundlib shared exports
qboolean S_Init( void );
@ -810,8 +779,14 @@ void S_StopBackgroundTrack( void );
void S_StopAllSounds( qboolean ambient );
// gamma routines
void BuildGammaTable( float gamma, float brightness );
byte LightToTexGamma( byte b );
byte TextureToGamma( byte );
uint LightToTexGammaEx( uint );
uint ScreenGammaTable( uint );
uint LinearGammaTable( uint );
void V_Init( void );
void V_CheckGamma( void );
void V_CheckGammaEnd( void );
//
// identification.c
@ -832,6 +807,34 @@ void NET_MasterClear( void );
void NET_MasterShutdown( void );
qboolean NET_GetMaster( netadr_t from, uint *challenge, double *last_heartbeat );
//
// sounds.c
//
typedef enum soundlst_group_e
{
BouncePlayerShell = 0,
BounceWeaponShell,
BounceConcrete,
BounceGlass,
BounceMetal,
BounceFlesh,
BounceWood,
Ricochet,
Explode,
PlayerWaterEnter,
PlayerWaterExit,
EntityWaterEnter,
EntityWaterExit,
SoundList_Groups // must be last
} soundlst_group_t;
int SoundList_Count( soundlst_group_t group );
const char *SoundList_GetRandom( soundlst_group_t group );
const char *SoundList_Get( soundlst_group_t group, int idx );
void SoundList_Init( void );
void SoundList_Shutdown( void );
#ifdef REF_DLL
#error "common.h in ref_dll"
#endif

View File

@ -184,7 +184,7 @@ Cmd_GetMapList
Prints or complete map filename
=====================================
*/
qboolean Cmd_GetMapList( const char *s, char *completedname, int length )
static qboolean Cmd_GetMapList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@ -220,7 +220,7 @@ Cmd_GetDemoList
Prints or complete demo filename
=====================================
*/
qboolean Cmd_GetDemoList( const char *s, char *completedname, int length )
static qboolean Cmd_GetDemoList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@ -267,7 +267,7 @@ Cmd_GetMovieList
Prints or complete movie filename
=====================================
*/
qboolean Cmd_GetMovieList( const char *s, char *completedname, int length )
static qboolean Cmd_GetMovieList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@ -314,7 +314,7 @@ Cmd_GetMusicList
Prints or complete background track filename
=====================================
*/
qboolean Cmd_GetMusicList( const char *s, char *completedname, int length )
static qboolean Cmd_GetMusicList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@ -362,7 +362,7 @@ Cmd_GetSavesList
Prints or complete savegame filename
=====================================
*/
qboolean Cmd_GetSavesList( const char *s, char *completedname, int length )
static qboolean Cmd_GetSavesList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@ -409,7 +409,7 @@ Cmd_GetConfigList
Prints or complete .cfg filename
=====================================
*/
qboolean Cmd_GetConfigList( const char *s, char *completedname, int length )
static qboolean Cmd_GetConfigList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@ -456,7 +456,7 @@ Cmd_GetSoundList
Prints or complete sound filename
=====================================
*/
qboolean Cmd_GetSoundList( const char *s, char *completedname, int length )
static qboolean Cmd_GetSoundList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@ -465,7 +465,7 @@ qboolean Cmd_GetSoundList( const char *s, char *completedname, int length )
t = FS_Search( va( "%s%s*.*", DEFAULT_SOUNDPATH, s ), true, false );
if( !t ) return false;
Q_strncpy( matchbuf, t->filenames[0] + sizeof( DEFAULT_SOUNDPATH ) - 1, MAX_STRING );
Q_strncpy( matchbuf, t->filenames[0] + sizeof( DEFAULT_SOUNDPATH ) - 1, sizeof( matchbuf ));
COM_StripExtension( matchbuf );
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
@ -478,7 +478,7 @@ qboolean Cmd_GetSoundList( const char *s, char *completedname, int length )
if( Q_stricmp( ext, "wav" ) && Q_stricmp( ext, "mp3" ))
continue;
Q_strncpy( matchbuf, t->filenames[i] + sizeof( DEFAULT_SOUNDPATH ) - 1, MAX_STRING );
Q_strncpy( matchbuf, t->filenames[i] + sizeof( DEFAULT_SOUNDPATH ) - 1, sizeof( matchbuf ));
COM_StripExtension( matchbuf );
Con_Printf( "%16s\n", matchbuf );
numsounds++;
@ -508,7 +508,7 @@ Cmd_GetItemsList
Prints or complete item classname (weapons only)
=====================================
*/
qboolean Cmd_GetItemsList( const char *s, char *completedname, int length )
static qboolean Cmd_GetItemsList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@ -555,7 +555,7 @@ Cmd_GetKeysList
Autocomplete for bind command
=====================================
*/
qboolean Cmd_GetKeysList( const char *s, char *completedname, int length )
static qboolean Cmd_GetKeysList( const char *s, char *completedname, int length )
{
size_t i, numkeys;
string keys[256];
@ -636,7 +636,7 @@ Cmd_GetCommandsList
Autocomplete for bind command
=====================================
*/
qboolean Cmd_GetCommandsList( const char *s, char *completedname, int length )
static qboolean Cmd_GetCommandsList( const char *s, char *completedname, int length )
{
size_t i;
string matchbuf;
@ -701,7 +701,7 @@ Cmd_GetCustomList
Prints or complete .HPK filenames
=====================================
*/
qboolean Cmd_GetCustomList( const char *s, char *completedname, int length )
static qboolean Cmd_GetCustomList( const char *s, char *completedname, int length )
{
search_t *t;
string matchbuf;
@ -747,17 +747,13 @@ Cmd_GetGameList
Prints or complete gamedir name
=====================================
*/
qboolean Cmd_GetGamesList( const char *s, char *completedname, int length )
static qboolean Cmd_GetGamesList( const char *s, char *completedname, int length )
{
int i, numgamedirs;
string gamedirs[MAX_MODS];
string matchbuf;
int len;
// stand-alone games doesn't have cmd "game"
if( !Cmd_Exists( "game" ))
return false;
// compare gamelist with current keyword
len = Q_strlen( s );
@ -768,14 +764,14 @@ qboolean Cmd_GetGamesList( const char *s, char *completedname, int length )
}
if( !numgamedirs ) return false;
Q_strncpy( matchbuf, gamedirs[0], MAX_STRING );
Q_strncpy( matchbuf, gamedirs[0], sizeof( matchbuf ));
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( numgamedirs == 1 ) return true;
for( i = 0; i < numgamedirs; i++ )
{
Q_strncpy( matchbuf, gamedirs[i], MAX_STRING );
Q_strncpy( matchbuf, gamedirs[i], sizeof( matchbuf ));
Con_Printf( "%16s\n", matchbuf );
}
@ -800,7 +796,7 @@ Cmd_GetCDList
Prints or complete CD command name
=====================================
*/
qboolean Cmd_GetCDList( const char *s, char *completedname, int length )
static qboolean Cmd_GetCDList( const char *s, char *completedname, int length )
{
int i, numcdcommands;
string cdcommands[8];
@ -829,14 +825,14 @@ qboolean Cmd_GetCDList( const char *s, char *completedname, int length )
}
if( !numcdcommands ) return false;
Q_strncpy( matchbuf, cdcommands[0], MAX_STRING );
Q_strncpy( matchbuf, cdcommands[0], sizeof( matchbuf ));
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( numcdcommands == 1 ) return true;
for( i = 0; i < numcdcommands; i++ )
{
Q_strncpy( matchbuf, cdcommands[i], MAX_STRING );
Q_strncpy( matchbuf, cdcommands[i], sizeof( matchbuf ));
Con_Printf( "%16s\n", matchbuf );
}
@ -854,7 +850,7 @@ qboolean Cmd_GetCDList( const char *s, char *completedname, int length )
return true;
}
qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
{
qboolean use_filter = false;
byte buf[MAX_SYSPATH];
@ -870,7 +866,7 @@ qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
return true; // exist
// setup mpfilter
size = Q_snprintf( mpfilter, sizeof( mpfilter ), "maps/%s", GI->mp_filter );
Q_snprintf( mpfilter, sizeof( mpfilter ), "maps/%s", GI->mp_filter );
t = FS_Search( "maps/*.bsp", false, onlyingamedir );
if( !t )
@ -904,13 +900,11 @@ qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
if( f )
{
int num_spawnpoints = 0;
dheader_t *header;
dlump_t entities;
qboolean have_spawnpoints = false;
dlump_t entities;
memset( buf, 0, MAX_SYSPATH );
FS_Read( f, buf, MAX_SYSPATH );
header = (dheader_t *)buf;
// check all the lumps and some other errors
if( !Mod_TestBmodelLumps( f, t->filenames[i], buf, true, &entities ))
@ -941,13 +935,24 @@ qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
char token[MAX_TOKEN];
qboolean worldspawn = true;
Q_strncpy( message, "No Title", MAX_STRING );
Q_strncpy( message, "No Title", sizeof( message ));
pfile = ents;
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
{
if( token[0] == '}' && worldspawn )
{
worldspawn = false;
// if mod has mp_filter set up, then it's a mod that
// might not have valid mp_entity set in GI
// if mod is multiplayer only, assume all maps are valid
if( use_filter || GI->gamemode == GAME_MULTIPLAYER_ONLY )
{
have_spawnpoints = true;
break;
}
}
else if( !Q_strcmp( token, "message" ) && worldspawn )
{
// get the message contents
@ -956,17 +961,23 @@ qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
else if( !Q_strcmp( token, "classname" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
if( !Q_strcmp( token, GI->mp_entity ) || use_filter )
num_spawnpoints++;
if( !Q_strcmp( token, GI->mp_entity ))
{
have_spawnpoints = true;
break;
}
}
if( num_spawnpoints ) break; // valid map
if( have_spawnpoints )
break; // valid map
}
Mem_Free( ents );
}
if( f ) FS_Close( f );
if( num_spawnpoints )
if( have_spawnpoints )
{
// format: mapname "maptitle"\n
Q_snprintf( result, sizeof( result ), "%s \"%s\"\n", mapname, message );
@ -1061,7 +1072,7 @@ Autocomplete filename
for various cmds
============
*/
qboolean Cmd_AutocompleteName( const char *source, int arg, char *buffer, size_t bufsize )
static qboolean Cmd_AutocompleteName( const char *source, int arg, char *buffer, size_t bufsize )
{
autocomplete_list_t *list;
@ -1345,13 +1356,13 @@ static void Cmd_WriteHelp(const char *name, const char *unused, const char *desc
if( length == 0 ) FS_Printf( f, "%s \"%s\"\n", name, desc );
}
void Cmd_WriteOpenGLVariables( file_t *f )
static void Cmd_WriteOpenGLVariables( file_t *f )
{
Cvar_LookupVars( FCVAR_GLCONFIG, NULL, f, (setpair_t)Cmd_WriteOpenGLCvar );
}
#if !XASH_DEDICATED
void Host_FinalizeConfig( file_t *f, const char *config )
static void Host_FinalizeConfig( file_t *f, const char *config )
{
string backup, newcfg;

