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769 Commits

Author SHA1 Message Date
Alibek Omarov 178602ea1f engine: fix loading map in Dark Future mod with broken mark surface id 2024-09-05 15:23:23 +03:00
Alibek Omarov 2eb8f88a20 engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this 2024-09-05 13:50:15 +03:00
Alibek Omarov 96d11df06c Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
This reverts commit 0870536405.
2024-09-05 13:27:54 +03:00
Alibek Omarov 950d210ec5 Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
Alibek Omarov 55c1bddac5 ref: gl: implement generating VBO only when gl_vbo was set to 1
* Make it safer by creating a function that returns VBO state, was it
  generated or enabled by user
2024-09-05 04:10:56 +03:00
Alibek Omarov ac50c762d7 ref: gl: slight refactoring, split large R_RenderBrushPoly to smaller functions
* Use R_RenderDetailsForSurface in R_AddSurfToVBO instead of copypaste
* Use existing VBO's R_CheckLightMap in R_RenderLightmapForSurface
2024-09-05 02:40:57 +03:00
Alibek Omarov 5c2ab150b3 ref: gl: move forcing gl_vbo to 0 after checking GL extensions out from R_GenerateVBO 2024-09-05 01:47:14 +03:00
Alibek Omarov 0870536405 engine: client: sounds with zero attenuation must get spatialized anyway 2024-09-05 01:28:55 +03:00
Alibek Omarov b47ede477a engine: server: strip 64-bit string pool stuff for now, to not mess up abi2 2024-09-05 01:28:55 +03:00
Alibek Omarov eef5cc17b3 breaking engine headers by replacing int with string_t where it's supposed to be 2024-09-05 01:28:55 +03:00
Alibek Omarov ad2191333d engine: add _st64 prefix to load abi2 binaries 2024-09-05 01:28:55 +03:00
SNMetamorph a85cac497d ref: disabled verbose reporting about tracer invalid color index 2024-09-03 15:31:51 +03:00
SNMetamorph e0c69d7df5 gha: fixed binaries signing in Windows workflow 2024-08-30 07:34:40 +03:00
Alibek Omarov ff3d91ceb4 engine: add aaaa.mentality.rip:27011 master server 2024-08-28 19:56:41 +03:00
Alibek Omarov 5777431577 engine: common: insert spaces between arguments in echo command 2024-08-22 16:45:42 +03:00
Alibek Omarov cd86f80203 engine: common: make MSG_WriteOneBit inlined, as it's usually called with literal argument 2024-08-22 12:51:47 +03:00
Alibek Omarov 8c885d3f37 mainui: update 2024-08-22 12:50:01 +03:00
Alibek Omarov dddb46a6d0 mainui: update 2024-08-21 18:14:21 +03:00
Alibek Omarov 6b0f378c5b engine: client: ensure requested (but failed) renderer won't be loaded twice 2024-08-21 12:18:06 +03:00
Alibek Omarov 9dd7f37d42 Revert "engine: client: add missing ref_null to R_CollectRendererNames"
This reverts commit 69ec810ed0.
2024-08-21 12:18:06 +03:00
Alibek Omarov 9f10fb6472 engine: client: ensure RefDll cvars have FCVAR_REFDLL flag, clean up them automatically. Don't unload failed renderer, it will be done in R_UnloadProgs 2024-08-21 12:18:06 +03:00
Alibek Omarov 64dbccb9bd engine: platform: sdl: do not call SDL_VideoQuit in R_Free_Video, as one failed renderer will shut down whole SDL video subsystem 2024-08-21 12:18:06 +03:00
Alibek Omarov 9a432a5a13 common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine

* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
Alibek Omarov 842e494fa6 common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
Alibek Omarov 7fc9ee154a engine: client: fail with Sys_Error when no renderer is loaded, as we can't recover from it 2024-08-19 13:25:07 +03:00
Alibek Omarov 5f84010c2a engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else 2024-08-19 13:22:04 +03:00
Alibek Omarov 3dcd6cb80b wscript: set crosscompiling msvc toolchain on 64-bit systems 2024-08-18 14:13:51 +03:00
Alibek Omarov 79e94bf766 Revert "scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32"
This reverts commit 3de370f3d5.
2024-08-18 14:13:01 +03:00
Alibek Omarov 3de370f3d5 scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32 2024-08-18 14:04:54 +03:00
Alibek Omarov c84d2f4624 gha: first attempt at signing binaries 2024-08-18 13:52:02 +03:00
Alibek Omarov 380a9f7a6f
scripts: add self-signed certificate for win32
* There is no infrastructure to use signtool during win32 builds yet.
2024-08-18 12:24:17 +03:00
Alibek Omarov a6c7b67d0d filesystem: include errno.h for Win32 2024-08-17 17:32:50 +03:00
Alibek Omarov c13c1f2577 public: wscript: always define alloca header as malloc.h on Win32 2024-08-17 13:17:48 +03:00
Alibek Omarov 151405618f engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues 2024-08-16 12:59:54 +03:00
Alibek Omarov 70e11cc309 engine: platform: sdl: borderless fullscreen windows don't need to restore desktop resolution
* This fixes the case when we switch from windowed to borderless, minimize the window
  and restore makes it lose it's fullscreen state
2024-08-16 12:25:08 +03:00
Alibek Omarov 7619824d80 engine: platform: sdl: return correct value from SW_CreateBuffer on success 2024-08-16 11:36:36 +03:00
Alibek Omarov f3d181b5ee engine: platform: psvita: explicitly export __aeabi_ul2f 2024-08-16 02:22:25 +03:00
Alibek Omarov 55055a70f0 engine: client: allocate mods list for UI on demand 2024-08-15 12:27:43 +03:00
Alibek Omarov 22d3ba674e engine: client: ensure demoheader will be written when we're recording demo and changed level 2024-08-14 19:10:00 +03:00
Alibek Omarov ac487a2133 mainui: update 2024-08-14 10:29:42 +03:00
Alibek Omarov 4da3a14adc mainui: update 2024-08-13 19:25:32 +03:00
Alibek Omarov 69ec810ed0 engine: client: add missing ref_null to R_CollectRendererNames 2024-08-13 19:16:59 +03:00
Alibek Omarov 2df01316ce engine: client: add two new APIs for mainui to get extended new gameinfo structure 2024-08-13 18:28:07 +03:00
Alibek Omarov 3a67aefee2 filesystem: check rodir too when checking falldir existence too, just in case 2024-08-13 17:25:25 +03:00
Alibek Omarov d114dffcb4 filesystem: add new gameinfo.txt key: demomap 2024-08-13 17:22:06 +03:00
Alibek Omarov 7bb5d9a67a gha: give github 20s to process remaining artifacts upload before downloading them. Upgrade Flatpak Docker image 2024-08-12 11:43:01 +03:00
Alibek Omarov a6b1e57ae1 gha: simplify uploading releases by using gh cli tool 2024-08-12 11:26:36 +03:00
Alibek Omarov c70c13eb5c gha: don't upload flatpak, action does it for us. Print found artifacts, as it seems actions/download-artifact sometimes skips some 2024-08-12 10:44:25 +03:00
Alibek Omarov d905ea354e scripts: gha: do not waste time building bshift, just copy binary from mobile_hacks 2024-08-12 10:27:26 +03:00
Alibek Omarov 99cec81894 gha: update flatpak actions 2024-08-12 10:07:41 +03:00
Alibek Omarov 5d5bccf1bb gha: should've been doing this in a branch meh 2024-08-12 09:53:45 +03:00
Alibek Omarov 6fcf0a77af scripts: gha: fix typo 2024-08-12 09:43:02 +03:00
Alibek Omarov e7477c0abf gha: update more actions, use gh delete release instead of delete-tag-and-release 2024-08-12 09:37:55 +03:00
Alibek Omarov 85540855c3 gha: update actions/checkout and actions/upload-artifact 2024-08-12 09:12:32 +03:00
Alibek Omarov 2dc220b42f gha: add build for macOS ARM and x86
Very barebones, doesn't build universal app, doesn't build dmg
2024-08-12 09:12:13 +03:00
Alibek Omarov 2d6cadbf1b waf: update to latest waifu 2024-08-12 08:38:52 +03:00
Alibek Omarov 340871e03a engine: platform: sdl: correct the message about glblit in ref_soft 2024-08-11 18:32:10 +03:00
Alibek Omarov e222a74960 ref: soft: fail to the engine if CreateBuffer has failed (otherwise it sits in infinite loop) 2024-08-11 18:28:45 +03:00
Alibek Omarov ab499d5095 scripts: waifulib: vgui: fix vgui_support getting automatically enabled on x86 machines with unsupported OS 2024-08-11 18:08:20 +03:00
Alibek Omarov a5f7027229 readme: better wording 2024-08-10 15:03:07 +03:00
Alibek Omarov bf5cf897e2 readme: add IPA pronounciation for word 'Xash' 2024-08-10 15:02:31 +03:00
Alibek Omarov d33c1af549 wscript: don't force 32-bit for OSX users, as OSX don't support launching 32-bit applications since Catalina
Add `-4` or `--32bits` configure flag to specifically target 32-bit engine
2024-08-10 15:01:42 +03:00
Alibek Omarov 677464d04d ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice 2024-08-10 13:46:00 +03:00
Alibek Omarov d2d6ed8bd4 filesystem: fix zip_t and pack_t definition so it have true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov bd2a44dbdd engine: common: fix fragbuf_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov e9ee4beb9f engine: client: fix rawchan_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov 3b3f057f6f engine: common: fix winding_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov a9dec51e59 ref: fix glpoly_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov 257312ad7c 3rdparty: update extras 2024-08-10 13:45:41 +03:00
Владислав Сухов 6ee8a2dfa7 scripts: sailfish: bump engine version to 0.21 2024-08-09 12:41:47 +03:00
Владислав Сухов 75c5e9cfa7 engine: bump engine version to 0.21 2024-08-09 12:41:47 +03:00
Gleb Mazovetskiy 1a94f2b585 Enable vsync by default
This is the first setting I change after installing xash3d-fwgs. Some distros even patch xash3d-fwgs to enable vsync by default (e.g. Batocera).

Let's enable vsync by default here.
2024-08-09 09:14:50 +03:00
Alibek Omarov f0b4c42c68 engine: common: faster and simpler Netchan_OutOfBand 2024-08-08 04:37:16 +03:00
Alibek Omarov 9be061735f engine: client: fix misleading gcc warning about printf format string not being literal 2024-08-08 04:36:40 +03:00
Alibek Omarov 6bfa525080 engine: common: faster and simpler MSG_WriteString 2024-08-08 04:35:55 +03:00
Alibek Omarov 8fcaf18897 engine: client: remove useless copy in NetAPI_SendRequest 2024-08-08 04:32:58 +03:00
Alibek Omarov f558cde266 engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers 2024-08-08 04:31:51 +03:00
Alibek Omarov b508a33f5d engine: client: minor refactoring in CL_DecayLights, get rid of pointer iterating in for-loop 2024-08-07 09:23:09 +03:00
Alibek Omarov b4db99006b engine: client: always print timedemo result 2024-08-07 08:46:55 +03:00
Alibek Omarov 8994f079a5 engine: common: don't uselessly copy data in Netchan_OutOfBound when playing a demo 2024-08-07 02:28:58 +03:00
Alibek Omarov b2d184cfa5 engine: common: add unit tests for net_buffer functions 2024-08-07 02:28:13 +03:00
Alibek Omarov 92dc92379f engine: client: minor refactoring, turn quake stats into an enum 2024-08-06 08:42:23 +03:00
Alibek Omarov 2a6862ceb9 engine: soundlib: fix buffer overflow with truncated WAV files containing CoolEdit cue mark 2024-08-06 08:41:36 +03:00
Alibek Omarov 4c569e1d5f engine: client: ensure loading plaque was removed after we request spawn on legacy protocol 2024-08-03 11:27:45 +03:00
Alibek Omarov 4420ffd49e engine: fix buffer overflow in Sys_PrintLog 2024-08-03 11:27:45 +03:00
Alibek Omarov fb7f57cf6a engine: client: switch efrags to dynamic allocation (as suggested on insideqc by @mh) 2024-08-03 11:27:45 +03:00
Alibek Omarov 8be3bdac5d engine: client: add command listdemo to show information about demo file (isn't really useful, just reads file header) 2024-08-03 11:01:17 +03:00
Alibek Omarov 2785376bd3 ref: remove unused function declarations 2024-08-03 09:14:56 +03:00
Alibek Omarov d6e77e531d engine: fix memory leak in netchan
frag_message_buf wasn't always freed alongside with fragbuf_t
instead of ensuring frag_message_buf being freed, I turned it into
a flexible array member
2024-08-03 08:40:33 +03:00
Alibek Omarov e686b1410d engine: client: set default fullscreen value in vid_fullscreen cvar definition 2024-07-31 00:53:58 +03:00
Alibek Omarov 2c23a1e0a0 engine: platform: sdl: fix going fullscreen after manually changing VIDRESTART cvars (like width and height) 2024-07-31 00:53:29 +03:00
Alibek Omarov 47eb9e8c8f engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
Alibek Omarov 712b354421 engine: common: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
Alibek Omarov 18ef4922de engine: server: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
Alibek Omarov 274f9d5846 filesystem: replace same struct type memcpys by assignments 2024-07-31 00:06:15 +03:00
Alibek Omarov f6fa085fe4 ref: gl: replace same struct type memcpys by assignments 2024-07-31 00:06:07 +03:00
Alibek Omarov 9ab0f04ba5 ref: null: replace same struct type memcpys by assignments 2024-07-31 00:05:57 +03:00
Alibek Omarov fb7854f1ef ref: soft: replace same struct type memcpys by assignments 2024-07-31 00:05:44 +03:00
Владислав Сухов 1086c31503 engine: client: in_touch.c: make the voicechat and spray buttons multiplayer only 2024-07-30 17:52:28 +03:00
Alibek Omarov 3a47248a09 extras: update submodule 2024-07-30 15:34:20 +03:00
Владислав Сухов 71a333261b engine: client: in_touch.c: added voicechat touch button 2024-07-30 15:33:35 +03:00
Alibek Omarov 5ea2e295c1 engine: prevent rescanning filesystem when new player connects or on late precache
By reusing a padding hole in resource_t structure, we put a bit indicating that this archive
was already mounted by filesystem and skip it.

Because we associate this with resource, theoretical use of late precache with archives
will rescan filesystem and allow using newly downloaded assets.
2024-07-30 15:25:48 +03:00
Alibek Omarov 1fc7547a53 engine: client: clean up scr_viewsize remnants, don't tell client.dll scr_viewsize cvar value 2024-07-30 15:25:20 +03:00
Alibek Omarov a7d63649f8 engine: add checks to verify resource_t, customization_t and HPAK data structs sizes 2024-07-30 15:25:20 +03:00
Alibek Omarov 2f26fcdc2a public: disallow backslashes in COM_PathSlashFix 2024-07-30 15:25:20 +03:00
Alibek Omarov 107d4cdd61 engine: client: fix buffer overrun in S_TrimEnd 2024-07-30 15:25:20 +03:00
Alibek Omarov 52f9aad4d0 filesystem: add new call to fs_stdio C API to check whether we support that archive format 2024-07-30 15:25:20 +03:00
Alibek Omarov 7bb5175084 Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path 2024-07-30 15:25:20 +03:00
Alibek Omarov dd570b616b engine: client: properly exit from touch editor to menu when user have chosen to cancel and reset 2024-07-29 05:11:41 +03:00
Alibek Omarov 943a30af04 engine: client: add privileged flag to touch_in_menu and touch_enable 2024-07-29 05:08:35 +03:00
Alibek Omarov eabed60e56 engine: automatically turn-on touch emulation while editing touch from menu 2024-07-29 05:06:10 +03:00
Alibek Omarov f793413a79 mainui: update 2024-07-29 05:05:20 +03:00
Alibek Omarov f4a3b8571d engine: fix inverted check in debug log output
Why there is even this check in the first place???
2024-07-29 04:48:21 +03:00
Alibek Omarov da6586b847 ref: gl: fix white border around the screen in Base Defense mod 2024-07-28 23:58:09 +03:00
Alibek Omarov 4a5f34089d engine: client: fix TriColor4fRendermode 2024-07-28 20:50:20 +03:00
Alibek Omarov 90da9659d1 engine: client: vgui: enable texturing in VGUI by default, just in case reset color too 2024-07-28 20:03:32 +03:00
Alibek Omarov 2e30acf611 engine: client: voice: allow restoring voice after toggling voice_enable while connected to server 2024-07-28 17:12:32 +03:00
Alibek Omarov 5554d13f7f engine: client: fix buffer overflow in voice sound mixer 2024-07-28 16:41:20 +03:00
Alibek Omarov a5ef33b302 mainui: update 2024-07-28 14:51:09 +03:00
Alibek Omarov 9a2588f7eb engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty
With ui_allowconsole toggle it's easy to reproduce: join game without console, go to menu,
enable console and return back to game.
2024-07-28 14:48:40 +03:00
Alibek Omarov cac5852e68 ref: enable multiplayer high defintion model in menu preview 2024-07-28 14:45:10 +03:00
Alibek Omarov d52d50e283 engine: client: set user name as default value for name cvar. Add ui_username cvar with user name. 2024-07-28 14:44:03 +03:00
Alibek Omarov 6911da8581 engine: client: add ui_allowconsole command that enables console
To be used by UI
2024-07-28 13:32:52 +03:00
Alibek Omarov e70f9a67b8 engine: host: always enable console for dedicated 2024-07-26 11:08:34 +03:00
Alibek Omarov 173aa7333a scripts: waifulib: vgui: add option to disable vgui platform support checks, try to lookup DEST_CPU subdirectories for prebuilt library 2024-07-24 07:04:53 +03:00
Alibek Omarov 2396b2d4db ref: gl: add VBO generating/uploading times 2024-07-22 22:24:19 +03:00
Alibek Omarov 6120c0daec engine: print command line args alongside developer level during init 2024-07-22 22:15:56 +03:00
Alibek Omarov 790f9bde54 engine: client: hack mobile API init because of incorrectly defined export in hlsdk-portable 2024-07-21 21:18:00 +03:00
Alibek Omarov 7a469fb481 engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
Alibek Omarov d4a2011a59 wscript: add configuration option for building xar 2024-07-21 05:36:58 +03:00
Alibek Omarov 9165832caf mainui: update 2024-07-21 05:34:23 +03:00
Владислав Сухов d274a5c13c Documentation: supported-mod-list: added new supported mods (from mobile_hacks branch of hlsdk-portable) 2024-07-21 05:16:30 +03:00
Владислав Сухов e6bd15c68b Documentation: supported-mod-list: fix dead links 2024-07-21 05:16:30 +03:00
Alibek Omarov 38bef99f98 engine: client: fix opening Quake demos 2024-07-21 05:01:31 +03:00
Alibek Omarov 95ff9e7165 engine: client: prevent empty lightstyle console flood 2024-07-21 05:01:16 +03:00
Alibek Omarov 2fddbdddee engine: client: fix ScreenFade under quake compatibility mode 2024-07-21 04:33:46 +03:00
Alibek Omarov 465e812ed9 engine: client: fix EF_DIMLIGHT under quake compatibility mode 2024-07-21 04:33:31 +03:00
Alibek Omarov 3b1fb79a85 engine: client: use Host_IsQuakeCompatible instead of checking host.features bit 2024-07-21 04:32:38 +03:00
Alibek Omarov 0f8f35b415 engine: fix alias model loading 2024-07-21 04:15:56 +03:00
Alibek Omarov a133b1c2a9 engine: remove unused texFlags argument in Mod_LoadSpriteModel 2024-07-21 03:04:21 +03:00
Alibek Omarov fa74acb5f0 Revert "engine: client: make client engfuncs const"
This reverts commit 14ae9b312d.
2024-07-21 02:53:28 +03:00
Alibek Omarov 836b4c358f Revert "engine: server: make physic engfuncs const"
This reverts commit 5af9511505.
2024-07-21 02:53:23 +03:00
Alibek Omarov 982e32d108 engine: client: don't mistakingly tell user about failed mobile api, when it's just not used by client.dll 2024-07-21 02:07:38 +03:00
Alibek Omarov 024a335505 engine: move wcon definitions to platform.h 2024-07-21 02:06:51 +03:00
Alibek Omarov 963cbf61e4 filesystem: fix loading libraries from archives on Windows 2024-07-21 01:49:34 +03:00
Alibek Omarov 6d98d2c7c3 engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory
Clarify that `--gamedir` configure option and `XASH_GAMEDIR` macro specify base directory
2024-07-21 01:04:50 +03:00
Alibek Omarov 64726f13e1 engine: client: more accurate R_BeamKill reimplementation
Reverse engineered from HL25 hw.so
2024-07-19 07:13:14 +03:00
Alibek Omarov 85dfaaa2c2 engine: imagelib: add LUMP_TEXGAMMA palette kind to only pass HL textures through texgamma, not Quake 2024-07-19 06:34:51 +03:00
Alibek Omarov 42a915b04a wscript: enforce -Werror=format-extra-args 2024-07-18 01:28:35 +03:00
Alibek Omarov 42a8aa6c66 mainui: update 2024-07-18 01:27:30 +03:00
Alibek Omarov 56464d3291 engine: when colorizing standard output, use bold text, as it makes it more visible (especially with black text) 2024-07-17 22:53:35 +03:00
Alibek Omarov aed96ee753 engine: common: reduce large static arrays amount for logging by adding generic function accepting va_list 2024-07-17 22:27:20 +03:00
Alibek Omarov a937320c65 engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches 2024-07-17 22:27:20 +03:00
Alibek Omarov a81a0cb059 engine: client: make menu engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 5af9511505 engine: server: make physic engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 14ae9b312d engine: client: make client engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 2d3e5c2e0b engine: client: make renderer engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 17950fec3e filesystem: make engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 2009140da8 ref: make gReffuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 2a394eee62 filesystem: make g_api const 2024-07-16 15:23:03 +03:00
Alibek Omarov 09a7585643 engine: soundlib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying 2024-07-16 05:11:06 +03:00
Alibek Omarov a09084ceba engine: imagelib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying 2024-07-16 05:10:29 +03:00
Alibek Omarov 147e5dceff engine: request SDL to ungrab mouse before signaling debugger to stop 2024-07-16 05:09:02 +03:00
Alibek Omarov 3510afd30b engine: zone: allow moving allocation from one pool to another during realloc 2024-07-16 05:06:44 +03:00
Alibek Omarov d3586c2143 engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate 2024-07-16 05:05:50 +03:00
Alibek Omarov 56ba2325c1 engine: client: skip drawing 2D during changelevel before the client was active
* Prevents screen garbage on GPUs with tile-based renderers like Adreno and ImgTec
2024-07-11 09:01:19 +03:00
Alibek Omarov b77a4ed3a1 engine: client: ignore changelevel for old protocol
* Prevents engine from drawing too early during reconnect to a
  legacy coop server
2024-07-11 08:59:42 +03:00
Alibek Omarov 9b86c3127a engine: properly disconnect from online game when loading local game (save, newgame or a level) 2024-07-10 12:32:33 +03:00
Alibek Omarov 0da7ffe45f engine: client: reset video after last screen update in begin loading plaque. Because update screen supposedly should draw the whole screen now, gl_clear hack shouldn't be required anymore 2024-07-10 11:59:54 +03:00
Alibek Omarov 30b78d9559 mainui: update 2024-07-10 11:32:30 +03:00
Alibek Omarov c16abc0b85 engine: server: first check for dedicated server in SV_IsSimulating, as CL_Active()/CL_IsInConsole() don't make sense if we're running dedicated server already 2024-07-10 10:35:47 +03:00
Alibek Omarov 708c691cdb engine: fix XASH_DEDICATED check 2024-07-10 10:34:57 +03:00
Alibek Omarov 31c20ac4d8 engine: client: don't call Host_IsDedicated when getting split size for client 2024-07-10 10:34:30 +03:00
Alibek Omarov 1458014a29 engine: remove unused CL_IsInMenu, don't check for Host_IsDedicated in SCR_BeginLoadingPlaque, it's useless 2024-07-10 10:24:22 +03:00
Alibek Omarov 1c84a5c8ad engine: platform: sdl: disable restoring desktop resolution for mobile platforms, as it leads to unwanted window minimize (which correctly implemented by SDL by the way) 2024-07-09 19:52:11 +03:00
Alibek Omarov 6728b843f7 engine: platform: android: use RTLD_NOW in dlopen()
We basically use RTLD_NOW everywhere in the engine these days,
only platform code is behind that
2024-07-09 16:50:37 +03:00
Alibek Omarov 1b55104d51 editorconfig: add IDEA exported config 2024-07-09 16:46:51 +03:00
Alibek Omarov 76978bfd47 scripts: gha: change Android project URL, update Android CLI tools and NDK 2024-07-09 08:56:14 +03:00
Alibek Omarov 6ff3231dab engine: change current working directory before initializing filesystem_stdio 2024-07-09 08:45:27 +03:00
Alibek Omarov 64716e6b42 filesystem: request win32 error string in wide chars and then transform it to UTF-8 using our utflib 2024-07-09 08:25:15 +03:00
Alibek Omarov a1191eb4ab engine: platform: win32: request error string in wide chars and then transform it to UTF-8 using our utflib 2024-07-09 08:24:58 +03:00
Alibek Omarov 166bed732e engine: crashhandler: few improvements for win32 crashhandler
* Larger message buffer
* Print version at first line
* Tell SDL2 to ungrab mouse
2024-07-08 05:56:20 +03:00
Alibek Omarov 02cb12e4b4 mainui: update 2024-07-08 05:49:24 +03:00
Alibek Omarov 159467ad44 engine: add IPv6 master server 2024-07-07 21:18:02 +03:00
Alibek Omarov 2a006086c5 mainui: update 2024-07-07 06:51:47 +03:00
Alibek Omarov e0dc1eec93 engine: client: more reliable way to find the payload the netinfo response 2024-07-07 06:49:54 +03:00
Alibek Omarov ab130ee92c engine: client: fix infostring truncation in NetAPI requests 2024-07-07 06:17:38 +03:00
Alibek Omarov dabbe09918 engine: add NetAPI flag to send NetAPI requests to old protocol servers 2024-07-07 06:17:15 +03:00
Alibek Omarov 296a7ac11d engine: client: fix NetAPI request sending 2024-07-07 06:16:46 +03:00
Alibek Omarov 6bbf08893e engine: add NetAPI to extended menu API 2024-07-07 03:39:09 +03:00
Alibek Omarov f8b958738a engine: client: rework NetAPI response parsing 2024-07-07 03:30:34 +03:00
Alibek Omarov 1b4427f13f engine: server: rework NetAPI responses
players list and rules are now actually useful
2024-07-07 03:29:27 +03:00
Alibek Omarov e55577fd26 engine: get rid of some size constants passed to Info_SetValueForKey, use sizeof instead 2024-07-07 03:02:02 +03:00
Alibek Omarov c42960ec2a engine: server: mark some cvars and movevars as server cvars, so they get reported in rules query
Bring back sv_contact cvar, as it makes sense to get this from rules query
2024-07-07 03:01:59 +03:00
Alibek Omarov c033d4b65c engine: server: optimize source query 2024-07-07 02:34:43 +03:00
Alibek Omarov dc6f03b4e4 engine: server: add function SV_HavePassword that correctly checks whether this server have set up password 2024-07-07 02:10:48 +03:00
Alibek Omarov b6967a432a engine: add NetAPI flag NET_ERROR_FORBIDDEN 2024-07-07 02:05:25 +03:00
Alibek Omarov 7d0467863c engine: server: add cvar to not expose current player list, or if server has a password 2024-07-07 01:59:56 +03:00
Alibek Omarov a0b72d3995 engine: server: light sv_query.c refactoring, use Netchan_OutOfBand instead of manually creating out of band packet 2024-07-07 01:55:03 +03:00
Alibek Omarov 5fe4b867f3 engine: server: do not expose some cvars in rules, some of them just don't make sense 2024-07-07 01:51:50 +03:00
Alibek Omarov 40af058406 engine: client: console: add conback.dds by request, don't fail on texture that cannot be loaded 2024-07-06 22:30:05 +03:00
Alibek Omarov b4376a6a8c engine: client: make a common function for sending out userinfo changes 2024-07-06 06:09:19 +03:00
Alibek Omarov 457422c679 engine: server: fix possible byte overflow when sending sound with attenuation == 4.0f 2024-07-06 05:50:53 +03:00
Alibek Omarov 080eba948f engine: server: fix sound not being overriden when an entity sound came from has an aiment set
This check was added 10+ years ago in 8f6f3fc (viewable in Xash3DArchive) and
probably doesn't make any sense anymore.
2024-07-06 05:32:20 +03:00
Alibek Omarov eff86defd9 public: fix Q_equal for case when applying epsilon doesn't change the value 2024-07-04 07:55:32 +03:00
Alibek Omarov fcb463d400 engine: client: flush demoheader before copying it 2024-07-04 07:23:48 +03:00
Alibek Omarov efee8149e2 filesystem: remove unneeded cast to fs_offset_t in write() call 2024-07-04 07:23:13 +03:00
Alibek Omarov bc32f37fce public: use Q_strchr in COM_FixSlashes 2024-07-04 06:42:49 +03:00
Alibek Omarov 58bfa247a4 public: add test case for COM_FixSlashes 2024-07-04 06:42:35 +03:00
Alibek Omarov 59b9b31604 public: avoid useless copies in Q_pretifymem 2024-07-04 06:39:18 +03:00
Alibek Omarov 844af709c0 public: simplify Q_colorstr and Q_strnlwr 2024-07-04 06:38:50 +03:00
Alibek Omarov bb6e2d6885 public: add Q_colorstr and Q_strnlwr tests 2024-07-04 06:38:09 +03:00
Alibek Omarov 6243dc7913 public: simplify Q_ato{i,f} implementation 2024-07-04 06:30:59 +03:00
Alibek Omarov 45c4362ae6 public: add Q_ato{i,f,v} test 2024-07-04 06:29:46 +03:00
Alibek Omarov a0230b7e00 engine: client: console: minor refactoring, move common NXPrintf code to Con_NXPrintfv 2024-07-04 05:49:33 +03:00
Alibek Omarov 768755c31a engine: client: use Con_Printf instead of Con_Print (which is just printing to console, not the logging) 2024-07-03 04:22:28 +03:00
Alibek Omarov 3088c7f198 scripts: gha: set proper PKG_CONFIG_PATH when building 32-bit SDL 2024-07-02 19:26:39 +03:00
Alibek Omarov c8469071bf scripts: gha: add remaining wayland dependencies 2024-07-02 19:15:02 +03:00
Alibek Omarov 115fc301b5 scripts: gha: fix installing pulseaudio dependency for 32-bit build 2024-07-02 19:02:54 +03:00
Alibek Omarov bc449b8e95 scripts: gha: enable JACK in automatic builds 2024-07-02 18:59:13 +03:00
Alibek Omarov 74bbc0fe7e scripts: gha: install pulse, jack and wayland development files for SDL to detect them 2024-07-02 18:58:53 +03:00
Alibek Omarov c73fa3d7a6 filesystem: fix mounting wads again
Because of the mounting order, VFS fails to automatically find unpacked WADs
2024-06-28 18:00:40 +03:00
Alibek Omarov 5694610478 filesystem: fix writedir being prepended to rodir path when searching for library
* Refactor generating shortName
* Refactor library origin checks
2024-06-27 08:16:56 +03:00
Alibek Omarov ec107dfba5 filesystem: load on-disk archives like PAK and PK3 through VFS (disk-only for now)
* Track from which archive the file has been opened and provide needed functions for it
2024-06-27 07:31:11 +03:00
Alibek Omarov 64aa476330 editorconfig: add Visual Studio options (generated) 2024-06-27 07:18:10 +03:00
Alibek Omarov 42f6719e8d filesystem: drop direct path hacks for WAD files, let VFS decide how to open WAD archives 2024-06-27 05:55:06 +03:00
Alibek Omarov 244b9dc02b wscript: disable -Wformat=2 back (it wasn't supposed to be pushed anyway) 2024-06-24 20:01:29 +03:00
Alibek Omarov fe3644a417 engine: client: add simple debugging tool that shows entities number, model and movetype (to be extended) 2024-06-22 08:19:19 +03:00
Alibek Omarov e18b61e041 Fixes for -Wformat=2 on 64-bit targets 2024-06-22 07:31:37 +03:00
Alibek Omarov d054782693 engine: client: fix broken legacy demos playing
Fixes: ff4221fbe7 ("engine: client: write correct cls.legacymode/net_protocol value for demos")
2024-06-22 07:30:47 +03:00
Alibek Omarov d56e53a347 Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2

s/__FUNCTION__/__func__/g

awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov 3503c721ac engine: client: console: simplify loading console background image 2024-06-19 03:35:28 +03:00
Alibek Omarov 0fab5f07d0 Revert "engine: common: mod_studio: reject models with split textures files that cannot be loaded"
This reverts commit 3256236ba2.
2024-06-18 22:50:06 +03:00
Alibek Omarov b0d12f8bf9 engine: client: fix build
Forgot to stage these changes two commits ago =/
2024-06-18 00:01:54 +03:00
Alibek Omarov 9fe58aaabc engine: client: send expected cvar not found string for old protocol cvar query 2024-06-17 23:44:05 +03:00
Alibek Omarov 03c8ea14cc engine: client: mute music if not in focus 2024-06-17 20:32:04 +03:00
Alibek Omarov 260edc2a08 ref: gl: try to match texture slot and texture object handle because of buggy games 2024-06-15 19:21:26 +03:00
Alibek Omarov b41591a527 ref: gl: decreate alphatest value for lightmapped sprites to make them easier to see
With 0.5 they're too tiny
2024-06-15 19:07:17 +03:00
Alibek Omarov 4e9481451b mainui: update 2024-06-15 17:22:52 +03:00
Alibek Omarov 95b48da37d engine: allow to change hardcoded path to custom.hpk 2024-06-15 17:22:26 +03:00
Alibek Omarov 1b36785177 engine: common: hpak: rename hpk_maxsize to hpak_max_size to avoid Valve's defaults
While we're here:
* Increase it to 64 MiB.
* Make it privileged.
* Add hpk_maxsize stub command as a deprecation notice.
2024-06-15 16:55:25 +03:00
Alibek Omarov 8bc76e3d58 engine: host: do not specifically check timedemo or vsync in Host_CalcSleep, because it's already has been checked in Host_CalcFPS 2024-06-15 13:57:12 +03:00
Alibek Omarov 1a5e2b907d engine: client: minor refactoring for cls.demoplayback check 2024-06-15 13:56:25 +03:00
Alibek Omarov 3717e5c2e0 engine: client: simplify server message parsing by moving common code out of protocol-specific parsing funcs 2024-06-15 13:51:02 +03:00
Alibek Omarov 33a1416199 engine: common: net_chan: remove unneeded check for demo and remote address in netchan, as it's handled in client and server already 2024-06-15 13:44:26 +03:00
Alibek Omarov ff4221fbe7 engine: client: write correct cls.legacymode/net_protocol value for demos 2024-06-15 13:43:18 +03:00
Alibek Omarov 486bca82e8 engine: add quake svc messages names 2024-06-15 11:04:30 +03:00
Alibek Omarov 611d07fc16 engine: client: redefine legacymode from qboolean to an enum with selected protocol. Remove protocol auto-guess hack, it's useless since connect accept accepts protocol string 2024-06-15 10:52:26 +03:00
Alibek Omarov f7e12586cf engine: platform: sdl: we must notify the engine about the unpressed button when text input was activated 2024-06-15 08:44:19 +03:00
Alibek Omarov f62aa051c8 engine: common: make netchan cvars static 2024-06-15 08:44:19 +03:00
Alibek Omarov 2b6b898102 engine: client: make some cvars static 2024-06-15 08:44:19 +03:00
Alibek Omarov 1dd0444531 engine: server: comment out unused cvars, make some static 2024-06-15 08:44:19 +03:00
Alibek Omarov ba9eb01c1f engine: server: replace timeout cvar by sv_timeout cvar for consistency with GoldSrc 2024-06-15 08:44:19 +03:00
Alibek Omarov 73a8144e75 engine: client: reduce console spam about not precached model to dev level 1 2024-06-15 08:44:18 +03:00
Alibek Omarov 6aef422de6 ref: remove unneeded dlight pointer increment 2024-06-15 08:44:18 +03:00
Alibek Omarov 5f4b8b60cb engine: client: make remote print messages more obvious 2024-06-15 08:44:18 +03:00
Alibek Omarov 3256236ba2 engine: common: mod_studio: reject models with split textures files that cannot be loaded 2024-06-14 11:34:42 +03:00
Alibek Omarov b102727320 engine: client: try to not save passwords to console history 2024-06-14 11:34:37 +03:00
Alibek Omarov 3434005e66 engine: common: make Host_IsLocalGame and Host_IsLocalClient inlined 2024-06-13 01:20:14 +03:00
Alibek Omarov b3026a7991 engine: client: don't use CL_Active/CL_GetMaxClients wrappers as they are only intended to be either passed to DLL or used in common/server code 2024-06-13 01:19:38 +03:00
Alibek Omarov 0a051832a8 engine: client: do not mute sounds in menu with multiplayer, the bug already been solved different way 2024-06-13 01:07:49 +03:00
Alibek Omarov 2dbafbda02 engine: common: mod_studio: fix NULL mod->cache.data if model has split texture file but none was loaded 2024-06-12 23:37:30 +03:00
Alibek Omarov 240b6fb6f2 engine: fix possible unprivileged config execute with fake extension 2024-06-12 11:16:31 +03:00
Alibek Omarov 4163d3655a engine: reformat and reorder host_parm_s struct, remove now unused host.daemonize and host.enabledll 2024-06-12 11:16:26 +03:00
Alibek Omarov 2c7bf49fc9 engine: host: avoid some of unnecessary double-to-float conversions 2024-06-12 10:20:09 +03:00
Alibek Omarov 739592e50d engine: host: refactoring, reduce usage of global variables a bit 2024-06-12 10:20:09 +03:00
Alibek Omarov 393e31e509 engine: move finding root/readonly directory to FS initialization, remove unused host.rodir, host.rootidr 2024-06-12 10:20:09 +03:00
Alibek Omarov a1dceacc8f engine: remove unused host.hMutex and host.hInst 2024-06-12 10:20:09 +03:00
Alibek Omarov cf26c87872 engine: remove unused host.decalList and host.numdecals 2024-06-12 10:20:09 +03:00
Alibek Omarov 21195b3491 engine: increase logo and hpak limits, add cl_logomaxdim cvar to limit decal size (set to 96, default HL logo size is 64) 2024-06-11 07:47:01 +03:00
Alibek Omarov 3f66f6a6a5 ref: null: update to RefAPI 8 2024-06-11 06:30:17 +03:00
Alibek Omarov daae4f2f80 engine: ref_api: bump RefAPI to version 8 2024-06-11 06:18:09 +03:00
Alibek Omarov 4e2708c1ac engine: bring back texture replacement 2024-06-11 06:16:26 +03:00
Alibek Omarov d57d8e0d5d ref: soft: fix R_DrawStretchPic and Draw_Fill with OpenMP enabled 2024-06-11 02:07:49 +03:00
Alibek Omarov 9577a6af21 ref: moved VGUI support API implementation to the engine 2024-06-11 02:07:49 +03:00
Alibek Omarov 107a6aed01 ref: move PARM_SURF_SAMPLESIZE handling to the engine 2024-06-11 02:07:49 +03:00
Alibek Omarov 2c2045d413 ref: move PARM_SKY_SPHERE handling to the engine 2024-06-11 02:07:49 +03:00
Alibek Omarov 30fe471d2b ref: move loading skybox into the engine 2024-06-11 02:07:44 +03:00
Alibek Omarov 5ab6979633 ref: move common quake sky cloud loading to the engine 2024-06-10 22:47:39 +03:00
SNMetamorph ec5e9cb6e3 engine: client: send engine build information to masterserver 2024-06-10 20:53:59 +03:00
Alibek Omarov f4b4546197 engine: temporarily fix loading studio models with split texture model 2024-06-10 14:57:00 +03:00
Alibek Omarov f047749e61 engine: move studio model truncation into separate function, disable it by default 2024-06-10 13:34:02 +03:00
Alibek Omarov 87840ce91d engine: fix potential buffer overflow in Mod_StudioTexName
* Model names are 64 bytes wide, adding texture character means we needs 65 byte wide string.
* It never gets stored in memory anyway.
2024-06-10 13:28:01 +03:00
Alibek Omarov bf31e9f634 engine: fix NO_ASAN macro usage with MSVC 2024-06-09 09:37:16 +03:00
Alibek Omarov f86d84daed engine: platform: sdl: initialize window name string when building with old SDL 2024-06-09 09:16:45 +03:00
Alibek Omarov 41ed920d35 common: xash3d_types: fix build 2024-06-09 09:16:07 +03:00
Alibek Omarov df23ddb545 engine: server: fix signed integer overflow in challenge generator 2024-06-09 07:05:24 +03:00
Alibek Omarov 767556ccad engine: temporarily disable ASan in MSG_WriteUBitLong (evil!) 2024-06-09 07:03:59 +03:00
Alibek Omarov f9dab2ad19 engine: server: rename sv_allow_upload to sv_allowupload for compatibility 2024-06-09 07:02:50 +03:00
Alibek Omarov 66cb3a6120 engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility
* Fixes Sven-Coop 4.8 client.
* Declare dsp_off deprecated.
2024-06-09 03:51:43 +03:00
Tuldok 7672a370da engine: Crashhandler support for Windows-on-ARM (arm/arm64) 2024-06-08 21:35:55 +03:00
Alibek Omarov 870e47ed03 engine: ensure character signness when checking for nonprintable characters 2024-06-07 22:22:13 +03:00
Alibek Omarov 32d4bdb80f engine: fix UTF-8 sequence input
Fixes: 2e0fc3e4c1 ("engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar")
2024-06-07 22:16:32 +03:00
Alibek Omarov 929dfd2c71 mainui: update 2024-06-03 09:04:47 +03:00
Alibek Omarov f437af6451 mainui: update 2024-06-03 07:57:10 +03:00
Alibek Omarov 413a0fb2e5 engine: client: improve accumulating rounding error, thanks @SNMetamorph for suggestion 2024-06-02 13:09:10 +03:00
Alibek Omarov 793adadb06 mainui: update 2024-06-02 12:51:30 +03:00
Alibek Omarov 999b43b89f engine: implement changing cursor type in gameui 2024-06-02 12:24:14 +03:00
Alibek Omarov bd60c88c7d ref: soft: fix build with OpenMP under Visual Studio 2024-06-02 11:39:54 +03:00
Alibek Omarov 23b9a2eddf waf.bat: add checks for newer pythons, remove checks for pythons below 2.7 2024-06-02 11:39:54 +03:00
Alibek Omarov 0b57d97c8c vgui_support: update submodule 2024-06-02 11:35:57 +03:00
Alibek Omarov 6255293dd4 engine: fix using OpenMP PHS generation under Visual Studio 2024-06-02 10:34:10 +03:00
Alibek Omarov 04136d95a3 filesystem: fix build warning 2024-06-02 10:33:33 +03:00
Alibek Omarov 40aa29e42a ci: remove freebsd-13-2 task 2024-06-02 10:04:04 +03:00
Alibek Omarov a709f30da9 engine: soundlib: libmpg: add wrappers on top of libc read & lseek in case they don't match internal mpg123 types
(we better migrate to upstream libmpg at some point)
2024-06-02 09:19:17 +03:00
Alibek Omarov 0796c14e79 engine: client: fix framerate depending player move 2024-06-02 04:15:17 +03:00
Alibek Omarov a9c0a4be23 engine: server: add cvar to disable bandwidth test on server side 2024-06-01 05:27:35 +03:00
Alibek Omarov 3e1209d3a4 engine: client: do not rely on host.downloadcount when connecting to the server with HTTP enabled
* Replace cl.downloadUrl by cl.http_download
2024-06-01 04:30:21 +03:00
Alibek Omarov caf14c1b7c engine: soundlib: libmpg: fix the inconsistent use of offset types in lseek() 2024-05-31 03:35:39 +03:00
Alibek Omarov 27f7d2c8d2 engine: common: ban few more executable types for COM_IsSafeFileToDownload 2024-05-31 00:43:28 +03:00
Alibek Omarov 8ee430eda2 engine: common: double check that resource starting with !MD5 doesn't have any extension 2024-05-31 00:42:44 +03:00
Alibek Omarov 484e4cb225 engine: common: net_ws: less verbose HTTP client, fix printing header size in case of an error 2024-05-31 00:07:14 +03:00
Alibek Omarov b080ad9954 engine: moved link_t helpers to sv_world.c from world.c and made them static 2024-05-30 07:31:03 +03:00
Alibek Omarov f6625d9188 engine: common: remove unused et_name array 2024-05-30 07:22:21 +03:00
Alibek Omarov 1eb2816bc4 engine: client: manually call FS_Rescan if we downloaded an archive while connecting to server 2024-05-30 06:48:17 +03:00
Alibek Omarov 077be5aaf3 engine: client: only strip DEFAULT_SOUNDPATH from t_sound resources 2024-05-30 06:47:46 +03:00
Alibek Omarov d59875f114 engine: common: for automatic wad precache to work, we need to count the real wad usage on dedicated 2024-05-30 06:18:15 +03:00
Alibek Omarov e89191ed39 engine: common: automatically precache wad files required by loaded map
Makes it easier to host server with multiplayer maps and broken .res files.
2024-05-30 05:58:41 +03:00
Alibek Omarov ea21438637 engine: netchan: append .ztmp extension instead of replacing original extension
* so we don't send wrong file that has same name but different extension

* validate filename size so it won't get truncated in fragbuf_t
2024-05-30 04:50:58 +03:00
Alibek Omarov 0d2e8333e8 common: remove unused boneinfo.h header 2024-05-29 12:25:23 +03:00
Alibek Omarov 338399e622 engine: common: implement PHS calculation like in QuakeWorld/GoldSrc 2024-05-29 05:58:51 +03:00
Alibek Omarov 27cab8aad5 scripts: waifulib: compiler_optimizations: set HAVE_OPENMP=1 define if openmp feature was enabled during the build 2024-05-29 05:41:47 +03:00
Alibek Omarov 1545a49b4c engine: client: only allocate debug hulls polygons when they're requested
* Make the appropriate changes in ref_gl
2024-05-29 05:41:47 +03:00
Alibek Omarov 3ca15250e8 engine: common: use Mod_PointInLeaf in Mod_GetPVSForPoint instead of traversing nodes manually 2024-05-29 05:41:47 +03:00
Alibek Omarov 6cbac51731 engine: common: add function for compressing visdata 2024-05-29 05:41:47 +03:00
Alibek Omarov e310c666b1 engine: common: add phs flag to Mod_FatPVS, unused currently 2024-05-29 05:41:47 +03:00
Alibek Omarov 677b0170aa engine: server: remove recalculating viewpoint for PVS hack, as it causes issues with inconsistency between real and "restored" view positions 2024-05-29 05:41:47 +03:00
Alibek Omarov 9150b770e4 engine: common: mod_bmodel: add function Mod_DecompressVisTo that will copy fat vis data into the provided buffer 2024-05-29 05:41:47 +03:00
Alibek Omarov 2ad6511c31 public: add Q_memor routine that binary OR's data from src to dst
Supposed to be compiled with optimizations enabled.
2024-05-29 05:41:33 +03:00
Alibek Omarov 0848f28d83 waf: upgrade to latest master 2024-05-26 19:32:14 +03:00
Alibek Omarov 5d9bc950ce wscript: do not load msvc manually, it will be loaded by compiler_{c,cxx} 2024-05-25 22:40:25 +03:00
Alibek Omarov 714da79395 mainui: update 2024-05-25 22:25:33 +03:00
Alibek Omarov 823fe9ebbd waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues 2024-05-25 04:58:28 +03:00
Alibek Omarov 4bf72b5383 engine: forbid accessing cvars starting with con_ and scr_ through stufftext
Some stupid servers might mess up with console cvars values.
2024-05-25 02:26:42 +03:00
Alibek Omarov 51945f002b engine: server: check for invoker entity when filtering out host client during entities thinking 2024-05-23 02:06:54 +03:00
Alibek Omarov bcca9387de engine: server: sv_pmove: always set FEV_NOTHOST for events coming from PMove (like GoldSrc) 2024-05-23 01:51:42 +03:00
Alibek Omarov b8417fa46d ref: soft: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: 6862b14e59 ("ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:31:46 +03:00
Alibek Omarov 85b0699288 ref: gl: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: dc1d65f621 ("ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:29:22 +03:00
Alibek Omarov 6c03fb0226 engine: client: first attempt to use utflib to replace Con_UtfProcessCharForce calls 2024-05-15 05:25:53 +03:00
Alibek Omarov a084dea07c public: add functions to convert from Unicode codepoints into CP1251 or CP1252 2024-05-15 05:07:18 +03:00
Alibek Omarov 2e0fc3e4c1 engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar 2024-05-15 05:06:57 +03:00
Alibek Omarov 24f4d410ce filesystem: take FS_Read improvements from DarkPlaces and proper fix for buffer overflow 2024-05-15 03:43:02 +03:00
Alibek Omarov 052e0445ab engine: client: console: cleanup input buffer from line feed characters before pushing it to the console history 2024-05-15 03:08:22 +03:00
Alibek Omarov 758c908d5a public: add buffer size parameter to COM_RemoveLineFeed 2024-05-15 03:06:57 +03:00
Alibek Omarov 3917c2589d filesystem: fix buffer overflow in FS_Read when we pass single byte buffer to it with one character sitting in ungetc 2024-05-15 02:45:01 +03:00
Alibek Omarov f4a77308ec engine: soundlib: fix possible buffer overflow in Sound_ConvertUpsample 2024-05-06 15:45:49 +03:00
Alibek Omarov 103b9724f9 scripts: waifulib: compiler_optimizations: fix linking OpenMP 2024-05-06 15:36:26 +03:00
Alibek Omarov 75a315ecf0 engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
Alibek Omarov 63b3b9ef6d engine: client: fix missing upsampling for >32kHz sounds 2024-05-06 15:09:52 +03:00
Alibek Omarov a6c2cfe89b engine: avoid constants in Q_strncpy third argument, where possible 2024-05-06 14:27:26 +03:00
Alibek Omarov 5120657386 engine: fix possible buffer overflow in S_StreamGetCurrentState 2024-05-06 06:53:22 +03:00
Alibek Omarov e754de46d1 engine: client: fix buffer overflow in S_FindName 2024-05-06 06:42:47 +03:00
Alibek Omarov 5d718aa0d6 scripts: waifulib: compiler_optimizations: add flag for building with OpenMP (not used anywhere in the engine but let's keep it) 2024-05-06 06:42:15 +03:00
Alibek Omarov 55fcbc8880 engine: soundlib: implement linear interpolation in Sound_ResampleInternal
* split resampling into three functions
* added resampling using SDL_AudioCVT, it's slow, so isn't enabled by default
2024-05-06 06:41:23 +03:00
Alibek Omarov e19aa001b2 engine: client: ref_common: slight refactoring, reorder ref_state_t 2024-05-06 01:59:50 +03:00
Alibek Omarov b447ea9c18 engine: client: remove unused fields in client_static_t 2024-05-06 01:59:14 +03:00
Alibek Omarov 13274655d4 engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00
Alibek Omarov 3723ac60ef engine: client: s_mix: _inline -> static 2024-05-06 00:51:32 +03:00
Alibek Omarov da578f47f1 engine: client: fix sounds being paused in menu and then blasted all at the same time in multiplayer 2024-05-06 00:41:38 +03:00
Alibek Omarov 433e7de686 engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
Alibek Omarov e18e9ae2ea engine: platform: sdl: ignore keyboard events if text mode is active 2024-05-04 11:05:17 +03:00
Alibek Omarov 27d5123a61 mainui: update 2024-05-03 16:55:17 +03:00
Alibek Omarov 89b9f9ffe2 github: update SDL to 2.30.3 2024-05-03 16:04:13 +03:00
Alibek Omarov a17b8aaa13 public: fix parameter name omitted error for older compilers 2024-05-03 16:01:24 +03:00
Alibek Omarov e210969612 scripts: gha: build_linux: spew config.log on build failure 2024-05-03 15:57:26 +03:00
Alibek Omarov 1208356b92 ref: gl: gl2_shim: remove unused ALLOCA_H include 2024-05-03 15:53:57 +03:00
Alibek Omarov d7cd74fe2f wscript: no need to pass PACKAGING into env 2024-05-03 15:45:20 +03:00
Alibek Omarov 31b63e9939 wscript: exclude executing large file test for PSVita 2024-05-03 15:44:35 +03:00
Alibek Omarov b99c2c2df1 wscript: do not execute test for test for large files 2024-05-03 15:38:35 +03:00
Alibek Omarov 94d3eff9ce engine: host: fix build with Q_strchrnul returning const char * 2024-05-03 15:31:20 +03:00
Alibek Omarov b78e9961c6 public: fix build on Windows
stristr doesn't exist actually
2024-05-03 15:30:42 +03:00
Alibek Omarov b0704ca5d6 mainui: update 2024-05-03 06:38:21 +03:00
Alibek Omarov 31c0934108 engine: fix parsing -bugcomp flags, assume bugcomp flags only starts with alphabetic character 2024-05-03 06:28:48 +03:00
Alibek Omarov 37083c8aef ref: soft: mark sw_drawflat and sw_draworder as cheats 2024-05-01 00:52:45 +03:00
Alibek Omarov af23b0c67b public: crtlib: refactoring with new macros, use system strlcpy/strlcat if possible 2024-04-30 02:20:14 +03:00
Alibek Omarov a9e83fb9cf wscript: move std defining macros into libpublic's sdk_includes target, so we don't accidentally feed submodules our macros 2024-04-29 05:29:53 +03:00
Alibek Omarov 51126e1691 mainui: update 2024-04-29 05:28:41 +03:00
Alibek Omarov dd410a2de5 engine: implement small Message Rewrite Facitility that allows to run mods that directly write internal GoldSrc messages 2024-04-28 06:59:18 +03:00
Alibek Omarov 7ccb0b5c02 public: make simple ctype functions inlined 2024-04-28 06:59:18 +03:00
Alibek Omarov 7f3e62e456 public: remove unneeded copy in Q_atov 2024-04-28 06:59:18 +03:00
Alibek Omarov fcfc29d7ea public: fix variables types in COM_HashKey, they are all supposed to be unsigned integers 2024-04-28 06:59:18 +03:00
Alibek Omarov 2f3429a144 engine: common: base_cmd: use flexible array to store basecmd name 2024-04-28 06:59:18 +03:00
Alibek Omarov 20782693f4 engine: server: rename symbols for svs, sv and SV_DropClient to avoid AMXModX trying to acquire their pointers 2024-04-28 06:59:18 +03:00
Alibek Omarov 0cfb354374 common: add RENAME_SYMBOL macro that renames symbol for compatibility with nasty mods (also reformat this portion, while we're at it) 2024-04-28 06:59:18 +03:00
Alibek Omarov 9be5b7c6c9 engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK 2024-04-28 06:59:18 +03:00
Alibek Omarov e7653d2ea6 engine: soundlib: fix searching for a RIFF/WAVE chunks in streams 2024-04-27 10:51:56 +03:00
Alibek Omarov 1494887e29 engine: soundlib: snd_wav: replace strncmp by IsFourCC helper function 2024-04-26 06:29:38 +03:00
Alibek Omarov 42dab2b1a5 engine: soundlib: snd_wav: attempt to fix misleading warning about truncated file 2024-04-26 06:25:18 +03:00
Alibek Omarov 36a0c1fb17 ref: if the entity is opaque, check the renderfx too, it might become translucent 2024-04-26 04:15:21 +03:00
Alibek Omarov 60c6767337 filesystem: copy absolute path to library in FS_FindLibrary for compatibility
Extend fullPath for longer absolute paths.
2024-04-22 04:02:46 +03:00
Alibek Omarov 75451cc7fa engine: client: print correct message names in legacymode 2024-04-22 04:02:46 +03:00
Alibek Omarov db10035d9d engine: add GoldSrc protocol definitions 2024-04-22 04:02:46 +03:00
Alibek Omarov de21d845ec engine: don't forget to put newline at the end of overflowed console message 2024-04-21 20:21:17 +03:00
Alibek Omarov 320f8466e6 engine: hpak: don't print error about missing custom.hpak in quiet mode 2024-04-21 20:05:37 +03:00
Alibek Omarov f3208e95b2 engine: server: remove misleading message about interface version in case when GetEntityAPI2 has failed
Add message when GetEntityAPI was used instead
2024-04-21 20:05:34 +03:00
Alibek Omarov ea34bc8652 engine: turn bugcomp into flags that can be enabled/disabled separately 2024-04-21 16:52:15 +03:00
Alibek Omarov 3daf014af8 wscript: always enable -Werror=implicit-function-declaration 2024-04-20 20:48:01 +03:00
Alibek Omarov ca9d3d262a engine: common: net_encode: directly call MSG_ReadSBitLong for DT_TIMEWINDOW_*, don't do the multiplier check for DT_TIMEWINDOW_BIG 2024-04-20 20:48:01 +03:00
Alibek Omarov a08f5e439d engine: common: net_encode: fix comparing DT_TIMEWINDOW_* fields
Fixes: 35783bcec2 ("engine: common: net_encode: fix inaccuracy in DT_TIMEWINDOW_* encoding")
2024-04-19 01:51:25 +03:00
Alibek Omarov 8f6771dff4 engine: common: zone: check that Mem_FindPool might return NULL (it can if Sys_Error was called inside of a Sys_Error) 2024-04-19 00:14:26 +03:00
Alibek Omarov cd47c6b5b3 engine: common: zone: disallow migrating allocations from one pool to another, as this isn't practically used anywhere 2024-04-19 00:14:26 +03:00
Alibek Omarov 1f4f3d7fda engine: common: zone: remove mempool sentinels as pools aren't subject to buffer overflow or double free anymore 2024-04-19 00:14:26 +03:00
Alibek Omarov e81b5144b3 engine: common: zone: use realloc for managing mem pools
rearrange data in memheader_s to avoid unnecessary paddings
2024-04-19 00:14:26 +03:00
Alibek Omarov 9ec1caed53 engine: common: zone: implement dummy Q_realloc for XASH_CUSTOM_SWAP 2024-04-19 00:14:26 +03:00
Alibek Omarov ca3b4a9d7f engine: host: oops 2024-04-18 16:48:41 +03:00
Alibek Omarov 87ac217887 engine: common: net_encode: add bitmask operation to delta tests 2024-04-18 16:44:15 +03:00
Alibek Omarov 213650db8f engine: exit with non-zero return code if engine tests are failed 2024-04-18 16:36:18 +03:00
Alibek Omarov ac46164a6e engine: common: net_encode: implement basic delta tests 2024-04-17 20:27:22 +03:00
Alibek Omarov 6d12d84e94 engine: common: net_encode: apply post_multiplier to integer fields, like GoldSrc does 2024-04-17 06:23:22 +03:00
Alibek Omarov 2a18cde60c engine: common: net_encode: fix applying integer clamp before multiplier
Without this fix, data still might overflow after applying multiplier
and potentially send incorrect data.
2024-04-17 06:16:44 +03:00
Alibek Omarov 35783bcec2 engine: common: net_encode: fix inaccuracy in DT_TIMEWINDOW_* encoding
By avoiding double rounding, we get more accurate time on client when timebase
gets rounded down and target time gets rounded up:

```
>>> round(123.1) - round(124.51)
-2
>>> round(123.1 - 124.51)
-1
```
2024-04-17 06:09:52 +03:00
Alibek Omarov 1677835b45 engine: common: simplify bit buffer operations
Yields a small performance boost
2024-04-08 07:24:53 +03:00
Alibek Omarov 2f2780cb1b ref: null: fix crashes 2024-04-08 07:23:56 +03:00
Alibek Omarov 95b134b5a6 ci: fix cirrus CI configuration file 2024-04-06 06:58:15 +03:00
Alibek Omarov f60e856f35 engine: server: replace useless call to SV_Serverinfo to a direct access 2024-04-06 06:58:15 +03:00
Alibek Omarov 2ec0d25d85 Documentation: add note about environment variables 2024-04-05 20:15:38 +03:00
Alibek Omarov fcd0982524 engine: server: free 64-bit string pool last when unloading library 2024-04-05 19:45:24 +03:00
Alibek Omarov 6881ee742d engine: server: fix incorrect NULL check in pfnCvar_RegisterServerVariable 2024-04-05 18:45:15 +03:00
Alibek Omarov f070bbef3c engine: server: make EDICT_NUM inlined 2024-04-04 20:42:25 +03:00
Alibek Omarov dd8c66d90e engine: common: fix possible NULL dereference in LZSS_Compress 2024-04-04 20:42:25 +03:00
Alibek Omarov f995d055b5 filesystem: fix possible NULL dereference 2024-04-04 20:42:25 +03:00
Alibek Omarov fed65dd497 engine: imagelib: fix possible NULL dereference 2024-04-04 20:42:25 +03:00
Alibek Omarov c896425ad9 engine: server: make changelevel commands compatible with GoldSrc 2024-04-04 00:21:28 +03:00
Alibek Omarov 4107bd4e0f engine: common: quickly assume that map is valid when generating maps.lst if mpfilter is set or game is multiplayer only 2024-04-03 06:13:43 +03:00
Alibek Omarov 156b2b2b10 engine: server: remove MAP_HAS_SPAWNPOINT checks 2024-04-03 05:52:42 +03:00
Alibek Omarov 13a063bf7d mainui: update 2024-04-02 04:05:49 +03:00
Alibek Omarov ef786b7d79 engine: client: fix sprites transparency in Night at the Office 2024-04-02 02:18:49 +03:00
Alibek Omarov 5c0c1b1226 ref: gl: make g_posenum in alias renderer static 2024-03-30 03:52:50 +03:00
Alibek Omarov d041b2aa27 engine: fix error_on_exit data type 2024-03-26 17:15:34 +03:00
Alibek Omarov f6d489e038 engine: server: register str64stats command that prints string pool usage statistics 2024-03-26 17:15:15 +03:00
Alibek Omarov d34fedea69 engine: server: cleanup unused variables 2024-03-25 05:50:04 +03:00
Alibek Omarov 80b3f90091 engine: server: more accurate SV_ParseEdict
* Add removing trailing spaces, like GoldSrc does
* Pass classname first to allow game to override it
* Remove FL_CUSTOMENTITY flag usage, GoldSrc doesn't set this flag for "custom"
  export entities
* Fix possible memory leak
2024-03-25 05:49:59 +03:00
SNMetamorph 2a4fafc3f9 engine: voice: added voice_transmit_scale cvar to configure outcoming voice audio volume 2024-03-23 23:37:03 +03:00
SNMetamorph 9b3ccf5f04 engine: voice: output_buffer renamed to compress_buffer 2024-03-23 23:37:03 +03:00
SNMetamorph f59ac2360a engine: voice: made voice_scale to influence incoming voice audio volume 2024-03-23 23:37:03 +03:00
Alibek Omarov ff21fb42e6 engine: client: create separate Opus decoders for each player
Turns out, we can't re-use same decoder for different streams.
2024-03-20 18:41:52 +03:00
Alibek Omarov 288cac69de public: add small utility library for unicode stuff 2024-03-19 21:34:18 +03:00
Alibek Omarov 2640b6d869 engine: host: remove misleading message about TAB-autocompletion in dedicated mode 2024-03-19 21:24:21 +03:00
Alibek Omarov d8910b0e38 engine: platform: linux: do not search sd_notify if NOTIFY_SOCKET isn't set 2024-03-19 21:23:53 +03:00
Alibek Omarov 049bed555e engine: host: fit -help into 80 columns terminal 2024-03-19 21:13:28 +03:00
Alibek Omarov fe5944720b engine: use common strings to name the engine, makes branding easier for custom forks 2024-03-19 21:11:10 +03:00
Alibek Omarov 665c46b281 filesystem: minor logging opened archives change 2024-03-19 20:42:10 +03:00
Alibek Omarov 975ab6785e engine: make log starting and ending messages shorter, so it fits into standard 80 columns term 2024-03-19 20:41:46 +03:00
Alibek Omarov 6fa4dbfba2 public: build: use XASH_BUILD_BRANCH define set by Waf. Expect XASH_BUILD_{BRANCH,COMMIT} to be always set. 2024-03-19 19:34:30 +03:00
SNMetamorph 0506a1dfce engine: sys_con: added VCS branch name printing to log file header 2024-03-19 19:31:54 +03:00
SNMetamorph 908a9930e6 public: added Q_buildbranch function, needed for better logging 2024-03-19 19:31:54 +03:00
SNMetamorph 7d7e72196b engine: host: enabled printing current developer level 2024-03-19 19:31:54 +03:00
SNMetamorph 7cc67157e5 engine: sys_con: fixed incorrect logging init messages order 2024-03-19 19:31:54 +03:00
SNMetamorph b7ff9c7a24 engine: sys_con: added missing title for log messages 2024-03-19 19:31:54 +03:00
Alibek Omarov aab1fa1ba2 wscript: move gitversion load to libpublic, define XASH_BUILD_BRANCH, use unknown-{commit,branch} if detecting git version was failed 2024-03-19 19:30:52 +03:00
Alibek Omarov effeba2f44 waf: upgrade to waifu 1.2.0 2024-03-19 19:24:49 +03:00
Alibek Omarov e039ef35c0 filesystem: don't check for SDL whether we can load Android assets, because filesystem doesn't know anything about SDL
Replace it with runtime check instead.
2024-03-11 23:25:10 +03:00
Alibek Omarov 599a1f026e engine: client: fix missing comma 2024-03-11 22:56:52 +03:00
Alibek Omarov 39cba17f01 filesystem: android: try to fix compiling-in AAsset mounting code 2024-03-11 21:49:33 +03:00
SNMetamorph 17e106f96d ref: gl: invalidate texture units state cache when texture deletes 2024-03-09 22:12:35 +03:00
Alibek Omarov 081cf9132b engine: client: read console_history.txt as binary, skip empty and repeating lines, reimplement it through FS_Gets for fun 2024-03-08 15:25:36 +03:00
Alibek Omarov 6a7e027248 engine: common: add joy_ prefix to automatically filterable cvars 2024-03-08 15:25:36 +03:00
Alibek Omarov 27100e7751 engine: client: hook sensitivity cvar registration and make it priveleged cvar 2024-03-08 15:25:36 +03:00
Alibek Omarov 75d9ed341a
Create FUNDING.yml 2024-03-07 09:41:18 +03:00
Alibek Omarov 1a0867523d engine: system: parent messagebox to main window when dealing with Sys_Error 2024-03-05 17:12:51 +03:00
Alibek Omarov 7584bbe47e engine: client: fix sound mute when losing focus 2024-03-03 19:00:50 +03:00
Andrey Akhmichin 505b6cc264 utils: mdldec: boneweights fix. 2024-03-01 20:26:18 +03:00
Alibek Omarov 24f23908be engine: platform: stub Sys_DebuggerPresent on unsupported platforms 2024-02-27 05:17:01 +03:00
Alibek Omarov 43bd73f37b engine: platform: that's why commit --amend and/or rebase --interactive your fixes in your patches before proposing them 2024-02-27 04:59:54 +03:00
mittorn bb2753cbfc engine/system: add asm-based raise implementation for arm and aarch64, making Sys_DebugBreak more relevant, use tgkill instead of kill 2024-02-27 04:54:55 +03:00
mittorn 5568eccc8a ref/r_sprite: move dframetype to inner block 2024-02-27 04:17:21 +03:00
mittorn c3b2cc4423 waifulib/compiler_optimizations: disable no-semantic-interposition for gcc4 in release builds too 2024-02-27 04:16:14 +03:00
mittorn d84130219f crashhandler: set host.crashed before messagebox to allow platform code handle crashed state in different way 2024-02-27 04:14:37 +03:00
mittorn d97d4d6c42 filesystem: add XASH_ANDROID_ASSETS macro for aassets switch 2024-02-27 04:04:54 +03:00
mittorn 15798aaf52 ref/r_sprite: move dframetype to inner block 2024-02-27 04:04:54 +03:00
mittorn e53892e827 ref_gl: fix loop scope in ripple code 2024-02-27 04:04:54 +03:00
mittorn cb12af69ed gl2shim: add SOFTFP_LINK support for gles3compat 2024-02-27 04:04:54 +03:00
mittorn e82050a4bc gl2shim: fix gcc 4.9 build 2024-02-27 04:04:54 +03:00
mittorn e4edd2da45 platform/posix: check for non-zero dladdr ret 2024-02-27 04:04:54 +03:00
mittorn 4f80922358 waf/compiler_optimizations: remove no-semantic-interposition for gcc4 2024-02-27 04:04:54 +03:00
mittorn ae7ed03376 ref_soft: fix crash when y < -height 2024-02-27 04:04:54 +03:00
mittorn c082e46662 imagelib: fix for loop scope 2024-02-27 04:04:54 +03:00
mittorn b0bbcab6b4 ref_soft,ref_gl: fix unaligned read in sprite code 2024-02-27 04:04:54 +03:00
SNMetamorph 0fc83080ec engine: server: allowed bandwidth test on listen servers 2024-02-26 19:41:32 +03:00
SNMetamorph 73883b504f engine: client: improved bandwidth test logic 2024-02-26 19:41:32 +03:00
SNMetamorph 8efc9d74e8 engine: server: fixed test packet buffer was not being created 2024-02-26 19:41:32 +03:00
mittorn 373321ff00 ref/gl: do not set type on 1D textures on GLES (will fallback to 2D) 2024-02-26 16:08:37 +03:00
Alibek Omarov a508467aac engine: client: silently ignore if server didn't sent local player info in delta at spawn
The bug happens somewhere in server, not sure where or how. Remove Host_Error so mods
can be played again.
2024-02-26 11:48:46 +03:00
Alibek Omarov abbe993e80 3rdparty: gl4es: update 2024-02-26 11:20:04 +03:00
Alibek Omarov c644e4d569 3rdparty: nanogl: update, fix link error with missing glTexEnvfv 2024-02-26 11:06:09 +03:00
Alibek Omarov c200e008f1 wscript: disable gl-wes-v2 renderer from Android builds 2024-02-26 10:55:42 +03:00
Alibek Omarov e95a2da6d0 engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 2024-02-23 20:55:32 +03:00
Alibek Omarov 8afca1a79c engine: server: allow starting game from custom map 2024-02-23 20:54:32 +03:00
Alibek Omarov 827c9ca857 filesystem: restore original Xash behavior with unreferenced keys in gameinfo.txt/liblist.gam 2024-02-23 20:54:32 +03:00
Alibek Omarov 2416635ba3 common: validate extended surfaces size 2024-02-23 20:54:32 +03:00
Alibek Omarov 39eec89580 engine: increase elights limit up to 128 2024-02-23 20:54:32 +03:00
Sheridan Kane Rathbun 98d88266a6
engine: platform: sdl: fix incorrect mouse cursor positioning on high-dpi displays (#1623)
Signed-off-by: SheridanR <sheridan.rathbun@gmail.com>
2024-02-23 20:54:17 +03:00
mittorn 0f3359fc05 ref_gl: do not apply overbright color if lightscale correction used 2024-02-22 21:02:34 +03:00
mittorn 6c77608c34 ref_gl: implement color-modulate overbrigths with gl_vbo using texture GL_COMBINE 2024-02-22 21:02:34 +03:00
Alibek Omarov abdff6eff6 mainui: update 2024-02-22 15:43:49 +03:00
Alibek Omarov 95a75465c9 common: remove FORCEINLINE and NOINLINE macros, we don't use them in engine 2024-02-22 15:43:37 +03:00
Alibek Omarov 119926805f mainui: update 2024-02-21 03:39:11 +03:00
Alibek Omarov f749b5cb4b 3rdparty: nanogl: update 2024-02-21 02:57:18 +03:00
Alibek Omarov c29ad6b598 scripts: waifulib: compiler_optimizations: add option to use profiling 2024-02-21 02:57:07 +03:00
Alibek Omarov 4c5dfb963e engine: zone: few more tunings for realloc 2024-02-21 00:59:02 +03:00
Alibek Omarov e11f9e05d4 engine: server: add GetNativeObject to server's PhysicsAPI 2024-02-19 17:49:37 +03:00
Alibek Omarov 5c8b5b3511 Documentation: extensions: add doc about native-object 2024-02-19 17:49:37 +03:00
Alibek Omarov 2ea7162287 engine: gameui: add GetNativeObject to extended menu API 2024-02-19 17:49:37 +03:00
Alibek Omarov e62ab51842 engine: platforms: android: platforms aren't expected to get NULL or zero sized native object names anymore 2024-02-19 17:49:37 +03:00
Bohdan Shulyar f1bc9b87b1 platform: android: port to SDL 2024-02-19 17:47:40 +03:00
Alibek Omarov a9bddaac64 engine: platform: win32: do not call filesystem functions if filesystem_stdio was failed to load 2024-02-19 06:27:24 +03:00
Alibek Omarov 6cef6f6a75 engine: zone: refactoring 2024-02-19 06:13:54 +03:00
Alibek Omarov 25ea6ed500 scripts: waifulib: don't use relative path while creating ZIP file (so cwd might not be equal to sources path) 2024-02-19 05:00:12 +03:00
Alibek Omarov 3d5173f257 engine: zone: implement Mem_Realloc through standard realloc 2024-02-19 04:22:16 +03:00
Alibek Omarov 05ff0d6020 engine: cmd: remove unused global variable 2024-02-17 22:17:22 +03:00
Alibek Omarov 3cea12627e engine: client: add cl_trace_stufftext from old engine 2024-02-17 22:16:39 +03:00
Alibek Omarov b59b7c1a8d engine: server: better error message for missing spawn functions 2024-02-17 22:15:41 +03:00
Alibek Omarov dd2c369df3 engine: imagelib: fix integer overflow on huge images when calculating reflectivity 2024-02-17 22:14:27 +03:00
Andrey Akhmichin 8b79e49a0f engine: server: execute maps/<mapname>_unload.cfg on server deactivation. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin 4ea6eba8f2 engine: server: execute maps/<mapname>_load.cfg before entities precaching. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin f649076bc3 engine: server: execute map change config file before entities precaching. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin 8ecffa4663 engine: server: define new "disconcfgfile" cvar. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin e90b83849a engine: server: execute map change config file in singleplayer. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin d517b9717a engine: server: define new "_sv_override_scientist_mdl" cvar for Uplink's scientist model. 2024-02-16 17:57:26 +03:00
Alibek Omarov 2c0d6e06be engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated 2024-02-15 13:56:47 +03:00
Alibek Omarov dec71850a1 engine: console: allow changing background filtering 2024-02-13 15:34:33 +03:00
Alibek Omarov b1860972c6 engine: font: fix inverted check, fix potential division by zero 2024-02-13 15:33:51 +03:00
Alibek Omarov 1f4c9b67da engine: server: don't init or send voice chat in singleplayer 2024-02-13 15:09:26 +03:00
Alibek Omarov c2da125358 engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 2024-02-09 07:25:47 +03:00
Alibek Omarov 31fa990d44 engine: gamma: fix gamma changes not caught if gamma cvar was set during frame 2024-02-09 06:29:30 +03:00
Alibek Omarov d3e60c7d84 engine: gamma: higher brightness limit for compatibility 2024-02-09 06:28:31 +03:00
Alibek Omarov e2424b4303 engine: server: clean up userinfo and fullupdate throttle on client connect 2024-02-07 23:27:02 +03:00
Alibek Omarov 240563cd1b engine: client: set r_lighting_modulate to 0.6 and save it to config for old Xash mods that use it internally 2024-02-07 23:22:27 +03:00
Alibek Omarov d708cd58fb mainui: update 2024-02-07 23:22:27 +03:00
Alibek Omarov 491b503f96 engine: common: optimize COM_LoadFile/COM_LoadFileForMe removing double allocation 2024-02-07 23:22:27 +03:00
Alibek Omarov 636a2228f6 filesystem: add new API function LoadFileMalloc that returns a pointer that can be freed using standard free() 2024-02-07 23:22:27 +03:00
Alibek Omarov bb03e2597c filesystem: allow to pass custom allocation functions to LoadFile 2024-02-07 23:22:27 +03:00
Alibek Omarov 21c828ee40 engine: sounds: remove extra logging 2024-02-05 15:57:59 +03:00
Alibek Omarov 132c9de142 engine: host: add the most important command line flag help string 2024-02-05 15:28:18 +03:00
Alibek Omarov 9d9507d77f engine: change mobility API license to Unlicense, as with build.h
See GitHub issue: https://github.com/FWGS/hlsdk-portable/issues/259

Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
2024-02-05 15:01:03 +03:00
Alibek Omarov 7daa6c3451 engine: server: use soundlist to acquire random sounds for physics 2024-02-05 12:49:31 +03:00
Alibek Omarov c8e1ffe0dd engine: client: use soundlist to acquire random sounds for temp entities 2024-02-05 12:49:31 +03:00
Alibek Omarov b5f02324a6 engine: add basic sounds.lst implementation 2024-02-05 12:49:27 +03:00
Alibek Omarov 47f5dfdcfd common: define macros for color codes for easier access 2024-02-05 12:49:27 +03:00
Alibek Omarov 33da68b013 engine: client: move reseting gamma changed flag to the end of the frame for custom renderers 2024-02-05 03:41:15 +03:00
Alibek Omarov 618ec83c9d engine: client: don't trigger CheckGamma if there is no screenshot action 2024-02-05 03:40:14 +03:00
Alibek Omarov 85de61ebc8 engine: client: fix userid not being written to player info on userinfo change 2024-02-05 02:58:46 +03:00
Alibek Omarov 2feaae59f7 engine: client: bring back r_lighting_modulate, as a compatibility cvar 2024-02-02 13:52:17 +03:00
Alibek Omarov 2550d7fbd3 public: tests: remove linuxunkabi remnants 2024-02-01 02:54:22 +03:00
Alibek Omarov 565f717804 ref: add ref_null renderer that does nothing
This was sitting in my git stash for months. Let's publish it now.
2024-02-01 02:45:19 +03:00
Alibek Omarov b56c83a2f9 Documentation: add a note about musl 2024-01-31 23:59:28 +03:00
Alibek Omarov bf17996f72 public: remove linuxunkabi 2024-01-31 23:59:28 +03:00
Alibek Omarov a3acb1c85b engine: gamma: validate gamma cvars in local games too 2024-01-30 17:55:36 +03:00
Alibek Omarov d4d63301e0 mainui: update 2024-01-30 17:50:31 +03:00
Alibek Omarov e9af0c9810 ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake 2024-01-30 17:40:59 +03:00
Alibek Omarov 131ad9c790 3rdparty: update submodules 2024-01-30 17:28:12 +03:00
Alibek Omarov bfcaba54dc wscript: move werror flags into uselib 2024-01-30 17:24:17 +03:00
Alibek Omarov f67736180b engine: client: allow nearest filtering for loading and pause icons 2024-01-29 05:59:29 +03:00
Alibek Omarov 725b7ea7f9 common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 2024-01-29 05:59:06 +03:00
Alibek Omarov 600d574376 ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag 2024-01-29 05:50:59 +03:00
Alibek Omarov 04f42df7d5 common: render_api: new flag TF_ALLOW_NEAREST_TOGGLE that allows toggling nearest filtering for TF_NOMIPMAP textures 2024-01-29 05:48:42 +03:00
Alibek Omarov ab15662d78 ref: gl: fix toggling nearest filter on TF_NOMIPMAP textures 2024-01-29 05:48:08 +03:00
Alibek Omarov 072b0cef27 ref: gl: small refactoring on filter choosing for newly uploaded texture 2024-01-29 05:47:10 +03:00
Alibek Omarov e274c62cfc ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear 2024-01-29 05:44:14 +03:00
Alibek Omarov a28d45fdb2 engine: console: fix TF_NEAREST missing from quake fixed font 2024-01-29 05:42:22 +03:00
Alibek Omarov 6ca5f7c6fb engine: client: request if font texture has nearest filtering from the renderer 2024-01-29 05:41:16 +03:00
Alibek Omarov af316bff14 engine: client: add hud_scale_minimal_width to limit scaling factor and potentially avoid unsupported hud sprites resolutions 2024-01-29 04:58:07 +03:00
Alibek Omarov c8945caefc engine: net_buffer: remove unused MSG_SeekToByte 2024-01-28 20:01:29 +03:00
Alibek Omarov 8c61a2f021 engine: server: cleanup server.h header from unused functions prototypes 2024-01-28 11:35:53 +03:00
Alibek Omarov 0b24810927 engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file 2024-01-28 11:17:06 +03:00
Alibek Omarov b3d8fb03bf engine: client: add generic handler for simple types of screenshots commands 2024-01-28 10:43:37 +03:00
Alibek Omarov 02c5890c2f ref: soft: cleanup after RefAPI changes, remove unused functions 2024-01-28 10:00:51 +03:00
Alibek Omarov 0579e40857 engine: server: remove unused DumpHashString function 2024-01-28 10:00:51 +03:00
Alibek Omarov c77f290bc6 engine: remove Netsplit_SendLong, as we're not planning to support old protocol on server side 2024-01-28 10:00:51 +03:00
Alibek Omarov 7bf9407177 ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken) 2024-01-28 10:00:51 +03:00
Alibek Omarov b41fe076ae engine: server: exclude expired IP filters from check 2024-01-28 10:00:51 +03:00
Alibek Omarov a7c422fde6 engine: platform: make Platform_SetTimer static inline to not fix unused-function 2024-01-28 10:00:51 +03:00
Alibek Omarov 568a394a40 wscript: enable -Wunused-functions 2024-01-28 10:00:51 +03:00
Alibek Omarov 2b6a550405 engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 2024-01-28 10:00:17 +03:00
Alibek Omarov 7200f0da7e 3rdparty: gl-wes-v2: update 2024-01-28 09:55:18 +03:00
Alibek Omarov d3c3c26618 ref: gl: vgl_shim: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 7152393089 ref: soft: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 661e60720d ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov bf959da7ff engine: libmpg: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 75d476f9df engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov b077822f4d filesystem: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 6d3f188675 public: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 0231f5e8ac wscript: warn about missing-prototypes by default for C 2024-01-28 09:55:18 +03:00
Alibek Omarov 901b35d4b1 ref: soft: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view) 2024-01-27 17:31:34 +03:00
Alibek Omarov eaafd0ff13 ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view) 2024-01-27 17:31:26 +03:00
Alibek Omarov 963d9b8f2a ref: soft: remove useless R_CountDynamicLights function 2024-01-27 17:16:01 +03:00
Alibek Omarov 5696c9c96a ref: gl: remove useless R_CountDynamicLights function 2024-01-27 17:15:57 +03:00
Alibek Omarov 862b9e68be engine: server: fix possible null pointer dereference 2024-01-25 16:21:55 +03:00
Alibek Omarov 2f2890cd11 engine: client: use PARM_TEX_FILTERING to figure out whether we should apply half-texel trick to HUD textures when scaling 2024-01-25 05:50:11 +03:00
Alibek Omarov 482aa840e7 ref: soft: add PARM_TEX_FILTERING handler (stub) 2024-01-25 05:47:12 +03:00
Alibek Omarov 4599983c8e ref: gl: add PARM_TEX_FILTERING handler 2024-01-25 05:46:54 +03:00
Alibek Omarov 11172838f2 engine: ref_api: add PARM_TEX_FILTERING into RefAPI to query if filtering is enabled for selected texture 2024-01-25 05:43:51 +03:00
Alibek Omarov 47bc50b8c6 engine: client: fix taking console color from colors.lst 2024-01-25 04:22:20 +03:00
Alibek Omarov 7c82766a5c readme: add sourcehut builds badge [skip ci] 2024-01-24 21:10:21 +03:00
Alibek Omarov 5d6cf62405 engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect 2024-01-24 20:52:21 +03:00
Alibek Omarov edc08e39ef common: move FORCEINLINE from port.h to xash3d_types.h, alongside other compiler-specific attributes 2024-01-24 20:51:34 +03:00
Alibek Omarov a9846e765d waf: upgrade to latest waifu 2024-01-23 21:34:49 +03:00
Alibek Omarov aa54309d5c engine: wscript: fix pthreads check by explicitly checking it in C mode 2024-01-23 21:23:23 +03:00
Alibek Omarov 443317bedf wscript: fix RPATH under OpenBSD 2024-01-23 21:03:10 +03:00
Alibek Omarov ffd320507f ci: enable builds.sr.ht 2024-01-23 20:42:09 +03:00
Alibek Omarov 60df08c11c engine: crashhandler: fix build for NetBSD AMD64 2024-01-23 20:25:17 +03:00
Alibek Omarov 7d464df107 engine: platform: linux: define portability macro for sigevent (oh, glibc...) 2024-01-23 19:22:56 +03:00
Alibek Omarov 296f89acf9 engine: platform: linux: fix build with musl (and probably other libcs) using portability macro 2024-01-23 18:57:33 +03:00
mittorn 5f31417bae ref_gl: fix missing vboarray split transition on some maps 2024-01-19 21:28:49 +03:00
Alibek Omarov 150d98bd15 ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap 2024-01-19 09:57:11 +03:00
Alibek Omarov f162fbd806 ref: gl: fix fog with enabled overbrights and no vbo 2024-01-19 06:19:42 +03:00
Alibek Omarov 7d8ea61ac2 ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers 2024-01-17 02:46:38 +03:00
Alibek Omarov 40041e30eb engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font 2024-01-15 18:11:08 +03:00
Alibek Omarov a247e139bf engine: fix dedicated build 2024-01-15 02:08:30 +03:00
Alibek Omarov 00b2ca7f5a ref: gl: remove duplicates from gl_export.h 2024-01-15 02:08:30 +03:00
Alibek Omarov e58007aab3 wscript: disable /showIncludes based msvcdeps for now, it causes issues with non-English locales 2024-01-14 13:36:49 +03:00
Alibek Omarov dca862a838 engine: host: execute valid rc script if game was started from -game parameter using default launcher 2024-01-14 10:58:27 +03:00
Alibek Omarov 7e71e20714 engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!) 2024-01-14 10:58:04 +03:00
Alibek Omarov cee6862924 engine: client: try to prepend media/ if audio stream couldn't be opened 2024-01-14 10:58:04 +03:00
Alibek Omarov a8cc68f6b9 ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup 2024-01-14 10:56:58 +03:00
Alibek Omarov 2af0adb629 mainui: update 2024-01-13 05:51:39 +03:00
Alibek Omarov 628ac376ed engine: client: s_dsp: refactoring from hldsp 2024-01-13 05:29:43 +03:00
Alibek Omarov 251e6ac1dc engine: client: s_dsp: use Cvar_DirectSet 2024-01-13 05:29:12 +03:00
Alibek Omarov 9b6518376c engine: cvar: add Cvar_DirectSetValue function 2024-01-13 05:18:30 +03:00
Alibek Omarov 6c3fee7f27 engine: cvar: move common checks if cvar can be updated into generic function 2024-01-13 05:18:09 +03:00
Alibek Omarov c111a59639 github: set 32-bit windows builds to vs2019, upgrade SDL2 2024-01-13 05:05:54 +03:00
Alibek Omarov ba9bb70924 common: remove unused gamma definitions 2024-01-13 05:03:58 +03:00
Alibek Omarov 6acc97b0ef engine: client: restore my copyright on my DSP implementation from old engine branch 2024-01-13 00:56:03 +03:00
Alibek Omarov cd681d4303 engine: replace anorms.h with compatible header from GPL WinQuake sources 2024-01-12 23:13:22 +03:00
Alibek Omarov 46f30e215c common: replace netadr.h with compatible definition from GPL Quake-2 sources 2024-01-12 23:09:38 +03:00
Alibek Omarov 2ae038c01c common: fix broken STATIC_ASSERT macro again 2024-01-12 23:00:56 +03:00
Alibek Omarov aaa9fbd50f common: replace kbutton.h with compatible defintion from GPL WinQuake sources 2024-01-12 17:20:30 +03:00
Alibek Omarov 51d4716bcb engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch 2024-01-12 03:27:05 +03:00
Alibek Omarov 045caacfee engine: client: drop skipping random 0.1 second of an ambient sound 2024-01-12 03:27:05 +03:00
Andrey Akhmichin 95a5c670a2 utils: mdldec: res: activities.txt: remove completely useless ACT_VM_* activities. 2024-01-10 14:38:01 +03:00
Andrey Akhmichin 30259e1573 Documentation: opensource-mods.md: update. 2024-01-10 14:37:52 +03:00
Bohdan Shulyar 8b884132b7 ci: fix missing libs on nswitch 2024-01-10 14:37:43 +03:00
Alibek Omarov 266f9a6bc6 engine: client: add support for parsing IPv6 server list 2024-01-09 16:59:06 +03:00
Alibek Omarov 58177d9251 mainui: update 2024-01-09 04:58:11 +03:00
Alibek Omarov 69e801d6b8 engine: fix bug where user stucks after loading map/save while being connected to remote server 2024-01-09 04:16:52 +03:00
Alibek Omarov 388cc3061f mainui: update 2024-01-09 03:55:28 +03:00
Alibek Omarov c9d29b3955 ref: gl: fix overbrights with VBO 2024-01-09 03:55:07 +03:00
Alibek Omarov 371025dc8e engine: dedicated: add TextureToGamma stub for imagelib 2024-01-09 03:55:07 +03:00
Alibek Omarov cf7a79bff3 ref: gl: particles aren't supposed to care about gamma 2024-01-09 03:55:07 +03:00
Alibek Omarov 55dfa1bf44 ref: soft: reorder applying light gamma 2024-01-09 03:55:07 +03:00
Alibek Omarov 519c8a032a ref: soft: adapt studio renderer to new gamma implementation 2024-01-09 03:55:07 +03:00
Alibek Omarov c15822f375 ref: soft: don't depend on light gamma in recursive light point 2024-01-09 03:55:07 +03:00
Alibek Omarov 0e91deec19 ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles 2024-01-09 03:55:07 +03:00
Alibek Omarov 87b204c661 ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles 2024-01-09 03:55:07 +03:00
Alibek Omarov caefa0b7b9 engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 2024-01-09 03:55:07 +03:00
Alibek Omarov a311923d4e engine: imagelib: apply texgamma to palette (ideally should be applied only to BSP/WAD textures) 2024-01-09 03:55:07 +03:00
Alibek Omarov ee4cb39f3e ref: gl: adapt alias renderer to new gamma implementation (untested) 2024-01-09 03:55:07 +03:00
Alibek Omarov 18436a70eb ref: gl: support overbrights, change the gamma applying order closer to the original renderer 2024-01-09 03:55:00 +03:00
Alibek Omarov 8298053e6a ref: gl: don't depend on lightgamma in recursive light point 2024-01-09 03:33:39 +03:00
Alibek Omarov 9304a0041d ref: gl: support kRenderFxLightMultiplier
* add undocumented kRenderFxLightMultiplier to const.h
2024-01-09 03:33:39 +03:00
Alibek Omarov 64f92003fa ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
2024-01-09 03:33:39 +03:00
Alibek Omarov be0a241244 engine: client: add tests for new gamma implementation 2024-01-09 03:33:39 +03:00
Alibek Omarov df6546d5b1 engine: client: add new gamma implementation
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
Alibek Omarov a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 2024-01-07 03:35:23 +03:00
Alibek Omarov c0757bd84c ref: gl: remove vid_gamma/vid_brightness changed cvar value check 2024-01-07 03:35:23 +03:00
Alibek Omarov 9fa32a9cf4 ref: soft: remove vid_gamma/vid_brightness changed cvar value check 2024-01-07 03:35:23 +03:00
Ruslan Piasetskyi 15bc09b06b engine: platform: linux: Add gettid definition for old systems
The gettid() library support was added in glibc 2.30. Earlier glibc
versions did not provide a wrapper for this system call, necessitating
the use of syscall(2).