View File

@ -372,9 +372,9 @@ static void Sys_Crash( int signal, siginfo_t *si, void *context)
bp = (void**)ucontext->uc_mcontext.mc_rbp;
sp = (void**)ucontext->uc_mcontext.mc_rsp;
#elif XASH_NETBSD
pc = (void*)ucontext->uc_mcontext.__gregs[REG_RIP];
bp = (void**)ucontext->uc_mcontext.__gregs[REG_RBP];
sp = (void**)ucontext->uc_mcontext.__gregs[REG_RSP];
pc = (void*)ucontext->uc_mcontext.__gregs[_REG_RIP];
bp = (void**)ucontext->uc_mcontext.__gregs[_REG_RBP];
sp = (void**)ucontext->uc_mcontext.__gregs[_REG_RSP];
#elif XASH_OPENBSD
pc = (void*)ucontext->sc_rip;
bp = (void**)ucontext->sc_rbp;
@ -490,13 +490,14 @@ static void Sys_Crash( int signal, siginfo_t *si, void *context)
#ifdef XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif
MSGBOX( message );
host.crashed = true;
Platform_MessageBox( "Xash Error", message, false );
// log saved, now we can try to save configs and close log correctly, it may crash
if( host.type == HOST_NORMAL )
CL_Crashed();
host.status = HOST_CRASHED;
host.crashed = true;
Sys_Quit();
}

View File

@ -152,8 +152,10 @@ static qboolean Cvar_UpdateInfo( convar_t *var, const char *value, qboolean noti
if ( Host_IsDedicated() )
{
// g-cont. this is a very strange behavior...
Info_SetValueForKey( SV_Serverinfo(), var->name, value, MAX_SERVERINFO_STRING ),
SV_BroadcastCommand( "fullserverinfo \"%s\"\n", SV_Serverinfo( ));
char *info = SV_Serverinfo();
Info_SetValueForKey( info, var->name, value, MAX_SERVERINFO_STRING ),
SV_BroadcastCommand( "fullserverinfo \"%s\"\n", info );
}
#if !XASH_DEDICATED
else
@ -195,7 +197,7 @@ Cvar_ValidateString
deal with userinfo etc
============
*/
const char *Cvar_ValidateString( convar_t *var, const char *value )
static const char *Cvar_ValidateString( convar_t *var, const char *value )
{
const char *pszValue;
static char szNew[MAX_STRING];
@ -278,7 +280,7 @@ Cvar_UnlinkVar
unlink the variable
============
*/
int Cvar_UnlinkVar( const char *var_name, int group )
static int Cvar_UnlinkVar( const char *var_name, int group )
{
int count = 0;
convar_t **prev;
@ -563,6 +565,27 @@ void Cvar_RegisterVariable( convar_t *var )
#endif
}
static qboolean Cvar_CanSet( const convar_t *cv )
{
if( FBitSet( cv->flags, FCVAR_READ_ONLY ))
{
Con_Printf( "%s is read-only.\n", cv->name );
return false;
}
if( FBitSet( cv->flags, FCVAR_CHEAT ) && !host.allow_cheats )
{
Con_Printf( "%s is cheat protected.\n", cv->name );
return false;
}
// just tell user about deferred changes
if( FBitSet( cv->flags, FCVAR_LATCH ) && ( SV_Active() || CL_Active( )))
Con_Printf( "%s will be changed upon restarting.\n", cv->name );
return true;
}
/*
============
Cvar_Set2
@ -632,22 +655,9 @@ static convar_t *Cvar_Set2( const char *var_name, const char *value )
force = true;
if( !force )
{
if( FBitSet( var->flags, FCVAR_READ_ONLY ))
{
Con_Printf( "%s is read-only.\n", var->name );
{
if( !Cvar_CanSet( var ))
return var;
}
if( FBitSet( var->flags, FCVAR_CHEAT ) && !host.allow_cheats )
{
Con_Printf( "%s is cheat protected.\n", var->name );
return var;
}
// just tell user about deferred changes
if( FBitSet( var->flags, FCVAR_LATCH ) && ( SV_Active() || CL_Active( )))
Con_Printf( "%s will be changed upon restarting.\n", var->name );
}
pszValue = Cvar_ValidateString( var, value );
@ -677,7 +687,7 @@ Cvar_DirectSet
way to change value for many cvars
============
*/
void Cvar_DirectSet( convar_t *var, const char *value )
void GAME_EXPORT Cvar_DirectSet( convar_t *var, const char *value )
{
const char *pszValue;
@ -694,21 +704,8 @@ void Cvar_DirectSet( convar_t *var, const char *value )
return; // how this possible?
}
if( FBitSet( var->flags, FCVAR_READ_ONLY ))
{
Con_Printf( "%s is read-only.\n", var->name );
if( !Cvar_CanSet( var ))
return;
}
if( FBitSet( var->flags, FCVAR_CHEAT ) && !host.allow_cheats )
{
Con_Printf( "%s is cheat protected.\n", var->name );
return;
}
// just tell user about deferred changes
if( FBitSet( var->flags, FCVAR_LATCH ) && ( SV_Active() || CL_Active( )))
Con_Printf( "%s will be changed upon restarting.\n", var->name );
// check value
if( !value )
@ -741,6 +738,24 @@ void Cvar_DirectSet( convar_t *var, const char *value )
Cvar_Changed( var );
}
/*
============
Cvar_DirectSetValue
functionally is the same as Cvar_SetValue but for direct cvar access
============
*/
void Cvar_DirectSetValue( convar_t *var, float value )
{
char val[32];
if( fabs( value - (int)value ) < 0.000001 )
Q_snprintf( val, sizeof( val ), "%d", (int)value );
else Q_snprintf( val, sizeof( val ), "%f", value );
Cvar_DirectSet( var, val );
}
/*
============
Cvar_FullSet
@ -940,7 +955,7 @@ static void Cvar_SetGL( const char *name, const char *value )
static qboolean Cvar_ShouldSetCvar( convar_t *v, qboolean isPrivileged )
{
const char *prefixes[] = { "cl_", "gl_", "m_", "r_", "hud_" };
const char *prefixes[] = { "cl_", "gl_", "m_", "r_", "hud_", "joy_" };
int i;
if( isPrivileged )
@ -1078,7 +1093,7 @@ Cvar_Toggle_f
Toggles a cvar for easy single key binding
============
*/
void Cvar_Toggle_f( void )
static void Cvar_Toggle_f( void )
{
int v;
@ -1101,7 +1116,7 @@ Allows setting and defining of arbitrary cvars from console, even if they
weren't declared in C code.
============
*/
void Cvar_Set_f( void )
static void Cvar_Set_f( void )
{
int i, c, l = 0, len;
char combined[MAX_CMD_TOKENS];
@ -1134,7 +1149,7 @@ Cvar_SetGL_f
As Cvar_Set, but also flags it as glconfig
============
*/
void Cvar_SetGL_f( void )
static void Cvar_SetGL_f( void )
{
if( Cmd_Argc() != 3 )
{
@ -1150,7 +1165,7 @@ void Cvar_SetGL_f( void )
Cvar_Reset_f
============
*/
void Cvar_Reset_f( void )
static void Cvar_Reset_f( void )
{
if( Cmd_Argc() != 2 )
{
@ -1166,7 +1181,7 @@ void Cvar_Reset_f( void )
Cvar_List_f
============
*/
void Cvar_List_f( void )
static void Cvar_List_f( void )
{
convar_t *var;
const char *match = NULL;

View File

@ -66,6 +66,7 @@ convar_t *Cvar_Getf( const char *var_name, int flags, const char *description, c
void Cvar_LookupVars( int checkbit, void *buffer, void *ptr, setpair_t callback );
void Cvar_FullSet( const char *var_name, const char *value, int flags );
void Cvar_DirectSet( convar_t *var, const char *value );
void Cvar_DirectSetValue( convar_t *var, float value );
void Cvar_Set( const char *var_name, const char *value );
void Cvar_SetValue( const char *var_name, float value );
const char *Cvar_BuildAutoDescription( const char *szName, int flags );

View File

@ -134,15 +134,6 @@ void Con_Init( void )
}
void R_ClearAllDecals( void )
{
}
int R_CreateDecalList( struct decallist_s *pList )
{
return 0;
}
void GAME_EXPORT S_StopSound(int entnum, int channel, const char *soundname)
{
@ -247,4 +238,14 @@ void CL_HudMessage( const char *pMessage )
}
byte TextureToGamma( byte b )
{
return b;
}
byte LightToTexGamma( byte b )
{
return b;
}
#endif // XASH_DEDICATED

View File

@ -89,32 +89,32 @@ qboolean FS_LoadProgs( void )
if( !fs_hInstance )
{
Host_Error( "FS_LoadProgs: can't load filesystem library %s: %s\n", name, COM_GetLibraryError() );
Host_Error( "%s: can't load filesystem library %s: %s\n", __func__, name, COM_GetLibraryError() );
return false;
}
if( !( GetFSAPI = (FSAPI)COM_GetProcAddress( fs_hInstance, GET_FS_API )))
{
FS_UnloadProgs();
Host_Error( "FS_LoadProgs: can't find GetFSAPI entry point in %s\n", name );
Host_Error( "%s: can't find GetFSAPI entry point in %s\n", __func__, name );
return false;
}
if( !GetFSAPI( FS_API_VERSION, &g_fsapi, &FI, &fs_memfuncs ))
if( GetFSAPI( FS_API_VERSION, &g_fsapi, &FI, &fs_memfuncs ) != FS_API_VERSION )
{
FS_UnloadProgs();
Host_Error( "FS_LoadProgs: can't initialize filesystem API: wrong version\n" );
Host_Error( "%s: can't initialize filesystem API: wrong version\n", __func__ );
return false;
}
if( !( fs_pfnCreateInterface = (pfnCreateInterface_t)COM_GetProcAddress( fs_hInstance, "CreateInterface" )))
{
FS_UnloadProgs();
Host_Error( "FS_LoadProgs: can't find CreateInterface entry point in %s\n", name );
Host_Error( "%s: can't find CreateInterface entry point in %s\n", __func__, name );
return false;
}
Con_DPrintf( "FS_LoadProgs: filesystem_stdio successfully loaded\n" );
Con_DPrintf( "%s: filesystem_stdio successfully loaded\n", __func__ );
return true;
}