Also, put _GNU_SOURCE definition in the guard to avoid the warning:
  ../engine/platform/linux/sys_linux.c:16: warning: "_GNU_SOURCE" redefined
   #define _GNU_SOURCE

  <command-line>: note: this is the location of the previous definition
2024-01-06 13:43:35 +03:00
Alibek Omarov 315aea1991 filesystem: support mods liblist.gam/gameinfo.txt with relative paths to game libs 2024-01-05 04:34:33 +03:00
Alibek Omarov 380422a6dc engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
Some effects are meant only for playeres, others only for normal entities
2024-01-05 04:10:45 +03:00
Alibek Omarov be26ecf1c9 engine: client: don't spawn model effects for players, like GoldSrc 2024-01-05 04:09:20 +03:00
Alibek Omarov d2bbe9dfd2 engine: client: don't spawn multiple model effects 2024-01-05 04:08:52 +03:00
Alibek Omarov 9c929c1405 engine: client: don't spawn particles if time is stopped 2024-01-05 02:59:47 +03:00
Alibek Omarov 9551240680 engine: host: fix -Werror=parentheses 2024-01-05 02:35:16 +03:00
Alibek Omarov 6605d0456c engine: host: force ENGINE_STEP_POSHISTORY_LERP for Counter-Strike and Condition Zero 2024-01-05 02:27:37 +03:00
Alibek Omarov 99e8f7b486 engine: host: fix warning about incompatible features bits 2024-01-05 02:26:25 +03:00
Alibek Omarov 5ac8f63741 ref: soft: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 2024-01-05 02:25:18 +03:00
Alibek Omarov 9d3949a948 ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 2024-01-05 02:25:10 +03:00
Alibek Omarov 5bd1dd34b3 ci: disable freebsd-12 task 2024-01-04 22:15:08 +03:00
Alibek Omarov 6862b14e59 ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:14 +03:00
Alibek Omarov dc1d65f621 ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:09 +03:00
Alibek Omarov fba3a2b67f ref: soft: return NULL in GetEntityByIndex and ModelHandle 2024-01-04 21:47:03 +03:00
Alibek Omarov b946c8455d ref: gl: return NULL in GetEntityByIndex and ModelHandle just in case 2024-01-04 21:46:44 +03:00
Alibek Omarov c56e876043 engine: client: don't reset runfuncs for demoplayback 2024-01-04 06:11:15 +03:00
Alibek Omarov 9773d11464 engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them 2024-01-04 05:53:04 +03:00
Alibek Omarov 3c28b11754 engine: client: cl_demo: fix usercmd in demo playback
I have no explanation why this works but it kinda does?
2024-01-04 05:48:45 +03:00
Alibek Omarov f2584dcb9d engine: host: better engine features print 2024-01-04 05:31:01 +03:00
Alibek Omarov ce73838f1b engine: add a function that validates requested features bits 2024-01-04 05:30:18 +03:00
Alibek Omarov 49f972a7c9 engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history 2024-01-04 05:05:03 +03:00
Alibek Omarov 1ae01d89de engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled 2024-01-04 03:35:16 +03:00
Alibek Omarov 8e54e18c8f engine: client: disable STUDIO_INTERPOLATION_FIX 2024-01-04 03:32:59 +03:00
Alibek Omarov 18136e5320 engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar 2024-01-04 03:32:36 +03:00
Alibek Omarov a29f1899d3 engine: client: remove unused extrapolate variable in CL_PureOrigin 2024-01-03 19:06:46 +03:00
Alibek Omarov 0f804ffc30 engine: client: use extra precision for interpolation 2024-01-03 19:02:09 +03:00
Alibek Omarov 620a4b4894 engine: client: wrong check order, fix previous commit 2023-12-31 06:35:38 +03:00
Alibek Omarov 4cf87c2c23 engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn 2023-12-31 06:24:53 +03:00
Alibek Omarov f031c31b77 engine: client: try another workaround for backwards animtime 2023-12-31 06:12:00 +03:00
Alibek Omarov c2447d8634 engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod 2023-12-31 05:03:10 +03:00
Alibek Omarov ae9c1d9f18 engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER 2023-12-30 23:45:17 +03:00
Alibek Omarov 0132eb6e44 ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox 2023-12-30 16:55:31 +03:00
Alibek Omarov f12df54226 ref: soft: remove unused tr.fCustomSkybox 2023-12-30 16:54:56 +03:00
Alibek Omarov d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 2023-12-30 16:54:37 +03:00
Alibek Omarov 6059538d77 ref: gl: use direct host.features instead of PARM_FEATURES 2023-12-30 16:41:51 +03:00
Alibek Omarov 17deba0606 ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED 2023-12-30 16:41:39 +03:00
Alibek Omarov 82a2d272ad ref: gl: use direct host.features instead of PARM_FEATURES 2023-12-30 16:41:22 +03:00
Alibek Omarov 707a9228e1 engine: ref_api: draft RefAPI 6.
Remove timings from ref_globals_t struct

Remove R_UpdateRefState accordingly.

Remove unused PARMs

Remove reduntant functions
2023-12-30 16:36:13 +03:00
Alibek Omarov 59ddfb787f ref: soft: remove GetPredictedOrigin() call 2023-12-30 16:36:13 +03:00
Alibek Omarov acdf1da995 ref: soft: remove GetMoveVars() call 2023-12-30 16:36:13 +03:00
Alibek Omarov f1cdab91eb ref: soft: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 2023-12-30 16:36:13 +03:00
Alibek Omarov 05d5abe4db ref: soft: remove usage of PARM_MAX_CLIENTS 2023-12-30 16:36:13 +03:00
Alibek Omarov 44e017a410 ref: soft: convert to usage of ref_host_t to get real engine time 2023-12-30 16:36:13 +03:00
Alibek Omarov 64f3884f23 ref: soft: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
Alibek Omarov 6386782674 ref: soft: acquire engine pointers 2023-12-30 16:36:13 +03:00
Alibek Omarov 8084687e50 ref: gl: remove GetPredictedOrigin call 2023-12-30 16:36:13 +03:00
Alibek Omarov 6c16de55c0 ref: gl: remove GetMoveVars() call 2023-12-30 16:36:13 +03:00
Alibek Omarov 537237ef62 ref: gl: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 2023-12-30 16:36:13 +03:00
Alibek Omarov 4dfc3f34cb ref: gl: remove usage of PARM_MAX_CLIENTS 2023-12-30 16:36:13 +03:00
Alibek Omarov d22bbb4213 ref: gl: remove usage of PARM_WORLD_VERSION 2023-12-30 16:36:13 +03:00
Alibek Omarov 0e3b14e9a5 ref: gl: remove usage of PARM_NUMMODELS 2023-12-30 16:36:13 +03:00
Alibek Omarov afb0540aa3 ref: gl: convert to usage of ref_host_t to get real engine time 2023-12-30 16:36:13 +03:00
Alibek Omarov 4d802d8901 ref: gl: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
Alibek Omarov 6a4bf4965f ref: gl: acquire engine pointers 2023-12-30 16:36:13 +03:00
Alibek Omarov a3c9538d12 engine: client: add support for new PARMs
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
Alibek Omarov 632264809f engine: ref_api: add PARMs to get pointers to engine data like cl, host, world, etc. Partially expose cl and host. 2023-12-30 16:36:13 +03:00
Alibek Omarov bcfabbe802 engine: do not save configs when we closing because of the errors 2023-12-28 22:42:12 +03:00
Alibek Omarov c244cfc937 engine: do not save configs when we closing because of the errors 2023-12-28 22:40:10 +03:00
Andrey Akhmichin 520fc33394 utils: mdldec: fix wrong conditions. 2023-12-28 20:36:39 +03:00
Alibek Omarov f705a7cd26 common: xash3d_types: another attempt to properly check static asserts availability 2023-12-28 17:32:07 +03:00
Alibek Omarov 65bfff69d0 engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation 2023-12-27 04:14:19 +03:00
Alibek Omarov 9d8ba03f5e common: xash3d_types: fix static_assert macro 2023-12-27 03:10:41 +03:00
Alibek Omarov 778b8ede58 engine: platform: linux: add forgotten _GNU_SOURCE at the top of the file to enable gettid extension 2023-12-27 03:10:20 +03:00
Alibek Omarov f8a1a2ed71 engine: platform: linux: add missing math.h include 2023-12-26 18:56:30 +03:00
mittorn b4a7c266b5 platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger 2023-12-25 14:22:20 +03:00
mittorn a488f79852 ref_gl: workaround freezes on adreno with vbo on dlighted decals 2023-12-25 14:21:21 +03:00
Alibek Omarov b290046503 ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer 2023-12-19 17:55:10 +03:00
Dmitry Toroshchin e8409cee8b ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante) 2023-12-19 17:55:10 +03:00
mittorn 1d4d355b38 ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter 2023-12-19 17:55:10 +03:00
mittorn dfe12535a5 ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed 2023-12-19 17:55:10 +03:00
mittorn 74946100f1 ref_gl: fix not restoring static lightmap after decals 2023-12-19 17:55:10 +03:00
mittorn 9a1717915c ref_gl: vbo: apply a1batross's patch for uint index switch 2023-12-19 17:55:10 +03:00
mittorn 3691eb6e48 ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO 2023-12-19 17:55:10 +03:00
mittorn 3bb7471fd3 ref_gl: vbo: fix lightmap0 processing, remove ilightmap 2023-12-19 17:55:10 +03:00
mittorn 74e09ddb12 ref_gl: change state management in vbo renderer 2023-12-19 17:55:10 +03:00
mittorn 6b73d056b2 ref_gl: vbo dlights refactiring 2023-12-19 17:55:10 +03:00
mittorn 3e7847551a ref_gl: add ability to skip uploading unused data (disabled) 2023-12-19 17:55:10 +03:00
mittorn 91d92935fa ref_gl: try avoid gpu locking on dlights in vbo renderer 2023-12-19 17:55:10 +03:00
mittorn eff033298a ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 2023-12-19 17:55:10 +03:00
mittorn 3a8f4961bc ref_gl: fix rarely broken texturechain on some big maps 2023-12-19 17:55:10 +03:00
mittorn b81f94518a ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix 2023-12-19 17:55:10 +03:00
Alibek Omarov 96f7f5457d engine: print all supported and enabled features 2023-12-17 17:51:15 +03:00
Alibek Omarov 498ec6b4f1 engine: client: print enabled features after server connect if it's not a local game 2023-12-17 17:44:05 +03:00
Alibek Omarov 607e62a1ae engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
2023-12-17 17:44:05 +03:00
Alibek Omarov d41a80bc2c engine: add mask to sanitize possible engine features bits 2023-12-17 17:43:51 +03:00
Alibek Omarov 643bec4071 engine: client: set max FPS when recording with fps_max 0 2023-12-16 22:02:26 +03:00
Alibek Omarov a7e84230c3 ref: gl: use world version to enable large lightmaps for BSP2 automatically 2023-12-15 07:38:25 +03:00
Alibek Omarov c96cf7e22d engine: expose world version through RefAPI 2023-12-15 07:38:07 +03:00
Alibek Omarov 46c61660cf engine: expose world BSP version through world global structure 2023-12-15 07:37:40 +03:00
Alibek Omarov f6fecce52b wscript: do not recurse into ref_soft when BSP2 is enabled 2023-12-15 07:29:38 +03:00
Alibek Omarov 54a5947a3c engine: remove MSGBOX macro 2023-12-15 06:40:04 +03:00
Andrey Akhmichin 521bc675a2 utils: mdldec: smd.c: simplify proper bone rotation code. 2023-12-14 14:55:40 +03:00
Andrey Akhmichin 845cee2578 utils: mdldec: smd.c: prevent division by zero. 2023-12-14 14:54:49 +03:00
Alibek Omarov 93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
2023-12-14 03:12:47 +03:00
Alibek Omarov 13aab4e59c engine: server: fix off-by-one error in Voice_Set/GetClientListening 2023-12-13 14:56:55 +03:00
Alibek Omarov 36c2f9e9f2 engine: refactor rcon redirect, don't make it depend on global object 2023-12-13 14:56:27 +03:00
Alibek Omarov 514da0ffa9 engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame 2023-12-11 07:12:44 +03:00
Alibek Omarov 37b8d5da79 mainui: update 2023-12-11 07:12:30 +03:00
Alibek Omarov b5d602d953 wscript: enable -Werror=alloc-size and -Walloc-zero 2023-12-11 07:11:40 +03:00
Alibek Omarov c926fee13c filesystem: report an error when opening file was unsuccessful, with the exception for non-existent files 2023-12-11 07:10:51 +03:00
Alibek Omarov a675806c91 engine: imagelib: img_ktx2: don't allow to load images with no mip levels 2023-12-11 07:06:12 +03:00
Alibek Omarov 683c4874f8 common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 2023-12-09 19:00:25 +03:00
Alibek Omarov 20ced857b4 engine: client: use physents array when tracing physents =/ 2023-12-09 16:45:35 +03:00
Alibek Omarov c6c86f9665 public: make hash case-insensitive again 2023-12-07 06:46:49 +03:00
Alibek Omarov 1e0107944f engine: make sys_timescale non-cheat, like host_framerate 2023-12-07 00:50:56 +03:00
Alibek Omarov 21797f9ac8 ref: gl: fix solor to color 2023-12-06 05:22:02 +03:00
mittorn c800b34cd4 ref_api: add R_Flush method 2023-12-06 04:13:27 +03:00
Alibek Omarov 1612e2d669 engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 2023-12-06 04:13:27 +03:00
Alibek Omarov 26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
Alibek Omarov 67737446ac mainui: update 2023-12-06 04:12:33 +03:00
316 changed files with 15415 additions and 10237 deletions

27
.builds/alpine.yml Normal file
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@ -0,0 +1,27 @@
image: alpine/latest
packages:
- build-base
- sdl2-dev
- freetype-dev
- fontconfig-dev
- opus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-alpine-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-alpine-amd64.tar.bz2

30
.builds/debian-arm64.yml Normal file
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@ -0,0 +1,30 @@
image: debian/sid
arch: amd64
packages:
- build-essential
- python-is-python3
- libsdl2-dev
- libfreetype-dev
- libfontconfig-dev
- libopus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-debian-arm64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-debian-arm64.tar.bz2

29
.builds/debian.yml Normal file
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@ -0,0 +1,29 @@
image: debian/sid
packages:
- build-essential
- python-is-python3
- libsdl2-dev
- libfreetype-dev
- libfontconfig-dev
- libopus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-debian-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-debian-amd64.tar.bz2

29
.builds/freebsd.yml Normal file
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@ -0,0 +1,29 @@
image: freebsd/latest
packages:
- lang/python
- devel/pkgconf
- devel/sdl20
- print/freetype2
- x11-fonts/fontconfig
- audio/opus
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-freebsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-freebsd-amd64.tar.bz2

29
.builds/netbsd.yml Normal file
View File

@ -0,0 +1,29 @@
image: netbsd/latest
packages:
- python311
- SDL2
- freetype2
- fontconfig
- libopus
- pkgconf
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
python3.11 waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
python3.11 waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-netbsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-netbsd-amd64.tar.bz2

26
.builds/openbsd.yml Normal file
View File

@ -0,0 +1,26 @@
image: openbsd/latest
packages:
- python3
- sdl2
- opus
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
python3 waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
python3 waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-openbsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-openbsd-amd64.tar.bz2

View File

@ -1,31 +1,7 @@
task:
name: freebsd-12-amd64
freebsd_instance:
image_family: freebsd-12-4
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-13-amd64
freebsd_instance:
image_family: freebsd-13-2
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task: task:
name: freebsd-14-amd64 name: freebsd-14-amd64
freebsd_instance: freebsd_instance:
image_family: freebsd-14-0-snap image_family: freebsd-14-0
setup_script: setup_script:
- pkg update - pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus - pkg install -y pkgconf git sdl2 python fontconfig opus

View File

@ -1,9 +1,365 @@
# EditorConfig is awesome: https://EditorConfig.org # this file is just a suggestion, you might follow it, you might not
root = true root = true
[*] [*]
charset = latin1 charset = utf-8
end_of_line = lf end_of_line = lf
indent_style = tab indent_style = tab
insert_final_newline = true insert_final_newline = true
trim_trailing_whitespace = true trim_trailing_whitespace = true
ij_formatter_off_tag = @formatter:off
ij_formatter_on_tag = @formatter:on
[*.{c++,cc,cpp,cppm,cxx,h,h++,hh,hpp,hxx,inl,ipp,ixx,tlh,tli}]
# Visual C++ Formatting settings
cpp_indent_braces = false
cpp_indent_multi_line_relative_to = innermost_parenthesis
cpp_indent_within_parentheses = indent
cpp_indent_preserve_within_parentheses = true
cpp_indent_case_contents = true
cpp_indent_case_labels = false
cpp_indent_case_contents_when_block = false
cpp_indent_lambda_braces_when_parameter = true
cpp_indent_goto_labels = one_left
cpp_indent_preprocessor = leftmost_column
cpp_indent_access_specifiers = false
cpp_indent_namespace_contents = true
cpp_indent_preserve_comments = false
cpp_new_line_before_open_brace_namespace = new_line
cpp_new_line_before_open_brace_type = new_line
cpp_new_line_before_open_brace_function = new_line
cpp_new_line_before_open_brace_block = new_line
cpp_new_line_before_open_brace_lambda = new_line
cpp_new_line_scope_braces_on_separate_lines = true
cpp_new_line_close_brace_same_line_empty_type = false
cpp_new_line_close_brace_same_line_empty_function = false
cpp_new_line_before_catch = true
cpp_new_line_before_else = true
cpp_new_line_before_while_in_do_while = false
cpp_space_before_function_open_parenthesis = remove
cpp_space_within_parameter_list_parentheses = true
cpp_space_between_empty_parameter_list_parentheses = true
cpp_space_after_keywords_in_control_flow_statements = false
cpp_space_within_control_flow_statement_parentheses = true
cpp_space_before_lambda_open_parenthesis = false
cpp_space_within_cast_parentheses = false
cpp_space_after_cast_close_parenthesis = false
cpp_space_within_expression_parentheses = true
cpp_space_before_block_open_brace = true
cpp_space_between_empty_braces = true
cpp_space_before_initializer_list_open_brace = false
cpp_space_within_initializer_list_braces = true
cpp_space_preserve_in_initializer_list = true
cpp_space_before_open_square_bracket = false
cpp_space_within_square_brackets = false
cpp_space_before_empty_square_brackets = false
cpp_space_between_empty_square_brackets = false
cpp_space_group_square_brackets = true
cpp_space_within_lambda_brackets = false
cpp_space_between_empty_lambda_brackets = false
cpp_space_before_comma = false
cpp_space_after_comma = true
cpp_space_remove_around_member_operators = true
cpp_space_before_inheritance_colon = true
cpp_space_before_constructor_colon = true
cpp_space_remove_before_semicolon = true
cpp_space_after_semicolon = true
cpp_space_remove_around_unary_operator = true
cpp_space_around_binary_operator = insert
cpp_space_around_assignment_operator = insert
cpp_space_pointer_reference_alignment = right
cpp_space_around_ternary_operator = insert
cpp_use_unreal_engine_macro_formatting = true
cpp_wrap_preserve_blocks = one_liners
# IDEA settings
ij_c_add_brief_tag = false
ij_c_add_getter_prefix = true
ij_c_add_setter_prefix = true
ij_c_align_dictionary_pair_values = false
ij_c_align_group_field_declarations = false
ij_c_align_init_list_in_columns = true
ij_c_align_multiline_array_initializer_expression = false
ij_c_align_multiline_assignment = false
ij_c_align_multiline_binary_operation = false
ij_c_align_multiline_chained_methods = false
ij_c_align_multiline_for = true
ij_c_align_multiline_ternary_operation = false
ij_c_array_initializer_comma_on_next_line = false
ij_c_array_initializer_new_line_after_left_brace = false
ij_c_array_initializer_right_brace_on_new_line = false
ij_c_array_initializer_wrap = off
ij_c_assignment_wrap = off
ij_c_binary_operation_sign_on_next_line = false
ij_c_binary_operation_wrap = off
ij_c_blank_lines_after_class_header = 0
ij_c_blank_lines_after_imports = 1
ij_c_blank_lines_around_class = 1
ij_c_blank_lines_around_field = 0
ij_c_blank_lines_around_field_in_interface = 0
ij_c_blank_lines_around_method = 1
ij_c_blank_lines_around_method_in_interface = 1
ij_c_blank_lines_around_namespace = 0
ij_c_blank_lines_around_properties_in_declaration = 0
ij_c_blank_lines_around_properties_in_interface = 0
ij_c_blank_lines_before_imports = 1
ij_c_blank_lines_before_method_body = 0
ij_c_block_brace_placement = next_line
ij_c_block_brace_style = next_line
ij_c_block_comment_at_first_column = true
ij_c_catch_on_new_line = false
ij_c_class_brace_style = next_line
ij_c_class_constructor_init_list_align_multiline = true
ij_c_class_constructor_init_list_comma_on_next_line = false
ij_c_class_constructor_init_list_new_line_after_colon = never
ij_c_class_constructor_init_list_new_line_before_colon = if_long
ij_c_class_constructor_init_list_wrap = normal
ij_c_copy_is_deep = false
ij_c_create_interface_for_categories = true
ij_c_declare_generated_methods = true
ij_c_description_include_member_names = true
ij_c_discharged_short_ternary_operator = false
ij_c_do_not_add_breaks = false
ij_c_do_while_brace_force = never
ij_c_else_on_new_line = false
ij_c_enum_constants_comma_on_next_line = false
ij_c_enum_constants_wrap = off
ij_c_for_brace_force = never
ij_c_for_statement_new_line_after_left_paren = false
ij_c_for_statement_right_paren_on_new_line = false
ij_c_for_statement_wrap = off
ij_c_function_brace_placement = next_line
ij_c_function_call_arguments_align_multiline = true
ij_c_function_call_arguments_align_multiline_pars = false
ij_c_function_call_arguments_comma_on_next_line = false
ij_c_function_call_arguments_new_line_after_lpar = false
ij_c_function_call_arguments_new_line_before_rpar = false
ij_c_function_call_arguments_wrap = normal
ij_c_function_non_top_after_return_type_wrap = normal
ij_c_function_parameters_align_multiline = true
ij_c_function_parameters_align_multiline_pars = false
ij_c_function_parameters_comma_on_next_line = false
ij_c_function_parameters_new_line_after_lpar = false
ij_c_function_parameters_new_line_before_rpar = false
ij_c_function_parameters_wrap = normal
ij_c_function_top_after_return_type_wrap = normal
ij_c_generate_additional_eq_operators = true
ij_c_generate_additional_rel_operators = true
ij_c_generate_class_constructor = true
ij_c_generate_comparison_operators_use_std_tie = false
ij_c_generate_instance_variables_for_properties = ask
ij_c_generate_operators_as_members = true
ij_c_header_guard_style_pattern = ${PROJECT_NAME}_${FILE_NAME}_${EXT}
ij_c_if_brace_force = never
ij_c_in_line_short_ternary_operator = true
ij_c_indent_block_comment = true
ij_c_indent_c_struct_members = 4
ij_c_indent_case_from_switch = true
ij_c_indent_class_members = 4
ij_c_indent_directive_as_code = false
ij_c_indent_implementation_members = 0
ij_c_indent_inside_code_block = 4
ij_c_indent_interface_members = 0
ij_c_indent_interface_members_except_ivars_block = false
ij_c_indent_namespace_members = 4
ij_c_indent_preprocessor_directive = 0
ij_c_indent_visibility_keywords = 0
ij_c_insert_override = true
ij_c_insert_virtual_with_override = false
ij_c_introduce_auto_consts = false
ij_c_introduce_auto_vars = false
ij_c_introduce_const_params = false
ij_c_introduce_const_vars = false
ij_c_introduce_constexpr_consts = false
ij_c_introduce_generate_property = false
ij_c_introduce_generate_synthesize = true
ij_c_introduce_globals_to_header = true
ij_c_introduce_prop_to_private_category = false
ij_c_introduce_static_consts = true
ij_c_introduce_use_ns_types = false
ij_c_ivars_prefix = _
ij_c_ivars_suffix =
ij_c_keep_blank_lines_before_end = 2
ij_c_keep_blank_lines_before_right_brace = 2
ij_c_keep_blank_lines_in_code = 2
ij_c_keep_blank_lines_in_declarations = 2
ij_c_keep_case_expressions_in_one_line = false
ij_c_keep_control_statement_in_one_line = false
ij_c_keep_directive_at_first_column = true
ij_c_keep_first_column_comment = false
ij_c_keep_line_breaks = true
ij_c_keep_nested_namespaces_in_one_line = false
ij_c_keep_simple_blocks_in_one_line = false
ij_c_keep_simple_methods_in_one_line = false
ij_c_keep_structures_in_one_line = false
ij_c_lambda_capture_list_align_multiline = false
ij_c_lambda_capture_list_align_multiline_bracket = false
ij_c_lambda_capture_list_comma_on_next_line = false
ij_c_lambda_capture_list_new_line_after_lbracket = false
ij_c_lambda_capture_list_new_line_before_rbracket = false
ij_c_lambda_capture_list_wrap = off
ij_c_line_comment_add_space = false
ij_c_line_comment_at_first_column = true
ij_c_method_brace_placement = end_of_line
ij_c_method_call_arguments_align_by_colons = true
ij_c_method_call_arguments_align_multiline = false
ij_c_method_call_arguments_special_dictionary_pairs_treatment = true
ij_c_method_call_arguments_wrap = off
ij_c_method_call_chain_wrap = off
ij_c_method_parameters_align_by_colons = true
ij_c_method_parameters_align_multiline = false
ij_c_method_parameters_wrap = off
ij_c_namespace_brace_placement = next_line
ij_c_parentheses_expression_new_line_after_left_paren = false
ij_c_parentheses_expression_right_paren_on_new_line = false
ij_c_place_assignment_sign_on_next_line = false
ij_c_property_nonatomic = true
ij_c_put_ivars_to_implementation = true
ij_c_refactor_compatibility_aliases_and_classes = true
ij_c_refactor_properties_and_ivars = true
ij_c_release_style = ivar
ij_c_retain_object_parameters_in_constructor = true
ij_c_semicolon_after_method_signature = false
ij_c_shift_operation_align_multiline = true
ij_c_shift_operation_wrap = normal
ij_c_show_non_virtual_functions = false
ij_c_space_after_colon = true
ij_c_space_after_colon_in_foreach = true
ij_c_space_after_colon_in_selector = false
ij_c_space_after_comma = true
ij_c_space_after_cup_in_blocks = false
ij_c_space_after_dictionary_literal_colon = true
ij_c_space_after_for_semicolon = true
ij_c_space_after_init_list_colon = true
ij_c_space_after_method_parameter_type_parentheses = false
ij_c_space_after_method_return_type_parentheses = false
ij_c_space_after_pointer_in_declaration = false
ij_c_space_after_quest = true
ij_c_space_after_reference_in_declaration = false
ij_c_space_after_reference_in_rvalue = false
ij_c_space_after_structures_rbrace = true
ij_c_space_after_superclass_colon = true
ij_c_space_after_type_cast = false
ij_c_space_after_visibility_sign_in_method_declaration = true
ij_c_space_before_autorelease_pool_lbrace = true
ij_c_space_before_catch_keyword = true
ij_c_space_before_catch_left_brace = true
ij_c_space_before_catch_parentheses = false
ij_c_space_before_category_parentheses = true
ij_c_space_before_chained_send_message = true
ij_c_space_before_class_left_brace = true
ij_c_space_before_colon = true
ij_c_space_before_colon_in_foreach = true
ij_c_space_before_comma = false
ij_c_space_before_dictionary_literal_colon = true
ij_c_space_before_do_left_brace = true
ij_c_space_before_else_keyword = true
ij_c_space_before_else_left_brace = true
ij_c_space_before_export_lbrace = true
ij_c_space_before_for_left_brace = true
ij_c_space_before_for_parentheses = false
ij_c_space_before_for_semicolon = false
ij_c_space_before_if_left_brace = true
ij_c_space_before_if_parentheses = false
ij_c_space_before_init_list = false
ij_c_space_before_init_list_colon = true
ij_c_space_before_method_call_parentheses = false
ij_c_space_before_method_left_brace = true
ij_c_space_before_method_parentheses = false
ij_c_space_before_namespace_lbrace = true
ij_c_space_before_pointer_in_declaration = true
ij_c_space_before_property_attributes_parentheses = false
ij_c_space_before_protocols_brackets = true
ij_c_space_before_quest = true
ij_c_space_before_reference_in_declaration = true
ij_c_space_before_superclass_colon = true
ij_c_space_before_switch_left_brace = true
ij_c_space_before_switch_parentheses = false
ij_c_space_before_template_call_lt = false
ij_c_space_before_template_declaration_lt = true
ij_c_space_before_try_left_brace = true
ij_c_space_before_while_keyword = true
ij_c_space_before_while_left_brace = true
ij_c_space_before_while_parentheses = false
ij_c_space_between_adjacent_brackets = false
ij_c_space_between_operator_and_punctuator = false
ij_c_space_within_empty_array_initializer_braces = true
ij_c_spaces_around_additive_operators = true
ij_c_spaces_around_assignment_operators = true
ij_c_spaces_around_bitwise_operators = true
ij_c_spaces_around_equality_operators = true
ij_c_spaces_around_lambda_arrow = true
ij_c_spaces_around_logical_operators = true
ij_c_spaces_around_multiplicative_operators = true
ij_c_spaces_around_pm_operators = false
ij_c_spaces_around_relational_operators = true
ij_c_spaces_around_shift_operators = true
ij_c_spaces_around_unary_operator = false
ij_c_spaces_within_array_initializer_braces = true
ij_c_spaces_within_braces = false
ij_c_spaces_within_brackets = false
ij_c_spaces_within_cast_parentheses = false
ij_c_spaces_within_catch_parentheses = true
ij_c_spaces_within_category_parentheses = false
ij_c_spaces_within_empty_braces = false
ij_c_spaces_within_empty_function_call_parentheses = true
ij_c_spaces_within_empty_function_declaration_parentheses = true
ij_c_spaces_within_empty_lambda_capture_list_bracket = false
ij_c_spaces_within_empty_template_call_ltgt = false
ij_c_spaces_within_empty_template_declaration_ltgt = false
ij_c_spaces_within_for_parentheses = true
ij_c_spaces_within_function_call_parentheses = true
ij_c_spaces_within_function_declaration_parentheses = true
ij_c_spaces_within_if_parentheses = true
ij_c_spaces_within_lambda_capture_list_bracket = false
ij_c_spaces_within_method_parameter_type_parentheses = false
ij_c_spaces_within_method_return_type_parentheses = false
ij_c_spaces_within_parentheses = true
ij_c_spaces_within_property_attributes_parentheses = false
ij_c_spaces_within_protocols_brackets = false
ij_c_spaces_within_send_message_brackets = false
ij_c_spaces_within_structured_binding_list_bracket = false
ij_c_spaces_within_switch_parentheses = true
ij_c_spaces_within_template_call_ltgt = false
ij_c_spaces_within_template_declaration_ltgt = false
ij_c_spaces_within_template_double_gt = false
ij_c_spaces_within_while_parentheses = true
ij_c_special_else_if_treatment = true
ij_c_structured_binding_list_align_multiline = false
ij_c_structured_binding_list_align_multiline_bracket = false
ij_c_structured_binding_list_comma_on_next_line = false
ij_c_structured_binding_list_new_line_after_lbracket = false
ij_c_structured_binding_list_new_line_before_rbracket = false
ij_c_structured_binding_list_wrap = off
ij_c_superclass_list_after_colon = never
ij_c_superclass_list_align_multiline = true
ij_c_superclass_list_before_colon = if_long
ij_c_superclass_list_comma_on_next_line = false
ij_c_superclass_list_wrap = on_every_item
ij_c_tag_prefix_of_block_comment = at
ij_c_tag_prefix_of_line_comment = back_slash
ij_c_template_call_arguments_align_multiline = false
ij_c_template_call_arguments_align_multiline_pars = false
ij_c_template_call_arguments_comma_on_next_line = false
ij_c_template_call_arguments_new_line_after_lt = false
ij_c_template_call_arguments_new_line_before_gt = false
ij_c_template_call_arguments_wrap = off
ij_c_template_declaration_function_body_indent = false
ij_c_template_declaration_function_wrap = split_into_lines
ij_c_template_declaration_struct_body_indent = false
ij_c_template_declaration_struct_wrap = split_into_lines
ij_c_template_parameters_align_multiline = false
ij_c_template_parameters_align_multiline_pars = false
ij_c_template_parameters_comma_on_next_line = false
ij_c_template_parameters_new_line_after_lt = false
ij_c_template_parameters_new_line_before_gt = false
ij_c_template_parameters_wrap = off
ij_c_ternary_operation_signs_on_next_line = false
ij_c_ternary_operation_wrap = off
ij_c_type_qualifiers_placement = before
ij_c_use_modern_casts = true
ij_c_use_setters_in_constructor = true
ij_c_while_brace_force = never
ij_c_while_on_new_line = false
ij_c_wrap_property_declaration = off

1
.github/FUNDING.yml vendored Normal file
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@ -0,0 +1 @@
custom: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/donate.md

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@ -24,14 +24,9 @@ jobs:
# - os: ubuntu-aarch64-20.04 # - os: ubuntu-aarch64-20.04
# targetos: linux # targetos: linux
# targetarch: aarch64 # targetarch: aarch64
- os: ubuntu-20.04
# - os: ubuntu-20.04 targetos: android
# targetos: android targetarch: multiarch
# targetarch: 32
# - os: ubuntu-20.04
# targetos: android
# targetarch: 64
# - os: ubuntu-20.04 # - os: ubuntu-20.04
# targetos: motomagx # targetos: motomagx
# targetarch: armv6 # targetarch: armv6
@ -45,84 +40,85 @@ jobs:
- os: windows-latest - os: windows-latest
targetos: win32 targetos: win32
targetarch: amd64 targetarch: amd64
- os: windows-latest - os: windows-2019 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes
targetos: win32 targetos: win32
targetarch: i386 targetarch: i386
- os: macos-14 # in GitHub documentation, it's an ARM64 machine
targetos: apple
targetarch: arm64
- os: macos-12 # in GitHub documentation, it's an x86 machine
targetos: apple
targetarch: amd64
env: env:
SDL_VERSION: 2.28.1 SDL_VERSION: 2.30.3
GH_CPU_ARCH: ${{ matrix.targetarch }} GH_CPU_ARCH: ${{ matrix.targetarch }}
ANDROID_SDK_TOOLS_VER: 4333796
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v4
with: with:
submodules: recursive submodules: recursive
- name: Install dependencies - name: Install dependencies
run: bash scripts/gha/deps_${{ matrix.targetos }}.sh run: bash scripts/gha/deps_${{ matrix.targetos }}.sh
- name: Build engine - name: Build engine
env:
FWGS_PFX_PASSWORD: ${{ secrets.FWGS_PFX_PASSWORD }}
run: bash scripts/gha/build_${{ matrix.targetos }}.sh run: bash scripts/gha/build_${{ matrix.targetos }}.sh
- name: Upload engine (artifacts) - name: Upload engine (artifacts)
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v4
with: with:
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }} name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
path: artifacts/* path: artifacts/*
flatpak: flatpak:
name: "Flatpak"
runs-on: ubuntu-latest runs-on: ubuntu-latest
strategy: strategy:
matrix: matrix:
include: include:
- app: su.xash.Engine.Compat.i386 - app: su.xash.Engine.Compat.i386
container: container:
image: bilelmoussaoui/flatpak-github-actions:freedesktop-22.08 image: bilelmoussaoui/flatpak-github-actions:freedesktop-23.08
options: --privileged options: --privileged
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v4
with: with:
submodules: recursive submodules: recursive
- name: Build flatpak (Compat.i386) - name: Build flatpak (Compat.i386)
uses: FWGS/flatpak-github-actions/flatpak-builder@v6.1 uses: FWGS/flatpak-github-actions/flatpak-builder@v6.3
with: with:
bundle: ${{ matrix.app }}.flatpak bundle: ${{ matrix.app }}.flatpak
manifest-path: scripts/flatpak/${{ matrix.app }}.yml manifest-path: scripts/flatpak/${{ matrix.app }}.yml
- name: Upload engine (artifacts)
uses: actions/upload-artifact@v3
with:
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
path: artifacts/*
release: release:
name: "Upload releases" name: "Upload releases"
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: [build, flatpak] needs: [build, flatpak]
if: ${{ github.event_name == 'push' }} if: ${{ github.event_name == 'push' }}
steps: steps:
- name: Remove old release - name: Remove old release, fetch artifacts, repackage binaries and upload new release
uses: FWGS/delete-tag-and-release@v0.2.1-dev env:
with: GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
tag_name: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }} RELEASE_TAG: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }}
delete_release: true
github_token: ${{ secrets.GITHUB_TOKEN }}
- name: Fetch artifacts
uses: actions/download-artifact@v3.0.1
with:
path: artifacts/
- name: Repackage binaries and allow GitHub to process removed release for few seconds
run: | run: |
cd artifacts/ gh release delete "$RELEASE_TAG" \
for i in artifact-* su.xash.Engine.*; do --yes \
--cleanup-tag \
--repo "$GITHUB_REPOSITORY" || true
sleep 20s
gh run download "$GITHUB_RUN_ID" \
--dir artifacts/ \
--repo "$GITHUB_REPOSITORY"
pushd artifacts/
echo "Found artifacts:"
ls
for i in $(find -mindepth 1 -maxdepth 1 -type d); do
mv "$i"/* . mv "$i"/* .
rm -rf "$i" rm -rf "$i"
done done
ls -R . echo "Repackaged artifacts:"
cd ../ ls -R
popd
sleep 20s sleep 20s
- name: Upload new release gh release create "$RELEASE_TAG" artifacts/* \
uses: FWGS/action-gh-release@v0.1.15 --title "Xash3D FWGS Continuous ${{ github.ref_name }} Build" \
with: --target $GITHUB_SHA \
name: Xash3D FWGS Continuous ${{ github.ref_name }} Build --repo "$GITHUB_REPOSITORY" \
tag_name: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }} --prerelease
prerelease: true
token: ${{ secrets.GITHUB_TOKEN }}
files: artifacts/*
draft: false

5
.gitignore vendored
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@ -54,6 +54,11 @@ CMakeFiles
Makefile Makefile
cmake_install.cmake cmake_install.cmake
install_manifest.txt install_manifest.txt
CMakeLists.txt*
CMakeScripts
Testing
compile_commands.json
_deps
# makedepend # makedepend
Makefile.dep Makefile.dep
*.bak *.bak

@ -1 +1 @@
Subproject commit 853f633be18892499a86e7f57fecf34640bd64f2 Subproject commit f4ff263d42c3c3d3a95519592a8d7eeab1e52edf

2
3rdparty/gl-wes-v2 vendored

@ -1 +1 @@
Subproject commit 7ba4631bf5e921284100d10923b6980af66d98e8 Subproject commit 2d9b5afe109ab9f1f7f39754a5ba550e8cffa80a

@ -1 +1 @@
Subproject commit 5226f5f9370eebe874dae0525ad5d878a3b66faf Subproject commit e39434a2b17d12be569a1406f3bd23ac6a231347

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@ -18,7 +18,7 @@ def build(bld):
target = 'gl4es', target = 'gl4es',
features = 'c', features = 'c',
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'], includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'EXTERNAL_GETPROCADDRESS=GL4ES_GetProcAddress', 'NO_LOADER', 'STATICLIB'], defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'],
cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'], cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'],
subsystem = bld.env.MSVC_SUBSYSTEM, subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = '.') export_includes = '.')

2
3rdparty/mainui vendored

@ -1 +1 @@
Subproject commit d2544938fad58126af486e99845e9be105b9fdd3 Subproject commit b7edbaf2defdf9e8fa577878a33cda653031518e

2
3rdparty/nanogl vendored

@ -1 +1 @@
Subproject commit 6b6a947ee0c32abceea3e111364b0225af36df61 Subproject commit e75792de037ee141f7d596b95cf17bef23b119e2

@ -1 +1 @@
Subproject commit f85d64c1490b0ee74d146adca5811251d6ee1deb Subproject commit 7276993f3f4103af3f19f8313ebb2f69416f7cac

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@ -1,17 +1,17 @@
# Bug-compatibility in Xash3D FWGS # Bug-compatibility in Xash3D FWGS
Xash3D FWGS has special mode for games that rely on original engine bugs. Xash3D FWGS has special mode for games that rely on original engine bugs. In this mode, we emulate the behaviour of selected functions that may help running mods relying on engine bugs, but enabling them by default may break majority of other games.
In this mode, we emulate the behaviour of selected functions that may help running mods relying on engine bugs, but enabling them by default may break majority of other games.
At this time, we only have implemented GoldSrc bug-compatibility. It can be enabled with `-bugcomp` command line switch. At this time, we only have implemented GoldSrc bug-compatibility. It can be enabled with `-bugcomp` command line switch.
When `-bugcomp` is specified without argument, it enables everything. This behavior might be changed or removed in future versions.
When `-bugcomp` is specified with argument, it interpreted as flags separated with `+`. This way it's possible to combine multiple levels of bug-compatibility.
## GoldSrc bug-compatibility ## GoldSrc bug-compatibility
### Emulated bugs | Flag | Description | Games that require this flag |
| ------- | ----------- | ---------------------------- |
* `pfnPEntityOfEntIndex` in GoldSrc returns NULL for last player due to incorrect player index comparison | `peoei` | Reverts `pfnPEntityOfEntIndex` behavior to GoldSrc, where it returns NULL for last player due to incorrect player index comparison | * Counter-Strike: Condition Zero - Deleted Scenes |
| `gsmrf` | Rewrites message at the moment when Game DLL attempts to write an internal engine message, usually specific to GoldSrc protocol. Right now only supports `svc_spawnstaticsound`, more messages added by request. | * MetaMod/AMXModX based mods |
### Games and mods that require this | `sp_attn_none` | Makes sounds with attenuation zero spatialized, i.e. have a stereo effect. | Possibly, every game that was made for GoldSrc. |
* Counter-Strike: Condition Zero - Deleted Scenes

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@ -0,0 +1,21 @@
## Environment variables
#### Xash3D FWGS
The engine respects these environment variables:
| Variable | Type | Description |
| --------------------- | ---------- | ----------- |
| `XASH3D_GAME` | _string_ | Overrides default game directory. Ignored if `-game` command line argument is set |
| `XASH3D_BASEDIR` | _string_ | Sets path to base (root) directory, instead of current working directory |
| `XASH3D_RODIR` | _string_ | Sets path to read-only base (root) directory. Ignored if `-rodir` command line argument is set |
| `XASH3D_EXTRAS_PAK1` | _string_ | Archive file from specified path will be added to virtual filesystem search path in the lowest possible priority |
| `XASH3D_EXTRAS_PAK2` | _string_ | Similar to `XASH3D_EXTRAS_PAK1` but next to it in priority list |
Environment variables NOT listed in the table above are used internally, and aren't considered as stable interface.
#### mdldec
| Variable | Type | Description |
| --------------------- | ---------- | ----------- |
| `MDLDEC_ACT_PATH` | _string_ | If set, will read activities list from this path |

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@ -0,0 +1,25 @@
# GetNativeObject API
To be able to use platform-specific features or get optional engine interfaces, we've added a simple call to MobilityAPI on client DLL and PhysicsAPI for server DLL and extended MenuAPI for menu DLL.
It's defined like this:
```
void *pfnGetNativeObject( const char *name );
```
#### Cross-platform objects
Only these objects are guaranteed to be available on all targets.
| Object name | Interface |
|-------------|-----------|
| `VFileSystem009` | Provides C++ interface to filesystem, binary-compatible with Valve's VFileSystem009. |
| `XashFileSystemXXX` | Provides C interface to filesystem. This interface is unstable and not recommended for generic use, outside of engine internals. For more info about current version look into `filesystem.h`. |
#### Android-specific objects
| Object name | Interface |
|-------------|-----------|
| `JNIEnv` | Allows interfacing with Java Native Interface. |
| `ActivityClass` | Returns JNI object for engine Android activity class. |

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@ -0,0 +1,65 @@
# sounds.lst.md
Using sounds.lst located in scripts folder, modder can override some of the hardcoded sounds in temp entities and server physics.
File format:
```
<group name>
{
<path1>
<path2>
<path3>
}
<group2 name> <path with %d> <min number> <max number>
```
* Sounds can use any supported sound format (WAV or MP3).
* The path must be relative to the sounds/ folder in the game or base directory root, addon folder, or archive root.
* Groups can be empty or omitted from the file to load no sound.
* Groups can either list a set of files or specify a format string and a range.
* Anything after // will be considered a comment and ignored.
* Behavior is undefined if the group was listed multiple times.
Currently supported groups are:
|Group name|Usage|
|----------|-----|
|`BouncePlayerShell`|Used for BOUNCE_SHELL tempentity hitsound|
|`BounceWeaponShell`|Used for BOUCNE_SHOTSHELL tempentity hitsound|
|`BounceConcrete`|Used for BOUNCE_CONCRETE tempentity hitsound|
|`BounceGlass`|Used for BOUCNE_GLASS|
|`BounceMetal`|Used for BOUNCE_METAL|
|`BounceFlesh`|Used for BOUNCE_FLESH|
|`BounceWood`|Used for BOUNCE_WOOD|
|`Ricochet`|Used for BOUNCE_SHRAP and ricochet tempentities|
|`Explode`|Used for tempentity explosions|
|`EntityWaterEnter`|Used for entity entering water|
|`EntityWaterExit`|Used for entity exiting water|
|`PlayerWaterEnter`|Used for player entering water|
|`PlayerWaterExit`|Used for player exiting water|
## Example
This example is based on defaults sounds used in Half-Life:
```
BouncePlayerShell "player/pl_shell%d.wav" 1 3
BounceWeaponShell "weapons/sshell%d.wav" 1 3
BounceConcrete "debris/concrete%d.wav" 1 3
BounceGlass "debris/glass%d.wav" 1 4
BounceMetal "debris/metal%d.wav" 1 6
BounceFlesh "debris/flesh%d.wav" 1 7
BounceWood "debris/wood%d.wav" 1 4
Ricochet "weapons/ric%d.wav" 1 5
Explode "weapons/explode%d.wav" 3 5
EntityWaterEnter "player/pl_wade%d.wav" 1 4
EntityWaterExit "player/pl_wade%d.wav" 1 4
PlayerWaterEnter
{
"player/pl_wade1.wav"
}
PlayerWaterExit
{
"player/pl_wade2.wav"
}
```

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@ -78,6 +78,7 @@ These strings are specific to Xash3D FWGS.
| `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. | | `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
| `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead | | `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead |
| `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation | | `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation |
| `demomap` | string | Empty string | The name of the demo chapter map (Half-Life Uplink) |
## Note on GoldSrc liblist.gam support ## Note on GoldSrc liblist.gam support

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@ -0,0 +1,40 @@
### HD (external) textures support
Xash3D supports loading texture replacements in TGA format for almost all types of models in the game, except alias models at this time.
Textures are expected to be located at:
* `modfolder/materials/<mapname>` - for a specific map
* `modfolder/materials/common` - common for all maps
* `modfolder/materials/decals` - for decals
* `modfolder/materials/models/<model>` - for models (texture name must match the internal texture name in the model)
Support for high-resolution textures is enabled setting `host_allow_materials` cvar to `1` or in the menu, in "Video options" section.
#### Xash3D FWGS additions
In addition to paths above, Xash3D FWGS checks following paths:
* `modfolder/materials/sprites/<sprite>` - for sprites, except HUD sprites
Also, to check which texture replacements are loaded successfully, failed or weren't found, a mod developer can set `host_allow_materials` cvar value to `2`. The engine will spew log at any developer level in the following format:
```
Looking for <replacement> replacement... <status code> (<path relative to mod directory>)
```
Status codes:
* `OK` - texture replacement file was found and loaded into GPU memory successfully
* `FAIL` - texture file was found but hasn't been parsed or loaded successfully. Refer to engine log for more details.
* `MISS` - texture file wasn't found
Example:
```
Looking for maps/bounce.bsp:!waterblue tex replacement...OK (materials/common/!waterblue.tga)
Looking for maps/bounce.bsp:!waterblue_luma tex replacement...MISS (not found)
Looking for {shot2 decal replacement...MISS (materials/decals/{shot2.tga)
Looking for {shot4 decal replacement...MISS (materials/decals/{shot4.tga)
Looking for {shot3 decal replacement...MISS (materials/decals/{shot3.tga)
Looking for models/gman tex replacement...FAIL (materials/models/gman/GMan_Case1.tga)
Looking for models/gman tex replacement...FAIL (materials/models/gman/inside_1.tga)
```

15
Documentation/musl.md Normal file
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@ -0,0 +1,15 @@
# Xash3D FWGS on `musl`
Xash3D FWGS works on `musl` out of the box. However, the engine doesn't try to differentiate glibc and musl anymore. If you see error similar to:
```
Host_InitError: can't initialize cl_dlls/client.so: Error relocating valve/cl_dlls/client.so: __sprintf_chk: symbol not found
```
... or you know that the game you're running is linked against glibc, you can try using `libgcompat`, like this:
```
$ LD_PRELOAD=/lib/libgcompat.so.0 ./xash3d ...
```
It will automatically add the missing symbols that glibc binaries usually need. In the future we might automatically link engine against `libgcompat` for better compatibility with prebuilt or closed-source games, if there will be any use for this.

View File

@ -240,6 +240,8 @@ CSO-like Xash3D-based mod, CSMoE - https://github.com/MoeMod/CSMoE
## Crack-Life: Campaign Mode ## Crack-Life: Campaign Mode
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life
Reverse-engineered code: branch **clcampaign** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/clcampaign
## Escape from the Darkness ## Escape from the Darkness
malortie's recreation - https://github.com/malortie/hl-eftd malortie's recreation - https://github.com/malortie/hl-eftd

View File

@ -19,7 +19,22 @@
- [List of XashXT-based mods](#list-of-xashxt-based-mods) - [List of XashXT-based mods](#list-of-xashxt-based-mods)
- [List of maps for They Hunger](#list-of-maps-for-they-hunger) - [List of maps for They Hunger](#list-of-maps-for-they-hunger)
- [List of games and mods with custom gamedll](#list-of-games-and-mods-with-custom-gamedll) - [List of games and mods with custom gamedll](#list-of-games-and-mods-with-custom-gamedll)
- [List of mods for Counter Strike(Android only)](#list-of-mods-for-counter-strike) - [List of mods for Counter Strike](#list-of-mods-for-counter-strike)
- [List of supported mods from mobile_hacks branch of HLSDK Portable by FWGS](#list-of-supported-mods-from-mobile_hacks-branch-of-hlsdk-portable-by-fwgs)
# List of supported mods from mobile_hacks branch of HLSDK Portable by FWGS
1. [Afraid of Monsters](https://www.moddb.com/mods/afraid-of-monsters/downloads/afraid-of-monsters-v1)
2. [Big Lolly](https://www.moddb.com/mods/big-lolly)
3. [Half-Life: Blue Shift](https://store.steampowered.com/app/130/HalfLife_Blue_Shift/)
4. [Half-Secret](https://www.moddb.com/mods/half-secret)
5. [Case Closed](https://www.moddb.com/mods/caseclosed)
6. [Bloody Pizza - Vendetta](https://www.moddb.com/games/half-life/addons/bloody-pizza-vendetta)
7. [Borderlands](https://www.moddb.com/games/half-life/addons/borderlands-v04)
8. [Half-Life: Induction](https://www.moddb.com/mods/half-life-induction/downloads/half-life-induction-12)
9. [Redemption/Absolute Redemption](https://www.moddb.com/mods/absolute-redemption)
10. [Sewer beta](https://www.moddb.com/games/half-life/addons/sewer-beta)
11. [Times of Troubles](https://www.moddb.com/mods/times-of-troubles)
12. [Half-Life: Urbicide](https://www.moddb.com/mods/half-life-urbicide)
# List of Half-Life-based mods # List of Half-Life-based mods
Originally this list was written by *Qwertyus*(*Qortez*) Originally this list was written by *Qwertyus*(*Qortez*)
@ -176,7 +191,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
143. [Operation: Nova](http://www.moddb.com/mods/half-life-operation-nova) (there is an inner bug with an M60 machinegun on a map with Osprey: it can be activated and used if you are staying in front of it, not behind it) 143. [Operation: Nova](http://www.moddb.com/mods/half-life-operation-nova) (there is an inner bug with an M60 machinegun on a map with Osprey: it can be activated and used if you are staying in front of it, not behind it)
144. [Optimum Fear](https://www.fileplanet.com/7472/0/fileinfo/Optimum-Fear) 144. [Optimum Fear](https://www.fileplanet.com/7472/0/fileinfo/Optimum-Fear)
145. [Outrun](http://www.moddb.com/mods/outrun) 145. [Outrun](http://www.moddb.com/mods/outrun)
146. [Outwards (Day One)](https://drive.google.com/file/d/1mjQ8wUazYbwTq9Ocg0Vs0raq4avbTRne/view?usp=sharing) 146. [Outwards (Day One)](https://web.archive.org/web/20161026104825/http://visgi.info/maps/)
147. [Overhaul Pack](http://www.moddb.com/mods/half-life-overhaul-pack) (Just HD pack for Half-Life) 147. [Overhaul Pack](http://www.moddb.com/mods/half-life-overhaul-pack) (Just HD pack for Half-Life)
148. [P.I.Z.D.E.C.](https://www.runthinkshootlive.com/posts/pizdec/) 148. [P.I.Z.D.E.C.](https://www.runthinkshootlive.com/posts/pizdec/)
149. [pagoda](http://www.moddb.com/mods/pagoda1) 149. [pagoda](http://www.moddb.com/mods/pagoda1)
@ -282,7 +297,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
6. [Catacombs: Part 1](https://www.runthinkshootlive.com/posts/catacombs/) 6. [Catacombs: Part 1](https://www.runthinkshootlive.com/posts/catacombs/)
7. [Cro-man's Office Mappack](http://twhl.info/vault.php?map=5547) 7. [Cro-man's Office Mappack](http://twhl.info/vault.php?map=5547)
8. [Half-Life Episode Two Demo Alpha v1.0](http://hl.loess.ru/?mod=451) 8. [Half-Life Episode Two Demo Alpha v1.0](http://hl.loess.ru/?mod=451)
9. [Hazardous-Course (first version of Hazardous-Course 2)](https://drive.google.com/file/d/16djJZSpNWKyScSxSyMqX-u_S-2i400rl/view?usp=sharing) 9. [Hazardous-Course (first version of Hazardous-Course 2)](https://web.archive.org/web/20110512012317/http://www.richmans-maps.ch.vu/)
10. [High Tech v0.2](http://hl.loess.ru/?mod=499) 10. [High Tech v0.2](http://hl.loess.ru/?mod=499)
11. [HL Shadows, Part 1](https://www.fileplanet.com/7466/0/fileinfo/'HL-Shadows',-Part-1) 11. [HL Shadows, Part 1](https://www.fileplanet.com/7466/0/fileinfo/'HL-Shadows',-Part-1)
12. [HLNewEnd](http://twhl.info/vault.php?map=2275) 12. [HLNewEnd](http://twhl.info/vault.php?map=2275)
@ -305,11 +320,11 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
29. [Shortcut v1.0 Beta](https://www.runthinkshootlive.com/posts/shortcut/) 29. [Shortcut v1.0 Beta](https://www.runthinkshootlive.com/posts/shortcut/)
30. [Stoka](https://www.ceskemody.cz/mapy.php?lng=1&clanek=222&razeni_hra=1&pn=stoka) 30. [Stoka](https://www.ceskemody.cz/mapy.php?lng=1&clanek=222&razeni_hra=1&pn=stoka)
31. [Striker's Compo 26](http://twhl.info/vault.php?map=5190) (buggy) 31. [Striker's Compo 26](http://twhl.info/vault.php?map=5190) (buggy)
32. [Technology Test 2](https://drive.google.com/file/d/1LfldzsMIN5j07bgtNkfY5v0Xl0S9de_G/view?usp=sharing) 32. [Technology Test 2](https://web.archive.org/web/20110512012317/http://www.richmans-maps.ch.vu/)
33. [The Gate Playable Demo](https://www.fileplanet.com/116347/110000/fileinfo/The-Gate-Playable-Demo) 33. [The Gate Playable Demo](https://www.fileplanet.com/116347/110000/fileinfo/The-Gate-Playable-Demo)
34. [They are Back](https://www.runthinkshootlive.com/posts/they-are-back/) 34. [They are Back](https://www.runthinkshootlive.com/posts/they-are-back/)
35. [Tiefseelabor( Deep Sea Laboratory )](https://www.runthinkshootlive.com/posts/deep-sea-laboratory/) 35. [Tiefseelabor( Deep Sea Laboratory )](https://www.runthinkshootlive.com/posts/deep-sea-laboratory/)
36. [Time-Shift](https://drive.google.com/file/d/1pK1s-2SIlSMQHVRPMLdC_94wTa__8_DX/view?usp=sharing) 36. [Time-Shift](https://web.archive.org/web/20110512012317/http://www.richmans-maps.ch.vu/)
37. [Train Single Beta](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (Remove **gfx.wad** from **TrainSingle** folder) 37. [Train Single Beta](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (Remove **gfx.wad** from **TrainSingle** folder)
38. [WAR: The Killer Beta 0.1](http://www.moddb.com/mods/war) 38. [WAR: The Killer Beta 0.1](http://www.moddb.com/mods/war)
39. [White Force Beta( Residual Point prototype )](http://www.moddb.com/mods/hl-residual-point/downloads/white-force-beta-2002) 39. [White Force Beta( Residual Point prototype )](http://www.moddb.com/mods/hl-residual-point/downloads/white-force-beta-2002)
@ -379,7 +394,7 @@ Mods:
5. [Half-Life Baby v1.4](http://www.moddb.com/games/half-life/addons/half-life-baby) (it's an unfinished but playable mod; after installing of the mod open **liblist.gam** or **gameinfo.txt** file in the mod's folder and correct the line **gamedll "..\hlbaby\dlls\hl.dll"** for **gamedll "dlls\hl.dll"**, otherwise you'll not be able to start a game) 5. [Half-Life Baby v1.4](http://www.moddb.com/games/half-life/addons/half-life-baby) (it's an unfinished but playable mod; after installing of the mod open **liblist.gam** or **gameinfo.txt** file in the mod's folder and correct the line **gamedll "..\hlbaby\dlls\hl.dll"** for **gamedll "dlls\hl.dll"**, otherwise you'll not be able to start a game)
6. [Half-Secret](http://www.moddb.com/mods/half-secret) (this mod has custom **weapon_snark** code) 6. [Half-Secret](http://www.moddb.com/mods/half-secret) (this mod has custom **weapon_snark** code)
7. [Induction](http://www.moddb.com/mods/half-life-induction) (this mod has new item - **item_flashlight**) 7. [Induction](http://www.moddb.com/mods/half-life-induction) (this mod has new item - **item_flashlight**)
8. [Lost in Black Mesa(first version without HLFX)](https://drive.google.com/file/d/1bEnm_AxJs-ly8hTEZIQBw_v2BsXdSiGa/view?usp=sharing) 8. [Lost in Black Mesa(first version without HLFX)](https://web.archive.org/web/20160407041812/http://half-life.ru/forum/showthread.php?threadid=13959) (download links dead!)
9. [Soldier](http://www.moddb.com/mods/half-life-soldier) 9. [Soldier](http://www.moddb.com/mods/half-life-soldier)
10. [Solo Operations](http://www.moddb.com/mods/solo-operations) 10. [Solo Operations](http://www.moddb.com/mods/solo-operations)
11. [The Blood v1.1](http://hl.loess.ru/?mods=&search=The+Blood) (there are some inner bugs in the mod, but they don't interfere with a game progress) 11. [The Blood v1.1](http://hl.loess.ru/?mods=&search=The+Blood) (there are some inner bugs in the mod, but they don't interfere with a game progress)
@ -440,7 +455,7 @@ Mods:
51. [Data-base](https://www.runthinkshootlive.com/posts/database/) 51. [Data-base](https://www.runthinkshootlive.com/posts/database/)
52. [de_dust2_azabetfeN](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (remove **cl_dlls** & **dlls** folders from inside of mod's directory before you start the game) 52. [de_dust2_azabetfeN](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (remove **cl_dlls** & **dlls** folders from inside of mod's directory before you start the game)
53. [De-railed](http://twhl.info/competitions.php?results=7) 53. [De-railed](http://twhl.info/competitions.php?results=7)
54. [Dead Shift Beta](http://www.moddb.com/mods/dead-shift) - [Demo 1](https://www.gamewatcher.com/mods/half-life-mod/dead-shift-1-0-beta) & [Demo 2](https://drive.google.com/file/d/1uHvr8xONogTTNOy-8X6G4ehFV6Eawvbq/view?usp=sharing) 54. [Dead Shift Beta](http://www.moddb.com/mods/dead-shift) - [Demo 1](https://www.gamewatcher.com/mods/half-life-mod/dead-shift-1-0-beta) & [Demo 2](https://web.archive.org/web/20151030005310/http://www.gamefront.com/files/13532512)
55. [Deep](http://twhl.info/vault.php?map=1669) 55. [Deep](http://twhl.info/vault.php?map=1669)
56. [Desert Attack](http://fyzzer.narod.ru/index.html) 56. [Desert Attack](http://fyzzer.narod.ru/index.html)
57. [Desert Combat Demo](https://www.fileplanet.com/190487/190000/fileinfo/Half-Life---Desert-Combat-Mod) (despite a big file size there's only one small unfinished map) 57. [Desert Combat Demo](https://www.fileplanet.com/190487/190000/fileinfo/Half-Life---Desert-Combat-Mod) (despite a big file size there's only one small unfinished map)
@ -498,8 +513,8 @@ Mods:
109. [Hospital](https://gamebanana.com/maps/167446) (you need to edit **liblist.gam** file in the mod's folder - delete *gamedll & type* strings from it before you start to play) 109. [Hospital](https://gamebanana.com/maps/167446) (you need to edit **liblist.gam** file in the mod's folder - delete *gamedll & type* strings from it before you start to play)
110. [Hostage](https://www.runthinkshootlive.com/posts/hostage-2/) 110. [Hostage](https://www.runthinkshootlive.com/posts/hostage-2/)
111. [House](http://www.artpeter.net/Data/HalfLife/Hl.php) 111. [House](http://www.artpeter.net/Data/HalfLife/Hl.php)
112. [Impulse 101 Fun - The Train](https://drive.google.com/file/d/1jAuMCCmREH0mfAEAscqaG8FQGa2uNknb/view?usp=sharing) (map from *TWHL* by *Archie* aka *The Hunter*) 112. [Impulse 101 Fun - The Train](http://web.archive.org/web/20070305075816/http://www.twhl.co.za/mapvault/2817.zip) (map from *TWHL* by *Archie* aka *The Hunter*)
113. [In America](https://drive.google.com/file/d/1gOC8zfnUvBxRy8Rr8juNiUNbLYjoZpnn/view?usp=sharing) 113. [In America](https://web.archive.org/web/20170221213409/http://www.lambda-force.org/load/half_life/karty/half_life_in_america/18-1-0-476)
114. [In the Kitchen](http://twhl.info/vault.php?map=4314) 114. [In the Kitchen](http://twhl.info/vault.php?map=4314)
115. [Infiltration](https://www.fileplanet.com/7467/0/fileinfo/Infiltration) 115. [Infiltration](https://www.fileplanet.com/7467/0/fileinfo/Infiltration)
116. [Interactivity & Lots of Entities](http://twhl.info/vault.php?map=5744) (link dead!) 116. [Interactivity & Lots of Entities](http://twhl.info/vault.php?map=5744) (link dead!)

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@ -1,8 +1,8 @@
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" /> # Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \ [![builds.sr.ht status](https://builds.sr.ht/~a1batross/xash3d-fwgs.svg)](https://builds.sr.ht/~a1batross/xash3d-fwgs?) [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) [![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow. Xash3D (pronounced `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike. Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike.
@ -28,7 +28,7 @@ If you like Xash3D FWGS, consider supporting individual engine maintainers. By s
1) Copy engine binaries to some directory. 1) Copy engine binaries to some directory.
2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries. 2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries.
If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable). If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course. This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods.
You still needed to copy `valve` directory as all game resources located there. You still needed to copy `valve` directory as all game resources located there.
3) Run the main executable (`xash3d.exe` or AppImage). 3) Run the main executable (`xash3d.exe` or AppImage).
@ -46,11 +46,11 @@ NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependenc
### Prerequisites ### Prerequisites
If your CPU is x86 compatible, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games. If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code! Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable). If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course. This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods.
#### Windows (Visual Studio) #### Windows (Visual Studio)
* Install Visual Studio. * Install Visual Studio.

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@ -1,25 +0,0 @@
/*
boneinfo.h - structure that send delta-compressed bones across network
Copyright (C) 2018 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef BONEINFO_H
#define BONEINFO_H
typedef struct
{
vec3_t angles;
vec3_t origin;
} boneinfo_t;
#endif//BONEINFO_H

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@ -127,14 +127,23 @@ typedef struct
int flags; // sky or slime, no lightmap or 256 subdivision int flags; // sky or slime, no lightmap or 256 subdivision
} mtexinfo_t; } mtexinfo_t;
typedef struct glpoly_s // a1ba: changed size to avoid undefined behavior. Check your allocations if you take this header!
// For example:
// before: malloc( sizeof( glpoly_t ) + ( numverts - 4 ) * VERTEXSIZE * sizeof( float ))
// after (C): malloc( sizeof( glpoly_t ) + numverts * VERTEXSIZE * sizeof( float ))
// after (C++): malloc( sizeof( glpoly_t ) + ( numverts - 1 ) * VERTEXSIZE * sizeof( float ))
typedef struct glpoly2_s
{ {
struct glpoly_s *next; struct glpoly2_s *next;
struct glpoly_s *chain; struct glpoly2_s *chain;
int numverts; int numverts;
int flags; // for SURF_UNDERWATER int flags; // for SURF_UNDERWATER
float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) #ifdef __cplusplus
} glpoly_t; float verts[1][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
#else
float verts[][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
#endif
} glpoly2_t;
typedef struct mnode_s typedef struct mnode_s
{ {
@ -173,7 +182,7 @@ struct decal_s
short entityIndex; // Entity this is attached to short entityIndex; // Entity this is attached to
// Xash3D specific // Xash3D specific
vec3_t position; // location of the decal center in world space. vec3_t position; // location of the decal center in world space.
glpoly_t *polys; // precomputed decal vertices glpoly2_t *polys; // precomputed decal vertices
intptr_t reserved[4]; // just for future expansions or mod-makers intptr_t reserved[4]; // just for future expansions or mod-makers
}; };
@ -246,7 +255,7 @@ struct msurface_s
int light_s, light_t; // gl lightmap coordinates int light_s, light_t; // gl lightmap coordinates
glpoly_t *polys; // multiple if warped glpoly2_t *polys; // multiple if warped
struct msurface_s *texturechain; struct msurface_s *texturechain;
mtexinfo_t *texinfo; mtexinfo_t *texinfo;
@ -488,7 +497,8 @@ typedef struct
int flags; int flags;
float size; float size;
int reserved[8]; // VBO offsets const trivertex_t **pposeverts; // only valid during loading, used to build GL mesh
intptr_t reserved[7]; // VBO offsets
int numposes; int numposes;
int poseverts; int poseverts;
@ -531,8 +541,10 @@ typedef struct
#define MAX_MOVIES 8 #define MAX_MOVIES 8
#define MAX_CDTRACKS 32 #define MAX_CDTRACKS 32
#define MAX_CLIENT_SPRITES 512 // SpriteTextures (0-256 hud, 256-512 client) #define MAX_CLIENT_SPRITES 512 // SpriteTextures (0-256 hud, 256-512 client)
#define MAX_EFRAGS 8192 // Arcane Dimensions required
#define MAX_REQUESTS 64 #define MAX_REQUESTS 64
STATIC_CHECK_SIZEOF( mextrasurf_t, 324, 496 );
STATIC_CHECK_SIZEOF( decal_t, 60, 88 );
STATIC_CHECK_SIZEOF( mfaceinfo_t, 176, 304 );
#endif//COM_MODEL_H #endif//COM_MODEL_H

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@ -717,6 +717,7 @@ enum
kRenderFxExplode, // Scale up really big! kRenderFxExplode, // Scale up really big!
kRenderFxGlowShell, // Glowing Shell kRenderFxGlowShell, // Glowing Shell
kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!) kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!)
kRenderFxLightMultiplier,
}; };
typedef int func_t; typedef int func_t;

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@ -1,49 +1,122 @@
/*** /*
* cvardef.h - quake cvar definition
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (C) 2024 Alibek Omarov
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef CVARDEF_H
#define CVARDEF_H
#define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc This program is free software; you can redistribute it and/or
#define FCVAR_USERINFO (1<<1) // changes the client's info string modify it under the terms of the GNU General Public License
#define FCVAR_SERVER (1<<2) // notifies players when changed as published by the Free Software Foundation; either version 2
#define FCVAR_EXTDLL (1<<3) // defined by external DLL of the License, or (at your option) any later version.
#define FCVAR_CLIENTDLL (1<<4) // defined by the client dll
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar
#define FCVAR_PRIVILEGED (1<<10) // only available in privileged mode
#define FCVAR_FILTERABLE (1<<11) // filtered in unprivileged mode if cl_filterstuffcmd is 1
// Xash3D extensions This program is distributed in the hope that it will be useful,
#define FCVAR_GLCONFIG (1<<12) // write it into <renderer>.cfg(see RefAPI) but WITHOUT ANY WARRANTY; without even the implied warranty of
#define FCVAR_CHANGED (1<<13) // set each time the cvar is changed MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#define FCVAR_GAMEUIDLL (1<<14) // defined by the menu DLL
#define FCVAR_CHEAT (1<<15) // can not be changed if cheats are disabled
// a1ba: let's reuse higher bits for flags extensions from now on See the GNU General Public License for more details.
#define FCVAR_LATCH (1<<30) // notify client what this cvar will be applied only after server restart (but don't does more nothing)
typedef struct cvar_s You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef CVAR
#define CVAR
#include STDINT_H
#include "xash3d_types.h"
/*
cvar_t variables are used to hold scalar or string variables that can be changed
or displayed at the console or prog code as well as accessed directly
in C code.
The user can access cvars from the console in three ways:
r_draworder prints the current value
r_draworder 0 sets the current value to 0
set r_draworder 0 as above, but creates the cvar if not present
Cvars are restricted from having the same names as commands to keep this
interface from being ambiguous.
The are also occasionally used to communicated information between different
modules of the program.
*/
enum
{ {
// GoldSrc compatibility flags
FCVAR_ARCHIVE = 1 << 0, // set to cause it to be saved to vars.rc
FCVAR_USERINFO = 1 << 1, // added to userinfo when changed
FCVAR_SERVER = 1 << 2, // added to serverinfo when changed, will notify clients by default
FCVAR_EXTDLL = 1 << 3, // defined by server.dll
FCVAR_CLIENTDLL = 1 << 4, // defined by client.dll
FCVAR_PROTECTED = 1 << 5, // private server cvar
FCVAR_SPONLY = 1 << 6, // can be set only in singleplayer
FCVAR_PRINTABLEONLY = 1 << 7, // only allows printable characters
FCVAR_UNLOGGED = 1 << 8, // disables notifying client about server cvar change
FCVAR_NOEXTRAWHITESPACE = 1 << 9, // removes space characters from the beginning and the end of the string
FCVAR_PRIVILEGED = 1 << 10, // only available in privileged mode
FCVAR_FILTERABLE = 1 << 11, // treated as privileged if cl_filterstuffcmd is 1, otherwise ignored
// Xash3D public flags
// FCVAR_LATCH = 1 << 11, // deprecated Xash3D flag, conflicts with FCVAR_FILTERABLE. Use another FCVAR_LATCH!
FCVAR_GLCONFIG = 1 << 12, // set to cause it to be saved to <renderer>.cfg (see RefAPI)
FCVAR_CHANGED = 1 << 13, // set each time the cvar changed
FCVAR_GAMEUIDLL = 1 << 14, // defined by menu.dll
FCVAR_CHEAT = 1 << 15, // cannot be changed if sv_cheats is 0
#if REF_DLL || ENGINE_DLL // Xash3D internal flags, MUST NOT be used outside of engine
FCVAR_RENDERINFO = 1 << 16, // set to cause it to be saved to video.cfg
FCVAR_READ_ONLY = 1 << 17, // display only, cannot be set by user at all
FCVAR_EXTENDED = 1 << 18, // extended cvar structure
FCVAR_ALLOCATED = 1 << 19, // allocated by the engine, must be freed with Mem_Free
FCVAR_VIDRESTART = 1 << 20, // triggers video subsystem to recreate/modify window parameters
FCVAR_TEMPORARY = 1 << 21, // only used to temporarly hold some value, can be unlinked
FCVAR_MOVEVARS = 1 << 22, // access to movevars_t structure, synchornized between client and server
FCVAR_USER_CREATED = 1 << 23, // created by a set command
FCVAR_REFDLL = 1 << 29, // (Xash3D FWGS internal flag) defined by the renderer DLL
#endif // REF_DLL || ENGINE_DLL
FCVAR_LATCH = 1 << 30, // (Xash3D FWGS public flag, was FCVAR_FILTERABLE in Xash3D) save changes until server restart
};
struct cvar_s {
char *name; char *name;
char *string; char *string;
int flags; uint32_t flags;
float value; float value;
struct cvar_s *next; struct cvar_s *next;
} cvar_t; };
typedef struct cvar_s cvar_t;
#endif//CVARDEF_H STATIC_CHECK_SIZEOF( struct cvar_s, 20, 32 );
#if REF_DLL || ENGINE_DLL // Xash3D internal cvar format, MUST NOT be used outside of engine
struct convar_s {
char *name;
char *string;
uint32_t flags;
float value;
struct convar_s *next;
char *desc;
char *def_string;
};
typedef struct convar_s convar_t;
#if XASH_64BIT
#define CVAR_SENTINEL (uintptr_t)0xDEADBEEFDEADBEEF
#else
#define CVAR_SENTINEL (uintptr_t)0xDEADBEEF
#endif
#define CVAR_CHECK_SENTINEL( cv ) ((uintptr_t)(cv)->next == CVAR_SENTINEL)
#define CVAR_DEFINE( cv, cvname, cvstr, cvflags, cvdesc ) \
convar_t cv = { (char*)cvname, (char*)cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, (char*)cvdesc, NULL }
#define CVAR_DEFINE_AUTO( cv, cvstr, cvflags, cvdesc ) CVAR_DEFINE( cv, #cv, cvstr, cvflags, cvdesc )
#endif // REF_DLL || ENGINE_DLL
#endif // CVAR

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@ -1,5 +1,5 @@
/* /*
features.h - engine features that can be enabled by mod-maker request enginefeatures.h - engine features that can be enabled by mod-maker request
Copyright (C) 2012 Uncle Mike Copyright (C) 2012 Uncle Mike
This program is free software: you can redistribute it and/or modify This program is free software: you can redistribute it and/or modify
@ -27,4 +27,20 @@ GNU General Public License for more details.
#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine #define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
#define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer #define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer
#define ENGINE_DISABLE_HDTEXTURES (1U<<30) // disable support of HD-textures in case custom renderer have separate way to load them
#define ENGINE_STEP_POSHISTORY_LERP (1U<<31) // enable MOVETYPE_STEP interpolation based on position history. Incompatible with ENGINE_COMPUTE_STUDIO_LERP!
// adjust the mask when features will be added or removed
#define ENGINE_FEATURES_MASK \
( ENGINE_WRITE_LARGE_COORD \
| ENGINE_QUAKE_COMPATIBLE \
| ENGINE_LOAD_DELUXEDATA \
| ENGINE_PHYSICS_PUSHER_EXT \
| ENGINE_LARGE_LIGHTMAPS \
| ENGINE_COMPENSATE_QUAKE_BUG \
| ENGINE_IMPROVED_LINETRACE \
| ENGINE_COMPUTE_STUDIO_LERP \
| ENGINE_LINEAR_GAMMA_SPACE \
| ENGINE_STEP_POSHISTORY_LERP )
#endif//FEATURES_H #endif//FEATURES_H

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@ -30,7 +30,7 @@ GAMEINFO stuff
internal shared gameinfo structure (readonly for engine parts) internal shared gameinfo structure (readonly for engine parts)
======================================================================== ========================================================================
*/ */
typedef struct typedef struct GAMEINFO_s
{ {
// filesystem info // filesystem info
char gamefolder[64]; // used for change game '-game x' char gamefolder[64]; // used for change game '-game x'
@ -50,4 +50,48 @@ typedef struct
int gamemode; int gamemode;
} GAMEINFO; } GAMEINFO;
/*
========================================================================
Extended GameInfo struct introduced in Xash3D FWGS
GAMEINFO can't be reliably extended, as nor engine, nor menu can't be
sure about struct size. By adding struct versioning, we can check the
presense for extra fields.
========================================================================
*/
#define GAMEINFO_VERSION 2
typedef enum gametype_e
{
GAME_NORMAL,
GAME_SINGLEPLAYER_ONLY,
GAME_MULTIPLAYER_ONLY,
} gametype_t;
typedef struct gameinfo2_s
{
int gi_version; // should be set to desired struct version, e.g. GAMEINFO_VERSION
// filesystem info
char gamefolder[64]; // used for change game
char startmap[64]; // map to start singleplayer game from
char trainmap[64]; // map to start hazardous course from (if specified)
char demomap[64]; // map to start demo chapter from (if specified)
char title[64]; // game title
char iconpath[64]; // path to game icon
char version[16]; // game version (optional)
uint32_t flags; // gameinfo flags, extended to fit more flags
// mod info
char game_url[256]; // link to a developer's site
char update_url[256]; // link to updates page
char type[64]; // single, toolkit, multiplayer, etc
char date[64]; // release date
uint64_t size; // size in bytes
gametype_t gamemode;
} gameinfo2_t;
#endif//GAMEINFO_H #endif//GAMEINFO_H

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@ -1,18 +1,35 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ /*
// Copyright (C) 1996-1997 Id Software, Inc.
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#if !defined( KBUTTONH ) This program is free software; you can redistribute it and/or
#define KBUTTONH modify it under the terms of the GNU General Public License
#pragma once as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
typedef struct kbutton_s This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef KBUTTON_H
#define KBUTTON_H
// a1ba: copied from WinQuake/client.h
//
// cl_input
//
typedef struct
{ {
int down[2]; // key nums holding it down int down[2]; // key nums holding it down
int state; // low bit is down state int state; // low bit is down state
} kbutton_t; } kbutton_t;
#endif // !KBUTTONH STATIC_CHECK_SIZEOF( kbutton_t, 12, 12 );
#endif // KBUTTON_H

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@ -27,6 +27,7 @@
// Set this flag for things like broadcast requests, etc. where the engine should not // Set this flag for things like broadcast requests, etc. where the engine should not
// kill the request hook after receiving the first response // kill the request hook after receiving the first response
#define FNETAPI_MULTIPLE_RESPONSE ( 1<<0 ) #define FNETAPI_MULTIPLE_RESPONSE ( 1<<0 )
#define FNETAPI_LEGACY_PROTOCOL ( 1<<1 ) // xash3d-fwgs extension
struct net_response_s; struct net_response_s;
typedef void (*net_api_response_func_t) ( struct net_response_s *response ); typedef void (*net_api_response_func_t) ( struct net_response_s *response );
@ -35,6 +36,7 @@ typedef void (*net_api_response_func_t) ( struct net_response_s *response );
#define NET_ERROR_TIMEOUT ( 1<<0 ) #define NET_ERROR_TIMEOUT ( 1<<0 )
#define NET_ERROR_PROTO_UNSUPPORTED ( 1<<1 ) #define NET_ERROR_PROTO_UNSUPPORTED ( 1<<1 )
#define NET_ERROR_UNDEFINED ( 1<<2 ) #define NET_ERROR_UNDEFINED ( 1<<2 )
#define NET_ERROR_FORBIDDEN ( 1<<3 ) // xash3d-fwgs extension
typedef struct net_adrlist_s typedef struct net_adrlist_s
{ {

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@ -1,76 +1,74 @@
/*** /*
* Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef NETADR_H This program is free software; you can redistribute it and/or
#define NETADR_H modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef NET_ADR_H
#define NET_ADR_H
#include "build.h"
#include STDINT_H #include STDINT_H
typedef enum // net.h -- quake's interface to the networking layer
{ // a1ba: copied from Quake-2/qcommon/qcommon.h and modified to support IPv6
NA_UNUSED = 0,
NA_LOOPBACK,
NA_BROADCAST,
NA_IP,
NA_IPX,
NA_BROADCAST_IPX,
NA_IP6,
NA_MULTICAST_IP6, // all nodes multicast
} netadrtype_t;
// Original structure: #define PORT_ANY -1
// typedef struct netadr_s
// { typedef enum {NA_LOOPBACK = 1, NA_BROADCAST, NA_IP, NA_IPX, NA_BROADCAST_IPX, NA_IP6, NA_MULTICAST_IP6} netadrtype_t;
// netadrtype_t type;
// unsigned char ip[4]; /*
// unsigned char ipx[10]; Original Quake-2 structure:
// unsigned short port; typedef struct
// } netadr_t; {
netadrtype_t type;
byte ip[4];
byte ipx[10];
unsigned short port;
} netadr_t;
*/
#pragma pack( push, 1 ) #pragma pack( push, 1 )
typedef struct netadr_s typedef struct netadr_s
{ {
union union
{ {
// IPv6 struct
struct struct
{ {
uint32_t type; uint16_t type6;
uint8_t ip6[16];
};
struct
{
uint32_t type; // must be netadrtype_t but will break with short enums
union union
{ {
uint8_t ip[4]; uint8_t ip[4];
uint32_t ip4; uint32_t ip4; // for easier conversions
}; };
uint8_t ipx[10]; uint8_t ipx[10];
}; };
struct
{
#if XASH_LITTLE_ENDIAN
uint16_t type6;
uint8_t ip6[16];
#elif XASH_BIG_ENDIAN
uint8_t ip6_0[2];
uint16_t type6;
uint8_t ip6_2[14];
#endif
};
}; };
uint16_t port; uint16_t port;
} netadr_t; } netadr_t;
#pragma pack( pop ) #pragma pack( pop )
STATIC_ASSERT( sizeof( netadr_t ) == 20, "invalid netadr_t size" ); STATIC_CHECK_SIZEOF( netadr_t, 20, 20 );
#endif//NETADR_H #endif // NET_ADR_H

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@ -35,7 +35,6 @@ GNU General Public License for more details.
#define __cdecl #define __cdecl
#define __stdcall #define __stdcall
#define _inline static inline #define _inline static inline
#define FORCEINLINE inline __attribute__((always_inline))
#if XASH_POSIX #if XASH_POSIX
#include <unistd.h> #include <unistd.h>
@ -63,13 +62,6 @@ GNU General Public License for more details.
int x, y; int x, y;
} POINT; } POINT;
#else // WIN32 #else // WIN32
#ifdef __MINGW32__
#define _inline static inline
#define FORCEINLINE inline __attribute__((always_inline))
#else
#define FORCEINLINE __forceinline
#endif
#define open _open #define open _open
#define read _read #define read _read
#define alloca _alloca #define alloca _alloca