View File

@ -1,78 +0,0 @@
/*
gamma.c - gamma routines
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "xash3d_mathlib.h"
#include "enginefeatures.h"
//-----------------------------------------------------------------------------
// Gamma conversion support
//-----------------------------------------------------------------------------
static byte lightgammatable[256];
static int lineargammatable[1024];
static int screengammatable[1024];
void BuildGammaTable( float lightgamma, float brightness )
{
int i, inf;
float f, g, g1, g3;
lightgamma = bound( 1.8f, lightgamma, 3.0f );
brightness = bound( 0.0f, brightness, 10.0f );
if( brightness <= 0.0f )
g3 = 0.125f;
else if( brightness > 1.0f )
g3 = 0.05f;
else g3 = 0.125f - (brightness * brightness) * 0.075f;
g = 1.0f / lightgamma;
g1 = GAMMA * g;
for( i = 0; i < 256; i++ )
{
f = pow( i / 255.f, GAMMA );
// scale up
if( brightness > 1.0f )
f = f * brightness;
// shift up
if( f <= g3 ) f = (f / g3) * 0.125f;
else f = 0.125f + ((f - g3) / (1.0f - g3)) * 0.875f;
// convert linear space to desired gamma space
inf = (int)( 255.0f * pow( f, g ));
lightgammatable[i] = bound( 0, inf, 255 );
}
for( i = 0; i < 1024; i++ )
{
// convert from screen gamma space to linear space
lineargammatable[i] = 1023 * pow( i / 1023.0f, g1 );
// convert from linear gamma space to screen space
screengammatable[i] = 1023 * pow( i / 1023.0f, 1.0f / g1 );
}
}
byte LightToTexGamma( byte b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
else
return lightgammatable[b];
}

View File

@ -52,7 +52,7 @@ struct tests_stats_s tests_stats;
#endif
CVAR_DEFINE( host_developer, "developer", "0", FCVAR_FILTERABLE, "engine is in development-mode" );
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_CHEAT|FCVAR_FILTERABLE, "scale frame time" );
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_FILTERABLE, "scale frame time" );
CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" );
static CVAR_DEFINE_AUTO( host_serverstate, "0", FCVAR_READ_ONLY, "displays current server state" );
@ -62,9 +62,37 @@ CVAR_DEFINE_AUTO( host_limitlocal, "0", 0, "apply cl_cmdrate and rate to loopbac
CVAR_DEFINE( host_maxfps, "fps_max", "72", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "host fps upper limit" );
static CVAR_DEFINE_AUTO( host_framerate, "0", FCVAR_FILTERABLE, "locks frame timing to this value in seconds" );
static CVAR_DEFINE( host_sleeptime, "sleeptime", "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "milliseconds to sleep for each frame. higher values reduce fps accuracy" );
static CVAR_DEFINE_AUTO( host_sleeptime_debug, "0", 0, "print sleeps between frames" );
CVAR_DEFINE( con_gamemaps, "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" );
void Sys_PrintUsage( void )
typedef struct feature_message_s
{
uint32_t mask;
const char *msg;
const char *arg;
} feature_message_t;
static feature_message_t bugcomp_features[] =
{
{ BUGCOMP_PENTITYOFENTINDEX_FLAG, "pfnPEntityOfEntIndex bugfix revert", "peoei" },
{ BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG, "GoldSrc Message Rewrite Facility", "gsmrf" },
};
static feature_message_t engine_features[] =
{
{ ENGINE_WRITE_LARGE_COORD, "Big World Support" },
{ ENGINE_QUAKE_COMPATIBLE, "Quake Compatibility" },
{ ENGINE_LOAD_DELUXEDATA, "Deluxemap Support" },
{ ENGINE_PHYSICS_PUSHER_EXT, "Improved MOVETYPE_PUSH" },
{ ENGINE_LARGE_LIGHTMAPS, "Large Lightmaps" },
{ ENGINE_COMPENSATE_QUAKE_BUG, "Stupid Quake Bug Compensation" },
{ ENGINE_IMPROVED_LINETRACE, "Improved Trace Line" },
{ ENGINE_COMPUTE_STUDIO_LERP, "Studio MOVETYPE_STEP Lerping" },
{ ENGINE_LINEAR_GAMMA_SPACE, "Linear Gamma Space" },
{ ENGINE_STEP_POSHISTORY_LERP, "MOVETYPE_STEP Position History Based Lerping" },
};
static void Sys_PrintUsage( void )
{
string version_str;
const char *usage_str;
@ -91,8 +119,9 @@ void Sys_PrintUsage( void )
O("-minidumps ", "enable writing minidumps when game is crashed")
#endif
O("-rodir <path> ", "set read-only base directory")
O("-bugcomp ", "enable precise bug compatibility. Will break games that don't require it")
O(" ", "Refer to engine documentation for more info")
O("-bugcomp [opts] ", "enable precise bug compatibility")
O(" ", "will break games that don't require it")
O(" ", "refer to engine documentation for more info")
O("-disablehelp ", "disable this message")
#if !XASH_DEDICATED
O("-dedicated ", "run engine in dedicated mode")
@ -105,9 +134,11 @@ void Sys_PrintUsage( void )
O("-noip6 ", "disable IPv6")
O("-ip6 <ip> ", "set IPv6 address")
O("-port6 <port> ", "set IPv6 port")
O("-clockwindow <cw>", "adjust clockwindow used to ignore client commands to prevent speed hacks")
O("-clockwindow <cw>", "adjust clockwindow used to ignore client commands")
O(" ", "to prevent speed hacks")
"\nGame options:\n"
O("-game <directory>", "set game directory to start engine with")
O("-dll <path> ", "override server DLL path")
#if !XASH_DEDICATED
O("-clientlib <path>", "override client DLL path")
@ -189,22 +220,49 @@ void Host_ShutdownServer( void )
Host_PrintEngineFeatures
================
*/
void Host_PrintEngineFeatures( void )
static void Host_PrintFeatures( uint32_t flags, const char *s, feature_message_t *features, size_t size )
{
if( FBitSet( host.features, ENGINE_WRITE_LARGE_COORD ))
Con_Reportf( "^3EXT:^7 big world support enabled\n" );
size_t i;
if( FBitSet( host.features, ENGINE_LOAD_DELUXEDATA ))
Con_Reportf( "^3EXT:^7 deluxemap support enabled\n" );
for( i = 0; i < size; i++ )
{
if( FBitSet( flags, features[i].mask ))
Con_Printf( "^3%s:^7 %s is enabled\n", s, features[i].msg );
}
}
if( FBitSet( host.features, ENGINE_PHYSICS_PUSHER_EXT ))
Con_Reportf( "^3EXT:^7 Improved MOVETYPE_PUSH is used\n" );
/*
==============
Host_ValidateEngineFeatures
if( FBitSet( host.features, ENGINE_LARGE_LIGHTMAPS ))
Con_Reportf( "^3EXT:^7 Large lightmaps enabled\n" );
validate features bits and set host.features
==============
*/
void Host_ValidateEngineFeatures( uint32_t features )
{
uint32_t mask = ENGINE_FEATURES_MASK;
if( FBitSet( host.features, ENGINE_COMPENSATE_QUAKE_BUG ))
Con_Reportf( "^3EXT:^7 Compensate quake bug enabled\n" );
#if !HOST_DEDICATED
if( !Host_IsDedicated( ) && cls.legacymode )
mask = ENGINE_LEGACY_FEATURES_MASK;
#endif
// don't allow unsupported bits
features &= mask;
// force bits for some games
if( !Q_stricmp( GI->gamefolder, "cstrike" ) || !Q_stricmp( GI->gamefolder, "czero" ))
SetBits( features, ENGINE_STEP_POSHISTORY_LERP );
// print requested first
Host_PrintFeatures( features, "EXT", engine_features, ARRAYSIZE( engine_features ));
// now warn about incompatible bits
if( FBitSet( features, ENGINE_STEP_POSHISTORY_LERP|ENGINE_COMPUTE_STUDIO_LERP ) == ( ENGINE_STEP_POSHISTORY_LERP|ENGINE_COMPUTE_STUDIO_LERP ))
Con_Printf( S_WARN "%s: incompatible ENGINE_STEP_POSHISTORY_LERP and ENGINE_COMPUTE_STUDIO_LERP are enabled!\n", __func__ );
// finally set global variable
host.features = features;
}
/*
@ -303,7 +361,7 @@ static int Host_CalcSleep( void )
return host_sleeptime.value;
}
void Host_NewInstance( const char *name, const char *finalmsg )
static void Host_NewInstance( const char *name, const char *finalmsg )
{
if( !pChangeGame ) return;
@ -321,7 +379,7 @@ Host_ChangeGame_f
Change game modification
=================
*/
void Host_ChangeGame_f( void )
static void Host_ChangeGame_f( void )
{
int i;
@ -360,7 +418,7 @@ void Host_ChangeGame_f( void )
Host_Exec_f
===============
*/
void Host_Exec_f( void )
static void Host_Exec_f( void )
{
string cfgpath;
byte *f;
@ -446,7 +504,7 @@ void Host_Exec_f( void )
Host_MemStats_f
===============
*/
void Host_MemStats_f( void )
static void Host_MemStats_f( void )
{
switch( Cmd_Argc( ))
{
@ -464,7 +522,7 @@ void Host_MemStats_f( void )
}
}
void Host_Minimize_f( void )
static void Host_Minimize_f( void )
{
#ifdef XASH_SDL
if( host.hWnd ) SDL_MinimizeWindow( host.hWnd );
@ -503,7 +561,7 @@ qboolean Host_IsLocalClient( void )
Host_RegisterDecal
=================
*/
qboolean Host_RegisterDecal( const char *name, int *count )
static qboolean Host_RegisterDecal( const char *name, int *count )
{
char shortname[MAX_QPATH];
int i;
@ -537,7 +595,7 @@ qboolean Host_RegisterDecal( const char *name, int *count )
Host_InitDecals
=================
*/
void Host_InitDecals( void )
static void Host_InitDecals( void )
{
int i, num_decals = 0;
search_t *t;
@ -568,7 +626,7 @@ Host_GetCommands
Add them exactly as if they had been typed at the console
===================
*/
void Host_GetCommands( void )
static void Host_GetCommands( void )
{
char *cmd;
@ -586,7 +644,7 @@ Host_CalcFPS
compute actual FPS for various modes
===================
*/
double Host_CalcFPS( void )
static double Host_CalcFPS( void )
{
double fps = 0.0;
@ -618,6 +676,84 @@ double Host_CalcFPS( void )
return fps;
}
static qboolean Host_Autosleep( double dt, double scale )
{
double targetframetime, fps;
int sleep;
fps = Host_CalcFPS();
if( fps <= 0 )
return true;
// limit fps to withing tolerable range
fps = bound( MIN_FPS, fps, MAX_FPS );
if( Host_IsDedicated( ))
targetframetime = ( 1.0 / ( fps + 1.0 ));
else targetframetime = ( 1.0 / fps );
sleep = Host_CalcSleep();
if( sleep == 0 ) // no sleeps between frames, much simpler code
{
if( dt < targetframetime * scale )
return false;
}
else
{
static double timewindow; // allocate a time window for sleeps
static int counter; // for debug
static double realsleeptime;
const double sleeptime = sleep * 0.001;
if( dt < targetframetime * scale )
{
// if we have allocated time window, try to sleep
if( timewindow > realsleeptime )
{
// Sys_Sleep isn't guaranteed to sleep an exact amount of milliseconds
// so we measure the real sleep time and use it to decrease the window
double t1 = Sys_DoubleTime(), t2;
Sys_Sleep( sleep ); // in msec!
t2 = Sys_DoubleTime();
realsleeptime = t2 - t1;
timewindow -= realsleeptime;
if( host_sleeptime_debug.value )
{
counter++;
Con_NPrintf( counter, "%d: %.4f %.4f", counter, timewindow, realsleeptime );
}
}
return false;
}
// if we exhausted this time window, allocate a new one after new frame
if( timewindow <= realsleeptime )
{
double targetsleeptime = targetframetime - host.pureframetime * 2;