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@ -56,6 +56,8 @@ color24 gTracerColors[] =
}; };
*/ */
#define TRACER_COLORINDEX_DEFAULT 4
// Temporary entity array // Temporary entity array
#define TENTPRIORITY_LOW 0 #define TENTPRIORITY_LOW 0
#define TENTPRIORITY_HIGH 1 #define TENTPRIORITY_HIGH 1

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@ -107,7 +107,8 @@ typedef enum
TF_ARB_FLOAT = (1<<26), // float textures TF_ARB_FLOAT = (1<<26), // float textures
TF_NOCOMPARE = (1<<27), // disable comparing for depth textures TF_NOCOMPARE = (1<<27), // disable comparing for depth textures
TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24) TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24)
TF_MULTISAMPLE = (1<<29) // multisampling texture TF_MULTISAMPLE = (1<<29), // multisampling texture
TF_ALLOW_NEAREST = (1<<30), // allows toggling nearest filtering for TF_NOMIPMAP textures
} texFlags_t; } texFlags_t;
typedef enum typedef enum
@ -229,7 +230,7 @@ typedef struct render_api_s
void (*R_Reserved0)( void ); void (*R_Reserved0)( void );
// static allocations // static allocations
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ); void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
void (*pfnMemFree)( void *mem, const char *filename, const int fileline ); void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
// engine utils (not related with render API but placed here) // engine utils (not related with render API but placed here)

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@ -28,11 +28,7 @@ typedef byte rgb_t[3]; // unsigned byte colorpack
typedef vec_t matrix3x4[3][4]; typedef vec_t matrix3x4[3][4];
typedef vec_t matrix4x4[4][4]; typedef vec_t matrix4x4[4][4];
#if XASH_64BIT
typedef uint32_t poolhandle_t; typedef uint32_t poolhandle_t;
#else
typedef void* poolhandle_t;
#endif
#undef true #undef true
#undef false #undef false
@ -58,9 +54,6 @@ typedef uint64_t longtime_t;
#define BIT( n ) ( 1U << ( n )) #define BIT( n ) ( 1U << ( n ))
#define BIT64( n ) ( 1ULL << ( n )) #define BIT64( n ) ( 1ULL << ( n ))
#define GAMMA ( 2.2f ) // Valve Software gamma
#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0
#define TEXGAMMA ( 0.9f ) // compensate dim textures
#define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits)) #define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits))
#define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits)) #define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits))
#define FBitSet( iBitVector, bit ) ((iBitVector) & (bit)) #define FBitSet( iBitVector, bit ) ((iBitVector) & (bit))
@ -77,51 +70,81 @@ typedef uint64_t longtime_t;
#define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' ) #define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' )
#define ColorIndex( c ) ((( c ) - '0' ) & 7 ) #define ColorIndex( c ) ((( c ) - '0' ) & 7 )
#if defined(__GNUC__) #if defined( __GNUC__ )
#ifdef __i386__ #if defined( __i386__ )
#define EXPORT __attribute__ ((visibility ("default"),force_align_arg_pointer)) #define EXPORT __attribute__(( visibility( "default" ), force_align_arg_pointer ))
#define GAME_EXPORT __attribute((force_align_arg_pointer)) #define GAME_EXPORT __attribute(( force_align_arg_pointer ))
#else #else
#define EXPORT __attribute__ ((visibility ("default"))) #define EXPORT __attribute__(( visibility ( "default" )))
#define GAME_EXPORT #define GAME_EXPORT
#endif #endif
#define _format(x) __attribute__((format(printf, x, x+1)))
#define NORETURN __attribute__((noreturn)) #define NORETURN __attribute__(( noreturn ))
#define NONNULL __attribute__((nonnull)) #define NONNULL __attribute__(( nonnull ))
#elif defined(_MSC_VER) #define _format( x ) __attribute__(( format( printf, x, x + 1 )))
#define ALLOC_CHECK( x ) __attribute__(( alloc_size( x )))
#define NO_ASAN __attribute__(( no_sanitize( "address" )))
#define RENAME_SYMBOL( x ) asm( x )
#else
#if defined( _MSC_VER )
#define EXPORT __declspec( dllexport ) #define EXPORT __declspec( dllexport )
#define GAME_EXPORT #define NO_ASAN __declspec( no_sanitize_address )
#define _format(x)
#define NORETURN
#define NONNULL
#else
#define EXPORT
#define GAME_EXPORT
#define _format(x)
#define NORETURN
#define NONNULL
#endif
#if ( __GNUC__ >= 3 )
#define unlikely(x) __builtin_expect(x, 0)
#define likely(x) __builtin_expect(x, 1)
#elif defined( __has_builtin )
#if __has_builtin( __builtin_expect )
#define unlikely(x) __builtin_expect(x, 0)
#define likely(x) __builtin_expect(x, 1)
#else #else
#define unlikely(x) (x) #define EXPORT
#define likely(x) (x) #define NO_ASAN
#endif #endif
#else #define GAME_EXPORT
#define unlikely(x) (x) #define NORETURN
#define likely(x) (x) #define NONNULL
#define _format( x )
#define ALLOC_CHECK( x )
#define RENAME_SYMBOL( x )
#endif #endif
#if defined( static_assert ) // C11 static_assert #if __GNUC__ >= 3
#define STATIC_ASSERT static_assert #define unlikely( x ) __builtin_expect( x, 0 )
#define likely( x ) __builtin_expect( x, 1 )
#elif defined( __has_builtin )
#if __has_builtin( __builtin_expect ) // this must be after defined() check
#define unlikely( x ) __builtin_expect( x, 0 )
#define likely( x ) __builtin_expect( x, 1 )
#endif
#endif
#if !defined( unlikely ) || !defined( likely )
#define unlikely( x ) ( x )
#define likely( x ) ( x )
#endif
#if __STDC_VERSION__ >= 202311L || __cplusplus >= 201103L // C23 or C++ static_assert is a keyword
#define STATIC_ASSERT_( ignore, x, y ) static_assert( x, y )
#define STATIC_ASSERT static_assert
#elif __STDC_VERSION__ >= 201112L // in C11 it's _Static_assert
#define STATIC_ASSERT_( ignore, x, y ) _Static_assert( x, y )
#define STATIC_ASSERT _Static_assert
#else #else
#define STATIC_ASSERT( x, y ) extern int _static_assert_##__LINE__[( x ) ? 1 : -1] #define STATIC_ASSERT_( id, x, y ) extern int id[( x ) ? 1 : -1]
// need these to correctly expand the line macro
#define STATIC_ASSERT_3( line, x, y ) STATIC_ASSERT_( static_assert_ ## line, x, y )
#define STATIC_ASSERT_2( line, x, y ) STATIC_ASSERT_3( line, x, y )
#define STATIC_ASSERT( x, y ) STATIC_ASSERT_2( __LINE__, x, y )
#endif
// at least, statically check size of some public structures
#if XASH_64BIT
#define STATIC_CHECK_SIZEOF( type, size32, size64 ) \
STATIC_ASSERT( sizeof( type ) == size64, #type " unexpected size" )
#else
#define STATIC_CHECK_SIZEOF( type, size32, size64 ) \
STATIC_ASSERT( sizeof( type ) == size32, #type " unexpected size" )
#endif
#if !defined( __cplusplus ) && __STDC_VERSION__ >= 199101L // not C++ and C99 or newer
#define XASH_RESTRICT restrict
#elif _MSC_VER || __GNUC__ || __clang__ // compiler-specific extensions
#define XASH_RESTRICT __restrict
#else
#define XASH_RESTRICT // nothing
#endif #endif
#ifdef XASH_BIG_ENDIAN #ifdef XASH_BIG_ENDIAN
@ -156,6 +179,7 @@ _inline float LittleFloat( float f )
typedef unsigned int dword; typedef unsigned int dword;
typedef unsigned int uint; typedef unsigned int uint;
typedef unsigned long ulong;
typedef char string[MAX_STRING]; typedef char string[MAX_STRING];
typedef struct file_s file_t; // normal file typedef struct file_s file_t; // normal file
typedef struct stream_s stream_t; // sound stream for background music playing typedef struct stream_s stream_t; // sound stream for background music playing

View File

@ -74,7 +74,7 @@ typedef struct
float size; float size;
} daliashdr_t; } daliashdr_t;
STATIC_ASSERT( sizeof( daliashdr_t ) == 84, "invalid daliashdr_t size" ); STATIC_CHECK_SIZEOF( daliashdr_t, 84, 84 );
typedef struct typedef struct
{ {
@ -83,7 +83,7 @@ typedef struct
int32_t t; int32_t t;
} stvert_t; } stvert_t;
STATIC_ASSERT( sizeof( stvert_t ) == 12, "invalid stvert_t size" ); STATIC_CHECK_SIZEOF( stvert_t, 12, 12 );
typedef struct dtriangle_s typedef struct dtriangle_s
{ {
@ -91,7 +91,7 @@ typedef struct dtriangle_s
int32_t vertindex[3]; int32_t vertindex[3];
} dtriangle_t; } dtriangle_t;
STATIC_ASSERT( sizeof( dtriangle_t ) == 16, "invalid dtriangle_t size" ); STATIC_CHECK_SIZEOF( dtriangle_t, 16, 16 );
#define DT_FACES_FRONT 0x0010 #define DT_FACES_FRONT 0x0010
#define ALIAS_ONSEAM 0x0020 #define ALIAS_ONSEAM 0x0020
@ -103,7 +103,7 @@ typedef struct
char name[16]; // frame name from grabbing char name[16]; // frame name from grabbing
} daliasframe_t; } daliasframe_t;
STATIC_ASSERT( sizeof( daliasframe_t ) == 24, "invalid daliasframe_t size" ); STATIC_CHECK_SIZEOF( daliasframe_t, 24, 24 );
typedef struct typedef struct
{ {
@ -112,41 +112,41 @@ typedef struct
trivertex_t bboxmax; // lightnormal isn't used trivertex_t bboxmax; // lightnormal isn't used
} daliasgroup_t; } daliasgroup_t;
STATIC_ASSERT( sizeof( daliasgroup_t ) == 12, "invalid daliasgrou_t size" ); STATIC_CHECK_SIZEOF( daliasgroup_t, 12, 12 );
typedef struct typedef struct
{ {
int32_t numskins; int32_t numskins;
} daliasskingroup_t; } daliasskingroup_t;
STATIC_ASSERT( sizeof( daliasskingroup_t ) == 4, "invalid daliasskingroup_t size" ); STATIC_CHECK_SIZEOF( daliasskingroup_t, 4, 4 );
typedef struct typedef struct
{ {
float interval; float interval;
} daliasinterval_t; } daliasinterval_t;
STATIC_ASSERT( sizeof( daliasinterval_t ) == 4, "invalid daliasinterval_t size" ); STATIC_CHECK_SIZEOF( daliasinterval_t, 4, 4 );
typedef struct typedef struct
{ {
float interval; float interval;
} daliasskininterval_t; } daliasskininterval_t;
STATIC_ASSERT( sizeof( daliasskininterval_t ) == 4, "invalid daliasskininterval_t size" ); STATIC_CHECK_SIZEOF( daliasskininterval_t, 4, 4 );
typedef struct typedef struct
{ {
uint32_t type; // was aliasframetype_t uint32_t type; // was aliasframetype_t
} daliasframetype_t; } daliasframetype_t;
STATIC_ASSERT( sizeof( daliasframetype_t ) == 4, "invalid daliasframetype_t size" ); STATIC_CHECK_SIZEOF( daliasframetype_t, 4, 4 );
typedef struct typedef struct
{ {
uint32_t type; // was aliasskintype_t uint32_t type; // was aliasskintype_t
} daliasskintype_t; } daliasskintype_t;
STATIC_ASSERT( sizeof( daliasskintype_t ) == 4, "invalid daliasskintype_t size" ); STATIC_CHECK_SIZEOF( daliasskintype_t, 4, 4 );
#endif//ALIAS_H #endif//ALIAS_H

View File

@ -1,18 +1,22 @@
/*** /*
* Copyright (C) 1996-1997 Id Software, Inc.
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
{-0.525731, 0.000000, 0.850651}, {-0.525731, 0.000000, 0.850651},
{-0.442863, 0.238856, 0.864188}, {-0.442863, 0.238856, 0.864188},
{-0.295242, 0.000000, 0.955423}, {-0.295242, 0.000000, 0.955423},

View File

@ -157,32 +157,12 @@ void CL_PlayCDTrack_f( void )
CL_ScreenshotGetName CL_ScreenshotGetName
================== ==================
*/ */
static qboolean CL_ScreenshotGetName( int lastnum, char *filename, size_t size ) static qboolean CL_ScreenshotGetName( const char *fmt, int lastnum, char *filename, size_t size )
{ {
if( lastnum < 0 || lastnum > 9999 ) if( lastnum < 0 || lastnum > 9999 )
{
Con_Printf( S_ERROR "unable to write screenshot\n" );
return false; return false;
}
return Q_snprintf( filename, size, "scrshots/%s_shot%04d.png", clgame.mapname, lastnum ) > 0; return Q_snprintf( filename, size, fmt, clgame.mapname, lastnum ) > 0;
}
/*
==================
CL_SnapshotGetName
==================
*/
static qboolean CL_SnapshotGetName( int lastnum, char *filename, size_t size )
{
if( lastnum < 0 || lastnum > 9999 )
{
Con_Printf( S_ERROR "unable to write snapshot\n" );
FS_AllowDirectPaths( false );
return false;
}
return Q_snprintf( filename, size, "../%s_%04d.png", clgame.mapname, lastnum ) > 0;
} }
/* /*
@ -192,127 +172,6 @@ static qboolean CL_SnapshotGetName( int lastnum, char *filename, size_t size )
============================================================================== ==============================================================================
*/ */
/*
==================
CL_ScreenShot_f
normal screenshot
==================
*/
void CL_ScreenShot_f( void )
{
int i;
string checkname;
if( CL_IsDevOverviewMode() == 1 )
{
// special case for write overview image and script file
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
cls.scrshot_action = scrshot_mapshot; // build new frame for mapshot
}
else
{
// scan for a free filename
for( i = 0; i < 9999; i++ )
{
if( !CL_ScreenshotGetName( i, checkname, sizeof( checkname )))
return; // no namespace
if( !FS_FileExists( checkname, true ))
break;
}
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
cls.scrshot_action = scrshot_normal; // build new frame for screenshot
}
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_SnapShot_f
save screenshots into root dir
==================
*/
void CL_SnapShot_f( void )
{
int i;
string checkname;
if( CL_IsDevOverviewMode() == 1 )
{
// special case for write overview image and script file
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
cls.scrshot_action = scrshot_mapshot; // build new frame for mapshot
}
else
{
FS_AllowDirectPaths( true );
// scan for a free filename
for( i = 0; i < 9999; i++ )
{
if( !CL_SnapshotGetName( i, checkname, sizeof( checkname )))
return; // no namespace
if( !FS_FileExists( checkname, true ))
break;
}
FS_AllowDirectPaths( false );
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
cls.scrshot_action = scrshot_snapshot; // build new frame for screenshot
}
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_EnvShot_f
cubemap view
==================
*/
void CL_EnvShot_f( void )
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "envshot <shotname>\n" );
return;
}
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "gfx/env/%s", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_envshot; // build new frame for envshot
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_SkyShot_f
skybox view
==================
*/
void CL_SkyShot_f( void )
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "skyshot <shotname>\n" );
return;
}
Q_snprintf( cls.shotname, sizeof( cls.shotname ),"gfx/env/%s", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_skyshot; // build new frame for skyshot
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/* /*
================== ==================
CL_LevelShot_f CL_LevelShot_f
@ -355,23 +214,100 @@ void CL_LevelShot_f( void )
else cls.scrshot_action = scrshot_inactive; // disable - not needs else cls.scrshot_action = scrshot_inactive; // disable - not needs
} }
/* static scrshot_t CL_GetScreenshotTypeFromString( const char *string )
==================
CL_SaveShot_f
mini-pic in loadgame menu
==================
*/
void CL_SaveShot_f( void )
{ {
if( !Q_stricmp( string, "snapshot" ))
return scrshot_snapshot;
if( !Q_stricmp( string, "screenshot" ))
return scrshot_normal;
if( !Q_stricmp( string, "saveshot" ))
return scrshot_savegame;
if( !Q_stricmp( string, "envshot" ))
return scrshot_envshot;
if( !Q_stricmp( string, "skyshot" ))
return scrshot_skyshot;
return scrshot_inactive;
}
void CL_GenericShot_f( void )
{
const char *argv0 = Cmd_Argv( 0 );
scrshot_t type;
type = CL_GetScreenshotTypeFromString( argv0 );
if( type == scrshot_normal || type == scrshot_snapshot )
{
if( CL_IsDevOverviewMode() == 1 )
type = scrshot_mapshot;
}
else
{
if( Cmd_Argc() < 2 ) if( Cmd_Argc() < 2 )
{ {
Con_Printf( S_USAGE "saveshot <savename>\n" ); Con_Printf( S_USAGE "%s <shotname>\n", argv0 );
return;
}
}
switch( type )
{
case scrshot_envshot:
case scrshot_skyshot:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "gfx/env/%s", Cmd_Argv( 1 ));
break;
case scrshot_savegame:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ));
break;
case scrshot_mapshot:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
break;
case scrshot_normal:
case scrshot_snapshot:
{
const char *fmt;
string checkname;
int i;
if( type == scrshot_snapshot )
{
fmt = "../%s_%04d.png";
FS_AllowDirectPaths( true );
}
else fmt = "scrshots/%s_shot%04d.png";
for( i = 0; i < 9999; i++ )
{
if( !CL_ScreenshotGetName( fmt, i, checkname, sizeof( checkname )))
{
Con_Printf( S_ERROR "unable to write %s\n", argv0 );
FS_AllowDirectPaths( false );
return; return;
} }
Q_snprintf( cls.shotname, sizeof( cls.shotname ), DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 )); if( !FS_FileExists( checkname, true ))
cls.scrshot_action = scrshot_savegame; // build new frame for saveshot break;
}
FS_AllowDirectPaths( false );
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
break;
}
case scrshot_inactive:
case scrshot_plaque:
default:
return; // shouldn't happen
}
cls.scrshot_action = type; // build new frame for saveshot
cls.envshot_vieworg = NULL;
cls.envshot_viewsize = 0;
} }
/* /*
@ -413,7 +349,7 @@ void CL_SetSky_f( void )
return; return;
} }
ref.dllFuncs.R_SetupSky( Cmd_Argv( 1 )); R_SetupSky( Cmd_Argv( 1 ));
} }
/* /*

View File

@ -70,16 +70,17 @@ qboolean CL_CheckFile( sizebuf_t *msg, resource_t *pResource )
return true; return true;
} }
if( cl.downloadUrl[0] ) host.downloadcount++;
if( cl.http_download )
{ {
HTTP_AddDownload( filepath, pResource->nDownloadSize, true ); HTTP_AddDownload( filepath, pResource->nDownloadSize, true );
host.downloadcount++;
return false;
} }
else
{
MSG_BeginClientCmd( msg, clc_stringcmd ); MSG_BeginClientCmd( msg, clc_stringcmd );
MSG_WriteStringf( msg, "dlfile %s", filepath ); MSG_WriteStringf( msg, "dlfile %s", filepath );
host.downloadcount++; }
return false; return false;
} }
@ -104,7 +105,7 @@ void CL_AddToResourceList( resource_t *pResource, resource_t *pList )
void CL_RemoveFromResourceList( resource_t *pResource ) void CL_RemoveFromResourceList( resource_t *pResource )
{ {
if( pResource->pPrev == NULL || pResource->pNext == NULL ) if( pResource->pPrev == NULL || pResource->pNext == NULL )
Host_Error( "mislinked resource in CL_RemoveFromResourceList\n" ); Host_Error( "mislinked resource in %s\n", __func__ );
if( pResource->pNext == pResource || pResource->pPrev == pResource ) if( pResource->pNext == pResource || pResource->pPrev == pResource )
Host_Error( "attempt to free last entry in list.\n" ); Host_Error( "attempt to free last entry in list.\n" );
@ -119,7 +120,7 @@ void CL_MoveToOnHandList( resource_t *pResource )
{ {
if( !pResource ) if( !pResource )
{ {
Con_Reportf( "Null resource passed to CL_MoveToOnHandList\n" ); Con_Reportf( "Null resource passed to %s\n", __func__ );
return; return;
} }
@ -127,7 +128,7 @@ void CL_MoveToOnHandList( resource_t *pResource )
CL_AddToResourceList( pResource, &cl.resourcesonhand ); CL_AddToResourceList( pResource, &cl.resourcesonhand );
} }
void CL_ClearResourceList( resource_t *pList ) static void CL_ClearResourceList( resource_t *pList )
{ {
resource_t *p, *n; resource_t *p, *n;

View File

@ -50,7 +50,29 @@ const char *CL_MsgInfo( int cmd )
if( cmd >= 0 && cmd <= svc_lastmsg ) if( cmd >= 0 && cmd <= svc_lastmsg )
{ {
// get engine message name // get engine message name
Q_strncpy( sz, svc_strings[cmd], sizeof( sz )); const char *svc_string = NULL;
switch( cls.legacymode )
{
case PROTO_CURRENT:
svc_string = svc_strings[cmd];
break;
case PROTO_LEGACY:
svc_string = svc_legacy_strings[cmd];
break;
case PROTO_QUAKE:
svc_string = svc_quake_strings[cmd];
break;
case PROTO_GOLDSRC:
svc_string = svc_goldsrc_strings[cmd];
break;
}
// fall back to current protocol strings
if( !svc_string )
svc_string = svc_strings[cmd];
Q_strncpy( sz, svc_string, sizeof( sz ));
} }
else if( cmd > svc_lastmsg && cmd <= ( svc_lastmsg + MAX_USER_MESSAGES )) else if( cmd > svc_lastmsg && cmd <= ( svc_lastmsg + MAX_USER_MESSAGES ))
{ {

View File

@ -79,7 +79,7 @@ typedef struct
typedef struct typedef struct
{ {
demoentry_t *entries; // track entry info demoentry_t *entries; // track entry info
int numentries; // number of tracks int32_t numentries; // number of tracks
} demodirectory_t; } demodirectory_t;
// add angles // add angles
@ -107,6 +107,42 @@ struct
int angle_position; int angle_position;
} demo; } demo;
static qboolean CL_NextDemo( void );
static int CL_GetDemoNetProtocol( connprotocol_t proto )
{
switch( proto )
{
case PROTO_CURRENT:
return PROTOCOL_VERSION;
case PROTO_LEGACY:
return PROTOCOL_LEGACY_VERSION;
case PROTO_QUAKE:
return PROTOCOL_VERSION_QUAKE;
case PROTO_GOLDSRC:
return PROTOCOL_GOLDSRC_VERSION;
}
return PROTOCOL_VERSION;
}
static connprotocol_t CL_GetProtocolFromDemo( int net_protocol )
{
switch( net_protocol )
{
case PROTOCOL_VERSION:
return PROTO_CURRENT;
case PROTOCOL_LEGACY_VERSION:
return PROTO_LEGACY;
case PROTOCOL_VERSION_QUAKE:
return PROTO_QUAKE;
case PROTOCOL_GOLDSRC_VERSION:
return PROTO_GOLDSRC;
}
return PROTO_CURRENT;
}
/* /*
==================== ====================
CL_StartupDemoHeader CL_StartupDemoHeader
@ -117,12 +153,8 @@ we record a demo on this level
*/ */
void CL_StartupDemoHeader( void ) void CL_StartupDemoHeader( void )
{ {
if( cls.demoheader ) CL_CloseDemoHeader();
{
FS_Close( cls.demoheader );
}
// Note: this is replacing tmpfile()
cls.demoheader = FS_Open( "demoheader.tmp", "w+b", true ); cls.demoheader = FS_Open( "demoheader.tmp", "w+b", true );
if( !cls.demoheader ) if( !cls.demoheader )
@ -156,7 +188,7 @@ CL_GetDemoRecordClock
write time while demo is recording write time while demo is recording
==================== ====================
*/ */
float CL_GetDemoRecordClock( void ) static float CL_GetDemoRecordClock( void )
{ {
return cl.mtime[0]; return cl.mtime[0];
} }
@ -168,7 +200,7 @@ CL_GetDemoPlaybackClock
overwrite host.realtime overwrite host.realtime
==================== ====================
*/ */
float CL_GetDemoPlaybackClock( void ) static float CL_GetDemoPlaybackClock( void )
{ {
return host.realtime + host.frametime; return host.realtime + host.frametime;
} }
@ -194,7 +226,7 @@ CL_WriteDemoCmdHeader
Writes the demo command header and time-delta Writes the demo command header and time-delta
==================== ====================
*/ */
void CL_WriteDemoCmdHeader( byte cmd, file_t *file ) static void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
{ {
float dt; float dt;
@ -267,7 +299,7 @@ Save state of cls.netchan sequences
so that we can play the demo correctly. so that we can play the demo correctly.
==================== ====================
*/ */
void CL_WriteDemoSequence( file_t *file ) static void CL_WriteDemoSequence( file_t *file )
{ {
Assert( file != NULL ); Assert( file != NULL );
@ -295,10 +327,6 @@ void CL_WriteDemoMessage( qboolean startup, int start, sizebuf_t *msg )
if( !file ) return; if( !file ) return;
// past the start but not recording a demo.
if( !startup && !cls.demorecording )
return;
swlen = MSG_GetNumBytesWritten( msg ) - start; swlen = MSG_GetNumBytesWritten( msg ) - start;
if( swlen <= 0 ) return; if( swlen <= 0 ) return;
@ -348,7 +376,7 @@ CL_WriteDemoHeader
Write demo header Write demo header
==================== ====================
*/ */
void CL_WriteDemoHeader( const char *name ) static void CL_WriteDemoHeader( const char *name )
{ {
int copysize; int copysize;
int savepos; int savepos;
@ -371,8 +399,8 @@ void CL_WriteDemoHeader( const char *name )
demo.header.id = IDEMOHEADER; demo.header.id = IDEMOHEADER;
demo.header.dem_protocol = DEMO_PROTOCOL; demo.header.dem_protocol = DEMO_PROTOCOL;
demo.header.net_protocol = cls.legacymode ? PROTOCOL_LEGACY_VERSION : PROTOCOL_VERSION; demo.header.net_protocol = CL_GetDemoNetProtocol( cls.legacymode );
demo.header.host_fps = bound( MIN_FPS, host_maxfps.value, MAX_FPS ); demo.header.host_fps = host_maxfps.value ? bound( MIN_FPS, host_maxfps.value, MAX_FPS ) : MAX_FPS;
Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname )); Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname ));
Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment )); Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment ));
Q_strncpy( demo.header.gamedir, FS_Gamedir(), sizeof( demo.header.gamedir )); Q_strncpy( demo.header.gamedir, FS_Gamedir(), sizeof( demo.header.gamedir ));
@ -391,6 +419,7 @@ void CL_WriteDemoHeader( const char *name )
// finish off the startup info. // finish off the startup info.
CL_WriteDemoCmdHeader( dem_stop, cls.demoheader ); CL_WriteDemoCmdHeader( dem_stop, cls.demoheader );
FS_Flush( cls.demoheader );
// now copy the stuff we cached from the server. // now copy the stuff we cached from the server.
copysize = savepos = FS_Tell( cls.demoheader ); copysize = savepos = FS_Tell( cls.demoheader );
@ -436,7 +465,7 @@ CL_StopRecord
finish recording demo finish recording demo
================= =================
*/ */
void CL_StopRecord( void ) static void CL_StopRecord( void )
{ {
int i, curpos; int i, curpos;
float stoptime; float stoptime;
@ -518,7 +547,7 @@ CL_ReadDemoCmdHeader
read the demo command read the demo command
================= =================
*/ */
qboolean CL_ReadDemoCmdHeader( byte *cmd, float *dt ) static qboolean CL_ReadDemoCmdHeader( byte *cmd, float *dt )
{ {
// read the command // read the command
// HACKHACK: skip NOPs // HACKHACK: skip NOPs
@ -548,7 +577,7 @@ read the demo usercmd for predicting
and smooth movement during playback the demo and smooth movement during playback the demo
================= =================
*/ */
void CL_ReadDemoUserCmd( qboolean discard ) static void CL_ReadDemoUserCmd( qboolean discard )
{ {
byte data[1024]; byte data[1024];
int cmdnumber; int cmdnumber;
@ -570,6 +599,9 @@ void CL_ReadDemoUserCmd( qboolean discard )
memset( &nullcmd, 0, sizeof( nullcmd )); memset( &nullcmd, 0, sizeof( nullcmd ));
MSG_Init( &buf, "UserCmd", data, sizeof( data )); MSG_Init( &buf, "UserCmd", data, sizeof( data ));
// a1ba: I have no proper explanation why
cmdnumber++;
pcmd = &cl.commands[cmdnumber & CL_UPDATE_MASK]; pcmd = &cl.commands[cmdnumber & CL_UPDATE_MASK];
pcmd->processedfuncs = false; pcmd->processedfuncs = false;
pcmd->senttime = 0.0f; pcmd->senttime = 0.0f;
@ -610,7 +642,7 @@ CL_ReadDemoSequence
read netchan sequences read netchan sequences
================= =================
*/ */
void CL_ReadDemoSequence( qboolean discard ) static void CL_ReadDemoSequence( qboolean discard )
{ {
int incoming_sequence; int incoming_sequence;
int incoming_acknowledged; int incoming_acknowledged;
@ -644,7 +676,7 @@ void CL_ReadDemoSequence( qboolean discard )
CL_DemoStartPlayback CL_DemoStartPlayback
================= =================
*/ */
void CL_DemoStartPlayback( int mode ) static void CL_DemoStartPlayback( int mode )
{ {
if( cls.changedemo ) if( cls.changedemo )
{ {
@ -689,7 +721,7 @@ void CL_DemoStartPlayback( int mode )
CL_DemoAborted CL_DemoAborted
================= =================
*/ */
void CL_DemoAborted( void ) static void CL_DemoAborted( void )
{ {
if( cls.demofile ) if( cls.demofile )
FS_Close( cls.demofile ); FS_Close( cls.demofile );
@ -729,7 +761,7 @@ returns true on success, false on failure
g-cont. probably captain obvious mode is ON g-cont. probably captain obvious mode is ON
================= =================
*/ */
qboolean CL_DemoMoveToNextSection( void ) static qboolean CL_DemoMoveToNextSection( void )
{ {
if( ++demo.entryIndex >= demo.directory.numentries ) if( ++demo.entryIndex >= demo.directory.numentries )
{ {
@ -751,7 +783,7 @@ qboolean CL_DemoMoveToNextSection( void )
return true; return true;
} }
qboolean CL_ReadRawNetworkData( byte *buffer, size_t *length ) static qboolean CL_ReadRawNetworkData( byte *buffer, size_t *length )
{ {
int msglen = 0; int msglen = 0;
@ -802,7 +834,7 @@ CL_DemoReadMessageQuake
reads demo data and write it to client reads demo data and write it to client
================= =================
*/ */
qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length ) static qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
{ {
vec3_t viewangles; vec3_t viewangles;
int msglen = 0; int msglen = 0;
@ -1017,7 +1049,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
return CL_ReadRawNetworkData( buffer, length ); return CL_ReadRawNetworkData( buffer, length );
} }
void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t **prev, demoangle_t **next ) static void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t **prev, demoangle_t **next )
{ {
int i, i0, i1, imod; int i, i0, i1, imod;
float at; float at;
@ -1112,8 +1144,9 @@ CL_FinishTimeDemo
show stats show stats
============== ==============
*/ */
void CL_FinishTimeDemo( void ) static void CL_FinishTimeDemo( void )
{ {
qboolean temp = host.allow_console;
int frames; int frames;
double time; double time;
@ -1124,7 +1157,9 @@ void CL_FinishTimeDemo( void )
time = host.realtime - cls.td_starttime; time = host.realtime - cls.td_starttime;
if( !time ) time = 1.0; if( !time ) time = 1.0;
host.allow_console = true;
Con_Printf( "timedemo result: %i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time ); Con_Printf( "timedemo result: %i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time );
host.allow_console = temp;
if( Sys_CheckParm( "-timedemo" )) if( Sys_CheckParm( "-timedemo" ))
CL_Quit_f(); CL_Quit_f();
@ -1261,7 +1296,7 @@ CL_NextDemo
Called when a demo finishes Called when a demo finishes
================== ==================
*/ */
qboolean CL_NextDemo( void ) static qboolean CL_NextDemo( void )
{ {
char str[MAX_QPATH]; char str[MAX_QPATH];
@ -1413,6 +1448,51 @@ void CL_Record_f( void )
CL_WriteDemoHeader( demopath ); CL_WriteDemoHeader( demopath );
} }
static qboolean CL_ParseDemoHeader( const char *callee, const char *filename, file_t *f, demoheader_t *hdr, int32_t *numentries )
{
if( FS_Read( f, hdr, sizeof( *hdr )) != sizeof( *hdr ) || hdr->id != IDEMOHEADER )
{
Con_Printf( S_ERROR "%s: %s is not in supported format or not a demo file\n", callee, filename );
return false;
}
// force null terminate strings
hdr->mapname[sizeof( hdr->mapname ) - 1] = 0;
hdr->comment[sizeof( hdr->comment ) - 1] = 0;
hdr->gamedir[sizeof( hdr->gamedir ) - 1] = 0;
if( hdr->dem_protocol != DEMO_PROTOCOL )
{
Con_Printf( S_ERROR "%s: demo protocol outdated (%i should be %i)\n",
callee, hdr->net_protocol, DEMO_PROTOCOL );
return false;
}
if( hdr->net_protocol != PROTOCOL_VERSION && hdr->net_protocol != PROTOCOL_LEGACY_VERSION )
{
Con_Printf( S_ERROR "%s: net protocol outdated (%i should be %i or %i)\n",
callee, hdr->net_protocol, PROTOCOL_VERSION, PROTOCOL_LEGACY_VERSION );
return false;
}
if( FS_Seek( f, hdr->directory_offset, SEEK_SET ) < 0
|| FS_Read( f, numentries, sizeof( *numentries )) != sizeof( *numentries ))
{
Con_Printf( S_ERROR "%s: can't find directory offset in %s, demo file corrupted\n",
callee, filename );
return false;
}
if(( *numentries < 1 ) || ( *numentries > 1024 ))
{
Con_Printf( S_ERROR "%s: demo have bogus # of directory entries: %i\n",
callee, *numentries );
return false;
}
return true;
}
/* /*
==================== ====================
CL_PlayDemo_f CL_PlayDemo_f
@ -1433,9 +1513,7 @@ void CL_PlayDemo_f( void )
} }
if( cls.demoplayback ) if( cls.demoplayback )
{
CL_StopPlayback(); CL_StopPlayback();
}
if( cls.demorecording ) if( cls.demorecording )
{ {
@ -1485,51 +1563,32 @@ void CL_PlayDemo_f( void )
if( neg ) cls.forcetrack = -cls.forcetrack; if( neg ) cls.forcetrack = -cls.forcetrack;
CL_DemoStartPlayback( DEMO_QUAKE1 ); CL_DemoStartPlayback( DEMO_QUAKE1 );
cls.legacymode = PROTO_QUAKE;
return; // quake demo is started return; // quake demo is started
} }
// read in the demo header // read in the demo header
FS_Read( cls.demofile, &demo.header, sizeof( demoheader_t )); if( !CL_ParseDemoHeader( Cmd_Argv( 0 ), filename, cls.demofile, &demo.header, &demo.directory.numentries ))
if( demo.header.id != IDEMOHEADER )
{ {
Con_Printf( S_ERROR "%s is not a demo file\n", demoname );
CL_DemoAborted();
return;
}
if( demo.header.dem_protocol != DEMO_PROTOCOL )
{
Con_Printf( S_ERROR "playdemo: demo protocol outdated (%i should be %i)\n", demo.header.dem_protocol, DEMO_PROTOCOL );
CL_DemoAborted();
return;
}
if( demo.header.net_protocol != PROTOCOL_VERSION &&
demo.header.net_protocol != PROTOCOL_LEGACY_VERSION )
{
Con_Printf( S_ERROR "playdemo: net protocol outdated (%i should be %i)\n", demo.header.net_protocol, PROTOCOL_VERSION );
CL_DemoAborted();
return;
}
// now read in the directory structure.
FS_Seek( cls.demofile, demo.header.directory_offset, SEEK_SET );
FS_Read( cls.demofile, &demo.directory.numentries, sizeof( int ));
if( demo.directory.numentries < 1 || demo.directory.numentries > 1024 )
{
Con_Printf( S_ERROR "demo had bogus # of directory entries: %i\n", demo.directory.numentries );
CL_DemoAborted(); CL_DemoAborted();
return; return;
} }
// allocate demo entries // allocate demo entries
demo.directory.entries = Mem_Malloc( cls.mempool, sizeof( demoentry_t ) * demo.directory.numentries ); demo.directory.entries = Mem_Malloc( cls.mempool, sizeof( *demo.directory.entries ) * demo.directory.numentries );
for( i = 0; i < demo.directory.numentries; i++ ) for( i = 0; i < demo.directory.numentries; i++ )
{ {
FS_Read( cls.demofile, &demo.directory.entries[i], sizeof( demoentry_t )); demoentry_t *entry = &demo.directory.entries[i];
if( FS_Read( cls.demofile, entry, sizeof( *entry )) != sizeof( *entry ))
{
Con_Printf( S_ERROR "%s: demo entry %i of %s corrupted", Cmd_Argv( 0 ), i, filename );
CL_DemoAborted();
return;
}
entry->description[sizeof( entry->description ) - 1] = 0;
} }
demo.entryIndex = 0; demo.entryIndex = 0;
@ -1539,9 +1598,11 @@ void CL_PlayDemo_f( void )
CL_DemoStartPlayback( DEMO_XASH3D ); CL_DemoStartPlayback( DEMO_XASH3D );
// must be after DemoStartPlayback, as CL_Disconnect_f resets the protocol
cls.legacymode = CL_GetProtocolFromDemo( demo.header.net_protocol );
// g-cont. is this need? // g-cont. is this need?
Q_strncpy( cls.servername, demoname, sizeof( cls.servername )); Q_strncpy( cls.servername, demoname, sizeof( cls.servername ));
cls.legacymode = demo.header.net_protocol == PROTOCOL_LEGACY_VERSION;
// begin a playback demo // begin a playback demo
} }
@ -1583,7 +1644,7 @@ void CL_StartDemos_f( void )
c = Cmd_Argc() - 1; c = Cmd_Argc() - 1;
if( c > MAX_DEMOS ) if( c > MAX_DEMOS )
{ {
Con_DPrintf( S_WARN "Host_StartDemos: max %i demos in demoloop\n", MAX_DEMOS ); Con_DPrintf( S_WARN "%s: max %i demos in demoloop\n", __func__, MAX_DEMOS );
c = MAX_DEMOS; c = MAX_DEMOS;
} }
@ -1641,3 +1702,78 @@ void CL_Stop_f( void )
S_StopBackgroundTrack(); S_StopBackgroundTrack();
} }
} }
void CL_ListDemo_f( void )
{
demoheader_t hdr;
int32_t num_entries;
file_t *f;
char filename[MAX_QPATH];
char demoname[MAX_QPATH];
int i;
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "%s <demoname>\n", Cmd_Argv( 0 ));
return;
}
Q_strncpy( demoname, Cmd_Argv( 1 ), sizeof( demoname ));
COM_StripExtension( demoname );
Q_snprintf( filename, sizeof( filename ), "%s.dem", demoname );
f = FS_Open( filename, "rb", true );
if( !f )
{
Con_Printf( S_ERROR "couldn't open %s\n", filename );
return;
}
if( !CL_ParseDemoHeader( Cmd_Argv( 0 ), filename, f, &hdr, &num_entries ))
{
FS_Close( f );
return;
}
Con_Printf( "Demo contents for %s:\n"
"\tProtocol: %i net/%i demo\n"
"\tFPS: %g\n"
"\tMap: %s\n"
"\tComment: %s\n"
"\tGame: %s\n",
filename, hdr.net_protocol, hdr.dem_protocol, hdr.host_fps, hdr.mapname,
hdr.comment, hdr.gamedir );
for( i = 0; i < num_entries; i++ )
{
demoentry_t entry;
Con_Printf( "Demo entry #%i:\n", i );
if( FS_Read( f, &entry, sizeof( entry )) != sizeof( entry ))
{
Con_Printf( S_ERROR "can't read demo entry\n" );
FS_Close( f );
return;
}
entry.description[sizeof( entry.description ) - 1] = 0;
if( entry.entrytype == DEMO_STARTUP )
{
// startup entries don't have anything useful
Con_Printf( "\tEntry type: " S_YELLOW "startup" S_DEFAULT "\n" );
}
else
{
Con_Printf( "\tEntry type: " S_GREEN "normal" S_DEFAULT " (%i)\n"
"\tEntry playback time/frames: %.2f seconds/%i frames\n"
"\tEntry flags: 0x%x\n"
"\tEntry description: %s\n",
entry.entrytype, entry.playback_time, entry.playback_frames,
entry.flags, entry.description );
}
}
FS_Close( f );
}

View File

@ -28,10 +28,51 @@ GNU General Public License for more details.
=============================================================================== ===============================================================================
*/ */
#define NUM_EFRAGS_ALLOC 64 // alloc 64 efrags (1-2kb each alloc)
static efrag_t **lastlink; static efrag_t **lastlink;
static mnode_t *r_pefragtopnode; static mnode_t *r_pefragtopnode;
static vec3_t r_emins, r_emaxs; static vec3_t r_emins, r_emaxs;
static cl_entity_t *r_addent; static cl_entity_t *r_addent;
static int cl_efrags_num;
static efrag_t *cl_efrags;
static efrag_t *CL_AllocEfrags( int num )
{
int i;
efrag_t *efrags;
if( !cl.worldmodel )
{
Host_Error( "%s: called with NULL world\n", __func__ );
return NULL;
}
if( num == 0 )
return NULL;
// set world to be the owner, so it will get automatically cleaned up
efrags = Mem_Calloc( cl.worldmodel->mempool, sizeof( *efrags ) * num );
// initialize linked list
for( i = 0; i < num - 1; i++ )
efrags[i].entnext = &efrags[i + 1];
cl_efrags_num += num;
return efrags;
}
/*
==============
CL_ClearEfrags
==============
*/
void CL_ClearEfrags( void )
{
cl_efrags_num = 0;
cl_efrags = NULL;
}
/* /*
=================== ===================
@ -56,14 +97,11 @@ static void R_SplitEntityOnNode( mnode_t *node )
leaf = (mleaf_t *)node; leaf = (mleaf_t *)node;
// grab an efrag off the free list // grab an efrag off the free list
ef = clgame.free_efrags; ef = cl_efrags;
if( !ef ) if( !ef )
{ ef = CL_AllocEfrags( NUM_EFRAGS_ALLOC );
Con_Printf( S_ERROR "too many efrags!\n" );
return; // no free fragments...
}
clgame.free_efrags = ef->entnext; cl_efrags = ef->entnext;
ef->entity = r_addent; ef->entity = r_addent;
// add the entity link // add the entity link
@ -133,21 +171,19 @@ R_StoreEfrags
*/ */
void R_StoreEfrags( efrag_t **ppefrag, int framecount ) void R_StoreEfrags( efrag_t **ppefrag, int framecount )
{ {
efrag_t *pefrag;
cl_entity_t *pent; cl_entity_t *pent;
model_t *clmodel; model_t *clmodel;
efrag_t *pefrag;
while(( pefrag = *ppefrag ) != NULL ) while(( pefrag = *ppefrag ) != NULL )
{ {
pent = pefrag->entity; pent = pefrag->entity;
clmodel = pent->model; clmodel = pent->model;
switch( clmodel->type ) // how this could happen?
{ if( unlikely( clmodel->type < mod_brush || clmodel->type > mod_studio ))
case mod_alias: continue;
case mod_brush:
case mod_studio:
case mod_sprite:
if( pent->visframe != framecount ) if( pent->visframe != framecount )
{ {
if( CL_AddVisibleEntity( pent, ET_FRAGMENTED )) if( CL_AddVisibleEntity( pent, ET_FRAGMENTED ))
@ -159,9 +195,5 @@ void R_StoreEfrags( efrag_t **ppefrag, int framecount )
} }
ppefrag = &pefrag->leafnext; ppefrag = &pefrag->leafnext;
break;
default:
break;
}
} }
} }

View File

@ -175,7 +175,7 @@ particle_t * GAME_EXPORT R_AllocParticle( void (*callback)( particle_t*, float )
return NULL; return NULL;
// never alloc particles when we not in game // never alloc particles when we not in game
// if( tr.frametime == 0.0 ) return NULL; if( cl_clientframetime() == 0.0 ) return NULL;
if( !cl_free_particles ) if( !cl_free_particles )
{ {
@ -218,7 +218,7 @@ R_AllocTracer
can return NULL if particles is out can return NULL if particles is out
================ ================
*/ */
particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life ) static particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
{ {
particle_t *p; particle_t *p;
@ -226,7 +226,7 @@ particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
return NULL; return NULL;
// never alloc particles when we not in game // never alloc particles when we not in game
//if( tr.frametime == 0.0 ) return NULL; if( cl_clientframetime() == 0.0 ) return NULL;
if( !cl_free_particles ) if( !cl_free_particles )
{ {
@ -250,7 +250,7 @@ particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
VectorCopy( vel, p->vel ); VectorCopy( vel, p->vel );
p->die = cl.time + life; p->die = cl.time + life;
p->ramp = tracerlength.value; p->ramp = tracerlength.value;
p->color = 4; // select custom color p->color = TRACER_COLORINDEX_DEFAULT; // select custom color
p->packedColor = 255; // alpha p->packedColor = 255; // alpha
return p; return p;
@ -300,7 +300,7 @@ R_BeamAlloc
============== ==============
*/ */
BEAM *R_BeamAlloc( void ) static BEAM *R_BeamAlloc( void )
{ {
BEAM *pBeam; BEAM *pBeam;
@ -323,7 +323,7 @@ R_BeamFree
============== ==============
*/ */
void R_BeamFree( BEAM *pBeam ) static void R_BeamFree( BEAM *pBeam )
{ {
// free particles that have died off. // free particles that have died off.
R_FreeDeadParticles( &pBeam->particles ); R_FreeDeadParticles( &pBeam->particles );
@ -605,7 +605,7 @@ CL_BeamAttemptToDie
Check for expired beams Check for expired beams
============== ==============
*/ */
qboolean CL_BeamAttemptToDie( BEAM *pBeam ) static qboolean CL_BeamAttemptToDie( BEAM *pBeam )
{ {
Assert( pBeam != NULL ); Assert( pBeam != NULL );
@ -636,12 +636,24 @@ and all particle trails (if this is a beamfollow)
*/ */
void GAME_EXPORT R_BeamKill( int deadEntity ) void GAME_EXPORT R_BeamKill( int deadEntity )
{ {
cl_entity_t *pDeadEntity; BEAM *beam;
pDeadEntity = R_BeamGetEntity( deadEntity ); for( beam = cl_active_beams; beam; beam = beam->next )
if( !pDeadEntity ) return; {
if( FBitSet( beam->flags, FBEAM_STARTENTITY ) && beam->startEntity == deadEntity )
{
if( beam->type != TE_BEAMFOLLOW )
beam->die = cl.time;
CL_KillDeadBeams( pDeadEntity ); ClearBits( beam->flags, FBEAM_STARTENTITY );
}
if( FBitSet( beam->flags, FBEAM_ENDENTITY ) && beam->endEntity == deadEntity )
{
beam->die = cl.time;
ClearBits( beam->flags, FBEAM_ENDENTITY );
}
}
} }
/* /*
@ -1094,9 +1106,7 @@ void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int col
int colorMod = 0, packedColor; int colorMod = 0, packedColor;
particle_t *p; particle_t *p;
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE )) packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
packedColor = 255; // use old code for blob particles
else packedColor = 0;
for( i = 0; i < 512; i++ ) for( i = 0; i < 512; i++ )
{ {
@ -1129,9 +1139,7 @@ void GAME_EXPORT R_BlobExplosion( const vec3_t org )
particle_t *p; particle_t *p;
int i, j, packedColor; int i, j, packedColor;
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE )) packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
packedColor = 255; // use old code for blob particles
else packedColor = 0;
for( i = 0; i < 1024; i++ ) for( i = 0; i < 1024; i++ )
{ {
@ -2040,7 +2048,7 @@ void CL_ReadPointFile_f( void )
else Con_Printf( "map %s has no leaks!\n", clgame.mapname ); else Con_Printf( "map %s has no leaks!\n", clgame.mapname );
} }
void CL_FreeDeadBeams( void ) static void CL_FreeDeadBeams( void )
{ {
BEAM *pBeam, *pNext, *pPrev = NULL; BEAM *pBeam, *pNext, *pPrev = NULL;
// draw temporary entity beams // draw temporary entity beams

View File

@ -40,7 +40,7 @@ CL_CalcPlayerVelocity
compute velocity for a given client compute velocity for a given client
============= =============
*/ */
void CL_CalcPlayerVelocity( int idx, vec3_t velocity ) static void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
{ {
clientdata_t *pcd; clientdata_t *pcd;
vec3_t delta; vec3_t delta;
@ -78,7 +78,7 @@ CL_DescribeEvent
============= =============
*/ */
void CL_DescribeEvent( event_info_t *ei, int slot ) static void CL_DescribeEvent( event_info_t *ei, int slot )
{ {
int idx = (slot & 63) * 2; int idx = (slot & 63) * 2;
con_nprint_t info; con_nprint_t info;
@ -192,7 +192,7 @@ void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func )
ev = clgame.events[lastnum]; ev = clgame.events[lastnum];
// NOTE: ev->index will be set later // NOTE: ev->index will be set later
Q_strncpy( ev->name, szEvName, MAX_QPATH ); Q_strncpy( ev->name, szEvName, sizeof( ev->name ));
ev->func = func; ev->func = func;
} }
@ -202,7 +202,7 @@ CL_FireEvent
============= =============
*/ */
qboolean CL_FireEvent( event_info_t *ei, int slot ) static qboolean CL_FireEvent( event_info_t *ei, int slot )
{ {
cl_user_event_t *ev; cl_user_event_t *ev;
const char *name; const char *name;
@ -219,7 +219,7 @@ qboolean CL_FireEvent( event_info_t *ei, int slot )
if( !ev ) if( !ev )
{ {
idx = bound( 1, ei->index, ( MAX_EVENTS - 1 )); idx = bound( 1, ei->index, ( MAX_EVENTS - 1 ));
Con_Reportf( S_ERROR "CL_FireEvent: %s not precached\n", cl.event_precache[idx] ); Con_Reportf( S_ERROR "%s: %s not precached\n", __func__, cl.event_precache[idx] );
break; break;
} }
@ -244,7 +244,7 @@ qboolean CL_FireEvent( event_info_t *ei, int slot )
return true; return true;
} }
Con_Reportf( S_ERROR "CL_FireEvent: %s not hooked\n", name ); Con_Reportf( S_ERROR "%s: %s not hooked\n", __func__, name );
break; break;
} }
} }
@ -292,7 +292,7 @@ CL_FindEvent
find first empty event find first empty event
============= =============
*/ */
event_info_t *CL_FindEmptyEvent( void ) static event_info_t *CL_FindEmptyEvent( void )
{ {
int i; int i;
event_state_t *es; event_state_t *es;
@ -320,7 +320,7 @@ CL_FindEvent
replace only unreliable events replace only unreliable events
============= =============
*/ */
event_info_t *CL_FindUnreliableEvent( void ) static event_info_t *CL_FindUnreliableEvent( void )
{ {
event_state_t *es; event_state_t *es;
event_info_t *ei; event_info_t *ei;
@ -350,7 +350,7 @@ CL_QueueEvent
============= =============
*/ */
void CL_QueueEvent( int flags, int index, float delay, event_args_t *args ) static void CL_QueueEvent( int flags, int index, float delay, event_args_t *args )
{ {
event_info_t *ei; event_info_t *ei;
@ -497,14 +497,14 @@ void GAME_EXPORT CL_PlaybackEvent( int flags, const edict_t *pInvoker, word even
// first check event for out of bounds // first check event for out of bounds
if( eventindex < 1 || eventindex >= MAX_EVENTS ) if( eventindex < 1 || eventindex >= MAX_EVENTS )
{ {
Con_DPrintf( S_ERROR "CL_PlaybackEvent: invalid eventindex %i\n", eventindex ); Con_DPrintf( S_ERROR "%s: invalid eventindex %i\n", __func__, eventindex );
return; return;
} }
// check event for precached // check event for precached
if( !CL_EventIndex( cl.event_precache[eventindex] )) if( !CL_EventIndex( cl.event_precache[eventindex] ))
{ {
Con_DPrintf( S_ERROR "CL_PlaybackEvent: event %i was not precached\n", eventindex ); Con_DPrintf( S_ERROR "%s: event %i was not precached\n", __func__, eventindex );
return; return;
} }

View File

@ -46,10 +46,35 @@ static int CL_LoadFontTexture( const char *fontname, uint texFlags, int *width )
return tex; return tex;
} }
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags ) static int CL_FontRenderMode( convar_t *fontrender )
{
switch((int)fontrender->value )
{
case 0:
return kRenderTransAdd;
case 1:
return kRenderTransAlpha;
case 2:
return kRenderTransTexture;
default:
Cvar_DirectSet( fontrender, fontrender->def_string );
}
return kRenderTransTexture;
}
void CL_SetFontRendermode( cl_font_t *font )
{
ref.dllFuncs.GL_SetRenderMode( CL_FontRenderMode( font->rendermode ));
}
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags )
{ {
int font_width, i; int font_width, i;
if( !rendermode )
return false;
if( font->valid ) if( font->valid )
return true; // already loaded return true; // already loaded
@ -60,7 +85,6 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
font->type = FONT_FIXED; font->type = FONT_FIXED;
font->valid = true; font->valid = true;
font->scale = scale; font->scale = scale;
font->nearest = FBitSet( texFlags, TF_NEAREST );
font->rendermode = rendermode; font->rendermode = rendermode;
font->charHeight = Q_rint( font_width / 16 * scale ); font->charHeight = Q_rint( font_width / 16 * scale );
@ -77,13 +101,16 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
return true; return true;
} }
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags ) qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags )
{ {
fs_offset_t length; fs_offset_t length;
qfont_t src; qfont_t src;
byte *pfile; byte *pfile;
int font_width, i; int font_width, i;
if( !rendermode )
return false;
if( font->valid ) if( font->valid )
return true; return true;
@ -106,8 +133,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
font->type = FONT_VARIABLE; font->type = FONT_VARIABLE;
font->valid = true; font->valid = true;
font->scale = scale; font->scale = scale ? scale : 1.0f;
font->nearest = FBitSet( texFlags, TF_NEAREST );
font->rendermode = rendermode; font->rendermode = rendermode;
font->charHeight = Q_rint( src.rowheight * scale ); font->charHeight = Q_rint( src.rowheight * scale );
@ -179,7 +205,8 @@ int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *fon
return font->charWidths[number]; return font->charWidths[number];
rc = &font->fontRc[number]; rc = &font->fontRc[number];
if( font->nearest || font->scale <= 1.0f )
if( font->scale <= 1.f || !REF_GET_PARM( PARM_TEX_FILTERING, font->hFontTexture ))
half = 0; half = 0;
s1 = ((float)rc->left + half ) / texw; s1 = ((float)rc->left + half ) / texw;
@ -193,7 +220,7 @@ int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *fon
SPR_AdjustSize( &x, &y, &w, &h ); SPR_AdjustSize( &x, &y, &w, &h );
if( !FBitSet( flags, FONT_DRAW_NORENDERMODE )) if( !FBitSet( flags, FONT_DRAW_NORENDERMODE ))
ref.dllFuncs.GL_SetRenderMode( font->rendermode ); CL_SetFontRendermode( font );
// don't apply color to fixed fonts it's already colored // don't apply color to fixed fonts it's already colored
if( font->type != FONT_FIXED || REF_GET_PARM( PARM_TEX_GLFORMAT, font->hFontTexture ) == 0x8045 ) // GL_LUMINANCE8_ALPHA8 if( font->type != FONT_FIXED || REF_GET_PARM( PARM_TEX_GLFORMAT, font->hFontTexture ) == 0x8045 ) // GL_LUMINANCE8_ALPHA8
@ -216,7 +243,7 @@ int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *fon
Con_UtfProcessChar( 0 ); // clear utf state Con_UtfProcessChar( 0 ); // clear utf state
if( !FBitSet( flags, FONT_DRAW_NORENDERMODE )) if( !FBitSet( flags, FONT_DRAW_NORENDERMODE ))
ref.dllFuncs.GL_SetRenderMode( font->rendermode ); CL_SetFontRendermode( font );
Vector4Copy( color, current_color ); Vector4Copy( color, current_color );

View File

@ -24,7 +24,7 @@ GNU General Public License for more details.
#include "sound.h" #include "sound.h"
#include "input.h" #include "input.h"
#define STUDIO_INTERPOLATION_FIX // #define STUDIO_INTERPOLATION_FIX
/* /*
================== ==================
@ -52,19 +52,30 @@ CL_UpdatePositions
Store another position into interpolation circular buffer Store another position into interpolation circular buffer
================== ==================
*/ */
void CL_UpdatePositions( cl_entity_t *ent ) static void CL_UpdatePositions( cl_entity_t *ent )
{ {
position_history_t *ph; position_history_t *ph, *prev;
prev = &ent->ph[ent->current_position];
ent->current_position = (ent->current_position + 1) & HISTORY_MASK; ent->current_position = (ent->current_position + 1) & HISTORY_MASK;
ph = &ent->ph[ent->current_position]; ph = &ent->ph[ent->current_position];
VectorCopy( ent->curstate.origin, ph->origin ); VectorCopy( ent->curstate.origin, ph->origin );
VectorCopy( ent->curstate.angles, ph->angles ); VectorCopy( ent->curstate.angles, ph->angles );
if( ent->model && ent->model->type == mod_brush )
ph->animtime = ent->curstate.animtime; ph->animtime = ent->curstate.animtime;
else
ph->animtime = cl.time; // a1ba: for some reason, this sometimes still may happen
// at this time, I'm not sure whether this bug happens in delta readwrite code
// or server just decides to go backwards and really sends these values
if( ph->animtime < prev->animtime )
{
// try to deduce real animtime by looking up the difference between
// server messages (cl.mtime is never modified ny the interpolation code)
float diff = Q_max( 0, ent->curstate.msg_time - ent->prevstate.msg_time );
ph->animtime = prev->animtime + diff;
}
} }
/* /*
@ -74,7 +85,7 @@ CL_ResetPositions
Interpolation init or reset after teleporting Interpolation init or reset after teleporting
================== ==================
*/ */
void CL_ResetPositions( cl_entity_t *ent ) static void CL_ResetPositions( cl_entity_t *ent )
{ {
position_history_t store; position_history_t store;
@ -84,8 +95,7 @@ void CL_ResetPositions( cl_entity_t *ent )
ent->current_position = 1; ent->current_position = 1;
memset( ent->ph, 0, sizeof( position_history_t ) * HISTORY_MAX ); memset( ent->ph, 0, sizeof( position_history_t ) * HISTORY_MAX );
memcpy( &ent->ph[1], &store, sizeof( position_history_t )); ent->ph[1] = ent->ph[0] = store;
memcpy( &ent->ph[0], &store, sizeof( position_history_t ));
} }
/* /*
@ -96,7 +106,7 @@ check for instant movement in case
we don't want interpolate this we don't want interpolate this
================== ==================
*/ */
qboolean CL_EntityTeleported( cl_entity_t *ent ) static qboolean CL_EntityTeleported( cl_entity_t *ent )
{ {
float len, maxlen; float len, maxlen;
vec3_t delta; vec3_t delta;
@ -117,7 +127,7 @@ CL_CompareTimestamps
round-off floating errors round-off floating errors
================== ==================
*/ */
qboolean CL_CompareTimestamps( float t1, float t2 ) static qboolean CL_CompareTimestamps( float t1, float t2 )
{ {
int iTime1 = t1 * 1000; int iTime1 = t1 * 1000;
int iTime2 = t2 * 1000; int iTime2 = t2 * 1000;
@ -132,7 +142,7 @@ CL_EntityIgnoreLerp
some ents will be ignore lerping some ents will be ignore lerping
================== ==================
*/ */
qboolean CL_EntityIgnoreLerp( cl_entity_t *e ) static qboolean CL_EntityIgnoreLerp( cl_entity_t *e )
{ {
if( cl_nointerp.value > 0.f ) if( cl_nointerp.value > 0.f )
return true; return true;
@ -149,7 +159,7 @@ CL_EntityCustomLerp
================== ==================
*/ */
qboolean CL_EntityCustomLerp( cl_entity_t *e ) static qboolean CL_EntityCustomLerp( cl_entity_t *e )
{ {
switch( e->curstate.movetype ) switch( e->curstate.movetype )
{ {
@ -159,6 +169,13 @@ qboolean CL_EntityCustomLerp( cl_entity_t *e )
case MOVETYPE_FLY: case MOVETYPE_FLY:
case MOVETYPE_COMPOUND: case MOVETYPE_COMPOUND:
return false; return false;
// ABSOLUTELY STUPID HACK TO ALLOW MONSTERS
// INTERPOLATION IN GRAVGUNMOD COOP
// MUST BE REMOVED ONCE WE REMOVE 48 PROTO SUPPORT
case MOVETYPE_TOSS:
if( cls.legacymode && e->model && e->model->type == mod_studio )
return false;
} }
return true; return true;
@ -171,7 +188,7 @@ CL_ParametricMove
check for parametrical moved entities check for parametrical moved entities
================== ==================
*/ */
qboolean CL_ParametricMove( cl_entity_t *ent ) static qboolean CL_ParametricMove( cl_entity_t *ent )
{ {
float frac, dt, t; float frac, dt, t;
vec3_t delta; vec3_t delta;
@ -208,7 +225,7 @@ CL_UpdateLatchedVars
==================== ====================
*/ */
void CL_UpdateLatchedVars( cl_entity_t *ent ) static void CL_UpdateLatchedVars( cl_entity_t *ent )
{ {
if( !ent->model || ( ent->model->type != mod_alias && ent->model->type != mod_studio )) if( !ent->model || ( ent->model->type != mod_alias && ent->model->type != mod_studio ))
return; // below fields used only for alias and studio interpolation return; // below fields used only for alias and studio interpolation
@ -303,7 +320,7 @@ CL_ProcessEntityUpdate
apply changes since new frame received apply changes since new frame received
================== ==================
*/ */
void CL_ProcessEntityUpdate( cl_entity_t *ent ) static void CL_ProcessEntityUpdate( cl_entity_t *ent )
{ {
qboolean parametric; qboolean parametric;
@ -349,11 +366,10 @@ CL_FindInterpolationUpdates
find two timestamps find two timestamps
================== ==================
*/ */
qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, float targettime, position_history_t **ph0, position_history_t **ph1 ) static qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, double targettime, position_history_t **ph0, position_history_t **ph1 )
{ {
qboolean extrapolate = true; qboolean extrapolate = true;
uint i, i0, i1, imod; uint i, i0, i1, imod;
float at;
imod = ent->current_position; imod = ent->current_position;
i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end) i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end)
@ -361,8 +377,10 @@ qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, float targettime, positi
for( i = 1; i < HISTORY_MAX - 1; i++ ) for( i = 1; i < HISTORY_MAX - 1; i++ )
{ {
at = ent->ph[( imod - i ) & HISTORY_MASK].animtime; double at = ent->ph[( imod - i ) & HISTORY_MASK].animtime;
if( at == 0.0f ) break;
if( at == 0.0f )
break;
if( targettime > at ) if( targettime > at )
{ {
@ -387,15 +405,14 @@ CL_PureOrigin
non-local players interpolation non-local players interpolation
================== ==================
*/ */
void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangles ) static void CL_PureOrigin( cl_entity_t *ent, double t, vec3_t outorigin, vec3_t outangles )
{ {
qboolean extrapolate; double t1, t0, frac;
float t1, t0, frac;
position_history_t *ph0, *ph1; position_history_t *ph0, *ph1;
vec3_t delta; vec3_t delta;
// NOTE: ph0 is next, ph1 is a prev // NOTE: ph0 is next, ph1 is a prev
extrapolate = CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 ); CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 );
if ( !ph0 || !ph1 ) if ( !ph0 || !ph1 )
return; return;
@ -403,7 +420,7 @@ void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangle
t0 = ph0->animtime; t0 = ph0->animtime;
t1 = ph1->animtime; t1 = ph1->animtime;
if( t0 != 0.0f ) if( t0 != 0.0 )
{ {
vec4_t q, q1, q2; vec4_t q, q1, q2;
@ -411,9 +428,9 @@ void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangle
if( !Q_equal( t0, t1 )) if( !Q_equal( t0, t1 ))
frac = ( t - t1 ) / ( t0 - t1 ); frac = ( t - t1 ) / ( t0 - t1 );
else frac = 1.0f; else frac = 1.0;
frac = bound( 0.0f, frac, 1.2f ); frac = bound( 0.0, frac, 1.2 );
VectorMA( ph1->origin, frac, delta, outorigin ); VectorMA( ph1->origin, frac, delta, outorigin );
@ -437,11 +454,11 @@ CL_InterpolateModel
non-players interpolation non-players interpolation
================== ==================
*/ */
int CL_InterpolateModel( cl_entity_t *e ) static int CL_InterpolateModel( cl_entity_t *e )
{ {
position_history_t *ph0 = NULL, *ph1 = NULL; position_history_t *ph0 = NULL, *ph1 = NULL;
vec3_t origin, angles, delta; vec3_t origin, angles, delta;
float t, t1, t2, frac; double t, t1, t2, frac;
vec4_t q, q1, q2; vec4_t q, q1, q2;
VectorCopy( e->curstate.origin, e->origin ); VectorCopy( e->curstate.origin, e->origin );
@ -489,9 +506,7 @@ int CL_InterpolateModel( cl_entity_t *e )
return 0; return 0;
} }
// HACKHACK: workaround buggy position history animtime if( Q_equal( t2, t1 ))
// going backward sometimes
if( Q_equal( t2, t1 ) || t2 < t1 )
{ {
VectorCopy( ph0->origin, e->origin ); VectorCopy( ph0->origin, e->origin );
VectorCopy( ph0->angles, e->angles ); VectorCopy( ph0->angles, e->angles );
@ -529,7 +544,7 @@ interpolate non-local clients
*/ */
void CL_ComputePlayerOrigin( cl_entity_t *ent ) void CL_ComputePlayerOrigin( cl_entity_t *ent )
{ {
float targettime; double targettime;
vec4_t q, q1, q2; vec4_t q, q1, q2;
vec3_t origin; vec3_t origin;
vec3_t angles; vec3_t angles;
@ -569,7 +584,7 @@ CL_ProcessPlayerState
process player states after the new packet has received process player states after the new packet has received
================= =================
*/ */
void CL_ProcessPlayerState( int playerindex, entity_state_t *state ) static void CL_ProcessPlayerState( int playerindex, entity_state_t *state )
{ {
entity_state_t *ps; entity_state_t *ps;
@ -589,7 +604,7 @@ reset latched state if this frame entity was teleported
or just EF_NOINTERP was set or just EF_NOINTERP was set
================= =================
*/ */
void CL_ResetLatchedState( int pnum, frame_t *frame, cl_entity_t *ent ) static void CL_ResetLatchedState( int pnum, frame_t *frame, cl_entity_t *ent )
{ {
if( CHECKVISBIT( frame->flags, pnum )) if( CHECKVISBIT( frame->flags, pnum ))
{ {
@ -679,7 +694,7 @@ CL_FlushEntityPacket
Read and ignore whole entity packet. Read and ignore whole entity packet.
================= =================
*/ */
void CL_FlushEntityPacket( sizebuf_t *msg ) static void CL_FlushEntityPacket( sizebuf_t *msg )
{ {
int newnum; int newnum;
entity_state_t from, to; entity_state_t from, to;
@ -696,7 +711,7 @@ void CL_FlushEntityPacket( sizebuf_t *msg )
break; // done break; // done
if( MSG_CheckOverflow( msg )) if( MSG_CheckOverflow( msg ))
Host_Error( "CL_FlushEntityPacket: overflow\n" ); Host_Error( "%s: overflow\n", __func__ );
MSG_ReadDeltaEntity( msg, &from, &to, newnum, CL_IsPlayerIndex( newnum ) ? DELTA_PLAYER : DELTA_ENTITY, cl.mtime[0] ); MSG_ReadDeltaEntity( msg, &from, &to, newnum, CL_IsPlayerIndex( newnum ) ? DELTA_PLAYER : DELTA_ENTITY, cl.mtime[0] );
} }
@ -709,7 +724,7 @@ CL_DeltaEntity
processing delta update processing delta update
================= =================
*/ */
void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t *old, qboolean has_update ) static void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t *old, qboolean has_update )
{ {
cl_entity_t *ent; cl_entity_t *ent;
entity_state_t *state; entity_state_t *state;
@ -724,7 +739,7 @@ void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t
if(( newnum < 0 ) || ( newnum >= clgame.maxEntities )) if(( newnum < 0 ) || ( newnum >= clgame.maxEntities ))
{ {
Con_DPrintf( S_ERROR "CL_DeltaEntity: invalid newnum: %d\n", newnum ); Con_DPrintf( S_ERROR "%s: invalid newnum: %d\n", __func__, newnum );
if( has_update ) if( has_update )
MSG_ReadDeltaEntity( msg, old, state, newnum, delta_type, cl.mtime[0] ); MSG_ReadDeltaEntity( msg, old, state, newnum, delta_type, cl.mtime[0] );
return; return;
@ -736,7 +751,7 @@ void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t
if( has_update ) if( has_update )
alive = MSG_ReadDeltaEntity( msg, old, state, newnum, delta_type, cl.mtime[0] ); alive = MSG_ReadDeltaEntity( msg, old, state, newnum, delta_type, cl.mtime[0] );
else memcpy( state, old, sizeof( entity_state_t )); else *state = *old;
if( !alive ) if( !alive )
{ {
@ -869,7 +884,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
break; // done break; // done
if( MSG_CheckOverflow( msg )) if( MSG_CheckOverflow( msg ))
Host_Error( "CL_ParsePacketEntities: overflow\n" ); Host_Error( "%s: overflow\n", __func__ );
player = CL_IsPlayerIndex( newnum ); player = CL_IsPlayerIndex( newnum );
@ -939,7 +954,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
} }
if( newframe->num_entities != count && newframe->num_entities != 0 ) if( newframe->num_entities != count && newframe->num_entities != 0 )
Con_Reportf( S_WARN "CL_Parse%sPacketEntities: (%i should be %i)\n", delta ? "Delta" : "", newframe->num_entities, count ); Con_Reportf( S_WARN "%s%s: (%i should be %i)\n", __func__, delta ? "Delta" : "", newframe->num_entities, count );
if( !newframe->valid ) if( !newframe->valid )
return playerbytes; // frame is not valid but message was parsed return playerbytes; // frame is not valid but message was parsed
@ -1041,7 +1056,7 @@ CL_LinkCustomEntity
Add server beam to draw list Add server beam to draw list
============= =============
*/ */
void CL_LinkCustomEntity( cl_entity_t *ent, entity_state_t *state ) static void CL_LinkCustomEntity( cl_entity_t *ent, entity_state_t *state )
{ {
ent->curstate.movetype = state->modelindex; // !!! ent->curstate.movetype = state->modelindex; // !!!
@ -1064,7 +1079,7 @@ Create visible entities in the correct position
for all current players for all current players
============= =============
*/ */
void CL_LinkPlayers( frame_t *frame ) static void CL_LinkPlayers( frame_t *frame )
{ {
entity_state_t *state; entity_state_t *state;
cl_entity_t *ent; cl_entity_t *ent;
@ -1147,7 +1162,7 @@ CL_LinkPacketEntities
=============== ===============
*/ */
void CL_LinkPacketEntities( frame_t *frame ) static void CL_LinkPacketEntities( frame_t *frame )
{ {
cl_entity_t *ent; cl_entity_t *ent;
entity_state_t *state; entity_state_t *state;
@ -1171,7 +1186,7 @@ void CL_LinkPacketEntities( frame_t *frame )
if( !ent ) if( !ent )
{ {
Con_Reportf( S_ERROR "CL_LinkPacketEntity: bad entity %i\n", state->number ); Con_Reportf( S_ERROR "%s: bad entity %i\n", __func__, state->number );
continue; continue;
} }
@ -1212,18 +1227,34 @@ void CL_LinkPacketEntities( frame_t *frame )
#else #else
if( ent->lastmove >= cl.time ) if( ent->lastmove >= cl.time )
{ {
float at = ent->curstate.animtime;
CL_ResetLatchedVars( ent, true ); CL_ResetLatchedVars( ent, true );
if( cl_fixmodelinterpolationartifacts.value )
ent->latched.prevanimtime = ent->curstate.animtime = at;
VectorCopy( ent->curstate.origin, ent->latched.prevorigin ); VectorCopy( ent->curstate.origin, ent->latched.prevorigin );
VectorCopy( ent->curstate.angles, ent->latched.prevangles ); VectorCopy( ent->curstate.angles, ent->latched.prevangles );
if( !FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ))
{
// disable step interpolation in client.dll // disable step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_NONE; ent->curstate.movetype = MOVETYPE_NONE;
} }
}
else
{
if( FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ))
{
interpolate = true;
}
else else
{ {
// restore step interpolation in client.dll // restore step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_STEP; ent->curstate.movetype = MOVETYPE_STEP;
} }
}
#endif #endif
} }
} }
@ -1247,11 +1278,24 @@ void CL_LinkPacketEntities( frame_t *frame )
if ( !CL_InterpolateModel( ent )) if ( !CL_InterpolateModel( ent ))
continue; continue;
} }
else if( ent->curstate.movetype == MOVETYPE_STEP && !NET_IsLocalAddress( cls.netchan.remote_address )) // a1ba: in GoldSrc this is done for cstrike and czero
// but let modders use this as an engine feature
else if( FBitSet( host.features, ENGINE_STEP_POSHISTORY_LERP ) &&
ent->curstate.movetype == MOVETYPE_STEP && !NET_IsLocalAddress( cls.netchan.remote_address ))
{ {
if( !CL_InterpolateModel( ent )) if( !CL_InterpolateModel( ent ))
continue; continue;
} }
#if 0
// ABSOLUTELY STUPID HACK TO ALLOW MONSTERS
// INTERPOLATION IN GRAVGUNMOD COOP
// MUST BE REMOVED ONCE WE REMOVE 48 PROTO SUPPORT
else if( cls.legacymode && ent->model->type == mod_studio && ent->curstate.movetype == MOVETYPE_TOSS )
{
if( !CL_InterpolateModel( ent ))
continue;
}
#endif
else else
{ {
// no interpolation right now // no interpolation right now
@ -1447,9 +1491,3 @@ qboolean CL_GetMovieSpatialization( rawchan_t *ch )
return true; return true;
} }
void CL_ExtraUpdate( void )
{
clgame.dllFuncs.IN_Accumulate();
S_ExtraUpdate();
}