if( targetsleeptime > 0 )
timewindow = targetsleeptime;
else timewindow = 0;
realsleeptime = sleeptime; // reset in case CPU was too busy
if( host_sleeptime_debug.value )
{
counter = 0;
Con_NPrintf( 0, "tgt = %.4f, pft = %.4f, wnd = %.4f", targetframetime, host.pureframetime, timewindow );
}
}
}
return true;
}
/*
===================
Host_FilterTime
@ -625,58 +761,18 @@ Host_FilterTime
Returns false if the time is too short to run a frame
===================
*/
qboolean Host_FilterTime( float time )
static qboolean Host_FilterTime( float time )
{
static double oldtime;
double fps, scale = sys_timescale.value;
double dt;
double scale = sys_timescale.value;
host.realtime += time * scale;
fps = Host_CalcFPS();
dt = host.realtime - oldtime;
// clamp the fps in multiplayer games
if( fps != 0.0 )
{
static int sleeps;
double targetframetime;
int sleeptime = Host_CalcSleep();
// limit fps to withing tolerable range
fps = bound( MIN_FPS, fps, MAX_FPS );
if( Host_IsDedicated( ))
targetframetime = ( 1.0 / ( fps + 1.0 ));
else targetframetime = ( 1.0 / fps );
if(( host.realtime - oldtime ) < targetframetime * scale )
{
if( sleeptime > 0 && sleeps > 0 )
{
Sys_Sleep( sleeptime );
sleeps--;
}
return false;
}
if( sleeptime > 0 && sleeps <= 0 )
{
if( host.status == HOST_FRAME )
{
// give few sleeps this frame with small margin
double targetsleeptime = targetframetime - host.pureframetime * 2;
// don't sleep if we can't keep up with the framerate
if( targetsleeptime > 0 )
sleeps = targetsleeptime / ( sleeptime * 0.001 );
else sleeps = 0;
}
else
{
// always sleep at least once in minimized/nofocus state
sleeps = 1;
}
}
}
if( !Host_Autosleep( dt, scale ))
return false;
host.frametime = host.realtime - oldtime;
host.realframetime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
@ -756,7 +852,7 @@ void GAME_EXPORT Host_Error( const char *error, ... )
Key_SetKeyDest( key_console );
Con_Printf( "Host_Error: %s", hosterror1 );
}
else MSGBOX2( hosterror1 );
else Platform_MessageBox( "Host Error", hosterror1, true );
}
// host is shutting down. don't invoke infinite loop
@ -769,7 +865,7 @@ void GAME_EXPORT Host_Error( const char *error, ... )
}
recursive = true;
Q_strncpy( hosterror2, hosterror1, MAX_SYSPATH );
Q_strncpy( hosterror2, hosterror1, sizeof( hosterror2 ));
host.errorframe = host.framecount; // to avoid multply calls per frame
Q_snprintf( host.finalmsg, sizeof( host.finalmsg ), "Server crashed: %s", hosterror1 );
@ -790,7 +886,7 @@ void GAME_EXPORT Host_Error( const char *error, ... )
Host_AbortCurrentFrame();
}
void Host_Error_f( void )
static void Host_Error_f( void )
{
const char *error = Cmd_Argv( 1 );
@ -798,7 +894,7 @@ void Host_Error_f( void )
Host_Error( "%s\n", error );
}
void Sys_Error_f( void )
static void Sys_Error_f( void )
{
const char *error = Cmd_Argv( 1 );
@ -821,7 +917,7 @@ static void Host_Crash_f( void )
Host_Userconfigd_f
=================
*/
void Host_Userconfigd_f( void )
static void Host_Userconfigd_f( void )
{
search_t *t;
int i;
@ -855,23 +951,71 @@ static void Host_RunTests( int stage )
TEST_LIST_1_CLIENT;
#endif
Msg( "Done! %d passed, %d failed\n", tests_stats.passed, tests_stats.failed );
error_on_exit = tests_stats.failed > 0 ? EXIT_FAILURE : EXIT_SUCCESS;
Sys_Quit();
}
}
#endif
static uint32_t Host_CheckBugcomp( void )
{
const char *prev, *next;
uint32_t flags = 0;
string args, arg;
size_t i;
if( !Sys_CheckParm( "-bugcomp" ))
return 0;
if( Sys_GetParmFromCmdLine( "-bugcomp", args ) && isalpha( args[0] ))
{
for( prev = args, next = Q_strchrnul( prev, '+' ); ; prev = next + 1, next = Q_strchrnul( prev, '+' ))
{
Q_strncpy( arg, prev, next - prev + 1 );
for( i = 0; i < ARRAYSIZE( bugcomp_features ); i++ )
{
if( !Q_stricmp( bugcomp_features[i].arg, arg ))
{
SetBits( flags, bugcomp_features[i].mask );
break;
}
}
if( i == ARRAYSIZE( bugcomp_features ))
{
Con_Printf( S_ERROR "Unknown bugcomp flag %s\n", arg );
Con_Printf( "Valid flags are:\n" );
for( i = 0; i < ARRAYSIZE( bugcomp_features ); i++ )
Con_Printf( "\t%s: %s\n", bugcomp_features[i].arg, bugcomp_features[i].msg );
}
if( !*next )
break;
}
}
else
{
// no argument specified -bugcomp just enables everything
flags = -1;
}
Host_PrintFeatures( flags, "BUGCOMP", bugcomp_features, ARRAYSIZE( bugcomp_features ));
return flags;
}
/*
=================
Host_InitCommon
=================
*/
void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bChangeGame )
static void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bChangeGame )
{
char dev_level[4];
int developer = DEFAULT_DEV;
const char *baseDir;
char ticrate[16];
int len;
int len, i;
// some commands may turn engine into infinite loop,
// e.g. xash.exe +game xash -game xash
@ -946,7 +1090,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
progname++;
Q_strncpy( SI.exeName, progname, sizeof( SI.exeName ));
Q_strncpy( SI.basedirName, progname, sizeof( SI.exeName ));
Q_strncpy( SI.basedirName, progname, sizeof( SI.basedirName ));
if( Host_IsDedicated() )
{
@ -964,13 +1108,6 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
// member console allowing
host.allow_console_init = host.allow_console;
if( Sys_CheckParm( "-bugcomp" ))
{
// add argument check here when we add other levels
// of bugcompatibility
host.bugcomp = BUGCOMP_GOLDSRC;
}
// timeBeginPeriod( 1 ); // a1ba: Do we need this?
// NOTE: this message couldn't be passed into game console but it doesn't matter
@ -1097,11 +1234,11 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
Sys_InitLog();
// print bugcompatibility level here, after log was initialized
if( host.bugcomp == BUGCOMP_GOLDSRC )
{
Con_Printf( "^3BUGCOMP^7: GoldSrc bug-compatibility enabled\n" );
}
// print current developer level to simplify processing users feedback
if( developer > 0 )
Con_Printf( "Developer level: ^3%i\n", developer );
host.bugcomp = Host_CheckBugcomp();
Cmd_AddCommand( "exec", Host_Exec_f, "execute a script file" );
Cmd_AddCommand( "memlist", Host_MemStats_f, "prints memory pool information" );
@ -1118,12 +1255,25 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
FS_LoadGameInfo( NULL );
Cvar_PostFSInit();
if( FS_FileExists( va( "%s.rc", SI.basedirName ), false ))
Q_strncpy( SI.rcName, SI.basedirName, sizeof( SI.rcName )); // e.g. valve.rc
else Q_strncpy( SI.rcName, SI.exeName, sizeof( SI.rcName )); // e.g. quake.rc
Q_strncpy( host.gamefolder, GI->gamefolder, sizeof( host.gamefolder ));
for( i = 0; i < 3; i++ )
{
const char *rcName;
switch( i )
{
case 0: rcName = SI.basedirName; break; // e.g. valve.rc
case 1: rcName = SI.exeName; break; // e.g. quake.rc
case 2: rcName = host.gamefolder; break; // e.g. game.rc (ran from default launcher)
}
if( FS_FileExists( va( "%s.rc", rcName ), false ))
{
Q_strncpy( SI.rcName, rcName, sizeof( SI.rcName ));
break;
}
}
Image_CheckPaletteQ1 ();
Host_InitDecals (); // reload decals
@ -1144,7 +1294,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
Key_Init();
}
void Host_FreeCommon( void )
static void Host_FreeCommon( void )
{
Image_Shutdown();
Sound_Shutdown();
@ -1181,6 +1331,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
Cvar_RegisterVariable( &host_maxfps );
Cvar_RegisterVariable( &host_framerate );
Cvar_RegisterVariable( &host_sleeptime );
Cvar_RegisterVariable( &host_sleeptime_debug );
Cvar_RegisterVariable( &host_gameloaded );
Cvar_RegisterVariable( &host_clientloaded );
Cvar_RegisterVariable( &host_limitlocal );
@ -1213,6 +1364,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
HTTP_Init();
ID_Init();
SoundList_Init();
if( Host_IsDedicated() )
{
@ -1270,7 +1422,11 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
host.status = HOST_FRAME;
if( GameState->nextstate == STATE_RUNFRAME )
#if XASH_WIN32 // FIXME: implement autocomplete on *nix
Con_Printf( "Type 'map <mapname>' to start game... (TAB-autocomplete is working too)\n" );
#else // !XASH_WIN32
Con_Printf( "Type 'map <mapname>' to start game...\n" );
#endif // !XASH_WIN32
// execute server.cfg after commandline
// so we have a chance to set servercfgfile
@ -1297,6 +1453,8 @@ Host_Shutdown
*/
void EXPORT Host_Shutdown( void )
{
qboolean error = host.status == HOST_ERR_FATAL;
if( host.shutdown_issued ) return;
host.shutdown_issued = true;
@ -1304,7 +1462,7 @@ void EXPORT Host_Shutdown( void )
if( !host.change_game ) Q_strncpy( host.finalmsg, "Server shutdown", sizeof( host.finalmsg ));
#if !XASH_DEDICATED
if( host.type == HOST_NORMAL )
if( host.type == HOST_NORMAL && !error )
Host_WriteConfig();
#endif
@ -1313,6 +1471,7 @@ void EXPORT Host_Shutdown( void )
SV_ShutdownFilter();
CL_Shutdown();
SoundList_Shutdown();
Mod_Shutdown();
NET_Shutdown();
HTTP_Shutdown();

View File

@ -57,6 +57,8 @@ void COM_NewGame( char const *pMapName )
GameState->landmarkName[0] = 0;
GameState->loadGame = false;
GameState->newGame = true;
SV_ShutdownGame(); // exit from current game
}
void COM_LoadLevel( char const *pMapName, qboolean background )
@ -74,6 +76,8 @@ void COM_LoadLevel( char const *pMapName, qboolean background )
GameState->landmarkName[0] = 0;
GameState->loadGame = false;
GameState->newGame = false;
SV_ShutdownGame(); // exit from current game
}
void COM_LoadGame( char const *pMapName )
@ -117,7 +121,7 @@ void COM_ChangeLevel( char const *pNewLevel, char const *pLandmarkName, qboolean
GameState->newGame = false;
}
void Host_ShutdownGame( void )
static void Host_ShutdownGame( void )
{
SV_ShutdownGame();
@ -133,7 +137,7 @@ void Host_ShutdownGame( void )
}
}
void Host_RunFrame( float time )
static void Host_RunFrame( float time )
{
// at this time, we don't need to get events from OS on dedicated
#if !XASH_DEDICATED

View File

@ -34,7 +34,7 @@ static hash_pack_queue_t *gp_hpak_queue = NULL;
static hpak_header_t hash_pack_header;
static hpak_info_t hash_pack_info;
const char *HPAK_TypeFromIndex( int type )
static const char *HPAK_TypeFromIndex( int type )
{
switch( type )
{
@ -94,7 +94,7 @@ void HPAK_FlushHostQueue( void )
gp_hpak_queue = NULL;
}
void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *pData, file_t *fin )
static void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *pData, file_t *fin )
{
int filelocation;
string pakname;
@ -400,7 +400,8 @@ static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean de
f = FS_Open( pakname, "rb", true );
if( !f )
{
Con_DPrintf( S_ERROR "Couldn't find %s.\n", pakname );
if( !quiet )
Con_DPrintf( S_ERROR "Couldn't find %s.\n", pakname );
return true;
}
@ -872,7 +873,7 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
FS_Rename( save_path, read_path );
}
void HPAK_List_f( void )
static void HPAK_List_f( void )
{
int nCurrent;
hpak_header_t header;
@ -950,7 +951,7 @@ void HPAK_List_f( void )
FS_Close( f );
}
void HPAK_Extract_f( void )
static void HPAK_Extract_f( void )
{
int nCurrent;
hpak_header_t header;
@ -1061,7 +1062,7 @@ void HPAK_Extract_f( void )
FS_Close( f );
}
void HPAK_Remove_f( void )
static void HPAK_Remove_f( void )
{
resource_t resource;
@ -1083,7 +1084,7 @@ void HPAK_Remove_f( void )
}
}
void HPAK_Validate_f( void )
static void HPAK_Validate_f( void )
{
if( Cmd_Argc() != 2 )
{

View File

@ -28,7 +28,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
rgba_t palette[256] = { 0 };
int i, columns, column, rows, row, bpp = 1;
int cbPalBytes = 0, padSize = 0, bps = 0;
int reflectivity[3] = { 0, 0, 0 };
uint reflectivity[3] = { 0, 0, 0 };
qboolean load_qfont = false;
bmp_t bhdr;
fs_offset_t estimatedSize;

View File

@ -17,7 +17,7 @@ GNU General Public License for more details.
#include "xash3d_mathlib.h"
#include "img_dds.h"
qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin )
static qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin )
{
word sAlpha;
byte *alpha;
@ -50,7 +50,7 @@ qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin )
return false;
}
qboolean Image_CheckDXT5Alpha( dds_t *hdr, byte *fin )
static qboolean Image_CheckDXT5Alpha( dds_t *hdr, byte *fin )
{
uint bits, bitmask;
byte *alphamask;
@ -91,7 +91,7 @@ qboolean Image_CheckDXT5Alpha( dds_t *hdr, byte *fin )
return false;
}
void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
static void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
{
uint bits = hdr->dsPixelFormat.dwRGBBitCount;
@ -215,7 +215,7 @@ void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
image.num_mips = hdr->dwMipMapCount; // get actual mip count
}
size_t Image_DXTCalcMipmapSize( dds_t *hdr )
static size_t Image_DXTCalcMipmapSize( dds_t *hdr )
{
size_t buffsize = 0;
int i, width, height;
@ -231,7 +231,7 @@ size_t Image_DXTCalcMipmapSize( dds_t *hdr )
return buffsize;
}
uint Image_DXTCalcSize( const char *name, dds_t *hdr, size_t filesize )
static uint Image_DXTCalcSize( const char *name, dds_t *hdr, size_t filesize )
{
size_t buffsize = 0;
int w = image.width;
@ -269,7 +269,7 @@ uint Image_DXTCalcSize( const char *name, dds_t *hdr, size_t filesize )
return buffsize;
}
void Image_DXTAdjustVolume( dds_t *hdr )
static void Image_DXTAdjustVolume( dds_t *hdr )
{
if( hdr->dwDepth <= 1 )
return;

View File

@ -70,6 +70,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
ktx2_index_t index;
size_t total_size = 0;
size_t max_offset = 0;
int mip, cursor;
const byte *const levels_begin = buffer + KTX2_LEVELS_OFFSET;
// Sets image.type and image.flags
@ -87,6 +88,12 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
return false;
}
if( header->levelCount == 0 )
{
Con_DPrintf( S_ERROR "%s: file has no mip levels\n", __FUNCTION__ );
return false;
}
if( header->pixelDepth > 1 )
{
Con_DPrintf( S_ERROR "%s: unsupported KTX2 pixelDepth %d\n", __FUNCTION__, header->pixelDepth );
@ -119,7 +126,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
memcpy( &index, buffer + KTX2_IDENTIFIER_SIZE + sizeof( ktx2_header_t ), sizeof( index ));
for( int mip = 0; mip < header->levelCount; ++mip )
for( mip = 0; mip < header->levelCount; ++mip )
{
const uint32_t width = Q_max( 1, ( header->pixelWidth >> mip ));
const uint32_t height = Q_max( 1, ( header->pixelHeight >> mip ));
@ -148,7 +155,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
image.rgba = Mem_Malloc( host.imagepool, image.size );
memcpy( image.rgba, buffer, image.size );
for( int mip = 0, cursor = 0; mip < header->levelCount; ++mip )
for( mip = 0, cursor = 0; mip < header->levelCount; ++mip )
{
ktx2_level_t level;
memcpy( &level, levels_begin + mip * sizeof( level ), sizeof( level ));