View File

@ -231,7 +231,7 @@ static void CL_InitCDAudio( const char *filename )
if( ++c > MAX_CDTRACKS - 1 ) if( ++c > MAX_CDTRACKS - 1 )
{ {
Con_Reportf( S_WARN "CD_Init: too many tracks %i in %s\n", MAX_CDTRACKS, filename ); Con_Reportf( S_WARN "%s: too many tracks %i in %s\n", __func__, MAX_CDTRACKS, filename );
break; break;
} }
} }
@ -357,8 +357,10 @@ void SPR_AdjustSize( float *x, float *y, float *w, float *h )
*h *= yscale; *h *= yscale;
} }
void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float *s2, float *t2 ) static void SPR_AdjustTexCoords( int texnum, float width, float height, float *s1, float *t1, float *s2, float *t2 )
{ {
if( REF_GET_PARM( PARM_TEX_FILTERING, texnum ))
{
if( refState.width != clgame.scrInfo.iWidth ) if( refState.width != clgame.scrInfo.iWidth )
{ {
// align to texel if scaling // align to texel if scaling
@ -372,6 +374,7 @@ void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float
*t1 += 0.5f; *t1 += 0.5f;
*t2 -= 0.5f; *t2 -= 0.5f;
} }
}
*s1 /= width; *s1 /= width;
*t1 /= height; *t1 /= height;
@ -402,6 +405,8 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
height = h; height = h;
} }
texnum = ref.dllFuncs.R_GetSpriteTexture( clgame.ds.pSprite, frame );
if( prc ) if( prc )
{ {
wrect_t rc = *prc; wrect_t rc = *prc;
@ -418,7 +423,7 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
t2 = rc.bottom; t2 = rc.bottom;
// calc user-defined rectangle // calc user-defined rectangle
SPR_AdjustTexCoords( width, height, &s1, &t1, &s2, &t2 ); SPR_AdjustTexCoords( texnum, width, height, &s1, &t1, &s2, &t2 );
width = rc.right - rc.left; width = rc.right - rc.left;
height = rc.bottom - rc.top; height = rc.bottom - rc.top;
} }
@ -434,7 +439,6 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
// scale for screen sizes // scale for screen sizes
SPR_AdjustSize( &x, &y, &width, &height ); SPR_AdjustSize( &x, &y, &width, &height );
texnum = ref.dllFuncs.R_GetSpriteTexture( clgame.ds.pSprite, frame );
ref.dllFuncs.Color4ub( clgame.ds.spriteColor[0], clgame.ds.spriteColor[1], clgame.ds.spriteColor[2], clgame.ds.spriteColor[3] ); ref.dllFuncs.Color4ub( clgame.ds.spriteColor[0], clgame.ds.spriteColor[1], clgame.ds.spriteColor[2], clgame.ds.spriteColor[3] );
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, texnum ); ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, texnum );
} }
@ -470,8 +474,7 @@ void CL_DrawCenterPrint( void )
pText = clgame.centerPrint.message; pText = clgame.centerPrint.message;
CL_DrawCharacterLen( font, 0, NULL, &charHeight ); CL_DrawCharacterLen( font, 0, NULL, &charHeight );
CL_SetFontRendermode( font );
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
for( i = 0; i < clgame.centerPrint.lines; i++ ) for( i = 0; i < clgame.centerPrint.lines; i++ )
{ {
lineLength = 0; lineLength = 0;
@ -547,7 +550,7 @@ fill screen with specfied color
can be modulated can be modulated
============= =============
*/ */
void CL_DrawScreenFade( void ) static void CL_DrawScreenFade( void )
{ {
screenfade_t *sf = &clgame.fade; screenfade_t *sf = &clgame.fade;
int alpha; int alpha;
@ -557,7 +560,19 @@ void CL_DrawScreenFade( void )
if( !alpha ) if( !alpha )
return; return;
if( FBitSet( sf->fadeFlags, FFADE_MODULATE )) if( !FBitSet( sf->fadeFlags, FFADE_MODULATE ))
{
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
ref.dllFuncs.Color4ub( sf->fader, sf->fadeg, sf->fadeb, alpha );
}
else if( Host_IsQuakeCompatible( ))
{
// Quake Wrapper and Quake Remake use FFADE_MODULATE for item pickups
// so hack the check here
ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
ref.dllFuncs.Color4ub( sf->fader, sf->fadeg, sf->fadeb, alpha );
}
else
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderScreenFadeModulate ); ref.dllFuncs.GL_SetRenderMode( kRenderScreenFadeModulate );
@ -567,11 +582,6 @@ void CL_DrawScreenFade( void )
(uint16_t)( sf->fadeb * alpha + ( 255 - alpha ) * 255 ) >> 8, (uint16_t)( sf->fadeb * alpha + ( 255 - alpha ) * 255 ) >> 8,
255 ); 255 );
} }
else
{
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
ref.dllFuncs.Color4ub( sf->fader, sf->fadeg, sf->fadeb, alpha );
}
ref.dllFuncs.R_DrawStretchPic( 0, 0, refState.width, refState.height, 0, 0, 1, 1, ref.dllFuncs.R_DrawStretchPic( 0, 0, refState.width, refState.height, 0, 0, 1, 1,
R_GetBuiltinTexture( REF_WHITE_TEXTURE )); R_GetBuiltinTexture( REF_WHITE_TEXTURE ));
@ -763,7 +773,7 @@ CL_SoundFromIndex
return soundname from index return soundname from index
==================== ====================
*/ */
const char *CL_SoundFromIndex( int index ) static const char *CL_SoundFromIndex( int index )
{ {
sfx_t *sfx = NULL; sfx_t *sfx = NULL;
int hSound; int hSound;
@ -774,14 +784,14 @@ const char *CL_SoundFromIndex( int index )
if( !hSound ) if( !hSound )
{ {
Con_DPrintf( S_ERROR "CL_SoundFromIndex: invalid sound index %i\n", index ); Con_DPrintf( S_ERROR "%s: invalid sound index %i\n", __func__, index );
return NULL; return NULL;
} }
sfx = S_GetSfxByHandle( hSound ); sfx = S_GetSfxByHandle( hSound );
if( !sfx ) if( !sfx )
{ {
Con_DPrintf( S_ERROR "CL_SoundFromIndex: bad sfx for index %i\n", index ); Con_DPrintf( S_ERROR "%s: bad sfx for index %i\n", __func__, index );
return NULL; return NULL;
} }
@ -909,7 +919,7 @@ CL_DrawCrosshair
Render crosshair Render crosshair
==================== ====================
*/ */
void CL_DrawCrosshair( void ) static void CL_DrawCrosshair( void )
{ {
int x, y, width, height; int x, y, width, height;
float xscale, yscale; float xscale, yscale;
@ -1038,10 +1048,10 @@ void CL_LinkUserMessage( char *pszName, const int svc_num, int iSize )
int i; int i;
if( !pszName || !*pszName ) if( !pszName || !*pszName )
Host_Error( "CL_LinkUserMessage: bad message name\n" ); Host_Error( "%s: bad message name\n", __func__ );
if( svc_num <= svc_lastmsg ) if( svc_num <= svc_lastmsg )
Host_Error( "CL_LinkUserMessage: tried to hook a system message \"%s\"\n", svc_strings[svc_num] ); Host_Error( "%s: tried to hook a system message \"%s\"\n", __func__, svc_strings[svc_num] );
// see if already hooked // see if already hooked
for( i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ ) for( i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
@ -1058,7 +1068,7 @@ void CL_LinkUserMessage( char *pszName, const int svc_num, int iSize )
if( i == MAX_USER_MESSAGES ) if( i == MAX_USER_MESSAGES )
{ {
Host_Error( "CL_LinkUserMessage: MAX_USER_MESSAGES hit!\n" ); Host_Error( "%s: MAX_USER_MESSAGES hit!\n", __func__ );
return; return;
} }
@ -1109,12 +1119,12 @@ void CL_InitEdicts( int maxclients )
clgame.remap_info = (remap_info_t **)Mem_Calloc( clgame.mempool, sizeof( remap_info_t* ) * clgame.maxRemapInfos ); clgame.remap_info = (remap_info_t **)Mem_Calloc( clgame.mempool, sizeof( remap_info_t* ) * clgame.maxRemapInfos );
} }
ref.dllFuncs.R_ProcessEntData( true ); ref.dllFuncs.R_ProcessEntData( true, clgame.entities, clgame.maxEntities );
} }
void CL_FreeEdicts( void ) void CL_FreeEdicts( void )
{ {
ref.dllFuncs.R_ProcessEntData( false ); ref.dllFuncs.R_ProcessEntData( false, NULL, 0 );
if( clgame.entities ) if( clgame.entities )
Mem_Free( clgame.entities ); Mem_Free( clgame.entities );
@ -1179,7 +1189,7 @@ static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite,
if( type == SPR_CLIENT || type == SPR_HUDSPRITE ) if( type == SPR_CLIENT || type == SPR_HUDSPRITE )
SetBits( m_pSprite->flags, MODEL_CLIENT ); SetBits( m_pSprite->flags, MODEL_CLIENT );
m_pSprite->numtexinfo = texFlags; // store texFlags into numtexinfo m_pSprite->numtexinfo = texFlags; // store texFlags for renderer into numtexinfo
if( !FS_FileExists( szSpriteName, false ) ) if( !FS_FileExists( szSpriteName, false ) )
{ {
@ -1206,7 +1216,7 @@ static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite,
ref.dllFuncs.Mod_LoadMapSprite( m_pSprite, buf, size, &loaded ); ref.dllFuncs.Mod_LoadMapSprite( m_pSprite, buf, size, &loaded );
else else
{ {
Mod_LoadSpriteModel( m_pSprite, buf, &loaded, texFlags ); Mod_LoadSpriteModel( m_pSprite, buf, &loaded );
ref.dllFuncs.Mod_ProcessRenderData( m_pSprite, true, buf ); ref.dllFuncs.Mod_ProcessRenderData( m_pSprite, true, buf );
} }
@ -1235,22 +1245,18 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
{ {
char name[MAX_QPATH]; char name[MAX_QPATH];
model_t *mod; model_t *mod;
int i; int i, start;
// use high indices for client sprites
// for GoldSrc bug-compatibility
const int start = type != SPR_HUDSPRITE ? MAX_CLIENT_SPRITES / 2 : 0;
if( !COM_CheckString( filename )) if( !COM_CheckString( filename ))
{ {
Con_Reportf( S_ERROR "CL_LoadSpriteModel: bad name!\n" ); Con_Reportf( S_ERROR "%s: bad name!\n", __func__ );
return NULL; return NULL;
} }
Q_strncpy( name, filename, sizeof( name )); Q_strncpy( name, filename, sizeof( name ));
COM_FixSlashes( name ); COM_FixSlashes( name );
for( i = 0, mod = clgame.sprites + start; i < MAX_CLIENT_SPRITES / 2; i++, mod++ ) for( i = 0, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ )
{ {
if( !Q_stricmp( mod->name, name )) if( !Q_stricmp( mod->name, name ))
{ {
@ -1267,8 +1273,15 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
} }
// find a free model slot spot // find a free model slot spot
for( i = 0, mod = clgame.sprites + start; i < MAX_CLIENT_SPRITES / 2; i++, mod++ ) // use low indices only for HUD sprites
if( !mod->name[0] ) break; // this is a valid spot // for GoldSrc bug compatibility
start = type == SPR_HUDSPRITE ? 0 : MAX_CLIENT_SPRITES / 2;
for( i = 0, mod = &clgame.sprites[start]; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
{
if( !mod->name[0] )
break; // this is a valid spot
}
if( i == MAX_CLIENT_SPRITES / 2 ) if( i == MAX_CLIENT_SPRITES / 2 )
{ {
@ -1323,6 +1336,7 @@ pfnSPR_Load
function exported for support GoldSrc Monitor utility function exported for support GoldSrc Monitor utility
========= =========
*/ */
HSPRITE EXPORT pfnSPR_Load( const char *szPicName );
HSPRITE EXPORT pfnSPR_Load( const char *szPicName ) HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{ {
model_t *spr; model_t *spr;
@ -1372,6 +1386,7 @@ pfnSPR_Frames
function exported for support GoldSrc Monitor utility function exported for support GoldSrc Monitor utility
========= =========
*/ */
int EXPORT pfnSPR_Frames( HSPRITE hPic );
int EXPORT pfnSPR_Frames( HSPRITE hPic ) int EXPORT pfnSPR_Frames( HSPRITE hPic )
{ {
int numFrames = 0; int numFrames = 0;
@ -1440,7 +1455,7 @@ pfnSPR_Draw
*/ */
static void GAME_EXPORT pfnSPR_Draw( int frame, int x, int y, const wrect_t *prc ) static void GAME_EXPORT pfnSPR_Draw( int frame, int x, int y, const wrect_t *prc )
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderNormal ); ref.dllFuncs.GL_SetRenderMode( kRenderTransAlpha );
SPR_DrawGeneric( frame, x, y, -1, -1, prc ); SPR_DrawGeneric( frame, x, y, -1, -1, prc );
} }
@ -1495,12 +1510,12 @@ static void GAME_EXPORT pfnSPR_DrawAdditive( int frame, int x, int y, const wrec
/* /*
========= =========
pfnSPR_GetList SPR_GetList
for parsing half-life scripts - hud.txt etc for parsing half-life scripts - hud.txt etc
========= =========
*/ */
static client_sprite_t *pfnSPR_GetList( char *psz, int *piCount ) static client_sprite_t *SPR_GetList( char *psz, int *piCount )
{ {
cached_spritelist_t *pEntry = &clgame.sprlist[0]; cached_spritelist_t *pEntry = &clgame.sprlist[0];
int slot, index, numSprites = 0; int slot, index, numSprites = 0;
@ -1526,7 +1541,7 @@ static client_sprite_t *pfnSPR_GetList( char *psz, int *piCount )
if( slot == MAX_CLIENT_SPRITES ) if( slot == MAX_CLIENT_SPRITES )
{ {
Con_Printf( S_ERROR "SPR_GetList: overflow cache!\n" ); Con_Printf( S_ERROR "%s: overflow cache!\n", __func__ );
return NULL; return NULL;
} }
@ -1590,7 +1605,7 @@ CL_FillRGBA
============= =============
*/ */
void GAME_EXPORT CL_FillRGBA( int x, int y, int w, int h, int r, int g, int b, int a ) static void GAME_EXPORT CL_FillRGBA( int x, int y, int w, int h, int r, int g, int b, int a )
{ {
float _x = x, _y = y, _w = w, _h = h; float _x = x, _y = y, _w = w, _h = h;
@ -1632,6 +1647,7 @@ get actual screen info
*/ */
int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo ) int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo )
{ {
qboolean apply_scale_factor = false;
float scale_factor = hud_scale.value; float scale_factor = hud_scale.value;
if( FBitSet( hud_fontscale.flags, FCVAR_CHANGED )) if( FBitSet( hud_fontscale.flags, FCVAR_CHANGED ))
@ -1646,17 +1662,24 @@ int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo )
clgame.scrInfo.iSize = sizeof( clgame.scrInfo ); clgame.scrInfo.iSize = sizeof( clgame.scrInfo );
clgame.scrInfo.iFlags = SCRINFO_SCREENFLASH; clgame.scrInfo.iFlags = SCRINFO_SCREENFLASH;
if( scale_factor && scale_factor != 1.0f) if( scale_factor && scale_factor != 1.0f )
{
float scaled_width = (float)refState.width / scale_factor;
if( scaled_width >= hud_scale_minimal_width.value )
apply_scale_factor = true;
}
if( apply_scale_factor )
{ {
clgame.scrInfo.iWidth = (float)refState.width / scale_factor; clgame.scrInfo.iWidth = (float)refState.width / scale_factor;
clgame.scrInfo.iHeight = (float)refState.height / scale_factor; clgame.scrInfo.iHeight = (float)refState.height / scale_factor;
clgame.scrInfo.iFlags |= SCRINFO_STRETCHED; SetBits( clgame.scrInfo.iFlags, SCRINFO_STRETCHED );
} }
else else
{ {
clgame.scrInfo.iWidth = refState.width; clgame.scrInfo.iWidth = refState.width;
clgame.scrInfo.iHeight = refState.height; clgame.scrInfo.iHeight = refState.height;
clgame.scrInfo.iFlags &= ~SCRINFO_STRETCHED; ClearBits( clgame.scrInfo.iFlags, SCRINFO_STRETCHED );
} }
if( !pscrinfo ) return 0; if( !pscrinfo ) return 0;
@ -1697,7 +1720,8 @@ pfnCvar_RegisterVariable
static cvar_t *GAME_EXPORT pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags ) static cvar_t *GAME_EXPORT pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags )
{ {
// a1ba: try to mitigate outdated client.dll vulnerabilities // a1ba: try to mitigate outdated client.dll vulnerabilities
if( !Q_stricmp( szName, "motdfile" )) if( !Q_stricmp( szName, "motdfile" )
|| !Q_stricmp( szName, "sensitivity" ))
flags |= FCVAR_PRIVILEGED; flags |= FCVAR_PRIVILEGED;
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_CLIENTDLL )); return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_CLIENTDLL ));
@ -1726,7 +1750,7 @@ static int GAME_EXPORT pfnHookUserMsg( const char *pszName, pfnUserMsgHook pfn )
if( i == MAX_USER_MESSAGES ) if( i == MAX_USER_MESSAGES )
{ {
Host_Error( "HookUserMsg: MAX_USER_MESSAGES hit!\n" ); Host_Error( "%s: MAX_USER_MESSAGES hit!\n", __func__ );
return 0; return 0;
} }
@ -2118,7 +2142,7 @@ pfnGetViewModel
============= =============
*/ */
cl_entity_t* GAME_EXPORT CL_GetViewModel( void ) static cl_entity_t* GAME_EXPORT CL_GetViewModel( void )
{ {
return &clgame.viewent; return &clgame.viewent;
} }
@ -2276,7 +2300,7 @@ static void GAME_EXPORT pfnHookEvent( const char *filename, pfnEventHook pfn )
if( !Q_stricmp( name, ev->name ) && ev->func != NULL ) if( !Q_stricmp( name, ev->name ) && ev->func != NULL )
{ {
Con_Reportf( S_WARN "CL_HookEvent: %s already hooked!\n", name ); Con_Reportf( S_WARN "%s: %s already hooked!\n", __func__, name );
return; return;
} }
} }
@ -2359,7 +2383,7 @@ static int GAME_EXPORT CL_FindModelIndex( const char *m )
if( lasttimewarn < host.realtime ) if( lasttimewarn < host.realtime )
{ {
// tell user about problem (but don't spam console) // tell user about problem (but don't spam console)
Con_Printf( S_ERROR "Could not find index for model %s: not precached\n", filepath ); Con_DPrintf( S_ERROR "Could not find index for model %s: not precached\n", filepath );
lasttimewarn = host.realtime + 1.0f; lasttimewarn = host.realtime + 1.0f;
} }
@ -2411,8 +2435,8 @@ static void GAME_EXPORT pfnLocalPlayerBounds( int hull, float *mins, float *maxs
{ {
if( hull >= 0 && hull < 4 ) if( hull >= 0 && hull < 4 )
{ {
if( mins ) VectorCopy( clgame.pmove->player_mins[hull], mins ); if( mins ) VectorCopy( host.player_mins[hull], mins );
if( maxs ) VectorCopy( clgame.pmove->player_maxs[hull], maxs ); if( maxs ) VectorCopy( host.player_maxs[hull], maxs );
} }
} }
@ -2467,6 +2491,51 @@ static physent_t *pfnGetVisent( int idx )
return NULL; return NULL;
} }
static int GAME_EXPORT CL_TestLine( const vec3_t start, const vec3_t end, int flags )
{
return PM_TestLineExt( clgame.pmove, clgame.pmove->physents, clgame.pmove->numphysent, start, end, flags );
}
/*
=============
CL_PushTraceBounds
=============
*/
static void GAME_EXPORT CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs )
{
if( !host.trace_bounds_pushed )
{
memcpy( host.player_mins_backup, host.player_mins, sizeof( host.player_mins_backup ));
memcpy( host.player_maxs_backup, host.player_maxs, sizeof( host.player_maxs_backup ));
host.trace_bounds_pushed = true;
}
hullnum = bound( 0, hullnum, 3 );
VectorCopy( mins, host.player_mins[hullnum] );
VectorCopy( maxs, host.player_maxs[hullnum] );
}
/*
=============
CL_PopTraceBounds
=============
*/
static void GAME_EXPORT CL_PopTraceBounds( void )
{
if( !host.trace_bounds_pushed )
{
Con_Reportf( S_ERROR "%s called without push!\n", __func__ );
return;
}
host.trace_bounds_pushed = false;
memcpy( host.player_mins, host.player_mins_backup, sizeof( host.player_mins ));
memcpy( host.player_maxs, host.player_maxs_backup, sizeof( host.player_maxs ));
}
/* /*
============= =============
pfnSetTraceHull pfnSetTraceHull
@ -2662,6 +2731,48 @@ static model_t *pfnLoadMapSprite( const char *filename )
return NULL; return NULL;
} }
/*
=============
COM_AddAppDirectoryToSearchPath
=============
*/
static void GAME_EXPORT COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName )
{
FS_AddGameHierarchy( pszBaseDir, FS_NOWRITE_PATH );
}
/*
===========
COM_ExpandFilename
Finds the file in the search path, copies over the name with the full path name.
This doesn't search in the pak file.
===========
*/
static int GAME_EXPORT COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize )
{
char result[MAX_SYSPATH];
if( !COM_CheckString( fileName ) || !nameOutBuffer || nameOutBufferSize <= 0 )
return 0;
// filename examples:
// media\sierra.avi - D:\Xash3D\valve\media\sierra.avi
// models\barney.mdl - D:\Xash3D\bshift\models\barney.mdl
if( g_fsapi.GetFullDiskPath( result, sizeof( result ), fileName, false ))
{
// check for enough room
if( Q_strlen( result ) > nameOutBufferSize )
return 0;
Q_strncpy( nameOutBuffer, result, nameOutBufferSize );
return 1;
}
return 0;
}
/* /*
============= =============
PlayerInfo_ValueForKey PlayerInfo_ValueForKey
@ -2699,10 +2810,10 @@ static void GAME_EXPORT PlayerInfo_SetValueForKey( const char *key, const char *
{ {
Cvar_DirectSet( var, value ); Cvar_DirectSet( var, value );
} }
else if( Info_SetValueForStarKey( cls.userinfo, key, value, MAX_INFO_STRING )) else if( Info_SetValueForStarKey( cls.userinfo, key, value, sizeof( cls.userinfo )))
{ {
// time to update server copy of userinfo // time to update server copy of userinfo
CL_ServerCommand( true, "setinfo \"%s\" \"%s\"\n", key, value ); CL_UpdateInfo( key, value );
} }
} }
@ -3194,7 +3305,7 @@ Heavy legacy of Quake...
*/ */
void TriColor4fRendermode( float r, float g, float b, float a, int rendermode ) void TriColor4fRendermode( float r, float g, float b, float a, int rendermode )
{ {
if( clgame.ds.renderMode == kRenderTransAlpha ) if( rendermode == kRenderTransAlpha )
{ {
clgame.ds.triRGBA[3] = a / 255.0f; clgame.ds.triRGBA[3] = a / 255.0f;
ref.dllFuncs.Color4f( r, g, b, a ); ref.dllFuncs.Color4f( r, g, b, a );
@ -3326,16 +3437,15 @@ NetAPI_SendRequest
static void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags, double timeout, netadr_t *remote_address, net_api_response_func_t response ) static void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags, double timeout, netadr_t *remote_address, net_api_response_func_t response )
{ {
net_request_t *nr = NULL; net_request_t *nr = NULL;
string req;
int i; int i;
if( !response ) if( !response )
{ {
Con_DPrintf( S_ERROR "Net_SendRequest: no callbcak specified for request with context %i!\n", context ); Con_DPrintf( S_ERROR "%s: no callbcak specified for request with context %i!\n", __func__, context );
return; return;
} }
if( remote_address->type != NA_IPX && remote_address->type != NA_BROADCAST_IPX ) if( remote_address->type == NA_IPX || remote_address->type == NA_BROADCAST_IPX )
return; // IPX no longer support return; // IPX no longer support
if( request == NETAPI_REQUEST_SERVERLIST ) if( request == NETAPI_REQUEST_SERVERLIST )
@ -3378,8 +3488,7 @@ static void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags,
nr->flags = flags; nr->flags = flags;
// local servers request // local servers request
Q_snprintf( req, sizeof( req ), "netinfo %i %i %i", PROTOCOL_VERSION, context, request ); Netchan_OutOfBandPrint( NS_CLIENT, nr->resp.remote_address, "netinfo %i %i %i", FBitSet( flags, FNETAPI_LEGACY_PROTOCOL ) ? PROTOCOL_LEGACY_VERSION : PROTOCOL_VERSION, context, request );
Netchan_OutOfBandPrint( NS_CLIENT, nr->resp.remote_address, "%s", req );
} }
/* /*
@ -3683,7 +3792,7 @@ static demo_api_t gDemoApi =
Demo_WriteBuffer, Demo_WriteBuffer,
}; };
static net_api_t gNetApi = net_api_t gNetApi =
{ {
NetAPI_InitNetworking, NetAPI_InitNetworking,
NetAPI_Status, NetAPI_Status,
@ -3719,7 +3828,7 @@ static cl_enginefunc_t gEngfuncs =
pfnSPR_DrawAdditive, pfnSPR_DrawAdditive,
SPR_EnableScissor, SPR_EnableScissor,
SPR_DisableScissor, SPR_DisableScissor,
pfnSPR_GetList, SPR_GetList,
CL_FillRGBA, CL_FillRGBA,
CL_GetScreenInfo, CL_GetScreenInfo,
pfnSetCrosshair, pfnSetCrosshair,
@ -3941,14 +4050,14 @@ qboolean CL_LoadProgs( const char *name )
// trying to get single export // trying to get single export
if(( GetClientAPI = (void *)COM_GetProcAddress( clgame.hInstance, "GetClientAPI" )) != NULL ) if(( GetClientAPI = (void *)COM_GetProcAddress( clgame.hInstance, "GetClientAPI" )) != NULL )
{ {
Con_Reportf( "CL_LoadProgs: found single callback export\n" ); Con_Reportf( "%s: found single callback export\n", __func__ );
// trying to fill interface now // trying to fill interface now
GetClientAPI( &clgame.dllFuncs ); GetClientAPI( &clgame.dllFuncs );
} }
else if(( GetClientAPI = (void *)COM_GetProcAddress( clgame.hInstance, "F" )) != NULL ) else if(( GetClientAPI = (void *)COM_GetProcAddress( clgame.hInstance, "F" )) != NULL )
{ {
Con_Reportf( "CL_LoadProgs: found single callback export (secured client dlls)\n" ); Con_Reportf( "%s: found single callback export (secured client dlls)\n", __func__ );
// trying to fill interface now // trying to fill interface now
CL_GetSecuredClientAPI( GetClientAPI ); CL_GetSecuredClientAPI( GetClientAPI );
@ -3976,7 +4085,7 @@ qboolean CL_LoadProgs( const char *name )
// functions are cleared before all the extensions are evaluated // functions are cleared before all the extensions are evaluated
if(( *func->func = (void *)COM_GetProcAddress( clgame.hInstance, func->name )) == NULL ) if(( *func->func = (void *)COM_GetProcAddress( clgame.hInstance, func->name )) == NULL )
{ {
Con_Reportf( "CL_LoadProgs: failed to get address of %s proc\n", func->name ); Con_Reportf( "%s: failed to get address of %s proc\n", __func__, func->name );
if( critical_exports ) if( critical_exports )
{ {
@ -4003,13 +4112,13 @@ qboolean CL_LoadProgs( const char *name )
// functions are cleared before all the extensions are evaluated // functions are cleared before all the extensions are evaluated
// NOTE: new exports can be missed without stop the engine // NOTE: new exports can be missed without stop the engine
if(( *func->func = (void *)COM_GetProcAddress( clgame.hInstance, func->name )) == NULL ) if(( *func->func = (void *)COM_GetProcAddress( clgame.hInstance, func->name )) == NULL )
Con_Reportf( "CL_LoadProgs: failed to get address of %s proc\n", func->name ); Con_Reportf( "%s: failed to get address of %s proc\n", __func__, func->name );
} }
if( !clgame.dllFuncs.pfnInitialize( &gEngfuncs, CLDLL_INTERFACE_VERSION )) if( !clgame.dllFuncs.pfnInitialize( &gEngfuncs, CLDLL_INTERFACE_VERSION ))
{ {
COM_FreeLibrary( clgame.hInstance ); COM_FreeLibrary( clgame.hInstance );
Con_Reportf( "CL_LoadProgs: can't init client API\n" ); Con_Reportf( "%s: can't init client API\n", __func__ );
clgame.hInstance = NULL; clgame.hInstance = NULL;
return false; return false;
} }
@ -4026,10 +4135,10 @@ qboolean CL_LoadProgs( const char *name )
CL_InitTempEnts (); CL_InitTempEnts ();
if( !R_InitRenderAPI()) // Xash3D extension if( !R_InitRenderAPI()) // Xash3D extension
Con_Reportf( S_WARN "CL_LoadProgs: couldn't get render API\n" ); Con_Reportf( S_WARN "%s: couldn't get render API\n", __func__ );
if( !Mobile_Init() ) // Xash3D FWGS extension: mobile interface if( !Mobile_Init() ) // Xash3D FWGS extension: mobile interface
Con_Reportf( S_WARN "CL_LoadProgs: couldn't get mobility API\n" ); Con_Reportf( S_WARN "%s: couldn't get mobility API\n", __func__ );
CL_InitEdicts( cl.maxclients ); // initailize local player and world CL_InitEdicts( cl.maxclients ); // initailize local player and world
CL_InitClientMove(); // initialize pm_shared CL_InitClientMove(); // initialize pm_shared

View File

@ -25,6 +25,14 @@ static void UI_UpdateUserinfo( void );
gameui_static_t gameui; gameui_static_t gameui;
static void UI_ToggleAllowConsole_f( void )
{
host.allow_console = host.allow_console_init = true;
if( gameui.globals )
gameui.globals->developer = true;
}
void UI_UpdateMenu( float realtime ) void UI_UpdateMenu( float realtime )
{ {
if( !gameui.hInstance ) return; if( !gameui.hInstance ) return;
@ -216,12 +224,14 @@ UI_ShowConnectionWarning
show message box show message box
================= =================
*/ */
void UI_ShowMessageBox( const char *text ) qboolean UI_ShowMessageBox( const char *text )
{ {
if( gameui.dllFuncs2.pfnShowMessageBox ) if( gameui.dllFuncs2.pfnShowMessageBox )
{ {
gameui.dllFuncs2.pfnShowMessageBox( text ); gameui.dllFuncs2.pfnShowMessageBox( text );
return true;
} }
return false;
} }
void UI_ConnectionProgress_Disconnect( void ) void UI_ConnectionProgress_Disconnect( void )
@ -397,17 +407,21 @@ void Host_Credits( void )
gameui.dllFuncs.pfnFinalCredits(); gameui.dllFuncs.pfnFinalCredits();
} }
static void UI_ConvertGameInfo( GAMEINFO *out, gameinfo_t *in ) static void UI_ConvertGameInfo( gameinfo2_t *out, const gameinfo_t *in )
{ {
out->gi_version = GAMEINFO_VERSION;
Q_strncpy( out->gamefolder, in->gamefolder, sizeof( out->gamefolder )); Q_strncpy( out->gamefolder, in->gamefolder, sizeof( out->gamefolder ));
Q_strncpy( out->startmap, in->startmap, sizeof( out->startmap )); Q_strncpy( out->startmap, in->startmap, sizeof( out->startmap ));
Q_strncpy( out->trainmap, in->trainmap, sizeof( out->trainmap )); Q_strncpy( out->trainmap, in->trainmap, sizeof( out->trainmap ));
Q_strncpy( out->demomap, in->demomap, sizeof( out->demomap ));
Q_strncpy( out->title, in->title, sizeof( out->title )); Q_strncpy( out->title, in->title, sizeof( out->title ));
Q_snprintf( out->version, sizeof( out->version ), "%g", in->version ); Q_snprintf( out->version, sizeof( out->version ), "%g", in->version );
Q_strncpy( out->iconpath, in->iconpath, sizeof( out->iconpath ));
Q_strncpy( out->game_url, in->game_url, sizeof( out->game_url )); Q_strncpy( out->game_url, in->game_url, sizeof( out->game_url ));
Q_strncpy( out->update_url, in->update_url, sizeof( out->update_url )); Q_strncpy( out->update_url, in->update_url, sizeof( out->update_url ));
Q_strncpy( out->size, Q_pretifymem( in->size, 0 ), sizeof( out->size )); out->size = in->size;
Q_strncpy( out->type, in->type, sizeof( out->type )); Q_strncpy( out->type, in->type, sizeof( out->type ));
Q_strncpy( out->date, in->date, sizeof( out->date )); Q_strncpy( out->date, in->date, sizeof( out->date ));
@ -425,6 +439,31 @@ static void UI_ConvertGameInfo( GAMEINFO *out, gameinfo_t *in )
SetBits( out->flags, GFL_ANIMATED_TITLE ); SetBits( out->flags, GFL_ANIMATED_TITLE );
} }
static void UI_ToOldGameInfo( GAMEINFO *out, const gameinfo2_t *in )
{
Q_strncpy( out->gamefolder, in->gamefolder, sizeof( out->gamefolder ));
Q_strncpy( out->startmap, in->startmap, sizeof( out->startmap ));
Q_strncpy( out->trainmap, in->trainmap, sizeof( out->trainmap ));
Q_strncpy( out->title, in->title, sizeof( out->title ));
Q_strncpy( out->version, in->version, sizeof( out->version ));
out->flags = in->flags & 0xFFFF;
Q_strncpy( out->game_url, in->game_url, sizeof( out->game_url ));
Q_strncpy( out->update_url, in->update_url, sizeof( out->update_url ));
Q_strncpy( out->size, Q_memprint( in->size ), sizeof( out->size ));
Q_strncpy( out->type, in->type, sizeof( out->type ));
Q_strncpy( out->date, in->date, sizeof( out->date ));
out->gamemode = in->gamemode;
}
static void UI_GetModsInfo( void )
{
int i;
gameui.modsInfo = Mem_Calloc( gameui.mempool, sizeof( *gameui.modsInfo ) * FI->numgames );
for( i = 0; i < FI->numgames; i++ )
UI_ConvertGameInfo( &gameui.modsInfo[i], FI->games[i] );
}
/* /*
==================== ====================
PIC_DrawGeneric PIC_DrawGeneric
@ -492,7 +531,7 @@ static HIMAGE GAME_EXPORT pfnPIC_Load( const char *szPicName, const byte *image_
if( !COM_CheckString( szPicName )) if( !COM_CheckString( szPicName ))
{ {
Con_Reportf( S_ERROR "CL_LoadImage: refusing to load image with empty name\n" ); Con_Reportf( S_ERROR "%s: refusing to load image with empty name\n", __func__ );
return 0; return 0;
} }
@ -542,7 +581,7 @@ pfnPIC_Set
========= =========
*/ */
void GAME_EXPORT pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a ) static void GAME_EXPORT pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a )
{ {
gameui.ds.gl_texturenum = hPic; gameui.ds.gl_texturenum = hPic;
r = bound( 0, r, 255 ); r = bound( 0, r, 255 );
@ -558,7 +597,7 @@ pfnPIC_Draw
========= =========
*/ */
void GAME_EXPORT pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc ) static void GAME_EXPORT pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc )
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderNormal ); ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
PIC_DrawGeneric( x, y, width, height, prc ); PIC_DrawGeneric( x, y, width, height, prc );
@ -570,7 +609,7 @@ pfnPIC_DrawTrans
========= =========
*/ */
void GAME_EXPORT pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc ) static void GAME_EXPORT pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc )
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture ); ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
PIC_DrawGeneric( x, y, width, height, prc ); PIC_DrawGeneric( x, y, width, height, prc );
@ -582,7 +621,7 @@ pfnPIC_DrawHoles
========= =========
*/ */
void GAME_EXPORT pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc ) static void GAME_EXPORT pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc )
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderTransAlpha ); ref.dllFuncs.GL_SetRenderMode( kRenderTransAlpha );
PIC_DrawGeneric( x, y, width, height, prc ); PIC_DrawGeneric( x, y, width, height, prc );
@ -594,7 +633,7 @@ pfnPIC_DrawAdditive
========= =========
*/ */
void GAME_EXPORT pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc ) static void GAME_EXPORT pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc )
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd ); ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
PIC_DrawGeneric( x, y, width, height, prc ); PIC_DrawGeneric( x, y, width, height, prc );
@ -922,11 +961,12 @@ pfnGetGameInfo
========= =========
*/ */
static int GAME_EXPORT pfnGetGameInfo( GAMEINFO *pgameinfo ) static int GAME_EXPORT pfnGetOldGameInfo( GAMEINFO *pgameinfo )
{ {
if( !pgameinfo ) return 0; if( !pgameinfo )
return 0;
*pgameinfo = gameui.gameInfo; UI_ToOldGameInfo( pgameinfo, &gameui.gameInfo );
return 1; return 1;
} }
@ -938,8 +978,26 @@ pfnGetGamesList
*/ */
static GAMEINFO ** GAME_EXPORT pfnGetGamesList( int *numGames ) static GAMEINFO ** GAME_EXPORT pfnGetGamesList( int *numGames )
{ {
if( numGames ) *numGames = FI->numgames; if( numGames )
return gameui.modsInfo; *numGames = FI->numgames;
if( !gameui.oldModsInfo )
{
int i;
if( !gameui.modsInfo )
UI_GetModsInfo();
// first allocate array of pointers
gameui.oldModsInfo = Mem_Calloc( gameui.mempool, sizeof( *gameui.oldModsInfo ) * FI->numgames );
for( i = 0; i < FI->numgames; i++ )
{
gameui.oldModsInfo[i] = Mem_Calloc( gameui.mempool, sizeof( *gameui.oldModsInfo[i] ));
UI_ToOldGameInfo( gameui.oldModsInfo[i], &gameui.modsInfo[i] );
}
}
return gameui.oldModsInfo;
} }
/* /*
@ -984,7 +1042,7 @@ pfnCheckGameDll
========= =========
*/ */
int GAME_EXPORT pfnCheckGameDll( void ) static int GAME_EXPORT pfnCheckGameDll( void )
{ {
#ifdef XASH_INTERNAL_GAMELIBS #ifdef XASH_INTERNAL_GAMELIBS
return true; return true;
@ -1011,7 +1069,7 @@ pfnChangeInstance
*/ */
static void GAME_EXPORT pfnChangeInstance( const char *newInstance, const char *szFinalMessage ) static void GAME_EXPORT pfnChangeInstance( const char *newInstance, const char *szFinalMessage )
{ {
Con_Reportf( S_ERROR "ChangeInstance menu call is deprecated!\n" ); Con_Reportf( S_ERROR "%s menu call is deprecated!\n", __func__ );
} }
/* /*
@ -1092,8 +1150,27 @@ static int pfnDelete( const char *path )
return FS_Delete( path ); return FS_Delete( path );
} }
static void GAME_EXPORT pfnCon_DefaultColor( int r, int g, int b )
{
Con_DefaultColor( r, g, b, true );
}
static void GAME_EXPORT pfnSetCursor( void *hCursor )
{
uintptr_t cursor;
if( !gameui.use_extended_api )
return; // ignore original Xash menus
cursor = (uintptr_t)hCursor;
if( cursor < dc_user || cursor > dc_last )
return;
Platform_SetCursorType( cursor );
}
// engine callbacks // engine callbacks
static ui_enginefuncs_t gEngfuncs = static const ui_enginefuncs_t gEngfuncs =
{ {
pfnPIC_Load, pfnPIC_Load,
GL_FreeImage, GL_FreeImage,
@ -1131,7 +1208,7 @@ static ui_enginefuncs_t gEngfuncs =
UI_DrawConsoleString, UI_DrawConsoleString,
UI_DrawSetTextColor, UI_DrawSetTextColor,
Con_DrawStringLen, Con_DrawStringLen,
Con_DefaultColor, pfnCon_DefaultColor,
pfnGetPlayerModel, pfnGetPlayerModel,
pfnSetPlayerModel, pfnSetPlayerModel,
pfnClearScene, pfnClearScene,
@ -1157,7 +1234,7 @@ static ui_enginefuncs_t gEngfuncs =
pfnKeyGetState, pfnKeyGetState,
pfnMemAlloc, pfnMemAlloc,
pfnMemFree, pfnMemFree,
pfnGetGameInfo, pfnGetOldGameInfo,
pfnGetGamesList, pfnGetGamesList,
pfnGetFilesList, pfnGetFilesList,
SV_GetSaveComment, SV_GetSaveComment,
@ -1171,7 +1248,7 @@ static ui_enginefuncs_t gEngfuncs =
pfnHostEndGame, pfnHostEndGame,
COM_RandomFloat, COM_RandomFloat,
COM_RandomLong, COM_RandomLong,
IN_SetCursor, pfnSetCursor,
pfnIsMapValid, pfnIsMapValid,
GL_ProcessTexture, GL_ProcessTexture,
COM_CompareFileTime, COM_CompareFileTime,
@ -1204,6 +1281,28 @@ static char *pfnParseFileSafe( char *data, char *buf, const int size, unsigned i
return COM_ParseFileSafe( data, buf, size, flags, len, NULL ); return COM_ParseFileSafe( data, buf, size, flags, len, NULL );
} }
static gameinfo2_t *pfnGetGameInfo( int gi_version )
{
if( gi_version != gameui.gameInfo.gi_version )
return NULL;
return &gameui.gameInfo;
}
static gameinfo2_t *pfnGetModInfo( int gi_version, int i )
{
if( i < 0 || i >= FI->numgames )
return NULL;
if( !gameui.modsInfo )
UI_GetModsInfo();
if( gi_version != gameui.modsInfo[i].gi_version )
return NULL;
return &gameui.modsInfo[i];
}
static ui_extendedfuncs_t gExtendedfuncs = static ui_extendedfuncs_t gExtendedfuncs =
{ {
pfnEnableTextInput, pfnEnableTextInput,
@ -1215,6 +1314,10 @@ static ui_extendedfuncs_t gExtendedfuncs =
pfnParseFileSafe, pfnParseFileSafe,
NET_AdrToString, NET_AdrToString,
NET_CompareAdrSort, NET_CompareAdrSort,
Sys_GetNativeObject,
&gNetApi,
pfnGetGameInfo,
pfnGetModInfo,
}; };
void UI_UnloadProgs( void ) void UI_UnloadProgs( void )
@ -1224,6 +1327,7 @@ void UI_UnloadProgs( void )
// deinitialize game // deinitialize game
gameui.dllFuncs.pfnShutdown(); gameui.dllFuncs.pfnShutdown();
Cmd_RemoveCommand( "ui_allowconsole" );
Cvar_FullSet( "host_gameuiloaded", "0", FCVAR_READ_ONLY ); Cvar_FullSet( "host_gameuiloaded", "0", FCVAR_READ_ONLY );
Cvar_Unlink( FCVAR_GAMEUIDLL ); Cvar_Unlink( FCVAR_GAMEUIDLL );
@ -1274,71 +1378,65 @@ qboolean UI_LoadProgs( void )
if(( GetMenuAPI = (MENUAPI)COM_GetProcAddress( gameui.hInstance, "GetMenuAPI" )) == NULL ) if(( GetMenuAPI = (MENUAPI)COM_GetProcAddress( gameui.hInstance, "GetMenuAPI" )) == NULL )
{ {
COM_FreeLibrary( gameui.hInstance ); COM_FreeLibrary( gameui.hInstance );
Con_Reportf( "UI_LoadProgs: can't init menu API\n" ); Con_Reportf( "%s: can't init menu API\n", __func__ );
gameui.hInstance = NULL; gameui.hInstance = NULL;
return false; return false;
} }
gameui.use_text_api = false; gameui.use_extended_api = false;
// make local copy of engfuncs to prevent overwrite it with user dll // make local copy of engfuncs to prevent overwrite it with user dll
memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs )); gpEngfuncs = gEngfuncs;
gameui.mempool = Mem_AllocPool( "Menu Pool" ); gameui.mempool = Mem_AllocPool( "Menu Pool" );
if( !GetMenuAPI( &gameui.dllFuncs, &gpEngfuncs, gameui.globals )) if( !GetMenuAPI( &gameui.dllFuncs, &gpEngfuncs, gameui.globals ))
{ {
COM_FreeLibrary( gameui.hInstance ); COM_FreeLibrary( gameui.hInstance );
Con_Reportf( "UI_LoadProgs: can't init menu API\n" ); Con_Reportf( "%s: can't init menu API\n", __func__ );
Mem_FreePool( &gameui.mempool ); Mem_FreePool( &gameui.mempool );
gameui.hInstance = NULL; gameui.hInstance = NULL;
return false; return false;
} }
// make local copy of engfuncs to prevent overwrite it with user dll // make local copy of engfuncs to prevent overwrite it with user dll
memcpy( &gpExtendedfuncs, &gExtendedfuncs, sizeof( gExtendedfuncs )); gpExtendedfuncs = gExtendedfuncs;
memset( &gameui.dllFuncs2, 0, sizeof( gameui.dllFuncs2 )); memset( &gameui.dllFuncs2, 0, sizeof( gameui.dllFuncs2 ));
// try to initialize new extended API // try to initialize new extended API
if( ( GetExtAPI = (UIEXTENEDEDAPI)COM_GetProcAddress( gameui.hInstance, "GetExtAPI" ) ) ) if( ( GetExtAPI = (UIEXTENEDEDAPI)COM_GetProcAddress( gameui.hInstance, "GetExtAPI" ) ) )
{ {
Con_Reportf( "UI_LoadProgs: extended Menu API found\n" ); Con_Reportf( "%s: extended Menu API found\n", __func__ );
if( GetExtAPI( MENU_EXTENDED_API_VERSION, &gameui.dllFuncs2, &gpExtendedfuncs ) ) if( GetExtAPI( MENU_EXTENDED_API_VERSION, &gameui.dllFuncs2, &gpExtendedfuncs ) )
{ {
Con_Reportf( "UI_LoadProgs: extended Menu API initialized\n" ); Con_Reportf( "%s: extended Menu API initialized\n", __func__ );
gameui.use_text_api = true; gameui.use_extended_api = true;
} }
} }
else // otherwise, fallback to old and deprecated extensions else // otherwise, fallback to old and deprecated extensions
{ {
if( ( GiveTextApi = (UITEXTAPI)COM_GetProcAddress( gameui.hInstance, "GiveTextAPI" ) ) ) if( ( GiveTextApi = (UITEXTAPI)COM_GetProcAddress( gameui.hInstance, "GiveTextAPI" ) ) )
{ {
Con_Reportf( "UI_LoadProgs: extended text API found\n" ); Con_Reportf( "%s: extended text API found\n", __func__ );
Con_Reportf( S_WARN "Text API is deprecated! If you are mod developer, consider moving to Extended Menu API!\n" ); Con_Reportf( S_WARN "Text API is deprecated! If you are mod developer, consider moving to Extended Menu API!\n" );
if( GiveTextApi( &gpExtendedfuncs ) ) // they are binary compatible, so we can just pass extended funcs API to menu if( GiveTextApi( &gpExtendedfuncs ) ) // they are binary compatible, so we can just pass extended funcs API to menu
{ {
Con_Reportf( "UI_LoadProgs: extended text API initialized\n" ); Con_Reportf( "%s: extended text API initialized\n", __func__ );
gameui.use_text_api = true; gameui.use_extended_api = true;
} }
} }
gameui.dllFuncs2.pfnAddTouchButtonToList = (ADDTOUCHBUTTONTOLIST)COM_GetProcAddress( gameui.hInstance, "AddTouchButtonToList" ); gameui.dllFuncs2.pfnAddTouchButtonToList = (ADDTOUCHBUTTONTOLIST)COM_GetProcAddress( gameui.hInstance, "AddTouchButtonToList" );
if( gameui.dllFuncs2.pfnAddTouchButtonToList ) if( gameui.dllFuncs2.pfnAddTouchButtonToList )
{ {
Con_Reportf( "UI_LoadProgs: AddTouchButtonToList call found\n" ); Con_Reportf( "%s: AddTouchButtonToList call found\n", __func__ );
Con_Reportf( S_WARN "AddTouchButtonToList is deprecated! If you are mod developer, consider moving to Extended Menu API!\n" ); Con_Reportf( S_WARN "AddTouchButtonToList is deprecated! If you are mod developer, consider moving to Extended Menu API!\n" );
} }
} }
Cvar_FullSet( "host_gameuiloaded", "1", FCVAR_READ_ONLY ); Cvar_FullSet( "host_gameuiloaded", "1", FCVAR_READ_ONLY );
Cmd_AddRestrictedCommand( "ui_allowconsole", UI_ToggleAllowConsole_f, "unlocks developer console" );
// setup gameinfo
for( i = 0; i < FI->numgames; i++ )
{
gameui.modsInfo[i] = Mem_Calloc( gameui.mempool, sizeof( GAMEINFO ));
UI_ConvertGameInfo( gameui.modsInfo[i], FI->games[i] );
}
UI_ConvertGameInfo( &gameui.gameInfo, FI->GameInfo ); // current gameinfo UI_ConvertGameInfo( &gameui.gameInfo, FI->GameInfo ); // current gameinfo

File diff suppressed because it is too large Load Diff

View File

@ -20,8 +20,6 @@ GNU General Public License for more details.
#include "input.h" #include "input.h"
#include "platform/platform.h" #include "platform/platform.h"
static mobile_engfuncs_t *gMobileEngfuncs;
static CVAR_DEFINE_AUTO( vibration_length, "1.0", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "vibration length" ); static CVAR_DEFINE_AUTO( vibration_length, "1.0", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "vibration length" );
static CVAR_DEFINE_AUTO( vibration_enable, "1", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "enable vibration" ); static CVAR_DEFINE_AUTO( vibration_enable, "1", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "enable vibration" );
@ -30,17 +28,9 @@ static float g_font_scale;
static void pfnVibrate( float life, char flags ) static void pfnVibrate( float life, char flags )
{ {
if( !vibration_enable.value ) if( !vibration_enable.value || life < 0.0f )
return; return;
if( life < 0.0f )
{
Con_Reportf( S_WARN "Negative vibrate time: %f\n", life );
return;
}
//Con_Reportf( "Vibrate: %f %d\n", life, flags );
// here goes platform-specific backends // here goes platform-specific backends
Platform_Vibrate( life * vibration_length.value, flags ); Platform_Vibrate( life * vibration_length.value, flags );
} }
@ -53,7 +43,7 @@ static void Vibrate_f( void )
return; return;
} }
pfnVibrate( Q_atof( Cmd_Argv(1) ), VIBRATE_NORMAL ); pfnVibrate( Q_atof( Cmd_Argv( 1 )), VIBRATE_NORMAL );
} }
static void pfnEnableTextInput( int enable ) static void pfnEnableTextInput( int enable )
@ -102,7 +92,7 @@ static char *pfnParseFileSafe( char *data, char *buf, const int size, unsigned i
return COM_ParseFileSafe( data, buf, size, flags, len, NULL ); return COM_ParseFileSafe( data, buf, size, flags, len, NULL );
} }
static mobile_engfuncs_t gpMobileEngfuncs = static const mobile_engfuncs_t gMobileEngfuncs =
{ {
MOBILITY_API_VERSION, MOBILITY_API_VERSION,
pfnVibrate, pfnVibrate,
@ -122,21 +112,38 @@ static mobile_engfuncs_t gpMobileEngfuncs =
qboolean Mobile_Init( void ) qboolean Mobile_Init( void )
{ {
qboolean success = false;
pfnMobilityInterface ExportToClient; pfnMobilityInterface ExportToClient;
// find a mobility interface Cmd_AddCommand( "vibrate", Vibrate_f, "Vibrate for specified time");
ExportToClient = COM_GetProcAddress( clgame.hInstance, MOBILITY_CLIENT_EXPORT );
gMobileEngfuncs = &gpMobileEngfuncs;
if( ExportToClient && !ExportToClient( gMobileEngfuncs ) )
success = true;
Cmd_AddCommand( "vibrate", (xcommand_t)Vibrate_f, "Vibrate for specified time");
Cvar_RegisterVariable( &vibration_length ); Cvar_RegisterVariable( &vibration_length );
Cvar_RegisterVariable( &vibration_enable ); Cvar_RegisterVariable( &vibration_enable );
return success; // find mobility interface
if(( ExportToClient = COM_GetProcAddress( clgame.hInstance, MOBILITY_CLIENT_EXPORT )))
{
static mobile_engfuncs_t mobile_engfuncs; // keep a copy, don't let user change engine pointers
mobile_engfuncs = gMobileEngfuncs;
if( !ExportToClient( &mobile_engfuncs ))
{
Con_Reportf( "%s: ^2initailized extended MobilityAPI ^7ver. %i\n", __func__, MOBILITY_API_VERSION );
return true;
}
// make sure that mobile functions are cleared
#if 1
// some SDKs define export as returning void, breaking the contract
// ignore result for now...
return true;
#else
memset( &mobile_engfuncs, 0, sizeof( mobile_engfuncs ));
return false; // just tell user about problems
#endif
}
return true; // mobile interface is missed
} }
void Mobile_Shutdown( void ) void Mobile_Shutdown( void )

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@ -387,7 +387,7 @@ static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int coun
// move rolling average // move rolling average
framerate = FRAMERATE_AVG_FRAC * host.frametime + ( 1.0f - FRAMERATE_AVG_FRAC ) * framerate; framerate = FRAMERATE_AVG_FRAC * host.frametime + ( 1.0f - FRAMERATE_AVG_FRAC ) * framerate;
ref.dllFuncs.GL_SetRenderMode( font->rendermode ); CL_SetFontRendermode( font );
if( framerate > 0.0f ) if( framerate > 0.0f )
{ {

View File

@ -21,7 +21,6 @@ GNU General Public License for more details.
#include "shake.h" #include "shake.h"
#include "hltv.h" #include "hltv.h"
#include "input.h" #include "input.h"
#include "server.h"
#if XASH_LOW_MEMORY != 2 #if XASH_LOW_MEMORY != 2
int CL_UPDATE_BACKUP = SINGLEPLAYER_BACKUP; int CL_UPDATE_BACKUP = SINGLEPLAYER_BACKUP;
#endif #endif
@ -32,7 +31,7 @@ CL_UserMsgStub
Default stub for missed callbacks Default stub for missed callbacks
=============== ===============
*/ */
int CL_UserMsgStub( const char *pszName, int iSize, void *pbuf ) static int CL_UserMsgStub( const char *pszName, int iSize, void *pbuf )
{ {
return 1; return 1;
} }
@ -58,7 +57,7 @@ CL_ParseSoundPacket
================== ==================
*/ */
void CL_ParseSoundPacket( sizebuf_t *msg ) static void CL_ParseSoundPacket( sizebuf_t *msg )
{ {
vec3_t pos; vec3_t pos;
int chan, sound; int chan, sound;
@ -189,7 +188,7 @@ void CL_ParseServerTime( sizebuf_t *msg )
cl.mtime[1] = cl.mtime[0]; cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = MSG_ReadFloat( msg ); cl.mtime[0] = MSG_ReadFloat( msg );
if( cls.demoplayback == DEMO_QUAKE1 ) if( cls.legacymode == PROTO_QUAKE )
return; // don't mess the time return; // don't mess the time
if( cl.maxclients == 1 ) if( cl.maxclients == 1 )
@ -250,9 +249,9 @@ void CL_ParseMovevars( sizebuf_t *msg )
// update sky if changed // update sky if changed
if( Q_strcmp( clgame.oldmovevars.skyName, clgame.movevars.skyName ) && cl.video_prepped ) if( Q_strcmp( clgame.oldmovevars.skyName, clgame.movevars.skyName ) && cl.video_prepped )
ref.dllFuncs.R_SetupSky( clgame.movevars.skyName ); R_SetupSky( clgame.movevars.skyName );
memcpy( &clgame.oldmovevars, &clgame.movevars, sizeof( movevars_t )); clgame.oldmovevars = clgame.movevars;
clgame.entities->curstate.scale = clgame.movevars.waveHeight; clgame.entities->curstate.scale = clgame.movevars.waveHeight;
// keep features an actual! // keep features an actual!
@ -305,7 +304,7 @@ CL_ParseStaticEntity
static client entity static client entity
================== ==================
*/ */
void CL_ParseStaticEntity( sizebuf_t *msg ) static void CL_ParseStaticEntity( sizebuf_t *msg )
{ {
int i, newnum; int i, newnum;
entity_state_t from, to; entity_state_t from, to;
@ -459,6 +458,7 @@ void CL_BatchResourceRequest( qboolean initialize )
byte data[MAX_INIT_MSG]; byte data[MAX_INIT_MSG];
resource_t *p, *n; resource_t *p, *n;
sizebuf_t msg; sizebuf_t msg;
qboolean done_downloading = true;
MSG_Init( &msg, "Resource Batch", data, sizeof( data )); MSG_Init( &msg, "Resource Batch", data, sizeof( data ));
@ -488,20 +488,24 @@ void CL_BatchResourceRequest( qboolean initialize )
case t_model: case t_model:
case t_eventscript: case t_eventscript:
if( !CL_CheckFile( &msg, p )) if( !CL_CheckFile( &msg, p ))
{
done_downloading = false;
break; break;
}
CL_MoveToOnHandList( p ); CL_MoveToOnHandList( p );
break; break;
case t_skin: case t_skin:
CL_MoveToOnHandList( p ); CL_MoveToOnHandList( p );
break; break;
case t_decal: case t_decal:
if( !HPAK_GetDataPointer( CUSTOM_RES_PATH, p, NULL, NULL )) if( !HPAK_GetDataPointer( hpk_custom_file.string, p, NULL, NULL ))
{ {
if( !FBitSet( p->ucFlags, RES_REQUESTED )) if( !FBitSet( p->ucFlags, RES_REQUESTED ))
{ {
MSG_BeginClientCmd( &msg, clc_stringcmd ); MSG_BeginClientCmd( &msg, clc_stringcmd );
MSG_WriteStringf( &msg, "dlfile !MD5%s", MD5_Print( p->rgucMD5_hash ));; MSG_WriteStringf( &msg, "dlfile !MD5%s", MD5_Print( p->rgucMD5_hash ));;
SetBits( p->ucFlags, RES_REQUESTED ); SetBits( p->ucFlags, RES_REQUESTED );
done_downloading = false;
} }
break; break;
} }
@ -526,11 +530,7 @@ void CL_BatchResourceRequest( qboolean initialize )
if( cls.state != ca_disconnected ) if( cls.state != ca_disconnected )
{ {
if( !cl.downloadUrl[0] && !MSG_GetNumBytesWritten( &msg ) && CL_PrecacheResources( )) if( done_downloading && CL_PrecacheResources( ))
{
CL_RegisterResources( &msg );
}
if( cl.downloadUrl[0] && host.downloadcount == 0 && CL_PrecacheResources( ) )
{ {
CL_RegisterResources( &msg ); CL_RegisterResources( &msg );
} }
@ -619,7 +619,7 @@ static void CL_StartResourceDownloading( const char *pszMessage, qboolean bCusto
CL_BatchResourceRequest( !bCustom ); CL_BatchResourceRequest( !bCustom );
} }
customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type ) static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type )
{ {
customization_t *pList; customization_t *pList;
@ -631,7 +631,7 @@ customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type
return NULL; return NULL;
} }
void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove ) static void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove )
{ {
customization_t *pList; customization_t *pList;
customization_t *pNext; customization_t *pNext;
@ -722,7 +722,7 @@ void CL_ParseCustomization( sizebuf_t *msg )
} }
} }
if( HPAK_GetDataPointer( CUSTOM_RES_PATH, pRes, NULL, NULL )) if( HPAK_GetDataPointer( hpk_custom_file.string, pRes, NULL, NULL ))
{ {
qboolean bError = false; qboolean bError = false;
@ -802,7 +802,7 @@ CL_CreateCustomizationList
loading custom decal for self loading custom decal for self
================== ==================
*/ */
void CL_CreateCustomizationList( void ) static void CL_CreateCustomizationList( void )
{ {
resource_t *pResource; resource_t *pResource;
player_info_t *pPlayer; player_info_t *pPlayer;
@ -854,7 +854,7 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
int i; int i;
uint32_t mapCRC; uint32_t mapCRC;
HPAK_CheckSize( CUSTOM_RES_PATH ); HPAK_CheckSize( hpk_custom_file.string );
Con_Reportf( "%s packet received.\n", legacy ? "Legacy serverdata" : "Serverdata" ); Con_Reportf( "%s packet received.\n", legacy ? "Legacy serverdata" : "Serverdata" );
@ -903,7 +903,7 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle )); Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
background = MSG_ReadOneBit( msg ); background = MSG_ReadOneBit( msg );
Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder )); Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder ));
host.features = (uint)MSG_ReadLong( msg ); Host_ValidateEngineFeatures( MSG_ReadDword( msg ));
if( !legacy ) if( !legacy )
{ {
@ -1204,7 +1204,7 @@ void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy )
player = CL_IsPlayerIndex( newnum ); player = CL_IsPlayerIndex( newnum );
if( newnum >= clgame.maxEntities ) if( newnum >= clgame.maxEntities )
Host_Error( "CL_AllocEdict: no free edicts\n" ); Host_Error( "%s: no free edicts\n", __func__ );
ent = CL_EDICT_NUM( newnum ); ent = CL_EDICT_NUM( newnum );
memset( &ent->prevstate, 0, sizeof( ent->prevstate )); memset( &ent->prevstate, 0, sizeof( ent->prevstate ));
@ -1381,11 +1381,15 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS ); slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
if( slot >= MAX_CLIENTS ) if( slot >= MAX_CLIENTS )
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" ); Host_Error( "%s: svc_updateuserinfo >= MAX_CLIENTS\n", __func__ );
player = &cl.players[slot];
if( !legacy ) if( !legacy )
id = MSG_ReadLong( msg ); // unique user ID id = MSG_ReadLong( msg ); // unique user ID
player = &cl.players[slot]; else
id = 0; // bogus
active = MSG_ReadOneBit( msg ) ? true : false; active = MSG_ReadOneBit( msg ) ? true : false;
if( active ) if( active )
@ -1399,7 +1403,7 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
if( !legacy ) if( !legacy )
MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey )); MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ));
if( slot == cl.playernum ) memcpy( &gameui.playerinfo, player, sizeof( player_info_t )); if( slot == cl.playernum ) gameui.playerinfo = *player;
} }
else else
{ {
@ -1407,6 +1411,10 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
memset( player, 0, sizeof( *player )); memset( player, 0, sizeof( *player ));
} }
// in GoldSrc userinfo might be empty but userid is always sent as separate value
// thus avoids clean up even after client disconnect
player->userid = id;
} }
/* /*
@ -1486,7 +1494,7 @@ void CL_UpdateUserPings( sizebuf_t *msg )
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS ); slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
if( slot >= MAX_CLIENTS ) if( slot >= MAX_CLIENTS )
Host_Error( "CL_ParseServerMessage: svc_pings > MAX_CLIENTS\n" ); Host_Error( "%s: svc_pings > MAX_CLIENTS\n", __func__ );
player = &cl.players[slot]; player = &cl.players[slot];
player->ping = MSG_ReadUBitLong( msg, 12 ); player->ping = MSG_ReadUBitLong( msg, 12 );
@ -1494,7 +1502,7 @@ void CL_UpdateUserPings( sizebuf_t *msg )
} }
} }
void CL_SendConsistencyInfo( sizebuf_t *msg ) static void CL_SendConsistencyInfo( sizebuf_t *msg )
{ {
qboolean user_changed_diskfile; qboolean user_changed_diskfile;
vec3_t mins, maxs; vec3_t mins, maxs;
@ -1638,8 +1646,8 @@ void CL_RegisterResources( sizebuf_t *msg )
CL_ClearWorld (); CL_ClearWorld ();
// update the ref state. // load skybox
R_UpdateRefState (); R_SetupSky( clgame.movevars.skyName );
// tell rendering system we have a new set of models. // tell rendering system we have a new set of models.
ref.dllFuncs.R_NewMap (); ref.dllFuncs.R_NewMap ();
@ -1674,7 +1682,7 @@ void CL_RegisterResources( sizebuf_t *msg )
} }
} }
void CL_ParseConsistencyInfo( sizebuf_t *msg ) static void CL_ParseConsistencyInfo( sizebuf_t *msg )
{ {
int lastcheck; int lastcheck;
int delta; int delta;
@ -1714,7 +1722,7 @@ void CL_ParseConsistencyInfo( sizebuf_t *msg )
} }
if( cl.num_consistency >= MAX_MODELS ) if( cl.num_consistency >= MAX_MODELS )
Host_Error( "CL_CheckConsistency: MAX_MODELS limit exceeded (%d)\n", MAX_MODELS ); Host_Error( "%s: MAX_MODELS limit exceeded (%d)\n", __func__, MAX_MODELS );
pc = &cl.consistency_list[cl.num_consistency]; pc = &cl.consistency_list[cl.num_consistency];
cl.num_consistency++; cl.num_consistency++;
@ -1739,7 +1747,7 @@ CL_ParseResourceList
============== ==============
*/ */
void CL_ParseResourceList( sizebuf_t *msg ) static void CL_ParseResourceList( sizebuf_t *msg )
{ {
resource_t *pResource; resource_t *pResource;
int i, total; int i, total;
@ -1776,12 +1784,12 @@ CL_ParseVoiceInit
================== ==================
*/ */
void CL_ParseVoiceInit( sizebuf_t *msg ) static void CL_ParseVoiceInit( sizebuf_t *msg )
{ {
char *pszCodec = MSG_ReadString( msg ); char *pszCodec = MSG_ReadString( msg );
int quality = MSG_ReadByte( msg ); int quality = MSG_ReadByte( msg );
Voice_Init( pszCodec, quality ); Voice_Init( pszCodec, quality, false ); // init requested codec and the device
} }
/* /*
@ -1790,7 +1798,7 @@ CL_ParseVoiceData
================== ==================
*/ */
void CL_ParseVoiceData( sizebuf_t *msg ) static void CL_ParseVoiceData( sizebuf_t *msg )
{ {
int size, idx, frames; int size, idx, frames;
byte received[8192]; byte received[8192];
@ -1836,13 +1844,10 @@ void CL_ParseResLocation( sizebuf_t *msg )
return; return;
} }
while( ( data = COM_ParseFile( data, token, sizeof( token ) ) ) ) while(( data = COM_ParseFile( data, token, sizeof( token ))))
{ {
Con_Reportf( "Adding %s as download location\n", token ); Con_Reportf( "Adding %s as download location\n", token );
cl.http_download = true;
if( !cl.downloadUrl[0] )
Q_strncpy( cl.downloadUrl, token, sizeof( token ) );
HTTP_AddCustomServer( token ); HTTP_AddCustomServer( token );
} }
} }
@ -1873,8 +1878,12 @@ void CL_ParseHLTV( sizebuf_t *msg )
break; break;
case HLTV_LISTEN: case HLTV_LISTEN:
cls.signon = SIGNONS; cls.signon = SIGNONS;
#if 1
MSG_ReadString( msg );
#else
NET_StringToAdr( MSG_ReadString( msg ), &cls.hltv_listen_address ); NET_StringToAdr( MSG_ReadString( msg ), &cls.hltv_listen_address );
// NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address ); NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address );
#endif
SCR_EndLoadingPlaque(); SCR_EndLoadingPlaque();
break; break;
default: default:
@ -1907,7 +1916,7 @@ CL_ParseScreenShake
Set screen shake Set screen shake
============== ==============
*/ */
void CL_ParseScreenShake( sizebuf_t *msg ) static void CL_ParseScreenShake( sizebuf_t *msg )
{ {
float amplitude = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 )); float amplitude = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 ));
float duration = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 )); float duration = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 ));
@ -1930,7 +1939,7 @@ CL_ParseScreenFade
Set screen fade Set screen fade
============== ==============
*/ */
void CL_ParseScreenFade( sizebuf_t *msg ) static void CL_ParseScreenFade( sizebuf_t *msg )
{ {
float duration, holdTime; float duration, holdTime;
screenfade_t *sf = &clgame.fade; screenfade_t *sf = &clgame.fade;
@ -1984,7 +1993,7 @@ Find the client cvar value
and sent it back to the server and sent it back to the server
============== ==============
*/ */
void CL_ParseCvarValue( sizebuf_t *msg, const qboolean ext ) void CL_ParseCvarValue( sizebuf_t *msg, const qboolean ext, const connprotocol_t proto )
{ {
const char *cvarName, *response; const char *cvarName, *response;
convar_t *cvar; convar_t *cvar;
@ -2007,7 +2016,14 @@ void CL_ParseCvarValue( sizebuf_t *msg, const qboolean ext )
else else
response = cvar->string; response = cvar->string;
} }
else response = "Bad CVAR request"; else if( proto == PROTO_LEGACY )
{
response = "Not Found";
}
else
{
response = "Bad CVAR request";
}
if( ext ) if( ext )
{ {
@ -2029,7 +2045,7 @@ CL_ParseExec
Exec map/class specific configs Exec map/class specific configs
============== ==============
*/ */
void CL_ParseExec( sizebuf_t *msg ) static void CL_ParseExec( sizebuf_t *msg )
{ {
qboolean is_class; qboolean is_class;
int class_idx; int class_idx;
@ -2124,7 +2140,7 @@ void CL_ParseUserMessage( sizebuf_t *msg, int svc_num )
if( svc_num <= svc_lastmsg || svc_num > ( MAX_USER_MESSAGES + svc_lastmsg )) if( svc_num <= svc_lastmsg || svc_num > ( MAX_USER_MESSAGES + svc_lastmsg ))
{ {
// out or range // out or range
Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num ); Host_Error( "%s: illegible server message %d\n", __func__, svc_num );
return; return;
} }
@ -2136,7 +2152,7 @@ void CL_ParseUserMessage( sizebuf_t *msg, int svc_num )
} }
if( i == MAX_USER_MESSAGES ) // probably unregistered if( i == MAX_USER_MESSAGES ) // probably unregistered
Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num ); Host_Error( "%s: illegible server message %d\n", __func__, svc_num );
// NOTE: some user messages handled into engine // NOTE: some user messages handled into engine
if( !Q_strcmp( clgame.msg[i].name, "ScreenShake" )) if( !Q_strcmp( clgame.msg[i].name, "ScreenShake" ))
@ -2162,7 +2178,7 @@ void CL_ParseUserMessage( sizebuf_t *msg, int svc_num )
if( iSize >= MAX_USERMSG_LENGTH ) if( iSize >= MAX_USERMSG_LENGTH )
{ {
Msg("WTF??? %d %d\n", i, svc_num ); Con_Reportf( "%s: user message %s size limit hit (%d > %d)!\n", __func__, clgame.msg[i].name, iSize, MAX_USERMSG_LENGTH );
return; return;
} }
@ -2191,7 +2207,7 @@ void CL_ParseUserMessage( sizebuf_t *msg, int svc_num )
} }
else else
{ {
Con_DPrintf( S_ERROR "UserMsg: No pfn %s %d\n", clgame.msg[i].name, clgame.msg[i].number ); Con_DPrintf( S_ERROR "%s: No pfn %s %d\n", __func__, clgame.msg[i].name, clgame.msg[i].number );
clgame.msg[i].func = CL_UserMsgStub; // throw warning only once clgame.msg[i].func = CL_UserMsgStub; // throw warning only once
} }
} }
@ -2210,36 +2226,19 @@ CL_ParseServerMessage
dispatch messages dispatch messages
===================== =====================
*/ */
void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message ) void CL_ParseServerMessage( sizebuf_t *msg )
{ {
size_t bufStart, playerbytes; size_t bufStart, playerbytes;
int cmd, param1, param2; int cmd, param1, param2;
int old_background; int old_background;
const char *s; const char *s;
cls.starting_count = MSG_GetNumBytesRead( msg ); // updates each frame
CL_Parse_Debug( true ); // begin parsing
if( normal_message )
{
// assume no entity/player update this packet
if( cls.state == ca_active )
{
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].valid = false;
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = false;
}
else
{
CL_ResetFrame( &cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK] );
}
}
// parse the message // parse the message
while( 1 ) while( 1 )
{ {
if( MSG_CheckOverflow( msg )) if( MSG_CheckOverflow( msg ))
{ {
Host_Error( "CL_ParseServerMessage: overflow!\n" ); Host_Error( "%s: overflow!\n", __func__ );
return; return;
} }
@ -2325,11 +2324,18 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
break; break;
case svc_stufftext: case svc_stufftext:
s = MSG_ReadString( msg ); s = MSG_ReadString( msg );
if( cl_trace_stufftext.value )
{
size_t len = Q_strlen( s );
Con_Printf( "Stufftext: %s%c", s, len && s[len-1] == '\n' ? '\0' : '\n' );
}
#ifdef HACKS_RELATED_HLMODS #ifdef HACKS_RELATED_HLMODS
// disable Cry Of Fear antisave protection // disable Cry Of Fear antisave protection
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS ) if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
break; // too early break; // too early
#endif #endif
Cbuf_AddFilteredText( s ); Cbuf_AddFilteredText( s );
break; break;
case svc_setangle: case svc_setangle:
@ -2477,10 +2483,10 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
CL_ParseResLocation( msg ); CL_ParseResLocation( msg );
break; break;
case svc_querycvarvalue: case svc_querycvarvalue:
CL_ParseCvarValue( msg, false ); CL_ParseCvarValue( msg, false, PROTO_CURRENT );
break; break;
case svc_querycvarvalue2: case svc_querycvarvalue2:
CL_ParseCvarValue( msg, true ); CL_ParseCvarValue( msg, true, PROTO_CURRENT );
break; break;
case svc_exec: case svc_exec:
CL_ParseExec( msg ); CL_ParseExec( msg );
@ -2491,21 +2497,4 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
break; break;
} }
} }
cl.frames[cl.parsecountmod].graphdata.msgbytes += MSG_GetNumBytesRead( msg ) - cls.starting_count;
CL_Parse_Debug( false ); // done
// we don't know if it is ok to save a demo message until
// after we have parsed the frame
if( !cls.demoplayback )
{
if( cls.demorecording && !cls.demowaiting )
{
CL_WriteDemoMessage( false, cls.starting_count, msg );
}
else if( cls.state != ca_active )
{
CL_WriteDemoMessage( true, cls.starting_count, msg );
}
}
} }

View File

@ -30,7 +30,7 @@ CL_ParseStaticEntity
static client entity static client entity
================== ==================
*/ */
void CL_LegacyParseStaticEntity( sizebuf_t *msg ) static void CL_LegacyParseStaticEntity( sizebuf_t *msg )
{ {
int i; int i;
entity_state_t state; entity_state_t state;
@ -98,7 +98,7 @@ void CL_LegacyParseStaticEntity( sizebuf_t *msg )
R_AddEfrags( ent ); // add link R_AddEfrags( ent ); // add link
} }
void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient ) static void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient )
{ {
vec3_t pos; vec3_t pos;
int chan, sound; int chan, sound;
@ -167,14 +167,14 @@ CL_PrecacheSound
prceache sound from server prceache sound from server
================ ================
*/ */
void CL_LegacyPrecacheSound( sizebuf_t *msg ) static void CL_LegacyPrecacheSound( sizebuf_t *msg )
{ {
int soundIndex; int soundIndex;
soundIndex = MSG_ReadUBitLong( msg, MAX_SOUND_BITS ); soundIndex = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
if( soundIndex < 0 || soundIndex >= MAX_SOUNDS ) if( soundIndex < 0 || soundIndex >= MAX_SOUNDS )
Host_Error( "CL_PrecacheSound: bad soundindex %i\n", soundIndex ); Host_Error( "%s: bad soundindex %i\n", __func__, soundIndex );
Q_strncpy( cl.sound_precache[soundIndex], MSG_ReadString( msg ), sizeof( cl.sound_precache[0] )); Q_strncpy( cl.sound_precache[soundIndex], MSG_ReadString( msg ), sizeof( cl.sound_precache[0] ));
@ -184,7 +184,7 @@ void CL_LegacyPrecacheSound( sizebuf_t *msg )
cl.sound_index[soundIndex] = S_RegisterSound( cl.sound_precache[soundIndex] ); cl.sound_index[soundIndex] = S_RegisterSound( cl.sound_precache[soundIndex] );
} }
void CL_LegacyPrecacheModel( sizebuf_t *msg ) static void CL_LegacyPrecacheModel( sizebuf_t *msg )
{ {
int modelIndex; int modelIndex;
string model; string model;
@ -192,9 +192,9 @@ void CL_LegacyPrecacheModel( sizebuf_t *msg )
modelIndex = MSG_ReadUBitLong( msg, MAX_LEGACY_MODEL_BITS ); modelIndex = MSG_ReadUBitLong( msg, MAX_LEGACY_MODEL_BITS );
if( modelIndex < 0 || modelIndex >= MAX_MODELS ) if( modelIndex < 0 || modelIndex >= MAX_MODELS )
Host_Error( "CL_PrecacheModel: bad modelindex %i\n", modelIndex ); Host_Error( "%s: bad modelindex %i\n", __func__, modelIndex );
Q_strncpy( model, MSG_ReadString( msg ), MAX_STRING ); Q_strncpy( model, MSG_ReadString( msg ), sizeof( model ));
//Q_strncpy( cl.model_precache[modelIndex], BF_ReadString( msg ), sizeof( cl.model_precache[0] )); //Q_strncpy( cl.model_precache[modelIndex], BF_ReadString( msg ), sizeof( cl.model_precache[0] ));
// when we loading map all resources is precached sequentially // when we loading map all resources is precached sequentially
@ -214,14 +214,14 @@ void CL_LegacyPrecacheModel( sizebuf_t *msg )
cl.nummodels = Q_max( cl.nummodels, modelIndex ); cl.nummodels = Q_max( cl.nummodels, modelIndex );
} }
void CL_LegacyPrecacheEvent( sizebuf_t *msg ) static void CL_LegacyPrecacheEvent( sizebuf_t *msg )
{ {
int eventIndex; int eventIndex;
eventIndex = MSG_ReadUBitLong( msg, MAX_EVENT_BITS ); eventIndex = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
if( eventIndex < 0 || eventIndex >= MAX_EVENTS ) if( eventIndex < 0 || eventIndex >= MAX_EVENTS )
Host_Error( "CL_PrecacheEvent: bad eventindex %i\n", eventIndex ); Host_Error( "%s: bad eventindex %i\n", __func__, eventIndex );
Q_strncpy( cl.event_precache[eventIndex], MSG_ReadString( msg ), sizeof( cl.event_precache[0] )); Q_strncpy( cl.event_precache[eventIndex], MSG_ReadString( msg ), sizeof( cl.event_precache[0] ));
@ -242,7 +242,7 @@ CL_ParseResourceList
============== ==============
*/ */
void CL_LegacyParseResourceList( sizebuf_t *msg ) static void CL_LegacyParseResourceList( sizebuf_t *msg )
{ {
int i = 0; int i = 0;
static struct static struct
@ -256,15 +256,15 @@ void CL_LegacyParseResourceList( sizebuf_t *msg )
reslist.rescount = MSG_ReadWord( msg ) - 1; reslist.rescount = MSG_ReadWord( msg ) - 1;
if( reslist.rescount > MAX_LEGACY_RESOURCES ) if( reslist.rescount > MAX_LEGACY_RESOURCES )
Host_Error("MAX_RESOURCES reached\n"); Host_Error( "MAX_RESOURCES reached\n" );
for( i = 0; i < reslist.rescount; i++ ) for( i = 0; i < reslist.rescount; i++ )
{ {
reslist.restype[i] = MSG_ReadWord( msg ); reslist.restype[i] = MSG_ReadWord( msg );
Q_strncpy( reslist.resnames[i], MSG_ReadString( msg ), MAX_QPATH ); Q_strncpy( reslist.resnames[i], MSG_ReadString( msg ), sizeof( reslist.resnames[i] ));
} }
if( CL_IsPlaybackDemo() ) if( cls.demoplayback )
return; return;
if( !cl_allow_download.value ) if( !cl_allow_download.value )
@ -317,36 +317,19 @@ CL_ParseLegacyServerMessage
dispatch messages dispatch messages
===================== =====================
*/ */
void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message ) void CL_ParseLegacyServerMessage( sizebuf_t *msg )
{ {
size_t bufStart, playerbytes; size_t bufStart, playerbytes;
int cmd, param1, param2; int cmd, param1, param2;
int old_background; int old_background;
const char *s; const char *s;
cls.starting_count = MSG_GetNumBytesRead( msg ); // updates each frame
CL_Parse_Debug( true ); // begin parsing
if( normal_message )
{
// assume no entity/player update this packet
if( cls.state == ca_active )
{
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].valid = false;
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = false;
}
else
{
CL_ResetFrame( &cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK] );
}
}
// parse the message // parse the message
while( 1 ) while( 1 )
{ {
if( MSG_CheckOverflow( msg )) if( MSG_CheckOverflow( msg ))
{ {
Host_Error( "CL_ParseServerMessage: overflow!\n" ); Host_Error( "%s: overflow!\n", __func__ );
return; return;
} }
@ -385,7 +368,9 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
{ {
int maxclients = cl.maxclients; int maxclients = cl.maxclients;
cls.changelevel = true; // we can only changelevel in singleplayer
// and singleplayer always runs in current protocol
// cls.changelevel = true;
S_StopAllSounds( true ); S_StopAllSounds( true );
Con_Printf( "Server changing, reconnecting\n" ); Con_Printf( "Server changing, reconnecting\n" );
@ -443,13 +428,17 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
break; break;
case svc_stufftext: case svc_stufftext:
s = MSG_ReadString( msg ); s = MSG_ReadString( msg );
if( cl_trace_stufftext.value )
{
size_t len = Q_strlen( s );
Con_Printf( "Stufftext: %s%c", s, len && s[len-1] == '\n' ? '\0' : '\n' );
}
#ifdef HACKS_RELATED_HLMODS #ifdef HACKS_RELATED_HLMODS
// disable Cry Of Fear antisave protection // disable Cry Of Fear antisave protection
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS ) if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
break; // too early break; // too early
#endif #endif
Con_Reportf( "Stufftext: %s", s );
Cbuf_AddFilteredText( s ); Cbuf_AddFilteredText( s );
break; break;
case svc_setangle: case svc_setangle:
@ -608,10 +597,10 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
CL_ParseResLocation( msg ); CL_ParseResLocation( msg );
break; break;
case svc_querycvarvalue: case svc_querycvarvalue:
CL_ParseCvarValue( msg, false ); CL_ParseCvarValue( msg, false, PROTO_LEGACY );
break; break;
case svc_querycvarvalue2: case svc_querycvarvalue2:
CL_ParseCvarValue( msg, true ); CL_ParseCvarValue( msg, true, PROTO_LEGACY );
break; break;
default: default:
CL_ParseUserMessage( msg, cmd ); CL_ParseUserMessage( msg, cmd );
@ -619,23 +608,6 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
break; break;
} }
} }
cl.frames[cl.parsecountmod].graphdata.msgbytes += MSG_GetNumBytesRead( msg ) - cls.starting_count;
CL_Parse_Debug( false ); // done
// we don't know if it is ok to save a demo message until
// after we have parsed the frame
if( !cls.demoplayback )
{
if( cls.demorecording && !cls.demowaiting )
{
CL_WriteDemoMessage( false, cls.starting_count, msg );
}
else if( cls.state != ca_active )
{
CL_WriteDemoMessage( true, cls.starting_count, msg );
}
}
} }
void CL_LegacyPrecache_f( void ) void CL_LegacyPrecache_f( void )
@ -660,8 +632,8 @@ void CL_LegacyPrecache_f( void )
if( clgame.entities ) if( clgame.entities )
clgame.entities->model = cl.worldmodel; clgame.entities->model = cl.worldmodel;
// update the ref state. // load skybox
R_UpdateRefState (); R_SetupSky( clgame.movevars.skyName );
// tell rendering system we have a new set of models. // tell rendering system we have a new set of models.
ref.dllFuncs.R_NewMap (); ref.dllFuncs.R_NewMap ();
@ -684,22 +656,10 @@ void CL_LegacyPrecache_f( void )
// Include server count in case server disconnects and changes level during d/l // Include server count in case server disconnects and changes level during d/l
MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd ); MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd );
MSG_WriteStringf( &cls.netchan.message, "begin %i", spawncount ); MSG_WriteStringf( &cls.netchan.message, "begin %i", spawncount );
cls.signon = SIGNONS; cls.signon = SIGNONS - 1;
}
void CL_LegacyUpdateInfo( void )
{
if( !cls.legacymode )
return;
if( cls.state != ca_active )
return;
MSG_BeginClientCmd( &cls.netchan.message, clc_legacy_userinfo );
MSG_WriteString( &cls.netchan.message, cls.userinfo );
} }
qboolean CL_LegacyMode( void ) qboolean CL_LegacyMode( void )
{ {
return cls.legacymode; return cls.legacymode == PROTO_LEGACY;
} }

View File

@ -54,31 +54,6 @@ void GAME_EXPORT CL_PopPMStates( void )
clgame.pushed = false; clgame.pushed = false;
} }
/*
=============
CL_PushTraceBounds
=============
*/
void GAME_EXPORT CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs )
{
hullnum = bound( 0, hullnum, 3 );
VectorCopy( mins, clgame.pmove->player_mins[hullnum] );
VectorCopy( maxs, clgame.pmove->player_maxs[hullnum] );
}
/*
=============
CL_PopTraceBounds
=============
*/
void GAME_EXPORT CL_PopTraceBounds( void )
{
memcpy( clgame.pmove->player_mins, host.player_mins, sizeof( host.player_mins ));
memcpy( clgame.pmove->player_maxs, host.player_maxs, sizeof( host.player_maxs ));
}
/* /*
=============== ===============
CL_IsPredicted CL_IsPredicted
@ -417,7 +392,7 @@ CL_AddLinksToPmove
collect solid entities collect solid entities
==================== ====================
*/ */
void CL_AddLinksToPmove( frame_t *frame ) static void CL_AddLinksToPmove( frame_t *frame )
{ {
entity_state_t *state; entity_state_t *state;
model_t *model; model_t *model;
@ -569,8 +544,8 @@ void GAME_EXPORT CL_SetSolidPlayers( int playernum )
// some fields needs to be override from cls.predicted_players // some fields needs to be override from cls.predicted_players
VectorCopy( player->origin, pe->origin ); VectorCopy( player->origin, pe->origin );
VectorCopy( player->angles, pe->angles ); VectorCopy( player->angles, pe->angles );
VectorCopy( clgame.pmove->player_mins[player->usehull], pe->mins ); VectorCopy( host.player_mins[player->usehull], pe->mins );
VectorCopy( clgame.pmove->player_maxs[player->usehull], pe->maxs ); VectorCopy( host.player_maxs[player->usehull], pe->maxs );
pe->movetype = player->movetype; pe->movetype = player->movetype;
pe->solid = player->solid; pe->solid = player->solid;
} }
@ -687,11 +662,6 @@ cl_entity_t *CL_GetWaterEntity( const float *rgflPos )
return CL_GetEntityByIndex( entnum ); return CL_GetEntityByIndex( entnum );
} }
int GAME_EXPORT CL_TestLine( const vec3_t start, const vec3_t end, int flags )
{
return PM_TestLineExt( clgame.pmove, clgame.pmove->physents, clgame.pmove->numphysent, start, end, flags );
}
static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace ) static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace )
{ {
return PM_TestPlayerPosition( clgame.pmove, pos, ptrace, NULL ); return PM_TestPlayerPosition( clgame.pmove, pos, ptrace, NULL );
@ -824,6 +794,16 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
cd = &from->client; cd = &from->client;
pmove->player_index = ps->number - 1; pmove->player_index = ps->number - 1;
// a1ba: workaround bug where the server refuse to send our local player in delta
// cl.playernum, in theory, must be equal to our local player index anyway
//
// this might not be a real solution, since everything else will be bogus
// but we need to properly run prediction and avoid potential memory
// corruption
if( pmove->player_index < 0 )
pmove->player_index = bound( 0, cl.playernum, cl.maxclients - 1 );
pmove->multiplayer = (cl.maxclients > 1); pmove->multiplayer = (cl.maxclients > 1);
pmove->runfuncs = runfuncs; pmove->runfuncs = runfuncs;
pmove->time = time * 1000.0f; pmove->time = time * 1000.0f;
@ -873,10 +853,10 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
VectorCopy( cd->vuser4, pmove->vuser4 ); VectorCopy( cd->vuser4, pmove->vuser4 );
pmove->cmd = *ucmd; // copy current cmds pmove->cmd = *ucmd; // copy current cmds
Q_strncpy( pmove->physinfo, cls.physinfo, MAX_INFO_STRING ); Q_strncpy( pmove->physinfo, cls.physinfo, sizeof( pmove->physinfo ));
} }
const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to ) static const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to )
{ {
entity_state_t *ps; entity_state_t *ps;
clientdata_t *cd; clientdata_t *cd;
@ -929,7 +909,7 @@ CL_RunUsercmd
Runs prediction code for user cmd Runs prediction code for user cmd
================= =================
*/ */
void CL_RunUsercmd( local_state_t *from, local_state_t *to, usercmd_t *u, qboolean runfuncs, double *time, unsigned int random_seed ) static void CL_RunUsercmd( local_state_t *from, local_state_t *to, usercmd_t *u, qboolean runfuncs, double *time, unsigned int random_seed )
{ {
usercmd_t cmd; usercmd_t cmd;

View File

@ -22,22 +22,24 @@ GNU General Public License for more details.
#include "hltv.h" #include "hltv.h"
#include "input.h" #include "input.h"
#define STAT_HEALTH 0 enum {
#define STAT_FRAGS 1 STAT_HEALTH = 0,
#define STAT_WEAPON 2 STAT_FRAGS,
#define STAT_AMMO 3 STAT_WEAPON,
#define STAT_ARMOR 4 STAT_AMMO,
#define STAT_WEAPONFRAME 5 STAT_ARMOR,
#define STAT_SHELLS 6 STAT_WEAPONFRAME,
#define STAT_NAILS 7 STAT_SHELLS,
#define STAT_ROCKETS 8 STAT_NAILS,
#define STAT_CELLS 9 STAT_ROCKETS,
#define STAT_ACTIVEWEAPON 10 STAT_CELLS,
#define STAT_TOTALSECRETS 11 STAT_ACTIVEWEAPON,
#define STAT_TOTALMONSTERS 12 STAT_TOTALSECRETS,
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret STAT_TOTALMONSTERS,
#define STAT_MONSTERS 14 // bumped by svc_killedmonster STAT_SECRETS, // bumped on client side by svc_foundsecret
#define MAX_STATS 32 STAT_MONSTERS, // bumped by svc_killedmonster
MAX_STATS = 32,
};
static char cmd_buf[8192]; static char cmd_buf[8192];
static char msg_buf[8192]; static char msg_buf[8192];
@ -211,7 +213,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
clgame.maxEntities = GI->max_edicts; clgame.maxEntities = GI->max_edicts;
clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS ); clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS );
clgame.maxModels = MAX_MODELS; clgame.maxModels = MAX_MODELS;
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING ); Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
// Re-init hud video, especially if we changed game directories // Re-init hud video, especially if we changed game directories
clgame.dllFuncs.pfnVidInit(); clgame.dllFuncs.pfnVidInit();
@ -328,7 +330,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
clgame.movevars.gravity = 800.0f; // quake doesn't write gravity in demos clgame.movevars.gravity = 800.0f; // quake doesn't write gravity in demos
clgame.movevars.maxvelocity = 2000.0f; clgame.movevars.maxvelocity = 2000.0f;
memcpy( &clgame.oldmovevars, &clgame.movevars, sizeof( movevars_t )); clgame.oldmovevars = clgame.movevars;
} }
/* /*
@ -414,7 +416,7 @@ If an entities model or origin changes from frame to frame, it must be
relinked. Other attributes can change without relinking. relinked. Other attributes can change without relinking.
================== ==================
*/ */
void CL_ParseQuakeEntityData( sizebuf_t *msg, int bits ) static void CL_ParseQuakeEntityData( sizebuf_t *msg, int bits )
{ {
int i, newnum, pack; int i, newnum, pack;
qboolean forcelink; qboolean forcelink;
@ -565,7 +567,7 @@ CL_ParseQuakeParticles
================== ==================
*/ */
void CL_ParseQuakeParticle( sizebuf_t *msg ) static void CL_ParseQuakeParticle( sizebuf_t *msg )
{ {
int count, color; int count, color;
vec3_t org, dir; vec3_t org, dir;
@ -587,7 +589,7 @@ CL_ParseQuakeStaticSound
=================== ===================
*/ */
void CL_ParseQuakeStaticSound( sizebuf_t *msg ) static void CL_ParseQuakeStaticSound( sizebuf_t *msg )
{ {
int sound_num; int sound_num;
float vol, attn; float vol, attn;
@ -620,11 +622,11 @@ static void CL_ParseQuakeDamage( sizebuf_t *msg )
/* /*
=================== ===================
CL_ParseQuakeStaticEntity CL_ParseStaticEntity
=================== ===================
*/ */
static void CL_ParseQuakeStaticEntity( sizebuf_t *msg ) static void CL_ParseStaticEntity( sizebuf_t *msg )
{ {
entity_state_t state; entity_state_t state;
cl_entity_t *ent; cl_entity_t *ent;
@ -646,7 +648,7 @@ static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
i = clgame.numStatics; i = clgame.numStatics;
if( i >= MAX_STATIC_ENTITIES ) if( i >= MAX_STATIC_ENTITIES )
{ {
Con_Printf( S_ERROR "CL_ParseStaticEntity: static entities limit exceeded!\n" ); Con_Printf( S_ERROR "%s: static entities limit exceeded!\n", __func__ );
return; return;
} }
@ -697,7 +699,7 @@ static void CL_ParseQuakeBaseline( sizebuf_t *msg )
newnum = MSG_ReadWord( msg ); // entnum newnum = MSG_ReadWord( msg ); // entnum
if( newnum >= clgame.maxEntities ) if( newnum >= clgame.maxEntities )
Host_Error( "CL_AllocEdict: no free edicts\n" ); Host_Error( "%s: no free edicts\n", __func__ );
// parse baseline // parse baseline
memset( &state, 0, sizeof( state )); memset( &state, 0, sizeof( state ));
@ -715,8 +717,7 @@ static void CL_ParseQuakeBaseline( sizebuf_t *msg )
ent = CL_EDICT_NUM( newnum ); ent = CL_EDICT_NUM( newnum );
ent->index = newnum; ent->index = newnum;
ent->player = CL_IsPlayerIndex( newnum ); ent->player = CL_IsPlayerIndex( newnum );
memcpy( &ent->baseline, &state, sizeof( entity_state_t )); ent->prevstate = ent->baseline = state;
memcpy( &ent->prevstate, &state, sizeof( entity_state_t ));
} }
/* /*
@ -778,7 +779,7 @@ static void CL_ParseQuakeSignon( sizebuf_t *msg )
int i = MSG_ReadByte( msg ); int i = MSG_ReadByte( msg );
if( i == 3 ) cls.signon = SIGNONS - 1; if( i == 3 ) cls.signon = SIGNONS - 1;
Con_Reportf( "CL_Signon: %d\n", i ); Con_Reportf( "%s: %d\n", __func__, i );
} }
/* /*
@ -816,7 +817,7 @@ CL_QuakeStuffText
================== ==================
*/ */
void CL_QuakeStuffText( const char *text ) static void CL_QuakeStuffText( const char *text )
{ {
Q_strncat( cmd_buf, text, sizeof( cmd_buf )); Q_strncat( cmd_buf, text, sizeof( cmd_buf ));
@ -831,7 +832,7 @@ CL_QuakeExecStuff
================== ==================
*/ */
void CL_QuakeExecStuff( void ) static void CL_QuakeExecStuff( void )
{ {
char *text = cmd_buf; char *text = cmd_buf;
char token[256]; char token[256];
@ -844,7 +845,7 @@ void CL_QuakeExecStuff( void )
while( 1 ) while( 1 )
{ {
// skip whitespace up to a /n // skip whitespace up to a /n
while( *text && ((byte)*text) <= ' ' && *text != '\r' && *text != '\n' ) while( *text && ((byte)*text ) <= ' ' && *text != '\r' && *text != '\n' )
text++; text++;
if( *text == '\n' || *text == '\r' ) if( *text == '\n' || *text == '\r' )
@ -886,38 +887,21 @@ CL_ParseQuakeMessage
================== ==================
*/ */
void CL_ParseQuakeMessage( sizebuf_t *msg, qboolean normal_message ) void CL_ParseQuakeMessage( sizebuf_t *msg )
{ {
int cmd, param1, param2; int cmd, param1, param2;
size_t bufStart; size_t bufStart;
const char *str; const char *str;
cls.starting_count = MSG_GetNumBytesRead( msg ); // updates each frame
CL_Parse_Debug( true ); // begin parsing
// init excise buffer // init excise buffer
MSG_Init( &msg_demo, "UserMsg", msg_buf, sizeof( msg_buf )); MSG_Init( &msg_demo, "UserMsg", msg_buf, sizeof( msg_buf ));
if( normal_message )
{
// assume no entity/player update this packet
if( cls.state == ca_active )
{
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].valid = false;
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = false;
}
else
{
CL_ResetFrame( &cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK] );
}
}
// parse the message // parse the message
while( 1 ) while( 1 )
{ {
if( MSG_CheckOverflow( msg )) if( MSG_CheckOverflow( msg ))
{ {
Host_Error( "CL_ParseServerMessage: overflow!\n" ); Host_Error( "%s: overflow!\n", __func__ );
return; return;
} }
@ -1022,7 +1006,7 @@ void CL_ParseQuakeMessage( sizebuf_t *msg, qboolean normal_message )
CL_ParseQuakeDamage( msg ); CL_ParseQuakeDamage( msg );
break; break;
case svc_spawnstatic: case svc_spawnstatic:
CL_ParseQuakeStaticEntity( msg ); CL_ParseStaticEntity( msg );
break; break;
case svc_spawnbinary: case svc_spawnbinary:
// never used in Quake // never used in Quake
@ -1108,14 +1092,11 @@ void CL_ParseQuakeMessage( sizebuf_t *msg, qboolean normal_message )
} }
break; break;
default: default:
Host_Error( "CL_ParseServerMessage: Illegible server message\n" ); Host_Error( "%s: Illegible server message\n", __func__ );
break; break;
} }
} }
cl.frames[cl.parsecountmod].graphdata.msgbytes += MSG_GetNumBytesRead( msg ) - cls.starting_count;
CL_Parse_Debug( false ); // done
// now process packet. // now process packet.
CL_ProcessPacket( &cl.frames[cl.parsecountmod] ); CL_ProcessPacket( &cl.frames[cl.parsecountmod] );

View File

@ -78,7 +78,7 @@ CL_CreateRawTextureFromPixels
Convert texture_t struct into mstudiotexture_t prototype Convert texture_t struct into mstudiotexture_t prototype
==================== ====================
*/ */
byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor ) static byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
{ {
static mstudiotexture_t pin; static mstudiotexture_t pin;
byte *pal; byte *pal;
@ -111,7 +111,7 @@ CL_DuplicateTexture
Dupliacte texture with remap pixels Dupliacte texture with remap pixels
==================== ====================
*/ */
void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor ) static void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{ {
const char *name; const char *name;
texture_t *tx = NULL; texture_t *tx = NULL;
@ -154,7 +154,7 @@ CL_UpdateStudioTexture
Update texture top and bottom colors Update texture top and bottom colors
==================== ====================
*/ */
void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor ) static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{ {
rgbdata_t *pic; rgbdata_t *pic;
texture_t *tx = NULL; texture_t *tx = NULL;
@ -215,7 +215,7 @@ CL_UpdateAliasTexture
Update texture top and bottom colors Update texture top and bottom colors
==================== ====================
*/ */
void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor ) static void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
{ {
char texname[MAX_QPATH]; char texname[MAX_QPATH];
rgbdata_t skin, *pic; rgbdata_t skin, *pic;
@ -247,6 +247,68 @@ void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int sk
ref.dllFuncs.GL_ProcessTexture( *texture, -1.0f, topcolor, bottomcolor ); ref.dllFuncs.GL_ProcessTexture( *texture, -1.0f, topcolor, bottomcolor );
} }
/*
====================
CL_FreeRemapInfo
Release remap info per entity
====================
*/
static void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
}
if( info->textures[i] != 0 )
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
}
Mem_Free( info ); // release struct
}
/*
====================
CL_UpdateRemapInfo
Update all remaps per entity
====================
*/
static void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
{
remap_info_t *info;
int i;
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
info = clgame.remap_info[i];
if( !info ) return; // no remap info
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
return; // values is valid
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
}
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
}
info->topcolor = topcolor;
info->bottomcolor = bottomcolor;
}
/* /*
==================== ====================
CL_AllocRemapInfo CL_AllocRemapInfo
@ -255,7 +317,7 @@ Allocate new remap info per entity
and make copy of remap textures and make copy of remap textures
==================== ====================
*/ */
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor ) static void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
{ {
remap_info_t *info; remap_info_t *info;
studiohdr_t *phdr; studiohdr_t *phdr;
@ -362,68 +424,6 @@ void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int b
info->model = model; info->model = model;
} }
/*
====================
CL_UpdateRemapInfo
Update all remaps per entity
====================
*/
void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
{
remap_info_t *info;
int i;
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
info = clgame.remap_info[i];
if( !info ) return; // no remap info
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
return; // values is valid
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
}
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
}
info->topcolor = topcolor;
info->bottomcolor = bottomcolor;
}
/*
====================
CL_FreeRemapInfo
Release remap info per entity
====================
*/
void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
}
if( info->textures[i] != 0 )
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
}
Mem_Free( info ); // release struct
}
/* /*
==================== ====================
CL_ClearAllRemaps CL_ClearAllRemaps
@ -446,3 +446,21 @@ void CL_ClearAllRemaps( void )
} }
clgame.remap_info = NULL; clgame.remap_info = NULL;
} }
/*
=============
CL_EntitySetRemapColors
=============
*/
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom )
{
CL_AllocRemapInfo( e, mod, top, bottom );
if( CL_GetRemapInfoForEntity( e ))
{
CL_UpdateRemapInfo( e, top, bottom );
return true;
}
return false;
}

View File

@ -20,7 +20,7 @@ GNU General Public License for more details.
int R_FatPVS( const vec3_t org, float radius, byte *visbuffer, qboolean merge, qboolean fullvis ) int R_FatPVS( const vec3_t org, float radius, byte *visbuffer, qboolean merge, qboolean fullvis )
{ {
return Mod_FatPVS( org, radius, visbuffer, world.visbytes, merge, fullvis ); return Mod_FatPVS( org, radius, visbuffer, world.visbytes, merge, fullvis, false );
} }
lightstyle_t *CL_GetLightStyle( int number ) lightstyle_t *CL_GetLightStyle( int number )
@ -126,7 +126,7 @@ CL_GenericHandle
============= =============
*/ */
const char *CL_GenericHandle( int fileindex ) static const char *CL_GenericHandle( int fileindex )
{ {
if( fileindex < 0 || fileindex >= MAX_CUSTOM ) if( fileindex < 0 || fileindex >= MAX_CUSTOM )
return 0; return 0;
@ -142,8 +142,6 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
return 1; return 1;
#endif #endif
return 0; return 0;
case PARM_SKY_SPHERE:
return FBitSet( world.flags, FWORLD_SKYSPHERE ) && !FBitSet( world.flags, FWORLD_CUSTOM_SKYBOX );
case PARAM_GAMEPAUSED: case PARAM_GAMEPAUSED:
return cl.paused; return cl.paused;
case PARM_CLIENT_INGAME: case PARM_CLIENT_INGAME:
@ -172,6 +170,12 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
return refState.width; return refState.width;
case PARM_SCREEN_HEIGHT: case PARM_SCREEN_HEIGHT:
return refState.height; return refState.height;
case PARM_SKY_SPHERE:
return FBitSet( world.flags, FWORLD_SKYSPHERE ) && !FBitSet( world.flags, FWORLD_CUSTOM_SKYBOX );
case PARM_SURF_SAMPLESIZE:
if( arg >= 0 && arg < cl.worldmodel->numsurfaces )
return Mod_SampleSizeForFace( &cl.worldmodel->surfaces[arg] );
return LM_SAMPLE_SIZE;
default: default:
// indicates call from client.dll // indicates call from client.dll
if( checkRef ) if( checkRef )
@ -187,26 +191,30 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
return CL_IsThirdPerson(); return CL_IsThirdPerson();
case PARM_QUAKE_COMPATIBLE: case PARM_QUAKE_COMPATIBLE:
return Host_IsQuakeCompatible(); return Host_IsQuakeCompatible();
case PARM_PLAYER_INDEX:
return cl.playernum + 1;
case PARM_VIEWENT_INDEX:
return cl.viewentity;
case PARM_CONNSTATE: case PARM_CONNSTATE:
return (int)cls.state; return (int)cls.state;
case PARM_PLAYING_DEMO: case PARM_PLAYING_DEMO:
return cls.demoplayback; return cls.demoplayback;
case PARM_WATER_LEVEL: case PARM_WATER_LEVEL:
return cl.local.waterlevel; return cl.local.waterlevel;
case PARM_MAX_CLIENTS:
return cl.maxclients;
case PARM_LOCAL_HEALTH: case PARM_LOCAL_HEALTH:
return cl.local.health; return cl.local.health;
case PARM_LOCAL_GAME: case PARM_LOCAL_GAME:
return Host_IsLocalGame(); return Host_IsLocalGame();
case PARM_NUMENTITIES: case PARM_NUMENTITIES:
return pfnNumberOfEntities(); return pfnNumberOfEntities();
case PARM_NUMMODELS: case PARM_GET_CLIENT_PTR:
return cl.nummodels; return (intptr_t)&cl.time; // with the offset
case PARM_GET_HOST_PTR:
return (intptr_t)&host.realtime; // with the offset
case PARM_GET_WORLD_PTR:
return (intptr_t)&world;
case PARM_GET_MOVEVARS_PTR:
return (intptr_t)&clgame.movevars;
case PARM_GET_PALETTE_PTR:
return (intptr_t)&clgame.palette;
case PARM_GET_VIEWENT_PTR:
return (intptr_t)&clgame.viewent;
} }
} }
return 0; return 0;
@ -339,7 +347,7 @@ qboolean R_InitRenderAPI( void )
{ {
if( clgame.dllFuncs.pfnGetRenderInterface( CL_RENDER_INTERFACE_VERSION, &gRenderAPI, &clgame.drawFuncs )) if( clgame.dllFuncs.pfnGetRenderInterface( CL_RENDER_INTERFACE_VERSION, &gRenderAPI, &clgame.drawFuncs ))
{ {
Con_Reportf( "CL_LoadProgs: ^2initailized extended RenderAPI ^7ver. %i\n", CL_RENDER_INTERFACE_VERSION ); Con_Reportf( "%s: ^2initailized extended RenderAPI ^7ver. %i\n", __func__, CL_RENDER_INTERFACE_VERSION );
return true; return true;
} }

View File

@ -24,7 +24,7 @@ CVAR_DEFINE_AUTO( scr_centertime, "2.5", 0, "centerprint hold time" );
CVAR_DEFINE_AUTO( scr_loading, "0", 0, "loading bar progress" ); CVAR_DEFINE_AUTO( scr_loading, "0", 0, "loading bar progress" );
CVAR_DEFINE_AUTO( scr_download, "-1", 0, "downloading bar progress" ); CVAR_DEFINE_AUTO( scr_download, "-1", 0, "downloading bar progress" );
CVAR_DEFINE( scr_viewsize, "viewsize", "120", FCVAR_ARCHIVE, "screen size (quake only)" ); CVAR_DEFINE( scr_viewsize, "viewsize", "120", FCVAR_ARCHIVE, "screen size (quake only)" );
CVAR_DEFINE_AUTO( cl_testlights, "0", 0, "test dynamic lights" ); CVAR_DEFINE_AUTO( cl_testlights, "0", FCVAR_CHEAT, "test dynamic lights" );
CVAR_DEFINE( cl_allow_levelshots, "allow_levelshots", "0", FCVAR_ARCHIVE, "allow engine to use indivdual levelshots instead of 'loading' image" ); CVAR_DEFINE( cl_allow_levelshots, "allow_levelshots", "0", FCVAR_ARCHIVE, "allow engine to use indivdual levelshots instead of 'loading' image" );
CVAR_DEFINE_AUTO( cl_levelshot_name, "*black", 0, "contains path to current levelshot" ); CVAR_DEFINE_AUTO( cl_levelshot_name, "*black", 0, "contains path to current levelshot" );
static CVAR_DEFINE_AUTO( cl_envshot_size, "256", FCVAR_ARCHIVE, "envshot size of cube side" ); static CVAR_DEFINE_AUTO( cl_envshot_size, "256", FCVAR_ARCHIVE, "envshot size of cube side" );
@ -32,6 +32,7 @@ CVAR_DEFINE_AUTO( v_dark, "0", 0, "starts level from dark screen" );
static CVAR_DEFINE_AUTO( net_speeds, "0", FCVAR_ARCHIVE, "show network packets" ); static CVAR_DEFINE_AUTO( net_speeds, "0", FCVAR_ARCHIVE, "show network packets" );
static CVAR_DEFINE_AUTO( cl_showfps, "0", FCVAR_ARCHIVE, "show client fps" ); static CVAR_DEFINE_AUTO( cl_showfps, "0", FCVAR_ARCHIVE, "show client fps" );
static CVAR_DEFINE_AUTO( cl_showpos, "0", FCVAR_ARCHIVE, "show local player position and velocity" ); static CVAR_DEFINE_AUTO( cl_showpos, "0", FCVAR_ARCHIVE, "show local player position and velocity" );
static CVAR_DEFINE_AUTO( cl_showents, "0", FCVAR_ARCHIVE | FCVAR_CHEAT, "show entities information (largely undone)" );
typedef struct typedef struct
{ {
@ -122,7 +123,7 @@ void SCR_DrawPos( void )
if( cls.state != ca_active || !cl_showpos.value || cl.background ) if( cls.state != ca_active || !cl_showpos.value || cl.background )
return; return;
ent = CL_GetLocalPlayer(); ent = CL_EDICT_NUM( cl.playernum + 1 );
speed = VectorLength( cl.simvel ); speed = VectorLength( cl.simvel );
Q_snprintf( msg, MAX_SYSPATH, Q_snprintf( msg, MAX_SYSPATH,
@ -140,6 +141,68 @@ void SCR_DrawPos( void )
Con_DrawString( refState.width / 2, 4, msg, color ); Con_DrawString( refState.width / 2, 4, msg, color );
} }
/*
==============
SCR_DrawEnts
==============
*/
void SCR_DrawEnts( void )
{
rgba_t color = { 255, 255, 255, 255 };
int i;
if( cls.state != ca_active || !cl_showents.value || ( cl.maxclients > 1 && !cls.demoplayback ))
return;
// this probably better hook CL_AddVisibleEntities
// as entities might get added by client.dll
for( i = 0; i < clgame.maxEntities; i++ )
{
const cl_entity_t *ent = &clgame.entities[i];
string msg;
vec3_t screen, pos;
if( ent->curstate.messagenum != cl.parsecount )
continue;
VectorCopy( ent->origin, pos );
if( ent->model != NULL )
{
vec3_t v;
// simple model type filter
if( cl_showents.value > 1 )
{
if( ent->model->type != (modtype_t)( cl_showents.value - 2 ))
continue;
}
VectorAverage( ent->model->mins, ent->model->maxs, v );
VectorAdd( pos, v, pos );
}
if( !ref.dllFuncs.WorldToScreen( pos, screen ))
{
Q_snprintf( msg, sizeof( msg ),
"entity %d\n"
"model %s\n"
"movetype %d\n",
ent->index,
ent->model ? ent->model->name : "(null)",
ent->curstate.movetype );
screen[0] = 0.5f * screen[0] * refState.width;
screen[1] = -0.5f * screen[1] * refState.height;
screen[0] += 0.5f * refState.width;
screen[1] += 0.5f * refState.height;
Con_DrawString( screen[0], screen[1], msg, color );
}
}
}
/* /*
============== ==============
SCR_NetSpeeds SCR_NetSpeeds
@ -252,7 +315,7 @@ VID_WriteOverviewScript
Create overview script file Create overview script file
=============== ===============
*/ */
void VID_WriteOverviewScript( void ) static void VID_WriteOverviewScript( void )
{ {
ref_overview_t *ov = &clgame.overView; ref_overview_t *ov = &clgame.overView;
string filename; string filename;
@ -288,10 +351,15 @@ void SCR_MakeScreenShot( void )
qboolean iRet = false; qboolean iRet = false;
int viewsize; int viewsize;
if( cls.scrshot_action == scrshot_inactive )
return;
if( cls.envshot_viewsize > 0 ) if( cls.envshot_viewsize > 0 )
viewsize = cls.envshot_viewsize; viewsize = cls.envshot_viewsize;
else viewsize = cl_envshot_size.value; else viewsize = cl_envshot_size.value;
V_CheckGamma();
switch( cls.scrshot_action ) switch( cls.scrshot_action )
{ {
case scrshot_normal: case scrshot_normal:
@ -317,8 +385,6 @@ void SCR_MakeScreenShot( void )
if( iRet ) if( iRet )
VID_WriteOverviewScript(); // store overview script too VID_WriteOverviewScript(); // store overview script too
break; break;
case scrshot_inactive:
return;
} }
// report // report
@ -342,7 +408,7 @@ void SCR_MakeScreenShot( void )
SCR_DrawPlaque SCR_DrawPlaque
================ ================
*/ */
void SCR_DrawPlaque( void ) static qboolean SCR_DrawPlaque( void )
{ {
if(( cl_allow_levelshots.value && !cls.changelevel ) || cl.background ) if(( cl_allow_levelshots.value && !cls.changelevel ) || cl.background )
{ {
@ -350,7 +416,11 @@ void SCR_DrawPlaque( void )
ref.dllFuncs.GL_SetRenderMode( kRenderNormal ); ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
ref.dllFuncs.R_DrawStretchPic( 0, 0, refState.width, refState.height, 0, 0, 1, 1, levelshot ); ref.dllFuncs.R_DrawStretchPic( 0, 0, refState.width, refState.height, 0, 0, 1, 1, levelshot );
if( !cl.background ) CL_DrawHUD( CL_LOADING ); if( !cl.background ) CL_DrawHUD( CL_LOADING );
return true;
} }
return false;
} }
/* /*
@ -360,15 +430,10 @@ SCR_BeginLoadingPlaque
*/ */
void SCR_BeginLoadingPlaque( qboolean is_background ) void SCR_BeginLoadingPlaque( qboolean is_background )
{ {
float oldclear = 0;;
S_StopAllSounds( true ); S_StopAllSounds( true );
cl.audio_prepped = false; // don't play ambients cl.audio_prepped = false; // don't play ambients
cl.video_prepped = false;
if( !Host_IsDedicated() ) if( cls.key_dest == key_menu && !cls.changedemo && !is_background )
oldclear = gl_clear.value;
if( CL_IsInMenu( ) && !cls.changedemo && !is_background )
{ {
UI_SetActiveMenu( false ); UI_SetActiveMenu( false );
if( cls.state == ca_disconnected && !(GameState->curstate == STATE_RUNFRAME && GameState->nextstate != STATE_RUNFRAME) ) if( cls.state == ca_disconnected && !(GameState->curstate == STATE_RUNFRAME && GameState->nextstate != STATE_RUNFRAME) )
@ -381,18 +446,15 @@ void SCR_BeginLoadingPlaque( qboolean is_background )
if( cls.key_dest == key_console ) if( cls.key_dest == key_console )
return; return;
if( !Host_IsDedicated() )
gl_clear.value = 0.0f;
if( is_background ) IN_MouseSavePos( ); if( is_background ) IN_MouseSavePos( );
cls.draw_changelevel = !is_background; cls.draw_changelevel = !is_background;
SCR_UpdateScreen(); SCR_UpdateScreen();
// set video_prepped after update screen, so engine can draw last remaining frame
cl.video_prepped = false;
cls.disable_screen = host.realtime; cls.disable_screen = host.realtime;
cl.background = is_background; // set right state before svc_serverdata is came cl.background = is_background; // set right state before svc_serverdata is came
if( !Host_IsDedicated() )
gl_clear.value = oldclear;
// SNDDMA_LockSound(); // SNDDMA_LockSound();
} }
@ -413,7 +475,7 @@ void SCR_EndLoadingPlaque( void )
SCR_AddDirtyPoint SCR_AddDirtyPoint
================= =================
*/ */
void SCR_AddDirtyPoint( int x, int y ) static void SCR_AddDirtyPoint( int x, int y )
{ {
if( x < scr_dirty.x1 ) scr_dirty.x1 = x; if( x < scr_dirty.x1 ) scr_dirty.x1 = x;
if( x > scr_dirty.x2 ) scr_dirty.x2 = x; if( x > scr_dirty.x2 ) scr_dirty.x2 = x;
@ -442,7 +504,7 @@ void SCR_TileClear( void )
int i, top, bottom, left, right; int i, top, bottom, left, right;
dirty_t clear; dirty_t clear;
if( scr_viewsize.value >= 120 ) if( likely( scr_viewsize.value >= 120 ))
return; // full screen rendering return; // full screen rendering
// erase rect will be the union of the past three frames // erase rect will be the union of the past three frames
@ -520,6 +582,8 @@ text to the screen.
*/ */
void SCR_UpdateScreen( void ) void SCR_UpdateScreen( void )
{ {
qboolean screen_redraw = true; // assume screen has been redrawn
if( !V_PreRender( )) return; if( !V_PreRender( )) return;
switch( cls.state ) switch( cls.state )
@ -530,7 +594,7 @@ void SCR_UpdateScreen( void )
case ca_connecting: case ca_connecting:
case ca_connected: case ca_connected:
case ca_validate: case ca_validate:
SCR_DrawPlaque(); screen_redraw = SCR_DrawPlaque();
break; break;
case ca_active: case ca_active:
Con_RunConsole (); Con_RunConsole ();
@ -540,10 +604,14 @@ void SCR_UpdateScreen( void )
SCR_DrawCinematic(); SCR_DrawCinematic();
break; break;
default: default:
Host_Error( "SCR_UpdateScreen: bad cls.state\n" ); Host_Error( "%s: bad cls.state\n", __func__ );
break; break;
} }
// during changelevel we might have a few frames when we have nothing to draw
// (assuming levelshots are off) and drawing 2d on top of nothing or cleared screen
// is ugly, specifically with Adreno and ImgTec GPUs
if( screen_redraw || !cls.changelevel || !cls.changedemo )
V_PostRender(); V_PostRender();
} }
@ -570,15 +638,15 @@ void SCR_LoadCreditsFont( void )
"creditsfont_%s.fnt", Cvar_VariableString( "con_charset" )) > 0 ) "creditsfont_%s.fnt", Cvar_VariableString( "con_charset" )) > 0 )
{ {
if( FS_FileExists( charsetFnt, false )) if( FS_FileExists( charsetFnt, false ))
success = Con_LoadVariableWidthFont( charsetFnt, font, scale, kRenderTransAdd, TF_FONT ); success = Con_LoadVariableWidthFont( charsetFnt, font, scale, &hud_fontrender, TF_FONT );
} }
} }
if( !success ) if( !success )
success = Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, scale, kRenderTransAdd, TF_FONT ); success = Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, scale, &hud_fontrender, TF_FONT );
if( !success ) if( !success )
success = Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransAdd, TF_FONT ); success = Con_LoadFixedWidthFont( "gfx/conchars", font, scale, &hud_fontrender, TF_FONT );
// copy font size for client.dll // copy font size for client.dll
if( success ) if( success )
@ -600,7 +668,7 @@ SCR_InstallParticlePalette
INTERNAL RESOURCE INTERNAL RESOURCE
================ ================
*/ */
void SCR_InstallParticlePalette( void ) static void SCR_InstallParticlePalette( void )
{ {
rgbdata_t *pic; rgbdata_t *pic;
int i; int i;
@ -646,21 +714,21 @@ void SCR_RegisterTextures( void )
// register gfx.wad images // register gfx.wad images
if( FS_FileExists( "gfx/paused.lmp", false )) if( FS_FileExists( "gfx/paused.lmp", false ))
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/paused.lmp", NULL, 0, TF_IMAGE ); cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/paused.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
else if( FS_FileExists( "gfx/pause.lmp", false )) else if( FS_FileExists( "gfx/pause.lmp", false ))
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/pause.lmp", NULL, 0, TF_IMAGE ); cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/pause.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
if( FS_FileExists( "gfx/lambda.lmp", false )) if( FS_FileExists( "gfx/lambda.lmp", false ))
{ {
if( cl_allow_levelshots.value ) if( cl_allow_levelshots.value )
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE ); cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE|TF_ALLOW_NEAREST );
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE ); else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
} }
else if( FS_FileExists( "gfx/loading.lmp", false )) else if( FS_FileExists( "gfx/loading.lmp", false ))
{ {
if( cl_allow_levelshots.value ) if( cl_allow_levelshots.value )
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE ); cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE|TF_ALLOW_NEAREST );
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE ); else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
} }
cls.tileImage = ref.dllFuncs.GL_LoadTexture( "gfx/backtile.lmp", NULL, 0, TF_NOMIPMAP ); cls.tileImage = ref.dllFuncs.GL_LoadTexture( "gfx/backtile.lmp", NULL, 0, TF_NOMIPMAP );
@ -673,7 +741,7 @@ SCR_SizeUp_f
Keybinding command Keybinding command
================= =================
*/ */
void SCR_SizeUp_f( void ) static void SCR_SizeUp_f( void )
{ {
Cvar_SetValue( "viewsize", Q_min( scr_viewsize.value + 10, 120 )); Cvar_SetValue( "viewsize", Q_min( scr_viewsize.value + 10, 120 ));
} }
@ -686,7 +754,7 @@ SCR_SizeDown_f
Keybinding command Keybinding command
================= =================
*/ */
void SCR_SizeDown_f( void ) static void SCR_SizeDown_f( void )
{ {
Cvar_SetValue( "viewsize", Q_max( scr_viewsize.value - 10, 30 )); Cvar_SetValue( "viewsize", Q_max( scr_viewsize.value - 10, 30 ));
} }
@ -750,6 +818,9 @@ void SCR_Init( void )
Cvar_RegisterVariable( &net_speeds ); Cvar_RegisterVariable( &net_speeds );
Cvar_RegisterVariable( &cl_showfps ); Cvar_RegisterVariable( &cl_showfps );
Cvar_RegisterVariable( &cl_showpos ); Cvar_RegisterVariable( &cl_showpos );
#ifdef _DEBUG
Cvar_RegisterVariable( &cl_showents );
#endif // NDEBUG
// register our commands // register our commands
Cmd_AddCommand( "skyname", CL_SetSky_f, "set new skybox by basename" ); Cmd_AddCommand( "skyname", CL_SetSky_f, "set new skybox by basename" );

View File

@ -57,35 +57,7 @@ const char *cl_default_sprites[] =
"sprites/shellchrome.spr", "sprites/shellchrome.spr",
}; };
const char *cl_player_shell_sounds[] = static void CL_PlayerDecal( int playerIndex, int textureIndex, int entityIndex, float *pos );
{
"player/pl_shell1.wav",
"player/pl_shell2.wav",
"player/pl_shell3.wav",
};
const char *cl_weapon_shell_sounds[] =
{
"weapons/sshell1.wav",
"weapons/sshell2.wav",
"weapons/sshell3.wav",
};
const char *cl_ricochet_sounds[] =
{
"weapons/ric1.wav",
"weapons/ric2.wav",
"weapons/ric3.wav",
"weapons/ric4.wav",
"weapons/ric5.wav",
};
const char *cl_explode_sounds[] =
{
"weapons/explode3.wav",
"weapons/explode4.wav",
"weapons/explode5.wav",
};
/* /*
================ ================
@ -146,6 +118,7 @@ client resources not precached by server
*/ */
void CL_AddClientResources( void ) void CL_AddClientResources( void )
{ {
const char *snd;
char filepath[MAX_QPATH]; char filepath[MAX_QPATH];
int i; int i;
@ -161,37 +134,37 @@ void CL_AddClientResources( void )
} }
// then check sounds // then check sounds
for( i = 0; i < ARRAYSIZE( cl_player_shell_sounds ); i++ ) for( i = 0; ( snd = SoundList_Get( BouncePlayerShell, i )); i++ )
{ {
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_player_shell_sounds[i] ); Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false )) if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_player_shell_sounds[i], t_sound ); CL_AddClientResource( snd, t_sound );
} }
for( i = 0; i < ARRAYSIZE( cl_weapon_shell_sounds ); i++ ) for( i = 0; ( snd = SoundList_Get( BounceWeaponShell, i )); i++ )
{ {
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_weapon_shell_sounds[i] ); Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false )) if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_weapon_shell_sounds[i], t_sound ); CL_AddClientResource( snd, t_sound );
} }
for( i = 0; i < ARRAYSIZE( cl_explode_sounds ); i++ ) for( i = 0; ( snd = SoundList_Get( Explode, i )); i++ )
{ {
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_explode_sounds[i] ); Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false )) if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_explode_sounds[i], t_sound ); CL_AddClientResource( snd, t_sound );
} }
#if 0 // ric sounds was precached by server-side #if 0 // ric sounds was precached by server-side
for( i = 0; i < ARRAYSIZE( cl_ricochet_sounds ); i++ ) for( i = 0; ( snd = SoundList_Get( Ricochet, i )); i++ )
{ {
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_ricochet_sounds[i] ); Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false )) if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_ricochet_sounds[i], t_sound ); CL_AddClientResource( snd, t_sound );
} }
#endif #endif
} }
@ -255,7 +228,7 @@ CL_PrepareTEnt
set default values set default values
============== ==============
*/ */
void CL_PrepareTEnt( TEMPENTITY *pTemp, model_t *pmodel ) static void CL_PrepareTEnt( TEMPENTITY *pTemp, model_t *pmodel )
{ {
int frameCount = 0; int frameCount = 0;
int modelIndex = 0; int modelIndex = 0;
@ -296,10 +269,10 @@ CL_TempEntPlaySound
play collide sound play collide sound
============== ==============
*/ */
void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp ) static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
{ {
float fvol; float fvol;
char soundname[32]; const char *soundname = NULL;
qboolean isshellcasing = false; qboolean isshellcasing = false;
int zvel; int zvel;
@ -310,36 +283,39 @@ void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
switch( pTemp->hitSound ) switch( pTemp->hitSound )
{ {
case BOUNCE_GLASS: case BOUNCE_GLASS:
Q_snprintf( soundname, sizeof( soundname ), "debris/glass%i.wav", COM_RandomLong( 1, 4 )); soundname = SoundList_GetRandom( BounceGlass );
break; break;
case BOUNCE_METAL: case BOUNCE_METAL:
Q_snprintf( soundname, sizeof( soundname ), "debris/metal%i.wav", COM_RandomLong( 1, 6 )); soundname = SoundList_GetRandom( BounceMetal );
break; break;
case BOUNCE_FLESH: case BOUNCE_FLESH:
Q_snprintf( soundname, sizeof( soundname ), "debris/flesh%i.wav", COM_RandomLong( 1, 7 )); soundname = SoundList_GetRandom( BounceFlesh );
break; break;
case BOUNCE_WOOD: case BOUNCE_WOOD:
Q_snprintf( soundname, sizeof( soundname ), "debris/wood%i.wav", COM_RandomLong( 1, 4 )); soundname = SoundList_GetRandom( BounceWood );
break; break;
case BOUNCE_SHRAP: case BOUNCE_SHRAP:
Q_strncpy( soundname, cl_ricochet_sounds[COM_RandomLong( 0, 4 )], sizeof( soundname ) ); soundname = SoundList_GetRandom( Ricochet );
break; break;
case BOUNCE_SHOTSHELL: case BOUNCE_SHOTSHELL:
Q_strncpy( soundname, cl_weapon_shell_sounds[COM_RandomLong( 0, 2 )], sizeof( soundname ) ); soundname = SoundList_GetRandom( BounceWeaponShell );
isshellcasing = true; // shell casings have different playback parameters isshellcasing = true; // shell casings have different playback parameters
fvol = 0.5f; fvol = 0.5f;
break; break;
case BOUNCE_SHELL: case BOUNCE_SHELL:
Q_strncpy( soundname, cl_player_shell_sounds[COM_RandomLong( 0, 2 )], sizeof( soundname ) ); soundname = SoundList_GetRandom( BouncePlayerShell );
isshellcasing = true; // shell casings have different playback parameters isshellcasing = true; // shell casings have different playback parameters
break; break;
case BOUNCE_CONCRETE: case BOUNCE_CONCRETE:
Q_snprintf( soundname, sizeof( soundname ), "debris/concrete%i.wav", COM_RandomLong( 1, 3 )); soundname = SoundList_GetRandom( BounceConcrete );
break; break;
default: // null sound default: // null sound
return; return;
} }
if( !soundname )
return;
zvel = abs( pTemp->entity.baseline.origin[2] ); zvel = abs( pTemp->entity.baseline.origin[2] );
// only play one out of every n // only play one out of every n
@ -380,7 +356,7 @@ CL_TEntAddEntity
add entity to renderlist add entity to renderlist
============== ==============
*/ */
int CL_TempEntAddEntity( cl_entity_t *pEntity ) static int CL_TempEntAddEntity( cl_entity_t *pEntity )
{ {
vec3_t mins, maxs; vec3_t mins, maxs;
@ -432,7 +408,7 @@ CL_TEntAddEntity
free the first low priority tempent it finds. free the first low priority tempent it finds.
============== ==============
*/ */
qboolean CL_FreeLowPriorityTempEnt( void ) static qboolean CL_FreeLowPriorityTempEnt( void )
{ {
TEMPENTITY *pActive = cl_active_tents; TEMPENTITY *pActive = cl_active_tents;
TEMPENTITY *pPrev = NULL; TEMPENTITY *pPrev = NULL;
@ -1489,7 +1465,7 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
=============== ===============
R_SparkEffect R_SparkEffect
Create a streaks + richochet sprite Create a streaks + ricochet sprite
=============== ===============
*/ */
void GAME_EXPORT R_SparkEffect( const vec3_t pos, int count, int velocityMin, int velocityMax ) void GAME_EXPORT R_SparkEffect( const vec3_t pos, int count, int velocityMin, int velocityMax )
@ -1505,18 +1481,25 @@ R_RicochetSound
Make a random ricochet sound Make a random ricochet sound
============== ==============
*/ */
static void R_RicochetSound_( const vec3_t pos, int sound ) static void R_RicochetSoundByName( const vec3_t pos, const char *name )
{ {
sound_t handle; sound_t handle;
handle = S_RegisterSound( name );
handle = S_RegisterSound( cl_ricochet_sounds[sound] );
S_StartSound( pos, 0, CHAN_AUTO, handle, VOL_NORM, 1.0, 100, 0 ); S_StartSound( pos, 0, CHAN_AUTO, handle, VOL_NORM, 1.0, 100, 0 );
} }
static void R_RicochetSoundByIndex( const vec3_t pos, int idx )
{
const char *name = SoundList_Get( Ricochet, idx );
if( name )
R_RicochetSoundByName( pos, name );
}
void GAME_EXPORT R_RicochetSound( const vec3_t pos ) void GAME_EXPORT R_RicochetSound( const vec3_t pos )
{ {
R_RicochetSound_( pos, COM_RandomLong( 0, 4 )); const char *name = SoundList_GetRandom( Ricochet );
if( name )
R_RicochetSoundByName( pos, name );
} }
/* /*
@ -1663,9 +1646,13 @@ void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerat
if( !FBitSet( flags, TE_EXPLFLAG_NOSOUND )) if( !FBitSet( flags, TE_EXPLFLAG_NOSOUND ))
{ {
hSound = S_RegisterSound( cl_explode_sounds[COM_RandomLong( 0, 2 )] ); const char *name = SoundList_GetRandom( Explode );
if( name )
{
hSound = S_RegisterSound( name );
S_StartSound( pos, 0, CHAN_STATIC, hSound, VOL_NORM, 0.3f, PITCH_NORM, 0 ); S_StartSound( pos, 0, CHAN_STATIC, hSound, VOL_NORM, 0.3f, PITCH_NORM, 0 );
} }
}
} }
/* /*
@ -1907,6 +1894,7 @@ void CL_ParseTempEntity( sizebuf_t *msg )
cl_entity_t *pEnt; cl_entity_t *pEnt;
dlight_t *dl; dlight_t *dl;
sound_t hSound; sound_t hSound;
const char *name;
if( cls.legacymode ) if( cls.legacymode )
iSize = MSG_ReadByte( msg ); iSize = MSG_ReadByte( msg );
@ -1916,7 +1904,7 @@ void CL_ParseTempEntity( sizebuf_t *msg )
// this will probably be fatal anyway // this will probably be fatal anyway
if( iSize > sizeof( pbuf )) if( iSize > sizeof( pbuf ))
Con_Printf( S_ERROR "%s: Temp buffer overflow!\n", __FUNCTION__ ); Con_Printf( S_ERROR "%s: Temp buffer overflow!\n", __func__ );
// parse user message into buffer // parse user message into buffer
MSG_ReadBytes( msg, pbuf, iSize ); MSG_ReadBytes( msg, pbuf, iSize );
@ -1966,8 +1954,11 @@ void CL_ParseTempEntity( sizebuf_t *msg )
pos[2] = MSG_ReadCoord( &buf ); pos[2] = MSG_ReadCoord( &buf );
R_BlobExplosion( pos ); R_BlobExplosion( pos );
hSound = S_RegisterSound( cl_explode_sounds[0] ); if(( name = SoundList_Get( Explode, 0 )))
{
hSound = S_RegisterSound( name );
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 1.0f, PITCH_NORM, 0 ); S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 1.0f, PITCH_NORM, 0 );
}
break; break;
case TE_SMOKE: case TE_SMOKE:
pos[0] = MSG_ReadCoord( &buf ); pos[0] = MSG_ReadCoord( &buf );
@ -2020,8 +2011,11 @@ void CL_ParseTempEntity( sizebuf_t *msg )
dl->die = cl.time + 0.5; dl->die = cl.time + 0.5;
dl->decay = 300; dl->decay = 300;
hSound = S_RegisterSound( cl_explode_sounds[0] ); if(( name = SoundList_Get( Explode, 0 )))
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 0.6f, PITCH_NORM, 0 ); {
hSound = S_RegisterSound( name );
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 1.0f, PITCH_NORM, 0 );
}
break; break;
case TE_BSPDECAL: case TE_BSPDECAL:
case TE_DECAL: case TE_DECAL:
@ -2249,8 +2243,8 @@ void CL_ParseTempEntity( sizebuf_t *msg )
CL_DecalShoot( CL_DecalIndex( decalIndex ), entityIndex, 0, pos, 0 ); CL_DecalShoot( CL_DecalIndex( decalIndex ), entityIndex, 0, pos, 0 );
R_BulletImpactParticles( pos ); R_BulletImpactParticles( pos );
flags = COM_RandomLong( 0, 0x7fff ); flags = COM_RandomLong( 0, 0x7fff );
if( flags < 0x3fff ) if( flags < 0x3fff && ( count = SoundList_Count( Ricochet )))
R_RicochetSound_( pos, flags % 5 ); R_RicochetSoundByIndex( pos, flags % count );
break; break;
case TE_SPRAY: case TE_SPRAY:
case TE_SPRITE_SPRAY: case TE_SPRITE_SPRAY:
@ -2390,13 +2384,13 @@ void CL_ParseTempEntity( sizebuf_t *msg )
R_UserTracerParticle( pos, pos2, life, color, scale, 0, NULL ); R_UserTracerParticle( pos, pos2, life, color, scale, 0, NULL );
break; break;
default: default:
Con_DPrintf( S_ERROR "ParseTempEntity: illegible TE message %i\n", type ); Con_DPrintf( S_ERROR "%s: illegible TE message %i\n", __func__, type );
break; break;
} }
// throw warning // throw warning
if( MSG_CheckOverflow( &buf )) if( MSG_CheckOverflow( &buf ))
Con_DPrintf( S_WARN "ParseTempEntity: overflow TE message %i\n", type ); Con_DPrintf( S_WARN "%s: overflow TE message %i\n", __func__, type );
} }
@ -2414,7 +2408,7 @@ LIGHT STYLE MANAGEMENT
CL_ClearLightStyles CL_ClearLightStyles
================ ================
*/ */
void CL_ClearLightStyles( void ) static void CL_ClearLightStyles( void )
{ {
memset( cl.lightstyles, 0, sizeof( cl.lightstyles )); memset( cl.lightstyles, 0, sizeof( cl.lightstyles ));
} }
@ -2454,6 +2448,7 @@ void CL_SetLightstyle( int style, const char *s, float f )
} }
} }
if( ls->length >= 1 )
Con_Reportf( "Lightstyle %i (%s), interp %s\n", style, ls->pattern, ls->interp ? "Yes" : "No" ); Con_Reportf( "Lightstyle %i (%s), interp %s\n", style, ls->pattern, ls->interp ? "Yes" : "No" );
} }
@ -2472,7 +2467,7 @@ dlight_t cl_elights[MAX_ELIGHTS];
CL_ClearDlights CL_ClearDlights
================ ================
*/ */
void CL_ClearDlights( void ) static void CL_ClearDlights( void )
{ {
memset( cl_dlights, 0, sizeof( cl_dlights )); memset( cl_dlights, 0, sizeof( cl_dlights ));
memset( cl_elights, 0, sizeof( cl_elights )); memset( cl_elights, 0, sizeof( cl_elights ));
@ -2576,31 +2571,43 @@ CL_DecayLights
*/ */
void CL_DecayLights( void ) void CL_DecayLights( void )
{ {
dlight_t *dl; const float time = cl.time;
float time; const float dt = cl.time - cl.oldtime;
int i; int i;
time = cl.time - cl.oldtime; for( i = 0; i < MAX_DLIGHTS; i++ )
for( i = 0, dl = cl_dlights; i < MAX_DLIGHTS; i++, dl++ )
{ {
if( !dl->radius ) continue; dlight_t *dl = &cl_dlights[i];
dl->radius -= time * dl->decay; if( !dl->radius )
if( dl->radius < 0 ) dl->radius = 0; continue;
if( dl->die < cl.time || !dl->radius ) if( dl->die < time )
{
memset( dl, 0, sizeof( *dl ));
continue;
}
dl->radius -= dt * dl->decay;
if( dl->radius <= 0 )
memset( dl, 0, sizeof( *dl )); memset( dl, 0, sizeof( *dl ));
} }
for( i = 0, dl = cl_elights; i < MAX_ELIGHTS; i++, dl++ ) for( i = 0; i < MAX_ELIGHTS; i++ )
{ {
if( !dl->radius ) continue; dlight_t *dl = &cl_elights[i];
dl->radius -= time * dl->decay; if( !dl->radius )
if( dl->radius < 0 ) dl->radius = 0; continue;
if( dl->die < cl.time || !dl->radius ) if( dl->die < time )
{
memset( dl, 0, sizeof( *dl ));
continue;
}
dl->radius -= dt * dl->decay;
if( dl->radius <= 0 )
memset( dl, 0, sizeof( *dl )); memset( dl, 0, sizeof( *dl ));
} }
} }
@ -2624,7 +2631,7 @@ CL_UpdateFlashlight
update client flashlight update client flashlight
================ ================
*/ */
void CL_UpdateFlashlight( cl_entity_t *ent ) static void CL_UpdateFlashlight( cl_entity_t *ent )
{ {
vec3_t forward, view_ofs; vec3_t forward, view_ofs;
vec3_t vecSrc, vecEnd; vec3_t vecSrc, vecEnd;
@ -2665,7 +2672,7 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
// update flashlight endpos // update flashlight endpos
dl = CL_AllocDlight( ent->index ); dl = CL_AllocDlight( ent->index );
#if 1 #if 1
hit = CL_GetEntityByIndex( clgame.pmove->visents[trace.ent].info ); hit = CL_GetEntityByIndex( clgame.pmove->physents[trace.ent].info );
if( hit && hit->model && ( hit->model->type == mod_alias || hit->model->type == mod_studio )) if( hit && hit->model && ( hit->model->type == mod_alias || hit->model->type == mod_studio ))
VectorCopy( hit->origin, dl->origin ); VectorCopy( hit->origin, dl->origin );
else VectorCopy( trace.endpos, dl->origin ); else VectorCopy( trace.endpos, dl->origin );
@ -2684,6 +2691,41 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
dl->radius = 80; dl->radius = 80;
} }
static void R_EntityDimlight( cl_entity_t *ent, int key )
{
dlight_t *dl = CL_AllocDlight( key );
VectorCopy( ent->origin, dl->origin );
dl->color.r = dl->color.g = dl->color.b = 100;
dl->radius = COM_RandomFloat( 200.0f, 231.0f );
dl->die = cl.time + 0.001;
}
static void R_EntityLight( cl_entity_t *ent, int key )
{
dlight_t *dl = CL_AllocDlight( key );
VectorCopy( ent->origin, dl->origin );
dl->color.r = dl->color.g = dl->color.b = 100;
dl->radius = 200;
dl->die = cl.time + 0.001;
R_RocketFlare( ent->origin );
}
static void R_EntityBrightlight( cl_entity_t *ent, int key, int radius )
{
dlight_t *dl = CL_AllocDlight( key );
VectorCopy( ent->origin, dl->origin );
dl->origin[2] += 16.0f;
dl->color.r = dl->color.g = dl->color.b = 250;
if( !radius )
dl->radius = COM_RandomFloat( 400.0f, 431.0f );
else dl->radius = 400;
dl->die = cl.time + 0.001;
}
/* /*
================ ================
CL_AddEntityEffects CL_AddEntityEffects
@ -2693,50 +2735,46 @@ apply various effects to entity origin or attachment
*/ */
void CL_AddEntityEffects( cl_entity_t *ent ) void CL_AddEntityEffects( cl_entity_t *ent )
{ {
// yellow flies effect 'monster stuck in the wall' // players have special set of effects, from CL_LinkPlayers
if( FBitSet( ent->curstate.effects, EF_BRIGHTFIELD ) && !RP_LOCALCLIENT( ent )) if( ent->player && ent->index != cl.viewentity )
R_EntityParticles( ent ); {
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
R_EntityBrightlight( ent, ent->index /* 4 in GoldSrc */, 0 );
if( FBitSet( ent->curstate.effects, EF_DIMLIGHT )) if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
R_EntityDimlight( ent, ent->index /* 4 in GoldSrc */ );
}
else if( RP_LOCALCLIENT( ent ))
{ {
if( ent->player && !Host_IsQuakeCompatible( )) // from CL_PlayerFlashlight
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
R_EntityBrightlight( ent, ent->index /* 1 in GoldSrc */, 400 );
else if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
{ {
if( Host_IsQuakeCompatible( ))
R_EntityDimlight( ent, ent->index );
else
CL_UpdateFlashlight( ent ); CL_UpdateFlashlight( ent );
} }
}
else else
{ {
dlight_t *dl = CL_AllocDlight( ent->index ); // from CL_LinkPacketEntities
dl->color.r = dl->color.g = dl->color.b = 100; if( FBitSet( ent->curstate.effects, EF_BRIGHTFIELD ))
dl->radius = COM_RandomFloat( 200, 231 ); R_EntityParticles( ent );
VectorCopy( ent->origin, dl->origin );
dl->die = cl.time + 0.001;
}
}
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT )) if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
{ R_EntityBrightlight( ent, ent->index, 0 );
dlight_t *dl = CL_AllocDlight( ent->index );
dl->color.r = dl->color.g = dl->color.b = 250; if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
if( ent->player ) dl->radius = 400; // don't flickering R_EntityDimlight( ent, ent->index );
else dl->radius = COM_RandomFloat( 400, 431 );
VectorCopy( ent->origin, dl->origin );
dl->die = cl.time + 0.001;
dl->origin[2] += 16.0f;
}
// add light effect
if( FBitSet( ent->curstate.effects, EF_LIGHT )) if( FBitSet( ent->curstate.effects, EF_LIGHT ))
{ R_EntityLight( ent, ent->curstate.number );
dlight_t *dl = CL_AllocDlight( ent->index );
dl->color.r = dl->color.g = dl->color.b = 100;
VectorCopy( ent->origin, dl->origin );
R_RocketFlare( ent->origin );
dl->die = cl.time + 0.001;
dl->radius = 200;
} }
// studio models are handle muzzleflashes difference // studio models are handle muzzleflashes difference
if( FBitSet( ent->curstate.effects, EF_MUZZLEFLASH ) && Mod_AliasExtradata( ent->model )) if( FBitSet( ent->curstate.effects, EF_MUZZLEFLASH ) && ent->model && ent->model->type == mod_alias )
{ {
dlight_t *dl = CL_AllocDlight( ent->index ); dlight_t *dl = CL_AllocDlight( ent->index );
vec3_t fv; vec3_t fv;
@ -2765,15 +2803,11 @@ void CL_AddModelEffects( cl_entity_t *ent )
vec3_t neworigin; vec3_t neworigin;
vec3_t oldorigin; vec3_t oldorigin;
if( !ent->model ) return; if( !ent->model || ent->player )
return;
switch( ent->model->type ) if( ent->model->type != mod_alias && ent->model->type != mod_studio )
{ return;
case mod_alias:
case mod_studio:
break;
default: return;
}
if( cls.demoplayback == DEMO_QUAKE1 ) if( cls.demoplayback == DEMO_QUAKE1 )
{ {
@ -2793,19 +2827,15 @@ void CL_AddModelEffects( cl_entity_t *ent )
if( FBitSet( ent->model->flags, STUDIO_GIB )) if( FBitSet( ent->model->flags, STUDIO_GIB ))
R_RocketTrail( oldorigin, neworigin, 2 ); R_RocketTrail( oldorigin, neworigin, 2 );
else if( FBitSet( ent->model->flags, STUDIO_ZOMGIB ))
if( FBitSet( ent->model->flags, STUDIO_ZOMGIB ))
R_RocketTrail( oldorigin, neworigin, 4 ); R_RocketTrail( oldorigin, neworigin, 4 );
else if( FBitSet( ent->model->flags, STUDIO_TRACER ))
if( FBitSet( ent->model->flags, STUDIO_TRACER ))
R_RocketTrail( oldorigin, neworigin, 3 ); R_RocketTrail( oldorigin, neworigin, 3 );
else if( FBitSet( ent->model->flags, STUDIO_TRACER2 ))
if( FBitSet( ent->model->flags, STUDIO_TRACER2 ))
R_RocketTrail( oldorigin, neworigin, 5 ); R_RocketTrail( oldorigin, neworigin, 5 );
else if( FBitSet( ent->model->flags, STUDIO_ROCKET ))
if( FBitSet( ent->model->flags, STUDIO_ROCKET ))
{ {
dlight_t *dl = CL_AllocDlight( ent->index ); dlight_t *dl = CL_AllocDlight( ent->curstate.number );
dl->color.r = dl->color.g = dl->color.b = 200; dl->color.r = dl->color.g = dl->color.b = 200;
VectorCopy( ent->origin, dl->origin ); VectorCopy( ent->origin, dl->origin );
@ -2819,11 +2849,9 @@ void CL_AddModelEffects( cl_entity_t *ent )
R_RocketTrail( oldorigin, neworigin, 0 ); R_RocketTrail( oldorigin, neworigin, 0 );
} }
else if( FBitSet( ent->model->flags, STUDIO_GRENADE ))
if( FBitSet( ent->model->flags, STUDIO_GRENADE ))
R_RocketTrail( oldorigin, neworigin, 1 ); R_RocketTrail( oldorigin, neworigin, 1 );
else if( FBitSet( ent->model->flags, STUDIO_TRACER3 ))
if( FBitSet( ent->model->flags, STUDIO_TRACER3 ))
R_RocketTrail( oldorigin, neworigin, 6 ); R_RocketTrail( oldorigin, neworigin, 6 );
} }
@ -2903,7 +2931,7 @@ CL_PlayerDecal
spray custom colored decal (clan logo etc) spray custom colored decal (clan logo etc)
=============== ===============
*/ */
void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos ) static void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos )
{ {
int textureIndex = 0; int textureIndex = 0;
customization_t *pCust = NULL; customization_t *pCust = NULL;
@ -2917,16 +2945,26 @@ void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos
{ {
if( !pCust->nUserData1 ) if( !pCust->nUserData1 )
{ {
int sprayTextureIndex;
char decalname[MAX_VA_STRING]; char decalname[MAX_VA_STRING];
int width, height;
Q_snprintf( decalname, sizeof( decalname ), "player%dlogo%d", playernum, customIndex ); Q_snprintf( decalname, sizeof( decalname ), "player%dlogo%d", playernum, customIndex );
sprayTextureIndex = ref.dllFuncs.GL_FindTexture( decalname ); textureIndex = ref.dllFuncs.GL_FindTexture( decalname );
if( sprayTextureIndex != 0 ) if( textureIndex != 0 )
{ ref.dllFuncs.GL_FreeTexture( textureIndex );
ref.dllFuncs.GL_FreeTexture( sprayTextureIndex );
}
pCust->nUserData1 = GL_LoadTextureInternal( decalname, pCust->pInfo, TF_DECAL ); pCust->nUserData1 = GL_LoadTextureInternal( decalname, pCust->pInfo, TF_DECAL );
width = REF_GET_PARM( PARM_TEX_WIDTH, pCust->nUserData1 );
height = REF_GET_PARM( PARM_TEX_HEIGHT, pCust->nUserData1 );
if( width > cl_logomaxdim.value || height > cl_logomaxdim.value )
{
double scale = cl_logomaxdim.value / Q_max( width, height );
width = round( width * scale );
height = round( height * scale );
ref.dllFuncs.R_OverrideTextureSourceSize( pCust->nUserData1, width, height ); // default custom decal from HL1
}
} }
textureIndex = pCust->nUserData1; textureIndex = pCust->nUserData1;
} }
@ -2971,8 +3009,47 @@ int GAME_EXPORT CL_DecalIndex( int id )
if( cl.decal_index[id] == 0 ) if( cl.decal_index[id] == 0 )
{ {
int gl_texturenum = 0;
Image_SetForceFlags( IL_LOAD_DECAL ); Image_SetForceFlags( IL_LOAD_DECAL );
cl.decal_index[id] = ref.dllFuncs.GL_LoadTexture( host.draw_decals[id], NULL, 0, TF_DECAL );
if( Mod_AllowMaterials( ))
{
string decalname;
if( Q_snprintf( decalname, sizeof( decalname ), "materials/decals/%s.tga", host.draw_decals[id] ) > 0 )
{
if( g_fsapi.FileExists( decalname, false ))
{
gl_texturenum = ref.dllFuncs.GL_LoadTexture( decalname, NULL, 0, TF_DECAL );
if( host_allow_materials.value == 2.0f )
Con_Printf( "Looking for %s decal replacement...%s (%s)\n", host.draw_decals[id], gl_texturenum != 0 ? S_GREEN "OK" : S_RED "FAIL", decalname );
}
else if( host_allow_materials.value == 2.0f )
Con_Printf( "Looking for %s decal replacement..." S_YELLOW "MISS (%s)\n", host.draw_decals[id], decalname );
}
else if( host_allow_materials.value == 2.0f )
Con_Printf( "Looking for %s decal replacement..." S_YELLOW "MISS (overflow)\n", host.draw_decals[id] );
if( gl_texturenum )
{
byte *fin;
Q_snprintf( decalname, sizeof( decalname ), "decals.wad/%s", host.draw_decals[id] );
if(( fin = g_fsapi.LoadFile( decalname, NULL, false )) != NULL )
{
mip_t *mip = (mip_t *)fin;
ref.dllFuncs.R_OverrideTextureSourceSize( gl_texturenum, mip->width, mip->height );
Mem_Free( fin );
}
}
}
if( !gl_texturenum )
gl_texturenum = ref.dllFuncs.GL_LoadTexture( host.draw_decals[id], NULL, 0, TF_DECAL );
cl.decal_index[id] = gl_texturenum;
Image_ClearForceFlags(); Image_ClearForceFlags();
} }
@ -2999,26 +3076,6 @@ EFRAGS MANAGEMENT
============================================================== ==============================================================
*/ */
efrag_t cl_efrags[MAX_EFRAGS];
/*
==============
CL_ClearEfrags
==============
*/
void CL_ClearEfrags( void )
{
int i;
memset( cl_efrags, 0, sizeof( cl_efrags ));
// allocate the efrags and chain together into a free list
clgame.free_efrags = cl_efrags;
for( i = 0; i < MAX_EFRAGS - 1; i++ )
clgame.free_efrags[i].entnext = &clgame.free_efrags[i+1];
clgame.free_efrags[i].entnext = NULL;
}
/* /*
======================= =======================
R_ClearStaticEntities R_ClearStaticEntities

View File

@ -81,7 +81,6 @@ void R_DebugParticle( const vec3_t pos, byte r, byte g, byte b );
void R_RicochetSound( const vec3_t pos ); void R_RicochetSound( const vec3_t pos );
struct dlight_s *CL_AllocDlight( int key ); struct dlight_s *CL_AllocDlight( int key );
struct dlight_s *CL_AllocElight( int key ); struct dlight_s *CL_AllocElight( int key );
void CL_UpdateFlashlight( cl_entity_t *pEnt );
void CL_AddEntityEffects( cl_entity_t *ent ); void CL_AddEntityEffects( cl_entity_t *ent );
void CL_AddModelEffects( cl_entity_t *ent ); void CL_AddModelEffects( cl_entity_t *ent );
void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags ); void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags );

View File

@ -68,7 +68,7 @@ qboolean SCR_NextMovie( void )
return true; return true;
} }
void SCR_CreateStartupVids( void ) static void SCR_CreateStartupVids( void )
{ {
file_t *f; file_t *f;

View File

@ -29,13 +29,13 @@ V_CalcViewRect
calc frame rectangle (Quake1 style) calc frame rectangle (Quake1 style)
=============== ===============
*/ */
void V_CalcViewRect( void ) static void V_CalcViewRect( void )
{ {
qboolean full = false; qboolean full = false;
int sb_lines; int sb_lines;
float size; float size;
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE )) if( Host_IsQuakeCompatible( ))
{ {
// intermission is always full screen // intermission is always full screen
if( cl.intermission ) size = 120.0f; if( cl.intermission ) size = 120.0f;
@ -88,7 +88,7 @@ void V_CalcViewRect( void )
V_SetupViewModel V_SetupViewModel
=============== ===============
*/ */
void V_SetupViewModel( void ) static void V_SetupViewModel( void )
{ {
cl_entity_t *view = &clgame.viewent; cl_entity_t *view = &clgame.viewent;
player_info_t *info = &cl.players[cl.playernum]; player_info_t *info = &cl.players[cl.playernum];
@ -118,7 +118,7 @@ void V_SetupViewModel( void )
V_SetRefParams V_SetRefParams
=============== ===============
*/ */
void V_SetRefParams( ref_params_t *fd ) static void V_SetRefParams( ref_params_t *fd )
{ {
memset( fd, 0, sizeof( ref_params_t )); memset( fd, 0, sizeof( ref_params_t ));
@ -144,7 +144,9 @@ void V_SetRefParams( ref_params_t *fd )
VectorCopy( cl.viewangles, fd->cl_viewangles ); VectorCopy( cl.viewangles, fd->cl_viewangles );
fd->health = cl.local.health; fd->health = cl.local.health;
VectorCopy( cl.crosshairangle, fd->crosshairangle ); VectorCopy( cl.crosshairangle, fd->crosshairangle );
if( Host_IsQuakeCompatible( ))
fd->viewsize = scr_viewsize.value; fd->viewsize = scr_viewsize.value;
else fd->viewsize = 120.0f;
VectorCopy( cl.punchangle, fd->punchangle ); VectorCopy( cl.punchangle, fd->punchangle );
fd->maxclients = cl.maxclients; fd->maxclients = cl.maxclients;
@ -182,7 +184,7 @@ V_MergeOverviewRefdef
merge refdef with overview settings merge refdef with overview settings
=============== ===============
*/ */
void V_RefApplyOverview( ref_viewpass_t *rvp ) static void V_RefApplyOverview( ref_viewpass_t *rvp )
{ {
ref_overview_t *ov = &clgame.overView; ref_overview_t *ov = &clgame.overView;
float aspect; float aspect;
@ -281,7 +283,7 @@ static void V_AdjustFov( float *fov_x, float *fov_y, float width, float height,
V_GetRefParams V_GetRefParams
============= =============
*/ */
void V_GetRefParams( ref_params_t *fd, ref_viewpass_t *rvp ) static void V_GetRefParams( ref_params_t *fd, ref_viewpass_t *rvp )
{ {
// part1: deniable updates // part1: deniable updates
VectorCopy( fd->simvel, cl.simvel ); VectorCopy( fd->simvel, cl.simvel );
@ -341,12 +343,14 @@ qboolean V_PreRender( void )
{ {
if(( host.realtime - cls.disable_screen ) > cl_timeout.value ) if(( host.realtime - cls.disable_screen ) > cl_timeout.value )
{ {
Con_Reportf( "V_PreRender: loading plaque timed out\n" ); Con_Reportf( "%s: loading plaque timed out\n", __func__ );
cls.disable_screen = 0.0f; cls.disable_screen = 0.0f;
} }
return false; return false;
} }
V_CheckGamma();
ref.dllFuncs.R_BeginFrame( !cl.paused && ( cls.state == ca_active )); ref.dllFuncs.R_BeginFrame( !cl.paused && ( cls.state == ca_active ));
GL_UpdateSwapInterval( ); GL_UpdateSwapInterval( );
@ -406,14 +410,14 @@ void V_RenderView( void )
#define NODE_INTERVAL_X(x) (x * 16.0f) #define NODE_INTERVAL_X(x) (x * 16.0f)
#define NODE_INTERVAL_Y(x) (x * 16.0f) #define NODE_INTERVAL_Y(x) (x * 16.0f)
void R_DrawLeafNode( float x, float y, float scale ) static void R_DrawLeafNode( float x, float y, float scale )
{ {
float downScale = scale * 0.25f;// * POINT_SIZE; float downScale = scale * 0.25f;// * POINT_SIZE;
ref.dllFuncs.R_DrawStretchPic( x - downScale * 0.5f, y - downScale * 0.5f, downScale, downScale, 0, 0, 1, 1, R_GetBuiltinTexture( REF_PARTICLE_TEXTURE ) ); ref.dllFuncs.R_DrawStretchPic( x - downScale * 0.5f, y - downScale * 0.5f, downScale, downScale, 0, 0, 1, 1, R_GetBuiltinTexture( REF_PARTICLE_TEXTURE ) );
} }
void R_DrawNodeConnection( float x, float y, float x2, float y2 ) static void R_DrawNodeConnection( float x, float y, float x2, float y2 )
{ {
ref.dllFuncs.Begin( TRI_LINES ); ref.dllFuncs.Begin( TRI_LINES );
ref.dllFuncs.Vertex3f( x, y, 0 ); ref.dllFuncs.Vertex3f( x, y, 0 );
@ -421,7 +425,7 @@ void R_DrawNodeConnection( float x, float y, float x2, float y2 )
ref.dllFuncs.End( ); ref.dllFuncs.End( );
} }
void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes, mleaf_t *viewleaf ) static void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes, mleaf_t *viewleaf )
{ {
float downScale = scale * 0.8f; float downScale = scale * 0.8f;
@ -468,7 +472,7 @@ void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes,
world.recursion_level--; world.recursion_level--;
} }
void R_ShowTree( void ) static void R_ShowTree( void )
{ {
float x = (float)((refState.width - (int)POINT_SIZE) >> 1); float x = (float)((refState.width - (int)POINT_SIZE) >> 1);
float y = NODE_INTERVAL_Y(1.0f); float y = NODE_INTERVAL_Y(1.0f);
@ -504,7 +508,6 @@ V_PostRender
*/ */
void V_PostRender( void ) void V_PostRender( void )
{ {
static double oldtime;
qboolean draw_2d = false; qboolean draw_2d = false;
ref.dllFuncs.R_AllowFog( false ); ref.dllFuncs.R_AllowFog( false );
@ -531,6 +534,7 @@ void V_PostRender( void )
SCR_RSpeeds(); SCR_RSpeeds();
SCR_NetSpeeds(); SCR_NetSpeeds();
SCR_DrawPos(); SCR_DrawPos();
SCR_DrawEnts();
SCR_DrawNetGraph(); SCR_DrawNetGraph();
SV_DrawOrthoTriangles(); SV_DrawOrthoTriangles();
CL_DrawDemoRecording(); CL_DrawDemoRecording();
@ -549,5 +553,8 @@ void V_PostRender( void )
SCR_MakeScreenShot(); SCR_MakeScreenShot();
ref.dllFuncs.R_AllowFog( true ); ref.dllFuncs.R_AllowFog( true );
Platform_SetTimer( 0.0f );
ref.dllFuncs.R_EndFrame(); ref.dllFuncs.R_EndFrame();
V_CheckGammaEnd();
} }

View File

@ -174,6 +174,26 @@ typedef struct
// at every server map change // at every server map change
typedef struct typedef struct
{ {
// ==== shared through RefAPI's ref_client_t ====
double time; // this is the time value that the client
// is rendering at. always <= cls.realtime
// a lerp point for other data
double oldtime; // previous cl.time, time-oldtime is used
// to decay light values and smooth step ups
int viewentity;
// server state information
int playernum;
int maxclients;
int nummodels;
model_t *models[MAX_MODELS+1]; // precached models (plus sentinel slot)
qboolean paused;
vec3_t simorg; // predicted origin
// ==== shared through RefAPI's ref_client_t ===
int servercount; // server identification for prespawns int servercount; // server identification for prespawns
int validsequence; // this is the sequence number of the last good int validsequence; // this is the sequence number of the last good
// world snapshot/update we got. If this is 0, we can't // world snapshot/update we got. If this is 0, we can't
@ -183,7 +203,6 @@ typedef struct
qboolean video_prepped; // false if on new level or new ref dll qboolean video_prepped; // false if on new level or new ref dll
qboolean audio_prepped; // false if on new level or new snd dll qboolean audio_prepped; // false if on new level or new snd dll
qboolean paused;
int delta_sequence; // acknowledged sequence number int delta_sequence; // acknowledged sequence number
@ -205,17 +224,12 @@ typedef struct
runcmd_t commands[MULTIPLAYER_BACKUP]; // each mesage will send several old cmds runcmd_t commands[MULTIPLAYER_BACKUP]; // each mesage will send several old cmds
local_state_t predicted_frames[MULTIPLAYER_BACKUP]; // local client state local_state_t predicted_frames[MULTIPLAYER_BACKUP]; // local client state
double time; // this is the time value that the client
// is rendering at. always <= cls.realtime
// a lerp point for other data
double oldtime; // previous cl.time, time-oldtime is used
// to decay light values and smooth step ups
double timedelta; // floating delta between two updates double timedelta; // floating delta between two updates
char serverinfo[MAX_SERVERINFO_STRING]; char serverinfo[MAX_SERVERINFO_STRING];
player_info_t players[MAX_CLIENTS]; // collected info about all other players include himself player_info_t players[MAX_CLIENTS]; // collected info about all other players include himself
double lastresourcecheck; double lastresourcecheck;
string downloadUrl; qboolean http_download;
event_state_t events; event_state_t events;
// predicting stuff but not only... // predicting stuff but not only...
@ -223,7 +237,6 @@ typedef struct
// player final info // player final info
usercmd_t *cmd; // cl.commands[outgoing_sequence].cmd usercmd_t *cmd; // cl.commands[outgoing_sequence].cmd
int viewentity;
vec3_t viewangles; vec3_t viewangles;
vec3_t viewheight; vec3_t viewheight;
vec3_t punchangle; vec3_t punchangle;
@ -236,14 +249,9 @@ typedef struct
float addangletotal; float addangletotal;
float prevaddangletotal; float prevaddangletotal;
// predicted origin and velocity // predicted velocity
vec3_t simorg;
vec3_t simvel; vec3_t simvel;
// server state information
int playernum;
int maxclients;
entity_state_t instanced_baseline[MAX_CUSTOM_BASELINES]; entity_state_t instanced_baseline[MAX_CUSTOM_BASELINES];
int instanced_baseline_count; int instanced_baseline_count;
@ -251,8 +259,6 @@ typedef struct
char event_precache[MAX_EVENTS][MAX_QPATH]; char event_precache[MAX_EVENTS][MAX_QPATH];
char files_precache[MAX_CUSTOM][MAX_QPATH]; char files_precache[MAX_CUSTOM][MAX_QPATH];
lightstyle_t lightstyles[MAX_LIGHTSTYLES]; lightstyle_t lightstyles[MAX_LIGHTSTYLES];
model_t *models[MAX_MODELS+1]; // precached models (plus sentinel slot)
int nummodels;
int numfiles; int numfiles;
consistency_t consistency_list[MAX_MODELS]; consistency_t consistency_list[MAX_MODELS];
@ -270,6 +276,8 @@ typedef struct
model_t *worldmodel; // pointer to world model_t *worldmodel; // pointer to world
int lostpackets; // count lost packets and show dialog in menu int lostpackets; // count lost packets and show dialog in menu
double frametime_remainder;
} client_t; } client_t;
/* /*
@ -301,6 +309,14 @@ typedef enum
CL_CHANGELEVEL, // draw 'loading' during changelevel CL_CHANGELEVEL, // draw 'loading' during changelevel
} scrstate_t; } scrstate_t;
typedef enum
{
PROTO_CURRENT = 0, // Xash3D 49
PROTO_LEGACY = 1, // Xash3D 48
PROTO_QUAKE = 2, // Quake 15
PROTO_GOLDSRC = 3, // GoldSrc 48
} connprotocol_t;
typedef struct typedef struct
{ {
char name[32]; char name[32];
@ -336,8 +352,7 @@ typedef struct
byte charWidths[256]; // scaled widths byte charWidths[256]; // scaled widths
int charHeight; // scaled height int charHeight; // scaled height
int type; // fixed width font or variable int type; // fixed width font or variable
int rendermode; // default rendermode convar_t *rendermode; // user-defined default rendermode
qboolean nearest; // nearest filtering enabled
qboolean valid; // all rectangles are valid qboolean valid; // all rectangles are valid
} cl_font_t; } cl_font_t;
@ -486,7 +501,6 @@ typedef struct
net_request_t net_requests[MAX_REQUESTS]; // no reason to keep more net_request_t net_requests[MAX_REQUESTS]; // no reason to keep more
efrag_t *free_efrags; // linked efrags
cl_entity_t viewent; // viewmodel cl_entity_t viewent; // viewmodel
qboolean client_dll_uses_sdl; qboolean client_dll_uses_sdl;
@ -503,8 +517,9 @@ typedef struct
player_info_t playerinfo; // local playerinfo player_info_t playerinfo; // local playerinfo
gameui_draw_t ds; // draw2d stuff (menu images) gameui_draw_t ds; // draw2d stuff (menu images)
GAMEINFO gameInfo; // current gameInfo gameinfo2_t gameInfo; // current gameInfo
GAMEINFO *modsInfo[MAX_MODS]; // simplified gameInfo for MainUI gameinfo2_t *modsInfo; // simplified gameInfo for MainUI, allocated by demand
GAMEINFO **oldModsInfo; // simplified gameInfo for older MainUI, allocated by demand
ui_globalvars_t *globals; ui_globalvars_t *globals;
@ -513,7 +528,7 @@ typedef struct
int logo_yres; int logo_yres;
float logo_length; float logo_length;
qboolean use_text_api; qboolean use_extended_api;
} gameui_static_t; } gameui_static_t;
typedef struct typedef struct
@ -534,12 +549,8 @@ typedef struct
poolhandle_t mempool; // client premamnent pool: edicts etc poolhandle_t mempool; // client premamnent pool: edicts etc
netadr_t hltv_listen_address;
int signon; // 0 to SIGNONS, for the signon sequence. int signon; // 0 to SIGNONS, for the signon sequence.
int quakePort; // a 16 bit value that allows quake servers
// to work around address translating routers
// g-cont. this port allow many copies of engine in multiplayer game
// connection information // connection information
char servername[MAX_QPATH]; // name of server from original connect char servername[MAX_QPATH]; // name of server from original connect
double connect_time; // for connection retransmits double connect_time; // for connection retransmits
@ -623,12 +634,14 @@ typedef struct
char internetservers_query[512]; // cached query char internetservers_query[512]; // cached query
uint32_t internetservers_query_len; uint32_t internetservers_query_len;
// legacy mode support // multiprotocol support
qboolean legacymode; // one-way 48 protocol compatibility connprotocol_t legacymode;
netadr_t legacyserver;
int extensions; int extensions;
netadr_t serveradr; netadr_t serveradr;
// do we accept utf8 as input
qboolean accept_utf8;
} client_static_t; } client_static_t;
#ifdef __cplusplus #ifdef __cplusplus
@ -648,14 +661,11 @@ extern gameui_static_t gameui;
// cvars // cvars
// //
extern convar_t mp_decals; extern convar_t mp_decals;
extern convar_t cl_logofile; extern convar_t cl_logomaxdim;
extern convar_t cl_logocolor;
extern convar_t cl_allow_download; extern convar_t cl_allow_download;
extern convar_t cl_allow_upload;
extern convar_t cl_download_ingame; extern convar_t cl_download_ingame;
extern convar_t cl_nopred; extern convar_t cl_nopred;
extern convar_t cl_timeout; extern convar_t cl_timeout;
extern convar_t cl_nodelta;
extern convar_t cl_interp; extern convar_t cl_interp;
extern convar_t cl_nointerp; extern convar_t cl_nointerp;
extern convar_t cl_showerror; extern convar_t cl_showerror;
@ -668,19 +678,20 @@ extern convar_t cl_updaterate;
extern convar_t cl_solid_players; extern convar_t cl_solid_players;
extern convar_t cl_idealpitchscale; extern convar_t cl_idealpitchscale;
extern convar_t cl_allow_levelshots; extern convar_t cl_allow_levelshots;
extern convar_t cl_lightstyle_lerping;
extern convar_t cl_draw_particles; extern convar_t cl_draw_particles;
extern convar_t cl_draw_tracers; extern convar_t cl_draw_tracers;
extern convar_t cl_levelshot_name; extern convar_t cl_levelshot_name;
extern convar_t cl_draw_beams; extern convar_t cl_draw_beams;
extern convar_t cl_clockreset; extern convar_t cl_clockreset;
extern convar_t cl_fixtimerate;
extern convar_t hud_fontscale; extern convar_t hud_fontscale;
extern convar_t hud_fontrender;
extern convar_t hud_scale; extern convar_t hud_scale;
extern convar_t hud_scale_minimal_width;
extern convar_t r_showtextures; extern convar_t r_showtextures;
extern convar_t cl_bmodelinterp; extern convar_t cl_bmodelinterp;
extern convar_t cl_lw; // local weapons extern convar_t cl_lw; // local weapons
extern convar_t cl_charset; extern convar_t cl_charset;
extern convar_t cl_trace_stufftext;
extern convar_t cl_trace_messages; extern convar_t cl_trace_messages;
extern convar_t cl_trace_events; extern convar_t cl_trace_events;
extern convar_t hud_utf8; extern convar_t hud_utf8;
@ -694,11 +705,11 @@ extern convar_t rate;
extern convar_t m_ignore; extern convar_t m_ignore;
extern convar_t r_showtree; extern convar_t r_showtree;
extern convar_t ui_renderworld; extern convar_t ui_renderworld;
extern convar_t cl_fixmodelinterpolationartifacts;
//============================================================================= //=============================================================================
void CL_SetLightstyle( int style, const char* s, float f ); void CL_SetLightstyle( int style, const char* s, float f );
void CL_RunLightStyles( void );
void CL_DecayLights( void ); void CL_DecayLights( void );
dlight_t *CL_GetDynamicLight( int number ); dlight_t *CL_GetDynamicLight( int number );
dlight_t *CL_GetEntityLight( int number ); dlight_t *CL_GetEntityLight( int number );
@ -709,12 +720,8 @@ dlight_t *CL_GetEntityLight( int number );
// cl_cmds.c // cl_cmds.c
// //
void CL_Quit_f( void ); void CL_Quit_f( void );
void CL_ScreenShot_f( void ); void CL_GenericShot_f( void );
void CL_SnapShot_f( void );
void CL_PlayCDTrack_f( void ); void CL_PlayCDTrack_f( void );
void CL_EnvShot_f( void );
void CL_SkyShot_f( void );
void CL_SaveShot_f( void );
void CL_LevelShot_f( void ); void CL_LevelShot_f( void );
void CL_SetSky_f( void ); void CL_SetSky_f( void );
void SCR_Viewpos_f( void ); void SCR_Viewpos_f( void );
@ -735,8 +742,6 @@ void CL_ClearResourceLists( void );
void CL_Parse_Debug( qboolean enable ); void CL_Parse_Debug( qboolean enable );
void CL_Parse_RecordCommand( int cmd, int startoffset ); void CL_Parse_RecordCommand( int cmd, int startoffset );
void CL_ResetFrame( frame_t *frame ); void CL_ResetFrame( frame_t *frame );
void CL_WriteMessageHistory( void );
const char *CL_MsgInfo( int cmd );
// //
// cl_efx.c // cl_efx.c
@ -747,7 +752,6 @@ void CL_Particle( const vec3_t org, int color, float life, int zpos, int zvel );
// cl_main.c // cl_main.c
// //
void CL_Init( void ); void CL_Init( void );
void CL_SendCommand( void );
void CL_Disconnect_f( void ); void CL_Disconnect_f( void );
void CL_ProcessFile( qboolean successfully_received, const char *filename ); void CL_ProcessFile( qboolean successfully_received, const char *filename );
void CL_WriteUsercmd( sizebuf_t *msg, int from, int to ); void CL_WriteUsercmd( sizebuf_t *msg, int from, int to );
@ -756,7 +760,6 @@ qboolean CL_PrecacheResources( void );
void CL_SetupOverviewParams( void ); void CL_SetupOverviewParams( void );
void CL_UpdateFrameLerp( void ); void CL_UpdateFrameLerp( void );
int CL_IsDevOverviewMode( void ); int CL_IsDevOverviewMode( void );
void CL_PingServers_f( void );
void CL_SignonReply( void ); void CL_SignonReply( void );
void CL_ClearState( void ); void CL_ClearState( void );
@ -774,8 +777,6 @@ void CL_CheckStartupDemos( void );
void CL_WriteDemoJumpTime( void ); void CL_WriteDemoJumpTime( void );
void CL_CloseDemoHeader( void ); void CL_CloseDemoHeader( void );
void CL_DemoCompleted( void ); void CL_DemoCompleted( void );
void CL_StopPlayback( void );
void CL_StopRecord( void );
void CL_PlayDemo_f( void ); void CL_PlayDemo_f( void );
void CL_TimeDemo_f( void ); void CL_TimeDemo_f( void );
void CL_StartDemos_f( void ); void CL_StartDemos_f( void );
@ -783,6 +784,8 @@ void CL_Demos_f( void );
void CL_DeleteDemo_f( void ); void CL_DeleteDemo_f( void );
void CL_Record_f( void ); void CL_Record_f( void );
void CL_Stop_f( void ); void CL_Stop_f( void );
void CL_ListDemo_f( void );
int CL_GetDemoComment( const char *demoname, char *comment );
// //
// cl_events.c // cl_events.c
@ -790,12 +793,9 @@ void CL_Stop_f( void );
void CL_ParseEvent( sizebuf_t *msg ); void CL_ParseEvent( sizebuf_t *msg );
void CL_ParseReliableEvent( sizebuf_t *msg ); void CL_ParseReliableEvent( sizebuf_t *msg );
void CL_SetEventIndex( const char *szEvName, int ev_index ); void CL_SetEventIndex( const char *szEvName, int ev_index );
void CL_QueueEvent( int flags, int index, float delay, event_args_t *args );
void CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin, void CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin,
float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func ); void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func );
void CL_BatchResourceRequest( qboolean initialize );
int CL_EstimateNeededResources( void );
void CL_ResetEvent( event_info_t *ei ); void CL_ResetEvent( event_info_t *ei );
word CL_EventIndex( const char *name ); word CL_EventIndex( const char *name );
void CL_FireEvents( void ); void CL_FireEvents( void );
@ -804,9 +804,10 @@ void CL_FireEvents( void );
// cl_font.c // cl_font.c
// //
qboolean CL_FixedFont( cl_font_t *font ); qboolean CL_FixedFont( cl_font_t *font );
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags ); qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags );
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags ); qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags );
void CL_FreeFont( cl_font_t *font ); void CL_FreeFont( cl_font_t *font );
void CL_SetFontRendermode( cl_font_t *font );
int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *font, int flags ); int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *font, int flags );
int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *font, int flags ); int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *font, int flags );
void CL_DrawCharacterLen( cl_font_t *font, int number, int *width, int *height ); void CL_DrawCharacterLen( cl_font_t *font, int number, int *width, int *height );
@ -819,10 +820,7 @@ int CL_DrawStringf( cl_font_t *font, float x, float y, rgba_t color, int flags,
// //
void CL_UnloadProgs( void ); void CL_UnloadProgs( void );
qboolean CL_LoadProgs( const char *name ); qboolean CL_LoadProgs( const char *name );
void CL_ParseUserMessage( sizebuf_t *msg, int svc_num );
void CL_LinkUserMessage( char *pszName, const int svc_num, int iSize ); void CL_LinkUserMessage( char *pszName, const int svc_num, int iSize );
void CL_ParseFinaleCutscene( sizebuf_t *msg, int level );
void CL_ParseTextMessage( sizebuf_t *msg );
void CL_DrawHUD( int state ); void CL_DrawHUD( int state );
void CL_InitEdicts( int maxclients ); void CL_InitEdicts( int maxclients );
void CL_FreeEdicts( void ); void CL_FreeEdicts( void );
@ -839,33 +837,30 @@ model_t *CL_LoadClientSprite( const char *filename );
model_t *CL_LoadModel( const char *modelname, int *index ); model_t *CL_LoadModel( const char *modelname, int *index );
HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags ); HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags );
void SPR_AdjustSize( float *x, float *y, float *w, float *h ); void SPR_AdjustSize( float *x, float *y, float *w, float *h );
void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float *s2, float *t2 );
int CL_GetScreenInfo( SCREENINFO *pscrinfo ); int CL_GetScreenInfo( SCREENINFO *pscrinfo );
void CL_FillRGBA( int x, int y, int width, int height, int r, int g, int b, int a );
pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe ); pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
const char *PM_CL_TraceTexture( int ground, float *vstart, float *vend ); const char *PM_CL_TraceTexture( int ground, float *vstart, float *vend );
int PM_CL_PointContents( const float *p, int *truecontents ); int PM_CL_PointContents( const float *p, int *truecontents );
void CL_GetMousePosition( int *mx, int *my ); // TODO: move to input
cl_entity_t* CL_GetViewModel( void );
physent_t *pfnGetPhysent( int idx ); physent_t *pfnGetPhysent( int idx );
struct msurface_s *pfnTraceSurface( int ground, float *vstart, float *vend ); struct msurface_s *pfnTraceSurface( int ground, float *vstart, float *vend );
movevars_t *pfnGetMoveVars( void ); movevars_t *pfnGetMoveVars( void );
void CL_EnableScissor( scissor_state_t *scissor, int x, int y, int width, int height ); void CL_EnableScissor( scissor_state_t *scissor, int x, int y, int width, int height );
void CL_DisableScissor( scissor_state_t *scissor ); void CL_DisableScissor( scissor_state_t *scissor );
qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 ); qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 );
struct cl_entity_s *CL_GetEntityByIndex( int index );
_inline cl_entity_t *CL_EDICT_NUM( int n ) _inline cl_entity_t *CL_EDICT_NUM( int n )
{ {
if( !clgame.entities ) if( !clgame.entities )
{ {
Host_Error( "CL_EDICT_NUM: clgame.entities is NULL\n"); Host_Error( "%s: clgame.entities is NULL\n", __func__ );
return NULL; return NULL;
} }
if(( n >= 0 ) && ( n < clgame.maxEntities )) if(( n >= 0 ) && ( n < clgame.maxEntities ))
return clgame.entities + n; return clgame.entities + n;
Host_Error( "CL_EDICT_NUM: bad number %i\n", n ); Host_Error( "%s: bad number %i\n", __func__, n );
return NULL; return NULL;
} }
@ -896,19 +891,24 @@ void CL_ParseFileTransferFailed( sizebuf_t *msg );
void CL_ParseHLTV( sizebuf_t *msg ); void CL_ParseHLTV( sizebuf_t *msg );
void CL_ParseDirector( sizebuf_t *msg ); void CL_ParseDirector( sizebuf_t *msg );
void CL_ParseResLocation( sizebuf_t *msg ); void CL_ParseResLocation( sizebuf_t *msg );
void CL_ParseCvarValue( sizebuf_t *msg, const qboolean ext ); void CL_ParseCvarValue( sizebuf_t *msg, const qboolean ext, const connprotocol_t proto );
void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message ); void CL_ParseServerMessage( sizebuf_t *msg );
void CL_ParseTempEntity( sizebuf_t *msg ); void CL_ParseTempEntity( sizebuf_t *msg );
qboolean CL_DispatchUserMessage( const char *pszName, int iSize, void *pbuf ); qboolean CL_DispatchUserMessage( const char *pszName, int iSize, void *pbuf );
qboolean CL_RequestMissingResources( void ); qboolean CL_RequestMissingResources( void );
void CL_RegisterResources ( sizebuf_t *msg ); void CL_RegisterResources ( sizebuf_t *msg );
void CL_ParseViewEntity( sizebuf_t *msg ); void CL_ParseViewEntity( sizebuf_t *msg );
void CL_ParseServerTime( sizebuf_t *msg ); void CL_ParseServerTime( sizebuf_t *msg );
void CL_ParseUserMessage( sizebuf_t *msg, int svc_num );
void CL_ParseFinaleCutscene( sizebuf_t *msg, int level );
void CL_ParseTextMessage( sizebuf_t *msg );
void CL_BatchResourceRequest( qboolean initialize );
int CL_EstimateNeededResources( void );
// //
// cl_parse_48.c // cl_parse_48.c
// //
void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message ); void CL_ParseLegacyServerMessage( sizebuf_t *msg );
void CL_LegacyPrecache_f( void ); void CL_LegacyPrecache_f( void );
// //
@ -917,8 +917,6 @@ void CL_LegacyPrecache_f( void );
void SCR_VidInit( void ); void SCR_VidInit( void );
void SCR_TileClear( void ); void SCR_TileClear( void );
void SCR_DirtyScreen( void ); void SCR_DirtyScreen( void );
void SCR_AddDirtyPoint( int x, int y );
void SCR_InstallParticlePalette( void );
void SCR_EndLoadingPlaque( void ); void SCR_EndLoadingPlaque( void );
void SCR_RegisterTextures( void ); void SCR_RegisterTextures( void );
void SCR_LoadCreditsFont( void ); void SCR_LoadCreditsFont( void );
@ -928,6 +926,7 @@ void SCR_NetSpeeds( void );
void SCR_RSpeeds( void ); void SCR_RSpeeds( void );
void SCR_DrawFPS( int height ); void SCR_DrawFPS( int height );
void SCR_DrawPos( void ); void SCR_DrawPos( void );
void SCR_DrawEnts( void );
// //
// cl_netgraph.c // cl_netgraph.c
@ -954,25 +953,22 @@ void CL_InitClientMove( void );
void CL_PredictMovement( qboolean repredicting ); void CL_PredictMovement( qboolean repredicting );
void CL_CheckPredictionError( void ); void CL_CheckPredictionError( void );
qboolean CL_IsPredicted( void ); qboolean CL_IsPredicted( void );
int CL_TruePointContents( const vec3_t p );
int CL_WaterEntity( const float *rgflPos ); int CL_WaterEntity( const float *rgflPos );
cl_entity_t *CL_GetWaterEntity( const float *rgflPos ); cl_entity_t *CL_GetWaterEntity( const float *rgflPos );
int CL_TestLine( const vec3_t start, const vec3_t end, int flags );
pmtrace_t *CL_VisTraceLine( vec3_t start, vec3_t end, int flags ); pmtrace_t *CL_VisTraceLine( vec3_t start, vec3_t end, int flags );
pmtrace_t CL_TraceLine( vec3_t start, vec3_t end, int flags ); pmtrace_t CL_TraceLine( vec3_t start, vec3_t end, int flags );
void CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs );
void CL_PopTraceBounds( void );
void CL_MoveSpectatorCamera( void ); void CL_MoveSpectatorCamera( void );
void CL_SetLastUpdate( void ); void CL_SetLastUpdate( void );
void CL_RedoPrediction( void ); void CL_RedoPrediction( void );
void CL_PushPMStates( void ); void CL_PushPMStates( void );
void CL_PopPMStates( void ); void CL_PopPMStates( void );
void CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient ); void CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient );
void CL_SetIdealPitch( void );
// //
// cl_qparse.c // cl_qparse.c
// //
void CL_ParseQuakeMessage( sizebuf_t *msg, qboolean normal_message ); void CL_ParseQuakeMessage( sizebuf_t *msg );
// //
// cl_frame.c // cl_frame.c
@ -984,21 +980,17 @@ qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType );
void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset ); void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset );
qboolean CL_GetEntitySpatialization( struct channel_s *ch ); qboolean CL_GetEntitySpatialization( struct channel_s *ch );
qboolean CL_GetMovieSpatialization( struct rawchan_s *ch ); qboolean CL_GetMovieSpatialization( struct rawchan_s *ch );
void CL_ProcessPlayerState( int playerindex, entity_state_t *state );
void CL_ComputePlayerOrigin( cl_entity_t *clent ); void CL_ComputePlayerOrigin( cl_entity_t *clent );
void CL_ProcessPacket( frame_t *frame ); void CL_ProcessPacket( frame_t *frame );
void CL_MoveThirdpersonCamera( void ); void CL_MoveThirdpersonCamera( void );
qboolean CL_IsPlayerIndex( int idx ); qboolean CL_IsPlayerIndex( int idx );
void CL_SetIdealPitch( void );
void CL_EmitEntities( void ); void CL_EmitEntities( void );
// //
// cl_remap.c // cl_remap.c
// //
remap_info_t *CL_GetRemapInfoForEntity( cl_entity_t *e ); remap_info_t *CL_GetRemapInfoForEntity( cl_entity_t *e );
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor ); qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom );
void CL_FreeRemapInfo( remap_info_t *info );
void CL_UpdateRemapInfo( cl_entity_t *ent, int topcolor, int bottomcolor );
void CL_ClearAllRemaps( void ); void CL_ClearAllRemaps( void );
// //
@ -1015,6 +1007,7 @@ const ref_overview_t *GL_GetOverviewParms( void );
// //
void R_StoreEfrags( efrag_t **ppefrag, int framecount ); void R_StoreEfrags( efrag_t **ppefrag, int framecount );
void R_AddEfrags( cl_entity_t *ent ); void R_AddEfrags( cl_entity_t *ent );
// //
// cl_tent.c // cl_tent.c
// //
@ -1025,7 +1018,6 @@ void CL_ClearEfrags( void );
void CL_TestLights( void ); void CL_TestLights( void );
void CL_FireCustomDecal( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags, float scale ); void CL_FireCustomDecal( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags, float scale );
void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags ); void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags );
void CL_PlayerDecal( int playerIndex, int textureIndex, int entityIndex, float *pos );
void R_FreeDeadParticles( struct particle_s **ppparticles ); void R_FreeDeadParticles( struct particle_s **ppparticles );
void CL_AddClientResource( const char *filename, int type ); void CL_AddClientResource( const char *filename, int type );
void CL_AddClientResources( void ); void CL_AddClientResources( void );
@ -1047,7 +1039,6 @@ void CL_ReadPointFile_f( void );
void CL_DrawEFX( float time, qboolean fTrans ); void CL_DrawEFX( float time, qboolean fTrans );
void CL_ThinkParticle( double frametime, particle_t *p ); void CL_ThinkParticle( double frametime, particle_t *p );
void CL_ReadLineFile_f( void ); void CL_ReadLineFile_f( void );
void CL_RunLightStyles( void );
// //
// console.c // console.c
@ -1067,27 +1058,22 @@ int Con_UtfProcessChar( int in );
int Con_UtfProcessCharForce( int in ); int Con_UtfProcessCharForce( int in );
int Con_UtfMoveLeft( char *str, int pos ); int Con_UtfMoveLeft( char *str, int pos );
int Con_UtfMoveRight( char *str, int pos, int length ); int Con_UtfMoveRight( char *str, int pos, int length );
void Con_DefaultColor( int r, int g, int b ); void Con_DefaultColor( int r, int g, int b, qboolean gameui );
void Con_InvalidateFonts( void );
cl_font_t *Con_GetCurFont( void ); cl_font_t *Con_GetCurFont( void );
cl_font_t *Con_GetFont( int num ); cl_font_t *Con_GetFont( int num );
void Con_DrawCharacterLen( int number, int *width, int *height );
int Con_DrawString( int x, int y, const char *string, rgba_t setColor ); // legacy, use cl_font.c int Con_DrawString( int x, int y, const char *string, rgba_t setColor ); // legacy, use cl_font.c
void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height ); // legacy, use cl_font.c void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height ); // legacy, use cl_font.c
void Con_CharEvent( int key ); void Con_CharEvent( int key );
void Con_RestoreFont( void );
void Key_Console( int key ); void Key_Console( int key );
void Key_Message( int key ); void Key_Message( int key );
void Con_FastClose( void ); void Con_FastClose( void );
void Con_Bottom( void ); void Con_Bottom( void );
void Con_Top( void );
void Con_PageDown( int lines ); void Con_PageDown( int lines );
void Con_PageUp( int lines ); void Con_PageUp( int lines );
// //
// s_main.c // s_main.c
// //
void S_StreamRawSamples( int samples, int rate, int width, int channels, const byte *data );
void S_StreamAviSamples( void *Avi, int entnum, float fvol, float attn, float synctime ); void S_StreamAviSamples( void *Avi, int entnum, float fvol, float attn, float synctime );
void S_StartBackgroundTrack( const char *intro, const char *loop, int position, qboolean fullpath ); void S_StartBackgroundTrack( const char *intro, const char *loop, int position, qboolean fullpath );
void S_StopBackgroundTrack( void ); void S_StopBackgroundTrack( void );
@ -1125,7 +1111,7 @@ qboolean UI_MouseInRect( void );
qboolean UI_IsVisible( void ); qboolean UI_IsVisible( void );
void UI_ResetPing( void ); void UI_ResetPing( void );
void UI_ShowUpdateDialog( qboolean preferStore ); void UI_ShowUpdateDialog( qboolean preferStore );
void UI_ShowMessageBox( const char *text ); qboolean UI_ShowMessageBox( const char *text );
void UI_AddTouchButtonToList( const char *name, const char *texture, const char *command, unsigned char *color, int flags ); void UI_AddTouchButtonToList( const char *name, const char *texture, const char *command, unsigned char *color, int flags );
void UI_ConnectionProgress_Disconnect( void ); void UI_ConnectionProgress_Disconnect( void );
void UI_ConnectionProgress_Download( const char *pszFileName, const char *pszServerName, const char *pszServerPath, int iCurrent, int iTotal, const char *comment ); void UI_ConnectionProgress_Download( const char *pszFileName, const char *pszServerName, const char *pszServerPath, int iCurrent, int iTotal, const char *comment );
@ -1134,11 +1120,6 @@ void UI_ConnectionProgress_Precache( void );
void UI_ConnectionProgress_Connect( const char *server ); void UI_ConnectionProgress_Connect( const char *server );
void UI_ConnectionProgress_ChangeLevel( void ); void UI_ConnectionProgress_ChangeLevel( void );
void UI_ConnectionProgress_ParseServerInfo( const char *server ); void UI_ConnectionProgress_ParseServerInfo( const char *server );
void pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a );
void pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc );
void pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc );
void pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc );
void pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc );
// //
// cl_mobile.c // cl_mobile.c
@ -1184,5 +1165,7 @@ int Key_ToUpper( int key );
void OSK_Draw( void ); void OSK_Draw( void );
extern rgba_t g_color_table[8]; extern rgba_t g_color_table[8];
extern triangleapi_t gTriApi;
extern net_api_t gNetApi;
#endif//CLIENT_H #endif//CLIENT_H