View File

@ -597,6 +597,7 @@ void Test_RunImagelib( void )
}
#define IMPLEMENT_IMAGELIB_FUZZ_TARGET( export, target ) \
int export( const uint8_t *Data, size_t Size ); \
int EXPORT export( const uint8_t *Data, size_t Size ) \
{ \
rgbdata_t *rgb; \

View File

@ -65,7 +65,7 @@ static int bias[netsize]; // bias and freq arrays for learning
static int freq[netsize];
static int radpower[initrad]; // radpower for precomputation
void initnet( byte *thepic, int len, int sample )
static void initnet( byte *thepic, int len, int sample )
{
register int i, *p;
@ -83,7 +83,7 @@ void initnet( byte *thepic, int len, int sample )
}
// Unbias network to give byte values 0..255 and record position i to prepare for sort
void unbiasnet( void )
static void unbiasnet( void )
{
int i, j, temp;
@ -103,7 +103,7 @@ void unbiasnet( void )
}
// Insertion sort of network and building of netindex[0..255] (to do after unbias)
void inxbuild( void )
static void inxbuild( void )
{
register int *p, *q;
register int i, j, smallpos, smallval;
@ -162,7 +162,7 @@ void inxbuild( void )
// Search for BGR values 0..255 (after net is unbiased) and return colour index
int inxsearch( int r, int g, int b )
static int inxsearch( int r, int g, int b )
{
register int i, j, dist, a, bestd;
register int *p;
@ -243,7 +243,7 @@ int inxsearch( int r, int g, int b )
}
// Search for biased BGR values
int contest( int r, int g, int b )
static int contest( int r, int g, int b )
{
register int *p, *f, *n;
register int i, dist, a, biasdist, betafreq;
@ -298,7 +298,7 @@ int contest( int r, int g, int b )
}
// Move neuron i towards biased (b,g,r) by factor alpha
void altersingle( int alpha, int i, int r, int g, int b )
static void altersingle( int alpha, int i, int r, int g, int b )
{
register int *n;
@ -311,7 +311,7 @@ void altersingle( int alpha, int i, int r, int g, int b )
}
// Move adjacent neurons by precomputed alpha*(1-((i-j)^2/[r]^2)) in radpower[|i-j|]
void alterneigh( int rad, int i, int r, int g, int b )
static void alterneigh( int rad, int i, int r, int g, int b )
{
register int j, k, lo, hi, a;
register int *p, *q;
@ -354,7 +354,7 @@ void alterneigh( int rad, int i, int r, int g, int b )
}
// Main Learning Loop
void learn( void )
static void learn( void )
{
register byte *p;
register int i, j, r, g, b;

View File

@ -29,7 +29,7 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
rgba_t palette[256];
byte red = 0, green = 0, blue = 0, alpha = 0;
int readpixelcount, pixelcount;
int reflectivity[3] = { 0, 0, 0 };
uint reflectivity[3] = { 0, 0, 0 };
qboolean compressed;
tga_t targa_header;

View File

@ -281,22 +281,21 @@ int Image_ComparePalette( const byte *pal )
return PAL_CUSTOM;
}
void Image_SetPalette( const byte *pal, uint *d_table )
static void Image_SetPalette( const byte *pal, uint *d_table )
{
byte rgba[4];
uint uirgba; // TODO: palette looks byte-swapped on big-endian
int i;
// setup palette
switch( image.d_rendermode )
{
case LUMP_NORMAL:
for( i = 0; i < 256; i++ )
{
rgba[0] = pal[i*3+0];
rgba[1] = pal[i*3+1];
rgba[2] = pal[i*3+2];
rgba[0] = TextureToGamma( pal[i*3+0] );
rgba[1] = TextureToGamma( pal[i*3+1] );
rgba[2] = TextureToGamma( pal[i*3+2] );
rgba[3] = 0xFF;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
@ -531,7 +530,7 @@ void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int
}
}
void Image_PaletteTranslate( byte *palSrc, int top, int bottom, int pal_size )
static void Image_PaletteTranslate( byte *palSrc, int top, int bottom, int pal_size )
{
byte dst[256], src[256];
int i;
@ -727,7 +726,7 @@ static void Image_Resample24LerpLine( const byte *in, byte *out, int inwidth, in
}
}
void Image_Resample32Lerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
static void Image_Resample32Lerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{
const byte *inrow;
int i, j, r, yi, oldy = 0, f, fstep, lerp, endy = (inheight - 1);
@ -835,7 +834,7 @@ void Image_Resample32Lerp( const void *indata, int inwidth, int inheight, void *
Mem_Free( resamplerow1 );
}
void Image_Resample32Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
static void Image_Resample32Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{
int i, j;
uint frac, fracstep;
@ -874,7 +873,7 @@ void Image_Resample32Nolerp( const void *indata, int inwidth, int inheight, void
}
}
void Image_Resample24Lerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
static void Image_Resample24Lerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{
const byte *inrow;
int i, j, r, yi, oldy, f, fstep, lerp, endy = (inheight - 1);
@ -975,7 +974,7 @@ void Image_Resample24Lerp( const void *indata, int inwidth, int inheight, void *
Mem_Free( resamplerow1 );
}
void Image_Resample24Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
static void Image_Resample24Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{
uint frac, fracstep;
int i, j, f, inwidth3 = inwidth * 3;
@ -1041,7 +1040,7 @@ void Image_Resample24Nolerp( const void *indata, int inwidth, int inheight, void
}
}
void Image_Resample8Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
static void Image_Resample8Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{
int i, j;
byte *in, *inrow;
@ -1180,7 +1179,7 @@ byte *Image_FlipInternal( const byte *in, word *srcwidth, word *srcheight, int t
return image.tempbuffer;
}
byte *Image_CreateLumaInternal( byte *fin, int width, int height, int type, int flags )
static byte *Image_CreateLumaInternal( byte *fin, int width, int height, int type, int flags )
{
byte *out;
int i;
@ -1236,7 +1235,7 @@ Image_Decompress
force to unpack any image to 32-bit buffer
=============
*/
qboolean Image_Decompress( const byte *data )
static qboolean Image_Decompress( const byte *data )
{
byte *fin, *fout;
int i, size;
@ -1304,7 +1303,7 @@ qboolean Image_Decompress( const byte *data )
return true;
}
rgbdata_t *Image_DecompressInternal( rgbdata_t *pic )
static rgbdata_t *Image_DecompressInternal( rgbdata_t *pic )
{
// quick case to reject unneeded conversions
if( pic->type == PF_RGBA_32 )
@ -1327,7 +1326,7 @@ rgbdata_t *Image_DecompressInternal( rgbdata_t *pic )
return pic;
}
rgbdata_t *Image_LightGamma( rgbdata_t *pic )
static rgbdata_t *Image_LightGamma( rgbdata_t *pic )
{
byte *in = (byte *)pic->buffer;
int i;
@ -1345,7 +1344,7 @@ rgbdata_t *Image_LightGamma( rgbdata_t *pic )
return pic;
}
qboolean Image_RemapInternal( rgbdata_t *pic, int topColor, int bottomColor )
static qboolean Image_RemapInternal( rgbdata_t *pic, int topColor, int bottomColor )
{
if( !pic->palette )
return false;

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