View File

@ -21,18 +21,20 @@ GNU General Public License for more details.
#include "qfont.h" #include "qfont.h"
#include "wadfile.h" #include "wadfile.h"
#include "input.h" #include "input.h"
#include "utflib.h"
static CVAR_DEFINE_AUTO( scr_conspeed, "600", FCVAR_ARCHIVE, "console moving speed" ); static CVAR_DEFINE_AUTO( scr_conspeed, "600", FCVAR_ARCHIVE, "console moving speed" );
static CVAR_DEFINE_AUTO( con_notifytime, "3", FCVAR_ARCHIVE, "notify time to live" ); static CVAR_DEFINE_AUTO( con_notifytime, "3", FCVAR_ARCHIVE, "notify time to live" );
CVAR_DEFINE_AUTO( con_fontsize, "1", FCVAR_ARCHIVE, "console font number (0, 1 or 2)" ); CVAR_DEFINE_AUTO( con_fontsize, "1", FCVAR_ARCHIVE, "console font number (0, 1 or 2)" );
static CVAR_DEFINE_AUTO( con_fontrender, "2", FCVAR_ARCHIVE, "console font render mode (0: additive, 1: holes, 2: trans)" );
static CVAR_DEFINE_AUTO( con_charset, "cp1251", FCVAR_ARCHIVE, "console font charset (only cp1251 supported now)" ); static CVAR_DEFINE_AUTO( con_charset, "cp1251", FCVAR_ARCHIVE, "console font charset (only cp1251 supported now)" );
static CVAR_DEFINE_AUTO( con_fontscale, "1.0", FCVAR_ARCHIVE, "scale font texture" ); static CVAR_DEFINE_AUTO( con_fontscale, "1.0", FCVAR_ARCHIVE, "scale font texture" );
static CVAR_DEFINE_AUTO( con_fontnum, "-1", FCVAR_ARCHIVE, "console font number (0, 1 or 2), -1 for autoselect" ); static CVAR_DEFINE_AUTO( con_fontnum, "-1", FCVAR_ARCHIVE, "console font number (0, 1 or 2), -1 for autoselect" );
static CVAR_DEFINE_AUTO( con_color, "240 180 24", FCVAR_ARCHIVE, "set a custom console color" ); static CVAR_DEFINE_AUTO( con_color, "240 180 24", FCVAR_ARCHIVE, "set a custom console color" );
static CVAR_DEFINE_AUTO( scr_drawversion, "1", FCVAR_ARCHIVE, "draw version in menu or screenshots, doesn't affect console" );
static CVAR_DEFINE_AUTO( con_oldfont, "0", 0, "use legacy font from gfx.wad, might be missing or broken" );
static int g_codepage = 0; static int g_codepage = 0;
static qboolean g_utf8 = false;
static qboolean g_messagemode_privileged = true; static qboolean g_messagemode_privileged = true;
@ -139,8 +141,9 @@ typedef struct
static console_t con; static console_t con;
void Con_ClearField( field_t *edit ); static void Con_ClearField( field_t *edit );
void Field_CharEvent( field_t *edit, int ch ); static void Field_CharEvent( field_t *edit, int ch );
static void Con_InvalidateFonts( void );
static void Con_LoadHistory( con_history_t *self ); static void Con_LoadHistory( con_history_t *self );
static void Con_SaveHistory( con_history_t *self ); static void Con_SaveHistory( con_history_t *self );
@ -150,7 +153,7 @@ static void Con_SaveHistory( con_history_t *self );
Con_Clear_f Con_Clear_f
================ ================
*/ */
void Con_Clear_f( void ) static void Con_Clear_f( void )
{ {
con.lines_count = 0; con.lines_count = 0;
con.backscroll = 0; // go to end con.backscroll = 0; // go to end
@ -174,10 +177,10 @@ static void Con_SetColor( void )
switch( num ) switch( num )
{ {
case 1: case 1:
Con_DefaultColor( r, r, r ); Con_DefaultColor( r, r, r, false );
break; break;
case 3: case 3:
Con_DefaultColor( r, g, b ); Con_DefaultColor( r, g, b, false );
break; break;
default: default:
Cvar_DirectSet( &con_color, con_color.def_string ); Cvar_DirectSet( &con_color, con_color.def_string );
@ -205,7 +208,7 @@ void Con_ClearNotify( void )
Con_ClearTyping Con_ClearTyping
================ ================
*/ */
void Con_ClearTyping( void ) static void Con_ClearTyping( void )
{ {
Con_ClearField( &con.input ); Con_ClearField( &con.input );
con.input.widthInChars = con.linewidth; con.input.widthInChars = con.linewidth;
@ -218,7 +221,7 @@ void Con_ClearTyping( void )
Con_MessageMode_f Con_MessageMode_f
================ ================
*/ */
void Con_MessageMode_f( void ) static void Con_MessageMode_f( void )
{ {
g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged(); g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged();
@ -234,7 +237,7 @@ void Con_MessageMode_f( void )
Con_MessageMode2_f Con_MessageMode2_f
================ ================
*/ */
void Con_MessageMode2_f( void ) static void Con_MessageMode2_f( void )
{ {
g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged(); g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged();
@ -279,7 +282,7 @@ void Con_ToggleConsole_f( void )
Con_SetTimes_f Con_SetTimes_f
================ ================
*/ */
void Con_SetTimes_f( void ) static void Con_SetTimes_f( void )
{ {
int newtimes; int newtimes;
@ -302,7 +305,7 @@ Notifies the console code about the current time
went backwards) went backwards)
================ ================
*/ */
void Con_FixTimes( void ) static void Con_FixTimes( void )
{ {
double diff; double diff;
int i; int i;
@ -323,7 +326,7 @@ Con_DeleteLine
Deletes the first line from the console history. Deletes the first line from the console history.
================ ================
*/ */
void Con_DeleteLine( void ) static void Con_DeleteLine( void )
{ {
if( con.lines_count == 0 ) if( con.lines_count == 0 )
return; return;
@ -338,7 +341,7 @@ Con_DeleteLastLine
Deletes the last line from the console history. Deletes the last line from the console history.
================ ================
*/ */
void Con_DeleteLastLine( void ) static void Con_DeleteLastLine( void )
{ {
if( con.lines_count == 0 ) if( con.lines_count == 0 )
return; return;
@ -397,7 +400,7 @@ Con_AddLine
Appends a given string as a new line to the console. Appends a given string as a new line to the console.
================ ================
*/ */
void Con_AddLine( const char *line, int length, qboolean newline ) static void Con_AddLine( const char *line, int length, qboolean newline )
{ {
char *putpos; char *putpos;
con_lineinfo_t *p; con_lineinfo_t *p;
@ -443,7 +446,7 @@ Con_CheckResize
If the line width has changed, reformat the buffer. If the line width has changed, reformat the buffer.
================ ================
*/ */
void Con_CheckResize( void ) static void Con_CheckResize( void )
{ {
int charWidth = 8; int charWidth = 8;
int i, width; int i, width;
@ -492,7 +495,7 @@ void Con_PageDown( int lines )
Con_Top Con_Top
================ ================
*/ */
void Con_Top( void ) static void Con_Top( void )
{ {
con.backscroll = CON_MAXLINES; con.backscroll = CON_MAXLINES;
} }
@ -543,10 +546,9 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
if( font->valid ) if( font->valid )
return; // already loaded return; // already loaded
// loading conchars if( con_oldfont.value )
if( Sys_CheckParm( "-oldfont" ))
{ {
success = Con_LoadVariableWidthFont( "gfx/conchars.fnt", font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST ); success = Con_LoadVariableWidthFont( "gfx/conchars.fnt", font, scale, &con_fontrender, TF_FONT|TF_NEAREST );
} }
else else
{ {
@ -559,14 +561,14 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
if( Q_snprintf( path, sizeof( path ), if( Q_snprintf( path, sizeof( path ),
"font%i_%s.fnt", fontNumber, Cvar_VariableString( "con_charset" )) > 0 ) "font%i_%s.fnt", fontNumber, Cvar_VariableString( "con_charset" )) > 0 )
{ {
success = Con_LoadVariableWidthFont( path, font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST ); success = Con_LoadVariableWidthFont( path, font, scale, &con_fontrender, TF_FONT|TF_NEAREST );
} }
} }
if( !success ) if( !success )
{ {
Q_snprintf( path, sizeof( path ), "fonts/font%i", fontNumber ); Q_snprintf( path, sizeof( path ), "fonts/font%i", fontNumber );
success = Con_LoadVariableWidthFont( path, font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST ); success = Con_LoadVariableWidthFont( path, font, scale, &con_fontrender, TF_FONT|TF_NEAREST );
} }
} }
@ -574,7 +576,7 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
{ {
// quake fixed font as fallback // quake fixed font as fallback
// keep source to print directly into conback image // keep source to print directly into conback image
if( !Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransTexture, TF_FONT|TF_KEEP_SOURCE )) if( !Con_LoadFixedWidthFont( "gfx/conchars", font, scale, &con_fontrender, TF_FONT|TF_NEAREST|TF_KEEP_SOURCE ))
Con_DPrintf( S_ERROR "failed to load console font\n" ); Con_DPrintf( S_ERROR "failed to load console font\n" );
} }
} }
@ -608,19 +610,6 @@ static void Con_LoadConchars( void )
con.curFont = &con.chars[fontSize]; con.curFont = &con.chars[fontSize];
} }
// CP1251 table
int table_cp1251[64] = {
0x0402, 0x0403, 0x201A, 0x0453, 0x201E, 0x2026, 0x2020, 0x2021,
0x20AC, 0x2030, 0x0409, 0x2039, 0x040A, 0x040C, 0x040B, 0x040F,
0x0452, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014,
0x007F, 0x2122, 0x0459, 0x203A, 0x045A, 0x045C, 0x045B, 0x045F,
0x00A0, 0x040E, 0x045E, 0x0408, 0x00A4, 0x0490, 0x00A6, 0x00A7,
0x0401, 0x00A9, 0x0404, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x0407,
0x00B0, 0x00B1, 0x0406, 0x0456, 0x0491, 0x00B5, 0x00B6, 0x00B7,
0x0451, 0x2116, 0x0454, 0x00BB, 0x0458, 0x0405, 0x0455, 0x0457
};
/* /*
============================ ============================
Con_UtfProcessChar Con_UtfProcessChar
@ -630,84 +619,28 @@ Convert utf char to current font's single-byte encoding
*/ */
int Con_UtfProcessCharForce( int in ) int Con_UtfProcessCharForce( int in )
{ {
static int m = -1, k = 0; //multibyte state // TODO: get rid of global state where possible
static int uc = 0; //unicode char static utfstate_t state = { 0 };
if( !in ) int ch = Q_DecodeUTF8( &state, in );
{
m = -1;
k = 0;
uc = 0;
return 0;
}
// Get character length
if(m == -1)
{
uc = 0;
if( in >= 0xF8 )
return 0;
else if( in >= 0xF0 )
uc = in & 0x07, m = 3;
else if( in >= 0xE0 )
uc = in & 0x0F, m = 2;
else if( in >= 0xC0 )
uc = in & 0x1F, m = 1;
else if( in <= 0x7F)
return in; //ascii
// return 0 if we need more chars to decode one
k=0;
return 0;
}
// get more chars
else if( k <= m )
{
uc <<= 6;
uc += in & 0x3F;
k++;
}
if( in > 0xBF || m < 0 )
{
m = -1;
return 0;
}
if( k == m )
{
k = m = -1;
if( g_codepage == 1251 ) if( g_codepage == 1251 )
{ return Q_UnicodeToCP1251( ch );
// cp1251 now if( g_codepage == 1252 )
if( uc >= 0x0410 && uc <= 0x042F ) return Q_UnicodeToCP1252( ch );
return uc - 0x410 + 0xC0;
if( uc >= 0x0430 && uc <= 0x044F )
return uc - 0x430 + 0xE0;
else
{
int i;
for( i = 0; i < 64; i++ )
if( table_cp1251[i] == uc )
return i + 0x80;
}
}
else if( g_codepage == 1252 )
{
if( uc < 255 )
return uc;
}
// not implemented yet return '?'; // not implemented yet
return '?';
}
return 0;
} }
int GAME_EXPORT Con_UtfProcessChar( int in ) int GAME_EXPORT Con_UtfProcessChar( int in )
{ {
if( !g_utf8 ) if( !cls.accept_utf8 ) // incoming character is not a UTF-8 sequence
return in; return in;
else
// otherwise, decode it and convert to selected codepage
return Con_UtfProcessCharForce( in ); return Con_UtfProcessCharForce( in );
} }
/* /*
================= =================
Con_UtfMoveLeft Con_UtfMoveLeft
@ -717,16 +650,22 @@ get position of previous printful char
*/ */
int Con_UtfMoveLeft( char *str, int pos ) int Con_UtfMoveLeft( char *str, int pos )
{ {
int i, k = 0; utfstate_t state = { 0 };
// int j; int k = 0;
if( !g_utf8 ) int i;
if( !cls.accept_utf8 ) // incoming character is not a UTF-8 sequence
return pos - 1; return pos - 1;
Con_UtfProcessChar( 0 );
if(pos == 1) return 0; if( pos == 1 )
for( i = 0; i < pos-1; i++ ) return 0;
if( Con_UtfProcessChar( (unsigned char)str[i] ) )
k = i+1; for( i = 0; i < pos - 1; i++ )
Con_UtfProcessChar( 0 ); {
if( Q_DecodeUTF8( &state, (byte)str[i] ))
k = i + 1;
}
return k; return k;
} }
@ -739,17 +678,19 @@ get next of previous printful char
*/ */
int Con_UtfMoveRight( char *str, int pos, int length ) int Con_UtfMoveRight( char *str, int pos, int length )
{ {
utfstate_t state = { 0 };
int i; int i;
if( !g_utf8 )
if( !cls.accept_utf8 ) // incoming character is not a UTF-8 sequence
return pos + 1; return pos + 1;
Con_UtfProcessChar( 0 );
for( i = pos; i <= length; i++ ) for( i = pos; i <= length; i++ )
{ {
if( Con_UtfProcessChar( (unsigned char)str[i] ) ) if( Q_DecodeUTF8( &state, (byte)str[i] ))
return i+1; return i + 1;
} }
Con_UtfProcessChar( 0 );
return pos+1; return pos + 1;
} }
static void Con_DrawCharToConback( int num, const byte *conchars, byte *dest ) static void Con_DrawCharToConback( int num, const byte *conchars, byte *dest )
@ -839,8 +780,11 @@ void Con_Init( void )
Cvar_RegisterVariable( &con_fontsize ); Cvar_RegisterVariable( &con_fontsize );
Cvar_RegisterVariable( &con_charset ); Cvar_RegisterVariable( &con_charset );
Cvar_RegisterVariable( &con_fontscale ); Cvar_RegisterVariable( &con_fontscale );
Cvar_RegisterVariable( &con_fontrender );
Cvar_RegisterVariable( &con_fontnum ); Cvar_RegisterVariable( &con_fontnum );
Cvar_RegisterVariable( &con_color ); Cvar_RegisterVariable( &con_color );
Cvar_RegisterVariable( &scr_drawversion );
Cvar_RegisterVariable( &con_oldfont );
// init the console buffer // init the console buffer
con.bufsize = CON_TEXTSIZE; con.bufsize = CON_TEXTSIZE;
@ -903,7 +847,6 @@ void Con_Print( const char *txt )
static char buf[MAX_PRINT_MSG]; static char buf[MAX_PRINT_MSG];
qboolean norefresh = false; qboolean norefresh = false;
static int lastlength = 0; static int lastlength = 0;
static qboolean inupdate;
static int bufpos = 0; static int bufpos = 0;
int c, mask = 0; int c, mask = 0;
@ -994,6 +937,27 @@ void Con_Print( const char *txt )
} }
} }
/*
================
Con_NXPrintfv
Draw a single debug line with specified height, color and time to live
================
*/
static void Con_NXPrintfv( keydest_t key_dest, const con_nprint_t *info, const char *fmt, va_list va )
{
if( info->index < 0 || info->index >= ARRAYSIZE( con.notify ))
return;
Q_vsnprintf( con.notify[info->index].szNotify, sizeof( con.notify[info->index].szNotify ), fmt, va );
// setup values
con.notify[info->index].key_dest = key_dest;
con.notify[info->index].expire = host.realtime + info->time_to_live;
MakeRGBA( con.notify[info->index].color, (byte)(info->color[0] * 255), (byte)(info->color[1] * 255), (byte)(info->color[2] * 255), 255 );
con.draw_notify = true;
}
/* /*
================ ================
Con_NPrint Con_NPrint
@ -1004,21 +968,16 @@ Draw a single debug line with specified height
void GAME_EXPORT Con_NPrintf( int idx, const char *fmt, ... ) void GAME_EXPORT Con_NPrintf( int idx, const char *fmt, ... )
{ {
va_list args; va_list args;
con_nprint_t info =
if( idx < 0 || idx >= MAX_DBG_NOTIFY ) {
return; .index = idx,
.time_to_live = 4.0f,
memset( con.notify[idx].szNotify, 0, MAX_STRING ); .color = { 1.0f, 1.0f, 1.0f },
};
va_start( args, fmt ); va_start( args, fmt );
Q_vsnprintf( con.notify[idx].szNotify, MAX_STRING, fmt, args ); Con_NXPrintfv( key_game, &info, fmt, args );
va_end( args ); va_end( args );
// reset values
con.notify[idx].key_dest = key_game;
con.notify[idx].expire = host.realtime + 4.0f;
MakeRGBA( con.notify[idx].color, 255, 255, 255, 255 );
con.draw_notify = true;
} }
/* /*
@ -1034,20 +993,9 @@ void GAME_EXPORT Con_NXPrintf( con_nprint_t *info, const char *fmt, ... )
if( !info ) return; if( !info ) return;
if( info->index < 0 || info->index >= MAX_DBG_NOTIFY )
return;
memset( con.notify[info->index].szNotify, 0, MAX_STRING );
va_start( args, fmt ); va_start( args, fmt );
Q_vsnprintf( con.notify[info->index].szNotify, MAX_STRING, fmt, args ); Con_NXPrintfv( key_game, info, fmt, args );
va_end( args ); va_end( args );
// setup values
con.notify[info->index].key_dest = key_game;
con.notify[info->index].expire = host.realtime + info->time_to_live;
MakeRGBA( con.notify[info->index].color, (byte)(info->color[0] * 255), (byte)(info->color[1] * 255), (byte)(info->color[2] * 255), 255 );
con.draw_notify = true;
} }
/* /*
@ -1060,21 +1008,16 @@ Draw a single debug line with specified height (menu version)
void GAME_EXPORT UI_NPrintf( int idx, const char *fmt, ... ) void GAME_EXPORT UI_NPrintf( int idx, const char *fmt, ... )
{ {
va_list args; va_list args;
con_nprint_t info =
if( idx < 0 || idx >= MAX_DBG_NOTIFY ) {
return; .index = idx,
.time_to_live = 4.0f,
memset( con.notify[idx].szNotify, 0, MAX_STRING ); .color = { 1.0f, 1.0f, 1.0f },
};
va_start( args, fmt ); va_start( args, fmt );
Q_vsnprintf( con.notify[idx].szNotify, MAX_STRING, fmt, args ); Con_NXPrintfv( key_menu, &info, fmt, args );
va_end( args ); va_end( args );
// reset values
con.notify[idx].key_dest = key_menu;
con.notify[idx].expire = host.realtime + 4.0f;
MakeRGBA( con.notify[idx].color, 255, 255, 255, 255 );
con.draw_notify = true;
} }
/* /*
@ -1090,20 +1033,9 @@ void GAME_EXPORT UI_NXPrintf( con_nprint_t *info, const char *fmt, ... )
if( !info ) return; if( !info ) return;
if( info->index < 0 || info->index >= MAX_DBG_NOTIFY )
return;
memset( con.notify[info->index].szNotify, 0, MAX_STRING );
va_start( args, fmt ); va_start( args, fmt );
Q_vsnprintf( con.notify[info->index].szNotify, MAX_STRING, fmt, args ); Con_NXPrintfv( key_menu, info, fmt, args );
va_end( args ); va_end( args );
// setup values
con.notify[info->index].key_dest = key_menu;
con.notify[info->index].expire = host.realtime + info->time_to_live;
MakeRGBA( con.notify[info->index].color, (byte)(info->color[0] * 255), (byte)(info->color[1] * 255), (byte)(info->color[2] * 255), 255 );
con.draw_notify = true;
} }
/* /*
@ -1118,9 +1050,9 @@ EDIT FIELDS
Con_ClearField Con_ClearField
================ ================
*/ */
void Con_ClearField( field_t *edit ) static void Con_ClearField( field_t *edit )
{ {
memset( edit->buffer, 0, MAX_STRING ); memset( edit->buffer, 0, sizeof( edit->buffer ));
edit->cursor = 0; edit->cursor = 0;
edit->scroll = 0; edit->scroll = 0;
} }
@ -1133,7 +1065,7 @@ Field_Set
static void Field_Set( field_t *f, const char *string ) static void Field_Set( field_t *f, const char *string )
{ {
f->scroll = 0; f->scroll = 0;
f->cursor = Q_strncpy( f->buffer, string, MAX_STRING ); f->cursor = Q_strncpy( f->buffer, string, sizeof( f->buffer ));
} }
/* /*
@ -1141,7 +1073,7 @@ static void Field_Set( field_t *f, const char *string )
Field_Paste Field_Paste
================ ================
*/ */
void Field_Paste( field_t *edit ) static void Field_Paste( field_t *edit )
{ {
char *cbd; char *cbd;
int i, pasteLen; int i, pasteLen;
@ -1177,7 +1109,7 @@ in-game talk, and menu fields
Key events are used for non-printable characters, others are gotten from char events. Key events are used for non-printable characters, others are gotten from char events.
================= =================
*/ */
void Field_KeyDownEvent( field_t *edit, int key ) static void Field_KeyDownEvent( field_t *edit, int key )
{ {
int len; int len;
@ -1248,7 +1180,7 @@ void Field_KeyDownEvent( field_t *edit, int key )
Field_CharEvent Field_CharEvent
================== ==================
*/ */
void Field_CharEvent( field_t *edit, int ch ) static void Field_CharEvent( field_t *edit, int ch )
{ {
int len; int len;
@ -1309,7 +1241,7 @@ void Field_CharEvent( field_t *edit, int ch )
Field_DrawInputLine Field_DrawInputLine
================== ==================
*/ */
void Field_DrawInputLine( int x, int y, field_t *edit ) static void Field_DrawInputLine( int x, int y, field_t *edit )
{ {
int len, cursorChar; int len, cursorChar;
int drawLen; int drawLen;
@ -1439,36 +1371,49 @@ static void Con_HistoryAppend( con_history_t *self, field_t *from )
static void Con_LoadHistory( con_history_t *self ) static void Con_LoadHistory( con_history_t *self )
{ {
const byte *aFile = FS_LoadFile( "console_history.txt", NULL, true );
const char *pLine, *pFile;
int i, len;
field_t *f; field_t *f;
file_t *fd;
int i;
if( !aFile ) fd = FS_Open( "console_history.txt", "rb", true );
if( !fd )
return; return;
for( pFile = pLine = (char *)aFile; *pFile; pFile++ ) while( !FS_Eof( fd ))
{ {
if( *pFile != '\n' ) f = &self->lines[self->next % CON_HISTORY];
Con_ClearField( f );
f->widthInChars = con.linewidth;
FS_Gets( fd, f->buffer, sizeof( f->buffer ));
f->cursor = Q_strlen( f->buffer );
// skip empty lines
if( f->cursor == 0 )
continue; continue;
Con_ClearField( &self->lines[self->next] ); // skip repeating lines
if( self->next > 0 )
len = Q_min( pFile - pLine + 1, sizeof( f->buffer )); {
f = &self->lines[self->next % CON_HISTORY]; field_t *prev;
f->widthInChars = con.linewidth; prev = &self->lines[(self->next - 1) % CON_HISTORY];
f->cursor = len - 1; if( !Q_stricmp( prev->buffer, f->buffer ))
Q_strncpy( f->buffer, pLine, len); continue;
}
self->next++; self->next++;
pLine = pFile + 1;
} }
FS_Close( fd );
for( i = self->next; i < CON_HISTORY; i++ ) for( i = self->next; i < CON_HISTORY; i++ )
{ {
Con_ClearField( &self->lines[i] ); f = &self->lines[i];
self->lines[i].widthInChars = con.linewidth;
Con_ClearField( f );
f->widthInChars = con.linewidth;
} }
self->line = self->next; self->line = self->next;
@ -1486,10 +1431,18 @@ static void Con_SaveHistory( con_history_t *self )
if( historyStart < 0 ) if( historyStart < 0 )
historyStart = 0; historyStart = 0;
f = FS_Open( "console_history.txt", "w", true ); f = FS_Open( "console_history.txt", "wb", true );
for( i = historyStart; i < self->next; i++ ) for( i = historyStart; i < self->next; i++ )
FS_Printf( f, "%s\n", self->lines[i % CON_HISTORY].buffer ); {
const char *s = self->lines[i % CON_HISTORY].buffer;
// HACKHACK: don't save lines that have something that looks like a password
if( Q_stristr( s, "password" ) || Q_stristr( s, "_pw" ))
continue;
FS_Printf( f, "%s\n", s );
}
FS_Close( f ); FS_Close( f );
} }
@ -1531,6 +1484,9 @@ void Key_Console( int key )
Con_Printf( ">%s\n", con.input.buffer ); Con_Printf( ">%s\n", con.input.buffer );
// copy line to history buffer // copy line to history buffer
// just in case, remove all CR and LF characters pushing it to the history
// not sure how they get even added in the first place
COM_RemoveLineFeed( con.input.buffer, sizeof( con.input.buffer ));
Con_HistoryAppend( &con.history, &con.input ); Con_HistoryAppend( &con.history, &con.input );
Con_ClearField( &con.input ); Con_ClearField( &con.input );
@ -1681,7 +1637,7 @@ Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge The input line scrolls horizontally if typing goes beyond the right edge
================ ================
*/ */
void Con_DrawInput( int lines ) static void Con_DrawInput( int lines )
{ {
int y; int y;
@ -1701,7 +1657,7 @@ Con_DrawDebugLines
Custom debug messages Custom debug messages
================ ================
*/ */
int Con_DrawDebugLines( void ) static int Con_DrawDebugLines( void )
{ {
notify_t *notify = con.notify; notify_t *notify = con.notify;
int i, count = 0; int i, count = 0;
@ -1786,7 +1742,7 @@ Con_DrawNotify
Draws the last few lines of output transparently over the game top Draws the last few lines of output transparently over the game top
================ ================
*/ */
void Con_DrawNotify( void ) static void Con_DrawNotify( void )
{ {
double time = cl.time; double time = cl.time;
int i, x, y = 0; int i, x, y = 0;
@ -1797,7 +1753,7 @@ void Con_DrawNotify( void )
if( host.allow_console && ( !Cvar_VariableInteger( "cl_background" ) && !Cvar_VariableInteger( "sv_background" ))) if( host.allow_console && ( !Cvar_VariableInteger( "cl_background" ) && !Cvar_VariableInteger( "sv_background" )))
{ {
for( i = CON_LINES_COUNT - con.num_times; i < CON_LINES_COUNT; i++ ) for( i = Q_max( 0, CON_LINES_COUNT - con.num_times ); i < CON_LINES_COUNT; i++ )
{ {
con_lineinfo_t *l = &CON_LINES( i ); con_lineinfo_t *l = &CON_LINES( i );
@ -1838,7 +1794,7 @@ If alpha is 0, the line is not drawn, but still wrapped and its height
returned. returned.
================ ================
*/ */
int Con_DrawConsoleLine( int y, int lineno ) static int Con_DrawConsoleLine( int y, int lineno )
{ {
con_lineinfo_t *li = &CON_LINES( lineno ); con_lineinfo_t *li = &CON_LINES( lineno );
@ -1893,7 +1849,7 @@ Con_DrawConsole
Draws the console with the solid background Draws the console with the solid background
================ ================
*/ */
void Con_DrawSolidConsole( int lines ) static void Con_DrawSolidConsole( int lines )
{ {
int i, x, y; int i, x, y;
float fraction; float fraction;
@ -2047,26 +2003,30 @@ void Con_DrawVersion( void )
byte *color = g_color_table[7]; byte *color = g_color_table[7];
int stringLen, charH = 0; int stringLen, charH = 0;
int start, height = refState.height; int start, height = refState.height;
qboolean draw_version = false;
string curbuild; string curbuild;
switch( cls.scrshot_action ) if( !scr_drawversion.value || CL_IsDevOverviewMode() == 2 || net_graph.value )
{
case scrshot_normal:
case scrshot_snapshot:
draw_version = true;
break;
}
if( host.force_draw_version_time > host.realtime )
draw_version = true;
if(( cls.key_dest != key_menu && !draw_version ) || CL_IsDevOverviewMode() == 2 || net_graph.value )
return; return;
if( draw_version ) if( cls.key_dest == key_menu )
Q_snprintf( curbuild, MAX_STRING, XASH_ENGINE_NAME " v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( )); {
else Q_snprintf( curbuild, MAX_STRING, "v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( )); Q_snprintf( curbuild, sizeof( curbuild ),
"v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
}
else
{
qboolean draw_version;
draw_version = cls.scrshot_action == scrshot_normal
|| cls.scrshot_action == scrshot_snapshot
|| host.force_draw_version_time > host.realtime;
if( !draw_version )
return;
Q_snprintf( curbuild, sizeof( curbuild ),
XASH_ENGINE_NAME " v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
}
Con_DrawStringLen( curbuild, &stringLen, &charH ); Con_DrawStringLen( curbuild, &stringLen, &charH );
start = refState.width - stringLen * 1.05f; start = refState.width - stringLen * 1.05f;
@ -2091,9 +2051,13 @@ void Con_RunConsole( void )
// decide on the destination height of the console // decide on the destination height of the console
if( host.allow_console && cls.key_dest == key_console ) if( host.allow_console && cls.key_dest == key_console )
{ {
#if XASH_MOBILE_PLATFORM
con.showlines = refState.height; // always full screen on mobile devices
#else
if( cls.state < ca_active || cl.first_frame ) if( cls.state < ca_active || cl.first_frame )
con.showlines = refState.height; // full screen con.showlines = refState.height; // full screen
else con.showlines = (refState.height >> 1); // half screen else con.showlines = (refState.height >> 1); // half screen
#endif
} }
else con.showlines = 0; // none visible else con.showlines = 0; // none visible
@ -2112,10 +2076,7 @@ void Con_RunConsole( void )
con.vislines = con.showlines; con.vislines = con.showlines;
} }
if( FBitSet( con_charset.flags, FCVAR_CHANGED ) || if( FBitSet( con_charset.flags|con_fontscale.flags|con_fontnum.flags|cl_charset.flags|con_oldfont.flags, FCVAR_CHANGED ))
FBitSet( con_fontscale.flags, FCVAR_CHANGED ) ||
FBitSet( con_fontnum.flags, FCVAR_CHANGED ) ||
FBitSet( cl_charset.flags, FCVAR_CHANGED ))
{ {
// update codepage parameters // update codepage parameters
if( !Q_stricmp( con_charset.string, "cp1251" )) if( !Q_stricmp( con_charset.string, "cp1251" ))
@ -2134,13 +2095,14 @@ void Con_RunConsole( void )
g_codepage = 1252; g_codepage = 1252;
} }
g_utf8 = !Q_stricmp( cl_charset.string, "utf-8" ); cls.accept_utf8 = !Q_stricmp( cl_charset.string, "utf-8" );
Con_InvalidateFonts(); Con_InvalidateFonts();
Con_LoadConchars(); Con_LoadConchars();
ClearBits( con_charset.flags, FCVAR_CHANGED ); ClearBits( con_charset.flags, FCVAR_CHANGED );
ClearBits( con_fontnum.flags, FCVAR_CHANGED ); ClearBits( con_fontnum.flags, FCVAR_CHANGED );
ClearBits( con_fontscale.flags, FCVAR_CHANGED ); ClearBits( con_fontscale.flags, FCVAR_CHANGED );
ClearBits( cl_charset.flags, FCVAR_CHANGED ); ClearBits( cl_charset.flags, FCVAR_CHANGED );
ClearBits( con_oldfont.flags, FCVAR_CHANGED );
} }
} }
@ -2171,6 +2133,34 @@ void Con_CharEvent( int key )
} }
} }
static int Con_LoadSimpleConback( const char *name, int flags )
{
const char *paths[] = {
"gfx/shell/%s.dds",
"gfx/shell/%s.bmp",
"gfx/shell/%s.tga",
"cached/%s640",
"cached/%s",
};
size_t i;
for( i = 0; i < ARRAYSIZE( paths ); i++ )
{
string path;
Q_snprintf( path, sizeof( path ), paths[i], name );
if( g_fsapi.FileExists( path, false ))
{
int gl_texturenum = ref.dllFuncs.GL_LoadTexture( path, NULL, 0, flags );
if( gl_texturenum )
return gl_texturenum;
}
}
return 0;
}
/* /*
========= =========
Con_VidInit Con_VidInit
@ -2180,46 +2170,25 @@ INTERNAL RESOURCE
*/ */
void Con_VidInit( void ) void Con_VidInit( void )
{ {
const uint flags = TF_IMAGE|TF_ALLOW_NEAREST;
if( !con.historyLoaded ) if( !con.historyLoaded )
{ {
Con_LoadHistory( &con.history ); Con_LoadHistory( &con.history );
con.historyLoaded = true; con.historyLoaded = true;
} }
if( Sys_CheckParm( "-oldfont" ))
Cvar_DirectSet( &con_oldfont, "1" );
Con_LoadConchars(); Con_LoadConchars();
Con_CheckResize(); Con_CheckResize();
#if XASH_LOW_MEMORY #if XASH_LOW_MEMORY
con.background = R_GetBuiltinTexture( REF_BLACK_TEXTURE ); con.background = R_GetBuiltinTexture( REF_GRAY_TEXTURE );
#else #else
// loading console image // loading console image
if( host.allow_console ) con.background = Con_LoadSimpleConback( host.allow_console ? "conback" : "loading", flags );
{
// trying to load truecolor image first
if( FS_FileExists( "gfx/shell/conback.bmp", false ) || FS_FileExists( "gfx/shell/conback.tga", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, TF_IMAGE );
if( !con.background )
{
if( FS_FileExists( "cached/conback640", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, TF_IMAGE );
else if( FS_FileExists( "cached/conback", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, TF_IMAGE );
}
}
else
{
// trying to load truecolor image first
if( FS_FileExists( "gfx/shell/loading.bmp", false ) || FS_FileExists( "gfx/shell/loading.tga", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, TF_IMAGE );
if( !con.background )
{
if( FS_FileExists( "cached/loading640", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, TF_IMAGE );
else if( FS_FileExists( "cached/loading", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, TF_IMAGE );
}
}
if( !con.background ) // last chance - quake conback image if( !con.background ) // last chance - quake conback image
{ {
@ -2303,11 +2272,20 @@ Con_DefaultColor
called from MainUI called from MainUI
========= =========
*/ */
void GAME_EXPORT Con_DefaultColor( int r, int g, int b ) void Con_DefaultColor( int r, int g, int b, qboolean gameui )
{ {
r = bound( 0, r, 255 ); r = bound( 0, r, 255 );
g = bound( 0, g, 255 ); g = bound( 0, g, 255 );
b = bound( 0, b, 255 ); b = bound( 0, b, 255 );
// gameui wants to override console color... check if it's not default
if( gameui && ( g_color_table[7][0] != r || g_color_table[7][1] != g || g_color_table[7][2] != b ))
{
// yes, different from default orange, disable con_color
SetBits( con_color.flags, FCVAR_READ_ONLY );
ClearBits( con_color.flags, FCVAR_CHANGED );
}
MakeRGBA( g_color_table[7], r, g, b, 255 ); MakeRGBA( g_color_table[7], r, g, b, 255 );
} }

438
engine/client/gamma.c Normal file
View File

@ -0,0 +1,438 @@
/*
gamma.c - gamma routines
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "xash3d_mathlib.h"
#include "enginefeatures.h"
//-----------------------------------------------------------------------------
// Gamma conversion support
//-----------------------------------------------------------------------------
static qboolean gamma_rebuilt;
static byte texgammatable[256];
static uint lightgammatable[1024];
static uint lineargammatable[1024];
static uint screengammatable[1024];
static CVAR_DEFINE( v_direct, "direct", "0.9", 0, "direct studio lighting" );
static CVAR_DEFINE( v_texgamma, "texgamma", "2.0", 0, "texgamma amount" );
static CVAR_DEFINE( v_lightgamma, "lightgamma", "2.5", 0, "lightgamma amount" );
static CVAR_DEFINE( v_brightness, "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" );
static CVAR_DEFINE( v_gamma, "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
static void BuildGammaTable( const float gamma, const float brightness, const float texgamma, const float lightgamma )
{
float g1, g2, g3;
int i;
if( gamma != 0.0 )
g1 = 1.0 / gamma;
else g1 = 0.4;
g2 = g1 * texgamma;
if( brightness <= 0.0 )
g3 = 0.125;
else if( brightness <= 1.0 )
g3 = 0.125 - brightness * brightness * 0.075;
else
g3 = 0.05;
for( i = 0; i < 256; i++ )
{
double d = pow( i / 255.0, (double)g2 );
int inf = d * 255.0;
texgammatable[i] = bound( 0, inf, 255 );
}
for( i = 0; i < 1024; i++ )
{
double d;
float f = pow( i / 1023.0, (double)lightgamma );
int inf;
if( brightness > 1.0 )
f *= brightness;
if( f <= g3 )
f = ( f / g3 ) * 0.125;
else
f = (( f - g3 ) / ( 1.0 - g3 )) * 0.875 + 0.125;
d = pow( (double)f, (double)g1 ); // do not remove the cast, or tests fail
inf = d * 1023.0;
lightgammatable[i] = bound( 0, inf, 1023 );
// do these calculations in the same loop...
lineargammatable[i] = pow( i / 1023.0, (double)gamma ) * 1023.0;
screengammatable[i] = pow( i / 1023.0, 1.0 / gamma ) * 1023.0;
}
}
static void V_ValidateGammaCvars( void )
{
if( v_gamma.value < 1.8f )
Cvar_DirectSet( &v_gamma, "1.8" );
else if( v_gamma.value > 3.0f )
Cvar_DirectSet( &v_gamma, "3" );
if( v_texgamma.value < 1.8f )
Cvar_DirectSet( &v_texgamma, "1.8" );
else if( v_texgamma.value > 3.0f )
Cvar_DirectSet( &v_texgamma, "3" );
if( v_lightgamma.value < 1.8f )
Cvar_DirectSet( &v_lightgamma, "1.8" );
else if( v_lightgamma.value > 3.0f )
Cvar_DirectSet( &v_lightgamma, "3" );
if( v_brightness.value < 0.0f )
Cvar_DirectSet( &v_brightness, "0" );
else if( v_brightness.value > 3.0f )
Cvar_DirectSet( &v_brightness, "3" );
}
void V_CheckGamma( void )
{
static qboolean dirty = false;
// because these cvars were defined as archive
// but wasn't doing anything useful
// reset them into default values
// this might be removed after a while
if( v_direct.value == 1.0f || v_lightgamma.value == 1.0f )
{
Cvar_DirectSet( &v_direct, "0.9" );
Cvar_DirectSet( &v_lightgamma, "2.5" );
}
if( cls.scrshot_action == scrshot_envshot || cls.scrshot_action == scrshot_skyshot )
{
dirty = true; // force recalculate next normal frame
BuildGammaTable( 1.8f, 0.0f, 2.0f, 2.5f );
if( ref.initialized )
ref.dllFuncs.R_GammaChanged( true );
return;
}
if( dirty || FBitSet( v_texgamma.flags|v_lightgamma.flags|v_brightness.flags|v_gamma.flags, FCVAR_CHANGED ))
{
V_ValidateGammaCvars();
dirty = false;
gamma_rebuilt = true;
BuildGammaTable( v_gamma.value, v_brightness.value, v_texgamma.value, v_lightgamma.value );
// force refdll to recalculate lightmaps
if( ref.initialized )
ref.dllFuncs.R_GammaChanged( false );
}
}
void V_CheckGammaEnd( void )
{
// don't reset changed flag if it was set during frame
// keep it for next frame
if( !gamma_rebuilt )
return;
gamma_rebuilt = false;
// keep the flags until the end of frame so client.dll will catch these changes
if( FBitSet( v_texgamma.flags|v_lightgamma.flags|v_brightness.flags|v_gamma.flags, FCVAR_CHANGED ))
{
ClearBits( v_texgamma.flags, FCVAR_CHANGED );
ClearBits( v_lightgamma.flags, FCVAR_CHANGED );
ClearBits( v_brightness.flags, FCVAR_CHANGED );
ClearBits( v_gamma.flags, FCVAR_CHANGED );
}
}
void V_Init( void )
{
Cvar_RegisterVariable( &v_texgamma );
Cvar_RegisterVariable( &v_lightgamma );
Cvar_RegisterVariable( &v_brightness );
Cvar_RegisterVariable( &v_gamma );
Cvar_RegisterVariable( &v_direct );
// force gamma init
SetBits( v_gamma.flags, FCVAR_CHANGED );
V_CheckGamma();
}
byte TextureToGamma( byte b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
return texgammatable[b];
}
byte LightToTexGamma( byte b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
// 255 << 2 is 1020, impossible to overflow
return lightgammatable[b << 2] >> 2;
}
uint LightToTexGammaEx( uint b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
if( unlikely( b > ARRAYSIZE( lightgammatable )))
return 0;
return lightgammatable[b];
}
uint ScreenGammaTable( uint b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
if( unlikely( b > ARRAYSIZE( screengammatable )))
return 0;
return screengammatable[b];
}
uint LinearGammaTable( uint b )
{
if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
return b;
if( unlikely( b > ARRAYSIZE( lineargammatable )))
return 0;
return lineargammatable[b];
}
#if XASH_ENGINE_TESTS
#include "tests.h"
typedef struct precomputed_gamma_tables_s
{
float gamma;
float brightness;
float texgamma;
float lightgamma;
byte texgammatable[256];
int lightgammatable[1024];
int lineargammatable[1024];
int screengammatable[1024];
} precomputed_gamma_tables_t;
// put at the end of the file, to not confuse Qt Creator's parser
precomputed_gamma_tables_t *Test_GetGammaTables( int i );
static void Test_PrecomputedGammaTables( void )
{
precomputed_gamma_tables_t *data;
int i = 0;
while(( data = Test_GetGammaTables( i )))
{
int j;
BuildGammaTable( data->gamma, data->brightness, data->texgamma, data->lightgamma );
for( j = 0; j < 1024; j++ )
{
if( j < 256 )
{
TASSERT_EQi( texgammatable[j], data->texgammatable[j] );
}
TASSERT_EQi( lightgammatable[j], data->lightgammatable[j] );
TASSERT_EQi( lineargammatable[j], data->lineargammatable[j] );
TASSERT_EQi( screengammatable[j], data->screengammatable[j] );
}
i++;
}
}
void Test_RunGamma( void )
{
TRUN( Test_PrecomputedGammaTables() );
}
precomputed_gamma_tables_t *Test_GetGammaTables( int i )
{
static precomputed_gamma_tables_t precomputed_data[] = {
{
.gamma = 2.5,
.brightness = 0.0,
.texgamma = 2.0,
.lightgamma = 2.5,
.texgammatable = {
0, 3, 5, 7, 9, 10, 12, 14, 15, 17, 19, 20, 22, 23, 25, 26, 27, 29, 30, 31, 33, 34, 35, 37, 38, 39, 41, 42, 43, 44, 46, 47, 48, 49, 50, 52, 53, 54, 55, 56, 57, 59, 60, 61, 62, 63, 64, 65, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 79, 80, 81, 82, 83, 84,
85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 132, 133, 134, 135, 136, 137, 138,
139, 140, 141, 142, 143, 144, 145, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 165, 166, 167, 168, 169, 170, 171, 172, 172, 173, 174, 175, 176, 177, 178, 179, 180, 180, 181, 182, 183, 184, 185,
186, 186, 187, 188, 189, 190, 191, 192, 192, 193, 194, 195, 196, 197, 198, 198, 199, 200, 201, 202, 203, 204, 204, 205, 206, 207, 208, 209, 209, 210, 211, 212, 213, 214, 214, 215, 216, 217, 218, 219, 219, 220, 221, 222, 223, 224, 224, 225, 226, 227, 228, 229,
229, 230, 231, 232, 233, 233, 234, 235, 236, 237, 238, 238, 239, 240, 241, 242, 242, 243, 244, 245, 246, 246, 247, 248, 249, 250, 250, 251, 252, 253, 254, 255
},
.lightgammatable = {
0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123,
124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227,
228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279,
280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327, 328, 329, 330, 331,
332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 343, 343, 344, 345, 346, 347, 348, 349, 350, 351, 353, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 376, 376, 377, 379, 379, 380, 381, 382, 383,
384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435,
436, 437, 438, 439, 440, 441, 442, 443, 444, 446, 446, 447, 449, 449, 450, 451, 452, 453, 455, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 468, 469, 470, 470, 472, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485, 486, 487,
488, 489, 490, 491, 493, 493, 494, 495, 496, 498, 498, 499, 500, 502, 502, 503, 504, 505, 507, 508, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 520, 521, 521, 522, 523, 524, 525, 526, 527, 528, 530, 530, 531, 532, 533, 534, 536, 536, 537, 538, 539,
540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 552, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 564, 564, 565, 566, 567, 568, 570, 571, 571, 572, 573, 574, 576, 576, 577, 578, 579, 580, 581, 583, 583, 584, 585, 586, 587, 588, 590, 591, 591,
593, 593, 594, 596, 596, 597, 598, 600, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 611, 611, 612, 613, 615, 615, 616, 618, 618, 620, 621, 621, 622, 624, 625, 626, 627, 627, 628, 629, 630, 632, 633, 633, 634, 635, 636, 638, 638, 639, 641, 642, 643, 643,
644, 645, 646, 648, 648, 650, 651, 651, 652, 654, 655, 656, 656, 658, 658, 660, 660, 662, 662, 664, 664, 665, 666, 668, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 682, 682, 683, 684, 685, 686, 687, 688, 690, 690, 691, 692, 693, 695, 696,
696, 697, 698, 699, 700, 701, 702, 703, 705, 706, 706, 707, 708, 709, 710, 711, 712, 713, 715, 716, 716, 717, 718, 719, 721, 721, 722, 724, 724, 725, 727, 727, 728, 729, 730, 731, 733, 733, 734, 735, 736, 737, 738, 740, 740, 741, 743, 744, 744, 745, 747, 747,
748, 749, 750, 752, 753, 753, 755, 755, 757, 757, 758, 759, 760, 761, 762, 764, 764, 766, 766, 767, 769, 770, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 782, 783, 784, 784, 785, 786, 788, 789, 790, 791, 792, 792, 794, 794, 796, 796, 797, 799, 800,
801, 801, 802, 803, 804, 805, 806, 807, 809, 810, 810, 811, 813, 813, 815, 815, 816, 817, 819, 819, 820, 822, 823, 823, 824, 825, 826, 827, 829, 829, 830, 832, 832, 833, 835, 835, 837, 837, 839, 840, 840, 841, 842, 843, 844, 845, 847, 847, 849, 849, 850, 851,
852, 854, 854, 856, 856, 857, 859, 859, 860, 861, 862, 864, 864, 865, 867, 867, 868, 870, 870, 872, 872, 874, 875, 875, 876, 877, 879, 880, 881, 881, 882, 883, 885, 885, 886, 887, 888, 890, 891, 891, 893, 893, 894, 895, 897, 898, 899, 900, 901, 902, 902, 903,
904, 905, 907, 907, 908, 910, 910, 911, 912, 914, 914, 915, 917, 918, 919, 920, 921, 922, 922, 923, 925, 925, 926, 927, 928, 930, 931, 932, 932, 933, 935, 936, 936, 937, 939, 940, 940, 942, 942, 944, 944, 946, 947, 948, 949, 949, 950, 952, 952, 953, 955, 956,
957, 958, 959, 959, 960, 962, 962, 964, 965, 965, 967, 967, 969, 970, 971, 972, 973, 973, 975, 975, 976, 977, 978, 979, 980, 982, 982, 984, 984, 986, 986, 988, 988, 990, 991, 992, 993, 993, 994, 995, 996, 998, 999, 999, 1000, 1002, 1002, 1004, 1005, 1005,
1006, 1007, 1008, 1010, 1011, 1011, 1013, 1014, 1015, 1016, 1017, 1018, 1018, 1019, 1020, 1021, 1023
},
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113, 113, 114, 115, 115, 116, 117, 117, 118, 119, 119, 120, 121, 122, 122, 123, 124, 124, 125, 126, 126, 127, 128, 129, 129, 130, 131, 132, 132, 133, 134, 134, 135, 136, 137, 137, 138, 139, 140, 140, 141, 142, 143, 144, 144, 145, 146, 147, 147, 148, 149, 150,
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195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246,
247, 248, 249, 250, 251, 252, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 265, 266, 267, 268, 269, 270, 271, 272, 274, 275, 276, 277, 278, 279, 280, 282, 283, 284, 285, 286, 287, 289, 290, 291, 292, 293, 294, 296, 297, 298, 299, 300, 302, 303, 304, 305,
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373, 375, 376, 378, 379, 380, 382, 383, 384, 386, 387, 389, 390, 391, 393, 394, 396, 397, 399, 400, 401, 403, 404, 406, 407, 409, 410, 411, 413, 414, 416, 417, 419, 420, 422, 423, 425, 426, 428, 429, 431, 432, 434, 435, 437, 438, 440, 441, 443, 444, 446, 447,
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532, 534, 536, 537, 539, 541, 542, 544, 546, 548, 549, 551, 553, 554, 556, 558, 560, 561, 563, 565, 567, 568, 570, 572, 574, 575, 577, 579, 581, 583, 584, 586, 588, 590, 592, 593, 595, 597, 599, 601, 602, 604, 606, 608, 610, 612, 613, 615, 617, 619, 621, 623,
625, 626, 628, 630, 632, 634, 636, 638, 639, 641, 643, 645, 647, 649, 651, 653, 655, 657, 659, 660, 662, 664, 666, 668, 670, 672, 674, 676, 678, 680, 682, 684, 686, 688, 690, 692, 694, 696, 698, 700, 702, 704, 706, 708, 710, 712, 714, 716, 718, 720, 722, 724,
726, 728, 730, 732, 734, 736, 738, 740, 742, 744, 746, 748, 750, 753, 755, 757, 759, 761, 763, 765, 767, 769, 771, 773, 776, 778, 780, 782, 784, 786, 788, 791, 793, 795, 797, 799, 801, 803, 806, 808, 810, 812, 814, 816, 819, 821, 823, 825, 827, 830, 832, 834,
836, 839, 841, 843, 845, 847, 850, 852, 854, 856, 859, 861, 863, 865, 868, 870, 872, 874, 877, 879, 881, 884, 886, 888, 890, 893, 895, 897, 900, 902, 904, 907, 909, 911, 914, 916, 918, 921, 923, 925, 928, 930, 932, 935, 937, 940, 942, 944, 947, 949, 952, 954,
956, 959, 961, 964, 966, 968, 971, 973, 976, 978, 981, 983, 985, 988, 990, 993, 995, 998, 1000, 1003, 1005, 1008, 1010, 1013, 1015, 1018, 1020, 1023
},
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310, 313, 315, 317, 320, 322, 324, 326, 328, 331, 333, 335, 337, 339, 341, 343, 345, 347, 349, 351, 353, 355, 357, 359, 361, 363, 365, 367, 369, 370, 372, 374, 376, 378, 379, 381, 383, 385, 386, 388, 390, 392, 393, 395, 397, 398, 400, 401, 403, 405, 406, 408,
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676, 677, 678, 678, 679, 680, 681, 681, 682, 683, 684, 684, 685, 686, 686, 687, 688, 689, 689, 690, 691, 692, 692, 693, 694, 694, 695, 696, 697, 697, 698, 699, 699, 700, 701, 701, 702, 703, 704, 704, 705, 706, 706, 707, 708, 708, 709, 710, 711, 711, 712, 713,
713, 714, 715, 715, 716, 717, 717, 718, 719, 719, 720, 721, 721, 722, 723, 723, 724, 725, 725, 726, 727, 727, 728, 729, 729, 730, 731, 731, 732, 733, 733, 734, 735, 735, 736, 737, 737, 738, 739, 739, 740, 741, 741, 742, 743, 743, 744, 745, 745, 746, 746, 747,
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1007, 1007, 1008, 1008, 1008, 1009, 1009, 1010, 1010, 1010, 1011, 1011, 1012, 1012, 1012, 1013, 1013, 1014, 1014, 1014, 1015, 1015, 1016, 1016, 1016, 1017, 1017, 1018, 1018, 1018, 1019, 1019, 1020, 1020, 1020, 1021, 1021, 1022, 1022, 1023
},
}, {
.gamma = 2.2,
.brightness = 1.0,
.texgamma = 2.2,
.lightgamma = 2.4,
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},
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373, 374, 376, 377, 378, 380, 381, 383, 384, 386, 387, 389, 390, 392, 393, 395, 396, 397, 398, 398, 399, 399, 400, 401, 401, 402, 402, 403, 403, 404, 404, 405, 406, 406, 407, 407, 408, 408, 409, 410, 410, 411, 411, 412, 413, 413, 414, 414, 415, 416, 416, 417,
417, 418, 419, 419, 420, 420, 421, 422, 422, 423, 423, 424, 425, 425, 426, 427, 427, 428, 428, 429, 430, 430, 431, 432, 432, 433, 433, 434, 435, 435, 436, 437, 437, 438, 439, 439, 440, 441, 441, 442, 443, 443, 444, 445, 445, 446, 447, 447, 448, 449, 449, 450,
451, 451, 452, 453, 453, 454, 455, 455, 456, 457, 457, 458, 459, 459, 460, 461, 461, 462, 463, 464, 464, 465, 466, 466, 467, 468, 468, 469, 470, 471, 471, 472, 473, 473, 474, 475, 476, 476, 477, 478, 478, 479, 480, 481, 481, 482, 483, 483, 484, 485, 486, 486,
487, 488, 489, 489, 490, 491, 492, 492, 493, 494, 495, 495, 496, 497, 498, 498, 499, 500, 501, 501, 502, 503, 504, 504, 505, 506, 507, 507, 508, 509, 510, 510, 511, 512, 513, 513, 514, 515, 516, 517, 517, 518, 519, 520, 520, 521, 522, 523, 524, 524, 525, 526,
527, 527, 528, 529, 530, 531, 531, 532, 533, 534, 535, 535, 536, 537, 538, 538, 539, 540, 541, 542, 542, 543, 544, 545, 546, 546, 547, 548, 549, 550, 550, 551, 552, 553, 554, 555, 555, 556, 557, 558, 559, 559, 560, 561, 562, 563, 564, 564, 565, 566, 567, 568,
568, 569, 570, 571, 572, 573, 573, 574, 575, 576, 577, 578, 578, 579, 580, 581, 582, 583, 583, 584, 585, 586, 587, 588, 588, 589, 590, 591, 592, 593, 593, 594, 595, 596, 597, 598, 599, 599, 600, 601, 602, 603, 604, 605, 605, 606, 607, 608, 609, 610, 611, 611,
612, 613, 614, 615, 616, 617, 617, 618, 619, 620, 621, 622, 623, 623, 624, 625, 626, 627, 628, 629, 629, 630, 631, 632, 633, 634, 635, 636, 636, 637, 638, 639, 640, 641, 642, 643, 643, 644, 645, 646, 647, 648, 649, 650, 651, 651, 652, 653, 654, 655, 656, 657,
658, 658, 659, 660, 661, 662, 663, 664, 665, 666, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693, 693, 694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 703,
704, 705, 706, 707, 708, 709, 710, 711, 712, 713, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 724, 725, 726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 736, 737, 738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 749, 750, 751,
752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 795, 796, 797, 798, 799, 800,
801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 814, 815, 816, 817, 818, 819, 820, 821, 822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 836, 837, 838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850,
851, 852, 853, 854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 863, 864, 865, 866, 867, 868, 869, 870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885, 886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 900,
901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917, 918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933, 934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949, 950, 951, 952,
953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965, 966, 967, 968, 969, 970, 971, 972, 973, 974, 974, 975, 976, 977, 978, 979, 980, 981, 982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997, 998, 999, 1000, 1001, 1002,
1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014, 1015, 1016, 1017, 1018, 1019, 1020, 1021, 1023
},
.lineargammatable = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4,
4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
17, 17, 17, 17, 18, 18, 18, 18, 19, 19, 19, 19, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 23, 23, 23, 24, 24, 24, 24, 25, 25, 25, 26, 26, 26, 26, 27, 27, 27, 28, 28, 28, 29, 29, 29, 30, 30, 30, 31, 31, 31, 32, 32, 32, 33, 33, 33, 34, 34, 34, 35, 35, 35, 36,
36, 36, 37, 37, 38, 38, 38, 39, 39, 39, 40, 40, 40, 41, 41, 42, 42, 42, 43, 43, 44, 44, 44, 45, 45, 46, 46, 46, 47, 47, 48, 48, 48, 49, 49, 50, 50, 51, 51, 51, 52, 52, 53, 53, 54, 54, 55, 55, 55, 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 61, 62, 62, 63,
63, 64, 64, 65, 65, 66, 66, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71, 72, 72, 73, 73, 74, 75, 75, 76, 76, 77, 77, 78, 78, 79, 79, 80, 80, 81, 82, 82, 83, 83, 84, 84, 85, 86, 86, 87, 87, 88, 88, 89, 90, 90, 91, 91, 92, 93, 93, 94, 94, 95, 96, 96, 97, 97, 98, 99,
99, 100, 100, 101, 102, 102, 103, 104, 104, 105, 105, 106, 107, 107, 108, 109, 109, 110, 111, 111, 112, 113, 113, 114, 115, 115, 116, 117, 117, 118, 119, 119, 120, 121, 121, 122, 123, 123, 124, 125, 126, 126, 127, 128, 128, 129, 130, 131, 131, 132, 133, 133,
134, 135, 136, 136, 137, 138, 139, 139, 140, 141, 142, 142, 143, 144, 145, 145, 146, 147, 148, 148, 149, 150, 151, 151, 152, 153, 154, 155, 155, 156, 157, 158, 159, 159, 160, 161, 162, 163, 163, 164, 165, 166, 167, 167, 168, 169, 170, 171, 172, 172, 173, 174,
175, 176, 177, 177, 178, 179, 180, 181, 182, 183, 183, 184, 185, 186, 187, 188, 189, 190, 190, 191, 192, 193, 194, 195, 196, 197, 198, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221,
222, 223, 224, 225, 226, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273,
274, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 288, 289, 290, 291, 292, 293, 294, 295, 296, 298, 299, 300, 301, 302, 303, 304, 305, 307, 308, 309, 310, 311, 312, 313, 315, 316, 317, 318, 319, 320, 322, 323, 324, 325, 326, 328, 329, 330, 331, 332,
333, 335, 336, 337, 338, 339, 341, 342, 343, 344, 346, 347, 348, 349, 350, 352, 353, 354, 355, 357, 358, 359, 360, 362, 363, 364, 365, 367, 368, 369, 370, 372, 373, 374, 375, 377, 378, 379, 381, 382, 383, 384, 386, 387, 388, 390, 391, 392, 393, 395, 396, 397,
399, 400, 401, 403, 404, 405, 407, 408, 409, 411, 412, 413, 415, 416, 417, 419, 420, 421, 423, 424, 426, 427, 428, 430, 431, 432, 434, 435, 437, 438, 439, 441, 442, 443, 445, 446, 448, 449, 450, 452, 453, 455, 456, 458, 459, 460, 462, 463, 465, 466, 468, 469,
470, 472, 473, 475, 476, 478, 479, 481, 482, 483, 485, 486, 488, 489, 491, 492, 494, 495, 497, 498, 500, 501, 503, 504, 506, 507, 509, 510, 512, 513, 515, 516, 518, 519, 521, 522, 524, 525, 527, 528, 530, 532, 533, 535, 536, 538, 539, 541, 542, 544, 545, 547,
549, 550, 552, 553, 555, 556, 558, 560, 561, 563, 564, 566, 568, 569, 571, 572, 574, 576, 577, 579, 580, 582, 584, 585, 587, 589, 590, 592, 593, 595, 597, 598, 600, 602, 603, 605, 607, 608, 610, 612, 613, 615, 617, 618, 620, 622, 623, 625, 627, 628, 630, 632,
633, 635, 637, 639, 640, 642, 644, 645, 647, 649, 650, 652, 654, 656, 657, 659, 661, 663, 664, 666, 668, 670, 671, 673, 675, 677, 678, 680, 682, 684, 685, 687, 689, 691, 692, 694, 696, 698, 700, 701, 703, 705, 707, 709, 710, 712, 714, 716, 718, 719, 721, 723,
725, 727, 729, 730, 732, 734, 736, 738, 740, 741, 743, 745, 747, 749, 751, 753, 754, 756, 758, 760, 762, 764, 766, 767, 769, 771, 773, 775, 777, 779, 781, 783, 785, 786, 788, 790, 792, 794, 796, 798, 800, 802, 804, 806, 808, 809, 811, 813, 815, 817, 819, 821,
823, 825, 827, 829, 831, 833, 835, 837, 839, 841, 843, 845, 847, 849, 851, 853, 855, 857, 859, 861, 863, 865, 867, 869, 871, 873, 875, 877, 879, 881, 883, 885, 887, 889, 891, 893, 895, 897, 899, 901, 903, 905, 907, 910, 912, 914, 916, 918, 920, 922, 924, 926,
928, 930, 932, 934, 937, 939, 941, 943, 945, 947, 949, 951, 953, 956, 958, 960, 962, 964, 966, 968, 970, 973, 975, 977, 979, 981, 983, 985, 988, 990, 992, 994, 996, 998, 1001, 1003, 1005, 1007, 1009, 1012, 1014, 1016, 1018, 1020, 1023
},
.screengammatable = {
0, 43, 60, 72, 82, 91, 98, 106, 112, 118, 124, 130, 135, 140, 145, 150, 154, 158, 163, 167, 171, 174, 178, 182, 185, 189, 192, 196, 199, 202, 205, 208, 211, 214, 217, 220, 223, 226, 228, 231, 234, 237, 239, 242, 244, 247, 249, 252, 254, 257, 259, 261,
264, 266, 268, 270, 273, 275, 277, 279, 281, 283, 286, 288, 290, 292, 294, 296, 298, 300, 302, 304, 306, 308, 310, 311, 313, 315, 317, 319, 321, 323, 324, 326, 328, 330, 331, 333, 335, 337, 338, 340, 342, 343, 345, 347, 348, 350, 352, 353, 355, 357, 358, 360,
361, 363, 365, 366, 368, 369, 371, 372, 374, 375, 377, 378, 380, 381, 383, 384, 386, 387, 389, 390, 392, 393, 394, 396, 397, 399, 400, 401, 403, 404, 406, 407, 408, 410, 411, 412, 414, 415, 416, 418, 419, 420, 422, 423, 424, 426, 427, 428, 430, 431, 432, 433,
435, 436, 437, 438, 440, 441, 442, 443, 445, 446, 447, 448, 450, 451, 452, 453, 454, 456, 457, 458, 459, 460, 462, 463, 464, 465, 466, 467, 469, 470, 471, 472, 473, 474, 475, 477, 478, 479, 480, 481, 482, 483, 484, 486, 487, 488, 489, 490, 491, 492, 493, 494,
495, 497, 498, 499, 500, 501, 502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 516, 517, 518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 545, 546, 547,
548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 574, 575, 576, 577, 578, 579, 580, 581, 582, 583, 583, 584, 585, 586, 587, 588, 589, 590, 591, 591, 592, 593, 594, 595,
596, 597, 598, 598, 599, 600, 601, 602, 603, 604, 604, 605, 606, 607, 608, 609, 609, 610, 611, 612, 613, 614, 615, 615, 616, 617, 618, 619, 620, 620, 621, 622, 623, 624, 624, 625, 626, 627, 628, 629, 629, 630, 631, 632, 633, 633, 634, 635, 636, 637, 637, 638,
639, 640, 641, 641, 642, 643, 644, 645, 645, 646, 647, 648, 649, 649, 650, 651, 652, 652, 653, 654, 655, 656, 656, 657, 658, 659, 659, 660, 661, 662, 663, 663, 664, 665, 666, 666, 667, 668, 669, 669, 670, 671, 672, 672, 673, 674, 675, 675, 676, 677, 678, 678,
679, 680, 681, 681, 682, 683, 684, 684, 685, 686, 686, 687, 688, 689, 689, 690, 691, 692, 692, 693, 694, 694, 695, 696, 697, 697, 698, 699, 700, 700, 701, 702, 702, 703, 704, 705, 705, 706, 707, 707, 708, 709, 709, 710, 711, 712, 712, 713, 714, 714, 715, 716,
716, 717, 718, 719, 719, 720, 721, 721, 722, 723, 723, 724, 725, 725, 726, 727, 728, 728, 729, 730, 730, 731, 732, 732, 733, 734, 734, 735, 736, 736, 737, 738, 738, 739, 740, 740, 741, 742, 742, 743, 744, 744, 745, 746, 746, 747, 748, 748, 749, 750, 750, 751,
752, 752, 753, 754, 754, 755, 756, 756, 757, 758, 758, 759, 759, 760, 761, 761, 762, 763, 763, 764, 765, 765, 766, 767, 767, 768, 769, 769, 770, 770, 771, 772, 772, 773, 774, 774, 775, 776, 776, 777, 777, 778, 779, 779, 780, 781, 781, 782, 782, 783, 784, 784,
785, 786, 786, 787, 787, 788, 789, 789, 790, 791, 791, 792, 792, 793, 794, 794, 795, 795, 796, 797, 797, 798, 799, 799, 800, 800, 801, 802, 802, 803, 803, 804, 805, 805, 806, 806, 807, 808, 808, 809, 809, 810, 811, 811, 812, 812, 813, 814, 814, 815, 815, 816,
817, 817, 818, 818, 819, 820, 820, 821, 821, 822, 823, 823, 824, 824, 825, 825, 826, 827, 827, 828, 828, 829, 830, 830, 831, 831, 832, 833, 833, 834, 834, 835, 835, 836, 837, 837, 838, 838, 839, 839, 840, 841, 841, 842, 842, 843, 843, 844, 845, 845, 846, 846,
847, 847, 848, 849, 849, 850, 850, 851, 851, 852, 853, 853, 854, 854, 855, 855, 856, 857, 857, 858, 858, 859, 859, 860, 860, 861, 862, 862, 863, 863, 864, 864, 865, 865, 866, 867, 867, 868, 868, 869, 869, 870, 870, 871, 872, 872, 873, 873, 874, 874, 875, 875,
876, 876, 877, 878, 878, 879, 879, 880, 880, 881, 881, 882, 882, 883, 884, 884, 885, 885, 886, 886, 887, 887, 888, 888, 889, 889, 890, 891, 891, 892, 892, 893, 893, 894, 894, 895, 895, 896, 896, 897, 898, 898, 899, 899, 900, 900, 901, 901, 902, 902, 903, 903,
904, 904, 905, 905, 906, 906, 907, 908, 908, 909, 909, 910, 910, 911, 911, 912, 912, 913, 913, 914, 914, 915, 915, 916, 916, 917, 917, 918, 918, 919, 920, 920, 921, 921, 922, 922, 923, 923, 924, 924, 925, 925, 926, 926, 927, 927, 928, 928, 929, 929, 930, 930,
931, 931, 932, 932, 933, 933, 934, 934, 935, 935, 936, 936, 937, 937, 938, 938, 939, 939, 940, 940, 941, 941, 942, 942, 943, 943, 944, 944, 945, 945, 946, 946, 947, 947, 948, 948, 949, 949, 950, 950, 951, 951, 952, 952, 953, 953, 954, 954, 955, 955, 956, 956,
957, 957, 958, 958, 959, 959, 960, 960, 961, 961, 962, 962, 963, 963, 964, 964, 965, 965, 966, 966, 967, 967, 968, 968, 969, 969, 969, 970, 970, 971, 971, 972, 972, 973, 973, 974, 974, 975, 975, 976, 976, 977, 977, 978, 978, 979, 979, 980, 980, 981, 981, 982,
982, 982, 983, 983, 984, 984, 985, 985, 986, 986, 987, 987, 988, 988, 989, 989, 990, 990, 991, 991, 991, 992, 992, 993, 993, 994, 994, 995, 995, 996, 996, 997, 997, 998, 998, 999, 999, 999, 1000, 1000, 1001, 1001, 1002, 1002, 1003, 1003, 1004, 1004, 1005,
1005, 1006, 1006, 1006, 1007, 1007, 1008, 1008, 1009, 1009, 1010, 1010, 1011, 1011, 1012, 1012, 1012, 1013, 1013, 1014, 1014, 1015, 1015, 1016, 1016, 1017, 1017, 1017, 1018, 1018, 1019, 1019, 1020, 1020, 1021, 1021, 1022, 1022, 1023
},
}
};
if( i < 0 || i >= ARRAYSIZE( precomputed_data ))
return NULL;
return &precomputed_data[i];
}
#endif

View File

@ -134,7 +134,7 @@ static void Joy_ProcessTrigger( const engineAxis_t engineAxis, short value )
trigThreshold = joy_lt_threshold.value; trigThreshold = joy_lt_threshold.value;
break; break;
default: default:
Con_Reportf( S_ERROR "Joy_ProcessTrigger: invalid axis = %i", engineAxis ); Con_Reportf( S_ERROR "%s: invalid axis = %i\n", __func__, engineAxis );
break; break;
} }
@ -205,7 +205,7 @@ static void Joy_ProcessStick( const engineAxis_t engineAxis, short value )
case JOY_AXIS_PITCH: deadzone = joy_pitch_deadzone.value; break; case JOY_AXIS_PITCH: deadzone = joy_pitch_deadzone.value; break;
case JOY_AXIS_YAW: deadzone = joy_yaw_deadzone.value; break; case JOY_AXIS_YAW: deadzone = joy_yaw_deadzone.value; break;
default: default:
Con_Reportf( S_ERROR "Joy_ProcessStick: invalid axis = %i", engineAxis ); Con_Reportf( S_ERROR "%s: invalid axis = %i\n", __func__, engineAxis );
break; break;
} }
@ -218,7 +218,7 @@ static void Joy_ProcessStick( const engineAxis_t engineAxis, short value )
// fwd/side axis simulate hat movement // fwd/side axis simulate hat movement
if( ( engineAxis == JOY_AXIS_SIDE || engineAxis == JOY_AXIS_FWD ) && if( ( engineAxis == JOY_AXIS_SIDE || engineAxis == JOY_AXIS_FWD ) &&
( CL_IsInMenu() || CL_IsInConsole() ) ) ( cls.key_dest == key_menu || cls.key_dest == key_console ))
{ {
int val = 0; int val = 0;

View File

@ -142,7 +142,7 @@ static struct touch_s
touchdefaultbutton_t g_DefaultButtons[256]; touchdefaultbutton_t g_DefaultButtons[256];
int g_LastDefaultButton; int g_LastDefaultButton;
static CVAR_DEFINE_AUTO( touch_in_menu, "0", FCVAR_FILTERABLE, "draw touch in menu (for internal use only)" ); static CVAR_DEFINE_AUTO( touch_in_menu, "0", FCVAR_PRIVILEGED, "draw touch in menu (for internal use only)" );
static CVAR_DEFINE_AUTO( touch_forwardzone, "0.06", FCVAR_FILTERABLE, "forward touch zone" ); static CVAR_DEFINE_AUTO( touch_forwardzone, "0.06", FCVAR_FILTERABLE, "forward touch zone" );
static CVAR_DEFINE_AUTO( touch_sidezone, "0.06", FCVAR_FILTERABLE, "side touch zone" ); static CVAR_DEFINE_AUTO( touch_sidezone, "0.06", FCVAR_FILTERABLE, "side touch zone" );
static CVAR_DEFINE_AUTO( touch_pitch, "90", FCVAR_FILTERABLE, "touch pitch sensitivity" ); static CVAR_DEFINE_AUTO( touch_pitch, "90", FCVAR_FILTERABLE, "touch pitch sensitivity" );
@ -163,8 +163,8 @@ static CVAR_DEFINE_AUTO( touch_dpad_radius, "1.0", FCVAR_FILTERABLE, "dpad radiu
static CVAR_DEFINE_AUTO( touch_joy_radius, "1.0", FCVAR_FILTERABLE, "joy radius multiplier" ); static CVAR_DEFINE_AUTO( touch_joy_radius, "1.0", FCVAR_FILTERABLE, "joy radius multiplier" );
static CVAR_DEFINE_AUTO( touch_move_indicator, "0.0", FCVAR_FILTERABLE, "indicate move events (0 to disable)" ); static CVAR_DEFINE_AUTO( touch_move_indicator, "0.0", FCVAR_FILTERABLE, "indicate move events (0 to disable)" );
static CVAR_DEFINE_AUTO( touch_joy_texture, "touch_default/joy", FCVAR_FILTERABLE, "texture for move indicator"); static CVAR_DEFINE_AUTO( touch_joy_texture, "touch_default/joy", FCVAR_FILTERABLE, "texture for move indicator");
static CVAR_DEFINE_AUTO( touch_emulate, "0", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "emulate touch with mouse" );
CVAR_DEFINE_AUTO( touch_enable, DEFAULT_TOUCH_ENABLE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enable touch controls" ); CVAR_DEFINE_AUTO( touch_enable, DEFAULT_TOUCH_ENABLE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enable touch controls" );
CVAR_DEFINE_AUTO( touch_emulate, "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "emulate touch with mouse" );
// code looks smaller with it // code looks smaller with it
#define B(x) (button->x) #define B(x) (button->x)
@ -252,7 +252,7 @@ Touch_DumpConfig
Dump config to file Dump config to file
================= =================
*/ */
qboolean Touch_DumpConfig( const char *name, const char *profilename ) static qboolean Touch_DumpConfig( const char *name, const char *profilename )
{ {
file_t *f; file_t *f;
touch_button_t *button; touch_button_t *button;
@ -333,7 +333,7 @@ void Touch_WriteConfig( void )
if( Sys_CheckParm( "-nowriteconfig" ) || !touch.configchanged || !touch.config_loaded ) if( Sys_CheckParm( "-nowriteconfig" ) || !touch.configchanged || !touch.config_loaded )
return; return;
Con_DPrintf( "Touch_WriteConfig(): %s\n", touch_config_file.string ); Con_DPrintf( "%s: %s\n", __func__, touch_config_file.string );
Q_snprintf( newconfigfile, sizeof( newconfigfile ), "%s.new", touch_config_file.string ); Q_snprintf( newconfigfile, sizeof( newconfigfile ), "%s.new", touch_config_file.string );
Q_snprintf( oldconfigfile, sizeof( oldconfigfile ), "%s.bak", touch_config_file.string ); Q_snprintf( oldconfigfile, sizeof( oldconfigfile ), "%s.bak", touch_config_file.string );
@ -767,14 +767,18 @@ static void Touch_ReloadConfig_f( void )
touch.state = state_none; touch.state = state_none;
if( touch.edit ) if( touch.edit )
touch.edit->finger = -1; touch.edit->finger = -1;
if( touch.selection ) if( touch.selection )
touch.selection->finger = -1; touch.selection->finger = -1;
touch.edit = touch.selection = NULL; touch.edit = touch.selection = NULL;
touch.resize_finger = touch.move_finger = touch.look_finger = touch.wheel_finger = -1; touch.resize_finger = touch.move_finger = touch.look_finger = touch.wheel_finger = -1;
if( FS_FileExists( touch_config_file.string, true ) )
{ if( touch_in_menu.value )
Cvar_DirectSet( &touch_in_menu, "0" );
if( FS_FileExists( touch_config_file.string, true ))
Cbuf_AddTextf( "exec \"%s\"\n", touch_config_file.string ); Cbuf_AddTextf( "exec \"%s\"\n", touch_config_file.string );
}
else else
{ {
Touch_LoadDefaults_f(); Touch_LoadDefaults_f();
@ -1064,7 +1068,7 @@ void Touch_Init( void )
return; return;
touch.mempool = Mem_AllocPool( "Touch" ); touch.mempool = Mem_AllocPool( "Touch" );
//touch.first = touch.last = NULL; //touch.first = touch.last = NULL;
Con_Printf( "IN_TouchInit()\n"); Con_Printf( "%s()\n", __func__ );
touch.move_finger = touch.resize_finger = touch.look_finger = touch.wheel_finger = -1; touch.move_finger = touch.resize_finger = touch.look_finger = touch.wheel_finger = -1;
touch.state = state_none; touch.state = state_none;
touch.showeditbuttons = true; touch.showeditbuttons = true;
@ -1087,18 +1091,19 @@ void Touch_Init( void )
Touch_AddDefaultButton( "jump", "touch_default/jump", "+jump", 0.880000, 0.227228, 1.000000, 0.454457, color, 2, 1, 0 ); Touch_AddDefaultButton( "jump", "touch_default/jump", "+jump", 0.880000, 0.227228, 1.000000, 0.454457, color, 2, 1, 0 );
Touch_AddDefaultButton( "attack", "touch_default/shoot", "+attack", 0.760000, 0.530200, 0.880000, 0.757428, color, 2, 1, 0 ); Touch_AddDefaultButton( "attack", "touch_default/shoot", "+attack", 0.760000, 0.530200, 0.880000, 0.757428, color, 2, 1, 0 );
Touch_AddDefaultButton( "attack2", "touch_default/shoot_alt", "+attack2", 0.760000, 0.302971, 0.880000, 0.530200, color, 2, 1, 0 ); Touch_AddDefaultButton( "attack2", "touch_default/shoot_alt", "+attack2", 0.760000, 0.302971, 0.880000, 0.530200, color, 2, 1, 0 );
Touch_AddDefaultButton( "loadquick", "touch_default/load", "loadquick", 0.680000, 0.000000, 0.760000, 0.151486, color, 2, 1, 16 ); Touch_AddDefaultButton( "loadquick", "touch_default/load", "loadquick", 0.760000, 0.000000, 0.840000, 0.142222, color, 2, 1, 16 );
Touch_AddDefaultButton( "savequick", "touch_default/save", "savequick", 0.760000, 0.000000, 0.840000, 0.151486, color, 2, 1, 16 ); Touch_AddDefaultButton( "savequick", "touch_default/save", "savequick", 0.840000, 0.000000, 0.920000, 0.142222, color, 2, 1, 16 );
Touch_AddDefaultButton( "messagemode", "touch_default/keyboard", "messagemode", 0.760000, 0.000000, 0.840000, 0.151486, color, 2, 1, 8 ); Touch_AddDefaultButton( "messagemode", "touch_default/keyboard", "messagemode", 0.840000, 0.000000, 0.920000, 0.142222, color, 2, 1, 8 );
Touch_AddDefaultButton( "reload", "touch_default/reload", "+reload", 0.000000, 0.302971, 0.120000, 0.530200, color, 2, 1, 0 ); Touch_AddDefaultButton( "reload", "touch_default/reload", "+reload", 0.000000, 0.302971, 0.120000, 0.530200, color, 2, 1, 0 );
Touch_AddDefaultButton( "flashlight", "touch_default/flash_light_filled", "impulse 100", 0.920000, 0.000000, 1.000000, 0.151486, color, 2, 1, 0 ); Touch_AddDefaultButton( "flashlight", "touch_default/flash_light_filled", "impulse 100", 0.920000, 0.000000, 1.000000, 0.151486, color, 2, 1, 0 );
Touch_AddDefaultButton( "scores", "touch_default/map", "+showscores", 0.680000, 0.000000, 0.760000, 0.151486, color, 2, 1, 8 ); Touch_AddDefaultButton( "scores", "touch_default/map", "+showscores", 0.760000, 0.000000, 0.840000, 0.142222, color, 2, 1, 8 );
Touch_AddDefaultButton( "show_numbers", "touch_default/show_weapons", "exec touch_default/numbers.cfg", 0.440000, 0.833171, 0.520000, 0.984656, color, 2, 1, 0 ); Touch_AddDefaultButton( "show_numbers", "touch_default/show_weapons", "exec touch_default/numbers.cfg", 0.440000, 0.833171, 0.520000, 0.984656, color, 2, 1, 0 );
Touch_AddDefaultButton( "duck", "touch_default/crouch", "+duck", 0.880000, 0.757428, 1.000000, 0.984656, color, 2, 1, 0 ); Touch_AddDefaultButton( "duck", "touch_default/crouch", "+duck", 0.880000, 0.757428, 1.000000, 0.984656, color, 2, 1, 0 );
Touch_AddDefaultButton( "tduck", "touch_default/tduck", ";+duck", 0.560000, 0.833171, 0.620000, 0.946785, color, 2, 1, 0 ); Touch_AddDefaultButton( "tduck", "touch_default/tduck", ";+duck", 0.560000, 0.833171, 0.620000, 0.946785, color, 2, 1, 0 );
Touch_AddDefaultButton( "edit", "touch_default/settings", "touch_enableedit", 0.420000, 0.000000, 0.500000, 0.151486, color, 2, 1, 32 ); Touch_AddDefaultButton( "edit", "touch_default/settings", "touch_enableedit", 0.420000, 0.000000, 0.500000, 0.151486, color, 2, 1, 32 );
Touch_AddDefaultButton( "menu", "touch_default/menu", "escape", 0.000000, 0.833171, 0.080000, 0.984656, color, 2, 1, 0 ); Touch_AddDefaultButton( "menu", "touch_default/menu", "escape", 0.000000, 0.833171, 0.080000, 0.984656, color, 2, 1, 0 );
Touch_AddDefaultButton( "spray", "touch_default/spray", "impulse 201", 0.840000, 0.000000, 0.920000, 0.151486, color, 2, 1, 0 ); Touch_AddDefaultButton( "spray", "touch_default/spray", "impulse 201", 0.680000, 0.000000, 0.760000, 0.142222, color, 2, 1, 8 );
Touch_AddDefaultButton( "voicechat", "touch_default/microphone", "+voicerecord", 0.780000, 0.817778, 0.860000, 0.960000, color, 2, 1, 8 );
Cmd_AddCommand( "touch_addbutton", Touch_AddButton_f, "add native touch button" ); Cmd_AddCommand( "touch_addbutton", Touch_AddButton_f, "add native touch button" );
Cmd_AddCommand( "touch_removebutton", IN_TouchRemoveButton_f, "remove native touch button" ); Cmd_AddCommand( "touch_removebutton", IN_TouchRemoveButton_f, "remove native touch button" );
@ -1217,10 +1222,10 @@ static qboolean Touch_IsVisible( touch_button_t *button )
if( FBitSet( button->flags, TOUCH_FL_HIDE )) if( FBitSet( button->flags, TOUCH_FL_HIDE ))
return false; // skip hidden return false; // skip hidden
if( FBitSet( button->flags, TOUCH_FL_SP ) && CL_GetMaxClients() != 1 ) if( FBitSet( button->flags, TOUCH_FL_SP ) && cl.maxclients != 1 )
return false; // skip singleplayer(load, save) buttons in multiplayer return false; // skip singleplayer(load, save) buttons in multiplayer
if( FBitSet( button->flags, TOUCH_FL_MP ) && CL_GetMaxClients() == 1 ) if( FBitSet( button->flags, TOUCH_FL_MP ) && cl.maxclients == 1 )
return false; // skip multiplayer buttons in singleplayer return false; // skip multiplayer buttons in singleplayer
return true; return true;
@ -2029,10 +2034,18 @@ int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx
{ {
touch.move_finger = touch.resize_finger = touch.look_finger = -1; touch.move_finger = touch.resize_finger = touch.look_finger = -1;
// Hack for keyboard, hope it help // Hack for keyboard, hope it help
// a1ba: this is absolutely horrible
if( cls.key_dest == key_console || cls.key_dest == key_message ) if( cls.key_dest == key_console || cls.key_dest == key_message )
{ {
if ( type == event_down ) // don't pop it again on event_up static float x1 = 0.0f;
x1 += dx;
if( type == event_up ) // don't show keyboard on every tap
{
Key_EnableTextInput( true, true ); Key_EnableTextInput( true, true );
x1 = 0.0f;
}
if( cls.key_dest == key_console ) if( cls.key_dest == key_console )
{ {
static float y1 = 0; static float y1 = 0;
@ -2054,6 +2067,13 @@ int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx
// exit of console area // exit of console area
if( type == event_down && x < 0.1f && y > 0.9f ) if( type == event_down && x < 0.1f && y > 0.9f )
Cbuf_AddText( "escape\n" ); Cbuf_AddText( "escape\n" );
// swipe from edge to exit console/chat
if(( x > 0.8f && x1 < -0.1f ) || ( x < 0.2f && x1 > 0.1f ))
{
Cbuf_AddText( "escape\n" );
x1 = 0.0f;
}
} }
UI_MouseMove( TO_SCRN_X(x), TO_SCRN_Y(y) ); UI_MouseMove( TO_SCRN_X(x), TO_SCRN_Y(y) );
//MsgDev( D_NOTE, "touch %d %d\n", TO_SCRN_X(x), TO_SCRN_Y(y) ); //MsgDev( D_NOTE, "touch %d %d\n", TO_SCRN_X(x), TO_SCRN_Y(y) );
@ -2107,7 +2127,7 @@ void Touch_KeyEvent( int key, int down )
float x, y; float x, y;
int finger, xi, yi; int finger, xi, yi;
if( !touch_emulate.value ) if( !Touch_Emulated( ))
{ {
if( touch_enable.value ) if( touch_enable.value )
return; return;
@ -2148,8 +2168,7 @@ void Touch_KeyEvent( int key, int down )
x = xi / SCR_W; x = xi / SCR_W;
y = yi / SCR_H; y = yi / SCR_H;
Con_DPrintf( "event %d %.2f %.2f %.2f %.2f\n", // Con_DPrintf( "event %d %.2f %.2f %.2f %.2f\n", event, x, y, x - lx, y - ly );
event, x, y, x - lx, y - ly );
IN_TouchEvent( event, finger, x, y, x - lx, y - ly ); IN_TouchEvent( event, finger, x, y, x - lx, y - ly );
@ -2162,6 +2181,11 @@ qboolean Touch_WantVisibleCursor( void )
return ( touch_enable.value && touch_emulate.value ) || touch.clientonly; return ( touch_enable.value && touch_emulate.value ) || touch.clientonly;
} }
qboolean Touch_Emulated( void )
{
return touch_emulate.value || touch_in_menu.value;
}
void Touch_Shutdown( void ) void Touch_Shutdown( void )
{ {
if( !touch.initialized ) if( !touch.initialized )

View File

@ -17,6 +17,7 @@ GNU General Public License for more details.
#include "input.h" #include "input.h"
#include "client.h" #include "client.h"
#include "vgui_draw.h" #include "vgui_draw.h"
#include "cursor_type.h"
#if XASH_SDL #if XASH_SDL
#include <SDL.h> #include <SDL.h>
@ -46,6 +47,8 @@ static CVAR_DEFINE_AUTO( cl_forwardspeed, "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL
static CVAR_DEFINE_AUTO( cl_backspeed, "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default back move speed" ); static CVAR_DEFINE_AUTO( cl_backspeed, "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default back move speed" );
static CVAR_DEFINE_AUTO( cl_sidespeed, "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default side move speed" ); static CVAR_DEFINE_AUTO( cl_sidespeed, "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default side move speed" );
static CVAR_DEFINE_AUTO( m_grab_debug, "0", FCVAR_PRIVILEGED, "show debug messages on mouse state change" );
/* /*
================ ================
IN_CollectInputDevices IN_CollectInputDevices
@ -107,7 +110,7 @@ void IN_LockInputDevices( qboolean lock )
IN_StartupMouse IN_StartupMouse
=========== ===========
*/ */
void IN_StartupMouse( void ) static void IN_StartupMouse( void )
{ {
Cvar_RegisterVariable( &m_ignore ); Cvar_RegisterVariable( &m_ignore );
@ -115,6 +118,7 @@ void IN_StartupMouse( void )
Cvar_RegisterVariable( &m_yaw ); Cvar_RegisterVariable( &m_yaw );
Cvar_RegisterVariable( &look_filter ); Cvar_RegisterVariable( &look_filter );
Cvar_RegisterVariable( &m_rawinput ); Cvar_RegisterVariable( &m_rawinput );
Cvar_RegisterVariable( &m_grab_debug );
// You can use -nomouse argument to prevent using mouse from client // You can use -nomouse argument to prevent using mouse from client
// -noenginemouse will disable all mouse input // -noenginemouse will disable all mouse input
@ -123,11 +127,6 @@ void IN_StartupMouse( void )
in_mouseinitialized = true; in_mouseinitialized = true;
} }
void GAME_EXPORT IN_SetCursor( void *hCursor )
{
// stub
}
/* /*
=========== ===========
IN_MouseSavePos IN_MouseSavePos
@ -206,68 +205,81 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
} }
} }
void IN_CheckMouseState( qboolean active ) static void IN_SetRelativeMouseMode( qboolean set, qboolean verbose )
{ {
static qboolean s_bRawInput, s_bMouseGrab; static qboolean s_bRawInput;
#if XASH_WIN32 if( set && !s_bRawInput )
qboolean useRawInput = ( m_rawinput.value && clgame.client_dll_uses_sdl ) || clgame.dllFuncs.pfnLookEvent != NULL;
#else
qboolean useRawInput = true; // always use SDL code
#endif
if( m_ignore.value )
return;
if( active && useRawInput && !host.mouse_visible && cls.state == ca_active )
{
if( !s_bRawInput )
{ {
#if XASH_SDL == 2 #if XASH_SDL == 2
SDL_GetRelativeMouseState( NULL, NULL ); SDL_GetRelativeMouseState( NULL, NULL );
SDL_SetRelativeMouseMode( SDL_TRUE ); SDL_SetRelativeMouseMode( SDL_TRUE );
#endif #endif
// Con_Printf( "Enable relative mode\n" );
s_bRawInput = true; s_bRawInput = true;
if( verbose )
Con_Printf( "%s: true\n", __func__ );
} }
} else if( !set && s_bRawInput )
else
{
if( s_bRawInput )
{ {
#if XASH_SDL == 2 #if XASH_SDL == 2
SDL_GetRelativeMouseState( NULL, NULL ); SDL_GetRelativeMouseState( NULL, NULL );
SDL_SetRelativeMouseMode( SDL_FALSE ); SDL_SetRelativeMouseMode( SDL_FALSE );
#endif #endif
// Con_Printf( "Disable relative mode\n" );
s_bRawInput = false; s_bRawInput = false;
if( verbose )
Con_Printf( "%s: false\n", __func__ );
} }
} }
if( active && !host.mouse_visible && cls.state == ca_active ) static void IN_SetMouseGrab( qboolean set, qboolean verbose )
{ {
if( !s_bMouseGrab ) static qboolean s_bMouseGrab;
if( set && !s_bMouseGrab )
{ {
#if XASH_SDL #if XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_TRUE ); SDL_SetWindowGrab( host.hWnd, SDL_TRUE );
#endif #endif
// Con_Printf( "Enable grab\n" );
s_bMouseGrab = true; s_bMouseGrab = true;
if( verbose )
Con_Printf( "%s: true\n", __func__ );
} }
} else if( !set && s_bMouseGrab )
else
{
if( s_bMouseGrab )
{ {
#if XASH_SDL #if XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE ); SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif #endif
// Con_Printf( "Disable grab\n" );
s_bMouseGrab = false; s_bMouseGrab = false;
if( verbose )
Con_Printf( "%s: false\n", __func__ );
} }
} }
static void IN_CheckMouseState( qboolean active )
{
qboolean use_raw_input, verbose;
#if XASH_WIN32
use_raw_input = ( m_rawinput.value && clgame.client_dll_uses_sdl ) || clgame.dllFuncs.pfnLookEvent != NULL;
#else
use_raw_input = true; // always use SDL code
#endif
verbose = m_grab_debug.value ? true : false;
if( m_ignore.value )
active = false;
if( active && use_raw_input && !host.mouse_visible && cls.state == ca_active )
IN_SetRelativeMouseMode( true, verbose );
else
IN_SetRelativeMouseMode( false, verbose );
if( active && !host.mouse_visible && cls.state == ca_active )
IN_SetMouseGrab( true, verbose );
else
IN_SetMouseGrab( false, verbose );
} }
/* /*
@ -313,14 +325,14 @@ void IN_DeactivateMouse( void )
IN_MouseMove IN_MouseMove
================ ================
*/ */
void IN_MouseMove( void ) static void IN_MouseMove( void )
{ {
int x, y; int x, y;
if( !in_mouseinitialized ) if( !in_mouseinitialized )
return; return;
if( touch_emulate.value ) if( Touch_Emulated( ))
{ {
// touch emulation overrides all input // touch emulation overrides all input
Touch_KeyEvent( 0, 0 ); Touch_KeyEvent( 0, 0 );
@ -351,7 +363,7 @@ void IN_MouseEvent( int key, int down )
else ClearBits( in_mstate, BIT( key )); else ClearBits( in_mstate, BIT( key ));
// touch emulation overrides all input // touch emulation overrides all input
if( touch_emulate.value ) if( Touch_Emulated( ))
{ {
Touch_KeyEvent( K_MOUSE1 + key, down ); Touch_KeyEvent( K_MOUSE1 + key, down );
} }
@ -588,7 +600,7 @@ void IN_EngineAppendMove( float frametime, void *cmd1, qboolean active )
} }
} }
void IN_Commands( void ) static void IN_Commands( void )
{ {
#if XASH_USE_EVDEV #if XASH_USE_EVDEV
IN_EvdevFrame(); IN_EvdevFrame();

View File

@ -40,7 +40,6 @@ void IN_DeactivateMouse( void );
void IN_MouseSavePos( void ); void IN_MouseSavePos( void );
void IN_MouseRestorePos( void ); void IN_MouseRestorePos( void );
void IN_ToggleClientMouse( int newstate, int oldstate ); void IN_ToggleClientMouse( int newstate, int oldstate );
void IN_SetCursor( void *hCursor );
uint IN_CollectInputDevices( void ); uint IN_CollectInputDevices( void );
void IN_LockInputDevices( qboolean lock ); void IN_LockInputDevices( qboolean lock );
@ -59,7 +58,6 @@ typedef enum
} touchEventType; } touchEventType;
extern convar_t touch_enable; extern convar_t touch_enable;
extern convar_t touch_emulate;
void Touch_Draw( void ); void Touch_Draw( void );
void Touch_SetClientOnly( byte state ); void Touch_SetClientOnly( byte state );
@ -75,6 +73,7 @@ void Touch_ResetDefaultButtons( void );
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy ); int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy );
void Touch_KeyEvent( int key, int down ); void Touch_KeyEvent( int key, int down );
qboolean Touch_WantVisibleCursor( void ); qboolean Touch_WantVisibleCursor( void );
qboolean Touch_Emulated( void );
void Touch_NotifyResize( void ); void Touch_NotifyResize( void );
// //

View File

@ -332,7 +332,7 @@ int Key_GetKey( const char *pBinding )
Key_Unbind_f Key_Unbind_f
=================== ===================
*/ */
void Key_Unbind_f( void ) static void Key_Unbind_f( void )
{ {
int b; int b;
@ -358,7 +358,7 @@ void Key_Unbind_f( void )
Key_Unbindall_f Key_Unbindall_f
=================== ===================
*/ */
void Key_Unbindall_f( void ) static void Key_Unbindall_f( void )
{ {
int i; int i;
@ -378,7 +378,7 @@ void Key_Unbindall_f( void )
Key_Reset_f Key_Reset_f
=================== ===================
*/ */
void Key_Reset_f( void ) static void Key_Reset_f( void )
{ {
keyname_t *kn; keyname_t *kn;
int i; int i;
@ -400,7 +400,7 @@ void Key_Reset_f( void )
Key_Bind_f Key_Bind_f
=================== ===================
*/ */
void Key_Bind_f( void ) static void Key_Bind_f( void )
{ {
char cmd[1024]; char cmd[1024];
int i, c, b; int i, c, b;
@ -473,7 +473,7 @@ Key_Bindlist_f
============ ============
*/ */
void Key_Bindlist_f( void ) static void Key_Bindlist_f( void )
{ {
int i; int i;
@ -523,7 +523,7 @@ void Key_Init( void )
Key_AddKeyCommands Key_AddKeyCommands
=================== ===================
*/ */
void Key_AddKeyCommands( int key, const char *kb, qboolean down ) static void Key_AddKeyCommands( int key, const char *kb, qboolean down )
{ {
char button[1024]; char button[1024];
char *buttonPtr; char *buttonPtr;
@ -553,7 +553,7 @@ void Key_AddKeyCommands( int key, const char *kb, qboolean down )
} }
buttonPtr = button; buttonPtr = button;
while(( kb[i] <= ' ' || kb[i] == ';' ) && kb[i] != 0 ) while((((byte)kb[i]) <= ' ' || kb[i] == ';' ) && kb[i] != 0 )
i++; i++;
} }
@ -749,10 +749,10 @@ void GAME_EXPORT Key_Event( int key, int down )
if( cls.key_dest == key_menu ) if( cls.key_dest == key_menu )
{ {
// only non printable keys passed // only non printable keys passed
if( !gameui.use_text_api ) if( !gameui.use_extended_api )
Key_EnableTextInput( true, false ); Key_EnableTextInput( true, false );
//pass printable chars for old menus //pass printable chars for old menus
if( !gameui.use_text_api && !host.textmode && down && ( key >= 32 ) && ( key <= 'z' ) ) if( !gameui.use_extended_api && !host.textmode && down && ( key >= 32 ) && ( key <= 'z' ) )
{ {
if( Key_IsDown( K_SHIFT ) ) if( Key_IsDown( K_SHIFT ) )
{ {
@ -840,7 +840,7 @@ void GAME_EXPORT Key_SetKeyDest( int key_dest )
cls.key_dest = key_message; cls.key_dest = key_message;
break; break;
default: default:
Host_Error( "Key_SetKeyDest: wrong destination (%i)\n", key_dest ); Host_Error( "%s: wrong destination (%i)\n", __func__, key_dest );
break; break;
} }
} }
@ -1055,18 +1055,16 @@ static qboolean OSK_KeyEvent( int key, int down )
break; break;
} }
if( !Q_stricmp( cl_charset.string, "utf-8" ) ) ch = (byte)osk.curbutton.val;
ch = (unsigned char)osk.curbutton.val;
else // do not pass UTF-8 sequence into the engine, convert it here
ch = Con_UtfProcessCharForce( (unsigned char)osk.curbutton.val ); if( !cls.accept_utf8 )
ch = Con_UtfProcessCharForce( ch );
if( !ch ) if( !ch )
break; break;
Con_CharEvent( ch ); CL_CharEvent( ch );
if( cls.key_dest == key_menu )
UI_CharEvent ( ch );
break; break;
} }
} }
@ -1121,7 +1119,6 @@ static void OSK_EnableTextInput( qboolean enable, qboolean force )
{ {
osk.curlayout = 0; osk.curlayout = 0;
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x]; osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
} }
} }

View File

@ -74,7 +74,7 @@ static void free_winding( winding_t *w )
{ {
// simple sentinel by Carmack // simple sentinel by Carmack
if( *(unsigned *)w == 0xDEADC0DE ) if( *(unsigned *)w == 0xDEADC0DE )
Host_Error( "free_winding: freed a freed winding\n" ); Host_Error( "%s: freed a freed winding\n", __func__ );
*(unsigned *)w = 0xDEADC0DE; *(unsigned *)w = 0xDEADC0DE;
free( w ); free( w );
} }
@ -154,7 +154,7 @@ static winding_t *winding_for_plane( const mplane_t *p )
vup[0] = 1; vup[0] = 1;
break; break;
default: default:
Host_Error( "BaseWindingForPlane: no axis found\n" ); Host_Error( "%s: no axis found\n", __func__ );
return NULL; return NULL;
} }
@ -685,6 +685,9 @@ void Mod_CreatePolygonsForHull( int hullnum )
if( hullnum < 1 || hullnum > 3 ) if( hullnum < 1 || hullnum > 3 )
return; return;
if( !world.num_hull_models )
Mod_InitDebugHulls( mod ); // FIXME: build hulls for separate bmodels (shells, medkits etc)
Con_Printf( "generating polygons for hull %u...\n", hullnum ); Con_Printf( "generating polygons for hull %u...\n", hullnum );
start = Sys_DoubleTime(); start = Sys_DoubleTime();

View File

@ -8,7 +8,9 @@
struct ref_state_s ref; struct ref_state_s ref;
ref_globals_t refState; ref_globals_t refState;
CVAR_DEFINE_AUTO( gl_vsync, "0", FCVAR_ARCHIVE, "enable vertical syncronization" ); static const char* r_skyBoxSuffix[SKYBOX_MAX_SIDES] = { "rt", "bk", "lf", "ft", "up", "dn" };
CVAR_DEFINE_AUTO( gl_vsync, "1", FCVAR_ARCHIVE, "enable vertical syncronization" );
CVAR_DEFINE_AUTO( r_showtextures, "0", FCVAR_CHEAT, "show all uploaded textures" ); CVAR_DEFINE_AUTO( r_showtextures, "0", FCVAR_CHEAT, "show all uploaded textures" );
CVAR_DEFINE_AUTO( r_adjust_fov, "1", FCVAR_ARCHIVE, "making FOV adjustment for wide-screens" ); CVAR_DEFINE_AUTO( r_adjust_fov, "1", FCVAR_ARCHIVE, "making FOV adjustment for wide-screens" );
CVAR_DEFINE_AUTO( r_decals, "4096", FCVAR_ARCHIVE, "sets the maximum number of decals" ); CVAR_DEFINE_AUTO( r_decals, "4096", FCVAR_ARCHIVE, "sets the maximum number of decals" );
@ -18,19 +20,133 @@ CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BS
static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" ); static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" ); static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" );
// there is no need to expose whole host and cl structs into the renderer
// but we still need to update timings accurately as possible
// this looks horrible but the only other option would be passing four
// time pointers and then it's looks even worse with dereferences everywhere
#define STATIC_OFFSET_CHECK( s1, s2, field, base, msg ) \
STATIC_ASSERT( offsetof( s1, field ) == offsetof( s2, field ) - offsetof( s2, base ), msg )
#define REF_CLIENT_CHECK( field ) \
STATIC_OFFSET_CHECK( ref_client_t, client_t, field, time, "broken ref_client_t offset" ); \
STATIC_ASSERT_( szchk_##__LINE__, sizeof(((ref_client_t *)0)->field ) == sizeof( cl.field ), "broken ref_client_t size" )
#define REF_HOST_CHECK( field ) \
STATIC_OFFSET_CHECK( ref_host_t, host_parm_t, field, realtime, "broken ref_client_t offset" ); \
STATIC_ASSERT_( szchk_##__LINE__, sizeof(((ref_host_t *)0)->field ) == sizeof( host.field ), "broken ref_client_t size" )
REF_CLIENT_CHECK( time );
REF_CLIENT_CHECK( oldtime );
REF_CLIENT_CHECK( viewentity );
REF_CLIENT_CHECK( playernum );
REF_CLIENT_CHECK( maxclients );
REF_CLIENT_CHECK( models );
REF_CLIENT_CHECK( paused );
REF_CLIENT_CHECK( simorg );
REF_HOST_CHECK( realtime );
REF_HOST_CHECK( frametime );
REF_HOST_CHECK( features );
void R_GetTextureParms( int *w, int *h, int texnum ) void R_GetTextureParms( int *w, int *h, int texnum )
{ {
if( w ) *w = REF_GET_PARM( PARM_TEX_WIDTH, texnum ); if( w ) *w = REF_GET_PARM( PARM_TEX_WIDTH, texnum );
if( h ) *h = REF_GET_PARM( PARM_TEX_HEIGHT, texnum ); if( h ) *h = REF_GET_PARM( PARM_TEX_HEIGHT, texnum );
} }
/* static qboolean CheckSkybox( const char *name, char out[SKYBOX_MAX_SIDES][MAX_STRING] )
================ {
GL_FreeImage static const char *skybox_ext[3] = { "dds", "tga", "bmp" };
static const char *skybox_delim[2] = { "", "_" }; // no space for HL style, underscore for Q1 style
int i;
// search for skybox images
for( i = 0; i < ARRAYSIZE( skybox_ext ); i++ )
{
int j;
for( j = 0; j < ARRAYSIZE( skybox_delim ); j++ )
{
int k, num_checked_sides = 0;
for( k = 0; k < SKYBOX_MAX_SIDES; k++ )
{
char sidename[MAX_VA_STRING];
Q_snprintf( sidename, sizeof( sidename ), "%s%s%s.%s", name, skybox_delim[j], r_skyBoxSuffix[k], skybox_ext[i] );
if( g_fsapi.FileExists( sidename, false ))
{
Q_strncpy( out[k], sidename, sizeof( out[k] ));
num_checked_sides++;
}
}
if( num_checked_sides == SKYBOX_MAX_SIDES )
return true; // image exists
}
}
return false;
}
void R_SetupSky( const char *name )
{
string loadname;
char sidenames[SKYBOX_MAX_SIDES][MAX_STRING];
int skyboxTextures[SKYBOX_MAX_SIDES] = { 0 };
int i, len;
qboolean result;
if( !COM_CheckString( name ))
{
ref.dllFuncs.R_SetupSky( NULL ); // unload skybox
return;
}
Q_snprintf( loadname, sizeof( loadname ), "gfx/env/%s", name );
COM_StripExtension( loadname );
// kill the underline suffix to find them manually later
len = Q_strlen( loadname );
if( loadname[len - 1] == '_' )
loadname[len - 1] = '\0';
result = CheckSkybox( loadname, sidenames );
// to prevent infinite recursion if default skybox was missed
if( !result && Q_stricmp( name, DEFAULT_SKYBOX_NAME ))
{
Con_Reportf( S_WARN "missed or incomplete skybox '%s'\n", name );
R_SetupSky( DEFAULT_SKYBOX_NAME ); // force to default
return;
}
ref.dllFuncs.R_SetupSky( NULL ); // unload skybox
Con_DPrintf( "SKY: " );
for( i = 0; i < SKYBOX_MAX_SIDES; i++ )
{
skyboxTextures[i] = ref.dllFuncs.GL_LoadTexture( sidenames[i], NULL, 0, TF_CLAMP|TF_SKY );
if( !skyboxTextures[i] )
break;
Con_DPrintf( "%s%s%s", name, r_skyBoxSuffix[i], i != 5 ? ", " : ". " );
}
if( i == SKYBOX_MAX_SIDES )
{
SetBits( world.flags, FWORLD_CUSTOM_SKYBOX );
Con_DPrintf( "done\n" );
ref.dllFuncs.R_SetupSky( skyboxTextures );
return; // loaded
}
Con_DPrintf( "^2failed\n" );
for( i = 0; i < SKYBOX_MAX_SIDES; i++ )
{
if( skyboxTextures[i] )
ref.dllFuncs.GL_FreeTexture( skyboxTextures[i] );
}
}
Frees image by name
================
*/
void GAME_EXPORT GL_FreeImage( const char *name ) void GAME_EXPORT GL_FreeImage( const char *name )
{ {
int texnum; int texnum;
@ -42,18 +158,8 @@ void GAME_EXPORT GL_FreeImage( const char *name )
ref.dllFuncs.GL_FreeTexture( texnum ); ref.dllFuncs.GL_FreeTexture( texnum );
} }
void R_UpdateRefState( void )
{
refState.time = cl.time;
refState.oldtime = cl.oldtime;
refState.realtime = host.realtime;
refState.frametime = host.frametime;
}
void GL_RenderFrame( const ref_viewpass_t *rvp ) void GL_RenderFrame( const ref_viewpass_t *rvp )
{ {
R_UpdateRefState();
VectorCopy( rvp->vieworigin, refState.vieworg ); VectorCopy( rvp->vieworigin, refState.vieworg );
VectorCopy( rvp->viewangles, refState.viewangles ); VectorCopy( rvp->viewangles, refState.viewangles );
@ -65,9 +171,20 @@ static intptr_t pfnEngineGetParm( int parm, int arg )
return CL_RenderGetParm( parm, arg, false ); // prevent recursion return CL_RenderGetParm( parm, arg, false ); // prevent recursion
} }
static world_static_t *pfnGetWorld( void ) static cvar_t *pfnCvar_Get( const char *szName, const char *szValue, int flags, const char *description )
{ {
return &world; return (cvar_t *)Cvar_Get( szName, szValue, flags | FCVAR_REFDLL, description );
}
static void pfnCvar_RegisterVariable( convar_t *var )
{
SetBits( var->flags, FCVAR_REFDLL );
Cvar_RegisterVariable( var );
}
static void pfnCvar_FullSet( const char *var_name, const char *value, int flags )
{
Cvar_FullSet( var_name, value, flags | FCVAR_REFDLL );
} }
static void pfnStudioEvent( const mstudioevent_t *event, const cl_entity_t *e ) static void pfnStudioEvent( const mstudioevent_t *event, const cl_entity_t *e )
@ -81,7 +198,7 @@ static model_t *pfnGetDefaultSprite( enum ref_defaultsprite_e spr )
{ {
case REF_DOT_SPRITE: return cl_sprite_dot; case REF_DOT_SPRITE: return cl_sprite_dot;
case REF_CHROME_SPRITE: return cl_sprite_shell; case REF_CHROME_SPRITE: return cl_sprite_shell;
default: Host_Error( "GetDefaultSprite: unknown sprite %d\n", spr ); default: Host_Error( "%s: unknown sprite %d\n", __func__, spr );
} }
return NULL; return NULL;
} }
@ -94,19 +211,15 @@ static void *pfnMod_Extradata( int type, model_t *m )
case mod_studio: return Mod_StudioExtradata( m ); case mod_studio: return Mod_StudioExtradata( m );
case mod_sprite: // fallthrough case mod_sprite: // fallthrough
case mod_brush: return NULL; case mod_brush: return NULL;
default: Host_Error( "Mod_Extradata: unknown type %d\n", type ); default: Host_Error( "%s: unknown type %d\n", __func__, type );
} }
return NULL; return NULL;
} }
static void pfnGetPredictedOrigin( vec3_t v ) static void CL_ExtraUpdate( void )
{ {
VectorCopy( cl.simorg, v ); clgame.dllFuncs.IN_Accumulate();
} S_ExtraUpdate();
static color24 *pfnCL_GetPaletteColor( int color ) // clgame.palette[color]
{
return &clgame.palette[color];
} }
static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL
@ -158,11 +271,6 @@ static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s
0; 0;
} }
static poolhandle_t pfnImage_GetPool( void )
{
return host.imagepool;
}
static const bpc_desc_t *pfnImage_GetPFDesc( int idx ) static const bpc_desc_t *pfnImage_GetPFDesc( int idx )
{ {
return &PFDesc[idx]; return &PFDesc[idx];
@ -183,25 +291,6 @@ static screenfade_t *pfnRefGetScreenFade( void )
return &clgame.fade; return &clgame.fade;
} }
/*
===============
R_DoResetGamma
gamma will be reset for
some type of screenshots
===============
*/
static qboolean R_DoResetGamma( void )
{
switch( cls.scrshot_action )
{
case scrshot_envshot:
case scrshot_skyshot:
return true;
default:
return false;
}
}
static qboolean R_Init_Video_( const int type ) static qboolean R_Init_Video_( const int type )
{ {
host.apply_opengl_config = true; host.apply_opengl_config = true;
@ -212,18 +301,18 @@ static qboolean R_Init_Video_( const int type )
return R_Init_Video( type ); return R_Init_Video( type );
} }
static ref_api_t gEngfuncs = static const ref_api_t gEngfuncs =
{ {
pfnEngineGetParm, pfnEngineGetParm,
(void*)Cvar_Get, pfnCvar_Get,
(void*)Cvar_FindVarExt, (void*)Cvar_FindVarExt,
Cvar_VariableValue, Cvar_VariableValue,
Cvar_VariableString, Cvar_VariableString,
Cvar_SetValue, Cvar_SetValue,
Cvar_Set, Cvar_Set,
Cvar_RegisterVariable, pfnCvar_RegisterVariable,
Cvar_FullSet, pfnCvar_FullSet,
Cmd_AddRefCommand, Cmd_AddRefCommand,
Cmd_RemoveCommand, Cmd_RemoveCommand,
@ -246,16 +335,12 @@ static ref_api_t gEngfuncs =
Con_DrawString, Con_DrawString,
CL_DrawCenterPrint, CL_DrawCenterPrint,
CL_GetLocalPlayer,
CL_GetViewModel,
CL_GetEntityByIndex,
R_BeamGetEntity, R_BeamGetEntity,
CL_GetWaterEntity, CL_GetWaterEntity,
CL_AddVisibleEntity, CL_AddVisibleEntity,
Mod_SampleSizeForFace, Mod_SampleSizeForFace,
Mod_BoxVisible, Mod_BoxVisible,
pfnGetWorld,
Mod_PointInLeaf, Mod_PointInLeaf,
Mod_CreatePolygonsForHull, Mod_CreatePolygonsForHull,
@ -272,12 +357,9 @@ static ref_api_t gEngfuncs =
Mod_ForName, Mod_ForName,
pfnMod_Extradata, pfnMod_Extradata,
CL_ModelHandle,
CL_EntitySetRemapColors,
CL_GetRemapInfoForEntity, CL_GetRemapInfoForEntity,
CL_AllocRemapInfo,
CL_FreeRemapInfo,
CL_UpdateRemapInfo,
CL_ExtraUpdate, CL_ExtraUpdate,
Host_Error, Host_Error,
@ -285,9 +367,6 @@ static ref_api_t gEngfuncs =
COM_RandomFloat, COM_RandomFloat,
COM_RandomLong, COM_RandomLong,
pfnRefGetScreenFade, pfnRefGetScreenFade,
CL_TextMessageGet,
pfnGetPredictedOrigin,
pfnCL_GetPaletteColor,
pfnCL_GetScreenInfo, pfnCL_GetScreenInfo,
pfnSetLocalLightLevel, pfnSetLocalLightLevel,
Sys_CheckParm, Sys_CheckParm,
@ -321,9 +400,11 @@ static ref_api_t gEngfuncs =
SW_LockBuffer, SW_LockBuffer,
SW_UnlockBuffer, SW_UnlockBuffer,
BuildGammaTable,
LightToTexGamma, LightToTexGamma,
R_DoResetGamma, LightToTexGammaEx,
TextureToGamma,
ScreenGammaTable,
LinearGammaTable,
CL_GetLightStyle, CL_GetLightStyle,
CL_GetDynamicLight, CL_GetDynamicLight,
@ -337,7 +418,6 @@ static ref_api_t gEngfuncs =
PM_CL_TraceLine, PM_CL_TraceLine,
CL_VisTraceLine, CL_VisTraceLine,
CL_TraceLine, CL_TraceLine,
pfnGetMoveVars,
Image_AddCmdFlags, Image_AddCmdFlags,
Image_SetForceFlags, Image_SetForceFlags,
@ -349,7 +429,6 @@ static ref_api_t gEngfuncs =
FS_CopyImage, FS_CopyImage,
FS_FreeImage, FS_FreeImage,
Image_SetMDLPointer, Image_SetMDLPointer,
pfnImage_GetPool,
pfnImage_GetPFDesc, pfnImage_GetPFDesc,
pfnDrawNormalTriangles, pfnDrawNormalTriangles,
@ -368,7 +447,7 @@ static void R_UnloadProgs( void )
Cvar_FullSet( "host_refloaded", "0", FCVAR_READ_ONLY ); Cvar_FullSet( "host_refloaded", "0", FCVAR_READ_ONLY );
Cvar_Unlink( FCVAR_RENDERINFO | FCVAR_GLCONFIG ); Cvar_Unlink( FCVAR_RENDERINFO | FCVAR_GLCONFIG | FCVAR_REFDLL );
Cmd_Unlink( CMD_REFDLL ); Cmd_Unlink( CMD_REFDLL );
COM_FreeLibrary( ref.hInstance ); COM_FreeLibrary( ref.hInstance );
@ -404,48 +483,41 @@ static void CL_FillTriAPIFromRef( triangleapi_t *dst, const ref_interface_t *src
static qboolean R_LoadProgs( const char *name ) static qboolean R_LoadProgs( const char *name )
{ {
extern triangleapi_t gTriApi;
static ref_api_t gpEngfuncs; static ref_api_t gpEngfuncs;
REFAPI GetRefAPI; // single export REFAPI GetRefAPI; // single export
if( ref.hInstance ) R_UnloadProgs(); if( ref.hInstance ) R_UnloadProgs();
FS_AllowDirectPaths( true ); FS_AllowDirectPaths( true );
if( !(ref.hInstance = COM_LoadLibrary( name, false, true ) )) if( !( ref.hInstance = COM_LoadLibrary( name, false, true )))
{ {
FS_AllowDirectPaths( false ); FS_AllowDirectPaths( false );
Con_Reportf( "R_LoadProgs: can't load renderer library %s: %s\n", name, COM_GetLibraryError() ); Con_Reportf( "%s: can't load renderer library %s: %s\n", __func__, name, COM_GetLibraryError() );
return false; return false;
} }
FS_AllowDirectPaths( false ); FS_AllowDirectPaths( false );
if( !( GetRefAPI = (REFAPI)COM_GetProcAddress( ref.hInstance, GET_REF_API )) ) if( !( GetRefAPI = (REFAPI)COM_GetProcAddress( ref.hInstance, GET_REF_API )))
{ {
COM_FreeLibrary( ref.hInstance ); Con_Reportf( "%s: can't find GetRefAPI entry point in %s\n", __func__, name );
Con_Reportf( "R_LoadProgs: can't find GetRefAPI entry point in %s\n", name );
ref.hInstance = NULL;
return false; return false;
} }
// make local copy of engfuncs to prevent overwrite it with user dll // make local copy of engfuncs to prevent overwrite it with user dll
memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs )); gpEngfuncs = gEngfuncs;
if( !GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState )) if( GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ) != REF_API_VERSION )
{ {
COM_FreeLibrary( ref.hInstance ); Con_Reportf( "%s: can't init renderer API: wrong version\n", __func__ );
Con_Reportf( "R_LoadProgs: can't init renderer API: wrong version\n" );
ref.hInstance = NULL;
return false; return false;
} }
refState.developer = host_developer.value; refState.developer = host_developer.value;
if( !ref.dllFuncs.R_Init( ) ) if( !ref.dllFuncs.R_Init( ))
{ {
COM_FreeLibrary( ref.hInstance ); Con_Reportf( "%s: can't init renderer!\n", __func__ ); //, ref.dllFuncs.R_GetInitError() );
Con_Reportf( "R_LoadProgs: can't init renderer!\n" ); //, ref.dllFuncs.R_GetInitError() );
ref.hInstance = NULL;
return false; return false;
} }
@ -482,21 +554,19 @@ static void R_GetRendererName( char *dest, size_t size, const char *opt )
{ {
if( !Q_strstr( opt, "." OS_LIB_EXT )) if( !Q_strstr( opt, "." OS_LIB_EXT ))
{ {
const char *format;
#ifdef XASH_INTERNAL_GAMELIBS #ifdef XASH_INTERNAL_GAMELIBS
if( !Q_strcmp( opt, "ref_" )) #define FMT1 "%s"
format = "%s"; #define FMT2 "ref_%s"
else
format = "ref_%s";
#else #else
if( !Q_strcmp( opt, "ref_" )) #define FMT1 OS_LIB_PREFIX "%s." OS_LIB_EXT
format = OS_LIB_PREFIX "%s." OS_LIB_EXT; #define FMT2 OS_LIB_PREFIX "ref_%s." OS_LIB_EXT
else
format = OS_LIB_PREFIX "ref_%s." OS_LIB_EXT;
#endif #endif
Q_snprintf( dest, size, format, opt ); if( !Q_strncmp( opt, "ref_", 4 ))
Q_snprintf( dest, size, FMT1, opt );
else
Q_snprintf( dest, size, FMT2, opt );
#undef FMT1
#undef FMT2
} }
else else
{ {
@ -593,7 +663,7 @@ static void R_CollectRendererNames( void )
"GL4ES", "GL4ES",
#endif #endif
#if XASH_REF_GLES3COMPAT_ENABLED #if XASH_REF_GLES3COMPAT_ENABLED
"GLES3 (gl2_shim)" "GLES3 (gl2_shim)",
#endif #endif
#if XASH_REF_SOFT_ENABLED #if XASH_REF_SOFT_ENABLED
"Software", "Software",
@ -608,7 +678,8 @@ static void R_CollectRendererNames( void )
qboolean R_Init( void ) qboolean R_Init( void )
{ {
qboolean success = false; qboolean success = false;
string requested; string requested_cmdline;
string requested_cvar;
Cvar_RegisterVariable( &gl_vsync ); Cvar_RegisterVariable( &gl_vsync );
Cvar_RegisterVariable( &r_showtextures ); Cvar_RegisterVariable( &r_showtextures );
@ -639,6 +710,7 @@ qboolean R_Init( void )
// cvars that are expected to exist by client.dll // cvars that are expected to exist by client.dll
// refdll should just get pointer to them // refdll should just get pointer to them
Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "compatibility cvar, does nothing" );
Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" ); Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" );
Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" ); Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" );
@ -657,15 +729,16 @@ qboolean R_Init( void )
// 1. Command line `-ref` argument. // 1. Command line `-ref` argument.
// 2. `ref_dll` cvar. // 2. `ref_dll` cvar.
// 3. Detected renderers in `DEFAULT_RENDERERS` order. // 3. Detected renderers in `DEFAULT_RENDERERS` order.
requested[0] = 0; requested_cmdline[0] = 0;
requested_cvar[0] = 0;
if( !success && Sys_GetParmFromCmdLine( "-ref", requested )) if( Sys_GetParmFromCmdLine( "-ref", requested_cmdline ))
success = R_LoadRenderer( requested ); success = R_LoadRenderer( requested_cmdline );
if( !success && COM_CheckString( r_refdll.string )) if( !success && COM_CheckString( r_refdll.string ) && Q_stricmp( requested_cmdline, r_refdll.string ))
{ {
Q_strncpy( requested, r_refdll.string, sizeof( requested )); Q_strncpy( requested_cvar, r_refdll.string, sizeof( requested_cvar ));
success = R_LoadRenderer( requested ); success = R_LoadRenderer( requested_cvar );
} }
if( !success ) if( !success )
@ -675,7 +748,10 @@ qboolean R_Init( void )
for( i = 0; i < ref.numRenderers && !success; i++ ) for( i = 0; i < ref.numRenderers && !success; i++ )
{ {
// skip renderer that was requested but failed to load // skip renderer that was requested but failed to load
if( !Q_strcmp( requested, ref.shortNames[i] )) if( !Q_strcmp( requested_cmdline, ref.shortNames[i] ))
continue;
if( !Q_strcmp( requested_cvar, ref.shortNames[i] ))
continue; continue;
success = R_LoadRenderer( ref.shortNames[i] ); success = R_LoadRenderer( ref.shortNames[i] );
@ -684,7 +760,7 @@ qboolean R_Init( void )
if( !success ) if( !success )
{ {
Host_Error( "Can't initialize any renderer. Check your video drivers!\n" ); Sys_Error( "Can't initialize any renderer. Check your video drivers!\n" );
return false; return false;
} }

View File

@ -22,13 +22,12 @@ GNU General Public License for more details.
struct ref_state_s struct ref_state_s
{ {
qboolean initialized;
HINSTANCE hInstance; HINSTANCE hInstance;
qboolean initialized;
int numRenderers;
ref_interface_t dllFuncs; ref_interface_t dllFuncs;
// depends on build configuration // depends on build configuration
int numRenderers;
const char **shortNames; const char **shortNames;
const char **readableNames; const char **readableNames;
}; };
@ -45,6 +44,8 @@ void R_GetTextureParms( int *w, int *h, int texnum );
void GL_RenderFrame( const struct ref_viewpass_s *rvp ); void GL_RenderFrame( const struct ref_viewpass_s *rvp );
void R_SetupSky( const char *name );
// common engine and renderer cvars // common engine and renderer cvars
extern convar_t r_decals; extern convar_t r_decals;
extern convar_t r_adjust_fov; extern convar_t r_adjust_fov;
@ -52,8 +53,5 @@ extern convar_t gl_clear;
qboolean R_Init( void ); qboolean R_Init( void );
void R_Shutdown( void ); void R_Shutdown( void );
void R_UpdateRefState( void );
extern triangleapi_t gTriApi;
#endif // REF_COMMON_H #endif // REF_COMMON_H

View File

@ -1,6 +1,7 @@
/* /*
s_dsp.c - digital signal processing algorithms for audio FX s_dsp.c - digital signal processing algorithms for audio FX
Copyright (C) 2009 Uncle Mike Copyright (C) 2009 Uncle Mike
Copyright (C) 2016-2024 Alibek Omarov
This program is free software: you can redistribute it and/or modify This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@ -153,7 +154,8 @@ static const sx_preset_t rgsxpre_hlalpha052[] =
static const sx_preset_t *ptable = rgsxpre; static const sx_preset_t *ptable = rgsxpre;
// cvars // cvars
static CVAR_DEFINE_AUTO( dsp_off, "0", FCVAR_ARCHIVE, "disable DSP processing" ); static CVAR_DEFINE_AUTO( dsp_off, "0", FCVAR_ARCHIVE, "disable DSP processing (deprecated)" );
static CVAR_DEFINE_AUTO( room_off, "0", FCVAR_ARCHIVE, "disable DSP processing (GoldSrc compatible cvar)" );
static CVAR_DEFINE_AUTO( dsp_coeff_table, "0", FCVAR_ARCHIVE, "select DSP coefficient table: 0 for release or 1 for alpha 0.52" ); static CVAR_DEFINE_AUTO( dsp_coeff_table, "0", FCVAR_ARCHIVE, "select DSP coefficient table: 0 for release or 1 for alpha 0.52" );
static CVAR_DEFINE_AUTO( room_type, "0", 0, "current room type preset" ); static CVAR_DEFINE_AUTO( room_type, "0", 0, "current room type preset" );
@ -231,6 +233,7 @@ void SX_Init( void )
sxmod2cur = sxmod2 = 450 * ( idsp_dma_speed / SOUND_11k ); sxmod2cur = sxmod2 = 450 * ( idsp_dma_speed / SOUND_11k );
Cvar_RegisterVariable( &dsp_off ); Cvar_RegisterVariable( &dsp_off );
Cvar_RegisterVariable( &room_off );
Cvar_RegisterVariable( &dsp_coeff_table ); Cvar_RegisterVariable( &dsp_coeff_table );
Cvar_RegisterVariable( &roomwater_type ); Cvar_RegisterVariable( &roomwater_type );
@ -333,7 +336,7 @@ DLY_MovePointer
Checks overflow and moves pointer Checks overflow and moves pointer
============ ============
*/ */
_inline void DLY_MovePointer( dly_t *dly ) static void DLY_MovePointer( dly_t *dly )
{ {
if( ++dly->idelayinput >= dly->cdelaysamplesmax ) if( ++dly->idelayinput >= dly->cdelaysamplesmax )
dly->idelayinput = 0; dly->idelayinput = 0;
@ -806,13 +809,9 @@ DSP_Process
(xash dsp interface) (xash dsp interface)
=========== ===========
*/ */
void DSP_Process( int idsp, portable_samplepair_t *pbfront, int sampleCount ) void DSP_Process( portable_samplepair_t *pbfront, int sampleCount )
{ {
if( dsp_off.value ) if( dsp_off.value || room_off.value || !sampleCount )
return;
// don't process DSP while in menu
if( cls.key_dest == key_menu || !sampleCount )
return; return;
// preset is already installed by CheckNewDspPresets // preset is already installed by CheckNewDspPresets
@ -833,7 +832,7 @@ DSP_ClearState
*/ */
void DSP_ClearState( void ) void DSP_ClearState( void )
{ {
Cvar_SetValue( "room_type", 0.0f ); Cvar_DirectSet( &room_type, "0" );
SX_ReloadRoomFX(); SX_ReloadRoomFX();
} }
@ -846,7 +845,7 @@ CheckNewDspPresets
*/ */
void CheckNewDspPresets( void ) void CheckNewDspPresets( void )
{ {
if( dsp_off.value != 0.0f ) if( dsp_off.value || room_off.value )
return; return;
if( FBitSet( dsp_coeff_table.flags, FCVAR_CHANGED )) if( FBitSet( dsp_coeff_table.flags, FCVAR_CHANGED ))
@ -892,15 +891,15 @@ void CheckNewDspPresets( void )
cur = ptable + idsp_room; cur = ptable + idsp_room;
Cvar_SetValue( "room_lp", cur->room_lp ); Cvar_DirectSetValue( &sxmod_lowpass, cur->room_lp );
Cvar_SetValue( "room_mod", cur->room_mod ); Cvar_DirectSetValue( &sxmod_mod, cur->room_mod );
Cvar_SetValue( "room_size", cur->room_size ); Cvar_DirectSetValue( &sxrvb_size, cur->room_size );
Cvar_SetValue( "room_refl", cur->room_refl ); Cvar_DirectSetValue( &sxrvb_feedback, cur->room_refl );
Cvar_SetValue( "room_rvblp", cur->room_rvblp ); Cvar_DirectSetValue( &sxrvb_lp, cur->room_rvblp );
Cvar_SetValue( "room_delay", cur->room_delay ); Cvar_DirectSetValue( &sxdly_delay, cur->room_delay );
Cvar_SetValue( "room_feedback", cur->room_feedback ); Cvar_DirectSetValue( &sxdly_feedback, cur->room_feedback );
Cvar_SetValue( "room_dlylp", cur->room_dlylp ); Cvar_DirectSetValue( &sxdly_lp, cur->room_dlylp );
Cvar_SetValue( "room_left", cur->room_left ); Cvar_DirectSetValue( &sxste_delay, cur->room_left );
} }
room_typeprev = idsp_room; room_typeprev = idsp_room;
@ -929,7 +928,7 @@ static void SX_Profiling_f( void )
if( Cmd_Argc() > 1 ) if( Cmd_Argc() > 1 )
{ {
Cvar_SetValue( "room_type", Q_atof( Cmd_Argv( 1 ))); Cvar_DirectSetValue( &room_type, Q_atof( Cmd_Argv( 1 )));
SX_ReloadRoomFX(); SX_ReloadRoomFX();
CheckNewDspPresets(); // we just need idsp_room immediately, for message below CheckNewDspPresets(); // we just need idsp_room immediately, for message below
} }
@ -939,7 +938,7 @@ static void SX_Profiling_f( void )
start = Sys_DoubleTime(); start = Sys_DoubleTime();
for( calls = 10000; calls; calls-- ) for( calls = 10000; calls; calls-- )
{ {
DSP_Process( idsp_room, testbuffer, 512 ); DSP_Process( testbuffer, 512 );
} }
end = Sys_DoubleTime(); end = Sys_DoubleTime();
@ -947,7 +946,7 @@ static void SX_Profiling_f( void )
if( Cmd_Argc() > 1 ) if( Cmd_Argc() > 1 )
{ {
Cvar_SetValue( "room_type", oldroom ); Cvar_DirectSetValue( &room_type, oldroom );
SX_ReloadRoomFX(); SX_ReloadRoomFX();
CheckNewDspPresets(); CheckNewDspPresets();
} }

View File

@ -52,8 +52,11 @@ void S_SoundList_f( void )
{ {
totalSize += sc->size; totalSize += sc->size;
if( sc->loopStart >= 0 ) Con_Printf( "L" ); if( FBitSet( sc->flags, SOUND_LOOPED ))
else Con_Printf( " " ); Con_Printf( "L" );
else
Con_Printf( " " );
if( sfx->name[0] == '*' || !Q_strncmp( sfx->name, DEFAULT_SOUNDPATH, sizeof( DEFAULT_SOUNDPATH ) - 1 )) if( sfx->name[0] == '*' || !Q_strncmp( sfx->name, DEFAULT_SOUNDPATH, sizeof( DEFAULT_SOUNDPATH ) - 1 ))
Con_Printf( " (%2db) %s : %s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name ); Con_Printf( " (%2db) %s : %s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
else Con_Printf( " (%2db) %s : " DEFAULT_SOUNDPATH "%s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name ); else Con_Printf( " (%2db) %s : " DEFAULT_SOUNDPATH "%s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
@ -110,7 +113,7 @@ static wavdata_t *S_CreateDefaultSound( void )
sc->width = 2; sc->width = 2;
sc->channels = 1; sc->channels = 1;
sc->loopStart = -1; sc->loopStart = 0;
sc->rate = SOUND_DMA_SPEED; sc->rate = SOUND_DMA_SPEED;
sc->samples = SOUND_DMA_SPEED; sc->samples = SOUND_DMA_SPEED;
sc->size = sc->samples * sc->width * sc->channels; sc->size = sc->samples * sc->width * sc->channels;
@ -141,8 +144,8 @@ wavdata_t *S_LoadSound( sfx_t *sfx )
if( Q_stricmp( sfx->name, "*default" )) if( Q_stricmp( sfx->name, "*default" ))
{ {
// load it from disk // load it from disk
if( s_warn_late_precache.value > 0 && CL_Active() ) if( s_warn_late_precache.value > 0 && cls.state == ca_active )
Con_Printf( S_WARN "S_LoadSound: late precache of %s\n", sfx->name ); Con_Printf( S_WARN "%s: late precache of %s\n", __func__, sfx->name );
if( sfx->name[0] == '*' ) if( sfx->name[0] == '*' )
sc = FS_LoadSound( sfx->name + 1, NULL, 0 ); sc = FS_LoadSound( sfx->name + 1, NULL, 0 );
@ -152,11 +155,11 @@ wavdata_t *S_LoadSound( sfx_t *sfx )
if( !sc ) sc = S_CreateDefaultSound(); if( !sc ) sc = S_CreateDefaultSound();
if( sc->rate < SOUND_11k ) // some bad sounds if( sc->rate < SOUND_11k ) // some bad sounds
Sound_Process( &sc, SOUND_11k, sc->width, SOUND_RESAMPLE ); Sound_Process( &sc, SOUND_11k, sc->width, sc->channels, SOUND_RESAMPLE );
else if( sc->rate > SOUND_11k && sc->rate < SOUND_22k ) // some bad sounds else if( sc->rate > SOUND_11k && sc->rate < SOUND_22k ) // some bad sounds
Sound_Process( &sc, SOUND_22k, sc->width, SOUND_RESAMPLE ); Sound_Process( &sc, SOUND_22k, sc->width, sc->channels, SOUND_RESAMPLE );
else if( sc->rate > SOUND_22k && sc->rate <= SOUND_32k ) // some bad sounds else if( sc->rate > SOUND_22k && sc->rate < SOUND_44k ) // some bad sounds
Sound_Process( &sc, SOUND_44k, sc->width, SOUND_RESAMPLE ); Sound_Process( &sc, SOUND_44k, sc->width, sc->channels, SOUND_RESAMPLE );
sfx->cache = sc; sfx->cache = sc;
@ -218,7 +221,7 @@ sfx_t *S_FindName( const char *pname, int *pfInCache )
sfx = &s_knownSfx[i]; sfx = &s_knownSfx[i];
memset( sfx, 0, sizeof( *sfx )); memset( sfx, 0, sizeof( *sfx ));
if( pfInCache ) *pfInCache = false; if( pfInCache ) *pfInCache = false;
Q_strncpy( sfx->name, name, MAX_STRING ); Q_strncpy( sfx->name, name, sizeof( sfx->name ));
sfx->servercount = cl.servercount; sfx->servercount = cl.servercount;
sfx->hashValue = COM_HashKey( sfx->name, MAX_SFX_HASH ); sfx->hashValue = COM_HashKey( sfx->name, MAX_SFX_HASH );
@ -377,7 +380,7 @@ S_InitSounds
void S_InitSounds( void ) void S_InitSounds( void )
{ {
// create unused 0-entry // create unused 0-entry
Q_strncpy( s_knownSfx->name, "*default", MAX_QPATH ); Q_strncpy( s_knownSfx->name, "*default", sizeof( s_knownSfx->name ));
s_knownSfx->hashValue = COM_HashKey( s_knownSfx->name, MAX_SFX_HASH ); s_knownSfx->hashValue = COM_HashKey( s_knownSfx->name, MAX_SFX_HASH );
s_knownSfx->hashNext = s_sfxHashList[s_knownSfx->hashValue]; s_knownSfx->hashNext = s_sfxHashList[s_knownSfx->hashValue];
s_sfxHashList[s_knownSfx->hashValue] = s_knownSfx; s_sfxHashList[s_knownSfx->hashValue] = s_knownSfx;

View File

@ -64,6 +64,12 @@ float S_GetMasterVolume( void )
{ {
float scale = 1.0f; float scale = 1.0f;
if( host.status == HOST_NOFOCUS && snd_mute_losefocus.value != 0.0f )
{
// we return zero volume to keep sounds running
return 0.0f;
}
if( !s_listener.inmenu && soundfade.percent != 0 ) if( !s_listener.inmenu && soundfade.percent != 0 )
{ {
scale = bound( 0.0f, soundfade.percent / 100.0f, 1.0f ); scale = bound( 0.0f, soundfade.percent / 100.0f, 1.0f );
@ -91,7 +97,7 @@ void S_FadeClientVolume( float fadePercent, float fadeOutSeconds, float holdTime
S_IsClient S_IsClient
================= =================
*/ */
qboolean S_IsClient( int entnum ) static qboolean S_IsClient( int entnum )
{ {
return ( entnum == s_listener.entnum ); return ( entnum == s_listener.entnum );
} }
@ -124,7 +130,7 @@ void S_FreeChannel( channel_t *ch )
S_UpdateSoundFade S_UpdateSoundFade
================= =================
*/ */
void S_UpdateSoundFade( void ) static void S_UpdateSoundFade( void )
{ {
float f, totaltime, elapsed; float f, totaltime, elapsed;
@ -184,7 +190,7 @@ override any other sound playing on the same channel (see code comments below fo
exceptions). exceptions).
================= =================
*/ */
qboolean SND_FStreamIsPlaying( sfx_t *sfx ) static qboolean SND_FStreamIsPlaying( sfx_t *sfx )
{ {
int ch_idx; int ch_idx;
@ -322,7 +328,7 @@ channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean
// don't restart looping sounds for the same entity // don't restart looping sounds for the same entity
wavdata_t *sc = channels[first_to_die].sfx->cache; wavdata_t *sc = channels[first_to_die].sfx->cache;
if( sc && sc->loopStart != -1 ) if( sc && FBitSet( sc->flags, SOUND_LOOPED ))
{ {
channel_t *ch = &channels[first_to_die]; channel_t *ch = &channels[first_to_die];
@ -376,7 +382,7 @@ channel_t *SND_PickStaticChannel( const vec3_t pos, sfx_t *sfx )
// no empty slots, alloc a new static sound channel // no empty slots, alloc a new static sound channel
if( total_channels == MAX_CHANNELS ) if( total_channels == MAX_CHANNELS )
{ {
Con_DPrintf( S_ERROR "S_PickStaticChannel: no free channels\n" ); Con_DPrintf( S_ERROR "%s: no free channels\n", __func__ );
return NULL; return NULL;
} }
@ -399,7 +405,7 @@ returns TRUE if sound was altered,
returns FALSE if sound was not found (sound is not playing) returns FALSE if sound was not found (sound is not playing)
================= =================
*/ */
int S_AlterChannel( int entnum, int channel, sfx_t *sfx, int vol, int pitch, int flags ) static int S_AlterChannel( int entnum, int channel, sfx_t *sfx, int vol, int pitch, int flags )
{ {
channel_t *ch; channel_t *ch;
int i; int i;
@ -457,7 +463,7 @@ int S_AlterChannel( int entnum, int channel, sfx_t *sfx, int vol, int pitch, int
S_SpatializeChannel S_SpatializeChannel
================= =================
*/ */
void S_SpatializeChannel( int *left_vol, int *right_vol, int master_vol, float gain, float dot, float dist ) static void S_SpatializeChannel( int *left_vol, int *right_vol, int master_vol, float gain, float dot, float dist )
{ {
float lscale, rscale, scale; float lscale, rscale, scale;
@ -480,7 +486,7 @@ void S_SpatializeChannel( int *left_vol, int *right_vol, int master_vol, float g
SND_Spatialize SND_Spatialize
================= =================
*/ */
void SND_Spatialize( channel_t *ch ) static void SND_Spatialize( channel_t *ch )
{ {
vec3_t source_vec; vec3_t source_vec;
float dist, dot, gain = 1.0f; float dist, dot, gain = 1.0f;
@ -497,7 +503,7 @@ void SND_Spatialize( channel_t *ch )
pSource = ch->sfx->cache; pSource = ch->sfx->cache;
if( ch->use_loop && pSource && pSource->loopStart != -1 ) if( ch->use_loop && pSource && FBitSet( pSource->flags, SOUND_LOOPED ))
looping = true; looping = true;
if( !ch->staticsound ) if( !ch->staticsound )
@ -518,8 +524,11 @@ void SND_Spatialize( channel_t *ch )
dist = VectorNormalizeLength( source_vec ); dist = VectorNormalizeLength( source_vec );
dot = DotProduct( s_listener.right, source_vec ); dot = DotProduct( s_listener.right, source_vec );
if( !FBitSet( host.bugcomp, BUGCOMP_SPATIALIZE_SOUND_WITH_ATTN_NONE ))
{
// don't pan sounds with no attenuation // don't pan sounds with no attenuation
if( ch->dist_mult <= 0.0f ) dot = 0.0f; if( ch->dist_mult <= 0.0f ) dot = 0.0f;
}
// fill out channel volumes for single location // fill out channel volumes for single location
S_SpatializeChannel( &ch->leftvol, &ch->rightvol, ch->master_vol, gain, dot, dist * ch->dist_mult ); S_SpatializeChannel( &ch->leftvol, &ch->rightvol, ch->master_vol, gain, dot, dist * ch->dist_mult );
@ -635,7 +644,7 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
if( !target_chan->leftvol && !target_chan->rightvol ) if( !target_chan->leftvol && !target_chan->rightvol )
{ {
// looping sounds don't use this optimization because they should stick around until they're killed. // looping sounds don't use this optimization because they should stick around until they're killed.
if( !sfx->cache || sfx->cache->loopStart == -1 ) if( !sfx->cache || !FBitSet( sfx->cache->flags, SOUND_LOOPED ))
{ {
// if this is a streaming sound, play the whole thing. // if this is a streaming sound, play the whole thing.
if( chan != CHAN_STREAM ) if( chan != CHAN_STREAM )
@ -648,20 +657,6 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
// Init client entity mouth movement vars // Init client entity mouth movement vars
SND_InitMouth( ent, chan ); SND_InitMouth( ent, chan );
for( ch_idx = NUM_AMBIENTS, check = channels + NUM_AMBIENTS; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++, check++)
{
if( check == target_chan ) continue;
if( check->sfx == sfx && !check->pMixer.sample )
{
// skip up to 0.1 seconds of audio
int skip = COM_RandomLong( 0, (long)( 0.1f * check->sfx->cache->rate ));
S_SetSampleStart( check, sfx->cache, skip );
break;
}
}
} }
/* /*
@ -901,7 +896,7 @@ int S_GetCurrentStaticSounds( soundlist_t *pout, int size )
VectorCopy( channels[i].origin, pout->origin ); VectorCopy( channels[i].origin, pout->origin );
pout->volume = (float)channels[i].master_vol / 255.0f; pout->volume = (float)channels[i].master_vol / 255.0f;
pout->attenuation = channels[i].dist_mult * SND_CLIP_DISTANCE; pout->attenuation = channels[i].dist_mult * SND_CLIP_DISTANCE;
pout->looping = ( channels[i].use_loop && channels[i].sfx->cache->loopStart != -1 ); pout->looping = ( channels[i].use_loop && FBitSet( channels[i].sfx->cache->flags, SOUND_LOOPED ));
pout->pitch = channels[i].basePitch; pout->pitch = channels[i].basePitch;
pout->channel = channels[i].entchannel; pout->channel = channels[i].entchannel;
pout->wordIndex = channels[i].wordIndex; pout->wordIndex = channels[i].wordIndex;
@ -936,7 +931,7 @@ int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
if( !channels[i].sfx || !channels[i].sfx->name[0] || !Q_stricmp( channels[i].sfx->name, "*default" )) if( !channels[i].sfx || !channels[i].sfx->name[0] || !Q_stricmp( channels[i].sfx->name, "*default" ))
continue; // don't serialize default sounds continue; // don't serialize default sounds
looped = ( channels[i].use_loop && channels[i].sfx->cache->loopStart != -1 ); looped = ( channels[i].use_loop && FBitSet( channels[i].sfx->cache->flags, SOUND_LOOPED ));
if( channels[i].entchannel == CHAN_STATIC && looped && !Host_IsQuakeCompatible()) if( channels[i].entchannel == CHAN_STATIC && looped && !Host_IsQuakeCompatible())
continue; // never serialize static looped sounds. It will be restoring in game code continue; // never serialize static looped sounds. It will be restoring in game code
@ -967,7 +962,7 @@ int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
S_InitAmbientChannels S_InitAmbientChannels
=================== ===================
*/ */
void S_InitAmbientChannels( void ) static void S_InitAmbientChannels( void )
{ {
int ambient_channel; int ambient_channel;
channel_t *chan; channel_t *chan;
@ -989,7 +984,7 @@ void S_InitAmbientChannels( void )
S_UpdateAmbientSounds S_UpdateAmbientSounds
=================== ===================
*/ */
void S_UpdateAmbientSounds( void ) static void S_UpdateAmbientSounds( void )
{ {
mleaf_t *leaf; mleaf_t *leaf;
float vol; float vol;
@ -1100,7 +1095,7 @@ rawchan_t *S_FindRawChannel( int entnum, qboolean create )
if( !raw_channels[best] ) if( !raw_channels[best] )
{ {
raw_samples = MAX_RAW_SAMPLES; raw_samples = MAX_RAW_SAMPLES;
raw_channels[best] = Mem_Calloc( sndpool, sizeof( *ch ) + sizeof( portable_samplepair_t ) * ( raw_samples - 1 )); raw_channels[best] = Mem_Calloc( sndpool, sizeof( *ch ) + sizeof( portable_samplepair_t ) * raw_samples );
} }
ch = raw_channels[best]; ch = raw_channels[best];
@ -1421,7 +1416,7 @@ static void S_FreeRawChannels( void )
S_ClearBuffer S_ClearBuffer
================== ==================
*/ */
void S_ClearBuffer( void ) static void S_ClearBuffer( void )
{ {
S_ClearRawChannels(); S_ClearRawChannels();
@ -1520,7 +1515,7 @@ static int S_GetSoundtime( void )
} }
//============================================================================= //=============================================================================
void S_UpdateChannels( void ) static void S_UpdateChannels( void )
{ {
uint endtime; uint endtime;
int samps; int samps;
@ -1607,11 +1602,10 @@ void SND_UpdateSound( void )
// release raw-channels that no longer used more than 10 secs // release raw-channels that no longer used more than 10 secs
S_FreeIdleRawChannels(); S_FreeIdleRawChannels();
VectorCopy( cl.simvel, s_listener.velocity );
s_listener.frametime = (cl.time - cl.oldtime); s_listener.frametime = (cl.time - cl.oldtime);
s_listener.waterlevel = cl.local.waterlevel; s_listener.waterlevel = cl.local.waterlevel;
s_listener.active = CL_IsInGame(); s_listener.active = CL_IsInGame();
s_listener.inmenu = CL_IsInMenu(); s_listener.inmenu = cls.key_dest == key_menu;
s_listener.paused = cl.paused; s_listener.paused = cl.paused;
// update general area ambient sound sources // update general area ambient sound sources
@ -1709,7 +1703,7 @@ console functions
=============================================================================== ===============================================================================
*/ */
void S_Play_f( void ) static void S_Play_f( void )
{ {
if( Cmd_Argc() == 1 ) if( Cmd_Argc() == 1 )
{ {
@ -1720,7 +1714,7 @@ void S_Play_f( void )
S_StartLocalSound( Cmd_Argv( 1 ), VOL_NORM, false ); S_StartLocalSound( Cmd_Argv( 1 ), VOL_NORM, false );
} }
void S_Play2_f( void ) static void S_Play2_f( void )
{ {
int i = 1; int i = 1;
@ -1737,7 +1731,7 @@ void S_Play2_f( void )
} }
} }
void S_PlayVol_f( void ) static void S_PlayVol_f( void )
{ {
if( Cmd_Argc() == 1 ) if( Cmd_Argc() == 1 )
{ {
@ -1763,7 +1757,7 @@ static void S_Say( const char *name, qboolean reliable )
S_StartLocalSound( sentence, 1.0f, reliable ); S_StartLocalSound( sentence, 1.0f, reliable );
} }
void S_Say_f( void ) static void S_Say_f( void )
{ {
if( Cmd_Argc() == 1 ) if( Cmd_Argc() == 1 )
{ {
@ -1774,7 +1768,7 @@ void S_Say_f( void )
S_Say( Cmd_Argv( 1 ), false ); S_Say( Cmd_Argv( 1 ), false );
} }
void S_SayReliable_f( void ) static void S_SayReliable_f( void )
{ {
if( Cmd_Argc() == 1 ) if( Cmd_Argc() == 1 )
{ {
@ -1790,7 +1784,7 @@ void S_SayReliable_f( void )
S_Music_f S_Music_f
================= =================
*/ */
void S_Music_f( void ) static void S_Music_f( void )
{ {
int c = Cmd_Argc(); int c = Cmd_Argc();
@ -1854,7 +1848,7 @@ void S_Music_f( void )
S_StopSound_f S_StopSound_f
================= =================
*/ */
void S_StopSound_f( void ) static void S_StopSound_f( void )
{ {
S_StopAllSounds( true ); S_StopAllSounds( true );
} }
@ -1864,7 +1858,7 @@ void S_StopSound_f( void )
S_SoundFade_f S_SoundFade_f
================= =================
*/ */
void S_SoundFade_f( void ) static void S_SoundFade_f( void )
{ {
int c = Cmd_Argc(); int c = Cmd_Argc();
float fadeTime = 5.0f; float fadeTime = 5.0f;
@ -1898,7 +1892,7 @@ void S_SoundInfo_f( void )
S_VoiceRecordStart_f S_VoiceRecordStart_f
================= =================
*/ */
void S_VoiceRecordStart_f( void ) static void S_VoiceRecordStart_f( void )
{ {
if( cls.state != ca_active || cls.legacymode ) if( cls.state != ca_active || cls.legacymode )
return; return;
@ -1911,7 +1905,7 @@ void S_VoiceRecordStart_f( void )
S_VoiceRecordStop_f S_VoiceRecordStop_f
================= =================
*/ */
void S_VoiceRecordStop_f( void ) static void S_VoiceRecordStop_f( void )
{ {
if( cls.state != ca_active || !Voice_IsRecording() ) if( cls.state != ca_active || !Voice_IsRecording() )
return; return;

View File

@ -17,30 +17,56 @@ GNU General Public License for more details.
#include "sound.h" #include "sound.h"
#include "client.h" #include "client.h"
#define IPAINTBUFFER 0 enum
#define IROOMBUFFER 1 {
#define ISTREAMBUFFER 2 IPAINTBUFFER = 0,
IROOMBUFFER,
ISTREAMBUFFER,
CPAINTBUFFERS,
};
#define FILTERTYPE_NONE 0 enum
#define FILTERTYPE_LINEAR 1 {
#define FILTERTYPE_CUBIC 2 FILTERTYPE_NONE = 0,
FILTERTYPE_LINEAR,
FILTERTYPE_CUBIC,
};
#define CCHANVOLUMES 2 #define CCHANVOLUMES 2
#define SND_SCALE_BITS 7 #define SND_SCALE_BITS 7
#define SND_SCALE_SHIFT (8 - SND_SCALE_BITS) #define SND_SCALE_SHIFT ( 8 - SND_SCALE_BITS )
#define SND_SCALE_LEVELS (1 << SND_SCALE_BITS) #define SND_SCALE_LEVELS ( 1 << SND_SCALE_BITS )
portable_samplepair_t *g_curpaintbuffer; // sound mixing buffer
portable_samplepair_t streambuffer[(PAINTBUFFER_SIZE+1)]; #define CPAINTFILTERMEM 3
portable_samplepair_t paintbuffer[(PAINTBUFFER_SIZE+1)]; #define CPAINTFILTERS 4 // maximum number of consecutive upsample passes per paintbuffer
portable_samplepair_t roombuffer[(PAINTBUFFER_SIZE+1)];
portable_samplepair_t facingbuffer[(PAINTBUFFER_SIZE+1)];
portable_samplepair_t temppaintbuffer[(PAINTBUFFER_SIZE+1)];
paintbuffer_t paintbuffers[CPAINTBUFFERS];
int snd_scaletable[SND_SCALE_LEVELS][256]; // fixed point stuff for real-time resampling
#define FIX_BITS 28
#define FIX_SCALE ( 1 << FIX_BITS )
#define FIX_MASK (( 1 << FIX_BITS ) - 1 )
#define FIX_FLOAT( a ) ((int)(( a ) * FIX_SCALE ))
#define FIX( a ) (((int)( a )) << FIX_BITS )
#define FIX_INTPART( a ) (((int)( a )) >> FIX_BITS )
#define FIX_FRACPART( a ) (( a ) & FIX_MASK )
typedef struct
{
qboolean factive; // if true, mix to this paintbuffer using flags
portable_samplepair_t *pbuf; // front stereo mix buffer, for 2 or 4 channel mixing
int ifilter; // current filter memory buffer to use for upsampling pass
portable_samplepair_t fltmem[CPAINTFILTERS][CPAINTFILTERMEM];
} paintbuffer_t;
static portable_samplepair_t *g_curpaintbuffer;
static portable_samplepair_t streambuffer[(PAINTBUFFER_SIZE+1)];
static portable_samplepair_t paintbuffer[(PAINTBUFFER_SIZE+1)];
static portable_samplepair_t roombuffer[(PAINTBUFFER_SIZE+1)];
static portable_samplepair_t temppaintbuffer[(PAINTBUFFER_SIZE+1)];
static paintbuffer_t paintbuffers[CPAINTBUFFERS];
static int snd_scaletable[SND_SCALE_LEVELS][256];
void S_InitScaletable( void ) void S_InitScaletable( void )
{ {
int i, j; int i, j;
@ -58,7 +84,7 @@ S_TransferPaintBuffer
=================== ===================
*/ */
void S_TransferPaintBuffer( int endtime ) static void S_TransferPaintBuffer( int endtime )
{ {
int *snd_p, snd_linear_count; int *snd_p, snd_linear_count;
int lpos, lpaintedtime; int lpos, lpaintedtime;
@ -67,7 +93,7 @@ void S_TransferPaintBuffer( int endtime )
dword *pbuf; dword *pbuf;
pbuf = (dword *)dma.buffer; pbuf = (dword *)dma.buffer;
snd_p = (int *)PAINTBUFFER; snd_p = (int *)g_curpaintbuffer;
lpaintedtime = paintedtime; lpaintedtime = paintedtime;
sampleMask = ((dma.samples >> 1) - 1); sampleMask = ((dma.samples >> 1) - 1);
@ -111,20 +137,20 @@ void S_TransferPaintBuffer( int endtime )
//=============================================================================== //===============================================================================
// Activate a paintbuffer. All active paintbuffers are mixed in parallel within // Activate a paintbuffer. All active paintbuffers are mixed in parallel within
// MIX_MixChannelsToPaintbuffer, according to flags // MIX_MixChannelsToPaintbuffer, according to flags
_inline void MIX_ActivatePaintbuffer( int ipaintbuffer ) static void MIX_ActivatePaintbuffer( int ipaintbuffer )
{ {
Assert( ipaintbuffer < CPAINTBUFFERS ); Assert( ipaintbuffer < CPAINTBUFFERS );
paintbuffers[ipaintbuffer].factive = true; paintbuffers[ipaintbuffer].factive = true;
} }
_inline void MIX_SetCurrentPaintbuffer( int ipaintbuffer ) static void MIX_SetCurrentPaintbuffer( int ipaintbuffer )
{ {
Assert( ipaintbuffer < CPAINTBUFFERS ); Assert( ipaintbuffer < CPAINTBUFFERS );
g_curpaintbuffer = paintbuffers[ipaintbuffer].pbuf; g_curpaintbuffer = paintbuffers[ipaintbuffer].pbuf;
Assert( g_curpaintbuffer != NULL ); Assert( g_curpaintbuffer != NULL );
} }
_inline int MIX_GetCurrentPaintbufferIndex( void ) static int MIX_GetCurrentPaintbufferIndex( void )
{ {
int i; int i;
@ -136,7 +162,7 @@ _inline int MIX_GetCurrentPaintbufferIndex( void )
return 0; return 0;
} }
_inline paintbuffer_t *MIX_GetCurrentPaintbufferPtr( void ) static paintbuffer_t *MIX_GetCurrentPaintbufferPtr( void )
{ {
int ipaint = MIX_GetCurrentPaintbufferIndex(); int ipaint = MIX_GetCurrentPaintbufferIndex();
@ -145,7 +171,7 @@ _inline paintbuffer_t *MIX_GetCurrentPaintbufferPtr( void )
} }
// Don't mix into any paintbuffers // Don't mix into any paintbuffers
_inline void MIX_DeactivateAllPaintbuffers( void ) static void MIX_DeactivateAllPaintbuffers( void )
{ {
int i; int i;
@ -154,7 +180,7 @@ _inline void MIX_DeactivateAllPaintbuffers( void )
} }
// set upsampling filter indexes back to 0 // set upsampling filter indexes back to 0
_inline void MIX_ResetPaintbufferFilterCounters( void ) static void MIX_ResetPaintbufferFilterCounters( void )
{ {
int i; int i;
@ -163,13 +189,13 @@ _inline void MIX_ResetPaintbufferFilterCounters( void )
} }
// return pointer to front paintbuffer pbuf, given index // return pointer to front paintbuffer pbuf, given index
_inline portable_samplepair_t *MIX_GetPFrontFromIPaint( int ipaintbuffer ) static portable_samplepair_t *MIX_GetPFrontFromIPaint( int ipaintbuffer )
{ {
Assert( ipaintbuffer < CPAINTBUFFERS ); Assert( ipaintbuffer < CPAINTBUFFERS );
return paintbuffers[ipaintbuffer].pbuf; return paintbuffers[ipaintbuffer].pbuf;
} }
_inline paintbuffer_t *MIX_GetPPaintFromIPaint( int ipaint ) static paintbuffer_t *MIX_GetPPaintFromIPaint( int ipaint )
{ {
Assert( ipaint < CPAINTBUFFERS ); Assert( ipaint < CPAINTBUFFERS );
return &paintbuffers[ipaint]; return &paintbuffers[ipaint];
@ -201,7 +227,7 @@ CHANNEL MIXING
=============================================================================== ===============================================================================
*/ */
void S_PaintMonoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount ) static void S_PaintMonoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount )
{ {
int *lscale, *rscale; int *lscale, *rscale;
int i, data; int i, data;
@ -217,7 +243,7 @@ void S_PaintMonoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, in
} }
} }
void S_PaintStereoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount ) static void S_PaintStereoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount )
{ {
int *lscale, *rscale; int *lscale, *rscale;
uint left, right; uint left, right;
@ -237,7 +263,7 @@ void S_PaintStereoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData,
} }
} }
void S_PaintMonoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount ) static void S_PaintMonoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount )
{ {
int left, right; int left, right;
int i, data; int i, data;
@ -252,7 +278,7 @@ void S_PaintMonoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData,
} }
} }
void S_PaintStereoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount ) static void S_PaintStereoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount )
{ {
uint *data; uint *data;
int left, right; int left, right;
@ -273,11 +299,11 @@ void S_PaintStereoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData
} }
} }
void S_Mix8MonoTimeCompress( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress ) static void S_Mix8MonoTimeCompress( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress )
{ {
} }
void S_Mix8Mono( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress ) static void S_Mix8Mono( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress )
{ {
int i, sampleIndex = 0; int i, sampleIndex = 0;
uint sampleFrac = inputOffset; uint sampleFrac = inputOffset;
@ -309,7 +335,7 @@ void S_Mix8Mono( portable_samplepair_t *pbuf, int *volume, byte *pData, int inpu
} }
} }
void S_Mix8Stereo( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount ) static void S_Mix8Stereo( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount )
{ {
int i, sampleIndex = 0; int i, sampleIndex = 0;
uint sampleFrac = inputOffset; uint sampleFrac = inputOffset;
@ -335,7 +361,7 @@ void S_Mix8Stereo( portable_samplepair_t *pbuf, int *volume, byte *pData, int in
} }
} }
void S_Mix16Mono( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount ) static void S_Mix16Mono( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount )
{ {
int i, sampleIndex = 0; int i, sampleIndex = 0;
uint sampleFrac = inputOffset; uint sampleFrac = inputOffset;
@ -357,7 +383,7 @@ void S_Mix16Mono( portable_samplepair_t *pbuf, int *volume, short *pData, int in
} }
} }
void S_Mix16Stereo( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount ) static void S_Mix16Stereo( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount )
{ {
int i, sampleIndex = 0; int i, sampleIndex = 0;
uint sampleFrac = inputOffset; uint sampleFrac = inputOffset;
@ -379,7 +405,7 @@ void S_Mix16Stereo( portable_samplepair_t *pbuf, int *volume, short *pData, int
} }
} }
void S_MixChannel( channel_t *pChannel, void *pData, int outputOffset, int inputOffset, uint fracRate, int outCount, int timecompress ) static void S_MixChannel( channel_t *pChannel, void *pData, int outputOffset, int inputOffset, uint fracRate, int outCount, int timecompress )
{ {
int pvol[CCHANVOLUMES]; int pvol[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr(); paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
@ -496,7 +522,7 @@ int S_MixDataToDevice( channel_t *pChannel, int sampleCount, int outRate, int ou
return outOffset - startingOffset; return outOffset - startingOffset;
} }
qboolean S_ShouldContinueMixing( channel_t *ch ) static qboolean S_ShouldContinueMixing( channel_t *ch )
{ {
if( ch->isSentence ) if( ch->isSentence )
{ {
@ -517,12 +543,13 @@ qboolean S_ShouldContinueMixing( channel_t *ch )
// this routine will fill the paintbuffer to endtime. Otherwise, fewer samples are mixed. // this routine will fill the paintbuffer to endtime. Otherwise, fewer samples are mixed.
// if( endtime - paintedtime ) is not aligned on boundaries of 4, // if( endtime - paintedtime ) is not aligned on boundaries of 4,
// we'll miss data if outputRate < SOUND_DMA_SPEED! // we'll miss data if outputRate < SOUND_DMA_SPEED!
void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate ) static void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
{ {
channel_t *ch; channel_t *ch;
wavdata_t *pSource; wavdata_t *pSource;
int i, sampleCount; int i, sampleCount;
qboolean bZeroVolume; qboolean bZeroVolume;
qboolean local = Host_IsLocalGame();
// mix each channel into paintbuffer // mix each channel into paintbuffer
ch = channels; ch = channels;
@ -549,7 +576,7 @@ void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
{ {
// play, playvol // play, playvol
} }
else if(( s_listener.inmenu || s_listener.paused ) && !ch->localsound ) else if(( s_listener.inmenu || s_listener.paused ) && !ch->localsound && local )
{ {
// play only local sounds, keep pause for other // play only local sounds, keep pause for other
continue; continue;
@ -567,6 +594,7 @@ void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
// Don't mix sound data for sounds with zero volume. If it's a non-looping sound, // Don't mix sound data for sounds with zero volume. If it's a non-looping sound,
// just remove the sound when its volume goes to zero. // just remove the sound when its volume goes to zero.
bZeroVolume = !ch->leftvol && !ch->rightvol; bZeroVolume = !ch->leftvol && !ch->rightvol;
if( !bZeroVolume ) if( !bZeroVolume )
@ -576,7 +604,7 @@ void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
bZeroVolume = true; bZeroVolume = true;
} }
if( !pSource || ( bZeroVolume && pSource->loopStart == -1 )) if( !pSource || ( bZeroVolume && !FBitSet( pSource->flags, SOUND_LOOPED )))
{ {
if( !pSource ) if( !pSource )
{ {
@ -629,7 +657,7 @@ void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
} }
// pass in index -1...count+2, return pointer to source sample in either paintbuffer or delay buffer // pass in index -1...count+2, return pointer to source sample in either paintbuffer or delay buffer
_inline portable_samplepair_t *S_GetNextpFilter( int i, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem ) static portable_samplepair_t *S_GetNextpFilter( int i, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem )
{ {
// The delay buffer is assumed to precede the paintbuffer by 6 duplicated samples // The delay buffer is assumed to precede the paintbuffer by 6 duplicated samples
if( i == -1 ) return (&(pfiltermem[0])); if( i == -1 ) return (&(pfiltermem[0]));
@ -647,7 +675,7 @@ _inline portable_samplepair_t *S_GetNextpFilter( int i, portable_samplepair_t *p
// if NULL then perform no filtering. // if NULL then perform no filtering.
// count: how many samples to upsample. will become count*2 samples in buffer, in place. // count: how many samples to upsample. will become count*2 samples in buffer, in place.
void S_Interpolate2xCubic( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count ) static void S_Interpolate2xCubic( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count )
{ {
// implement cubic interpolation on 2x upsampled buffer. Effectively delays buffer contents by 2 samples. // implement cubic interpolation on 2x upsampled buffer. Effectively delays buffer contents by 2 samples.
@ -740,7 +768,7 @@ void S_Interpolate2xCubic( portable_samplepair_t *pbuffer, portable_samplepair_t
// prevfilter: filter memory. NOTE: this must match the filtertype ie: filterlinear[] for FILTERTYPE_LINEAR // prevfilter: filter memory. NOTE: this must match the filtertype ie: filterlinear[] for FILTERTYPE_LINEAR
// if NULL then perform no filtering. // if NULL then perform no filtering.
// count: how many samples to upsample. will become count*2 samples in buffer, in place. // count: how many samples to upsample. will become count*2 samples in buffer, in place.
void S_Interpolate2xLinear( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count ) static void S_Interpolate2xLinear( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count )
{ {
int i, upCount = count<<1; int i, upCount = count<<1;
@ -769,7 +797,7 @@ void S_Interpolate2xLinear( portable_samplepair_t *pbuffer, portable_samplepair_
// if NULL then perform no filtering. // if NULL then perform no filtering.
// cfltmem: max number of sample pairs filter can use // cfltmem: max number of sample pairs filter can use
// filtertype: FILTERTYPE_NONE, _LINEAR, _CUBIC etc. Must match prevfilter. // filtertype: FILTERTYPE_NONE, _LINEAR, _CUBIC etc. Must match prevfilter.
void S_MixBufferUpsample2x( int count, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int filtertype ) static void S_MixBufferUpsample2x( int count, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int filtertype )
{ {
int upCount = count<<1; int upCount = count<<1;
int i, j; int i, j;
@ -822,7 +850,7 @@ void MIX_ClearAllPaintBuffers( int SampleCount, qboolean clearFilters )
// mixes pbuf1 + pbuf2 into pbuf3, count samples // mixes pbuf1 + pbuf2 into pbuf3, count samples
// fgain is output gain 0-1.0 // fgain is output gain 0-1.0
// NOTE: pbuf3 may equal pbuf1 or pbuf2! // NOTE: pbuf3 may equal pbuf1 or pbuf2!
void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgain ) static void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgain )
{ {
portable_samplepair_t *pbuf1, *pbuf2, *pbuf3; portable_samplepair_t *pbuf1, *pbuf2, *pbuf3;
int i, gain; int i, gain;
@ -838,6 +866,14 @@ void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgai
pbuf2 = paintbuffers[ibuf2].pbuf; pbuf2 = paintbuffers[ibuf2].pbuf;
pbuf3 = paintbuffers[ibuf3].pbuf; pbuf3 = paintbuffers[ibuf3].pbuf;
if( !gain )
{
// do not mix buf2 into buf3, just copy
if( pbuf1 != pbuf3 )
memcpy( pbuf3, pbuf1, sizeof( *pbuf1 ) * count );
return;
}
// destination buffer stereo - average n chans down to stereo // destination buffer stereo - average n chans down to stereo
// destination 2ch: // destination 2ch:
@ -855,7 +891,7 @@ void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgai
} }
} }
void MIX_CompressPaintbuffer( int ipaint, int count ) static void MIX_CompressPaintbuffer( int ipaint, int count )
{ {
portable_samplepair_t *pbuf; portable_samplepair_t *pbuf;
paintbuffer_t *ppaint; paintbuffer_t *ppaint;
@ -871,7 +907,7 @@ void MIX_CompressPaintbuffer( int ipaint, int count )
} }
} }
void S_MixUpsample( int sampleCount, int filtertype ) static void S_MixUpsample( int sampleCount, int filtertype )
{ {
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr(); paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
int ifilter = ppaint->ifilter; int ifilter = ppaint->ifilter;
@ -884,7 +920,7 @@ void S_MixUpsample( int sampleCount, int filtertype )
ppaint->ifilter++; ppaint->ifilter++;
} }
void MIX_MixRawSamplesBuffer( int end ) static void MIX_MixRawSamplesBuffer( int end )
{ {
portable_samplepair_t *pbuf, *roombuf, *streambuf; portable_samplepair_t *pbuf, *roombuf, *streambuf;
uint i, j, stop; uint i, j, stop;
@ -920,7 +956,11 @@ void MIX_MixRawSamplesBuffer( int end )
} }
if( ch->entnum > 0 ) if( ch->entnum > 0 )
SND_MoveMouthRaw( ch, &ch->rawsamples[paintedtime & ( ch->max_samples - 1 )], stop - paintedtime ); {
int pos = paintedtime & ( ch->max_samples - 1 );
SND_MoveMouthRaw( ch, &ch->rawsamples[pos], bound( 0, ch->max_samples - pos, stop - paintedtime ));
}
} }
} }
@ -928,7 +968,7 @@ void MIX_MixRawSamplesBuffer( int end )
// IROOMBUFFER, IFACINGBUFFER, IFACINGAWAY // IROOMBUFFER, IFACINGBUFFER, IFACINGAWAY
// dsp fx are then applied to these buffers by the caller. // dsp fx are then applied to these buffers by the caller.
// caller also remixes all into final IPAINTBUFFER output. // caller also remixes all into final IPAINTBUFFER output.
void MIX_UpsampleAllPaintbuffers( int end, int count ) static void MIX_UpsampleAllPaintbuffers( int end, int count )
{ {
// 11khz sounds are mixed into 3 buffers based on distance from listener, and facing direction // 11khz sounds are mixed into 3 buffers based on distance from listener, and facing direction
// These buffers are facing, facingaway, room // These buffers are facing, facingaway, room
@ -999,7 +1039,8 @@ void MIX_PaintChannels( int endtime )
MIX_UpsampleAllPaintbuffers( end, count ); MIX_UpsampleAllPaintbuffers( end, count );
// process all sounds with DSP // process all sounds with DSP
DSP_Process( idsp_room, MIX_GetPFrontFromIPaint( IROOMBUFFER ), count ); if( cls.key_dest != key_menu )
DSP_Process( MIX_GetPFrontFromIPaint( IROOMBUFFER ), count );
// add music or soundtrack from movie (no dsp) // add music or soundtrack from movie (no dsp)
MIX_MixPaintbuffers( IPAINTBUFFER, IROOMBUFFER, IPAINTBUFFER, count, S_GetMasterVolume() ); MIX_MixPaintbuffers( IPAINTBUFFER, IROOMBUFFER, IPAINTBUFFER, count, S_GetMasterVolume() );

View File

@ -57,6 +57,12 @@ float S_GetMusicVolume( void )
{ {
float scale = 1.0f; float scale = 1.0f;
if( host.status == HOST_NOFOCUS && snd_mute_losefocus.value != 0.0f )
{
// we return zero volume to keep sounds running
return 0.0f;
}
if( !s_listener.inmenu && musicfade.percent != 0 ) if( !s_listener.inmenu && musicfade.percent != 0 )
{ {
scale = bound( 0.0f, musicfade.percent / 100.0f, 1.0f ); scale = bound( 0.0f, musicfade.percent / 100.0f, 1.0f );
@ -96,6 +102,7 @@ void S_StartBackgroundTrack( const char *introTrack, const char *mainTrack, int
// open stream // open stream
s_bgTrack.stream = FS_OpenStream( introTrack ); s_bgTrack.stream = FS_OpenStream( introTrack );
Q_strncpy( s_bgTrack.current, introTrack, sizeof( s_bgTrack.current )); Q_strncpy( s_bgTrack.current, introTrack, sizeof( s_bgTrack.current ));
memset( &musicfade, 0, sizeof( musicfade )); // clear any soundfade memset( &musicfade, 0, sizeof( musicfade )); // clear any soundfade
s_bgTrack.source = cls.key_dest; s_bgTrack.source = cls.key_dest;
@ -141,7 +148,7 @@ S_StreamGetCurrentState
save\restore code save\restore code
================= =================
*/ */
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position ) qboolean S_StreamGetCurrentState( char *currentTrack, size_t currentTrackSize, char *loopTrack, size_t loopTrackSize, int *position )
{ {
if( !s_bgTrack.stream ) if( !s_bgTrack.stream )
return false; // not active return false; // not active
@ -149,15 +156,15 @@ qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *posi
if( currentTrack ) if( currentTrack )
{ {
if( s_bgTrack.current[0] ) if( s_bgTrack.current[0] )
Q_strncpy( currentTrack, s_bgTrack.current, MAX_STRING ); Q_strncpy( currentTrack, s_bgTrack.current, currentTrackSize );
else Q_strncpy( currentTrack, "*", MAX_STRING ); // no track else Q_strncpy( currentTrack, "*", currentTrackSize ); // no track
} }
if( loopTrack ) if( loopTrack )
{ {
if( s_bgTrack.loopName[0] ) if( s_bgTrack.loopName[0] )
Q_strncpy( loopTrack, s_bgTrack.loopName, MAX_STRING ); Q_strncpy( loopTrack, s_bgTrack.loopName, loopTrackSize );
else Q_strncpy( loopTrack, "*", MAX_STRING ); // no track else Q_strncpy( loopTrack, "*", loopTrackSize ); // no track
} }
if( position ) if( position )

View File

@ -16,204 +16,6 @@ GNU General Public License for more details.
#include "common.h" #include "common.h"
#include "sound.h" #include "sound.h"
// hardcoded macros to test for zero crossing
#define ZERO_X_8( b ) (( b ) < 2 && ( b ) > -2 )
#define ZERO_X_16( b ) (( b ) < 512 && ( b ) > -512 )
//-----------------------------------------------------------------------------
// Purpose: Search backward for a zero crossing starting at sample
// Input : sample - starting point
// Output : position of zero crossing
//-----------------------------------------------------------------------------
int S_ZeroCrossingBefore( wavdata_t *pWaveData, int sample )
{
if( pWaveData == NULL )
return sample;
if( pWaveData->type == WF_PCMDATA )
{
int sampleSize;
sampleSize = pWaveData->width * pWaveData->channels;
// this can never be zero -- other functions divide by this.
// This should never happen, but avoid crashing
if( sampleSize <= 0 ) sampleSize = 1;
if( pWaveData->width == 1 )
{
signed char *pData = (signed char *)(pWaveData->buffer + sample * sampleSize);
qboolean zero = false;
if( pWaveData->channels == 1 )
{
while( sample > 0 && !zero )
{
if( ZERO_X_8( *pData ))
{
zero = true;
}
else
{
sample--;
pData--;
}
}
}
else
{
while( sample > 0 && !zero )
{
if( ZERO_X_8( *pData ) && ZERO_X_8( pData[1] ))
{
zero = true;
}
else
{
sample--;
pData--;
}
}
}
}
else
{
short *pData = (short *)(pWaveData->buffer + sample * sampleSize);
qboolean zero = false;
if( pWaveData->channels == 1 )
{
while( sample > 0 && !zero )
{
if( ZERO_X_16(*pData ))
{
zero = true;
}
else
{
pData--;
sample--;
}
}
}
else
{
while( sample > 0 && !zero )
{
if( ZERO_X_16( *pData ) && ZERO_X_16( pData[1] ))
{
zero = true;
}
else
{
sample--;
pData--;
}
}
}
}
}
return sample;
}
//-----------------------------------------------------------------------------
// Purpose: Search forward for a zero crossing
// Input : sample - starting point
// Output : position of found zero crossing
//-----------------------------------------------------------------------------
int S_ZeroCrossingAfter( wavdata_t *pWaveData, int sample )
{
if( pWaveData == NULL )
return sample;
if( pWaveData->type == WF_PCMDATA )
{
int sampleSize;
sampleSize = pWaveData->width * pWaveData->channels;
// this can never be zero -- other functions divide by this.
// This should never happen, but avoid crashing
if( sampleSize <= 0 ) sampleSize = 1;
if( pWaveData->width == 1 ) // 8-bit
{
signed char *pData = (signed char *)(pWaveData->buffer + sample * sampleSize);
qboolean zero = false;
if( pWaveData->channels == 1 )
{
while( sample < pWaveData->samples && !zero )
{
if( ZERO_X_8( *pData ))
{
zero = true;
}
else
{
sample++;
pData++;
}
}
}
else
{
while( sample < pWaveData->samples && !zero )
{
if( ZERO_X_8( *pData ) && ZERO_X_8( pData[1] ))
{
zero = true;
}
else
{
sample++;
pData++;
}
}
}
}
else
{
short *pData = (short *)(pWaveData->buffer + sample * sampleSize);
qboolean zero = false;
if( pWaveData->channels == 1 )
{
while( sample > 0 && !zero )
{
if( ZERO_X_16( *pData ))
{
zero = true;
}
else
{
pData++;
sample++;
}
}
}
else
{
while( sample > 0 && !zero )
{
if( ZERO_X_16( *pData ) && ZERO_X_16( pData[1] ))
{
zero = true;
}
else
{
sample++;
pData++;
}
}
}
}
}
return sample;
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: wrap the position wrt looping // Purpose: wrap the position wrt looping
// Input : samplePosition - absolute position // Input : samplePosition - absolute position
@ -225,7 +27,7 @@ int S_ConvertLoopedPosition( wavdata_t *pSource, int samplePosition, qboolean us
// convert to a position within the loop // convert to a position within the loop
// At the end of the loop, we return a short buffer, and subsequent call // At the end of the loop, we return a short buffer, and subsequent call
// will loop back and get the rest of the buffer // will loop back and get the rest of the buffer
if( pSource->loopStart >= 0 && samplePosition >= pSource->samples && use_loop ) if( FBitSet( pSource->flags, SOUND_LOOPED ) && samplePosition >= pSource->samples && use_loop )
{ {
// size of loop // size of loop
int loopSize = pSource->samples - pSource->loopStart; int loopSize = pSource->samples - pSource->loopStart;
@ -279,28 +81,3 @@ int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int s
return sampleCount; return sampleCount;
} }
// move the current position to newPosition
void S_SetSampleStart( channel_t *pChan, wavdata_t *pSource, int newPosition )
{
if( pSource )
newPosition = S_ZeroCrossingAfter( pSource, newPosition );
pChan->pMixer.sample = newPosition;
}
// end playback at newEndPosition
void S_SetSampleEnd( channel_t *pChan, wavdata_t *pSource, int newEndPosition )
{
// forced end of zero means play the whole sample
if( !newEndPosition ) newEndPosition = 1;
if( pSource )
newEndPosition = S_ZeroCrossingBefore( pSource, newEndPosition );
// past current position? limit.
if( newEndPosition < pChan->pMixer.sample )
newEndPosition = pChan->pMixer.sample;
pChan->pMixer.forcedEndSample = newEndPosition;
}

View File

@ -18,10 +18,126 @@ GNU General Public License for more details.
#include "const.h" #include "const.h"
#include <ctype.h> #include <ctype.h>
#define TRIM_SCAN_MAX 255
#define TRIM_SAMPLES_BELOW_8 2
#define TRIM_SAMPLES_BELOW_16 512 // 65k * 2 / 256
#define CVOXFILESENTENCEMAX 4096
static int cszrawsentences = 0; static int cszrawsentences = 0;
static char *rgpszrawsentence[CVOXFILESENTENCEMAX]; static char *rgpszrawsentence[CVOXFILESENTENCEMAX];
static const char *voxperiod = "_period", *voxcomma = "_comma"; static const char *voxperiod = "_period", *voxcomma = "_comma";
static qboolean S_ShouldTrimSample8( const int8_t *buf, int channels )
{
if( abs( buf[0] ) > TRIM_SAMPLES_BELOW_8 )
return false;
if( channels >= 2 && abs( buf[1] ) > TRIM_SAMPLES_BELOW_8 )
return false;
return true;
}
static qboolean S_ShouldTrimSample16( const int16_t *buf, int channels )
{
if( abs( buf[0] ) > TRIM_SAMPLES_BELOW_16 )
return false;
if( channels >= 2 && abs( buf[1] ) > TRIM_SAMPLES_BELOW_16 )
return false;
return true;
}
static int S_TrimStart( const wavdata_t *wav, int start )
{
size_t channels = wav->channels, width = wav->width, i;
if( wav->type != WF_PCMDATA )
return start;
if( width == 1 )
{
const int8_t *data = (const int8_t *)&wav->buffer[channels * width * start];
for( i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
{
if( !S_ShouldTrimSample8( data, wav->channels ))
break;
start += channels;
data += channels;
}
}
else if( width == 2 )
{
const int16_t *data = (const int16_t *)&wav->buffer[channels * width * start];
for( i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
{
if( !S_ShouldTrimSample16( data, wav->channels ))
break;
start += channels;
data += channels;
}
}
return start;
}
static int S_TrimEnd( const wavdata_t *wav, int end )
{
size_t channels = wav->channels, width = wav->width, i;
if( wav->type != WF_PCMDATA )
return end;
if( width == 1 )
{
const int8_t *data = (const int8_t *)&wav->buffer[channels * width * ( end - 1 )];
for( i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
{
if( !S_ShouldTrimSample8( data, wav->channels ))
break;
end -= channels;
data -= channels;
}
}
else if( width == 2 )
{
const int16_t *data = (const int16_t *)&wav->buffer[channels * width * ( end - 1 )];
for( i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
{
if( !S_ShouldTrimSample16( data, wav->channels ))
break;
end -= channels;
data -= channels;
}
}
return end;
}
static void S_TrimStartEndTimes( channel_t *ch, wavdata_t *wav, int start, int end )
{
ch->pMixer.sample = start = S_TrimStart( wav, start );
// don't overrun the buffer while trimming end
if( end == 0 )
end = wav->samples - wav->channels;
if( end < start )
end = start;
ch->pMixer.forcedEndSample = S_TrimEnd( wav, end );
}
// return number of samples mixed // return number of samples mixed
int VOX_MixDataToDevice( channel_t *pchan, int sampleCount, int outputRate, int outputOffset ) int VOX_MixDataToDevice( channel_t *pchan, int sampleCount, int outputRate, int outputOffset )
{ {
@ -78,11 +194,7 @@ void VOX_LoadWord( channel_t *ch )
if( end <= start ) end = 0; if( end <= start ) end = 0;
if( start ) S_TrimStartEndTimes( ch, data, start * 0.01f * samples, end * 0.01f * samples );
S_SetSampleStart( ch, data, start * 0.01f * samples );
if( end )
S_SetSampleEnd( ch, data, end * 0.01f * samples );
} }
void VOX_FreeWord( channel_t *ch ) void VOX_FreeWord( channel_t *ch )
@ -149,7 +261,7 @@ static const char *VOX_GetDirectory( char *szpath, const char *psz, int nsize )
if( len > nsize ) if( len > nsize )
{ {
Con_Printf( "VOX_GetDirectory: invalid directory in: %s\n", psz ); Con_Printf( "%s: invalid directory in: %s\n", __func__, psz );
return NULL; return NULL;
} }
@ -355,7 +467,7 @@ void VOX_LoadSound( channel_t *ch, const char *pszin )
if( !psz ) if( !psz )
{ {
Con_Printf( "VOX_LoadSound: no sentence named %s\n", pszin ); Con_Printf( "%s: no sentence named %s\n", __func__, pszin );
return; return;
} }
@ -363,13 +475,13 @@ void VOX_LoadSound( channel_t *ch, const char *pszin )
if( !psz ) if( !psz )
{ {
Con_Printf( "VOX_LoadSound: failed getting directory for %s\n", pszin ); Con_Printf( "%s: failed getting directory for %s\n", __func__, pszin );
return; return;
} }
if( Q_strlen( psz ) >= sizeof( buffer ) ) if( Q_strlen( psz ) >= sizeof( buffer ) )
{ {
Con_Printf( "VOX_LoadSound: sentence is too long %s", psz ); Con_Printf( "%s: sentence is too long %s", __func__, psz );
return; return;
} }

View File

@ -20,57 +20,37 @@ extern poolhandle_t sndpool;
#include "xash3d_mathlib.h" #include "xash3d_mathlib.h"
// sound engine rate defines #define XASH_AUDIO_CD_QUALITY 1 // some platforms might need this
#define SOUND_DMA_SPEED 44100 // hardware playback rate
#define SOUND_11k 11025 // 11khz sample rate
#define SOUND_16k 16000 // 16khz sample rate
#define SOUND_22k 22050 // 22khz sample rate
#define SOUND_32k 32000 // 32khz sample rate
#define SOUND_44k 44100 // 44khz sample rate
#define DMA_MSEC_PER_SAMPLE ((float)(1000.0 / SOUND_DMA_SPEED))
// fixed point stuff for real-time resampling // sound engine rate defines
#define FIX_BITS 28 #if XASH_AUDIO_CD_QUALITY
#define FIX_SCALE (1 << FIX_BITS) #define SOUND_11k 11025 // 11khz sample rate
#define FIX_MASK ((1 << FIX_BITS)-1) #define SOUND_22k 22050 // 22khz sample rate
#define FIX_FLOAT(a) ((int)((a) * FIX_SCALE)) #define SOUND_44k 44100 // 44khz sample rate
#define FIX(a) (((int)(a)) << FIX_BITS) #else // XASH_AUDIO_CD_QUALITY
#define FIX_INTPART(a) (((int)(a)) >> FIX_BITS) #define SOUND_11k 12000 // 11khz sample rate
#define FIX_FRACTION(a,b) (FIX(a)/(b)) #define SOUND_22k 24000 // 22khz sample rate
#define FIX_FRACPART(a) ((a) & FIX_MASK) #define SOUND_44k 48000 // 44khz sample rate
#endif // XASH_AUDIO_CD_QUALITY
#define SOUND_DMA_SPEED SOUND_44k // hardware playback rate
// NOTE: clipped sound at 32760 to avoid overload // NOTE: clipped sound at 32760 to avoid overload
#define CLIP( x ) (( x ) > 32760 ? 32760 : (( x ) < -32760 ? -32760 : ( x ))) #define CLIP( x ) (( x ) > 32760 ? 32760 : (( x ) < -32760 ? -32760 : ( x )))
#define PAINTBUFFER_SIZE 1024 // 44k: was 512 #define PAINTBUFFER_SIZE 1024 // 44k: was 512
#define PAINTBUFFER (g_curpaintbuffer)
#define CPAINTBUFFERS 3
// sound mixing buffer
#define CPAINTFILTERMEM 3
#define CPAINTFILTERS 4 // maximum number of consecutive upsample passes per paintbuffer
#define S_RAW_SOUND_IDLE_SEC 10 // time interval for idling raw sound before it's freed #define S_RAW_SOUND_IDLE_SEC 10 // time interval for idling raw sound before it's freed
#define S_RAW_SOUND_BACKGROUNDTRACK -2 #define S_RAW_SOUND_BACKGROUNDTRACK -2
#define S_RAW_SOUND_SOUNDTRACK -1 #define S_RAW_SOUND_SOUNDTRACK -1
#define S_RAW_SAMPLES_PRECISION_BITS 14 #define S_RAW_SAMPLES_PRECISION_BITS 14
#define CIN_FRAMETIME (1.0f / 30.0f)
typedef struct typedef struct
{ {
int left; int left;
int right; int right;
} portable_samplepair_t; } portable_samplepair_t;
typedef struct
{
qboolean factive; // if true, mix to this paintbuffer using flags
portable_samplepair_t *pbuf; // front stereo mix buffer, for 2 or 4 channel mixing
int ifilter; // current filter memory buffer to use for upsampling pass
portable_samplepair_t fltmem[CPAINTFILTERS][CPAINTFILTERMEM];
} paintbuffer_t;
typedef struct sfx_s typedef struct sfx_s
{ {
char name[MAX_QPATH]; char name[MAX_QPATH];
@ -81,12 +61,6 @@ typedef struct sfx_s
struct sfx_s *hashNext; struct sfx_s *hashNext;
} sfx_t; } sfx_t;
extern portable_samplepair_t paintbuffer[];
extern portable_samplepair_t roombuffer[];
extern portable_samplepair_t temppaintbuffer[];
extern portable_samplepair_t *g_curpaintbuffer;
extern paintbuffer_t paintbuffers[];
// structure used for fading in and out client sound volume. // structure used for fading in and out client sound volume.
typedef struct typedef struct
{ {
@ -105,9 +79,9 @@ typedef struct
typedef struct snd_format_s typedef struct snd_format_s
{ {
unsigned int speed; uint speed;
unsigned int width; byte width;
unsigned int channels; byte channels;
} snd_format_t; } snd_format_t;
typedef struct typedef struct
@ -115,8 +89,8 @@ typedef struct
snd_format_t format; snd_format_t format;
int samples; // mono samples in buffer int samples; // mono samples in buffer
int samplepos; // in mono samples int samplepos; // in mono samples
byte *buffer;
qboolean initialized; // sound engine is active qboolean initialized; // sound engine is active
byte *buffer;
const char *backendName; const char *backendName;
} dma_t; } dma_t;
@ -125,7 +99,6 @@ typedef struct
typedef struct typedef struct
{ {
double sample; double sample;
wavdata_t *pData; wavdata_t *pData;
double forcedEndSample; double forcedEndSample;
qboolean finished; qboolean finished;
@ -140,15 +113,15 @@ typedef struct rawchan_s
float dist_mult; // distance multiplier (attenuation/clipK) float dist_mult; // distance multiplier (attenuation/clipK)
vec3_t origin; // only use if fixed_origin is set vec3_t origin; // only use if fixed_origin is set
volatile uint s_rawend; volatile uint s_rawend;
wavdata_t sound_info; // advance play position
float oldtime; // catch time jumps float oldtime; // catch time jumps
wavdata_t sound_info; // advance play position
size_t max_samples; // buffer length size_t max_samples; // buffer length
portable_samplepair_t rawsamples[1]; // variable sized portable_samplepair_t rawsamples[]; // variable sized
} rawchan_t; } rawchan_t;
typedef struct channel_s typedef struct channel_s
{ {
char name[16]; // keept sentence name char name[16]; // keep sentence name
sfx_t *sfx; // sfx number sfx_t *sfx; // sfx number
int leftvol; // 0-255 left volume int leftvol; // 0-255 left volume
@ -159,7 +132,6 @@ typedef struct channel_s
vec3_t origin; // only use if fixed_origin is set vec3_t origin; // only use if fixed_origin is set
float dist_mult; // distance multiplier (attenuation/clipK) float dist_mult; // distance multiplier (attenuation/clipK)
int master_vol; // 0-255 master volume int master_vol; // 0-255 master volume
qboolean isSentence; // bit who indicated sentence
int basePitch; // base pitch percent (100% is normal pitch playback) int basePitch; // base pitch percent (100% is normal pitch playback)
float pitch; // real-time pitch after any modulation or shift by dynamic data float pitch; // real-time pitch after any modulation or shift by dynamic data
qboolean use_loop; // don't loop default and local sounds qboolean use_loop; // don't loop default and local sounds
@ -168,6 +140,7 @@ typedef struct channel_s
mixer_t pMixer; mixer_t pMixer;
// sentence mixer // sentence mixer
qboolean isSentence; // bit indicating sentence
int wordIndex; int wordIndex;
mixer_t *currentWord; // NULL if sentence is finished mixer_t *currentWord; // NULL if sentence is finished
voxword_t words[CVOXWORDMAX]; voxword_t words[CVOXWORDMAX];
@ -176,7 +149,6 @@ typedef struct channel_s
typedef struct typedef struct
{ {
vec3_t origin; // simorg + view_ofs vec3_t origin; // simorg + view_ofs
vec3_t velocity;
vec3_t forward; vec3_t forward;
vec3_t right; vec3_t right;
vec3_t up; vec3_t up;
@ -219,10 +191,10 @@ extern dma_t dma;
extern convar_t s_musicvolume; extern convar_t s_musicvolume;
extern convar_t s_lerping; extern convar_t s_lerping;
extern convar_t s_test; // cvar to testify new effects extern convar_t s_test; // cvar to test new effects
extern convar_t s_samplecount; extern convar_t s_samplecount;
extern convar_t snd_mute_losefocus;
extern convar_t s_warn_late_precache; extern convar_t s_warn_late_precache;
extern convar_t snd_mute_losefocus;
void S_InitScaletable( void ); void S_InitScaletable( void );
wavdata_t *S_LoadSound( sfx_t *sfx ); wavdata_t *S_LoadSound( sfx_t *sfx );
@ -255,8 +227,7 @@ void S_InitSounds( void );
void SX_Init( void ); void SX_Init( void );
void SX_Free( void ); void SX_Free( void );
void CheckNewDspPresets( void ); void CheckNewDspPresets( void );
void DSP_Process( int idsp, portable_samplepair_t *pbfront, int sampleCount ); void DSP_Process( portable_samplepair_t *pbfront, int sampleCount );
float DSP_GetGain( int idsp );
void DSP_ClearState( void ); void DSP_ClearState( void );
qboolean S_Init( void ); qboolean S_Init( void );
@ -294,7 +265,6 @@ void SND_ForceCloseMouth( int entnum );
// //
void S_StreamSoundTrack( void ); void S_StreamSoundTrack( void );
void S_StreamBackgroundTrack( void ); void S_StreamBackgroundTrack( void );
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
void S_PrintBackgroundTrackState( void ); void S_PrintBackgroundTrackState( void );
void S_FadeMusicVolume( float fadePercent ); void S_FadeMusicVolume( float fadePercent );
@ -305,8 +275,6 @@ int S_ZeroCrossingAfter( wavdata_t *pWaveData, int sample );
int S_ZeroCrossingBefore( wavdata_t *pWaveData, int sample ); int S_ZeroCrossingBefore( wavdata_t *pWaveData, int sample );
int S_ConvertLoopedPosition( wavdata_t *pSource, int samplePosition, qboolean use_loop ); int S_ConvertLoopedPosition( wavdata_t *pSource, int samplePosition, qboolean use_loop );
int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int sampleCount, qboolean use_loop ); int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int sampleCount, qboolean use_loop );
void S_SetSampleStart( channel_t *pChan, wavdata_t *pSource, int newPosition );
void S_SetSampleEnd( channel_t *pChan, wavdata_t *pSource, int newEndPosition );
// //
// s_vox.c // s_vox.c

View File

@ -250,7 +250,7 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
if( IsEndOfText( trim )) if( IsEndOfText( trim ))
{ {
Con_Reportf( "TextMessage: unexpected '}' found, line %d\n", lineNumber ); Con_Reportf( "%s: unexpected '}' found, line %d\n", __func__, lineNumber );
return; return;
} }
Q_strncpy( currentName, trim, sizeof( currentName )); Q_strncpy( currentName, trim, sizeof( currentName ));
@ -263,7 +263,7 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
// save name on name heap // save name on name heap
if( lastNamePos + length > 32768 ) if( lastNamePos + length > 32768 )
{ {
Con_Reportf( "TextMessage: error while parsing!\n" ); Con_Reportf( "%s: error while parsing!\n", __func__ );
return; return;
} }
@ -286,7 +286,7 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
} }
if( IsStartOfText( trim )) if( IsStartOfText( trim ))
{ {
Con_Reportf( "TextMessage: unexpected '{' found, line %d\n", lineNumber ); Con_Reportf( "%s: unexpected '{' found, line %d\n", __func__, lineNumber );
return; return;
} }
break; break;
@ -302,7 +302,7 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
} }
} }
Con_Reportf( "TextMessage: parsed %d text messages\n", messageCount ); Con_Reportf( "%s: parsed %d text messages\n", __func__, messageCount );
nameHeapSize = lastNamePos; nameHeapSize = lastNamePos;
textHeapSize = 0; textHeapSize = 0;
@ -347,7 +347,7 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
} }
if(( pCurrentText - (char *)clgame.titles ) != ( textHeapSize + nameHeapSize + messageSize )) if(( pCurrentText - (char *)clgame.titles ) != ( textHeapSize + nameHeapSize + messageSize ))
Con_DPrintf( S_ERROR "TextMessage: overflow text message buffer!\n" ); Con_DPrintf( S_ERROR "%s: overflow text message buffer!\n", __func__ );
clgame.numTitles = messageCount; clgame.numTitles = messageCount;
} }

View File

@ -23,55 +23,182 @@ GNU General Public License for more details.
#include "input.h" #include "input.h"
#include "platform/platform.h" #include "platform/platform.h"
CVAR_DEFINE_AUTO( vgui_utf8, "0", FCVAR_ARCHIVE, "enable utf-8 support for vgui text" ); #define VGUI_MAX_TEXTURES 1024
static void GAME_EXPORT *VGUI_EngineMalloc( size_t size ); typedef struct vgui_static_s
static void GAME_EXPORT VGUI_GetMousePos( int *, int * );
static void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor );
static byte GAME_EXPORT VGUI_GetColor( int, int );
static int GAME_EXPORT VGUI_UtfProcessChar( int in );
static qboolean GAME_EXPORT VGUI_IsInGame( void );
static struct
{ {
qboolean initialized; qboolean initialized;
vguiapi_t dllFuncs;
VGUI_DefaultCursor cursor; VGUI_DefaultCursor cursor;
vguiapi_t dllFuncs;
int textures[VGUI_MAX_TEXTURES];
int texture_id;
int bound_texture;
byte color[4];
qboolean enable_texture;
HINSTANCE hInstance; HINSTANCE hInstance;
enum VGUI_KeyCode virtualKeyTrans[256]; enum VGUI_KeyCode virtualKeyTrans[256];
} vgui = } vgui_static_t;
{
false, static vgui_static_t vgui = {
{ false, -1
false, // Not initialized yet
NULL, // VGUI_DrawInit,
NULL, // VGUI_DrawShutdown,
NULL, // VGUI_SetupDrawingText,
NULL, // VGUI_SetupDrawingRect,
NULL, // VGUI_SetupDrawingImage,
NULL, // VGUI_BindTexture,
NULL, // VGUI_EnableTexture,
NULL, // VGUI_CreateTexture,
NULL, // VGUI_UploadTexture,
NULL, // VGUI_UploadTextureBlock,
NULL, // VGUI_DrawQuad,
NULL, // VGUI_GetTextureSizes,
NULL, // VGUI_GenerateTexture,
VGUI_EngineMalloc,
VGUI_CursorSelect,
VGUI_GetColor,
VGUI_IsInGame,
Key_EnableTextInput,
VGUI_GetMousePos,
VGUI_UtfProcessChar,
Platform_GetClipboardText,
Platform_SetClipboardText,
Platform_GetKeyModifiers,
},
-1
}; };
static CVAR_DEFINE_AUTO( vgui_utf8, "0", FCVAR_ARCHIVE, "enable utf-8 support for vgui text" );
static void GAME_EXPORT VGUI_DrawInit( void )
{
memset( vgui.textures, 0, sizeof( vgui.textures ));
memset( vgui.color, 0, sizeof( vgui.color ));
vgui.texture_id = vgui.bound_texture = 0;
vgui.enable_texture = true;
}
static void GAME_EXPORT VGUI_DrawShutdown( void )
{
int i;
for( i = 1; i < vgui.texture_id; i++ )
ref.dllFuncs.GL_FreeTexture( vgui.textures[i] );
}
static int GAME_EXPORT VGUI_GenerateTexture( void )
{
if( ++vgui.texture_id >= VGUI_MAX_TEXTURES )
Host_Error( "%s: VGUI_MAX_TEXTURES limit exceeded\n", __func__ );
return vgui.texture_id;
}
static void GAME_EXPORT VGUI_UploadTexture( int id, const char *buffer, int width, int height )
{
rgbdata_t r_image = { 0 };
char texName[32];
if( id <= 0 || id >= VGUI_MAX_TEXTURES )
{
Con_DPrintf( S_ERROR "%s: bad texture %i. Ignored\n", __func__, id );
return;
}
Q_snprintf( texName, sizeof( texName ), "*vgui%i", id );
r_image.width = width;
r_image.height = height;
r_image.type = PF_RGBA_32;
r_image.size = width * height * 4;
r_image.flags = IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA;
r_image.buffer = (byte*)buffer;
vgui.textures[id] = GL_LoadTextureInternal( texName, &r_image, TF_IMAGE );
}
static void GAME_EXPORT VGUI_CreateTexture( int id, int width, int height )
{
rgbdata_t r_image = { 0 };
char texName[32];
if( id <= 0 || id >= VGUI_MAX_TEXTURES )
{
Con_DPrintf( S_ERROR "%s: bad texture %i. Ignored\n", __func__, id );
return;
}
Q_snprintf( texName, sizeof( texName ), "*vgui%i", id );
r_image.width = width;
r_image.height = height;
r_image.type = PF_RGBA_32;
r_image.size = width * height * 4;
r_image.flags = IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA;
r_image.buffer = NULL;
vgui.textures[id] = GL_LoadTextureInternal( texName, &r_image, TF_IMAGE );
vgui.bound_texture = id;
}
static void GAME_EXPORT VGUI_UploadTextureBlock( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight )
{
if( id <= 0 || id >= VGUI_MAX_TEXTURES || vgui.textures[id] == 0 )
{
Con_DPrintf( S_ERROR "%s: bad texture %i. Ignored\n", __func__, id );
return;
}
ref.dllFuncs.VGUI_UploadTextureBlock( drawX, drawY, rgba, blockWidth, blockHeight );
vgui.bound_texture = id;
}
static void GAME_EXPORT VGUI_BindTexture( int id )
{
if( id <= 0 || id >= VGUI_MAX_TEXTURES || !vgui.textures[id] )
id = 1; // NOTE: same as bogus index 2700 in GoldSrc
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, vgui.textures[id] );
vgui.bound_texture = id;
}
static void GAME_EXPORT VGUI_GetTextureSizes( int *w, int *h )
{
int texnum;
if( vgui.bound_texture )
texnum = vgui.textures[vgui.bound_texture];
else
texnum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE );
R_GetTextureParms( w, h, texnum );
}
static void GAME_EXPORT VGUI_SetupDrawingRect( int *pColor )
{
ref.dllFuncs.VGUI_SetupDrawing( true );
Vector4Set( vgui.color, pColor[0], pColor[1], pColor[2], 255 - pColor[3] );
}
static void GAME_EXPORT VGUI_SetupDrawingText( int *pColor )
{
ref.dllFuncs.VGUI_SetupDrawing( false );
Vector4Set( vgui.color, pColor[0], pColor[1], pColor[2], 255 - pColor[3] );
}
static void GAME_EXPORT VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr )
{
float x, y, w, h;
if( !ul || !lr )
return;
x = ul->point[0];
y = ul->point[1];
w = lr->point[0] - x;
h = lr->point[1] - y;
SPR_AdjustSize( &x, &y, &w, &h );
if( vgui.enable_texture )
{
float s1, s2, t1, t2;
s1 = ul->coord[0];
t1 = ul->coord[1];
s2 = lr->coord[0];
t2 = lr->coord[1];
ref.dllFuncs.Color4ub( vgui.color[0], vgui.color[1], vgui.color[2], vgui.color[3] );
ref.dllFuncs.R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, vgui.textures[vgui.bound_texture] );
}
else
{
ref.dllFuncs.FillRGBABlend( x, y, w, h, vgui.color[0], vgui.color[1], vgui.color[2], vgui.color[3] );
}
}
static void GAME_EXPORT VGUI_EnableTexture( qboolean enable )
{
vgui.enable_texture = enable;
}
static void GAME_EXPORT *VGUI_EngineMalloc( size_t size ) static void GAME_EXPORT *VGUI_EngineMalloc( size_t size )
{ {
@ -117,33 +244,46 @@ qboolean VGui_IsActive( void )
return vgui.initialized; return vgui.initialized;
} }
static void VGui_FillAPIFromRef( vguiapi_t *to, const ref_interface_t *from )
{
to->DrawInit = from->VGUI_DrawInit;
to->DrawShutdown = from->VGUI_DrawShutdown;
to->SetupDrawingText = from->VGUI_SetupDrawingText;
to->SetupDrawingRect = from->VGUI_SetupDrawingRect;
to->SetupDrawingImage = from->VGUI_SetupDrawingImage;
to->BindTexture = from->VGUI_BindTexture;
to->EnableTexture = from->VGUI_EnableTexture;
to->CreateTexture = from->VGUI_CreateTexture;
to->UploadTexture = from->VGUI_UploadTexture;
to->UploadTextureBlock = from->VGUI_UploadTextureBlock;
to->DrawQuad = from->VGUI_DrawQuad;
to->GetTextureSizes = from->VGUI_GetTextureSizes;
to->GenerateTexture = from->VGUI_GenerateTexture;
}
void VGui_RegisterCvars( void ) void VGui_RegisterCvars( void )
{ {
Cvar_RegisterVariable( &vgui_utf8 ); Cvar_RegisterVariable( &vgui_utf8 );
} }
static const vguiapi_t gEngfuncs =
{
false, // Not initialized yet
VGUI_DrawInit, // VGUI_DrawInit,
VGUI_DrawShutdown, // VGUI_DrawShutdown,
VGUI_SetupDrawingText, // VGUI_SetupDrawingText,
VGUI_SetupDrawingRect, // VGUI_SetupDrawingRect,
VGUI_SetupDrawingText, // VGUI_SetupDrawingImage, (same as text)
VGUI_BindTexture, // VGUI_BindTexture,
VGUI_EnableTexture, // VGUI_EnableTexture,
VGUI_CreateTexture, // VGUI_CreateTexture,
VGUI_UploadTexture, // VGUI_UploadTexture,
VGUI_UploadTextureBlock, // VGUI_UploadTextureBlock,
VGUI_DrawQuad, // VGUI_DrawQuad,
VGUI_GetTextureSizes, // VGUI_GetTextureSizes,
VGUI_GenerateTexture, // VGUI_GenerateTexture,
VGUI_EngineMalloc,
VGUI_CursorSelect,
VGUI_GetColor,
VGUI_IsInGame,
Key_EnableTextInput,
VGUI_GetMousePos,
VGUI_UtfProcessChar,
Platform_GetClipboardText,
Platform_SetClipboardText,
Platform_GetKeyModifiers,
};
qboolean VGui_LoadProgs( HINSTANCE hInstance ) qboolean VGui_LoadProgs( HINSTANCE hInstance )
{ {
void (*F)( vguiapi_t* ); void (*F)( vguiapi_t* );
qboolean client = hInstance != NULL; qboolean client = hInstance != NULL;
vgui.dllFuncs = gEngfuncs;
// not loading interface from client.dll, load vgui_support.dll instead // not loading interface from client.dll, load vgui_support.dll instead
if( !client ) if( !client )
{ {
@ -167,7 +307,7 @@ qboolean VGui_LoadProgs( HINSTANCE hInstance )
{ {
if( FS_FileExists( vguiloader, false )) if( FS_FileExists( vguiloader, false ))
Con_Reportf( S_ERROR "Failed to load vgui_support library: %s\n", COM_GetLibraryError() ); Con_Reportf( S_ERROR "Failed to load vgui_support library: %s\n", COM_GetLibraryError() );
else Con_Reportf( "vgui_support: not found\n" ); else Con_Reportf( "%s: not found\n", __func__ );
return false; return false;
} }
@ -178,16 +318,15 @@ qboolean VGui_LoadProgs( HINSTANCE hInstance )
if( F ) if( F )
{ {
VGui_FillAPIFromRef( &vgui.dllFuncs, &ref.dllFuncs );
F( &vgui.dllFuncs ); F( &vgui.dllFuncs );
vgui.initialized = vgui.dllFuncs.initialized = true; vgui.initialized = vgui.dllFuncs.initialized = true;
Con_Reportf( "vgui_support: initialized legacy API in %s module\n", client ? "client" : "support" ); Con_Reportf( "%s: initialized legacy API in %s module\n", __func__, client ? "client" : "support" );
return true; return true;
} }
Con_Reportf( S_ERROR "Failed to find VGUI support API entry point in %s module\n", client ? "client" : "support" ); Con_Reportf( S_ERROR "%s: Failed to find VGUI support API entry point in %s module\n", __func__, client ? "client" : "support" );
return false; return false;
} }
@ -233,8 +372,9 @@ void VGui_Shutdown( void )
if( vgui.hInstance ) if( vgui.hInstance )
COM_FreeLibrary( vgui.hInstance ); COM_FreeLibrary( vgui.hInstance );
// drop pointers to now unloaded vgui_support
vgui.dllFuncs = gEngfuncs;
vgui.hInstance = NULL; vgui.hInstance = NULL;
vgui.initialized = false;
} }

View File

@ -20,35 +20,20 @@ GNU General Public License for more details.
#include "vid_common.h" #include "vid_common.h"
#include "platform/platform.h" #include "platform/platform.h"
static CVAR_DEFINE( window_width, "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" );
static CVAR_DEFINE( window_height, "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" );
static CVAR_DEFINE( vid_brightness, "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" );
static CVAR_DEFINE( vid_gamma, "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
static CVAR_DEFINE_AUTO( vid_mode, "0", FCVAR_RENDERINFO, "current video mode index (used only for storage)" ); static CVAR_DEFINE_AUTO( vid_mode, "0", FCVAR_RENDERINFO, "current video mode index (used only for storage)" );
static CVAR_DEFINE_AUTO( vid_rotate, "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen rotation (0-3)" ); static CVAR_DEFINE_AUTO( vid_rotate, "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen rotation (0-3)" );
static CVAR_DEFINE_AUTO( vid_scale, "1.0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "pixel scale" ); static CVAR_DEFINE_AUTO( vid_scale, "1.0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "pixel scale" );
CVAR_DEFINE_AUTO( vid_highdpi, "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" ); CVAR_DEFINE_AUTO( vid_highdpi, "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" );
CVAR_DEFINE_AUTO( vid_maximized, "0", FCVAR_RENDERINFO, "window maximized state, read-only" ); CVAR_DEFINE_AUTO( vid_maximized, "0", FCVAR_RENDERINFO, "window maximized state, read-only" );
CVAR_DEFINE( vid_fullscreen, "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen state (0 windowed, 1 fullscreen, 2 borderless)" ); CVAR_DEFINE( vid_fullscreen, "fullscreen", DEFAULT_FULLSCREEN, FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen state (0 windowed, 1 fullscreen, 2 borderless)" );
CVAR_DEFINE( window_width, "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" );
CVAR_DEFINE( window_height, "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" );
CVAR_DEFINE( window_xpos, "_window_xpos", "-1", FCVAR_RENDERINFO, "window position by horizontal" ); CVAR_DEFINE( window_xpos, "_window_xpos", "-1", FCVAR_RENDERINFO, "window position by horizontal" );
CVAR_DEFINE( window_ypos, "_window_ypos", "-1", FCVAR_RENDERINFO, "window position by vertical" ); CVAR_DEFINE( window_ypos, "_window_ypos", "-1", FCVAR_RENDERINFO, "window position by vertical" );
glwstate_t glw_state; glwstate_t glw_state;
/*
=================
VID_StartupGamma
=================
*/
void VID_StartupGamma( void )
{
BuildGammaTable( vid_gamma.value, vid_brightness.value );
Con_Reportf( "VID_StartupGamma: gamma %g brightness %g\n", vid_gamma.value, vid_brightness.value );
ClearBits( vid_brightness.flags, FCVAR_CHANGED );
ClearBits( vid_gamma.flags, FCVAR_CHANGED );
}
/* /*
================= =================
VID_InitDefaultResolution VID_InitDefaultResolution
@ -190,7 +175,7 @@ static void VID_Mode_f( void )
vidmode = R_GetVideoMode( Q_atoi( Cmd_Argv( 1 )) ); vidmode = R_GetVideoMode( Q_atoi( Cmd_Argv( 1 )) );
if( !vidmode ) if( !vidmode )
{ {
Con_Print( S_ERROR "unable to set mode, backend returned null" ); Con_Printf( S_ERROR "unable to set mode, backend returned null" );
return; return;
} }
@ -224,8 +209,6 @@ void VID_Init( void )
Cvar_RegisterVariable( &vid_scale ); Cvar_RegisterVariable( &vid_scale );
Cvar_RegisterVariable( &vid_fullscreen ); Cvar_RegisterVariable( &vid_fullscreen );
Cvar_RegisterVariable( &vid_maximized ); Cvar_RegisterVariable( &vid_maximized );
Cvar_RegisterVariable( &vid_brightness );
Cvar_RegisterVariable( &vid_gamma );
Cvar_RegisterVariable( &window_xpos ); Cvar_RegisterVariable( &window_xpos );
Cvar_RegisterVariable( &window_ypos ); Cvar_RegisterVariable( &window_ypos );
@ -233,5 +216,6 @@ void VID_Init( void )
// but supported mode list is filled by backends, so numbers are not portable any more // but supported mode list is filled by backends, so numbers are not portable any more
Cmd_AddRestrictedCommand( "vid_setmode", VID_Mode_f, "display video mode" ); Cmd_AddRestrictedCommand( "vid_setmode", VID_Mode_f, "display video mode" );
V_Init(); // init gamma
R_Init(); // init renderer R_Init(); // init renderer
} }

View File

@ -38,6 +38,8 @@ extern glwstate_t glw_state;
extern convar_t vid_fullscreen; extern convar_t vid_fullscreen;
extern convar_t vid_maximized; extern convar_t vid_maximized;
extern convar_t vid_highdpi; extern convar_t vid_highdpi;
extern convar_t window_width;
extern convar_t window_height;
extern convar_t window_xpos; extern convar_t window_xpos;
extern convar_t window_ypos; extern convar_t window_ypos;
extern convar_t gl_msaa_samples; extern convar_t gl_msaa_samples;
@ -46,6 +48,5 @@ void R_SaveVideoMode( int w, int h, int render_w, int render_h, qboolean maximiz
void VID_SetDisplayTransform( int *render_w, int *render_h ); void VID_SetDisplayTransform( int *render_w, int *render_h );
void VID_CheckChanges( void ); void VID_CheckChanges( void );
const char *VID_GetModeString( int vid_mode ); const char *VID_GetModeString( int vid_mode );
void VID_StartupGamma( void );
#endif // VID_COMMON #endif // VID_COMMON

View File

@ -25,11 +25,17 @@ voice_state_t voice = { 0 };
CVAR_DEFINE_AUTO( voice_enable, "1", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "enable voice chat" ); CVAR_DEFINE_AUTO( voice_enable, "1", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "enable voice chat" );
CVAR_DEFINE_AUTO( voice_loopback, "0", FCVAR_PRIVILEGED, "loopback voice back to the speaker" ); CVAR_DEFINE_AUTO( voice_loopback, "0", FCVAR_PRIVILEGED, "loopback voice back to the speaker" );
CVAR_DEFINE_AUTO( voice_scale, "1.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "incoming voice volume scale" ); CVAR_DEFINE_AUTO( voice_scale, "1.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "incoming voice volume scale" );
CVAR_DEFINE_AUTO( voice_transmit_scale, "1.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "outcoming voice volume scale" );
CVAR_DEFINE_AUTO( voice_avggain, "0.5", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "automatic voice gain control (average)" ); CVAR_DEFINE_AUTO( voice_avggain, "0.5", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "automatic voice gain control (average)" );
CVAR_DEFINE_AUTO( voice_maxgain, "5.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "automatic voice gain control (maximum)" ); CVAR_DEFINE_AUTO( voice_maxgain, "5.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "automatic voice gain control (maximum)" );
CVAR_DEFINE_AUTO( voice_inputfromfile, "0", FCVAR_PRIVILEGED, "input voice from voice_input.wav" ); CVAR_DEFINE_AUTO( voice_inputfromfile, "0", FCVAR_PRIVILEGED, "input voice from voice_input.wav" );
static void Voice_ApplyGainAdjust( int16_t *samples, int count ); static void Voice_ApplyGainAdjust( int16_t *samples, int count, float scale );
// in case user enabled voice after connection
// can't keep in `voice` struct because it gets zeroed on shutdown
static string voice_codec_init;
static int voice_quality_init;
/* /*
=============================================================================== ===============================================================================
@ -39,6 +45,25 @@ static void Voice_ApplyGainAdjust( int16_t *samples, int count );
=============================================================================== ===============================================================================
*/ */
static qboolean Voice_InitCustomMode( void )
{
int err = 0;
voice.width = sizeof( opus_int16 );
voice.samplerate = VOICE_OPUS_CUSTOM_SAMPLERATE;
voice.frame_size = VOICE_OPUS_CUSTOM_FRAME_SIZE;
voice.custom_mode = opus_custom_mode_create( SOUND_44k, voice.frame_size, &err );
if( !voice.custom_mode )
{
Con_Printf( S_ERROR "Can't create Opus Custom mode: %s\n", opus_strerror( err ));
return false;
}
return true;
}
/* /*
========================= =========================
Voice_InitOpusDecoder Voice_InitOpusDecoder
@ -47,24 +72,17 @@ Voice_InitOpusDecoder
*/ */
static qboolean Voice_InitOpusDecoder( void ) static qboolean Voice_InitOpusDecoder( void )
{ {
int err; int err = 0;
voice.width = sizeof( opus_int16 ); for( int i = 0; i < cl.maxclients; i++ )
voice.samplerate = VOICE_OPUS_CUSTOM_SAMPLERATE;
voice.frame_size = VOICE_OPUS_CUSTOM_FRAME_SIZE;
voice.custom_mode = opus_custom_mode_create( SOUND_44k, voice.frame_size, &err );
if( !voice.custom_mode )
{ {
Con_Printf( S_ERROR "Can't create Opus Custom mode: %s\n", opus_strerror( err )); voice.decoders[i] = opus_custom_decoder_create( voice.custom_mode, VOICE_PCM_CHANNELS, &err );
if( !voice.decoders[i] )
{
Con_Printf( S_ERROR "Can't create Opus decoder for %i: %s\n", i, opus_strerror( err ));
return false; return false;
} }
voice.decoder = opus_custom_decoder_create( voice.custom_mode, VOICE_PCM_CHANNELS, &err );
if( !voice.decoder )
{
Con_Printf( S_ERROR "Can't create Opus encoder: %s\n", opus_strerror( err ));
return false;
} }
return true; return true;
@ -78,7 +96,7 @@ Voice_InitOpusEncoder
*/ */
static qboolean Voice_InitOpusEncoder( int quality ) static qboolean Voice_InitOpusEncoder( int quality )
{ {
int err; int err = 0;
voice.encoder = opus_custom_encoder_create( voice.custom_mode, VOICE_PCM_CHANNELS, &err ); voice.encoder = opus_custom_encoder_create( voice.custom_mode, VOICE_PCM_CHANNELS, &err );
if( !voice.encoder ) if( !voice.encoder )
@ -117,10 +135,13 @@ Voice_ShutdownOpusDecoder
*/ */
static void Voice_ShutdownOpusDecoder( void ) static void Voice_ShutdownOpusDecoder( void )
{ {
if( voice.decoder ) for( int i = 0; i < MAX_CLIENTS; i++ )
{ {
opus_custom_decoder_destroy( voice.decoder ); if( !voice.decoders[i] )
voice.decoder = NULL; continue;
opus_custom_decoder_destroy( voice.decoders[i] );
voice.decoders[i] = NULL;
} }
} }
@ -137,7 +158,10 @@ static void Voice_ShutdownOpusEncoder( void )
opus_custom_encoder_destroy( voice.encoder ); opus_custom_encoder_destroy( voice.encoder );
voice.encoder = NULL; voice.encoder = NULL;
} }
}
static void Voice_ShutdownCustomMode( void )
{
if( voice.custom_mode ) if( voice.custom_mode )
{ {
opus_custom_mode_destroy( voice.custom_mode ); opus_custom_mode_destroy( voice.custom_mode );
@ -184,7 +208,7 @@ static uint Voice_GetOpusCompressedData( byte *out, uint maxsize, uint *frames )
if( !voice.input_file ) if( !voice.input_file )
{ {
// adjust gain before encoding, but only for input from voice // adjust gain before encoding, but only for input from voice
Voice_ApplyGainAdjust((opus_int16*)(voice.input_buffer + ofs), voice.frame_size); Voice_ApplyGainAdjust((opus_int16*)(voice.input_buffer + ofs), voice.frame_size, voice_transmit_scale.value);
} }
#endif #endif
@ -238,10 +262,10 @@ Voice_ApplyGainAdjust
========================= =========================
*/ */
static void Voice_ApplyGainAdjust( int16_t *samples, int count ) static void Voice_ApplyGainAdjust( int16_t *samples, int count, float scale )
{ {
float gain, modifiedMax; float gain, modifiedMax;
int average, adjustedSample, blockOffset = 0; int average, blockOffset = 0;
for( ;; ) for( ;; )
{ {
@ -260,10 +284,8 @@ static void Voice_ApplyGainAdjust( int16_t *samples, int count )
localMax = absSample; localMax = absSample;
localSum += absSample; localSum += absSample;
gain = voice.autogain.current_gain + i * voice.autogain.gain_multiplier; gain = voice.autogain.current_gain + i * voice.autogain.gain_multiplier;
adjustedSample = Q_min( SHRT_MAX, Q_max(( int )( sample * gain ), SHRT_MIN )); samples[blockOffset + i] = bound( SHRT_MIN, (int)( sample * gain ), SHRT_MAX );
samples[blockOffset + i] = adjustedSample;
} }
if( blockOffset % voice.autogain.block_size == 0 ) if( blockOffset % voice.autogain.block_size == 0 )
@ -271,9 +293,9 @@ static void Voice_ApplyGainAdjust( int16_t *samples, int count )
average = localSum / blockSize; average = localSum / blockSize;
modifiedMax = average + ( localMax - average ) * voice_avggain.value; modifiedMax = average + ( localMax - average ) * voice_avggain.value;
voice.autogain.current_gain = voice.autogain.next_gain * voice_scale.value; voice.autogain.current_gain = voice.autogain.next_gain * scale;
voice.autogain.next_gain = Q_min( (float)SHRT_MAX / modifiedMax, voice_maxgain.value ) * voice_scale.value; voice.autogain.next_gain = Q_min( (float)SHRT_MAX / modifiedMax, voice_maxgain.value ) * scale;
voice.autogain.gain_multiplier = ( voice.autogain.next_gain - voice.autogain.current_gain ) / ( voice.autogain.block_size - 1 ); voice.autogain.gain_multiplier = ( voice.autogain.next_gain - voice.autogain.current_gain ) / ( blockSize - 1 );
} }
blockOffset += blockSize; blockOffset += blockSize;
} }
@ -380,7 +402,7 @@ void Voice_RecordStart( void )
if( voice.input_file ) if( voice.input_file )
{ {
Sound_Process( &voice.input_file, voice.samplerate, voice.width, SOUND_RESAMPLE ); Sound_Process( &voice.input_file, voice.samplerate, voice.width, VOICE_PCM_CHANNELS, SOUND_RESAMPLE );
voice.input_file_pos = 0; voice.input_file_pos = 0;
voice.start_time = Sys_DoubleTime(); voice.start_time = Sys_DoubleTime();
@ -428,6 +450,9 @@ void Voice_Disconnect( void )
voice.players_status[i].talking_ack = false; voice.players_status[i].talking_ack = false;
} }
} }
VoiceCapture_Shutdown();
voice.device_opened = false;
} }
/* /*
@ -440,7 +465,7 @@ Feed the decoded data to engine sound subsystem
static void Voice_StartChannel( uint samples, byte *data, int entnum ) static void Voice_StartChannel( uint samples, byte *data, int entnum )
{ {
SND_ForceInitMouth( entnum ); SND_ForceInitMouth( entnum );
S_RawEntSamples( entnum, samples, voice.samplerate, voice.width, VOICE_PCM_CHANNELS, data, 255 ); S_RawEntSamples( entnum, samples, voice.samplerate, voice.width, VOICE_PCM_CHANNELS, data, bound( 0, 255 * voice_scale.value, 255 ));
} }
/* /*
@ -452,10 +477,11 @@ Received encoded voice data, decode it
*/ */
void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames ) void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames )
{ {
const int playernum = ent - 1;
int samples = 0; int samples = 0;
int ofs = 0; int ofs = 0;
if( !voice.decoder ) if( playernum < 0 || playernum >= cl.maxclients || !voice.decoders[playernum] )
return; return;
// decode frame by frame // decode frame by frame
@ -475,7 +501,7 @@ void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames )
if( ofs + compressed_size > size ) if( ofs + compressed_size > size )
break; break;
frame_samples = opus_custom_decode( voice.decoder, data + ofs, compressed_size, frame_samples = opus_custom_decode( voice.decoders[playernum], data + ofs, compressed_size,
(opus_int16*)voice.decompress_buffer + samples, voice.frame_size ); (opus_int16*)voice.decompress_buffer + samples, voice.frame_size );
ofs += compressed_size; ofs += compressed_size;
@ -500,7 +526,7 @@ void CL_AddVoiceToDatagram( void )
if( cls.state != ca_active || !Voice_IsRecording() || !voice.encoder ) if( cls.state != ca_active || !Voice_IsRecording() || !voice.encoder )
return; return;
size = Voice_GetOpusCompressedData( voice.output_buffer, sizeof( voice.output_buffer ), &frames ); size = Voice_GetOpusCompressedData( voice.compress_buffer, sizeof( voice.compress_buffer ), &frames );
if( size > 0 && MSG_GetNumBytesLeft( &cls.datagram ) >= size + 32 ) if( size > 0 && MSG_GetNumBytesLeft( &cls.datagram ) >= size + 32 )
{ {
@ -508,7 +534,7 @@ void CL_AddVoiceToDatagram( void )
MSG_WriteByte( &cls.datagram, voice_loopback.value != 0 ); MSG_WriteByte( &cls.datagram, voice_loopback.value != 0 );
MSG_WriteByte( &cls.datagram, frames ); MSG_WriteByte( &cls.datagram, frames );
MSG_WriteShort( &cls.datagram, size ); MSG_WriteShort( &cls.datagram, size );
MSG_WriteBytes( &cls.datagram, voice.output_buffer, size ); MSG_WriteBytes( &cls.datagram, voice.compress_buffer, size );
} }
} }
@ -524,6 +550,7 @@ void Voice_RegisterCvars( void )
Cvar_RegisterVariable( &voice_enable ); Cvar_RegisterVariable( &voice_enable );
Cvar_RegisterVariable( &voice_loopback ); Cvar_RegisterVariable( &voice_loopback );
Cvar_RegisterVariable( &voice_scale ); Cvar_RegisterVariable( &voice_scale );
Cvar_RegisterVariable( &voice_transmit_scale );
Cvar_RegisterVariable( &voice_avggain ); Cvar_RegisterVariable( &voice_avggain );
Cvar_RegisterVariable( &voice_maxgain ); Cvar_RegisterVariable( &voice_maxgain );
Cvar_RegisterVariable( &voice_inputfromfile ); Cvar_RegisterVariable( &voice_inputfromfile );
@ -541,8 +568,9 @@ static void Voice_Shutdown( void )
int i; int i;
Voice_RecordStop(); Voice_RecordStop();
Voice_ShutdownOpusEncoder();
Voice_ShutdownOpusDecoder(); Voice_ShutdownOpusDecoder();
Voice_ShutdownOpusEncoder();
Voice_ShutdownCustomMode();
VoiceCapture_Shutdown(); VoiceCapture_Shutdown();
if( voice.local.talking_ack ) if( voice.local.talking_ack )
@ -568,10 +596,17 @@ void Voice_Idle( double frametime )
{ {
int i; int i;
if( FBitSet( voice_enable.flags, FCVAR_CHANGED ) && !voice_enable.value ) if( FBitSet( voice_enable.flags, FCVAR_CHANGED ))
{ {
ClearBits( voice_enable.flags, FCVAR_CHANGED );
if( voice_enable.value )
{
if( cls.state == ca_active && COM_CheckString( voice_codec_init ) && voice_quality_init != 0 )
Voice_Init( voice_codec_init, voice_quality_init, false );
}
else
Voice_Shutdown(); Voice_Shutdown();
return;
} }
// update local player status first // update local player status first
@ -588,30 +623,34 @@ Voice_Init
Initialize the voice subsystem Initialize the voice subsystem
========================= =========================
*/ */
qboolean Voice_Init( const char *pszCodecName, int quality ) qboolean Voice_Init( const char *pszCodecName, int quality, qboolean preinit )
{ {
if( !voice_enable.value )
return false;
if( Q_strcmp( pszCodecName, VOICE_OPUS_CUSTOM_CODEC )) if( Q_strcmp( pszCodecName, VOICE_OPUS_CUSTOM_CODEC ))
{ {
Con_Printf( S_ERROR "Server requested unsupported codec: %s\n", pszCodecName ); Con_Printf( S_ERROR "Server requested unsupported codec: %s\n", pszCodecName );
// reset saved codec name, we won't enable voice for this connection
voice_codec_init[0] = 0;
voice_quality_init = 0;
return false; return false;
} }
Q_strncpy( voice_codec_init, pszCodecName, sizeof( voice_codec_init ));
voice_quality_init = quality;
if( !voice_enable.value )
return false;
// reinitialize only if codec parameters are different // reinitialize only if codec parameters are different
if( !Q_strcmp( voice.codec, pszCodecName ) && voice.quality == quality ) if( Q_strcmp( pszCodecName, voice.codec ) || voice.quality != quality )
return true; {
Voice_Shutdown(); Voice_Shutdown();
voice.autogain.block_size = 128; voice.autogain.block_size = 128;
if( !Voice_InitOpusDecoder( )) if( !Voice_InitCustomMode( ))
{ {
// no reason to init encoder and open audio device // no reason to init encoder and open audio device
// if we can't hear other players // if we can't hear other players
Con_Printf( S_ERROR "Voice chat disabled.\n" );
Voice_Shutdown(); Voice_Shutdown();
return false; return false;
} }
@ -627,9 +666,25 @@ qboolean Voice_Init( const char *pszCodecName, int quality )
} }
voice.quality = quality; voice.quality = quality;
}
if( !VoiceCapture_Init( )) if( !preinit )
{
Voice_ShutdownOpusDecoder();
if( !Voice_InitOpusDecoder())
{
// no reason to init encoder and open audio device
// if we can't hear other players
Con_Printf( S_ERROR "Can't create decoders, voice chat is disabled.\n" );
Voice_Shutdown();
return false;
}
voice.device_opened = VoiceCapture_Init();
if( !voice.device_opened )
Con_Printf( S_WARN "No microphone is available.\n" ); Con_Printf( S_WARN "No microphone is available.\n" );
}
return true; return true;
} }

View File

@ -31,7 +31,7 @@ typedef struct OpusCustomMode OpusCustomMode;
#define VOICE_PCM_CHANNELS 1 // always mono #define VOICE_PCM_CHANNELS 1 // always mono
// never change these parameters when using opuscustom // never change these parameters when using opuscustom
#define VOICE_OPUS_CUSTOM_SAMPLERATE SOUND_44k #define VOICE_OPUS_CUSTOM_SAMPLERATE 44100
// must follow opus custom requirements // must follow opus custom requirements
// also be divisible with MAX_RAW_SAMPLES // also be divisible with MAX_RAW_SAMPLES
#define VOICE_OPUS_CUSTOM_FRAME_SIZE 1024 #define VOICE_OPUS_CUSTOM_FRAME_SIZE 1024
@ -53,6 +53,7 @@ typedef struct voice_state_s
qboolean initialized; qboolean initialized;
qboolean is_recording; qboolean is_recording;
qboolean device_opened;
double start_time; double start_time;
voice_status_t local; voice_status_t local;
@ -61,7 +62,7 @@ typedef struct voice_state_s
// opus stuff // opus stuff
OpusCustomMode *custom_mode; OpusCustomMode *custom_mode;
OpusCustomEncoder *encoder; OpusCustomEncoder *encoder;
OpusCustomDecoder *decoder; OpusCustomDecoder *decoders[MAX_CLIENTS];
// audio info // audio info
uint width; uint width;
@ -70,7 +71,7 @@ typedef struct voice_state_s
// buffers // buffers
byte input_buffer[MAX_RAW_SAMPLES]; byte input_buffer[MAX_RAW_SAMPLES];
byte output_buffer[MAX_RAW_SAMPLES]; byte compress_buffer[MAX_RAW_SAMPLES];
byte decompress_buffer[MAX_RAW_SAMPLES]; byte decompress_buffer[MAX_RAW_SAMPLES];
fs_offset_t input_buffer_pos; // in bytes fs_offset_t input_buffer_pos; // in bytes
@ -92,7 +93,7 @@ extern voice_state_t voice;
void CL_AddVoiceToDatagram( void ); void CL_AddVoiceToDatagram( void );
void Voice_RegisterCvars( void ); void Voice_RegisterCvars( void );
qboolean Voice_Init( const char *pszCodecName, int quality ); qboolean Voice_Init( const char *pszCodecName, int quality, qboolean preinit );
void Voice_Idle( double frametime ); void Voice_Idle( double frametime );
qboolean Voice_IsRecording( void ); qboolean Voice_IsRecording( void );
void Voice_RecordStop( void ); void Voice_RecordStop( void );

View File

@ -17,8 +17,6 @@ GNU General Public License for more details.
#define VOX_H #define VOX_H
#define CVOXWORDMAX 64 #define CVOXWORDMAX 64
#define CVOXFILESENTENCEMAX 4096
#define SENTENCE_INDEX -99999 // unique sentence index #define SENTENCE_INDEX -99999 // unique sentence index
typedef struct voxword_s typedef struct voxword_s

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@ -19,13 +19,15 @@ GNU General Public License for more details.
#define HASH_SIZE 128 // 128 * 4 * 4 == 2048 bytes #define HASH_SIZE 128 // 128 * 4 * 4 == 2048 bytes
typedef struct base_command_hashmap_s typedef struct base_command_hashmap_s base_command_hashmap_t;
struct base_command_hashmap_s
{ {
base_command_t *basecmd; // base command: cvar, alias or command base_command_t *basecmd; // base command: cvar, alias or command
const char *name; // key for searching base_command_hashmap_t *next;
base_command_type_e type; // type for faster searching base_command_type_e type; // type for faster searching
struct base_command_hashmap_s *next; char name[1]; // key for searching
} base_command_hashmap_t; };
static base_command_hashmap_t *hashed_cmds[HASH_SIZE]; static base_command_hashmap_t *hashed_cmds[HASH_SIZE];
@ -124,11 +126,12 @@ void BaseCmd_Insert( base_command_type_e type, base_command_t *basecmd, const ch
{ {
base_command_hashmap_t *elem, *cur, *find; base_command_hashmap_t *elem, *cur, *find;
uint hash = BaseCmd_HashKey( name ); uint hash = BaseCmd_HashKey( name );
size_t len = Q_strlen( name );
elem = Z_Malloc( sizeof( base_command_hashmap_t ) ); elem = Z_Malloc( sizeof( base_command_hashmap_t ) + len );
elem->basecmd = basecmd; elem->basecmd = basecmd;
elem->type = type; elem->type = type;
elem->name = name; Q_strncpy( elem->name, name, len + 1 );
// link the variable in alphanumerical order // link the variable in alphanumerical order
for( cur = NULL, find = hashed_cmds[hash]; for( cur = NULL, find = hashed_cmds[hash];
@ -159,7 +162,7 @@ void BaseCmd_Remove( base_command_type_e type, const char *name )
if( !i ) if( !i )
{ {
Con_Reportf( S_ERROR "Couldn't find %s in buckets\n", name ); Con_Reportf( S_ERROR "%s: Couldn't find %s in buckets\n", __func__, name );
return; return;
} }

View File

@ -31,8 +31,6 @@ typedef enum base_command_type
typedef void base_command_t; typedef void base_command_t;
void BaseCmd_Init( void ); void BaseCmd_Init( void );
base_command_t *BaseCmd_Find( base_command_type_e type, const char *name ); base_command_t *BaseCmd_Find( base_command_type_e type, const char *name );
void BaseCmd_FindAll( const char *name, void BaseCmd_FindAll( const char *name,

View File

@ -52,7 +52,7 @@ CSCR_ExpectString
Return true if next token is pExpext and skip it Return true if next token is pExpext and skip it
=================== ===================
*/ */
qboolean CSCR_ExpectString( parserstate_t *ps, const char *pExpect, qboolean skip, qboolean error ) static qboolean CSCR_ExpectString( parserstate_t *ps, const char *pExpect, qboolean skip, qboolean error )
{ {
char *tmp = COM_ParseFile( ps->buf, ps->token, sizeof( ps->token )); char *tmp = COM_ParseFile( ps->buf, ps->token, sizeof( ps->token ));
@ -75,7 +75,7 @@ CSCR_ParseType
Determine script variable type Determine script variable type
=================== ===================
*/ */
cvartype_t CSCR_ParseType( parserstate_t *ps ) static cvartype_t CSCR_ParseType( parserstate_t *ps )
{ {
int i; int i;
@ -96,7 +96,7 @@ cvartype_t CSCR_ParseType( parserstate_t *ps )
CSCR_ParseSingleCvar CSCR_ParseSingleCvar
========================= =========================
*/ */
qboolean CSCR_ParseSingleCvar( parserstate_t *ps, scrvardef_t *result ) static qboolean CSCR_ParseSingleCvar( parserstate_t *ps, scrvardef_t *result )
{ {
// read the name // read the name
ps->buf = COM_ParseFile( ps->buf, result->name, sizeof( result->name )); ps->buf = COM_ParseFile( ps->buf, result->name, sizeof( result->name ));
@ -170,7 +170,7 @@ CSCR_ParseHeader
Check version and seek to first cvar name Check version and seek to first cvar name
====================== ======================
*/ */
qboolean CSCR_ParseHeader( parserstate_t *ps ) static qboolean CSCR_ParseHeader( parserstate_t *ps )
{ {
if( !CSCR_ExpectString( ps, "VERSION", false, true )) if( !CSCR_ExpectString( ps, "VERSION", false, true ))
return false; return false;

View File

@ -53,7 +53,7 @@ static void Cmd_ExecuteStringWithPrivilegeCheck( const char *text, qboolean isPr
Cbuf_Init Cbuf_Init
============ ============
*/ */
void Cbuf_Init( void ) static void Cbuf_Init( void )
{ {
cmd_text.data = cmd_text_buf; cmd_text.data = cmd_text_buf;
filteredcmd_text.data = filteredcmd_text_buf; filteredcmd_text.data = filteredcmd_text_buf;
@ -79,14 +79,14 @@ void Cbuf_Clear( void )
Cbuf_GetSpace Cbuf_GetSpace
============ ============
*/ */
void *Cbuf_GetSpace( cmdbuf_t *buf, int length ) static void *Cbuf_GetSpace( cmdbuf_t *buf, int length )
{ {
void *data; void *data;
if(( buf->cursize + length ) > buf->maxsize ) if(( buf->cursize + length ) > buf->maxsize )
{ {
buf->cursize = 0; buf->cursize = 0;
Host_Error( "Cbuf_GetSpace: overflow\n" ); Host_Error( "%s: overflow\n", __func__ );
} }
data = buf->data + buf->cursize; data = buf->data + buf->cursize;
@ -156,7 +156,7 @@ static void Cbuf_InsertTextToBuffer( cmdbuf_t *buf, const char *text )
if(( buf->cursize + l ) >= buf->maxsize ) if(( buf->cursize + l ) >= buf->maxsize )
{ {
Con_Reportf( S_WARN "Cbuf_InsertText: overflow\n" ); Con_Reportf( S_WARN "%s: overflow\n", __func__ );
} }
else else
{ {
@ -176,7 +176,7 @@ void Cbuf_InsertText( const char *text )
Cbuf_Execute Cbuf_Execute
============ ============
*/ */
void Cbuf_ExecuteCommandsFromBuffer( cmdbuf_t *buf, qboolean isPrivileged, int cmdsToExecute ) static void Cbuf_ExecuteCommandsFromBuffer( cmdbuf_t *buf, qboolean isPrivileged, int cmdsToExecute )
{ {
char *text; char *text;
char line[MAX_CMD_LINE]; char line[MAX_CMD_LINE];
@ -224,7 +224,7 @@ void Cbuf_ExecuteCommandsFromBuffer( cmdbuf_t *buf, qboolean isPrivileged, int c
if( i >= ( MAX_CMD_LINE - 1 )) if( i >= ( MAX_CMD_LINE - 1 ))
{ {
Con_DPrintf( S_ERROR "Cbuf_Execute: command string owerflow\n" ); Con_DPrintf( S_ERROR "%s: command string owerflow\n", __func__ );
line[0] = 0; line[0] = 0;
} }
else else
@ -356,7 +356,7 @@ hl.exe -dev 3 +map c1a0d
hl.exe -nosound -game bshift hl.exe -nosound -game bshift
=============== ===============
*/ */
void Cmd_StuffCmds_f( void ) static void Cmd_StuffCmds_f( void )
{ {
host.stuffcmds_pending = true; host.stuffcmds_pending = true;
} }
@ -370,7 +370,7 @@ next frame. This allows commands like:
bind g "cmd use rocket ; +attack ; wait ; -attack ; cmd use blaster" bind g "cmd use rocket ; +attack ; wait ; -attack ; cmd use blaster"
============ ============
*/ */
void Cmd_Wait_f( void ) static void Cmd_Wait_f( void )
{ {
cmd_wait = true; cmd_wait = true;
} }
@ -382,12 +382,12 @@ Cmd_Echo_f
Just prints the rest of the line to the console Just prints the rest of the line to the console
=============== ===============
*/ */
void Cmd_Echo_f( void ) static void Cmd_Echo_f( void )
{ {
int i; int i;
for( i = 1; i < Cmd_Argc(); i++ ) for( i = 1; i < Cmd_Argc(); i++ )
Con_Printf( "%s", Cmd_Argv( i )); Con_Printf( "%s ", Cmd_Argv( i ));
Con_Printf( "\n" ); Con_Printf( "\n" );
} }
@ -398,7 +398,7 @@ Cmd_Alias_f
Creates a new command that executes a command string (possibly ; seperated) Creates a new command that executes a command string (possibly ; seperated)
=============== ===============
*/ */
void Cmd_Alias_f( void ) static void Cmd_Alias_f( void )
{ {
cmdalias_t *a; cmdalias_t *a;
char cmd[MAX_CMD_LINE]; char cmd[MAX_CMD_LINE];
@ -529,7 +529,6 @@ typedef struct cmd_s
static int cmd_argc; static int cmd_argc;
static const char *cmd_args = NULL; static const char *cmd_args = NULL;
static char *cmd_argv[MAX_CMD_TOKENS]; static char *cmd_argv[MAX_CMD_TOKENS];
static char cmd_tokenized[MAX_CMD_BUFFER]; // will have 0 bytes inserted
static cmd_t *cmd_functions; // possible commands to execute static cmd_t *cmd_functions; // possible commands to execute
/* /*
@ -641,7 +640,7 @@ void Cmd_TokenizeString( const char *text )
while( 1 ) while( 1 )
{ {
// skip whitespace up to a /n // skip whitespace up to a /n
while( *text && *text <= ' ' && *text != '\r' && *text != '\n' ) while( *text && ((byte)*text ) <= ' ' && *text != '\r' && *text != '\n' )
text++; text++;
if( *text == '\n' || *text == '\r' ) if( *text == '\n' || *text == '\r' )
@ -729,7 +728,7 @@ Cmd_AddCommand
*/ */
void Cmd_AddCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc ) void Cmd_AddCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc )
{ {
Cmd_AddCommandEx( __FUNCTION__, cmd_name, function, cmd_desc, 0 ); Cmd_AddCommandEx( __func__, cmd_name, function, cmd_desc, 0 );
} }
@ -740,7 +739,7 @@ Cmd_AddRestrictedCommand
*/ */
void Cmd_AddRestrictedCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc ) void Cmd_AddRestrictedCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc )
{ {
Cmd_AddCommandEx( __FUNCTION__, cmd_name, function, cmd_desc, CMD_PRIVILEGED ); Cmd_AddCommandEx( __func__, cmd_name, function, cmd_desc, CMD_PRIVILEGED );
} }
/* /*
@ -750,7 +749,7 @@ Cmd_AddServerCommand
*/ */
void GAME_EXPORT Cmd_AddServerCommand( const char *cmd_name, xcommand_t function ) void GAME_EXPORT Cmd_AddServerCommand( const char *cmd_name, xcommand_t function )
{ {
Cmd_AddCommandEx( __FUNCTION__, cmd_name, function, "server command", CMD_SERVERDLL ); Cmd_AddCommandEx( __func__, cmd_name, function, "server command", CMD_SERVERDLL );
} }
/* /*
@ -768,7 +767,7 @@ int GAME_EXPORT Cmd_AddClientCommand( const char *cmd_name, xcommand_t function
flags |= CMD_PRIVILEGED; flags |= CMD_PRIVILEGED;
} }
return Cmd_AddCommandEx( __FUNCTION__, cmd_name, function, "client command", flags ); return Cmd_AddCommandEx( __func__, cmd_name, function, "client command", flags );
} }
/* /*
@ -778,7 +777,7 @@ Cmd_AddGameUICommand
*/ */
int GAME_EXPORT Cmd_AddGameUICommand( const char *cmd_name, xcommand_t function ) int GAME_EXPORT Cmd_AddGameUICommand( const char *cmd_name, xcommand_t function )
{ {
return Cmd_AddCommandEx( __FUNCTION__, cmd_name, function, "gameui command", CMD_GAMEUIDLL ); return Cmd_AddCommandEx( __func__, cmd_name, function, "gameui command", CMD_GAMEUIDLL );
} }
/* /*
@ -788,7 +787,7 @@ Cmd_AddRefCommand
*/ */
int Cmd_AddRefCommand( const char *cmd_name, xcommand_t function, const char *description ) int Cmd_AddRefCommand( const char *cmd_name, xcommand_t function, const char *description )
{ {
return Cmd_AddCommandEx( __FUNCTION__, cmd_name, function, description, CMD_REFDLL ); return Cmd_AddCommandEx( __func__, cmd_name, function, description, CMD_REFDLL );
} }
/* /*
@ -882,7 +881,7 @@ Cmd_If_f
Compare and et condition bit if true Compare and et condition bit if true
============ ============
*/ */
void Cmd_If_f( void ) static void Cmd_If_f( void )
{ {
// reset bit first // reset bit first
cmd_condition &= ~BIT( cmd_condlevel ); cmd_condition &= ~BIT( cmd_condlevel );
@ -943,14 +942,14 @@ Cmd_Else_f
Invert condition bit Invert condition bit
============ ============
*/ */
void Cmd_Else_f( void ) static void Cmd_Else_f( void )
{ {
cmd_condition ^= BIT( cmd_condlevel ); cmd_condition ^= BIT( cmd_condlevel );
} }
static qboolean Cmd_ShouldAllowCommand( cmd_t *cmd, qboolean isPrivileged ) static qboolean Cmd_ShouldAllowCommand( cmd_t *cmd, qboolean isPrivileged )
{ {
const char *prefixes[] = { "cl_", "gl_", "r_", "m_", "hud_" }; const char *prefixes[] = { "cl_", "gl_", "r_", "m_", "hud_", "joy_", "con_", "scr_" };
int i; int i;
// always allow local commands // always allow local commands
@ -1016,7 +1015,7 @@ static void Cmd_ExecuteStringWithPrivilegeCheck( const char *text, qboolean isPr
*ptoken++ = *text++; *ptoken++ = *text++;
*ptoken = 0; *ptoken = 0;
len += Q_strncpy( pcmd, Cvar_VariableString( token ), MAX_CMD_LINE - len ); len += Q_strncpy( pcmd, Cvar_VariableString( token ), sizeof( token ) - len );
pcmd = command + len; pcmd = command + len;
if( !*text ) break; if( !*text ) break;
@ -1179,7 +1178,7 @@ void Cmd_ForwardToServer( void )
Cmd_List_f Cmd_List_f
============ ============
*/ */
void Cmd_List_f( void ) static void Cmd_List_f( void )
{ {
cmd_t *cmd; cmd_t *cmd;
int i = 0; int i = 0;

View File

@ -17,22 +17,28 @@ GNU General Public License for more details.
#define COM_STRINGS_H #define COM_STRINGS_H
// default colored message headers // default colored message headers
#define S_NOTE "^2Note:^7 " #define S_BLACK "^0"
#define S_WARN "^3Warning:^7 " #define S_RED "^1"
#define S_ERROR "^1Error:^7 " #define S_GREEN "^2"
#define S_USAGE "Usage: " #define S_YELLOW "^3"
#define S_USAGE_INDENT " " #define S_BLUE "^4"
#define S_CYAN "^5"
#define S_MAGENTA "^6"
#define S_DEFAULT "^7"
#define S_OPENGL_NOTE "^2OpenGL Note:^7 " #define S_NOTE S_GREEN "Note: " S_DEFAULT
#define S_OPENGL_WARN "^3OpenGL Warning:^7 " #define S_WARN S_YELLOW "Warning: " S_DEFAULT
#define S_OPENGL_ERROR "^3OpenGL Error:^7 " #define S_ERROR S_RED "Error: " S_DEFAULT
#define S_USAGE "Usage: "
#define S_USAGE_INDENT "\t"
#define S_OPENGL_NOTE S_GREEN "OpenGL Note: " S_DEFAULT
#define S_OPENGL_WARN S_YELLOW "OpenGL Warning: " S_DEFAULT
#define S_OPENGL_ERROR S_RED "OpenGL Error: " S_DEFAULT
// end game final default message // end game final default message
#define DEFAULT_ENDGAME_MESSAGE "The End" #define DEFAULT_ENDGAME_MESSAGE "The End"
// path to the hash-pak that contain custom player decals
#define CUSTOM_RES_PATH "custom.hpk"
// path to default playermodel in GoldSrc // path to default playermodel in GoldSrc
#define DEFAULT_PLAYER_PATH_HALFLIFE "models/player.mdl" #define DEFAULT_PLAYER_PATH_HALFLIFE "models/player.mdl"
@ -46,14 +52,20 @@ GNU General Public License for more details.
#define DEFAULT_EXTERNAL_PALETTE "gfx/palette.pal" #define DEFAULT_EXTERNAL_PALETTE "gfx/palette.pal"
// path to folders where placed all sounds // path to sound files
#define DEFAULT_SOUNDPATH "sound/" #define DEFAULT_SOUNDPATH "sound/"
// path store saved games // path to saved games
#define DEFAULT_SAVE_DIRECTORY "save/" #define DEFAULT_SAVE_DIRECTORY "save/"
// path to download games
#define DEFAULT_DOWNLOADED_DIRECTORY "downloaded/"
// path to user mod directory
#define DEFAULT_CUSTOM_DIRECTORY "custom/"
// fallback to this skybox // fallback to this skybox
#define DEFAULT_SKYBOX_PATH "gfx/env/desert" #define DEFAULT_SKYBOX_NAME "desert"
// playlist for startup videos // playlist for startup videos
#define DEFAULT_VIDEOLIST_PATH "media/StartupVids.txt" #define DEFAULT_VIDEOLIST_PATH "media/StartupVids.txt"
@ -65,7 +77,8 @@ GNU General Public License for more details.
#define DEFAULT_UPDATE_PAGE "https://github.com/FWGS/xash3d-fwgs/releases/latest" #define DEFAULT_UPDATE_PAGE "https://github.com/FWGS/xash3d-fwgs/releases/latest"
#define XASH_ENGINE_NAME "Xash3D FWGS" #define XASH_ENGINE_NAME "Xash3D FWGS"
#define XASH_VERSION "0.20" // engine current version #define XASH_DEDICATED_SERVER_NAME "XashDS"
#define XASH_VERSION "0.21" // engine current version
#define XASH_COMPAT_VERSION "0.99" // version we are based on #define XASH_COMPAT_VERSION "0.99" // version we are based on
#endif//COM_STRINGS_H #endif//COM_STRINGS_H

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@ -25,16 +25,19 @@ GNU General Public License for more details.
static const char *file_exts[] = static const char *file_exts[] =
{ {
"cfg", // ban text files that don't make sense as resource
"lst", "cfg", "lst", "ini", "log",
"exe",
"vbs", // ban Windows code
"com", "exe", "vbs", "com", "bat",
"bat", "dll", "sys", "ps1",
"dll",
"ini", // ban common unix code
"log", // NOTE: in unix anything can be executed as long it has access flag
"sys", "so", "sh", "dylib",
// ban mobile archives
"apk", "ipa",
}; };
#ifdef _DEBUG #ifdef _DEBUG
@ -390,6 +393,9 @@ byte *LZSS_Compress( byte *pInput, int inputLength, uint *pOutputSize )
byte *pFinal = NULL; byte *pFinal = NULL;
lzss_state_t state; lzss_state_t state;
if( !pStart )
return NULL;
memset( &state, 0, sizeof( state )); memset( &state, 0, sizeof( state ));
state.window_size = LZSS_WINDOW_SIZE; state.window_size = LZSS_WINDOW_SIZE;
@ -531,47 +537,6 @@ int GAME_EXPORT COM_FileSize( const char *filename )
return FS_FileSize( filename, false ); return FS_FileSize( filename, false );
} }
/*
=============
COM_AddAppDirectoryToSearchPath
=============
*/
void GAME_EXPORT COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName )
{
FS_AddGameHierarchy( pszBaseDir, FS_NOWRITE_PATH );
}
/*
===========
COM_ExpandFilename
Finds the file in the search path, copies over the name with the full path name.
This doesn't search in the pak file.
===========
*/
int GAME_EXPORT COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize )
{
char result[MAX_SYSPATH];
if( !COM_CheckString( fileName ) || !nameOutBuffer || nameOutBufferSize <= 0 )
return 0;
// filename examples:
// media\sierra.avi - D:\Xash3D\valve\media\sierra.avi
// models\barney.mdl - D:\Xash3D\bshift\models\barney.mdl
if( g_fsapi.GetFullDiskPath( result, sizeof( result ), fileName, false ))
{
// check for enough room
if( Q_strlen( result ) > nameOutBufferSize )
return 0;
Q_strncpy( nameOutBuffer, result, nameOutBufferSize );
return 1;
}
return 0;
}
/* /*
============= =============
COM_TrimSpace COM_TrimSpace
@ -734,7 +699,7 @@ COM_LoadFileForMe
byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength ) byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
{ {
string name; string name;
byte *file, *pfile; byte *pfile;
fs_offset_t iLength; fs_offset_t iLength;
if( !COM_CheckString( filename )) if( !COM_CheckString( filename ))
@ -747,21 +712,9 @@ byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
Q_strncpy( name, filename, sizeof( name )); Q_strncpy( name, filename, sizeof( name ));
COM_FixSlashes( name ); COM_FixSlashes( name );
pfile = FS_LoadFile( name, &iLength, false ); pfile = g_fsapi.LoadFileMalloc( name, &iLength, false );
if( pLength ) *pLength = (int)iLength; if( pLength ) *pLength = (int)iLength;
if( pfile )
{
file = malloc( iLength + 1 );
if( file != NULL )
{
memcpy( file, pfile, iLength );
file[iLength] = '\0';
}
Mem_Free( pfile );
pfile = file;
}
return pfile; return pfile;
} }
@ -869,18 +822,6 @@ cvar_t *GAME_EXPORT pfnCVarGetPointer( const char *szVarName )
return (cvar_t *)Cvar_FindVar( szVarName ); return (cvar_t *)Cvar_FindVar( szVarName );
} }
/*
=============
pfnCVarDirectSet
allow to set cvar directly
=============
*/
void GAME_EXPORT pfnCVarDirectSet( cvar_t *var, const char *szValue )
{
Cvar_DirectSet( (convar_t *)var, szValue );
}
/* /*
============= =============
COM_CompareFileTime COM_CompareFileTime
@ -962,7 +903,10 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
if( !COM_CheckString( filename )) if( !COM_CheckString( filename ))
return false; return false;
if( !Q_strncmp( filename, "!MD5", 4 )) ext = COM_FileExtension( lwrfilename );
// only allow extensionless files that start with !MD5
if( !Q_strncmp( filename, "!MD5", 4 ) && ext[0] == 0 )
return true; return true;
Q_strnlwr( filename, lwrfilename, sizeof( lwrfilename )); Q_strnlwr( filename, lwrfilename, sizeof( lwrfilename ));
@ -985,8 +929,6 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
if( Q_strlen( first ) != 4 ) if( Q_strlen( first ) != 4 )
return false; return false;
ext = COM_FileExtension( lwrfilename );
for( i = 0; i < ARRAYSIZE( file_exts ); i++ ) for( i = 0; i < ARRAYSIZE( file_exts ); i++ )
{ {
if( !Q_stricmp( ext, file_exts[i] )) if( !Q_stricmp( ext, file_exts[i] ))
@ -996,21 +938,6 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
return true; return true;
} }
const char *COM_GetResourceTypeName( resourcetype_t restype )
{
switch( restype )
{
case t_decal: return "decal";
case t_eventscript: return "eventscript";
case t_generic: return "generic";
case t_model: return "model";
case t_skin: return "skin";
case t_sound: return "sound";
case t_world: return "world";
default: return "unknown";
}
}
char *_copystring( poolhandle_t mempool, const char *s, const char *filename, int fileline ) char *_copystring( poolhandle_t mempool, const char *s, const char *filename, int fileline )
{ {
size_t size; size_t size;
@ -1044,7 +971,7 @@ used by CS:CZ
*/ */
void *GAME_EXPORT pfnSequenceGet( const char *fileName, const char *entryName ) void *GAME_EXPORT pfnSequenceGet( const char *fileName, const char *entryName )
{ {
Msg( "Sequence_Get: file %s, entry %s\n", fileName, entryName ); Msg( "%s: file %s, entry %s\n", __func__, fileName, entryName );
return NULL; return NULL;
} }
@ -1058,7 +985,7 @@ used by CS:CZ
*/ */
void *GAME_EXPORT pfnSequencePickSentence( const char *groupName, int pickMethod, int *picked ) void *GAME_EXPORT pfnSequencePickSentence( const char *groupName, int pickMethod, int *picked )
{ {
Msg( "Sequence_PickSentence: group %s, pickMethod %i\n", groupName, pickMethod ); Msg( "%s: group %s, pickMethod %i\n", __func__, groupName, pickMethod );
return NULL; return NULL;

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